diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-09 18:51:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-09 18:51:30 +0400 |
commit | 3f91c0ab5db2d587bce8d6c2371a268ae14abd20 (patch) | |
tree | 02f1ae72065112277ae064e1351742593a44c03a | |
parent | 9ff0b732a2070813d1139957cdc53e113f603cd8 (diff) |
correct edit some comments
-rw-r--r-- | source/blender/blenkernel/intern/editderivedbmesh.c | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 3 | ||||
-rw-r--r-- | source/blender/blenlib/intern/scanfill.c | 4 |
3 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/editderivedbmesh.c b/source/blender/blenkernel/intern/editderivedbmesh.c index 6a624a5a0a0..5415372e6d2 100644 --- a/source/blender/blenkernel/intern/editderivedbmesh.c +++ b/source/blender/blenkernel/intern/editderivedbmesh.c @@ -1289,9 +1289,6 @@ static void bmDM_copyFaceArray(DerivedMesh *dm, MFace *face_r) face_r->v1 = BM_GetIndex(l[0]->v); face_r->v2 = BM_GetIndex(l[1]->v); face_r->v3 = BM_GetIndex(l[2]->v); - /*BMESH_TODO: zero is not the best way to signal that - the face is a triangle and not a quad, since 0 is - also the index assigned to a real vertex*/ face_r->v4 = 0; test_index_face(face_r, NULL, 0, 3); diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 4bd77e285de..2c2e72a68eb 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1961,7 +1961,8 @@ void convert_mfaces_to_mpolys(Mesh *mesh) bmesh_corners_to_loops(mesh, i, mp->loopstart, numTex, numCol); } - /*BMESH_TODO now to deal with fgons*/ + /* note, we dont convert FGons at all, these are not even real ngons, + * they have their own UV's, colors etc - its more an editing feature. */ BLI_edgehash_free(eh, NULL); } diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index dcfb8936c4c..b6c71bd9ad0 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -818,8 +818,8 @@ int BLI_edgefill(short mat_nr) float vec1[3], vec2[3]; eve = fillvertbase.first; - - if (1 && eve->next && eve->next->next && eve->next->next->next) { //BMESH_TODO) { + /* no need to check 'eve->next->next->next' is valid, already counted */ + if (1) { //BMESH_TODO) { /*use shortest diagonal for quad*/ sub_v3_v3v3(vec1, eve->co, eve->next->next->co); sub_v3_v3v3(vec2, eve->next->co, eve->next->next->next->co); |