Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-20 23:02:00 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-21 07:43:38 +0400
commit98bf859efc1835c9df28d7727854438de81825a7 (patch)
tree86c445090241fbd8b8ba35080bd4a86429d45cc4
parentac021a42addfde0ea3ea8437936142718f4a786c (diff)
Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as Cycles' ones.
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl15
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c30
3 files changed, 45 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 71ff547f6da..fdda753372f 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -141,6 +141,8 @@ shader_node_categories = [
NodeItem("ShaderNodeSqueeze"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
+ NodeItem("ShaderNodeSeparateHSV"),
+ NodeItem("ShaderNodeCombineHSV"),
]),
ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 5e5fac3049c..b2c7c2e3cef 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -735,6 +735,21 @@ void combine_rgb(float r, float g, float b, out vec4 col)
col = vec4(r, g, b, 1.0);
}
+void separate_hsv(vec4 col, out float h, out float s, out float v)
+{
+ vec4 hsv;
+
+ rgb_to_hsv(col, hsv);
+ h = hsv[0];
+ s = hsv[1];
+ v = hsv[2];
+}
+
+void combine_hsv(float h, float s, float v, out vec4 col)
+{
+ hsv_to_rgb(vec4(h, s, v, 1.0), col);
+}
+
void output_node(vec4 rgb, float alpha, out vec4 outrgb)
{
outrgb = vec4(rgb.rgb, alpha);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
index 707e295241a..2c515d587c0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
@@ -44,13 +44,26 @@ static bNodeSocketTemplate sh_node_sephsv_out[] = {
{ -1, 0, "" }
};
+static void node_shader_exec_sephsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+{
+ rgb_to_hsv(in[0]->vec[0], in[0]->vec[1], in[0]->vec[2],
+ &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]);
+}
+
+static int gpu_shader_sephsv(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "separate_hsv", in, out);
+}
+
void register_node_type_sh_sephsv(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTOR, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out);
+ node_type_exec(&ntype, NULL, NULL, node_shader_exec_sephsv);
+ node_type_gpu(&ntype, gpu_shader_sephsv);
nodeRegisterType(&ntype);
}
@@ -68,13 +81,26 @@ static bNodeSocketTemplate sh_node_combhsv_out[] = {
{ -1, 0, "" }
};
+static void node_shader_exec_combhsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+{
+ hsv_to_rgb(in[0]->vec[0], in[1]->vec[0], in[2]->vec[0],
+ &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]);
+}
+
+static int gpu_shader_combhsv(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "combine_hsv", in, out);
+}
+
void register_node_type_sh_combhsv(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTOR, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out);
+ node_type_exec(&ntype, NULL, NULL, node_shader_exec_combhsv);
+ node_type_gpu(&ntype, gpu_shader_combhsv);
nodeRegisterType(&ntype);
}