diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-05 15:40:48 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-05 15:40:48 +0400 |
commit | 3c367f924a0c25b5bdc547af375a9da8667fe302 (patch) | |
tree | 602790e6798c5fa3996ba04bdfef06f3c9eeb46c | |
parent | 2e12919c4b3017e223980d0c209f60d836202214 (diff) | |
parent | 2442bcf80707234afdd9013348793768f4ae03f2 (diff) |
svn merge ^/trunk/blender -r48604:48638
55 files changed, 322 insertions, 253 deletions
diff --git a/intern/audaspace/intern/AUD_C-API.cpp b/intern/audaspace/intern/AUD_C-API.cpp index 50b47650696..a7d37da0426 100644 --- a/intern/audaspace/intern/AUD_C-API.cpp +++ b/intern/audaspace/intern/AUD_C-API.cpp @@ -244,7 +244,7 @@ PyObject* AUD_initPython() return module; } -PyObject* AUD_getPythonFactory(AUD_Sound* sound) +void* AUD_getPythonFactory(AUD_Sound* sound) { if(sound) { @@ -259,9 +259,9 @@ PyObject* AUD_getPythonFactory(AUD_Sound* sound) return NULL; } -AUD_Sound* AUD_getPythonSound(PyObject* sound) +AUD_Sound* AUD_getPythonSound(void* sound) { - Factory* factory = checkFactory(sound); + Factory* factory = checkFactory((PyObject *)sound); if(!factory) return NULL; diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h index a52a1fa8369..66e6984c71b 100644 --- a/intern/audaspace/intern/AUD_C-API.h +++ b/intern/audaspace/intern/AUD_C-API.h @@ -29,10 +29,6 @@ #ifndef __AUD_C_API_H__ #define __AUD_C_API_H__ -#ifdef WITH_PYTHON -#include "Python.h" -#endif - #ifdef __cplusplus extern "C" { #endif @@ -740,14 +736,14 @@ extern AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* seque * \param sound The sound factory. * \return The python factory. */ -extern PyObject* AUD_getPythonFactory(AUD_Sound* sound); +extern void* AUD_getPythonFactory(AUD_Sound* sound); /** * Retrieves the sound factory of a python factory. * \param sound The python factory. * \return The sound factory. */ -extern AUD_Sound* AUD_getPythonSound(PyObject* sound); +extern AUD_Sound* AUD_getPythonSound(void* sound); #endif #ifdef __cplusplus diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h index 764df79230d..4466d614ee9 100644 --- a/intern/ghost/GHOST_C-api.h +++ b/intern/ghost/GHOST_C-api.h @@ -328,7 +328,8 @@ extern GHOST_TSuccess GHOST_SetCustomCursorShape(GHOST_WindowHandle windowhandle * @param windowhandle The handle to the window * @param bitmap The bitmap data for the cursor. * @param mask The mask data for the cursor. - * @parm sizex, sizey The size of the cursor + * @param sizex The width of the cursor + * @param sizey The height of the cursor * @param hotX The X coordinate of the cursor hotspot. * @param hotY The Y coordinate of the cursor hotspot. * @param fg_color, bg_color Colors of the cursor diff --git a/intern/raskter/raskter.c b/intern/raskter/raskter.c index 26d879091c1..0eaff70709c 100644 --- a/intern/raskter/raskter.c +++ b/intern/raskter/raskter.c @@ -34,8 +34,8 @@ #define __PLX__FAKE_AA__ /* from BLI_utildefines.h */ -#define MIN2(x, y) ( (x) < (y) ? (x) : (y) ) -#define MAX2(x, y) ( (x) > (y) ? (x) : (y) ) +#define MIN2(x, y) ( (x) < (y) ? (x) : (y) ) +#define MAX2(x, y) ( (x) > (y) ? (x) : (y) ) #define ABS(a) ( (a) < 0 ? (-(a)) : (a) ) struct e_status { @@ -96,7 +96,8 @@ static void preprocess_all_edges(struct r_fill_context *ctx, struct poly_vert *v /* we're not at the last vert, so end of the edge is the previous vertex */ xend = v[i - 1].x; yend = v[i - 1].y; - } else { + } + else { /* we're at the first vertex, so the "end" of this edge is the last vertex */ xend = v[num_verts - 1].x; yend = v[num_verts - 1].y; @@ -125,7 +126,8 @@ static void preprocess_all_edges(struct r_fill_context *ctx, struct poly_vert *v if (dx > 0) { e_new->xdir = 1; xdist = dx; - } else { + } + else { e_new->xdir = -1; xdist = -dx; } @@ -138,13 +140,15 @@ static void preprocess_all_edges(struct r_fill_context *ctx, struct poly_vert *v /* calculate deltas for incremental drawing */ if (dx >= 0) { e_new->drift = 0; - } else { + } + else { e_new->drift = -dy + 1; } if (dy >= xdist) { e_new->drift_inc = xdist; e_new->xshift = 0; - } else { + } + else { e_new->drift_inc = xdist % dy; e_new->xshift = (xdist / dy) * e_new->xdir; } @@ -187,7 +191,7 @@ static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, i * If the number of verts specified to render as a polygon is less than 3, * return immediately. Obviously we cant render a poly with sides < 3. The * return for this we set to 1, simply so it can be distinguished from the - * next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter. + * next place we could return. * which is a failure to allocate memory. */ if (num_verts < 3) { @@ -211,6 +215,12 @@ static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, i */ preprocess_all_edges(ctx, verts, num_verts, edgbuf); + /* can happen with a zero area mask */ + if (ctx->all_edges == NULL) { + free(edgbuf); + return(0); + } + /* * Set the pointer for tracking the edges currently in processing to NULL to make sure * we don't get some crazy value after initialization. @@ -258,7 +268,8 @@ static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, i edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */ ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */ break; /* Stop looping edges (since we ran out or hit empty X span. */ - } else { + } + else { edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */ } } @@ -320,7 +331,8 @@ static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, i for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) { if (!(--(e_curr->num))) { *edgec = e_curr->e_next; - } else { + } + else { e_curr->x += e_curr->xshift; if ((e_curr->drift += e_curr->drift_inc) > 0) { e_curr->x += e_curr->xdir; @@ -379,8 +391,9 @@ static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, i } int PLX_raskterize(float (*base_verts)[2], int num_base_verts, - float *buf, int buf_x, int buf_y, int do_mask_AA) { - int subdiv_AA = (do_mask_AA != 0)? 8:0; + float *buf, int buf_x, int buf_y, int do_mask_AA) +{ + int subdiv_AA = (do_mask_AA != 0) ? 8 : 0; int i; /* i: Loop counter. */ int sAx; int sAy; @@ -388,7 +401,7 @@ int PLX_raskterize(float (*base_verts)[2], int num_base_verts, struct r_fill_context ctx = {0}; const float buf_x_f = (float)(buf_x); const float buf_y_f = (float)(buf_y); - float div_offset=(1.0f / (float)(subdiv_AA)); + float div_offset = (1.0f / (float)(subdiv_AA)); float div_offset_static = 0.5f * (float)(subdiv_AA) * div_offset; /* * Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert @@ -413,21 +426,22 @@ int PLX_raskterize(float (*base_verts)[2], int num_base_verts, * drawn will be 1.0f in value, there is no anti-aliasing. */ - if(!subdiv_AA) { - for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */ - ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */ + if (!subdiv_AA) { + for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */ + ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */ ply[i].y = (int)((base_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */ - } + } - i = rast_scan_fill(&ctx, ply, num_base_verts,1.0f); /* Call our rasterizer, passing in the integer coords for each vert. */ - } else { - for(sAx=0; sAx < subdiv_AA; sAx++) { - for(sAy=0; sAy < subdiv_AA; sAy++) { - for(i=0; i < num_base_verts; i++) { - ply[i].x = (int)((base_verts[i][0]*buf_x_f)+0.5f - div_offset_static + (div_offset*(float)(sAx))); - ply[i].y = (int)((base_verts[i][1]*buf_y_f)+0.5f - div_offset_static + (div_offset*(float)(sAy))); + i = rast_scan_fill(&ctx, ply, num_base_verts, 1.0f); /* Call our rasterizer, passing in the integer coords for each vert. */ + } + else { + for (sAx = 0; sAx < subdiv_AA; sAx++) { + for (sAy = 0; sAy < subdiv_AA; sAy++) { + for (i = 0; i < num_base_verts; i++) { + ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f - div_offset_static + (div_offset * (float)(sAx))); + ply[i].y = (int)((base_verts[i][1] * buf_y_f) + 0.5f - div_offset_static + (div_offset * (float)(sAy))); } - i = rast_scan_fill(&ctx, ply, num_base_verts,(1.0f / (float)(subdiv_AA*subdiv_AA))); + i = rast_scan_fill(&ctx, ply, num_base_verts, (1.0f / (float)(subdiv_AA * subdiv_AA))); } } } @@ -442,7 +456,8 @@ int PLX_raskterize(float (*base_verts)[2], int num_base_verts, */ static int rast_scan_feather(struct r_fill_context *ctx, float (*base_verts_f)[2], int num_base_verts, - struct poly_vert *feather_verts, float(*feather_verts_f)[2], int num_feather_verts) { + struct poly_vert *feather_verts, float(*feather_verts_f)[2], int num_feather_verts) +{ int x_curr; /* current pixel position in X */ int y_curr; /* current scan line being drawn */ int yp; /* y-pixel's position in frame buffer */ @@ -495,6 +510,12 @@ static int rast_scan_feather(struct r_fill_context *ctx, return(0); } + /* can happen with a zero area mask */ + if (ctx->all_edges == NULL) { + free(edgbuf); + return(0); + } + /* * Do some preprocessing on all edges. This constructs a table structure in memory of all * the edge properties and can "flip" some edges so sorting works correctly. @@ -548,7 +569,8 @@ static int rast_scan_feather(struct r_fill_context *ctx, edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */ ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */ break; /* Stop looping edges (since we ran out or hit empty X span. */ - } else { + } + else { edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */ } } @@ -658,7 +680,8 @@ static int rast_scan_feather(struct r_fill_context *ctx, for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) { if (!(--(e_curr->num))) { *edgec = e_curr->e_next; - } else { + } + else { e_curr->x += e_curr->xshift; if ((e_curr->drift += e_curr->drift_inc) > 0) { e_curr->x += e_curr->xdir; @@ -992,7 +1015,8 @@ int PLX_antialias_buffer(float *buf, int buf_x, int buf_y) if(!horzSpan) { lumaN = lumaW; lumaS = lumaE; - } else { + } + else { lengthSign = 1.0f / (float)(buf_y); } subpixB = (subpixA * (1.0f/12.0f)) - lumaM; @@ -1014,7 +1038,8 @@ int PLX_antialias_buffer(float *buf, int buf_x, int buf_y) offNP_y = (horzSpan) ? 0.0f:(1.0f / (float)(buf_y)); if(!horzSpan) { posB_x += lengthSign * 0.5f; - } else { + } + else { posB_y += lengthSign * 0.5f; } @@ -1324,7 +1349,8 @@ int PLX_antialias_buffer(float *buf, int buf_x, int buf_y) pixelOffsetSubpix = MAX2(pixelOffsetGood, subpixH); if(!horzSpan) { posM_x += pixelOffsetSubpix * lengthSign; - } else { + } + else { posM_y += pixelOffsetSubpix * lengthSign; } //may need bilinear filtered get_pixel_intensity() here... diff --git a/release/scripts/modules/bl_i18n_utils/settings.py b/release/scripts/modules/bl_i18n_utils/settings.py index 7ee81c1dc47..72b521d67a5 100644 --- a/release/scripts/modules/bl_i18n_utils/settings.py +++ b/release/scripts/modules/bl_i18n_utils/settings.py @@ -275,7 +275,7 @@ SPELL_CACHE = os.path.join("/tmp", ".spell_cache") import sys sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), ".."))) try: - from i18n_override_settings import * + from bl_i18n_override_settings import * except ImportError: # If no i18n_override_settings available, it’s no error! pass diff --git a/release/scripts/modules/console_shell.py b/release/scripts/modules/console_shell.py index c27524ffe44..8beff24eedb 100644 --- a/release/scripts/modules/console_shell.py +++ b/release/scripts/modules/console_shell.py @@ -24,8 +24,8 @@ language_id = "shell" def add_scrollback(text, text_type): - for l in text.split('\n'): - bpy.ops.console.scrollback_append(text=l.replace('\t', ' '), + for l in text.split("\n"): + bpy.ops.console.scrollback_append(text=l.replace("\t", " "), type=text_type) @@ -40,7 +40,7 @@ def shell_run(text): add_scrollback(output, style) -PROMPT = '$ ' +PROMPT = "$ " def execute(context): diff --git a/release/scripts/presets/tracking_settings/blurry_footage.py b/release/scripts/presets/tracking_settings/blurry_footage.py index c06d4c3835b..f2df4a15320 100644 --- a/release/scripts/presets/tracking_settings/blurry_footage.py +++ b/release/scripts/presets/tracking_settings/blurry_footage.py @@ -1,8 +1,6 @@ import bpy settings = bpy.context.edit_movieclip.tracking.settings -settings.default_tracker = 'Hybrid' -settings.default_pyramid_levels = 2 settings.default_correlation_min = 0.75 settings.default_pattern_size = 21 settings.default_search_size = 100 diff --git a/release/scripts/presets/tracking_settings/blurry_movie.py b/release/scripts/presets/tracking_settings/blurry_movie.py index 8a503bec9bd..fe68f1352c1 100644 --- a/release/scripts/presets/tracking_settings/blurry_movie.py +++ b/release/scripts/presets/tracking_settings/blurry_movie.py @@ -1,8 +1,6 @@ import bpy settings = bpy.context.edit_movieclip.tracking.settings -settings.default_tracker = 'KLT' -settings.default_pyramid_levels = 4 settings.default_correlation_min = 0.75 settings.default_pattern_size = 11 settings.default_search_size = 202 diff --git a/release/scripts/presets/tracking_settings/default.py b/release/scripts/presets/tracking_settings/default.py index b9fd1928472..0cc3a21c845 100644 --- a/release/scripts/presets/tracking_settings/default.py +++ b/release/scripts/presets/tracking_settings/default.py @@ -1,8 +1,6 @@ import bpy settings = bpy.context.edit_movieclip.tracking.settings -settings.default_tracker = 'Hybrid' -settings.default_pyramid_levels = 2 settings.default_correlation_min = 0.75 settings.default_pattern_size = 11 settings.default_search_size = 61 diff --git a/release/scripts/presets/tracking_settings/fast_motion.py b/release/scripts/presets/tracking_settings/fast_motion.py index dce3304eddb..5e6e44e6a42 100644 --- a/release/scripts/presets/tracking_settings/fast_motion.py +++ b/release/scripts/presets/tracking_settings/fast_motion.py @@ -1,8 +1,6 @@ import bpy settings = bpy.context.edit_movieclip.tracking.settings -settings.default_tracker = 'Hybrid' -settings.default_pyramid_levels = 2 settings.default_correlation_min = 0.7 settings.default_pattern_size = 31 settings.default_search_size = 300 diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py index ffa66274f12..a30502b454e 100644 --- a/release/scripts/startup/bl_operators/clip.py +++ b/release/scripts/startup/bl_operators/clip.py @@ -105,8 +105,6 @@ def CLIP_default_settings_from_track(clip, track): search[0] = search[0] * width search[1] = search[1] * height - settings.default_tracker = track.tracker - settings.default_pyramid_levels = track.pyramid_levels settings.default_correlation_min = track.correlation_min settings.default_pattern_size = max(pattern[0], pattern[1]) settings.default_search_size = max(search[0], search[1]) @@ -497,7 +495,7 @@ class CLIP_OT_setup_tracking_scene(Operator): fg = rlayers[0] fg.name = 'Foreground' else: - fg = scene.render.layers.new('Foreground') + fg = scene.render.layers.new("Foreground") fg.use_sky = False fg.layers = [True] + [False] * 19 @@ -505,7 +503,7 @@ class CLIP_OT_setup_tracking_scene(Operator): fg.use_pass_vector = True if not scene.render.layers.get("Background"): - bg = scene.render.layers.new('Background') + bg = scene.render.layers.new("Background") bg.use_pass_shadow = True bg.use_pass_ambient_occlusion = True bg.layers = [False] * 10 + [True] + [False] * 9 @@ -560,7 +558,7 @@ class CLIP_OT_setup_tracking_scene(Operator): space.show_backdrop = True CLIP_spaces_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR', - setup_space) + setup_space) sc = context.space_data scene = context.scene @@ -612,46 +610,46 @@ class CLIP_OT_setup_tracking_scene(Operator): add_shadow.blend_type = 'ADD' mul_shadow.blend_type = 'MULTIPLY' - mul_shadow.inputs['Fac'].default_value = 0.8 + mul_shadow.inputs["Fac"].default_value = 0.8 mul_image.blend_type = 'MULTIPLY' - mul_image.inputs['Fac'].default_value = 0.8 + mul_image.inputs["Fac"].default_value = 0.8 vector_blur.factor = 0.75 # create links - tree.links.new(movieclip.outputs['Image'], distortion.inputs['Image']) + tree.links.new(movieclip.outputs["Image"], distortion.inputs["Image"]) if need_stabilization: - tree.links.new(distortion.outputs['Image'], - stabilize.inputs['Image']) - tree.links.new(stabilize.outputs['Image'], scale.inputs['Image']) + tree.links.new(distortion.outputs["Image"], + stabilize.inputs["Image"]) + tree.links.new(stabilize.outputs["Image"], scale.inputs["Image"]) else: - tree.links.new(distortion.outputs['Image'], scale.inputs['Image']) + tree.links.new(distortion.outputs["Image"], scale.inputs["Image"]) - tree.links.new(rlayer_bg.outputs['Alpha'], invert.inputs['Color']) + tree.links.new(rlayer_bg.outputs["Alpha"], invert.inputs["Color"]) - tree.links.new(invert.outputs['Color'], add_shadow.inputs[1]) - tree.links.new(rlayer_bg.outputs['Shadow'], add_shadow.inputs[2]) + tree.links.new(invert.outputs["Color"], add_shadow.inputs[1]) + tree.links.new(rlayer_bg.outputs["Shadow"], add_shadow.inputs[2]) - tree.links.new(invert.outputs['Color'], add_ao.inputs[1]) - tree.links.new(rlayer_bg.outputs['AO'], add_ao.inputs[2]) + tree.links.new(invert.outputs["Color"], add_ao.inputs[1]) + tree.links.new(rlayer_bg.outputs["AO"], add_ao.inputs[2]) - tree.links.new(add_ao.outputs['Image'], mul_shadow.inputs[1]) - tree.links.new(add_shadow.outputs['Image'], mul_shadow.inputs[2]) + tree.links.new(add_ao.outputs["Image"], mul_shadow.inputs[1]) + tree.links.new(add_shadow.outputs["Image"], mul_shadow.inputs[2]) - tree.links.new(scale.outputs['Image'], mul_image.inputs[1]) - tree.links.new(mul_shadow.outputs['Image'], mul_image.inputs[2]) + tree.links.new(scale.outputs["Image"], mul_image.inputs[1]) + tree.links.new(mul_shadow.outputs["Image"], mul_image.inputs[2]) - tree.links.new(rlayer_fg.outputs['Image'], vector_blur.inputs['Image']) - tree.links.new(rlayer_fg.outputs['Z'], vector_blur.inputs['Z']) - tree.links.new(rlayer_fg.outputs['Speed'], vector_blur.inputs['Speed']) + tree.links.new(rlayer_fg.outputs["Image"], vector_blur.inputs["Image"]) + tree.links.new(rlayer_fg.outputs["Z"], vector_blur.inputs["Z"]) + tree.links.new(rlayer_fg.outputs["Speed"], vector_blur.inputs["Speed"]) - tree.links.new(mul_image.outputs['Image'], alphaover.inputs[1]) - tree.links.new(vector_blur.outputs['Image'], alphaover.inputs[2]) + tree.links.new(mul_image.outputs["Image"], alphaover.inputs[1]) + tree.links.new(vector_blur.outputs["Image"], alphaover.inputs[2]) - tree.links.new(alphaover.outputs['Image'], composite.inputs['Image']) - tree.links.new(alphaover.outputs['Image'], viewer.inputs['Image']) + tree.links.new(alphaover.outputs["Image"], composite.inputs["Image"]) + tree.links.new(alphaover.outputs["Image"], viewer.inputs["Image"]) # place nodes movieclip.location = Vector((-300.0, 350.0)) diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py index 0bd9a5065a2..05f76208a5f 100644 --- a/release/scripts/startup/bl_operators/presets.py +++ b/release/scripts/startup/bl_operators/presets.py @@ -436,8 +436,6 @@ class AddPresetTrackingSettings(AddPresetBase, Operator): ] preset_values = [ - "settings.default_tracker", - "settings.default_pyramid_levels", "settings.default_correlation_min", "settings.default_pattern_size", "settings.default_search_size", diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py index c9b41914419..9fa44cac812 100644 --- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py +++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py @@ -709,7 +709,7 @@ def packIslands(islandList): # with the islands. #print '\tPacking UV Islands...' -#XXX Window.DrawProgressBar(0.7, 'Packing %i UV Islands...' % len(packBoxes) ) +#XXX Window.DrawProgressBar(0.7, "Packing %i UV Islands..." % len(packBoxes) ) # time1 = time.time() packWidth, packHeight = geometry.box_pack_2d(packBoxes) @@ -720,7 +720,7 @@ def packIslands(islandList): # raise "Error packed boxes differs from original length" #print '\tWriting Packed Data to faces' -#XXX Window.DrawProgressBar(0.8, 'Writing Packed Data to faces') +#XXX Window.DrawProgressBar(0.8, "Writing Packed Data to faces") # Sort by ID, so there in sync again islandIdx = len(islandList) diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index 2ebc8e80b71..2977c5ccc2f 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -1395,8 +1395,8 @@ class WM_OT_keyconfig_export(Operator): if not self.filepath: raise Exception("Filepath not set") - if not self.filepath.endswith('.py'): - self.filepath += '.py' + if not self.filepath.endswith(".py"): + self.filepath += ".py" wm = context.window_manager diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index abcd27c308e..7485e532bd4 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -971,8 +971,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): split = layout.split() col = split.column(align=True) - col.operator("object.skin_loose_mark_clear", text="Mark Loose").action = "MARK" - col.operator("object.skin_loose_mark_clear", text="Clear Loose").action = "CLEAR" + col.operator("object.skin_loose_mark_clear", text="Mark Loose").action = 'MARK' + col.operator("object.skin_loose_mark_clear", text="Clear Loose").action = 'CLEAR' col = split.column() col.operator("object.skin_root_mark", text="Mark Root") diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 0b6e4154050..c25c0c7d40d 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -454,7 +454,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel): rd = context.scene.game_settings.recast_data - layout.operator("mesh.navmesh_make", text='Build navigation mesh') + layout.operator("mesh.navmesh_make", text="Build navigation mesh") col = layout.column() col.label(text="Rasterization:") diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py index 86fc1dac4fc..68b261cc1d5 100644 --- a/release/scripts/startup/bl_ui/properties_object.py +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -219,7 +219,7 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel): col = split.column() col.prop(ob, "show_name", text="Name") col.prop(ob, "show_axis", text="Axis") - if ob.type in {"MESH", "CURVE", "SURFACE", "META", "FONT"}: + if ob.type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'}: # Makes no sense for cameras, armtures, etc.! col.prop(ob, "show_wire", text="Wire") # Only useful with object having faces/materials... diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index a667125d4ea..8d220e5aae6 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -86,7 +86,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout - if context.scene.render.engine == "BLENDER_GAME": + if context.scene.render.engine == 'BLENDER_GAME': layout.label("Not available in the Game Engine") return diff --git a/release/scripts/startup/bl_ui/space_console.py b/release/scripts/startup/bl_ui/space_console.py index 5ec9d06ec89..7f9699f457b 100644 --- a/release/scripts/startup/bl_ui/space_console.py +++ b/release/scripts/startup/bl_ui/space_console.py @@ -74,7 +74,7 @@ class CONSOLE_MT_language(Menu): languages = [] for modname, mod in sys.modules.items(): if modname.startswith("console_") and hasattr(mod, "execute"): - languages.append(modname.split('_', 1)[-1]) + languages.append(modname.split("_", 1)[-1]) languages.sort() @@ -83,7 +83,7 @@ class CONSOLE_MT_language(Menu): def add_scrollback(text, text_type): - for l in text.split('\n'): + for l in text.split("\n"): bpy.ops.console.scrollback_append(text=l.replace('\t', ' '), type=text_type) diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 5e12bdb8047..967027e14fa 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -804,12 +804,12 @@ class IMAGE_UV_sculpt_curve(Panel): layout.template_curve_mapping(brush, "curve") row = layout.row(align=True) - row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH' - row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND' - row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT' - row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP' - row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE' - row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX' + row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH' + row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND' + row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT' + row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP' + row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE' + row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX' class IMAGE_UV_sculpt(Panel, ImagePaintPanel): diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 76053987843..a71a2870bee 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -117,7 +117,7 @@ class SEQUENCER_MT_view(Menu): layout.operator_context = 'INVOKE_DEFAULT' # # XXX, invokes in the header view - # layout.operator("sequencer.view_ghost_border", text='Overlay Border') + # layout.operator("sequencer.view_ghost_border", text="Overlay Border") layout.operator("sequencer.view_selected") @@ -820,7 +820,7 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel): col.label(text="Build JPEG quality") col.prop(strip.proxy, "quality") - if strip.type == "MOVIE": + if strip.type == 'MOVIE': col = layout.column() col.label(text="Use timecode index:") diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 3819ae60b49..55cc47d98d5 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1121,7 +1121,7 @@ class VIEW3D_MT_brush(Menu): sculpt_tool = brush.sculpt_tool layout.separator() - layout.operator_menu_enum("brush.curve_preset", "shape", text='Curve Preset') + layout.operator_menu_enum("brush.curve_preset", "shape", text="Curve Preset") layout.separator() if sculpt_tool != 'GRAB': @@ -1772,7 +1772,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu): layout.operator("mesh.vertices_smooth") layout.operator("mesh.remove_doubles") - layout.operator("mesh.sort_elements", text="Sort Vertices").elements = {"VERT"} + layout.operator("mesh.sort_elements", text="Sort Vertices").elements = {'VERT'} layout.operator("mesh.select_vertex_path") @@ -1822,7 +1822,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.operator("mesh.bevel") layout.operator("mesh.edge_split") layout.operator("mesh.bridge_edge_loops") - layout.operator("mesh.sort_elements", text="Sort Edges").elements = {"EDGE"} + layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'} layout.separator() @@ -1855,7 +1855,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu): layout.operator("mesh.bevel") layout.operator("mesh.solidify") layout.operator("mesh.wireframe") - layout.operator("mesh.sort_elements", text="Sort Faces").elements = {"FACE"} + layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'} layout.separator() diff --git a/release/scripts/templates/addon_add_object.py b/release/scripts/templates/addon_add_object.py index 3900f595584..a2d7315af4b 100644 --- a/release/scripts/templates/addon_add_object.py +++ b/release/scripts/templates/addon_add_object.py @@ -65,7 +65,7 @@ def add_object_button(self, context): self.layout.operator( OBJECT_OT_add_object.bl_idname, text="Add Object", - icon="PLUGIN") + icon='PLUGIN') def register(): diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates/gamelogic.py index c6d15850a4e..01ac27c56cd 100644 --- a/release/scripts/templates/gamelogic.py +++ b/release/scripts/templates/gamelogic.py @@ -21,23 +21,23 @@ def main(): # Some example functions, remove to write your own script. # check for a positive sensor, will run on any object without errors. - print('Logic info for KX_GameObject', own.name) + print("Logic info for KX_GameObject", own.name) input = False for sens in cont.sensors: # The sensor can be on another object, we may want to use it own_sens = sens.owner - print(' sensor:', sens.name, end=' ') + print(" sensor:", sens.name, end=" ") if sens.positive: - print('(true)') + print("(true)") input = True else: - print('(false)') + print("(false)") for actu in cont.actuators: # The actuator can be on another object, we may want to use it own_actu = actu.owner - print(' actuator:', actu.name) + print(" actuator:", actu.name) # This runs the actuator or turns it off # note that actuators will continue to run unless explicitly turned off. @@ -49,25 +49,25 @@ def main(): # Its also good practice to get sensors and actuators by name # rather then index so any changes to their order wont break the script. - # sens_key = cont.sensors['key_sensor'] - # actu_motion = cont.actuators['motion'] + # sens_key = cont.sensors["key_sensor"] + # actu_motion = cont.actuators["motion"] # Loop through all other objects in the scene sce = bge.logic.getCurrentScene() - print('Scene Objects:', sce.name) + print("Scene Objects:", sce.name) for ob in sce.objects: - print(' ', ob.name, ob.worldPosition) + print(" ", ob.name, ob.worldPosition) # Example where collision objects are checked for their properties # adding to our objects "life" property """ - actu_collide = cont.sensors['collision_sens'] + actu_collide = cont.sensors["collision_sens"] for ob in actu_collide.objectHitList: # Check to see the object has this property - if ob.has_key('life'): - own['life'] += ob['life'] - ob['life'] = 0 - print(own['life']) + if "life" in ob: + own["life"] += ob["life"] + ob["life"] = 0 + print(own["life"]) """ main() diff --git a/release/scripts/templates/ui_panel_simple.py b/release/scripts/templates/ui_panel_simple.py index 6226240ff87..3fab7d92675 100644 --- a/release/scripts/templates/ui_panel_simple.py +++ b/release/scripts/templates/ui_panel_simple.py @@ -5,8 +5,8 @@ class HelloWorldPanel(bpy.types.Panel): """Creates a Panel in the Object properties window""" bl_label = "Hello World Panel" bl_idname = "OBJECT_PT_hello" - bl_space_type = "PROPERTIES" - bl_region_type = "WINDOW" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' bl_context = "object" def draw(self, context): diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 056a6bf5866..02f7467f06e 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -317,9 +317,6 @@ if(WITH_PYTHON) list(APPEND INC ../python ) - list(APPEND INC_SYS - ${PYTHON_INCLUDE_DIRS} - ) add_definitions(-DWITH_PYTHON) if(WITH_PYTHON_SECURITY) diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index 64544adb26d..86124ed932e 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -32,7 +32,6 @@ if env['WITH_BF_FRAMESERVER']: if env['WITH_BF_PYTHON']: incs += ' ../python' - incs += ' ' + env['BF_PYTHON_INC'] defs.append('WITH_PYTHON') if env['BF_DEBUG']: defs.append('DEBUG') diff --git a/source/blender/blenlib/BLI_args.h b/source/blender/blenlib/BLI_args.h index 7a240e0e08a..6758fa399a4 100644 --- a/source/blender/blenlib/BLI_args.h +++ b/source/blender/blenlib/BLI_args.h @@ -36,18 +36,31 @@ struct bArgs; typedef struct bArgs bArgs; -/* returns the number of extra arguments consumed by the function. 0 is normal value, -1 stops parsing arguments, other negative indicates skip */ +/** + * Returns the number of extra arguments consumed by the function. + * - 0 is normal value, + * - -1 stops parsing arguments, other negative indicates skip + */ typedef int (*BA_ArgCallback)(int argc, const char **argv, void *data); struct bArgs *BLI_argsInit(int argc, const char **argv); void BLI_argsFree(struct bArgs *ba); -/* pass starts at 1, -1 means valid all the time +/** + * Pass starts at 1, -1 means valid all the time * short_arg or long_arg can be null to specify no short or long versions - * */ -void BLI_argsAdd(struct bArgs *ba, int pass, const char *short_arg, const char *long_arg, const char *doc, BA_ArgCallback cb, void *data); -/* short_case and long_case specify if those arguments are case specific */ -void BLI_argsAddCase(struct bArgs *ba, int pass, const char *short_arg, int short_case, const char *long_arg, int long_case, const char *doc, BA_ArgCallback cb, void *data); + */ +void BLI_argsAdd(struct bArgs *ba, int pass, + const char *short_arg, const char *long_arg, + const char *doc, BA_ArgCallback cb, void *data); + +/** + * Short_case and long_case specify if those arguments are case specific + */ +void BLI_argsAddCase(struct bArgs *ba, int pass, + const char *short_arg, int short_case, + const char *long_arg, int long_case, + const char *doc, BA_ArgCallback cb, void *data); void BLI_argsParse(struct bArgs *ba, int pass, BA_ArgCallback default_cb, void *data); diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 93599dee63d..8ccc3159f78 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -159,6 +159,18 @@ void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2 void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float pt[2], float r_uv[2]); +/* axis-aligned bounding box */ +int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]); + +typedef struct { + float ray_start[3]; + float ray_inv_dir[3]; + int sign[3]; +} IsectRayAABBData; + +void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_start[3], const float ray_direction[3]); +int isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3], const float bb_max[3], float *tmin); + /* other */ int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]); @@ -166,8 +178,6 @@ int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const flo int isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda); -int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]); - int clip_line_plane(float p1[3], float p2[3], const float plane[4]); void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData); diff --git a/source/blender/blenlib/intern/BLI_args.c b/source/blender/blenlib/intern/BLI_args.c index 785c9f9f32b..22b93948512 100644 --- a/source/blender/blenlib/intern/BLI_args.c +++ b/source/blender/blenlib/intern/BLI_args.c @@ -173,7 +173,8 @@ static bArgDoc *internalDocs(struct bArgs *ba, const char *short_arg, const char return d; } -static void internalAdd(struct bArgs *ba, const char *arg, int pass, int case_str, BA_ArgCallback cb, void *data, bArgDoc *d) +static void internalAdd(struct bArgs *ba, const char *arg, int pass, + int case_str, BA_ArgCallback cb, void *data, bArgDoc *d) { bArgument *a; bAKey *key; @@ -182,8 +183,10 @@ static void internalAdd(struct bArgs *ba, const char *arg, int pass, int case_st if (a) { printf("WARNING: conflicting argument\n"); - printf("\ttrying to add '%s' on pass %i, %scase sensitive\n", arg, pass, case_str == 1 ? "not " : ""); - printf("\tconflict with '%s' on pass %i, %scase sensitive\n\n", a->key->arg, (int)a->key->pass, a->key->case_str == 1 ? "not " : ""); + printf("\ttrying to add '%s' on pass %i, %scase sensitive\n", + arg, pass, case_str == 1 ? "not " : ""); + printf("\tconflict with '%s' on pass %i, %scase sensitive\n\n", + a->key->arg, (int)a->key->pass, a->key->case_str == 1 ? "not " : ""); } a = MEM_callocN(sizeof(bArgument), "bArgument"); @@ -201,7 +204,10 @@ static void internalAdd(struct bArgs *ba, const char *arg, int pass, int case_st BLI_ghash_insert(ba->items, key, a); } -void BLI_argsAddCase(struct bArgs *ba, int pass, const char *short_arg, int short_case, const char *long_arg, int long_case, const char *doc, BA_ArgCallback cb, void *data) +void BLI_argsAddCase(struct bArgs *ba, int pass, + const char *short_arg, int short_case, + const char *long_arg, int long_case, + const char *doc, BA_ArgCallback cb, void *data) { bArgDoc *d = internalDocs(ba, short_arg, long_arg, doc); @@ -214,7 +220,9 @@ void BLI_argsAddCase(struct bArgs *ba, int pass, const char *short_arg, int shor } -void BLI_argsAdd(struct bArgs *ba, int pass, const char *short_arg, const char *long_arg, const char *doc, BA_ArgCallback cb, void *data) +void BLI_argsAdd(struct bArgs *ba, int pass, + const char *short_arg, const char *long_arg, + const char *doc, BA_ArgCallback cb, void *data) { BLI_argsAddCase(ba, pass, short_arg, 0, long_arg, 0, doc, cb, data); } diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index e51d0d2645f..402aacf369a 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -1284,6 +1284,63 @@ int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min min2[0] < max1[0] && min2[1] < max1[1] && min2[2] < max1[2]); } +void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_start[3], const float ray_direction[3]) +{ + copy_v3_v3(data->ray_start, ray_start); + + data->ray_inv_dir[0] = 1.0f / ray_direction[0]; + data->ray_inv_dir[1] = 1.0f / ray_direction[1]; + data->ray_inv_dir[2] = 1.0f / ray_direction[2]; + + data->sign[0] = data->ray_inv_dir[0] < 0; + data->sign[1] = data->ray_inv_dir[1] < 0; + data->sign[2] = data->ray_inv_dir[2] < 0; +} + +/* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */ +int isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3], + const float bb_max[3], float *tmin_out) +{ + float bbox[2][3]; + float tmin, tmax, tymin, tymax, tzmin, tzmax; + + copy_v3_v3(bbox[0], bb_min); + copy_v3_v3(bbox[1], bb_max); + + tmin = (bbox[data->sign[0]][0] - data->ray_start[0]) * data->ray_inv_dir[0]; + tmax = (bbox[1 - data->sign[0]][0] - data->ray_start[0]) * data->ray_inv_dir[0]; + + tymin = (bbox[data->sign[1]][1] - data->ray_start[1]) * data->ray_inv_dir[1]; + tymax = (bbox[1 - data->sign[1]][1] - data->ray_start[1]) * data->ray_inv_dir[1]; + + if ((tmin > tymax) || (tymin > tmax)) + return FALSE; + + if (tymin > tmin) + tmin = tymin; + + if (tymax < tmax) + tmax = tymax; + + tzmin = (bbox[data->sign[2]][2] - data->ray_start[2]) * data->ray_inv_dir[2]; + tzmax = (bbox[1 - data->sign[2]][2] - data->ray_start[2]) * data->ray_inv_dir[2]; + + if ((tmin > tzmax) || (tzmin > tmax)) + return FALSE; + + if (tzmin > tmin) + tmin = tzmin; + + // XXX jwilkins: tmax does not need to be updated since we don't use it + // keeping this here for future reference + //if (tzmax < tmax) tmax = tzmax; + + if (tmin_out) + (*tmin_out) = tmin; + + return TRUE; +} + /* find closest point to p on line through l1,l2 and return lambda, * where (0 <= lambda <= 1) when cp is in the line segement l1,l2 */ diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c index 409a9f88f39..14f9001814c 100644 --- a/source/blender/blenlib/intern/pbvh.c +++ b/source/blender/blenlib/intern/pbvh.c @@ -1424,56 +1424,21 @@ void BLI_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *pro /********************************* Raycast ***********************************/ typedef struct { - /* Ray */ - float start[3]; - int sign[3]; - float inv_dir[3]; + IsectRayAABBData ray; int original; } RaycastData; -/* Adapted from here: http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */ static int ray_aabb_intersect(PBVHNode *node, void *data_v) { - RaycastData *ray = data_v; - float bbox[2][3]; - float tmin, tmax, tymin, tymax, tzmin, tzmax; + RaycastData *rcd = data_v; + float bb_min[3], bb_max[3]; - if (ray->original) - BLI_pbvh_node_get_original_BB(node, bbox[0], bbox[1]); + if (rcd->original) + BLI_pbvh_node_get_original_BB(node, bb_min, bb_max); else - BLI_pbvh_node_get_BB(node, bbox[0], bbox[1]); - - tmin = (bbox[ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0]; - tmax = (bbox[1 - ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0]; - - tymin = (bbox[ray->sign[1]][1] - ray->start[1]) * ray->inv_dir[1]; - tymax = (bbox[1 - ray->sign[1]][1] - ray->start[1]) * ray->inv_dir[1]; - - if ((tmin > tymax) || (tymin > tmax)) - return 0; - - if (tymin > tmin) - tmin = tymin; - - if (tymax < tmax) - tmax = tymax; + BLI_pbvh_node_get_BB(node, bb_min, bb_max); - tzmin = (bbox[ray->sign[2]][2] - ray->start[2]) * ray->inv_dir[2]; - tzmax = (bbox[1 - ray->sign[2]][2] - ray->start[2]) * ray->inv_dir[2]; - - if ((tmin > tzmax) || (tzmin > tmax)) - return 0; - - if (tzmin > tmin) - tmin = tzmin; - - // XXX jwilkins: tmax does not need to be updated since we don't use it - // keeping this here for future reference - //if (tzmax < tmax) tmax = tzmax; - - node->tmin = tmin; - - return 1; + return isect_ray_aabb(&rcd->ray, bb_min, bb_max, &node->tmin); } void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data, @@ -1482,13 +1447,7 @@ void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data, { RaycastData rcd; - copy_v3_v3(rcd.start, ray_start); - rcd.inv_dir[0] = 1.0f / ray_normal[0]; - rcd.inv_dir[1] = 1.0f / ray_normal[1]; - rcd.inv_dir[2] = 1.0f / ray_normal[2]; - rcd.sign[0] = rcd.inv_dir[0] < 0; - rcd.sign[1] = rcd.inv_dir[1] < 0; - rcd.sign[2] = rcd.inv_dir[2] < 0; + isect_ray_aabb_initialize(&rcd.ray, ray_start, ray_normal); rcd.original = original; BLI_pbvh_search_callback_occluded(bvh, ray_aabb_intersect, &rcd, cb, data); diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h index f14775b9f44..7161bb751dd 100644 --- a/source/blender/collada/GeometryExporter.h +++ b/source/blender/collada/GeometryExporter.h @@ -119,8 +119,7 @@ struct GeometryFunctor { LinkNode *node; for (node=export_set; node; node = node->next) { Object *ob = (Object *)node->link; - if (ob->type == OB_MESH) - { + if (ob->type == OB_MESH) { f(ob); } } diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp index f789cfe3660..b9e96445dcb 100644 --- a/source/blender/collada/ImageExporter.cpp +++ b/source/blender/collada/ImageExporter.cpp @@ -135,7 +135,7 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies) COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */ img.add(mSW); - fprintf(stdout, "Collada export: Added image: %s\n",export_file); + fprintf(stdout, "Collada export: Added image: %s\n", export_file); mImages.push_back(translated_name); } } @@ -145,7 +145,7 @@ void ImagesExporter::export_UV_Images() std::set<Image *> uv_textures; LinkNode *node; bool use_copies = this->export_settings->use_texture_copies; - for (node=this->export_settings->export_set; node; node=node->next) { + for (node = this->export_settings->export_set; node; node = node->next) { Object *ob = (Object *)node->link; if (ob->type == OB_MESH && ob->totcol) { Mesh *me = (Mesh *) ob->data; @@ -160,7 +160,7 @@ void ImagesExporter::export_UV_Images() if (ima == NULL) continue; - bool not_in_list = uv_textures.find(ima)==uv_textures.end(); + bool not_in_list = uv_textures.find(ima) == uv_textures.end(); if (not_in_list) { uv_textures.insert(ima); export_UV_Image(ima, use_copies); @@ -177,7 +177,7 @@ bool ImagesExporter::hasImages(Scene *sce) { LinkNode *node; - for (node=this->export_settings->export_set; node; node=node->next) { + for (node = this->export_settings->export_set; node; node = node->next) { Object *ob = (Object *)node->link; int a; for (a = 0; a < ob->totcol; a++) { diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cpp b/source/blender/compositor/intern/COM_ExecutionGroup.cpp index e437b069e33..90f4ba85c78 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.cpp +++ b/source/blender/compositor/intern/COM_ExecutionGroup.cpp @@ -25,11 +25,6 @@ #include <sstream> #include <stdlib.h> -#include "BLI_math.h" -#include "PIL_time.h" -#include "WM_api.h" -#include "WM_types.h" - #include "COM_ExecutionGroup.h" #include "COM_InputSocket.h" #include "COM_SocketConnection.h" @@ -43,6 +38,11 @@ #include "COM_ChunkOrder.h" #include "COM_ExecutionSystemHelper.h" +#include "BLI_math.h" +#include "PIL_time.h" +#include "WM_api.h" +#include "WM_types.h" + ExecutionGroup::ExecutionGroup() { this->m_isOutput = false; diff --git a/source/blender/compositor/intern/COM_WorkScheduler.cpp b/source/blender/compositor/intern/COM_WorkScheduler.cpp index c49ac24e018..120b4d6d0f2 100644 --- a/source/blender/compositor/intern/COM_WorkScheduler.cpp +++ b/source/blender/compositor/intern/COM_WorkScheduler.cpp @@ -30,6 +30,7 @@ #include "COM_OpenCLDevice.h" #include "COM_OpenCLKernels.cl.h" #include "OCL_opencl.h" +#include "COM_WriteBufferOperation.h" #include "PIL_time.h" #include "BLI_threads.h" @@ -65,6 +66,25 @@ static bool g_openclActive = false; #endif #endif +#define HIGHLIGHT(wp) \ +{ \ + ExecutionGroup* group = wp->getExecutionGroup(); \ + if (group->isComplex()) { \ + NodeOperation* operation = group->getOutputNodeOperation(); \ + if (operation->isWriteBufferOperation()) {\ + WriteBufferOperation *writeOperation = (WriteBufferOperation*)operation;\ + NodeOperation *complexOperation = writeOperation->getInput(); \ + bNode *node = complexOperation->getbNode(); \ + if (node) { \ + if (node->original) { \ + node->original->highlight = 1;\ + } else {\ + node->highlight = 1; \ + }\ + } \ + } \ + } \ +} #if COM_CURRENT_THREADING_MODEL == COM_TM_QUEUE void *WorkScheduler::thread_execute_cpu(void *data) @@ -73,6 +93,7 @@ void *WorkScheduler::thread_execute_cpu(void *data) WorkPackage *work; while ((work = (WorkPackage *)BLI_thread_queue_pop(g_cpuqueue))) { + HIGHLIGHT(work); device->execute(work); delete work; } @@ -86,6 +107,7 @@ void *WorkScheduler::thread_execute_gpu(void *data) WorkPackage *work; while ((work = (WorkPackage *)BLI_thread_queue_pop(g_gpuqueue))) { + HIGHLIGHT(work); device->execute(work); delete work; } diff --git a/source/blender/compositor/nodes/COM_LensDistortionNode.cpp b/source/blender/compositor/nodes/COM_LensDistortionNode.cpp index 4870e252b74..3913b4ac2b6 100644 --- a/source/blender/compositor/nodes/COM_LensDistortionNode.cpp +++ b/source/blender/compositor/nodes/COM_LensDistortionNode.cpp @@ -50,8 +50,7 @@ void LensDistortionNode::convertToOperations(ExecutionSystem *graph, CompositorC ScreenLensDistortionOperation *operation = new ScreenLensDistortionOperation(); operation->setbNode(editorNode); operation->setData(data); - if (!(this->getInputSocket(1)->isConnected() || this->getInputSocket(2)->isConnected())) - { + if (!(this->getInputSocket(1)->isConnected() || this->getInputSocket(2)->isConnected())) { // no nodes connected to the distortion and dispersion. We can precalculate some values float distortion = ((const bNodeSocketValueFloat *)this->getInputSocket(1)->getbNodeSocket()->default_value)->value; float dispersion = ((const bNodeSocketValueFloat *)this->getInputSocket(2)->getbNodeSocket()->default_value)->value; diff --git a/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp b/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp index 74145c52a5d..12674153bc8 100644 --- a/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp +++ b/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp @@ -79,10 +79,10 @@ bool ProjectorLensDistortionOperation::determineDependingAreaOfInterest(rcti *in newInput.xmin = input->xmin - this->m_kr2 - 2; newInput.xmax = input->xmax + this->m_kr2 + 2; } else { - newInput.xmin = input->xmin-7; //(0.25f*20*1)+2 == worse case dispersion + newInput.xmin = input->xmin - 7; //(0.25f*20*1)+2 == worse case dispersion newInput.ymin = input->ymin; newInput.ymax = input->ymax; - newInput.xmax = input->xmax+7; //(0.25f*20*1)+2 == worse case dispersion + newInput.xmax = input->xmax + 7; //(0.25f*20*1)+2 == worse case dispersion } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } diff --git a/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp index ea8483734d3..e70185f8fba 100644 --- a/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp +++ b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp @@ -232,7 +232,7 @@ bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input return true; } -#define MARGIN 64 +#define MARGIN 96 #define UPDATE_INPUT \ newInput.xmin = MIN3(newInput.xmin, coords[0], coords[2]); \ @@ -256,7 +256,7 @@ bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input UPDATE_INPUT; determineUV(coords, input->xmax, input->ymin); UPDATE_INPUT; - margin = (ABS(this->m_distortion)+this->m_dispersion)*MARGIN; + margin = (ABS(this->m_distortion) + this->m_dispersion) * MARGIN + 2.0f; } else { @@ -283,7 +283,7 @@ bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input UPDATE_INPUT; determineUV(coords, input->xmax, input->ymin, 1.0f, 1.0f); UPDATE_INPUT; - margin=MARGIN; + margin = MARGIN; } #undef UPDATE_INPUT diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp index 46101f6355d..1368476e9b4 100644 --- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp @@ -74,7 +74,7 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me #ifdef COM_DEFOCUS_SEARCH float search[4]; - this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y/InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL); + this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL); int minx = search[0]; int miny = search[1]; int maxx = search[2]; @@ -168,10 +168,10 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu } #ifdef COM_DEFOCUS_SEARCH rcti searchInput; - searchInput.xmax = (input->xmax/InverseSearchRadiusOperation::DIVIDER)+1; - searchInput.xmin = (input->xmin/InverseSearchRadiusOperation::DIVIDER)-1; - searchInput.ymax = (input->ymax/InverseSearchRadiusOperation::DIVIDER)+1; - searchInput.ymin = (input->ymin/InverseSearchRadiusOperation::DIVIDER)-1; + searchInput.xmax = (input->xmax / InverseSearchRadiusOperation::DIVIDER) + 1; + searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1; + searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1; + searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1; operation = getInputOperation(4); if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) { return true; diff --git a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp index b8c7478b2f7..8decb73615b 100644 --- a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp +++ b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp @@ -63,9 +63,6 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber, Me MemoryBuffer *memoryBuffer = this->m_memoryProxy->getBuffer(); float *buffer = memoryBuffer->getBuffer(); if (this->m_input->isComplex()) { - bNode* bnode = this->m_input->getbNode(); - if (bnode&& bnode->original) bnode->original->highlight++; - void *data = this->m_input->initializeTileData(rect, memoryBuffers); int x1 = rect->xmin; int y1 = rect->ymin; @@ -90,7 +87,6 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber, Me this->m_input->deinitializeTileData(rect, memoryBuffers, data); data = NULL; } - if (bnode&& bnode->original) bnode->original->highlight++; } else { int x1 = rect->xmin; @@ -143,8 +139,6 @@ void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice* device, rcti *rect, list<cl_mem> *clMemToCleanUp = new list<cl_mem>(); clMemToCleanUp->push_back(clOutputBuffer); list<cl_kernel> *clKernelsToCleanUp = new list<cl_kernel>(); - bNode* bnode = this->m_input->getbNode(); - if (bnode&& bnode->original) bnode->original->highlight++; this->m_input->executeOpenCL(device, outputBuffer, clOutputBuffer, inputMemoryBuffers, clMemToCleanUp, clKernelsToCleanUp); @@ -163,10 +157,7 @@ void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice* device, rcti *rect, this->getMemoryProxy()->getBuffer()->copyContentFrom(outputBuffer); - if (bnode&& bnode->original) bnode->original->highlight++; // STEP 4 - - while (clMemToCleanUp->size() > 0) { cl_mem mem = clMemToCleanUp->front(); error = clReleaseMemObject(mem); diff --git a/source/blender/compositor/operations/COM_WriteBufferOperation.h b/source/blender/compositor/operations/COM_WriteBufferOperation.h index 24bfdecd124..d77814a9dc4 100644 --- a/source/blender/compositor/operations/COM_WriteBufferOperation.h +++ b/source/blender/compositor/operations/COM_WriteBufferOperation.h @@ -46,6 +46,9 @@ public: void deinitExecution(); void executeOpenCLRegion(OpenCLDevice* device, rcti *rect, unsigned int chunkNumber, MemoryBuffer **memoryBuffers, MemoryBuffer *outputBuffer); void readResolutionFromInputSocket(); + inline NodeOperation *getInput() { + return m_input; + } }; #endif diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index fc0aa39e733..651f84f0f34 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -1742,7 +1742,7 @@ static int make_local_exec(bContext *C, wmOperator *op) ID *id; int a, b, mode = RNA_enum_get(op->ptr, "type"); - if (mode == 3) { + if (mode == 4) { BKE_library_make_local(bmain, NULL, 0); /* NULL is all libs */ WM_event_add_notifier(C, NC_WINDOW, NULL); return OPERATOR_FINISHED; @@ -1770,7 +1770,7 @@ static int make_local_exec(bContext *C, wmOperator *op) { id = ob->data; - if (id && mode > 1) { + if (id && (mode == 2 || mode == 3)) { id_make_local(id, 0); adt = BKE_animdata_from_id(id); if (adt) BKE_animdata_make_local(adt); @@ -1794,7 +1794,7 @@ static int make_local_exec(bContext *C, wmOperator *op) } CTX_DATA_END; - if (mode > 1) { + if (mode == 3) { CTX_DATA_BEGIN (C, Object *, ob, selected_objects) { if (ob->type == OB_LAMP) { @@ -1834,7 +1834,8 @@ void OBJECT_OT_make_local(wmOperatorType *ot) static EnumPropertyItem type_items[] = { {1, "SELECTED_OBJECTS", 0, "Selected Objects", ""}, {2, "SELECTED_OBJECTS_DATA", 0, "Selected Objects and Data", ""}, - {3, "ALL", 0, "All", ""}, + {3, "SELECTED_OBJECTS_DATA_MAT", 0, "Selected Objects, Data and Materials", ""}, + {4, "ALL", 0, "All", ""}, {0, NULL, 0, NULL, NULL}}; /* identifiers */ diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 01d27aaa0b3..a9315313d26 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -208,6 +208,9 @@ static void time_draw_cache(SpaceTime *stime, Object *ob) if (pid->cache->flag & PTCACHE_BAKED) { col[0] -= 0.4f; col[1] -= 0.4f; col[2] -= 0.4f; } + else if (pid->cache->flag & PTCACHE_OUTDATED) { + col[0] += 0.4f; col[1] += 0.4f; col[2] += 0.4f; + } glColor4fv(col); glEnableClientState(GL_VERTEX_ARRAY); @@ -699,4 +702,3 @@ void ED_spacetype_time(void) BKE_spacetype_register(st); } - diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 33aada7b811..cdaf7d5690f 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -709,9 +709,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel glBegin(GL_QUAD_STRIP); for (a = 0; a < 16; a++) { - vec[0] = -*(si + a) * dirvec[0] + *(co + a) * norvec[0]; - vec[1] = -*(si + a) * dirvec[1] + *(co + a) * norvec[1]; - vec[2] = -*(si + a) * dirvec[2] + *(co + a) * norvec[2]; + vec[0] = -si[a] * dirvec[0] + co[a] * norvec[0]; + vec[1] = -si[a] * dirvec[1] + co[a] * norvec[1]; + vec[2] = -si[a] * dirvec[2] + co[a] * norvec[2]; madd_v3_v3v3fl(vec1, headvec, vec, head); madd_v3_v3v3fl(vec2, headvec, vec, head + dist); @@ -723,9 +723,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel } for (a = 15; a >= 0; a--) { - vec[0] = *(si + a) * dirvec[0] + *(co + a) * norvec[0]; - vec[1] = *(si + a) * dirvec[1] + *(co + a) * norvec[1]; - vec[2] = *(si + a) * dirvec[2] + *(co + a) * norvec[2]; + vec[0] = si[a] * dirvec[0] + co[a] * norvec[0]; + vec[1] = si[a] * dirvec[1] + co[a] * norvec[1]; + vec[2] = si[a] * dirvec[2] + co[a] * norvec[2]; madd_v3_v3v3fl(vec1, tailvec, vec, tail); madd_v3_v3v3fl(vec2, tailvec, vec, tail + dist); @@ -737,9 +737,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel } /* make it cyclic... */ - vec[0] = -*(si) * dirvec[0] + *(co) * norvec[0]; - vec[1] = -*(si) * dirvec[1] + *(co) * norvec[1]; - vec[2] = -*(si) * dirvec[2] + *(co) * norvec[2]; + vec[0] = -si[0] * dirvec[0] + co[0] * norvec[0]; + vec[1] = -si[0] * dirvec[1] + co[0] * norvec[1]; + vec[2] = -si[0] * dirvec[2] + co[0] * norvec[2]; madd_v3_v3v3fl(vec1, headvec, vec, head); madd_v3_v3v3fl(vec2, headvec, vec, head + dist); diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 7d39a89a130..60b3b911b1b 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -373,7 +373,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r /* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */ ds = (ABS(viewnormal[0]) * size[0] + ABS(viewnormal[1]) * size[1] + ABS(viewnormal[2]) * size[2]); - dd = ds/96.f; + dd = ds / 96.f; n = 0; good_index = i; diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index cc3d2d383b8..218aa71d621 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -2873,7 +2873,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) break; case RV3D_VIEW_BACK: - axis_set_view(C, v3d, ar, 0.0, 0.0, (float)-cos(M_PI / 4.0), (float)-cos(M_PI / 4.0), + axis_set_view(C, v3d, ar, 0.0, 0.0, -cosf(M_PI / 4.0), -cosf(M_PI / 4.0), viewnum, nextperspo, align_active); break; @@ -2888,7 +2888,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) break; case RV3D_VIEW_FRONT: - axis_set_view(C, v3d, ar, (float)cos(M_PI / 4.0), (float)-sin(M_PI / 4.0), 0.0, 0.0, + axis_set_view(C, v3d, ar, cosf(M_PI / 4.0), -sinf(M_PI / 4.0), 0.0, 0.0, viewnum, nextperspo, align_active); break; diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 4782b95ba1c..b4350847552 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1125,7 +1125,7 @@ int ED_view3d_lock(RegionView3D *rv3d) break; case RV3D_VIEW_BACK: - QUATSET(rv3d->viewquat, 0.0, 0.0, (float)-cos(M_PI / 4.0), (float)-cos(M_PI / 4.0)); + QUATSET(rv3d->viewquat, 0.0, 0.0, -cosf(M_PI / 4.0), -cosf(M_PI / 4.0)); break; case RV3D_VIEW_LEFT: @@ -1137,7 +1137,7 @@ int ED_view3d_lock(RegionView3D *rv3d) break; case RV3D_VIEW_FRONT: - QUATSET(rv3d->viewquat, (float)cos(M_PI / 4.0), (float)-sin(M_PI / 4.0), 0.0, 0.0); + QUATSET(rv3d->viewquat, (float)cos(M_PI / 4.0), -sinf(M_PI / 4.0), 0.0, 0.0); break; case RV3D_VIEW_RIGHT: diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 164c1dd7c12..44860258c89 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -5114,7 +5114,7 @@ void projectSVData(TransInfo *t, int final) } - if(!affected) + if (!affected) continue; /* only loop data, no vertex data since that contains shape keys, diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index c49e1715f34..3847087111e 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -463,12 +463,10 @@ static void initSnappingMode(TransInfo *t) t->tsnap.mode = SCE_SNAP_MODE_INCREMENT; } } - else if (t->spacetype == SPACE_NODE) - { + else if (t->spacetype == SPACE_NODE) { setSnappingCallback(t); - if (t->tsnap.applySnap != NULL) - { + if (t->tsnap.applySnap != NULL) { t->tsnap.modeSelect = SNAP_NOT_SELECTED; } else { diff --git a/source/blender/imbuf/intern/readimage.c b/source/blender/imbuf/intern/readimage.c index e78c4a55843..cb6cc2c082b 100644 --- a/source/blender/imbuf/intern/readimage.c +++ b/source/blender/imbuf/intern/readimage.c @@ -90,7 +90,7 @@ ImBuf *IMB_loadifffile(int file, int flags, const char *descr) size = BLI_file_descriptor_size(file); mem = mmap(NULL, size, PROT_READ, MAP_SHARED, file, 0); - if (mem == (unsigned char *)-1) { + if (mem == (unsigned char *) -1) { fprintf(stderr, "%s: couldn't get mapping %s\n", __func__, descr); return NULL; } @@ -178,7 +178,7 @@ static void imb_loadtilefile(ImBuf *ibuf, int file, int tx, int ty, unsigned int size = BLI_file_descriptor_size(file); mem = mmap(NULL, size, PROT_READ, MAP_SHARED, file, 0); - if (mem == (unsigned char *)-1) { + if (mem == (unsigned char *) -1) { fprintf(stderr, "Couldn't get memory mapping for %s\n", ibuf->cachename); return; } diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 10baac786ac..6866b113846 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -2979,10 +2979,12 @@ static void rna_def_userdef_system(BlenderRNA *brna) { 1, "ENGLISH", 0, "English (English)", "en_US"}, { 8, "FRENCH", 0, "French (Français)", "fr_FR"}, { 4, "ITALIAN", 0, "Italian (Italiano)", "it_IT"}, + { 2, "JAPANESE", 0, "Japanese (日本語)", "ja_JP"}, {15, "RUSSIAN", 0, "Russian (Русский)", "ru_RU"}, {13, "SIMPLIFIED_CHINESE", 0, "Simplified Chinese (简体中文)", "zh_CN"}, { 9, "SPANISH", 0, "Spanish (Español)", "es"}, {14, "TRADITIONAL_CHINESE", 0, "Traditional Chinese (繁體中文)", "zh_TW"}, + {18, "UKRAINIAN", 0, "Ukrainian (Український)", "uk_UA"}, { 0, "", 0, N_("In progress"), ""}, /* using the utf8 flipped form of Arabic (العربية) */ {21, "ARABIC", 0, "Arabic (ﺔﻴﺑﺮﻌﻟﺍ)", "ar_EG"}, @@ -2996,7 +2998,6 @@ static void rna_def_userdef_system(BlenderRNA *brna) {23, "GREEK", 0, "Greek (Ελληνικά)", "el_GR"}, {31, "HUNGARIAN", 0, "Hungarian (magyar)", "hu_HU"}, {27, "INDONESIAN", 0, "Indonesian (Bahasa indonesia)", "id_ID"}, - { 2, "JAPANESE", 0, "Japanese (日本語)", "ja_JP"}, {29, "KYRGYZ", 0, "Kyrgyz (Кыргыз тили)", "ky_KG"}, /* {24, "KOREAN", 0, "Korean (한국 언어)", "ko_KR"}, */ /* XXX No po's yet. */ {25, "NEPALI", 0, "Nepali (नेपाली)", "ne_NP"}, @@ -3009,7 +3010,6 @@ static void rna_def_userdef_system(BlenderRNA *brna) {28, "SERBIAN_LATIN", 0, "Serbian latin (Srpski latinica)", "sr_RS@latin"}, { 7, "SWEDISH", 0, "Swedish (Svenska)", "sv_SE"}, {30, "TURKISH", 0, "Turkish (Türkçe)", "tr_TR"}, - {18, "UKRAINIAN", 0, "Ukrainian (Український)", "uk_UA"}, { 0, NULL, 0, NULL, NULL} }; diff --git a/source/blender/nodes/texture/nodes/node_texture_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c index 03a94d1df67..bc31bef59d8 100644 --- a/source/blender/nodes/texture/nodes/node_texture_viewer.c +++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c @@ -34,11 +34,11 @@ #include "NOD_texture.h" #include <math.h> -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 1.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { -1, 0, "" } }; diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index e4b7d1c5d5f..b280b979280 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -224,7 +224,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40); glDisable(GL_LINE_STIPPLE); - glTranslatef((float)-rect->xmin, (float)-rect->ymin, 0.0f); + glTranslatef(-rect->xmin, -rect->ymin, 0.0f); } diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 91f6224e197..db91cea9074 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -433,7 +433,7 @@ PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRI { KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self); if (!actuator->m_sound.isNull()) - return AUD_getPythonFactory(&actuator->m_sound); + return (PyObject *)AUD_getPythonFactory(&actuator->m_sound); else Py_RETURN_NONE; } @@ -547,7 +547,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D if (!PyArg_Parse(value, "O", &sound)) return PY_SET_ATTR_FAIL; - AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound)); + AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound((void *)sound)); if (snd) { actuator->m_sound = *snd; |