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authorCampbell Barton <ideasman42@gmail.com>2013-11-20 04:46:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-11-20 04:48:12 +0400
commit4c017090185f90f62eccd12c9f892964a4ffe93a (patch)
tree4891304a40b3925bd83390234d6746e019899799
parent02114a673787257dc93d151b8ea61844df9098e6 (diff)
Math Library: add dot_m4_v3_row_x/y/z
-rw-r--r--source/blender/blenlib/BLI_math_vector.h3
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c16
2 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 5a23e879b1a..3ff81e478c9 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -120,6 +120,9 @@ MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]) ATTR_WA
MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_x(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_y(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_z(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 0ce5855b16a..ace8e6b48c1 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -450,6 +450,22 @@ MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3])
return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
+/**
+ * Almost like mul_m4_v3(), misses adding translation.
+ */
+MINLINE float dot_m4_v3_row_x(float M[4][4], const float a[3])
+{
+ return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
+}
+MINLINE float dot_m4_v3_row_y(float M[4][4], const float a[3])
+{
+ return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2];
+}
+MINLINE float dot_m4_v3_row_z(float M[4][4], const float a[3])
+{
+ return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
+}
+
MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f)
{
r[0] += a[0] * f;