Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Gilbert <ascotan@gmail.com>2006-01-03 19:19:36 +0300
committerJoseph Gilbert <ascotan@gmail.com>2006-01-03 19:19:36 +0300
commit700ff0193b538a4f97dc33a803ddde4f635a76d0 (patch)
treec3995ed0cb5d73e545b8d4c43ba1148392444509
parentd14f6c9cbc1c4d0633e928fb897cec03e9164b43 (diff)
*msvc7 update
- added bullet files to project - fixed compiler path on bBullet project
-rw-r--r--extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj39
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj12
2 files changed, 42 insertions, 9 deletions
diff --git a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
index f0cd96247d2..60c6b02a924 100644
--- a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
+++ b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
@@ -717,9 +717,6 @@ ECHO Done
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h">
</File>
<File
- RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h">
- </File>
- <File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h">
</File>
<File
@@ -797,6 +794,9 @@ ECHO Done
</FileConfiguration>
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.cpp">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
@@ -905,6 +905,9 @@ ECHO Done
</FileConfiguration>
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.cpp">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
@@ -932,6 +935,9 @@ ECHO Done
</FileConfiguration>
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.cpp">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
@@ -986,6 +992,9 @@ ECHO Done
</FileConfiguration>
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.cpp">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
@@ -1094,6 +1103,12 @@ ECHO Done
</FileConfiguration>
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.cpp">
+ </File>
+ <File
+ RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.cpp">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
@@ -1155,6 +1170,12 @@ ECHO Done
RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h">
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.h">
+ </File>
+ <File
+ RelativePath="..\..\Bullet\CollisionShapes\CollisionMargin.h">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h">
</File>
<File
@@ -1167,15 +1188,24 @@ ECHO Done
RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h">
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.h">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h">
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.h">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h">
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.h">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h">
</File>
<File
@@ -1191,6 +1221,9 @@ ECHO Done
RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h">
</File>
<File
+ RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.h">
+ </File>
+ <File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
index 082f502f5c0..7b965fa771c 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -64,7 +64,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -107,7 +107,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -151,7 +151,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -197,7 +197,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -242,7 +242,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="2"
UsePrecompiledHeader="2"