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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-30 21:18:15 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-30 21:18:15 +0400
commitb1c36529aa571d73c2ca86a5d3b3e6fa26d00758 (patch)
treed7c2f4f6c69be3eb7cf38a310b6f39b4a4277918
parent0933c6093e1a87706bf3a08803bd794c78f14639 (diff)
Fix #36609: glsl materials with reroute nodes not working correct.
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 134a5c9575f..1e828ea321c 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -189,13 +189,16 @@ void register_node_tree_type_sh(void)
void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat)
{
+ /* localize tree to create links for reroute and mute */
+ bNodeTree *localtree = ntreeLocalize(ntree);
bNodeTreeExec *exec;
- exec = ntreeShaderBeginExecTree(ntree);
-
+ exec = ntreeShaderBeginExecTree(localtree);
ntreeExecGPUNodes(exec, mat, 1);
-
ntreeShaderEndExecTree(exec);
+
+ ntreeFreeTree_ex(localtree, false);
+ MEM_freeN(localtree);
}
/* **************** call to switch lamploop for material node ************ */