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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-03 15:55:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-03 15:55:30 +0400
commit1cb9b1ddf37fcc572622c54bd3c019cd582916b6 (patch)
tree59b781d5cd066a118434938085cd2821033e6db5
parent2f708009238664129f69c641e67b6787c6e13a70 (diff)
Fix #32461: adjusting brush strength with shift+F in image editor would show
the cursor too big when zoomed in. Only the size adjusment needs to follow the zoom level of the editor, others are fixed size.
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 104f727c603..cc71be4938e 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -584,19 +584,21 @@ static void ed_keymap_paint_brush_radial_control(wmKeyMap *keymap, const char *p
RCFlags flags)
{
wmKeyMapItem *kmi;
+ /* only size needs to follow zoom, strength shows fixed size circle */
+ int flags_nozoom = flags & (~RC_ZOOM);
kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", FKEY, KM_PRESS, 0, 0);
set_brush_rc_props(kmi->ptr, paint, "size", "use_unified_size", flags);
kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0);
- set_brush_rc_props(kmi->ptr, paint, "strength", "use_unified_strength", flags);
+ set_brush_rc_props(kmi->ptr, paint, "strength", "use_unified_strength", flags_nozoom);
kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", WKEY, KM_PRESS, 0, 0);
- set_brush_rc_props(kmi->ptr, paint, "weight", "use_unified_weight", flags);
+ set_brush_rc_props(kmi->ptr, paint, "weight", "use_unified_weight", flags_nozoom);
if (flags & RC_ROTATION) {
kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0);
- set_brush_rc_props(kmi->ptr, paint, "texture_slot.angle", NULL, flags);
+ set_brush_rc_props(kmi->ptr, paint, "texture_slot.angle", NULL, flags_nozoom);
}
}