diff options
author | Joshua Leung <aligorith@gmail.com> | 2012-10-29 15:11:37 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2012-10-29 15:11:37 +0400 |
commit | a22574e898280c8c8316f6b0f38ad454df3583a7 (patch) | |
tree | 7916822f265aa3df7de59d9474fad487cd3e4315 | |
parent | f54983d1090f44aa40e571ae71ba999bb1acb710 (diff) |
Tweak for Group channels using Custom Bone Colors
Use the "Selected" color instead of the "Active" color when the group has active
status. This should help make the text just a little more legible, though in
some cases it still might not be enough.
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 573ebe156c5..9ceecd60bef 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -752,7 +752,7 @@ static void acf_group_color(bAnimContext *ac, bAnimListElem *ale, float r_color[ /* highlight only for active */ if (ale->flag & AGRP_ACTIVE) - copy_v3_v3_char((char *)cp, agrp->cs.active); + copy_v3_v3_char((char *)cp, agrp->cs.select); else copy_v3_v3_char((char *)cp, agrp->cs.solid); |