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authorMiika Hamalainen <blender@miikah.org>2011-05-24 11:08:58 +0400
committerMiika Hamalainen <blender@miikah.org>2011-05-24 11:08:58 +0400
commit3b41ab432badf2d4598b798e0d0c6c9ece51172b (patch)
tree8b646a88ae5dbc8441b0434fc925f7e3f09c7bb5
parent25e276d3570d292f7e0a1306a864419024465d3b (diff)
Applied Dynamic Paint 1.18f patch as a codebase for GSoC.
-rw-r--r--release/scripts/startup/bl_ui/__init__.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py264
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h5
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h88
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c3374
-rw-r--r--source/blender/blenkernel/intern/particle.c9
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
-rw-r--r--source/blender/blenlib/intern/math_geom.c15
-rw-r--r--source/blender/blenloader/intern/readfile.c28
-rw-r--r--source/blender/blenloader/intern/writefile.c15
-rw-r--r--source/blender/editors/interface/interface_templates.c4
-rw-r--r--source/blender/editors/physics/physics_intern.h3
-rw-r--r--source/blender/editors/physics/physics_ops.c8
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c12
-rw-r--r--source/blender/editors/space_outliner/outliner.c2
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h132
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h19
-rw-r--r--source/blender/makesdna/intern/makesdna.c2
-rw-r--r--source/blender/makesrna/RNA_access.h3
-rw-r--r--source/blender/makesrna/intern/makesrna.c1
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c437
-rw-r--r--source/blender/makesrna/intern/rna_internal.h1
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c52
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c109
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h2
-rw-r--r--source/blender/render/intern/include/voxeldata.h1
-rw-r--r--source/blender/render/intern/source/render_texture.c15
-rw-r--r--source/blender/render/intern/source/voxeldata.c10
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c6
36 files changed, 4621 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index 2f933fb5771..9d5221b4e92 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -43,6 +43,7 @@ _modules = (
"properties_particle",
"properties_physics_cloth",
"properties_physics_common",
+ "properties_physics_dynamicpaint",
"properties_physics_field",
"properties_physics_fluid",
"properties_physics_smoke",
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 75069993521..4e40db267de 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -229,6 +229,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
row.prop(md, "mid_level")
row.prop(md, "strength")
+ def DYNAMIC_PAINT(self, layout, ob, md):
+ layout.label(text="See Dynamic Paint panel.")
+
def EDGE_SPLIT(self, layout, ob, md):
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index f7cf8da1840..0030abff71b 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -64,6 +64,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
if(ob.type == 'MESH'):
physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
+ physics_add(self, col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_FLUIDSIM', True)
col = split.column()
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
new file mode 100644
index 00000000000..a564704e80f
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -0,0 +1,264 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.dynamic_paint)
+
+
+class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.dynamic_paint
+ ob = context.object
+
+ if md:
+ layout.prop(md, "dynamicpaint_type", expand=True)
+
+ if md.dynamicpaint_type == 'CANVAS':
+ canvas = md.canvas_settings
+
+ layout.operator("dpaint.bake", text="Bake Dynamic Paint", icon='MOD_FLUIDSIM')
+ if len(canvas.ui_info) != 0:
+ layout.label(text=canvas.ui_info)
+
+ col = layout.column()
+ col.label(text="Quality:")
+ col.prop(canvas, "resolution")
+ col.prop(canvas, "use_anti_aliasing")
+
+ col = layout.column()
+ col.label(text="Frames:")
+ split = col.split()
+
+ col = split.column(align=True)
+ col.prop(canvas, "start_frame", text="Start")
+ col.prop(canvas, "end_frame", text="End")
+
+ col = split.column()
+ col.prop(canvas, "substeps")
+
+
+ elif md.dynamicpaint_type == 'PAINT':
+ paint = md.paint_settings
+
+ layout.prop(paint, "do_paint")
+
+ split = layout.split()
+
+ col = split.column()
+ col.active = paint.do_paint
+ col.prop(paint, "absolute_alpha")
+ col.prop(paint, "paint_erase")
+ col.prop(paint, "paint_wetness", text="Wetness")
+
+ col = split.column()
+ col.active = paint.do_paint
+ sub = col.column()
+ sub.active = (paint.paint_source != "PSYS");
+ sub.prop(paint, "use_material")
+ if paint.use_material and paint.paint_source != "PSYS":
+ col.prop(paint, "material", text="")
+ else:
+ col.prop(paint, "paint_color", text="")
+ col.prop(paint, "paint_alpha", text="Alpha")
+
+ layout.label()
+ layout.prop(paint, "do_displace")
+
+
+class PHYSICS_PT_dp_output(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint: Output"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.dynamicpaint_type == 'CANVAS')
+
+ def draw(self, context):
+ layout = self.layout
+
+ canvas = context.dynamic_paint.canvas_settings
+
+ col = layout.column()
+ col.prop(canvas, "output_paint")
+ sub = col.column()
+ sub.active = canvas.output_paint
+ sub.prop(canvas, "paint_output_path", text="")
+ sub.prop(canvas, "premultiply", text="Premultiply alpha")
+
+ layout.separator()
+
+ col = layout.column()
+ col.prop(canvas, "output_wet")
+ sub = col.column()
+ sub.active = canvas.output_wet
+ sub.prop(canvas, "wet_output_path", text="")
+
+ layout.separator()
+
+ col = layout.column()
+ col.prop(canvas, "output_disp")
+ sub = col.column()
+ sub.active = canvas.output_disp
+ sub.prop(canvas, "displace_output_path", text="")
+ sub.prop(canvas, "displacement", text="Strength")
+
+ split = sub.split()
+ sub = split.column()
+ sub.prop(canvas, "disp_type", text="Type")
+ sub = split.column()
+ sub.prop(canvas, "disp_format", text="Format")
+
+
+class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint: Advanced"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.dynamicpaint_type == 'CANVAS')
+
+ def draw(self, context):
+ layout = self.layout
+
+ canvas = context.dynamic_paint.canvas_settings
+ ob = context.object
+
+ col = layout.column()
+ split = col.split(percentage=0.7)
+ split.prop(canvas, "dry_speed", text="Dry Time")
+ split.prop(canvas, "use_dry_log", text="Slow")
+
+ col = layout.column()
+ col.prop(canvas, "use_dissolve_paint")
+ sub = col.column()
+ sub.active = canvas.use_dissolve_paint
+ sub.prop(canvas, "dissolve_speed", text="Time")
+
+ col = layout.column()
+ col.prop(canvas, "use_flatten_disp", text="Flatten Displace")
+ sub = col.column()
+ sub.active = canvas.use_flatten_disp
+ sub.prop(canvas, "flatten_speed", text="Time")
+
+ layout.separator()
+
+ layout.prop_search(canvas, "uv_layer", ob.data, "uv_textures")
+
+class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint: Effects"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.dynamicpaint_type == 'CANVAS')
+
+ def draw(self, context):
+ layout = self.layout
+
+ canvas = context.dynamic_paint.canvas_settings
+
+ layout.prop(canvas, "effect_ui", expand=True)
+
+ if canvas.effect_ui == "SPREAD":
+ layout.prop(canvas, "use_spread")
+ col = layout.column()
+ col.active = canvas.use_spread
+ col.prop(canvas, "spread_speed")
+
+ elif canvas.effect_ui == "DRIP":
+ layout.prop(canvas, "use_drip")
+ col = layout.column()
+ col.active = canvas.use_drip
+ col.prop(canvas, "drip_speed")
+
+ elif canvas.effect_ui == "SHRINK":
+ layout.prop(canvas, "use_shrink")
+ col = layout.column()
+ col.active = canvas.use_shrink
+ col.prop(canvas, "shrink_speed")
+
+class PHYSICS_PT_dp_advanced_paint(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint: Advanced"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.dynamicpaint_type == 'PAINT')
+
+ def draw(self, context):
+ layout = self.layout
+
+ paint = context.dynamic_paint.paint_settings
+ ob = context.object
+
+ split = layout.split()
+ col = split.column()
+ col.prop(paint, "paint_source")
+
+ if paint.paint_source == "PSYS":
+ col.prop_search(paint, "psys", ob, "particle_systems", text="")
+ if paint.psys:
+ col.label(text="Particle effect:")
+ sub = col.column()
+ sub.active = not paint.use_part_radius
+ sub.prop(paint, "solid_radius", text="Solid Radius")
+ col.prop(paint, "use_part_radius", text="Use Particle's Radius")
+ col.prop(paint, "smooth_radius", text="Smooth radius")
+
+ elif paint.paint_source == "DISTANCE" or paint.paint_source == "VOLDIST":
+ col.prop(paint, "paint_distance", text="Paint Distance")
+ split = layout.row().split()
+ sub = split.column()
+ sub.prop(paint, "prox_facealigned", text="Face Aligned")
+ sub = split.column()
+ sub.prop(paint, "prox_falloff", text="Falloff")
+ if paint.prox_falloff == "RAMP":
+ col = layout.row().column()
+ col.label(text="Falloff Ramp:")
+ col.prop(paint, "prox_ramp_alpha", text="Only Use Alpha")
+ col.template_color_ramp(paint, "paint_ramp", expand=True)
+
+def register():
+ bpy.utils.register_module(__name__)
+
+
+def unregister():
+ bpy.utils.register_module(__name__)
+
+if __name__ == "__main__":
+ register()
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 29487713ad4..8d373da6897 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -108,6 +108,11 @@ BVHTree* bvhtree_from_mesh_edges(struct BVHTreeFromMesh *data, struct DerivedMes
*/
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
+/*
+* Math functions used by callbacks
+*/
+float ray_tri_intersection(const BVHTreeRay *ray, const float m_dist, const float *v0, const float *v1, const float *v2);
+float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest );
/*
* BVHCache
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
new file mode 100644
index 00000000000..b0d97e9680b
--- /dev/null
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -0,0 +1,88 @@
+/**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * Contributor(s): Miika Hämäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BKE_DYNAMIC_PAINT_H_
+#define BKE_DYNAMIC_PAINT_H_
+
+typedef struct FaceAdv {
+ float no[3];
+ float no_q[3];
+} FaceAdv;
+
+typedef struct BB2d {
+ float min[2], max[2];
+} BB2d;
+
+typedef struct Vec3f {
+ float v[3];
+} Vec3f;
+
+
+/* Actual surface point */
+typedef struct PaintSurfacePoint {
+ /*
+ * Paint layer data
+ */
+ float color[3];
+ float alpha;
+ float depth; /* displacement */
+
+ /*
+ * Effect / moving layer data
+ * ! Only generated if effects enabled !
+ */
+ int neighbours[8]; /* Indexes of 8 neighbouring pixels if exist */
+ float neighbour_dist[8]; /* Distances to all 8 neighbouring pixels */
+ float gravity_dir; /* UV space direction of gravity */
+ float gravity_rate; /* Gravity strength. (Depends on surface angle.) */
+
+
+ /* Wet paint is handled at effect layer only
+ * and mixed to surface when drying */
+ float e_color[3];
+ float e_alpha;
+ float wetness;
+ short state; /* 0 = empty or dry
+ * 1 = wet paint
+ * 2 = new paint */
+
+
+ /*
+ * Pixel / mesh data
+ */
+ int index; /* face index on domain derived mesh */
+ int v1, v2, v3; /* vertex indexes */
+
+ int neighbour_pixel; /* If this pixel isn't uv mapped to any face,
+ but it's neighbouring pixel is */
+ short quad;
+ struct Vec3f *barycentricWeights; /* b-weights for all pixel samples */
+ float realCoord[3]; /* current pixel center world-space coordinates */
+ float invNorm[3]; /*current pixel world-space inverted normal. depends on smooth/flat shading */
+
+} PaintSurfacePoint;
+
+typedef struct PaintSurface {
+
+ struct PaintSurfacePoint *point;
+ int w, h, active_points;
+ short pixelSamples;
+} PaintSurface;
+
+void dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
+
+void dynamicPaint_Modifier_free (struct DynamicPaintModifierData *pmd);
+void dynamicPaint_Modifier_createType(struct DynamicPaintModifierData *pmd);
+void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
+
+#endif /* BKE_DYNAMIC_PAINT_H_ */
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 2831636361f..c7e4f20d7ad 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -90,6 +90,7 @@ set(SRC
intern/deform.c
intern/depsgraph.c
intern/displist.c
+ intern/dynamicpaint.c
intern/effect.c
intern/fcurve.c
intern/fluidsim.c
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 5520e4d1d41..f49f1aea0b8 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -50,7 +50,7 @@
/* Math stuff for ray casting on mesh faces and for nearest surface */
-static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2)
+float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2)
{
float dist;
@@ -83,7 +83,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
-static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
+float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
{
float diff[3];
float e0[3];
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
new file mode 100644
index 00000000000..9e9879fcae0
--- /dev/null
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -0,0 +1,3374 @@
+/**
+***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * Contributor(s): Miika Hämäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+#include "MEM_guardedalloc.h"
+
+#include <math.h>
+#include "stdio.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_kdtree.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_bvhutils.h" /* bvh tree */
+#include "BKE_blender.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_colortools.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_report.h"
+#include "BKE_texture.h"
+
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h" /* to get temp file path */
+
+/* for bake operator */
+#include "ED_screen.h"
+#include "WM_types.h"
+#include "WM_api.h"
+
+/* for image output */
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+#include "BKE_image.h"
+#include "intern/IMB_filetype.h"
+#ifdef WITH_OPENEXR
+#include "intern/openexr/openexr_api.h"
+#endif
+
+/* uv validate */
+#include "intern/MOD_util.h"
+
+/* Platform independend time */
+#include "PIL_time.h"
+
+/* to read object material color */
+#include "DNA_texture_types.h"
+#include "../render/intern/include/render_types.h"
+#include "../render/intern/include/voxeldata.h"
+#include "DNA_material_types.h"
+#include "RE_render_ext.h"
+
+#include "BKE_dynamicpaint.h"
+
+
+#define DPOUTPUT_JPEG 0
+#define DPOUTPUT_PNG 1
+#define DPOUTPUT_OPENEXR 2
+
+#define DPOUTPUT_PAINT 0
+#define DPOUTPUT_WET 1
+#define DPOUTPUT_DISPLACE 2
+
+struct Object;
+struct Scene;
+struct DerivedMesh;
+struct DynamicPaintModifierData;
+
+/*
+* Init predefined antialias jitter data
+*/
+float jitterDistances[5] = {0.0f,
+ 0.447213595f,
+ 0.447213595f,
+ 0.447213595f,
+ 0.5f};
+
+/* precalculated gaussian factors for 5x super sampling */
+float gaussianFactors[5] = { 0.996849f,
+ 0.596145f,
+ 0.596145f,
+ 0.596145f,
+ 0.524141f};
+float gaussianTotal = 3.309425f;
+
+/*
+* Neighbouring pixel table x and y list
+*/
+int neighX[8] = {1,1,0,-1,-1,-1, 0, 1};
+int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
+
+
+/*
+* Modifier call. Updates derived mesh data if baking.
+*/
+void dynamicPaint_Modifier_update(struct DynamicPaintModifierData *pmd, DerivedMesh *dm)
+{
+
+ if (!pmd->baking) return;
+
+ if((pmd->type & MOD_DYNAMICPAINT_TYPE_CANVAS) && pmd->canvas) {
+
+ if (pmd->canvas->dm) pmd->canvas->dm->release(pmd->canvas->dm);
+ pmd->canvas->dm = CDDM_copy(dm);
+ }
+ else if((pmd->type & MOD_DYNAMICPAINT_TYPE_PAINT) && pmd->paint) {
+
+ if (pmd->paint->dm) pmd->paint->dm->release(pmd->paint->dm);
+ pmd->paint->dm = CDDM_copy(dm);
+ }
+
+}
+
+/*
+* Free canvas data.
+*/
+static void dynamicPaint_Modifier_freeCanvas(struct DynamicPaintModifierData *pmd)
+{
+ if(pmd->canvas)
+ {
+ if (pmd->canvas->dm)
+ pmd->canvas->dm->release(pmd->canvas->dm);
+ pmd->canvas->dm = NULL;
+ }
+}
+
+/*
+* Free paint data.
+*/
+static void dynamicPaint_Modifier_freePaint(struct DynamicPaintModifierData *pmd)
+{
+ if(pmd->paint)
+ {
+ if(pmd->paint->dm)
+ pmd->paint->dm->release(pmd->paint->dm);
+ pmd->paint->dm = NULL;
+
+
+ if(pmd->paint->paint_ramp)
+ MEM_freeN(pmd->paint->paint_ramp);
+ pmd->paint->paint_ramp = NULL;
+ }
+}
+
+/*
+* Free whole dp modifier.
+*/
+void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd)
+{
+ if(pmd)
+ {
+ dynamicPaint_Modifier_freeCanvas(pmd);
+ dynamicPaint_Modifier_freePaint(pmd);
+ }
+}
+
+/*
+* Initialize modifier data.
+*/
+void dynamicPaint_Modifier_createType(struct DynamicPaintModifierData *pmd)
+{
+ if(pmd)
+ {
+ if(pmd->type & MOD_DYNAMICPAINT_TYPE_CANVAS)
+ {
+ if(pmd->canvas)
+ dynamicPaint_Modifier_freeCanvas(pmd);
+
+ pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaintCanvas");
+ pmd->canvas->pmd = pmd;
+
+ pmd->canvas->flags = MOD_DPAINT_ANTIALIAS | MOD_DPAINT_MULALPHA | MOD_DPAINT_DRY_LOG;
+ pmd->canvas->output = MOD_DPAINT_OUT_PAINT;
+ pmd->canvas->effect = 0;
+ pmd->canvas->effect_ui = 1;
+
+ pmd->canvas->diss_speed = 300;
+ pmd->canvas->dry_speed = 300;
+ pmd->canvas->dflat_speed = 300;
+
+ pmd->canvas->disp_depth = 1.0f;
+ pmd->canvas->disp_type = MOD_DPAINT_DISP_DISPLACE;
+ pmd->canvas->disp_format = MOD_DPAINT_DISPFOR_PNG;
+
+ pmd->canvas->resolution = 256;
+ pmd->canvas->start_frame = 1;
+ pmd->canvas->end_frame = 100;
+ pmd->canvas->substeps = 0;
+
+ pmd->canvas->spread_speed = 1.0f;
+ pmd->canvas->drip_speed = 1.0f;
+ pmd->canvas->shrink_speed = 1.0f;
+
+ sprintf(pmd->canvas->paint_output_path, "%spaintmap", "/tmp\\");
+ sprintf(pmd->canvas->wet_output_path, "%swetmap", "/tmp\\");
+ sprintf(pmd->canvas->displace_output_path, "%sdispmap", "/tmp\\");
+
+ pmd->canvas->ui_info[0] = '\0';
+
+
+ pmd->canvas->dm = NULL;
+
+ }
+ else if(pmd->type & MOD_DYNAMICPAINT_TYPE_PAINT)
+ {
+ if(pmd->paint)
+ dynamicPaint_Modifier_freePaint(pmd);
+
+ pmd->paint = MEM_callocN(sizeof(DynamicPaintPainterSettings), "DynamicPaint Paint");
+ pmd->paint->pmd = pmd;
+
+ pmd->paint->psys = NULL;
+
+ pmd->paint->flags = MOD_DPAINT_DO_PAINT | MOD_DPAINT_DO_WETNESS | MOD_DPAINT_DO_DISPLACE | MOD_DPAINT_ABS_ALPHA;
+ pmd->paint->collision = MOD_DPAINT_COL_VOLUME;
+
+ pmd->paint->mat = NULL;
+ pmd->paint->r = 1.0f;
+ pmd->paint->g = 1.0f;
+ pmd->paint->b = 1.0f;
+ pmd->paint->alpha = 1.0f;
+ pmd->paint->wetness = 1.0f;
+
+ pmd->paint->paint_distance = 0.1f;
+ pmd->paint->proximity_falloff = MOD_DPAINT_PRFALL_SHARP;
+
+ pmd->paint->displace_distance = 0.5f;
+ pmd->paint->prox_displace_strength = 0.5f;
+
+ pmd->paint->particle_radius = 0.2;
+ pmd->paint->particle_smooth = 0.05;
+
+ pmd->paint->dm = NULL;
+
+ /*
+ * Paint proximity falloff colorramp.
+ */
+ {
+ CBData *ramp;
+
+ pmd->paint->paint_ramp = add_colorband(0);
+ ramp = pmd->paint->paint_ramp->data;
+ /* Add default smooth-falloff ramp. */
+ ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = 1.0f;
+ ramp[0].pos = 0.0f;
+ ramp[1].r = ramp[1].g = ramp[1].b = ramp[1].pos = 1.0f;
+ ramp[1].a = 0.0f;
+ pmd->paint->paint_ramp->tot = 2;
+ }
+ }
+ }
+}
+
+void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tpmd)
+{
+ /* Init modifier */
+ tpmd->type = pmd->type;
+ dynamicPaint_Modifier_createType(tpmd);
+
+ /* Copy data */
+ if (tpmd->canvas) {
+ pmd->canvas->pmd = tpmd;
+
+ tpmd->canvas->flags = pmd->canvas->flags;
+ tpmd->canvas->output = pmd->canvas->output;
+ tpmd->canvas->disp_type = pmd->canvas->disp_type;
+ tpmd->canvas->disp_format = pmd->canvas->disp_format;
+ tpmd->canvas->effect = pmd->canvas->effect;
+ tpmd->canvas->effect_ui = 1;
+
+ tpmd->canvas->resolution = pmd->canvas->resolution;
+ tpmd->canvas->start_frame = pmd->canvas->start_frame;
+ tpmd->canvas->end_frame = pmd->canvas->end_frame;
+ tpmd->canvas->substeps = pmd->canvas->substeps;
+
+ tpmd->canvas->dry_speed = pmd->canvas->dry_speed;
+ tpmd->canvas->diss_speed = pmd->canvas->diss_speed;
+ tpmd->canvas->disp_depth = pmd->canvas->disp_depth;
+ tpmd->canvas->dflat_speed = pmd->canvas->dflat_speed;
+
+ strncpy(tpmd->canvas->paint_output_path, pmd->canvas->paint_output_path, 240);
+ strncpy(tpmd->canvas->wet_output_path, pmd->canvas->wet_output_path, 240);
+ strncpy(tpmd->canvas->displace_output_path, pmd->canvas->displace_output_path, 240);
+
+ tpmd->canvas->spread_speed = pmd->canvas->spread_speed;
+ tpmd->canvas->drip_speed = pmd->canvas->drip_speed;
+ tpmd->canvas->shrink_speed = pmd->canvas->shrink_speed;
+
+ strncpy(tpmd->canvas->uvlayer_name, tpmd->canvas->uvlayer_name, 32);
+
+ } else if (tpmd->paint) {
+ pmd->paint->pmd = tpmd;
+
+ tpmd->paint->flags = pmd->paint->flags;
+ tpmd->paint->collision = pmd->paint->collision;
+
+ tpmd->paint->r = pmd->paint->r;
+ tpmd->paint->g = pmd->paint->g;
+ tpmd->paint->b = pmd->paint->b;
+ tpmd->paint->alpha = pmd->paint->alpha;
+ tpmd->paint->wetness = pmd->paint->wetness;
+
+ tpmd->paint->particle_radius = pmd->paint->particle_radius;
+ tpmd->paint->particle_smooth = pmd->paint->particle_smooth;
+ tpmd->paint->paint_distance = pmd->paint->paint_distance;
+ tpmd->paint->psys = pmd->paint->psys;
+ tpmd->paint->displace_distance = pmd->paint->displace_distance;
+ tpmd->paint->prox_displace_strength = pmd->paint->prox_displace_strength;
+
+ tpmd->paint->paint_ramp = pmd->paint->paint_ramp;
+
+ tpmd->paint->proximity_falloff = pmd->paint->proximity_falloff;
+ }
+}
+
+
+
+void dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
+{
+ /* Update derived mesh data to modifier if baking */
+ dynamicPaint_Modifier_update(pmd, dm);
+}
+
+
+/*
+* Tries to find the neighbouring pixel in given (uv space) direction.
+* Result is used by effect system to move paint on the surface.
+*
+* px,py : origin pixel x and y
+* n_index : lookup direction index (use neighX,neighY to get final index)
+*/
+static int dynamicPaint_findNeighbourPixel(DynamicPaintCanvasSettings *canvas, int px, int py, int n_index)
+{
+ /* Note: Current method only uses polygon edges to detect neighbouring pixels.
+ * -> It doesn't always lead to the optimum pixel but is accurate enough
+ * and faster/simplier than including possible face tip point links)
+ */
+
+ int x,y;
+ PaintSurfacePoint *tPoint = NULL;
+ PaintSurfacePoint *cPoint = NULL;
+ PaintSurface *surface = NULL;
+
+ surface = canvas->surface;
+
+ x = px + neighX[n_index];
+ y = py + neighY[n_index];
+
+ if (x<0 || x>=surface->w) return -1;
+ if (y<0 || y>=surface->h) return -1;
+
+ tPoint = (&surface->point[x+surface->w*y]); /* UV neighbour */
+
+ cPoint = (&surface->point[px+surface->w*py]); /* Origin point */
+
+ /*
+ * Check if target point is on same face -> mark it as neighbour
+ * (and if it isn't marked as an "edge pixel")
+ */
+ if ((tPoint->index == cPoint->index) && (tPoint->neighbour_pixel == -1)) {
+ /* If it's on the same face, it has to be a correct neighbour */
+ return (x+surface->w*y);
+ }
+
+
+ /*
+ * If the uv neighbour is mapped directly to
+ * a face -> use this point.
+ *
+ * !! Replace with "is uv faces linked" check !!
+ * This should work fine as long as uv island
+ * margin is > 1 pixel.
+ */
+ if ((tPoint->index != -1) && (tPoint->neighbour_pixel == -1)) {
+ return (x+surface->w*y);
+ }
+
+ /*
+ * If we get here, the actual neighbouring pixel
+ * points to a non-linked uv face, and we have to find
+ * it's "real" neighbour.
+ *
+ * Simple neighbouring face finding algorithm:
+ * - find closest uv edge to that pixel and get
+ * the other face connected to that edge on actual mesh
+ * - find corresponding position of that new face edge
+ * in uv space
+ *
+ * TODO: Implement something more accurate / optimized?
+ */
+ {
+ int numOfFaces = canvas->dm->getNumFaces(canvas->dm);
+ MVert *mvert = NULL;
+ MFace *mface = NULL;
+ MTFace *tface = NULL;
+
+ mvert = canvas->dm->getVertArray(canvas->dm);
+ mface = canvas->dm->getFaceArray(canvas->dm);
+ tface = DM_get_face_data_layer(canvas->dm, CD_MTFACE);
+
+ /* Get closest edge to that subpixel on UV map */
+ {
+ float pixel[2], dist, t_dist;
+ int i, uindex[2], edge1_index, edge2_index, e1_index, e2_index, target_face;
+
+ float closest_point[2], lambda, dir_vec[2];
+ int target_uv1, target_uv2, final_pixel[2], final_index;
+
+ float (*s_uv1),(*s_uv2), (*t_uv1), (*t_uv2);
+
+ pixel[0] = ((float)(px + neighX[n_index]) + 0.5f) / (float)surface->w;
+ pixel[1] = ((float)(py + neighY[n_index]) + 0.5f) / (float)surface->h;
+
+ /* Get uv indexes for current face part */
+ if (cPoint->quad) {
+ uindex[0] = 0; uindex[1] = 2; uindex[2] = 3;
+ }
+ else {
+ uindex[0] = 0; uindex[1] = 1; uindex[2] = 2;
+ }
+
+ /*
+ * Find closest edge to that pixel
+ */
+ /* Dist to first edge */
+ e1_index = cPoint->v1; e2_index = cPoint->v2; edge1_index = uindex[0]; edge2_index = uindex[1];
+ dist = dist_to_line_segment_v2(pixel, tface[cPoint->index].uv[edge1_index], tface[cPoint->index].uv[edge2_index]);
+
+ /* Dist to second edge */
+ t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->index].uv[uindex[1]], tface[cPoint->index].uv[uindex[2]]);
+ if (t_dist < dist) {e1_index = cPoint->v2; e2_index = cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist;}
+
+ /* Dist to third edge */
+ t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->index].uv[uindex[2]], tface[cPoint->index].uv[uindex[0]]);
+ if (t_dist < dist) {e1_index = cPoint->v3; e2_index = cPoint->v1; edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist;}
+
+
+ /*
+ * Now find another face that is linked to that edge
+ */
+ target_face = -1;
+
+ for (i=0; i<numOfFaces; i++) {
+ /*
+ * Check if both edge vertices share this face
+ */
+ int v4 = -1;
+ if (mface[i].v4) v4 = mface[i].v4;
+
+ if ((e1_index == mface[i].v1 || e1_index == mface[i].v2 || e1_index == mface[i].v3 || e1_index == v4) &&
+ (e2_index == mface[i].v1 || e2_index == mface[i].v2 || e2_index == mface[i].v3 || e2_index == v4)) {
+ if (i == cPoint->index) continue;
+
+ target_face = i;
+
+ /*
+ * Get edge UV index
+ */
+ if (e1_index == mface[i].v1) target_uv1 = 0;
+ else if (e1_index == mface[i].v2) target_uv1 = 1;
+ else if (e1_index == mface[i].v3) target_uv1 = 2;
+ else target_uv1 = 3;
+
+ if (e2_index == mface[i].v1) target_uv2 = 0;
+ else if (e2_index == mface[i].v2) target_uv2 = 1;
+ else if (e2_index == mface[i].v3) target_uv2 = 2;
+ else target_uv2 = 3;
+
+ break;
+ }
+ }
+
+ /* If none found return -1 */
+ if (target_face == -1) return -1;
+
+ /*
+ * If target face is connected in UV space as well, just use original index
+ */
+ s_uv1 = (float *)tface[cPoint->index].uv[edge1_index];
+ s_uv2 = (float *)tface[cPoint->index].uv[edge2_index];
+ t_uv1 = (float *)tface[target_face].uv[target_uv1];
+ t_uv2 = (float *)tface[target_face].uv[target_uv2];
+
+ //printf("connected UV : %f,%f & %f,%f - %f,%f & %f,%f\n", s_uv1[0], s_uv1[1], s_uv2[0], s_uv2[1], t_uv1[0], t_uv1[1], t_uv2[0], t_uv2[1]);
+
+ if (((s_uv1[0] == t_uv1[0] && s_uv1[1] == t_uv1[1]) &&
+ (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1]) ) ||
+ ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) &&
+ (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1]) )) return ((px+neighX[n_index]) + surface->w*(py+neighY[n_index]));
+
+ /*
+ * Find a point that is relatively at same edge position
+ * on this other face UV
+ */
+ lambda = closest_to_line_v2(closest_point, pixel, tface[cPoint->index].uv[edge1_index], tface[cPoint->index].uv[edge2_index]);
+ if (lambda < 0.0f) lambda = 0.0f;
+ if (lambda > 1.0f) lambda = 1.0f;
+
+ sub_v2_v2v2(dir_vec, tface[target_face].uv[target_uv2], tface[target_face].uv[target_uv1]);
+
+ mul_v2_fl(dir_vec, lambda);
+
+ copy_v2_v2(pixel, tface[target_face].uv[target_uv1]);
+ add_v2_v2(pixel, dir_vec);
+ pixel[0] = (pixel[0] * (float)surface->w) - 0.5f;
+ pixel[1] = (pixel[1] * (float)surface->h) - 0.5f;
+
+ final_pixel[0] = (int)floor(pixel[0]);
+ final_pixel[1] = (int)floor(pixel[1]);
+
+ /* If current pixel uv is outside of texture */
+ if (final_pixel[0] < 0 || final_pixel[0] >= surface->w) return -1;
+ if (final_pixel[1] < 0 || final_pixel[1] >= surface->h) return -1;
+
+ final_index = final_pixel[0] + surface->w * final_pixel[1];
+
+ /* If we ended up to our origin point ( mesh has smaller than pixel sized faces) */
+ if (final_index == (px+surface->w*py)) return -1;
+ /* If found pixel still lies on wrong face ( mesh has smaller than pixel sized faces) */
+ if (surface->point[final_index].index != target_face) return -1;
+
+ /*
+ * If final point is an "edge pixel", use it's "real" neighbour instead
+ */
+ if (surface->point[final_index].neighbour_pixel != -1) final_index = cPoint->neighbour_pixel;
+
+ return final_index;
+ }
+ }
+}
+
+/*
+* Output error message to both ui and console
+*/
+static void dpError(DynamicPaintCanvasSettings *canvas, char *string)
+{
+
+ if (strlen(string)>64) string[63] = '\0';
+
+ /* Add error to canvas ui info label */
+ sprintf(canvas->error, string);
+
+ /* Print console output */
+ printf("DynamicPaint bake failed: %s\n", canvas->error);
+}
+
+/*
+* Create Canvas Surface for baking
+*/
+static int dynamicPaint_createCanvasSurface(DynamicPaintCanvasSettings *canvas)
+{
+
+ int yy;
+ int w,h;
+
+ /* Antialias jitter point relative coords */
+ float jitter5sample[10] = {0.0f, 0.0f,
+ -0.2f, -0.4f,
+ 0.2f, 0.4f,
+ 0.4f, -0.2f,
+ -0.4f, 0.3f};
+
+ DerivedMesh *dm = canvas->dm;
+ int numOfFaces;
+ MVert *mvert = NULL;
+ MFace *mface = NULL;
+ MTFace *tface = NULL;
+
+ PaintSurface *surface = NULL;
+ BB2d *faceBB = NULL;
+ char uvname[32];
+
+ if (!dm) { dpError(canvas, "Canvas mesh not updated."); return 0;}
+ numOfFaces = dm->getNumFaces(dm);
+
+
+ /* Allocate memory for surface */
+ canvas->surface = (struct PaintSurface *) MEM_callocN(sizeof(struct PaintSurface), "MPCanvasSurface");
+ if (canvas->surface == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ surface = canvas->surface;
+ surface->point = NULL;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+
+ validate_layer_name(&dm->faceData, CD_MTFACE, canvas->uvlayer_name, uvname);
+ tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
+
+ /* Check for validity */
+ if (!tface) {dpError(canvas, "No UV data on canvas."); return 0;}
+ if (canvas->resolution < 16 || canvas->resolution > 8096) {dpError(canvas, "Invalid resolution."); return 0;}
+
+ w = h = canvas->resolution;
+ surface->w = w;
+ surface->h = h;
+
+ /*
+ * Start generating the surface
+ */
+ printf("DynamicPaint: Preparing canvas of %ix%i pixels and %i faces.\n", w, h, numOfFaces);
+
+ surface->pixelSamples = (canvas->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1;
+ surface->point = (struct PaintSurfacePoint *) MEM_callocN(w*h*sizeof(struct PaintSurfacePoint), "PaintSurfaceData");
+ if (surface->point == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ /*
+ * Generate a temporary bounding box array for UV faces to optimize
+ * the pixel-inside-a-face search.
+ */
+ faceBB = (struct BB2d *) MEM_mallocN(numOfFaces*sizeof(struct BB2d), "MPCanvasFaceBB");
+ if (faceBB == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ for (yy=0; yy<numOfFaces; yy++) {
+
+ int numOfVert = (mface[yy].v4) ? 4 : 3;
+ int i;
+
+ VECCOPY2D(faceBB[yy].min, tface[yy].uv[0]);
+ VECCOPY2D(faceBB[yy].max, tface[yy].uv[0]);
+
+ for (i = 1; i<numOfVert; i++) {
+
+ if (tface[yy].uv[i][0] < faceBB[yy].min[0]) faceBB[yy].min[0] = tface[yy].uv[i][0];
+ if (tface[yy].uv[i][1] < faceBB[yy].min[1]) faceBB[yy].min[1] = tface[yy].uv[i][1];
+
+ if (tface[yy].uv[i][0] > faceBB[yy].max[0]) faceBB[yy].max[0] = tface[yy].uv[i][0];
+ if (tface[yy].uv[i][1] > faceBB[yy].max[1]) faceBB[yy].max[1] = tface[yy].uv[i][1];
+
+ }
+ } // end face loop
+
+ /*
+ * Allocate antialias sample data (without threads due to malloc)
+ * (Non threadable?)
+ */
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+ /* Initialize barycentricWeights */
+ cPoint->barycentricWeights = (struct Vec3f *) malloc( surface->pixelSamples * sizeof(struct Vec3f ));
+ if (cPoint->barycentricWeights == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ }
+ } // end pixel loop
+
+ /*
+ * Loop through every pixel and check
+ * if pixel is uv-mapped on a canvas face.
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int i, sample;
+ int index = xx+w*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+ short isInside = 0; /* if point is inside a uv face */
+
+ float d1[2], d2[2], d3[2], point[5][2];
+ float dot00,dot01,dot02,dot11,dot12, invDenom, u,v;
+
+ /*
+ * Init per pixel settings
+ */
+ cPoint->color[0] = 0.0f;
+ cPoint->color[1] = 0.0f;
+ cPoint->color[2] = 0.0f;
+ cPoint->alpha = 0.0f;
+ cPoint->depth = 0.0f;
+
+ cPoint->wetness = 0.0f;
+ cPoint->e_alpha = 0.0f;
+ cPoint->e_color[0] = 0.0f;
+ cPoint->e_color[1] = 0.0f;
+ cPoint->e_color[2] = 0.0f;
+ cPoint->state = 0;
+
+ cPoint->index = -1;
+ cPoint->neighbour_pixel = -1;
+
+ /* Actual pixel center, used when collision is found */
+ point[0][0] = ((float)xx + 0.5f) / w;
+ point[0][1] = ((float)yy + 0.5f) / h;
+
+ /*
+ * A pixel middle sample isn't enough to find very narrow polygons
+ * So using 4 samples of each corner too
+ */
+ point[1][0] = ((float)xx) / w;
+ point[1][1] = ((float)yy) / h;
+
+ point[2][0] = ((float)xx+1) / w;
+ point[2][1] = ((float)yy) / h;
+
+ point[3][0] = ((float)xx) / w;
+ point[3][1] = ((float)yy+1) / h;
+
+ point[4][0] = ((float)xx+1) / w;
+ point[4][1] = ((float)yy+1) / h;
+
+
+ /* Loop through pixel samples, starting from middle point */
+ for (sample=0; sample<5; sample++) {
+
+ /* Loop through every face in the mesh */
+ for (i=0; i<numOfFaces; i++) {
+
+ /* Check uv bb */
+ if (faceBB[i].min[0] > (point[sample][0])) continue;
+ if (faceBB[i].min[1] > (point[sample][1])) continue;
+ if (faceBB[i].max[0] < (point[sample][0])) continue;
+ if (faceBB[i].max[1] < (point[sample][1])) continue;
+
+ /*
+ * Calculate point inside a triangle check
+ * for uv0,1,2
+ */
+ VECSUB2D(d1, tface[i].uv[2], tface[i].uv[0]); // uv2 - uv0
+ VECSUB2D(d2, tface[i].uv[1], tface[i].uv[0]); // uv1 - uv0
+ VECSUB2D(d3, point[sample], tface[i].uv[0]); // point - uv0
+
+
+ dot00 = d1[0]*d1[0] + d1[1]*d1[1];
+ dot01 = d1[0]*d2[0] + d1[1]*d2[1];
+ dot02 = d1[0]*d3[0] + d1[1]*d3[1];
+ dot11 = d2[0]*d2[0] + d2[1]*d2[1];
+ dot12 = d2[0]*d3[0] + d2[1]*d3[1];
+
+ invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
+ u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ if ((u > 0) && (v > 0) && (u + v < 1)) {isInside=1;} /* is inside a triangle */
+
+ /*
+ * If collision wasn't found but the face is a quad
+ * do another check for the second half
+ */
+ if ((!isInside) && mface[i].v4)
+ {
+
+ /* change d2 to test the other half */
+ VECSUB2D(d2, tface[i].uv[3], tface[i].uv[0]); // uv3 - uv0
+
+ /* test again */
+ dot00 = d1[0]*d1[0] + d1[1]*d1[1];
+ dot01 = d1[0]*d2[0] + d1[1]*d2[1];
+ dot02 = d1[0]*d3[0] + d1[1]*d3[1];
+ dot11 = d2[0]*d2[0] + d2[1]*d2[1];
+ dot12 = d2[0]*d3[0] + d2[1]*d3[1];
+
+ invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
+ u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ if ((u > 0) && (v > 0) && (u + v < 1)) {isInside=2;} /* is inside the second half of the quad */
+
+ }
+
+ /*
+ * If point was inside the face
+ */
+ if (isInside != 0) {
+
+ float uv1co[2], uv2co[2], uv3co[2], uv[2];
+ int j;
+
+ /* Get triagnle uvs */
+ if (isInside==1) {
+ VECCOPY2D(uv1co, tface[i].uv[0]);
+ VECCOPY2D(uv2co, tface[i].uv[1]);
+ VECCOPY2D(uv3co, tface[i].uv[2]);
+ }
+ else {
+ VECCOPY2D(uv1co, tface[i].uv[0]);
+ VECCOPY2D(uv2co, tface[i].uv[2]);
+ VECCOPY2D(uv3co, tface[i].uv[3]);
+ }
+
+ /* Add b-weights per anti-aliasing sample */
+ for (j=0; j<surface->pixelSamples; j++) {
+
+ uv[0] = point[0][0] + jitter5sample[j*2] / w;
+ uv[1] = point[0][1] + jitter5sample[j*2+1] / h;
+
+ barycentric_weights_v2(uv1co, uv2co, uv3co, uv, cPoint->barycentricWeights[j].v);
+ }
+
+ /* Set surface point face values */
+ cPoint->index = i; /* face index */
+ cPoint->quad = (isInside == 2) ? 1 : 0; /* quad or tri part*/
+
+ /* save vertex indexes */
+ cPoint->v1 = (isInside == 2) ? mface[i].v1 : mface[i].v1;
+ cPoint->v2 = (isInside == 2) ? mface[i].v3 : mface[i].v2;
+ cPoint->v3 = (isInside == 2) ? mface[i].v4 : mface[i].v3;
+
+ sample = 5; /* make sure we exit sample loop as well */
+ break;
+ } // end isInside
+ } // end face loop
+ } // end sample
+ } // end of yy loop
+ } // end of xx loop
+
+
+
+ /*
+ * Now loop through every pixel that was left without index
+ * and find if they have neighbouring pixels that have an index.
+ * If so use that polygon as pixel surface.
+ * (To avoid seams on uv island edges.)
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+ /* If point isnt't on canvas mesh */
+ if (cPoint->index == -1) {
+ int u_min, u_max, v_min, v_max;
+ int u,v, ind;
+ float point[2];
+
+ /* get loop area */
+ u_min = (xx > 0) ? -1 : 0;
+ u_max = (xx < (w-1)) ? 1 : 0;
+ v_min = (yy > 0) ? -1 : 0;
+ v_max = (yy < (h-1)) ? 1 : 0;
+
+ point[0] = ((float)xx + 0.5f) / w;
+ point[1] = ((float)yy + 0.5f) / h;
+
+ /* search through defined area for neighbour */
+ for (u=u_min; u<=u_max; u++)
+ for (v=v_min; v<=v_max; v++) {
+
+ /* if not this pixel itself */
+ if (u!=0 || v!=0) {
+ ind = (xx+u)+w*(yy+v);
+
+ /* if neighbour has index */
+ if (surface->point[ind].index != -1) {
+
+ float uv1co[2], uv2co[2], uv3co[2], uv[2];
+ int i = surface->point[ind].index, j;
+
+ /*
+ * Now calculate pixel data for this pixel as it was on polygon surface
+ */
+ if (!surface->point[ind].quad) {
+ VECCOPY2D(uv1co, tface[i].uv[0]);
+ VECCOPY2D(uv2co, tface[i].uv[1]);
+ VECCOPY2D(uv3co, tface[i].uv[2]);
+ }
+ else {
+ VECCOPY2D(uv1co, tface[i].uv[0]);
+ VECCOPY2D(uv2co, tface[i].uv[2]);
+ VECCOPY2D(uv3co, tface[i].uv[3]);
+ }
+
+ /* Add b-weights per anti-aliasing sample */
+ for (j=0; j<surface->pixelSamples; j++) {
+
+ uv[0] = point[0] + jitter5sample[j*2] / w;
+ uv[1] = point[1] + jitter5sample[j*2+1] / h;
+ barycentric_weights_v2(uv1co, uv2co, uv3co, uv, cPoint->barycentricWeights[j].v);
+ }
+
+ /* Set values */
+ cPoint->neighbour_pixel = ind; // face index
+ cPoint->quad = surface->point[ind].quad; // quad or tri
+
+ /* save vertex indexes */
+ cPoint->v1 = (cPoint->quad) ? mface[i].v1 : mface[i].v1;
+ cPoint->v2 = (cPoint->quad) ? mface[i].v3 : mface[i].v2;
+ cPoint->v3 = (cPoint->quad) ? mface[i].v4 : mface[i].v3;
+
+ u = u_max + 1; /* make sure we exit outer loop as well */
+ break;
+ }
+
+ } // end itself check
+ } // end uv loop
+ } // end if has index
+ }
+ } // end pixel loop
+
+ /*
+ * When base loop is over convert found neighbour indexes to real ones
+ * Also count the final number of active surface points
+ */
+ surface->active_points = 0;
+
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+ if (cPoint->index == -1 && cPoint->neighbour_pixel != -1) cPoint->index = surface->point[cPoint->neighbour_pixel].index;
+ if (cPoint->index != -1) surface->active_points++;
+ }
+ } // end pixel loop
+
+#if 0
+ /*
+ * -----------------------------------------------------------------
+ * For debug, output pixel statuses to the color map
+ * -----------------------------------------------------------------
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+ cPoint->alpha=1.0f;
+
+ /* Every pixel that is assigned as "edge pixel" gets blue color */
+ if (cPoint->neighbour_pixel != -1) cPoint->color[2] = 1.0f;
+ /* and every pixel that finally got an polygon gets red color */
+ if (cPoint->index != -1) cPoint->color[0] = 1.0f;
+ /* green color shows pixel face index hash */
+ if (cPoint->index != -1) cPoint->color[1] = (float)(cPoint->index % 255)/256.0f;
+ }
+ } // end pixel loop
+
+#endif
+
+ /*
+ * If any effect enabled, create surface effect / wet layer
+ * neighbour lists. Processes possibly moving data.
+ */
+ if (canvas->effect) {
+
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int i;
+ PaintSurfacePoint *cPoint = (&surface->point[xx+w*yy]);
+
+ /* If current point exists find all it's neighbouring pixels */
+ if (cPoint->index != -1)
+ for (i=0; i<8; i++) {
+
+ /* Try to find a neighbouring pixel in defined direction
+ * If not found, -1 is returned */
+ cPoint->neighbours[i] = dynamicPaint_findNeighbourPixel(canvas, xx, yy, i);
+ }
+ }
+ } // end pixel loop
+ } // effect
+
+ MEM_freeN(faceBB);
+
+ return 1;
+}
+
+
+/*
+* Free canvas surface
+*/
+static void dynamicPaint_cleanCanvasSurface(DynamicPaintCanvasSettings *canvas)
+{
+
+ int w,h,k;
+
+ if (!canvas) return;
+ if (!canvas->surface) return;
+
+ w = canvas->surface->w;
+ h = canvas->surface->h;
+
+ #pragma omp parallel for schedule(static,1)
+ for (k = 0; k < w*h; k++)
+ {
+ free(canvas->surface->point[k].barycentricWeights);
+ }
+
+ if (canvas->surface->point) MEM_freeN(canvas->surface->point);
+ MEM_freeN(canvas->surface);
+}
+
+/* A modified callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces.
+* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
+*
+* To optimize paint detection speed this doesn't calculate hit coordinates or normal.
+* If ray hit the second half of a quad, no[0] is set to 1.0f.
+*/
+static void mesh_faces_spherecast_dp(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
+ MVert *vert = data->vert;
+ MFace *face = data->face + index;
+ short quad = 0;
+
+ float *t0, *t1, *t2, *t3;
+ t0 = vert[ face->v1 ].co;
+ t1 = vert[ face->v2 ].co;
+ t2 = vert[ face->v3 ].co;
+ t3 = face->v4 ? vert[ face->v4].co : NULL;
+
+ do
+ {
+ float dist;
+ dist = ray_tri_intersection(ray, hit->dist, t0, t1, t2);
+
+ if(dist >= 0 && dist < hit->dist)
+ {
+ hit->index = index;
+ hit->dist = dist;
+ //VECADDFAC(hit->co, ray->origin, ray->direction, dist);
+ //normal_tri_v3( hit->no,t0, t1, t2);
+ hit->no[0] = (quad) ? 1.0f : 0.0f;
+ }
+
+ t1 = t2;
+ t2 = t3;
+ t3 = NULL;
+ quad = 1;
+
+ } while(t2);
+}
+
+/* A modified callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces.
+* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
+*
+* To optimize paint detection speed this doesn't calculate hit normal.
+* If ray hit the second half of a quad, no[0] is set to 1.0f, else 0.0f
+*/
+static void mesh_faces_nearest_point_dp(void *userdata, int index, const float *co, BVHTreeNearest *nearest)
+{
+ const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
+ MVert *vert = data->vert;
+ MFace *face = data->face + index;
+ short quad = 0;
+
+ float *t0, *t1, *t2, *t3;
+ t0 = vert[ face->v1 ].co;
+ t1 = vert[ face->v2 ].co;
+ t2 = vert[ face->v3 ].co;
+ t3 = face->v4 ? vert[ face->v4].co : NULL;
+
+ do
+ {
+ float nearest_tmp[3], dist;
+ int vertex, edge;
+
+ dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
+ if(dist < nearest->dist)
+ {
+ nearest->index = index;
+ nearest->dist = dist;
+ VECCOPY(nearest->co, nearest_tmp);
+ //normal_tri_v3( nearest->no,t0, t1, t2);
+ nearest->no[0] = (quad) ? 1.0f : 0.0f;
+ }
+
+ t1 = t2;
+ t2 = t3;
+ t3 = NULL;
+ quad = 1;
+
+ } while(t2);
+}
+
+
+/*
+* Calculate inverse matrices for material related objects
+* in case texture is mapped to an object.
+* (obj->imat isn't auto-updated)
+*/
+static void DynamicPaint_UpdateMaterial(Material *mat)
+{
+ MTex *mtex = NULL;
+ Tex *tex = NULL;
+ int tex_nr;
+
+ if (mat == NULL) return;
+
+ /*
+ * Loop through every material texture and check
+ * if they are mapped by other object
+ */
+
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+ /* separate tex switching */
+ if(mat->septex & (1<<tex_nr)) continue;
+
+ if(mat->mtex[tex_nr]) {
+ mtex= mat->mtex[tex_nr];
+ tex= mtex->tex;
+
+ if(tex==0) continue;
+
+ /* which coords */
+ if(mtex->texco==TEXCO_OBJECT) {
+ Object *ob= mtex->object;
+ if(ob) {
+ invert_m4_m4(ob->imat, ob->obmat);
+ }
+ }
+
+ }
+ } // end texture loop
+
+}
+
+
+static void DynamicPaint_InitMaterialObjects(Object *paintOb, Material *ui_mat)
+{
+
+ /*
+ * Calculate inverse transformation matrix
+ * for this object
+ */
+ invert_m4_m4(paintOb->imat, paintOb->obmat);
+
+ /* Now process every material linked to this Paint object,
+ * and check if any material uses object mapping. */
+ if ((ui_mat == NULL) && paintOb->totcol) {
+ /* If using materials that are linked to mesh,
+ * check every material linked to this object*/
+ int i;
+
+ for (i=0; i<paintOb->totcol; i++) {
+ if (paintOb->matbits[i]) DynamicPaint_UpdateMaterial(paintOb->mat[i]);
+ }
+ }
+ else {
+ DynamicPaint_UpdateMaterial(ui_mat);
+ }
+
+}
+
+
+
+/* a modified part of shadeinput.c -> shade_input_set_uv() / shade_input_set_shade_texco() */
+static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3)
+{
+
+ float detsh, t00, t10, t01, t11, xn, yn, zn;
+ int axis1, axis2;
+
+ /* find most stable axis to project */
+ xn= fabs(normal[0]);
+ yn= fabs(normal[1]);
+ zn= fabs(normal[2]);
+
+ if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; }
+ else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; }
+ else { axis1= 1; axis2= 2; }
+
+ /* compute u,v and derivatives */
+ t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
+ t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
+
+ detsh= 1.0f/(t00*t11-t10*t01);
+ t00*= detsh; t01*=detsh;
+ t10*=detsh; t11*=detsh;
+
+ uv[0] = (hit[axis1]-v3[axis1])*t11-(hit[axis2]-v3[axis2])*t10;
+ uv[1] = (hit[axis2]-v3[axis2])*t00-(hit[axis1]-v3[axis1])*t01;
+
+ /* u and v are in range -1 to 0, we allow a little bit extra but not too much, screws up speedvectors */
+ CLAMP(uv[0], -2.0f, 1.0f);
+ CLAMP(uv[1], -2.0f, 1.0f);
+}
+
+/* a modified part of shadeinput.c -> shade_input_set_uv() / shade_input_set_shade_texco() */
+static void textured_face_get_uv(float *uv_co, float *normal, float *uv, int faceIndex, short quad, MTFace *tface)
+{
+ float *uv1, *uv2, *uv3;
+ float l;
+
+ l= 1.0f+uv[0]+uv[1];
+
+ uv1= tface[faceIndex].uv[0];
+ uv2= (quad) ? tface[faceIndex].uv[2] : tface[faceIndex].uv[1];
+ uv3= (quad) ? tface[faceIndex].uv[3] : tface[faceIndex].uv[2];
+
+ uv_co[0]= -1.0f + 2.0f*(l*uv3[0]-uv[0]*uv1[0]-uv[1]*uv2[0]);
+ uv_co[1]= -1.0f + 2.0f*(l*uv3[1]-uv[0]*uv1[1]-uv[1]*uv2[1]);
+ uv_co[2]= 0.0f; /* texture.c assumes there are 3 coords */
+}
+
+/*
+* Edited version of do_material_tex()
+*
+* Samples color and alpha from a "Surface" type material
+* on a given point, without need for ShadeInput.
+*
+* Keep up-to-date with new mapping settings
+*
+* also see shade_input_set_shade_texco() for ORCO settings
+* and shade_input_set_uv() for face uv calculation
+*/
+void DynamicPaint_SampleSolidMaterial(float color[3], float *alpha, Material *mat, Object *paintOb, float xyz[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
+{
+ MTex *mtex = NULL;
+ Tex *tex = NULL;
+ TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
+ float co[3], xyz_local[3];
+ float fact, stencilTin=1.0;
+ float texvec[3];
+ int tex_nr, rgbnor= 0;
+ float uv[3], normal[3];
+ MFace *mface;
+ int v1, v2, v3;
+ MVert *mvert;
+
+ /* Get face data */
+ mvert = orcoDm->getVertArray(orcoDm);
+ mface = orcoDm->getFaceArray(orcoDm);
+ v1=mface[faceIndex].v1, v2=mface[faceIndex].v2, v3=mface[faceIndex].v3;
+ if (isQuad) {v2=mface[faceIndex].v3; v3=mface[faceIndex].v4;}
+
+ normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+
+ /* Assign material base values */
+ color[0] = mat->r;
+ color[1] = mat->g;
+ color[2] = mat->b;
+ *alpha = mat->alpha;
+
+ VECCOPY(xyz_local, xyz);
+ mul_m4_v3(paintOb->imat, xyz_local);
+
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+
+ /* separate tex switching */
+ if(mat->septex & (1<<tex_nr)) continue;
+
+ if(mat->mtex[tex_nr]) {
+ mtex= mat->mtex[tex_nr];
+ tex= mtex->tex;
+
+ tex= mtex->tex;
+ if(tex==0) continue;
+
+ /* which coords */
+ if(mtex->texco==TEXCO_ORCO) {
+ float l;
+
+ /*
+ * Get generated UV
+ */
+ textured_face_generate_uv(uv, normal, xyz_local, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+
+ l= 1.0f+uv[0]+uv[1];
+
+ /* calculate generated coordinate
+ * ** Keep up-to-date with shadeinput.c -> shade_input_set_shade_texco() **/
+ co[0]= l*mvert[v3].co[0]-uv[0]*mvert[v1].co[0]-uv[1]*mvert[v2].co[0];
+ co[1]= l*mvert[v3].co[1]-uv[0]*mvert[v1].co[1]-uv[1]*mvert[v2].co[1];
+ co[2]= l*mvert[v3].co[2]-uv[0]*mvert[v1].co[2]-uv[1]*mvert[v2].co[2];
+ }
+ else if(mtex->texco==TEXCO_OBJECT) {
+ Object *ob= mtex->object;
+
+ VECCOPY(co, xyz);
+ /* convert from world space to paint space */
+ mul_m4_v3(paintOb->imat, co);
+ if(ob) {
+ mul_m4_v3(ob->imat, co);
+ }
+ }
+ else if(mtex->texco==TEXCO_GLOB) {
+ VECCOPY(co, xyz);
+ }
+ else if(mtex->texco==TEXCO_UV) {
+ MTFace *tface;
+
+ /* Get UV layer */
+ if(mtex->uvname[0] != 0) {
+ tface = CustomData_get_layer_named(&orcoDm->faceData, CD_MTFACE, mtex->uvname);
+ }
+ else tface = DM_get_face_data_layer(orcoDm, CD_MTFACE);
+
+ /* Get generated coordinates to calculate UV from */
+ textured_face_generate_uv(uv, normal, xyz_local, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+
+ /* Get UV mapping coordinate */
+ textured_face_get_uv(co, normal, uv, faceIndex, isQuad, tface);
+ }
+ else continue; /* non-supported types get just skipped:
+ TEXCO_REFL, TEXCO_NORM, TEXCO_TANGENT
+ TEXCO_WINDOW, TEXCO_STRAND, TEXCO_STRESS etc.
+ */
+
+ /* get texture mapping */
+ texco_mapping_ext(normal, tex, mtex, co, 0, 0, texvec);
+
+ if(tex->use_nodes && tex->nodetree) {
+ /* No support for nodes (yet). */
+ continue;
+ }
+ else {
+ rgbnor = multitex_ext(mtex->tex, co, 0, 0, 0, &texres);
+ }
+
+ /* texture output */
+ if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
+ texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
+ rgbnor-= TEX_RGB;
+ }
+
+ /* Negate and stencil masks */
+ if(mtex->texflag & MTEX_NEGATIVE) {
+ if(rgbnor & TEX_RGB) {
+ texres.tr= 1.0-texres.tr;
+ texres.tg= 1.0-texres.tg;
+ texres.tb= 1.0-texres.tb;
+ }
+ texres.tin= 1.0-texres.tin;
+ }
+ if(mtex->texflag & MTEX_STENCIL) {
+ if(rgbnor & TEX_RGB) {
+ fact= texres.ta;
+ texres.ta*= stencilTin;
+ stencilTin*= fact;
+ }
+ else {
+ fact= texres.tin;
+ texres.tin*= stencilTin;
+ stencilTin*= fact;
+ }
+ }
+
+ /* mapping */
+ if(mtex->mapto & (MAP_COL)) {
+ float tcol[3];
+
+ /* stencil maps on the texture control slider, not texture intensity value */
+ tcol[0]=texres.tr; tcol[1]=texres.tg; tcol[2]=texres.tb;
+
+ if((rgbnor & TEX_RGB)==0) {
+ tcol[0]= mtex->r;
+ tcol[1]= mtex->g;
+ tcol[2]= mtex->b;
+ }
+ else if(mtex->mapto & MAP_ALPHA) {
+ texres.tin= stencilTin;
+ }
+ else texres.tin= texres.ta;
+
+ if(mtex->mapto & MAP_COL) {
+ float colfac= mtex->colfac*stencilTin;
+ texture_rgb_blend(color, tcol, color, texres.tin, colfac, mtex->blendtype);
+ }
+ }
+
+ if(mtex->mapto & MAP_VARS) {
+ /* stencil maps on the texture control slider, not texture intensity value */
+
+ if(rgbnor & TEX_RGB) {
+ if(texres.talpha) texres.tin= texres.ta;
+ else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
+ }
+
+ if(mtex->mapto & MAP_ALPHA) {
+ float alphafac= mtex->alphafac*stencilTin;
+
+ *alpha= texture_value_blend(mtex->def_var, *alpha, texres.tin, alphafac, mtex->blendtype);
+ if(*alpha<0.0) *alpha= 0.0;
+ else if(*alpha>1.0) *alpha= 1.0;
+ }
+ }
+ }
+ }
+}
+
+
+/*
+* Edited version of texture.c -> do_volume_tex()
+*
+* Samples color and density from a volume type texture
+* without need for ShadeInput.
+*
+* Keep up-to-date with new mapping settings
+*/
+void DynamicPaint_SampleVolumeMaterial(float color[3], float *alpha, Material *mat, Object *paintOb, float xyz[3])
+{
+
+ int mapto_flag = MAP_DENSITY | MAP_REFLECTION_COL | MAP_TRANSMISSION_COL;
+ float *col = color;
+
+ MTex *mtex = NULL;
+ Tex *tex = NULL;
+ TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
+ int tex_nr, rgbnor= 0;
+ float co[3], texvec[3];
+ float fact, stencilTin=1.0;
+
+ /* set base color */
+ color[0] = mat->vol.reflection_col[0];
+ color[1] = mat->vol.reflection_col[1];
+ color[2] = mat->vol.reflection_col[2];
+ *alpha = mat->vol.density;
+
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+
+ /* separate tex switching */
+ if(mat->septex & (1<<tex_nr)) continue;
+
+ if(mat->mtex[tex_nr]) {
+ mtex= mat->mtex[tex_nr];
+ tex= mtex->tex;
+
+ if(tex==0) continue;
+
+ /* only process if this texture is mapped
+ * to one that we're interested in */
+ if (!(mtex->mapto & mapto_flag)) continue;
+ texres.nor= NULL;
+
+ /* which coords */
+ if(mtex->texco==TEXCO_OBJECT) {
+ Object *ob= mtex->object;
+ ob= mtex->object;
+ if(ob) {
+ VECCOPY(co, xyz);
+ mul_m4_v3(ob->imat, co);
+ }
+ }
+ else if(mtex->texco==TEXCO_ORCO) {
+
+ {
+ Object *ob= paintOb;
+ VECCOPY(co, xyz);
+ mul_m4_v3(ob->imat, co);
+ }
+ }
+ else if(mtex->texco==TEXCO_GLOB) {
+ VECCOPY(co, xyz);
+ }
+ else continue; /* Skip unsupported types */
+
+
+ if(tex->type==TEX_IMAGE) {
+ continue; /* not supported yet */
+ }
+ else {
+ /* placement */
+ if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
+ else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
+
+ if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
+ else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
+
+ if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
+ else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
+ }
+ rgbnor= multitex_ext(tex, texvec, NULL, NULL, 0, &texres);
+
+ /* texture output */
+ if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
+ texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
+ rgbnor-= TEX_RGB;
+ }
+
+ /* Negate and stencil */
+ if(mtex->texflag & MTEX_NEGATIVE) {
+ if(rgbnor & TEX_RGB) {
+ texres.tr= 1.0-texres.tr;
+ texres.tg= 1.0-texres.tg;
+ texres.tb= 1.0-texres.tb;
+ }
+ texres.tin= 1.0-texres.tin;
+ }
+ if(mtex->texflag & MTEX_STENCIL) {
+ if(rgbnor & TEX_RGB) {
+ fact= texres.ta;
+ texres.ta*= stencilTin;
+ stencilTin*= fact;
+ }
+ else {
+ fact= texres.tin;
+ texres.tin*= stencilTin;
+ stencilTin*= fact;
+ }
+ }
+
+ /* Map values */
+ if((mapto_flag & (MAP_EMISSION_COL+MAP_TRANSMISSION_COL+MAP_REFLECTION_COL)) && (mtex->mapto & (MAP_EMISSION_COL+MAP_TRANSMISSION_COL+MAP_REFLECTION_COL))) {
+ float tcol[3];
+
+ /* stencil maps on the texture control slider, not texture intensity value */
+
+ if((rgbnor & TEX_RGB)==0) {
+ tcol[0]= mtex->r;
+ tcol[1]= mtex->g;
+ tcol[2]= mtex->b;
+ } else {
+ tcol[0]=texres.tr;
+ tcol[1]=texres.tg;
+ tcol[2]=texres.tb;
+ if(texres.talpha)
+ texres.tin= texres.ta;
+ }
+
+ /* used for emit */
+ if((mapto_flag & MAP_EMISSION_COL) && (mtex->mapto & MAP_EMISSION_COL)) {
+ float colemitfac= mtex->colemitfac*stencilTin;
+ texture_rgb_blend(col, tcol, col, texres.tin, colemitfac, mtex->blendtype);
+ }
+
+ if((mapto_flag & MAP_REFLECTION_COL) && (mtex->mapto & MAP_REFLECTION_COL)) {
+ float colreflfac= mtex->colreflfac*stencilTin;
+ texture_rgb_blend(col, tcol, col, texres.tin, colreflfac, mtex->blendtype);
+ }
+
+ if((mapto_flag & MAP_TRANSMISSION_COL) && (mtex->mapto & MAP_TRANSMISSION_COL)) {
+ float coltransfac= mtex->coltransfac*stencilTin;
+ texture_rgb_blend(col, tcol, col, texres.tin, coltransfac, mtex->blendtype);
+ }
+ }
+
+ if((mapto_flag & MAP_VARS) && (mtex->mapto & MAP_VARS)) {
+ /* stencil maps on the texture control slider, not texture intensity value */
+
+ /* convert RGB to intensity if intensity info isn't provided */
+ if (!(rgbnor & TEX_INT)) {
+ if (rgbnor & TEX_RGB) {
+ if(texres.talpha) texres.tin= texres.ta;
+ else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
+ }
+ }
+ if((mapto_flag & MAP_DENSITY) && (mtex->mapto & MAP_DENSITY)) {
+ float densfac= mtex->densfac*stencilTin;
+
+ *alpha = texture_value_blend(mtex->def_var, *alpha, texres.tin, densfac, mtex->blendtype);
+ CLAMP(*alpha, 0.0, 1.0);
+ }
+ }
+ }
+ }
+}
+
+/*
+* Get material (including linked textures) diffuse color and alpha in given coordinates
+*
+* color,paint : input/output color values
+* pixelCoord : canvas pixel coordinates in global space. used if material is volumetric
+*
+* paintHit : point on paint object surface in global space. used by "surface" type materials
+* faceIndex : paintHit face index
+* orcoDm : orco state derived mesh of paint object
+* ui_mat : force material. if NULL, material linked to paintOb mesh is used.
+*
+* *"paint object" = object to sample material color from
+*/
+void DynamicPaint_GetMaterialColor(float *color, float *alpha, Object *paintOb, float pixelCoord[3], float paintHit[3], int faceIndex, short isQuad, DerivedMesh *orcoDm, Material *ui_mat)
+{
+
+ Material *material = ui_mat;
+
+ /*
+ * Get face material
+ */
+ if (material == NULL) {
+ MFace *mface = NULL;
+ mface = orcoDm->getFaceArray(orcoDm);
+ material = give_current_material(paintOb, mface[faceIndex].mat_nr+1);
+
+ if (material == NULL) return; /* No material assigned */
+ }
+
+ /*
+ * Sample textured material color in given position depending on material type
+ */
+ if (material->material_type == MA_TYPE_SURFACE) {
+ /* Solid material */
+ DynamicPaint_SampleSolidMaterial(color, alpha, material, paintOb, paintHit, faceIndex, isQuad, orcoDm);
+ }
+ else if (material->material_type == MA_TYPE_VOLUME) {
+ /* Volumetric material */
+ DynamicPaint_SampleVolumeMaterial(color, alpha, material, paintOb, pixelCoord);
+ }
+ else if (material->material_type == MA_TYPE_HALO) {
+ /* Halo type not supported */
+ }
+}
+
+
+/*
+* Mix color values to canvas point.
+*
+* cPoint : canvas surface point to do the changes
+* paintFlags : paint object flags
+* paintColor,Alpha,Wetness : to be mixed paint values
+*
+* timescale : value used to adjust time dependand
+* operations when using substeps
+*/
+void DynamicPaint_MixPaintColors(PaintSurfacePoint *cPoint, int paintFlags, float *paintColor, float *paintAlpha, float *paintWetness, float *timescale)
+{
+
+ /* Add paint */
+ if (!(paintFlags & MOD_DPAINT_ERASE)) {
+ float wetness;
+
+ /* If point has previous paint */
+ if (cPoint->e_alpha > 0)
+ {
+ /*
+ * Mix colors by the factor, use timescale
+ */
+ float factor = (*paintAlpha) * (*timescale);
+ float invFact = 1.0f - factor;
+ cPoint->e_color[0] = cPoint->e_color[0]*invFact + paintColor[0]*factor;
+ cPoint->e_color[1] = cPoint->e_color[1]*invFact + paintColor[1]*factor;
+ cPoint->e_color[2] = cPoint->e_color[2]*invFact + paintColor[2]*factor;
+ }
+ else
+ {
+ /* else set first color value straight to paint color */
+ cPoint->e_color[0] = paintColor[0];
+ cPoint->e_color[1] = paintColor[1];
+ cPoint->e_color[2] = paintColor[2];
+ }
+
+ /* alpha */
+ if (paintFlags & MOD_DPAINT_ABS_ALPHA) {
+ if (cPoint->e_alpha < (*paintAlpha)) cPoint->e_alpha = (*paintAlpha);
+ }
+ else {
+ cPoint->e_alpha += (*paintAlpha) * (*timescale);
+ if (cPoint->e_alpha > 1.0f) cPoint->e_alpha = 1.0f;
+ }
+
+ /* only increase wetness if it's below paint level */
+ wetness = (*paintWetness) * cPoint->e_alpha;
+ if (cPoint->wetness < wetness) cPoint->wetness = wetness;
+ }
+ /* Erase paint */
+ else {
+ float a_ratio, a_highest;
+ float wetness;
+ float invFact = 1.0f - (*paintAlpha);
+
+ /*
+ * Make highest alpha to match erased value
+ * but maintain alpha ratio
+ */
+ if (paintFlags & MOD_DPAINT_ABS_ALPHA) {
+ a_highest = (cPoint->e_alpha > cPoint->alpha) ? cPoint->e_alpha : cPoint->alpha;
+ if (a_highest > invFact) {
+ a_ratio = invFact / a_highest;
+
+ cPoint->e_alpha *= a_ratio;
+ cPoint->alpha *= a_ratio;
+ }
+ }
+ else {
+ cPoint->e_alpha -= (*paintAlpha) * (*timescale);
+ if (cPoint->e_alpha < 0.0f) cPoint->e_alpha = 0.0f;
+ cPoint->alpha -= (*paintAlpha) * (*timescale);
+ if (cPoint->alpha < 0.0f) cPoint->alpha = 0.0f;
+ }
+
+ wetness = (1.0f - (*paintWetness)) * cPoint->e_alpha;
+ if (cPoint->wetness > wetness) cPoint->wetness = wetness;
+ }
+}
+
+
+/*
+* Paint an object mesh to canvas
+*/
+static int DynamicPaint_PaintMesh(DynamicPaintCanvasSettings *canvas, Vec3f *canvasVerts, DynamicPaintPainterSettings *paint, Object *canvasOb, Object *paintOb, float timescale)
+{
+ DerivedMesh *dm = NULL;
+ MVert *mvert = NULL;
+ MFace *mface = NULL;
+ PaintSurface *surface = canvas->surface;
+
+ if (!paint->dm) {
+ printf("DynamicPaint: Invalid paint dm.\n");
+ return 0;
+ }
+
+ /* If using material color, we prepare required stuff on texture related objects first */
+ if (paint->flags & MOD_DPAINT_USE_MATERIAL) DynamicPaint_InitMaterialObjects(paintOb, paint->mat);
+
+ {
+ BVHTreeFromMesh treeData = {0};
+ int yy;
+ int tWidth = surface->w;
+ int tHeight = surface->h;
+
+ int numOfVerts;
+ int ii;
+
+ /*
+ * Transform collider vertices to world space
+ * (Faster than transforming per pixel
+ * coordinates and normals to object space)
+ */
+ dm = CDDM_copy(paint->dm);
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+ numOfVerts = dm->getNumVerts(dm);
+
+ for (ii=0; ii<numOfVerts; ii++) {
+ mul_m4_v3(paintOb->obmat, mvert[ii].co);
+ }
+
+ /* Build a bvh tree from transformed vertices */
+ bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
+
+ if(treeData.tree) {
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < tHeight; yy++)
+ {
+ int xx,i;
+ for (xx = 0; xx < tWidth; xx++)
+ {
+ PaintSurfacePoint *cPoint = (&surface->point[xx+tWidth*yy]);
+ i = cPoint->index;
+
+ if (i >= 0)
+ {
+ int ss;
+ float ssFactor = 0.0f; /* super-sampling factor */
+ float depth = 0.0f; /* displace depth */
+
+ float paintColor[3] = {0.0f, 0.0f, 0.0f};
+ int numOfHits = 0;
+ float paintAlpha = 0.0f;
+
+ /* Supersampling */
+ for (ss=0; ss<surface->pixelSamples; ss++) {
+
+ float ray_start[3], ray_dir[3];
+ float gaus_factor;
+ BVHTreeRayHit hit;
+ BVHTreeNearest nearest;
+ short hit_found = 0;
+ float realPos[3];
+
+ /* If it's a proximity hit, store distance rate */
+ float distRate = -1.0f;
+
+ /* hit data */
+ float hitCoord[3]; /* mid-sample hit coordinate */
+ int hitFace = -1; /* mid-sample hit face */
+ short hitQuad; /* mid-sample hit quad status */
+
+ /* Supersampling factor */
+ if (surface->pixelSamples > 1) {
+ gaus_factor = gaussianFactors[ss];
+ }
+ else {
+ gaus_factor = 1.0f;
+ }
+
+ /* Get current sample position in world coordinates */
+ interp_v3_v3v3v3(realPos,
+ canvasVerts[cPoint->v1].v,
+ canvasVerts[cPoint->v2].v,
+ canvasVerts[cPoint->v3].v, cPoint->barycentricWeights[ss].v);
+ VECCOPY(ray_start, realPos);
+ VECCOPY(ray_dir, cPoint->invNorm);
+
+ hit.index = -1;
+ hit.dist = 9999;
+ nearest.index = -1;
+ nearest.dist = paint->paint_distance * paint->paint_distance; /* find_nearest search uses squared distance */
+
+ /* Check volume collision */
+ if (paint->collision == MOD_DPAINT_COL_VOLUME || paint->collision == MOD_DPAINT_COL_VOLDIST)
+ if(BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1)
+ {
+ /* We hit a triangle, now check if collision point normal is facing the point */
+
+
+ /* For optimization sake, hit point normal isn't calculated in ray cast loop */
+ int v1=mface[hit.index].v1, v2=mface[hit.index].v2, v3=mface[hit.index].v3, quad=(hit.no[0] == 1.0f);
+ float dot;
+
+ if (quad) {v2=mface[hit.index].v3; v3=mface[hit.index].v4;}
+
+ /* Get hit normal */
+ normal_tri_v3( hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ dot = ray_dir[0]*hit.no[0] + ray_dir[1]*hit.no[1] + ray_dir[2]*hit.no[2];
+
+ /*
+ * If ray and hit normal are facing same direction
+ * hit point is inside a closed mesh.
+ */
+ if (dot>=0)
+ {
+ /* Add factor on supersample filter */
+ ssFactor += gaus_factor;
+ depth += hit.dist;
+ hit_found = 1;
+
+ /*
+ * Mark hit info
+ */
+ if (hitFace == -1) {
+ VECADDFAC(hitCoord, ray_start, ray_dir, hit.dist); /* Calculate final hit coordinates */
+ hitQuad = quad;
+ hitFace = hit.index;
+ }
+ }
+ } // end of raycast
+
+ /* Check proximity collision */
+ if ((paint->collision == MOD_DPAINT_COL_DIST || paint->collision == MOD_DPAINT_COL_VOLDIST) && (!hit_found))
+ {
+ float proxDist = -1.0f;
+ float hitCo[3];
+ short hQuad;
+ int face;
+
+ /*
+ * If pure distance proximity, find the nearest point on the mesh
+ */
+ if (!(paint->flags & MOD_DPAINT_PROX_FACEALIGNED)) {
+ if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, mesh_faces_nearest_point_dp, &treeData) != -1) {
+ proxDist = sqrt(nearest.dist); /* find_nearest returns a squared distance, so gotta change it back to real distance */
+ copy_v3_v3(hitCo, nearest.co);
+ hQuad = (nearest.no[0] == 1.0f);
+ face = nearest.index;
+ }
+ }
+ else { /* else cast a ray in surface normal direction */
+ negate_v3(ray_dir);
+ hit.index = -1;
+ hit.dist = paint->paint_distance;
+
+ /* Do a face normal directional raycast, and use that distance */
+ if(BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1)
+ {
+ proxDist = hit.dist;
+ VECADDFAC(hitCo, ray_start, ray_dir, hit.dist); /* Calculate final hit coordinates */
+ hQuad = (hit.no[0] == 1.0f);
+ face = hit.index;
+ }
+ }
+
+ /* If a hit was found, calculate required values */
+ if (proxDist >= 0.0f) {
+ float dist_rate = proxDist / paint->paint_distance;
+
+ /* Smooth range or color ramp */
+ if (paint->proximity_falloff == MOD_DPAINT_PRFALL_SMOOTH ||
+ paint->proximity_falloff == MOD_DPAINT_PRFALL_RAMP) {
+
+ /* Limit distance to 0.0 - 1.0 */
+ if (dist_rate > 1.0f) dist_rate = 1.0f;
+ if (dist_rate < 0.0f) dist_rate = 0.0f;
+
+ /* if using smooth falloff, multiply gaussian factor */
+ if (paint->proximity_falloff == MOD_DPAINT_PRFALL_SMOOTH) {
+ ssFactor += (1.0f - dist_rate) * gaus_factor;
+ }
+ else ssFactor += gaus_factor;
+
+ if (hitFace == -1) {
+ distRate = dist_rate;
+ }
+ }
+ else ssFactor += gaus_factor;
+
+ hit_found = 1;
+
+ if (hitFace == -1) {
+ copy_v3_v3(hitCoord, hitCo);
+ hitQuad = hQuad;
+ hitFace = face;
+ }
+ } // proxDist
+ } // end proximity check
+
+ /*
+ * Process color and alpha
+ */
+ if (hit_found)
+ {
+ float sampleColor[3];
+ float sampleAlpha = 1.0f;
+ float bandres[4];
+
+ sampleColor[0] = paint->r;
+ sampleColor[1] = paint->g;
+ sampleColor[2] = paint->b;
+
+ /* Get material+textures color on hit point if required */
+ if (paint->flags & MOD_DPAINT_USE_MATERIAL) DynamicPaint_GetMaterialColor(sampleColor, &sampleAlpha, paintOb, realPos, hitCoord, hitFace, hitQuad, paint->dm, paint->mat);
+
+ /* Sample colorband if required */
+ if ((distRate >= 0.0f) && (paint->proximity_falloff == MOD_DPAINT_PRFALL_RAMP) && do_colorband(paint->paint_ramp, distRate, bandres)) {
+ if (!(paint->flags & MOD_DPAINT_RAMP_ALPHA)) {
+ sampleColor[0] = bandres[0];
+ sampleColor[1] = bandres[1];
+ sampleColor[2] = bandres[2];
+ }
+ sampleAlpha *= bandres[3];
+ }
+
+ /* Add AA sample */
+ paintColor[0] += sampleColor[0];
+ paintColor[1] += sampleColor[1];
+ paintColor[2] += sampleColor[2];
+
+ paintAlpha += sampleAlpha;
+ numOfHits++;
+ }
+ } // end supersampling
+
+
+ /* if any sample was inside paint range */
+ if (ssFactor > 0.01f) {
+
+ /* apply supersampling results */
+ if (surface->pixelSamples > 1) {
+ ssFactor /= gaussianTotal;
+ }
+
+ cPoint->state = 2;
+
+ if (paint->flags & MOD_DPAINT_DO_PAINT) {
+
+ float paintWetness = paint->wetness * ssFactor;
+
+ /* Get final pixel color and alpha */
+ paintColor[0] /= numOfHits;
+ paintColor[1] /= numOfHits;
+ paintColor[2] /= numOfHits;
+ paintAlpha /= numOfHits;
+
+ /* Multiply alpha value by the ui multiplier */
+ paintAlpha = paintAlpha * ssFactor * paint->alpha;
+ if (paintAlpha > 1.0f) paintAlpha = 1.0f;
+
+ /*
+ * Mix paint to the surface
+ */
+ DynamicPaint_MixPaintColors(cPoint, paint->flags, paintColor, &paintAlpha, &paintWetness, &timescale);
+ }
+
+ if (paint->flags & MOD_DPAINT_DO_DISPLACE) {
+
+ if (paint->flags & MOD_DPAINT_ERASE) {
+ cPoint->depth *= (1.0f - ssFactor);
+ if (cPoint->depth < 0.0f) cPoint->depth = 0.0f;
+ }
+ else {
+ float normal_scale, tempNorm[3];
+ /*
+ * Calculate normal directional scale of canvas object.
+ * (Displace maps work in object space)
+ */
+ MVert *canMvert = NULL;
+ canMvert = canvas->dm->getVertArray(canvas->dm);
+ normal_tri_v3( tempNorm, canMvert[cPoint->v1].co, canMvert[cPoint->v2].co, canMvert[cPoint->v3].co);
+ mul_v3_v3 (tempNorm, canvasOb->size);
+ normal_scale = len_v3(tempNorm);
+ if (normal_scale<0.01) normal_scale = 0.01;
+
+ depth /= canvas->disp_depth * surface->pixelSamples * normal_scale;
+ /* do displace */
+ if (cPoint->depth < depth) cPoint->depth = depth;
+ }
+ }
+ }
+ } // end i>0
+ } // yy
+ } // end of pixel loop
+ } // end if tree exists
+
+ /* free bhv tree */
+ free_bvhtree_from_mesh(&treeData);
+ dm->release(dm);
+
+ }
+
+ return 1;
+}
+
+
+
+/*
+* Paint a particle system to canvas
+*/
+static int DynamicPaint_PaintParticles(DynamicPaintCanvasSettings *canvas, ParticleSystem *psys, DynamicPaintPainterSettings *paint, Object *canvasOb, float timescale)
+{
+ int yy;
+ ParticleSettings *part=psys->part;
+ ParticleData *pa = NULL;
+ PaintSurface *surface = canvas->surface;
+
+ int tWidth = surface->w;
+ int tHeight = surface->h;
+ KDTree *tree;
+ int particlesAdded = 0;
+ int invalidParticles = 0;
+ int p = 0;
+
+ if (psys->totpart < 1) return 1;
+
+ /*
+ * Build a kd-tree to optimize distance search
+ */
+ tree= BLI_kdtree_new(psys->totpart);
+
+ /* loop through particles and insert valid ones to the tree */
+ for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) {
+
+ /* Proceed only if particle is active */
+ if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0) continue;
+ else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0) continue;
+ else if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
+
+ /* for debug purposes check if any NAN particle proceeds
+ * For some reason they get past activity check, this should rule most of them out */
+ if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || isnan(pa->state.co[2])) {invalidParticles++;continue;}
+
+ BLI_kdtree_insert(tree, p, pa->state.co, NULL);
+ particlesAdded++;
+ }
+
+
+ if (invalidParticles) {
+ printf("Warning: Invalid particle(s) found!\n");
+ }
+
+ /* If no suitable particles were found, exit */
+ if (particlesAdded < 1) {
+ BLI_kdtree_free(tree);
+ return 1;
+ }
+
+ /* balance tree */
+ BLI_kdtree_balance(tree);
+
+
+ /*
+ * Loop through every pixel
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < tHeight; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < tWidth; xx++) {
+
+ int index = xx+tWidth*yy;
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+ int i = cPoint->index;
+
+ /* If this canvas point exists */
+ if (i >= 0)
+ {
+ int index;
+ float disp_intersect = 0;
+ float radius;
+ float solidradius = paint->particle_radius;
+ float smooth = paint->particle_smooth;
+ float strength = 0.0f;
+
+ /* If using per particle radius */
+ if (paint->flags & MOD_DPAINT_PART_RAD) {
+ /*
+ * If we use per particle radius, we have to sample all particles
+ * within max radius range
+ */
+ KDTreeNearest *nearest = NULL;
+ int n, particles = 0;
+ float range = psys->part->size + smooth;
+
+ particles = BLI_kdtree_range_search(tree, range, cPoint->realCoord, NULL, &nearest);
+ for(n=0; n<particles; n++) {
+
+ /*
+ * Find particle that produces highest influence
+ */
+ ParticleData *pa = psys->particles + nearest[n].index;
+ float rad = pa->size + smooth;
+ float str,smooth_range;
+
+ if (nearest[n].dist > rad) continue; /* if outside range, continue to next one */
+
+ if ((rad-nearest[n].dist) > disp_intersect) {
+ disp_intersect = rad-nearest[n].dist;
+ radius = rad;
+ }
+
+ /* Continue with paint check */
+ if (nearest[n].dist < pa->size) {
+ /*
+ * If particle is inside the solid range, no need to continue further
+ * since no other particle can have higher influence
+ */
+ strength = 1.0f;
+ break;
+ }
+
+ smooth_range = (nearest[n].dist - pa->size);
+
+ /* do smoothness if enabled */
+ if (smooth) smooth_range/=smooth;
+ str = 1.0f - smooth_range;
+
+ /* if influence is greater, use this one */
+ if (str > strength) strength = str;
+
+ } // end particle loop
+
+ if (nearest) MEM_freeN(nearest);
+
+ }
+ else {
+ /*
+ * With predefined radius, there is no variation between particles.
+ * It's enough to just find the nearest one.
+ */
+ KDTreeNearest nearest;
+ float smooth_range;
+ radius = solidradius + smooth;
+
+ /* Find nearest particle and get distance to it */
+ index = BLI_kdtree_find_nearest(tree, cPoint->realCoord, NULL, &nearest);
+ if (nearest.dist > radius) continue;
+
+ /* distances inside solid radius have maximum influence -> dist = 0 */
+ smooth_range = (nearest.dist - solidradius);
+ if (smooth_range<0) smooth_range=0.0f;
+
+ /* do smoothness if enabled */
+ if (smooth) smooth_range/=smooth;
+
+ strength = 1.0f - smooth_range;
+ disp_intersect = radius - nearest.dist;
+ }
+
+ if (strength <= 0.0f) continue;
+
+ cPoint->state = 2;
+
+ if (paint->flags & MOD_DPAINT_DO_PAINT) {
+
+ float paintAlpha = paint->alpha * strength;
+ float paintWetness = paint->wetness * strength;
+ float paintColor[3];
+
+ paintColor[0] = paint->r;
+ paintColor[1] = paint->g;
+ paintColor[2] = paint->b;
+
+ if (paintAlpha > 1.0f) paintAlpha = 1.0f;
+
+ DynamicPaint_MixPaintColors(cPoint, paint->flags, paintColor, &paintAlpha, &paintWetness, &timescale);
+
+ }
+
+ if (paint->flags & MOD_DPAINT_DO_WETNESS) {
+ if (cPoint->wetness < (paint->wetness*strength)) cPoint->wetness = paint->wetness*strength;
+ }
+
+ if (paint->flags & MOD_DPAINT_DO_DISPLACE) {
+ float sdepth, disp, normal_scale, tempNorm[3];
+ MVert *canMvert = NULL;
+ canMvert = canvas->dm->getVertArray(canvas->dm);
+
+ /*
+ * Calculate normal directional scale of canvas object.
+ * (Displace maps work in object space)
+ */
+ normal_tri_v3( tempNorm, canMvert[cPoint->v1].co, canMvert[cPoint->v2].co, canMvert[cPoint->v3].co);
+ mul_v3_v3 (tempNorm, canvasOb->size);
+ normal_scale = len_v3(tempNorm);
+ if (normal_scale<0.01) normal_scale = 0.01;
+
+ /* change falloff type to inverse square to match real displace depth */
+ disp_intersect = (1.0f - sqrt(disp_intersect / radius)) * radius;
+
+ /* get displace depth */
+ sdepth = (radius - disp_intersect) / normal_scale;
+
+ if (sdepth<0.0f) sdepth = 0.0f;
+ disp = sdepth / canvas->disp_depth;
+ if (cPoint->depth < disp) cPoint->depth = disp;
+ }
+ }
+ }
+ }
+
+ BLI_kdtree_free(tree);
+
+ return 1;
+}
+
+
+/*
+* Prepare data required by effects for current frame.
+* Returns number of steps required
+*/
+static int DynamicPaint_Prepare_EffectStep(DynamicPaintCanvasSettings *canvas, float timescale)
+{
+ double average_dist = 0.0f;
+ float minimum_dist = 9999.0f;
+ unsigned int count = 0;
+ int steps = 1;
+ PaintSurface *surface = canvas->surface;
+ int yy, w=surface->w, h=surface->h;
+
+ float fastest_effect, speed_factor;
+
+ /*
+ * Calculate current frame neighbouring pixel distances
+ * and average distance between those neighbours
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int i;
+ PaintSurfacePoint *cPoint = (&surface->point[xx+w*yy]);
+
+ if (cPoint->index != -1)
+ for (i=0; i<8; i++) {
+ int x,y, index;
+ PaintSurfacePoint *tPoint;
+
+ x = xx + neighX[i];
+ y = yy + neighY[i];
+
+ index = x+w*y;
+ if (cPoint->neighbours[i] != -1) {
+
+ tPoint = (&surface->point[index]);
+ cPoint->neighbour_dist[i] = len_v3v3(cPoint->realCoord, tPoint->realCoord);
+ if (cPoint->neighbour_dist[i] < minimum_dist) minimum_dist = cPoint->neighbour_dist[i];
+
+ average_dist += cPoint->neighbour_dist[i];
+ count++;
+ }
+ }
+ }
+
+ } // end pixel loop
+
+ /*
+ * Note: some other method could be better
+ * Right now double precision may cause noticable error on huge
+ * texture sizes (8096*8096*8 = 500 000 000 added values)
+ */
+ average_dist /= (double)count;
+
+ /* Limit minimum distance (used to define substeps)
+ * to 1/2 of the average
+ */
+ if (minimum_dist < (average_dist/2.0f)) minimum_dist=average_dist/2.0f;
+
+ /* Get fastest effect speed and scale other effects according to it */
+ fastest_effect = canvas->spread_speed;
+ if (canvas->drip_speed > fastest_effect) fastest_effect = canvas->drip_speed;
+ if (canvas->shrink_speed > fastest_effect) fastest_effect = canvas->shrink_speed;
+
+ /* Number of steps depends on surface res, effect speed and timescale */
+ speed_factor = (float)surface->w/256.0f * timescale;
+ steps = (int)ceil(speed_factor*fastest_effect);
+
+ speed_factor /= (float)steps;
+
+ /*
+ * Now calculate final per pixel speed ratio to neighbour_dist[] array
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ float dd;
+ for (xx = 0; xx < w; xx++)
+ {
+ int i;
+ PaintSurfacePoint *cPoint = (&surface->point[xx+w*yy]);
+
+ if (cPoint->index != -1)
+ for (i=0; i<8; i++) {
+ if (cPoint->neighbours[i] != -1) {
+ dd = (cPoint->neighbour_dist[i]<minimum_dist) ? minimum_dist : cPoint->neighbour_dist[i];
+ cPoint->neighbour_dist[i] = minimum_dist / dd * speed_factor;
+ }
+ }
+ }
+ } // end pixel loop
+
+ //printf("Average distance is %f, minimum distance is %f\n", average_dist, minimum_dist);
+
+ return steps;
+}
+
+
+/*
+* Clean effect data
+*/
+static void DynamicPaint_Clean_EffectStep(DynamicPaintCanvasSettings *canvas, float timescale)
+{
+ //PaintSurface *surface = canvas->surface;
+}
+
+
+/*
+* Processes active effect step.
+*/
+static void DynamicPaint_Do_EffectStep(DynamicPaintCanvasSettings *canvas, PaintSurfacePoint *prevPoint, float timescale)
+{
+ PaintSurface *surface = canvas->surface;
+ int yy, w=surface->w, h=surface->h;
+
+ /*
+ * Spread Effect
+ */
+ if (canvas->effect & MOD_DPAINT_EFFECT_DO_SPREAD) {
+
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ int i, validPoints = 0;
+ float totalAlpha = 0.0f;
+ PaintSurfacePoint *cPoint = (&surface->point[index]); /* Current source point */
+ PaintSurfacePoint *ePoint; /* Effect point to shift values into */
+
+ /*
+ * Only reads values from the surface copy (prevPoint[]),
+ * so this one is thread safe
+ */
+
+ /* Loop through neighbouring pixels */
+ for (i=0; i<8; i++) {
+ int nIndex;
+ float factor, alphaAdd = 0.0f;
+
+ nIndex = surface->point[index].neighbours[i];
+ if (nIndex == -1) continue;
+
+ /*
+ * Find neighbour cells that have higher wetness
+ * and expand it to this cell as well.
+ */
+ ePoint = (&prevPoint[nIndex]);
+ validPoints++;
+ totalAlpha += ePoint->e_alpha;
+
+ if (ePoint->wetness <= cPoint->wetness) continue;
+ factor = ePoint->wetness/8 * (ePoint->wetness - cPoint->wetness) * surface->point[index].neighbour_dist[i] * canvas->spread_speed;
+
+ if (ePoint->e_alpha > cPoint->e_alpha) {
+ alphaAdd = ePoint->e_alpha/8 * (ePoint->wetness*ePoint->e_alpha - cPoint->wetness*cPoint->e_alpha) * surface->point[index].neighbour_dist[i] * canvas->spread_speed;
+ }
+
+
+ /* If this pixel has existing paint, we have to blend it properly */
+ if (cPoint->e_alpha) {
+ float invFactor = 1.0f - factor;
+ cPoint->e_color[0] = cPoint->e_color[0]*invFactor + ePoint->e_color[0]*factor;
+ cPoint->e_color[1] = cPoint->e_color[1]*invFactor + ePoint->e_color[1]*factor;
+ cPoint->e_color[2] = cPoint->e_color[2]*invFactor + ePoint->e_color[2]*factor;
+
+ cPoint->e_alpha += alphaAdd;
+ cPoint->wetness += factor;
+ }
+ else {
+ /* If there is no existing paint, just replace the color */
+ cPoint->e_color[0] = ePoint->e_color[0];
+ cPoint->e_color[1] = ePoint->e_color[1];
+ cPoint->e_color[2] = ePoint->e_color[2];
+
+ cPoint->e_alpha += alphaAdd;
+ cPoint->wetness += factor;
+ }
+
+ if (cPoint->e_alpha > 1.0f) cPoint->e_alpha = 1.0f;
+ }
+
+ /* For antialiasing sake, don't let alpha go much higher than average alpha of neighbours */
+ if (validPoints && (cPoint->e_alpha > (totalAlpha/validPoints+0.25f))) {
+ cPoint->e_alpha = (totalAlpha/validPoints+0.25f);
+ if (cPoint->e_alpha>1.0f) cPoint->e_alpha = 1.0f;
+ }
+ }
+ } // end pixel loop
+ } // end spread effect
+
+
+ /*
+ * Drip Effect
+ */
+ if (canvas->effect & MOD_DPAINT_EFFECT_DO_DRIP)
+ {
+ memcpy(prevPoint, surface->point, surface->w*surface->h*sizeof(struct PaintSurfacePoint));
+
+ //#pragma omp parallel for schedule(static)
+ for (yy = 1; yy < h-1; yy++)
+ {
+ int xx;
+ for (xx = 1; xx < w-1; xx++)
+ {
+ int index = xx+w*yy;
+ float factor = 0.0f, drip_strength = 0.0f;
+ PaintSurfacePoint *cPoint = (&prevPoint[index]); /* Current source point to read */
+ PaintSurfacePoint *dPoint = (&surface->point[index]); /* Current source point to write */
+ PaintSurfacePoint *ePoint; /* Effect point to shift values into */
+ PaintSurfacePoint *ePoint2; /* Effect point to shift values into */
+ int nIndex;
+
+ /*
+ * Because the neighbour pixels go in 45 degree (pi/4) slices
+ * get drip factor in that range
+ */
+ float dirMod = fmod(cPoint->gravity_dir,0.785398163);
+ float stFac=dirMod/0.785398163;
+ float facTotal;
+ int neighPixel,neighPixel2;
+
+ /* Skip if wetness is too low */
+ drip_strength = cPoint->wetness - 0.1f;
+ if (drip_strength < 0) continue;
+
+
+ /* Get first neighpixel index for neighbours[] array */
+ neighPixel = (int)floor(cPoint->gravity_dir/6.2831853f * 8.0f);
+
+ if (neighPixel > 7) neighPixel = 7; /* Shouldn't happen but just in case */
+ if (neighPixel < 0) neighPixel = 0;
+
+ /* Make sure the neighbour exists */
+ nIndex = surface->point[index].neighbours[neighPixel];
+ if (nIndex == -1) continue;
+ ePoint = (&surface->point[nIndex]);
+
+
+ /*
+ * Second neighbouring point
+ */
+ neighPixel2 = neighPixel + 1;
+ if (neighPixel2 > 7) neighPixel2 = 0;
+
+ /* Make sure the neighbour exists */
+ nIndex = surface->point[index].neighbours[neighPixel2];
+ if (nIndex == -1) continue;
+ ePoint2 = (&surface->point[nIndex]);
+
+
+ /* Do some adjustments to dripping speed */
+ factor = 0.3 * canvas->drip_speed;
+ if (drip_strength < 2.5f) factor *= drip_strength;
+
+ /* Add values to the pixel below -> drip */
+ ePoint->e_color[0] = cPoint->e_color[0];
+ ePoint->e_color[1] = cPoint->e_color[1];
+ ePoint->e_color[2] = cPoint->e_color[2];
+
+ ePoint->e_alpha += cPoint->e_alpha * factor * surface->point[index].neighbour_dist[neighPixel] * (1.0f - stFac);
+ ePoint->wetness += cPoint->wetness * factor * surface->point[index].neighbour_dist[neighPixel] * (1.0f - stFac);
+
+ if (stFac > 0.0f) {
+ ePoint2->e_color[0] = cPoint->e_color[0];
+ ePoint2->e_color[1] = cPoint->e_color[1];
+ ePoint2->e_color[2] = cPoint->e_color[2];
+ }
+
+ ePoint2->e_alpha += cPoint->e_alpha * factor * surface->point[index].neighbour_dist[neighPixel2] * stFac;
+ ePoint2->wetness += cPoint->wetness * factor * surface->point[index].neighbour_dist[neighPixel2] * stFac;
+
+ //dPoint->e_alpha -= cPoint->e_alpha * factor;
+ facTotal = surface->point[index].neighbour_dist[neighPixel] * (1.0f - stFac) + surface->point[index].neighbour_dist[neighPixel2] * stFac;
+ dPoint->wetness -= cPoint->wetness * factor * facTotal;
+
+ }
+ } // end pixel loop
+
+ /* Keep wetness values within acceptable range */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+ if (cPoint->e_alpha > 1.0f) cPoint->e_alpha=1.0f;
+ if (cPoint->wetness > 3.5f) cPoint->wetness=3.5f;
+
+ if (cPoint->e_alpha < 0.0f) cPoint->e_alpha=0.0f;
+ if (cPoint->wetness < 0.0f) cPoint->wetness=0.0f;
+
+ }
+ } // end pixel loop
+ } // end dripping effect
+
+
+
+ /*
+ * Shrink Effect
+ */
+ if (canvas->effect & MOD_DPAINT_EFFECT_DO_SHRINK) {
+
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < w; xx++)
+ {
+ int index = xx+w*yy;
+ int i, validPoints = 0;
+ float totalAlpha = 0.0f;
+ PaintSurfacePoint *cPoint = (&surface->point[index]); /* Current source point */
+ PaintSurfacePoint *ePoint; /* Effect point to shift values into */
+
+ /* Loop through neighbouring pixels */
+ for (i=0; i<8; i++) {
+ int nIndex;
+ float factor, e_factor, w_factor;
+
+ nIndex = surface->point[index].neighbours[i];
+
+ if (nIndex == -1) continue;
+
+ /*
+ * Find neighbouring cells that have lower alpha
+ * and decrease this point alpha towards that level.
+ */
+ ePoint = (&prevPoint[nIndex]);
+ validPoints++;
+ totalAlpha += ePoint->e_alpha;
+
+ if (cPoint->alpha <= 0.0f && cPoint->e_alpha <= 0.0f && cPoint->wetness <= 0.0f) continue;
+ factor = (1.0f - ePoint->alpha)/8 * (cPoint->alpha - ePoint->alpha) * surface->point[index].neighbour_dist[i] * canvas->shrink_speed;
+ if (factor < 0.0f) factor = 0.0f;
+
+ e_factor = (1.0f - ePoint->e_alpha)/8 * (cPoint->e_alpha - ePoint->e_alpha) * surface->point[index].neighbour_dist[i] * canvas->shrink_speed;
+ if (e_factor < 0.0f) e_factor = 0.0f;
+
+ w_factor = (1.0f - ePoint->wetness)/8 * (cPoint->wetness - ePoint->wetness) * surface->point[index].neighbour_dist[i] * canvas->shrink_speed;
+ if (w_factor < 0.0f) w_factor = 0.0f;
+
+
+ if (factor) {
+ cPoint->alpha -= factor;
+ if (cPoint->alpha < 0.0f) cPoint->alpha = 0.0f;
+ cPoint->wetness -= factor;
+
+ }
+ else {
+ cPoint->e_alpha -= e_factor;
+ if (cPoint->e_alpha < 0.0f) cPoint->e_alpha = 0.0f;
+ cPoint->wetness -= w_factor;
+ if (cPoint->wetness < 0.0f) cPoint->wetness = 0.0f;
+ }
+ }
+ }
+ } // end pixel loop
+ } // end spread effect
+}
+
+
+
+/*
+* Do Dynamic Paint Step. Paints scene paint objects of current frame to canvas.
+*/
+static int DynamicPaint_DoStep(Scene *scene, Object *ob, DynamicPaintModifierData *pmd, float timescale)
+{
+ DynamicPaintCanvasSettings *canvas = pmd->canvas;
+ PaintSurface *surface = canvas->surface;
+ Base *base = NULL;
+ MVert *mvert = NULL;
+ MFace *mface = NULL;
+ MTFace *tface = NULL;
+ DerivedMesh *dm = canvas->dm;
+
+ int w, h;
+ int yy;
+
+ int canvasNumOfVerts;
+ Vec3f *canvasVerts = NULL;
+ int canvasNumOfFaces;
+ FaceAdv *canvasInvNormals = NULL;
+
+ if (!dm) {
+ dpError(canvas, "Invalid canvas mesh.");
+ return 0;
+ }
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+ tface = DM_get_face_data_layer(dm, CD_MTFACE);
+ canvasNumOfFaces = dm->getNumFaces(dm);
+
+ w = canvas->surface->w;
+ h = canvas->surface->h;
+
+ /*
+ * Make a transformed copy of canvas derived mesh vertices to avoid recalculation.
+ */
+ canvasNumOfVerts = dm->getNumVerts(dm);
+ canvasVerts = (struct Vec3f *) MEM_mallocN(canvasNumOfVerts*sizeof(struct Vec3f), "Dynamic Paint Transformed canvas");
+ if (canvasVerts == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ #pragma omp parallel for schedule(static)
+ for (yy=0; yy<canvasNumOfVerts; yy++) {
+ VECCOPY(canvasVerts[yy].v, mvert[yy].co);
+ /* Multiply coordinates by canvas matrix */
+ mul_m4_v3(ob->obmat, canvasVerts[yy].v);
+ }
+
+
+ /*
+ * Calculate temp per face normals using transformed coordinates.
+ * (To not have to calculate same normal for millions of pixels)
+ */
+ canvasInvNormals = (struct FaceAdv *) MEM_callocN(canvasNumOfFaces*sizeof(struct FaceAdv), "Dynamic Paint canvas normals");
+ if (canvasInvNormals == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+
+ #pragma omp parallel for schedule(static)
+ for (yy=0; yy<canvasNumOfFaces; yy++) {
+
+ if (mface[yy].flag & ME_SMOOTH) continue; /* Only calculate flat faces */
+ /*
+ * Transformed normal
+ */
+ normal_tri_v3( canvasInvNormals[yy].no, canvasVerts[mface[yy].v3].v, canvasVerts[mface[yy].v2].v, canvasVerts[mface[yy].v1].v);
+ if (mface[yy].v4) normal_tri_v3( canvasInvNormals[yy].no_q, canvasVerts[mface[yy].v4].v, canvasVerts[mface[yy].v3].v, canvasVerts[mface[yy].v1].v);
+ }
+
+
+ /*
+ * Prepare each pixel for a new step
+ */
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < h; yy++)
+ {
+ int xx;
+ float n1[3], n2[3], n3[3];
+ for (xx = 0; xx < w; xx++)
+ {
+ int i,index = xx+w*yy;
+ short quad;
+
+ i = canvas->surface->point[index].index;
+ quad = canvas->surface->point[index].quad;
+
+ /* only continue if current pixel has 3D coordinates */
+ if (i >= 0)
+ {
+ PaintSurfacePoint *cPoint = (&canvas->surface->point[index]);
+
+ /*
+ * Do dissolve / drying / flatten
+ */
+ if (cPoint->wetness > 0.0f) {
+
+ /* Every drying step Blends wet paint to the background. */
+ float invAlpha = 1.0f - cPoint->e_alpha;
+ cPoint->color[0] = cPoint->color[0]*invAlpha + cPoint->e_color[0]*cPoint->e_alpha;
+ cPoint->color[1] = cPoint->color[1]*invAlpha + cPoint->e_color[1]*cPoint->e_alpha;
+ cPoint->color[2] = cPoint->color[2]*invAlpha + cPoint->e_color[2]*cPoint->e_alpha;
+
+ cPoint->state = 1;
+
+ /* only increase alpha if wet paint has higher */
+ if (cPoint->e_alpha > cPoint->alpha) cPoint->alpha = cPoint->e_alpha;
+
+ /* Now dry it ;o */
+ if (canvas->flags & MOD_DPAINT_DRY_LOG) cPoint->wetness *= 1.0f - (1.0 / (canvas->dry_speed/timescale));
+ else cPoint->wetness -= 1.0f/canvas->dry_speed*timescale;
+ }
+
+ /* If effect layer is completely dry, make sure it's marked empty */
+ if (cPoint->wetness <= 0.0f) {
+ cPoint->wetness = 0.0f;
+ cPoint->e_alpha = 0.0f;
+ cPoint->state = 0;
+ }
+
+ if (canvas->flags & (MOD_DPAINT_DISSOLVE)) {
+
+ cPoint->alpha -= 1.0f/canvas->diss_speed*timescale;
+ if (cPoint->alpha < 0.0f) cPoint->alpha = 0.0f;
+
+ cPoint->e_alpha -= 1.0f/canvas->diss_speed*timescale;
+ if (cPoint->e_alpha < 0.0f) cPoint->e_alpha = 0.0f;
+ }
+
+ if (canvas->flags & (MOD_DPAINT_FLATTEN)) {
+
+ cPoint->depth -= 1.0f/canvas->dflat_speed*timescale;
+ if (cPoint->depth < 0.0f) cPoint->depth = 0.0f;
+ }
+
+
+ /*
+ * Calculate current 3D-position of each texture pixel
+ */
+ interp_v3_v3v3v3( cPoint->realCoord,
+ canvasVerts[cPoint->v1].v,
+ canvasVerts[cPoint->v2].v,
+ canvasVerts[cPoint->v3].v, cPoint->barycentricWeights[0].v);
+
+ /* Calculate current pixel surface normal */
+ if(mface[cPoint->index].flag & ME_SMOOTH) {
+ normal_short_to_float_v3(n1, mvert[cPoint->v1].no);
+ normal_short_to_float_v3(n2, mvert[cPoint->v2].no);
+ normal_short_to_float_v3(n3, mvert[cPoint->v3].no);
+
+ interp_v3_v3v3v3( cPoint->invNorm,
+ n1, n2, n3, cPoint->barycentricWeights[0].v);
+ normalize_v3(cPoint->invNorm);
+ negate_v3(cPoint->invNorm);
+ }
+ else {
+ if (cPoint->quad) {VECCOPY(cPoint->invNorm, canvasInvNormals[cPoint->index].no_q);}
+ else {VECCOPY(cPoint->invNorm, canvasInvNormals[cPoint->index].no);}
+ }
+
+
+ /*
+ * Get current gravity direction of pixel in UV space.
+ * World gravity direction is negative z-axis
+ * - if any active effect requires it
+ */
+ if (canvas->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
+
+ cPoint->gravity_dir = 0.0f;
+ cPoint->gravity_rate = 1.0f - abs(cPoint->invNorm[2]);
+
+ if (cPoint->gravity_rate > 0.01)
+ {
+ float uv1[3], uv2[3], uv3[3], unormal[3];
+ int v2i, v3i;
+
+ v2i = (cPoint->quad) ? 2 : 1;
+ v3i = (cPoint->quad) ? 3 : 2;
+
+ /*
+ * Apply z-coodrinate (gravity dir) to uv-vertices
+ */
+ uv1[0] = tface[cPoint->index].uv[0][0];
+ uv1[1] = tface[cPoint->index].uv[0][1];
+ uv1[2] = canvasVerts[cPoint->v1].v[2];
+
+ uv2[0] = tface[cPoint->index].uv[v2i][0];
+ uv2[1] = tface[cPoint->index].uv[v2i][1];
+ uv2[2] = canvasVerts[cPoint->v2].v[2];
+
+ uv3[0] = tface[cPoint->index].uv[v3i][0];
+ uv3[1] = tface[cPoint->index].uv[v3i][1];
+ uv3[2] = canvasVerts[cPoint->v3].v[2];
+
+ /* Calculate a new normal vector for that generated face */
+ normal_tri_v3( unormal, uv1, uv2, uv3);
+
+ /* Normalize u and v part of it */
+ normalize_v2(unormal);
+
+ /*
+ * use direction of that 2d vector as gravity direction in uv space
+ * (Convert from -pi->pi to 0->2pi to use with neighbour table)
+ */
+ cPoint->gravity_dir = fmod((atan2(unormal[1], unormal[0])+6.28318531f), 6.28318531f);
+ }
+ } // end if (effect)
+ } // end i>0
+ } // yy
+ } // end of loop xx
+ MEM_freeN(canvasInvNormals);
+
+
+ /*
+ * Loop through every object in scene and
+ * do painting for active paint objects
+ */
+ {
+ Object *otherobj = NULL;
+ ModifierData *md = NULL;
+
+ base = scene->base.first;
+
+ while(base)
+ {
+ otherobj = base->object;
+
+ if(!otherobj)
+ {
+ base= base->next;
+ continue;
+ }
+ base= base->next;
+
+ md = modifiers_findByType(otherobj, eModifierType_DynamicPaint);
+
+ /* check if target has an active dp modifier */
+ if(md && md->mode & (eModifierMode_Realtime | eModifierMode_Render))
+ {
+ DynamicPaintModifierData *pmd2 = (DynamicPaintModifierData *)md;
+
+ /* Make sure we're dealing with a painter */
+ if((pmd2->type & MOD_DYNAMICPAINT_TYPE_PAINT) && pmd2->paint)
+ {
+ DynamicPaintPainterSettings *paint = pmd2->paint;
+
+ /*
+ * Make sure at least one influence is enabled
+ */
+ if (!(paint->flags & MOD_DPAINT_DO_PAINT || paint->flags & MOD_DPAINT_DO_DISPLACE)) continue;
+
+
+ /* Check if painter has a particle system selected
+ * -> if so, do particle painting */
+ if (paint->collision == MOD_DPAINT_COL_PSYS)
+ {
+ if (paint && paint->psys && paint->psys->part && paint->psys->part->type==PART_EMITTER)
+ if (psys_check_enabled(otherobj, paint->psys)) {
+ /*
+ * Paint a particle system
+ */
+ DynamicPaint_PaintParticles(canvas, paint->psys, paint, ob, timescale);
+ }
+ }
+ else {
+ /*
+ * Paint a object mesh
+ */
+ DynamicPaint_PaintMesh(canvas, canvasVerts, paint, ob, otherobj, timescale);
+ }
+ } /* end of collision check (Is valid paint modifier) */
+ }
+ }
+ }
+
+ /* Free per frame canvas data */
+ MEM_freeN(canvasVerts);
+
+
+ /*
+ * DO EFFECTS
+ */
+ if (canvas->effect)
+ {
+ unsigned int steps = 1, s;
+
+ /* Allocate memory for surface previous points to read unchanged values from */
+ PaintSurfacePoint *prevPoint = (struct PaintSurfacePoint *) MEM_mallocN(surface->w*surface->h*sizeof(struct PaintSurfacePoint), "PaintSurfaceDataTemp");
+ if (prevPoint == NULL) {dpError(canvas, "Not enough free memory."); return 0;}
+
+ /* Prepare effects and get number of required effect-substeps */
+ steps = DynamicPaint_Prepare_EffectStep(canvas, timescale);
+
+ /*
+ * Do Effects steps
+ */
+ for (s = 0; s < steps; s++)
+ {
+ /* Copy current surface to the previous surface array */
+ memcpy(prevPoint, surface->point, surface->w*surface->h*sizeof(struct PaintSurfacePoint));
+
+ DynamicPaint_Do_EffectStep(canvas, prevPoint, timescale);
+
+ }
+
+ /* Free temporary effect data */
+ MEM_freeN(prevPoint);
+ DynamicPaint_Clean_EffectStep(canvas, timescale);
+
+ } // end effects
+
+ return 1;
+}
+
+
+/*
+* Outputs an image file from canvas data.
+*/
+void dynamic_paint_output_image(struct DynamicPaintCanvasSettings *canvas, char* filename, short type, short source)
+{
+ int yy;
+ ImBuf* mhImgB = NULL;
+
+ int tWidth, tHeight;
+ PaintSurface *surface = canvas->surface;
+
+ if (!surface) {printf("Canvas save failed: Invalid surface.\n");return;}
+
+ /* Validate output file path */
+ BLI_path_abs(filename, G.main->name);
+ BLI_make_existing_file(filename);
+
+ /* Print save message */
+ if (source == DPOUTPUT_WET) {
+ printf("Saving wetmap : %s\n", filename);
+ } else if (source == DPOUTPUT_DISPLACE) {
+ printf("Saving displacement map : %s\n", filename);
+ } else {
+ printf("Saving color map : %s\n", filename);
+ }
+
+ tWidth = surface->w;
+ tHeight = surface->h;
+
+ /* Init image buffer */
+ mhImgB = IMB_allocImBuf(tWidth, tHeight, 32, IB_rectfloat);
+ if (mhImgB == NULL) {printf("Image save failed: Not enough free memory.\n");return;}
+
+ #pragma omp parallel for schedule(static)
+ for (yy = 0; yy < tHeight; yy++)
+ {
+ int xx;
+ for (xx = 0; xx < tWidth; xx++)
+ {
+ int pos=(xx+tWidth*yy)*4; /* image buffer position */
+ int index=(xx+tWidth*yy); /* surface point */
+ PaintSurfacePoint *cPoint = (&surface->point[index]);
+
+
+ /* Set values of preferred type */
+ if (source == DPOUTPUT_WET) {
+ float value = (cPoint->wetness > 1.0f) ? 1.0f : cPoint->wetness;
+ mhImgB->rect_float[pos]=value;
+ mhImgB->rect_float[pos+1]=value;
+ mhImgB->rect_float[pos+2]=value;
+ mhImgB->rect_float[pos+3]=1.0f;
+ }
+ else if (source == DPOUTPUT_DISPLACE) {
+
+ float depth = cPoint->depth;
+
+ if (canvas->disp_type == MOD_DPAINT_DISP_DISPLACE) {
+ depth = (0.5f - depth);
+ if (depth < 0.0f) depth = 0.0f;
+ if (depth > 1.0f) depth = 1.0f;
+ }
+
+ mhImgB->rect_float[pos]=depth;
+ mhImgB->rect_float[pos+1]=depth;
+ mhImgB->rect_float[pos+2]=depth;
+ mhImgB->rect_float[pos+3]=1.0f;
+ }
+ else { /* DPOUTPUT_PAINT */
+
+ float invAlpha = 1.0f - cPoint->e_alpha;
+
+ /* If base layer already has a color, blend it */
+ if (cPoint->alpha) {
+ mhImgB->rect_float[pos] = cPoint->color[0] * invAlpha + cPoint->e_color[0] * cPoint->e_alpha;
+ mhImgB->rect_float[pos+1] = cPoint->color[1] * invAlpha + cPoint->e_color[1] * cPoint->e_alpha;
+ mhImgB->rect_float[pos+2] = cPoint->color[2] * invAlpha + cPoint->e_color[2] * cPoint->e_alpha;
+ }
+ else {
+ /* Else use effect layer color */
+ mhImgB->rect_float[pos] = cPoint->e_color[0];
+ mhImgB->rect_float[pos+1] = cPoint->e_color[1];
+ mhImgB->rect_float[pos+2] = cPoint->e_color[2];
+ }
+
+ /* Set use highest alpha */
+ mhImgB->rect_float[pos+3] = (cPoint->e_alpha > cPoint->alpha) ? cPoint->e_alpha : cPoint->alpha;
+
+ /* Multiply color by alpha if enabled */
+ if (canvas->flags & MOD_DPAINT_MULALPHA) {
+ mhImgB->rect_float[pos] *= mhImgB->rect_float[pos+3];
+ mhImgB->rect_float[pos+1] *= mhImgB->rect_float[pos+3];
+ mhImgB->rect_float[pos+2] *= mhImgB->rect_float[pos+3];
+ }
+ }
+ }
+ }
+
+ /* Save image buffer */
+ if (type == DPOUTPUT_JPEG) { /* JPEG */
+ mhImgB->ftype= JPG|95;
+ IMB_rect_from_float(mhImgB);
+ imb_savejpeg(mhImgB, filename, IB_rectfloat);
+ }
+#ifdef WITH_OPENEXR
+ else if (type == DPOUTPUT_OPENEXR) { /* OpenEXR 32-bit float */
+ mhImgB->ftype = OPENEXR | OPENEXR_COMPRESS;
+ IMB_rect_from_float(mhImgB);
+ imb_save_openexr(mhImgB, filename, IB_rectfloat);
+ }
+#endif
+ else { /* DPOUTPUT_PNG */
+ mhImgB->ftype= PNG|95;
+ IMB_rect_from_float(mhImgB);
+ imb_savepng(mhImgB, filename, IB_rectfloat);
+ }
+
+ IMB_freeImBuf(mhImgB);
+}
+
+
+/*
+* Update required data that didn't get updated
+* by ED_update_for_newframe()
+*/
+static void update_scene_data(struct Main *bmain, int frame)
+{
+
+ Tex *tex;
+ /*
+ * Loop through textures and update voxel data
+ */
+ for (tex= bmain->tex.first; tex; tex= tex->id.next) {
+ if(tex->id.us && tex->type==TEX_VOXELDATA) {
+ cache_voxeldata(tex, frame);
+ }
+ }
+}
+
+
+/*
+* Do actual bake operation.
+* returns 0 on failture.
+*/
+static int DynamicPaint_Bake(bContext *C, struct DynamicPaintModifierData *pmd, Object *cObject)
+{
+
+ DynamicPaintCanvasSettings *canvas;
+ Scene *scene= CTX_data_scene(C);
+ wmWindow *win = CTX_wm_window(C);
+ int frame = 1;
+ int frames;
+
+ canvas = pmd->canvas;
+ if (!canvas) {dpError(canvas, "Invalid canvas."); return 0;}
+
+ frames = canvas->end_frame - canvas->start_frame + 1;
+ if (frames <= 0) {dpError(canvas, "No frames to bake."); return 0;}
+
+ /*
+ * Set frame to start point (also inits modifier data)
+ */
+ frame = canvas->start_frame;
+ scene->r.cfra = (int)frame;
+ ED_update_for_newframe(CTX_data_main(C), scene, win->screen, 1);
+ update_scene_data(CTX_data_main(C), frame);
+
+ /* Init surface */
+ if (!dynamicPaint_createCanvasSurface(canvas)) return 0;
+
+
+ /*
+ * Loop through selected frames
+ */
+ for (frame=canvas->start_frame; frame<=canvas->end_frame; frame++)
+ {
+ float timescale = 1.0f / (canvas->substeps+1);
+ int st;
+ float progress = (frame - canvas->start_frame) / (float)frames * 100;
+
+ /* If user requested stop (esc), quit baking */
+ if (blender_test_break()) return 0;
+
+ /* Update progress bar cursor */
+ WM_timecursor(win, (int)progress);
+
+ printf("DynamicPaint: Baking frame %i\n", frame);
+
+ /*
+ * Do calculations for every substep
+ * Note: these have to be from previous frame
+ */
+ if (frame != canvas->start_frame) {
+ for (st = 1; st <= canvas->substeps; st++)
+ {
+ float subframe = ((float) st) / (canvas->substeps+1);
+
+ /* Update frame if we have proceed */
+ scene->r.cfra = (int)frame - 1;
+ scene->r.subframe = subframe;
+ ED_update_for_newframe(CTX_data_main(C), scene, win->screen, 1);
+
+ if (!DynamicPaint_DoStep(scene, cObject, pmd, timescale)) return 0;
+ }
+
+ /*
+ * Change to next whole frame
+ */
+ scene->r.cfra = (int)frame;
+ scene->r.subframe = 0.0f;
+ ED_update_for_newframe(CTX_data_main(C), scene, win->screen, 1);
+ update_scene_data(CTX_data_main(C), frame);
+
+ }
+
+ if (!DynamicPaint_DoStep(scene, cObject, pmd, timescale)) return 0;
+
+ /*
+ * Just in case, check if any output is enabled
+ * Don't cancel the bake because user may have keyframed outputs
+ */
+ if (!(canvas->output & MOD_DPAINT_OUT_PAINT || canvas->output & MOD_DPAINT_OUT_WET || canvas->output & MOD_DPAINT_OUT_DISP)) {
+ printf("Skipping output for frame %i.\n", frame);
+ continue;
+ }
+
+ /*
+ * Save output images
+ */
+ {
+ char filename[250];
+ char pad[4];
+ char wet[4];
+ char disp[4];
+
+ /* Add frame number padding */
+ if (frame<10) sprintf(pad,"000");
+ else if (frame<100) sprintf(pad,"00");
+ else if (frame<1000) sprintf(pad,"0");
+ else pad[0] = '\0';
+
+ /* Check if paint and wet map filename is same and fix if necessary */
+ if (!strcmp(canvas->paint_output_path, canvas->wet_output_path)) sprintf(wet,"wet");
+ else wet[0] = '\0';
+ /* same for displacement map */
+ if (!strcmp(canvas->paint_output_path, canvas->displace_output_path)) sprintf(disp,"disp");
+ else if (!strcmp(canvas->wet_output_path, canvas->displace_output_path)) sprintf(disp,"disp");
+ else disp[0] = '\0';
+
+ /* color map */
+ if (canvas->output & MOD_DPAINT_OUT_PAINT) {
+ sprintf(filename, "%s%s%i.png", canvas->paint_output_path, pad, (int)frame);
+
+ dynamic_paint_output_image(canvas, filename, DPOUTPUT_PNG, DPOUTPUT_PAINT);
+ }
+
+ /* wetmap */
+ if (canvas->output & MOD_DPAINT_OUT_WET) {
+ sprintf(filename, "%s%s%s%i.png", canvas->wet_output_path, wet, pad, (int)frame);
+
+ dynamic_paint_output_image(canvas, filename, DPOUTPUT_PNG, DPOUTPUT_WET);
+ }
+
+ /* displacement map */
+ if (canvas->output & MOD_DPAINT_OUT_DISP) {
+ /* OpenEXR or PNG */
+ int format = (canvas->disp_format & MOD_DPAINT_DISPFOR_OPENEXR) ? DPOUTPUT_OPENEXR : DPOUTPUT_PNG;
+ char ext[4];
+ if (canvas->disp_format & MOD_DPAINT_DISPFOR_OPENEXR) sprintf(ext,"exr"); else sprintf(ext,"png");
+ sprintf(filename, "%s%s%s%i.%s", canvas->displace_output_path, disp, pad, (int)frame, ext);
+
+ dynamic_paint_output_image(canvas, filename, format, DPOUTPUT_DISPLACE);
+ }
+ }
+ }
+
+ return 1;
+}
+
+
+/*
+* Updates baking status for every paint object in the scene
+* returns 0 if no paint objects found.
+*/
+static int DynamicPaint_PainterSetBaking(Scene *scene, short baking)
+{
+ Object *otherobj = NULL;
+ ModifierData *md = NULL;
+ int count = 0;
+
+ Base *base = scene->base.first;
+
+ while(base)
+ {
+
+ otherobj = base->object;
+
+ if(!otherobj)
+ {
+ base= base->next;
+ continue;
+ }
+
+ md = modifiers_findByType(otherobj, eModifierType_DynamicPaint);
+
+ /* check if target has an active dp modifier */
+ if(md && md->mode & (eModifierMode_Realtime | eModifierMode_Render))
+ {
+ DynamicPaintModifierData *pmd2 = (DynamicPaintModifierData *)md;
+ /* Make sure we're dealing with a painter */
+ if((pmd2->type & MOD_DYNAMICPAINT_TYPE_PAINT) && pmd2->paint)
+ {
+ pmd2->baking = baking;
+ count++;
+ }
+ }
+ base= base->next;
+ }
+
+ if (count) return 1;
+
+ return 0;
+}
+
+
+/*
+* An operator call to bake dynamic paint simulation for active object
+*/
+static int dynamic_paint_bake_all(bContext *C, wmOperator *op)
+{
+
+ DynamicPaintModifierData *pmd = NULL;
+ Scene *scene = CTX_data_scene(C);
+ Object *cObject = CTX_data_active_object(C);
+ int status = 0;
+ double timer = PIL_check_seconds_timer();
+
+ /*
+ * Get modifier data
+ */
+ pmd = (DynamicPaintModifierData *)modifiers_findByType(cObject, eModifierType_DynamicPaint);
+ if (!pmd) {printf("DynamicPaint bake failed: No Dynamic Paint modifier found.\n"); return 0;}
+
+ /* Make sure we're dealing with a canvas */
+ if (!pmd->canvas) {printf("DynamicPaint bake failed: Invalid canvas.\n"); return 0;}
+
+ /*
+ * Set state to baking and init surface
+ */
+ pmd->canvas->error[0] = '\0';
+ pmd->baking = 1;
+
+ if (DynamicPaint_PainterSetBaking(scene, 1)) {
+
+ G.afbreek= 0; /* reset blender_test_break*/
+
+ /* Bake Dynamic Paint */
+ status = DynamicPaint_Bake(C, pmd, cObject);
+
+ /*
+ * Clean bake stuff
+ */
+ pmd->baking = 0;
+ DynamicPaint_PainterSetBaking(scene, 0);
+ dynamicPaint_cleanCanvasSurface(pmd->canvas);
+
+ /* Restore cursor back to normal */
+ WM_cursor_restore(CTX_wm_window(C));
+
+ }
+ else {
+ dpError(pmd->canvas, "No paint objects.");
+ status = 0;
+ }
+
+ /* Bake was successful:
+ * Report for ended bake and how long it took */
+ if (status) {
+
+ /* Format time string */
+ char timestr[30];
+ double time = PIL_check_seconds_timer() - timer;
+ int tmp_val;
+ timestr[0] = '\0';
+
+ /* days (just in case someone actually has a very slow pc) */
+ tmp_val = (int)floor(time / 86400.0f);
+ if (tmp_val > 0) sprintf(timestr, "%i Day(s) - ", tmp_val);
+ /* hours */
+ time -= 86400.0f * tmp_val;
+ tmp_val = (int)floor(time / 3600.0f);
+ if (tmp_val > 0) sprintf(timestr, "%s%i h ", timestr, tmp_val);
+ /* minutes */
+ time -= 3600.0f * tmp_val;
+ tmp_val = (int)floor(time / 60.0f);
+ if (tmp_val > 0) sprintf(timestr, "%s%i min ", timestr, tmp_val);
+ /* seconds */
+ time -= 60.0f * tmp_val;
+ tmp_val = (int)ceil(time);
+ sprintf(timestr, "%s%i s", timestr, tmp_val);
+
+ /* Show bake info */
+ sprintf(pmd->canvas->ui_info, "Bake Complete! (Time: %s)", timestr);
+ printf("%s\n", pmd->canvas->ui_info);
+ }
+ else {
+ if (strlen(pmd->canvas->error)) { /* If an error occured */
+ sprintf(pmd->canvas->ui_info, "Bake Failed: %s", pmd->canvas->error);
+ BKE_report(op->reports, RPT_ERROR, pmd->canvas->ui_info);
+ }
+ else { /* User cancelled the bake */
+ sprintf(pmd->canvas->ui_info, "Baking Cancelled!");
+ BKE_report(op->reports, RPT_WARNING, pmd->canvas->ui_info);
+ }
+
+ /* Print failed bake to console */
+ printf("Baking Cancelled!\n");
+
+ }
+
+ return status;
+}
+
+
+/***************************** Operators ******************************/
+
+static int dynamicpaint_bake_exec(bContext *C, wmOperator *op)
+{
+
+ /* Bake dynamic paint */
+ if(!dynamic_paint_bake_all(C, op)) {
+ return OPERATOR_CANCELLED;}
+
+ return OPERATOR_FINISHED;
+}
+
+void DPAINT_OT_bake(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Dynamic Paint Bake";
+ ot->description= "Bake dynamic paint";
+ ot->idname= "DPAINT_OT_bake";
+
+ /* api callbacks */
+ ot->exec= dynamicpaint_bake_exec;
+ ot->poll= ED_operator_object_active_editable;
+}
+
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d0fee1d5bd5..251aa7259d7 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -49,6 +49,7 @@
#include "DNA_particle_types.h"
#include "DNA_smoke_types.h"
#include "DNA_scene_types.h"
+#include "DNA_dynamicpaint_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
@@ -3455,6 +3456,14 @@ void object_remove_particle_system(Scene *scene, Object *ob)
smd->flow->psys = NULL;
}
+ if((md = modifiers_findByType(ob, eModifierType_DynamicPaint)))
+ {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if((pmd->type == MOD_DYNAMICPAINT_TYPE_PAINT) && pmd->paint && pmd->paint->psys)
+ if(pmd->paint->psys == psys)
+ pmd->paint->psys = NULL;
+ }
+
/* clear modifier */
psmd= psys_get_modifier(ob, psys);
BLI_remlink(&ob->modifiers, psmd);
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 634634f02e5..3901ef9aff5 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -60,6 +60,7 @@ float area_poly_v3(int nr, float verts[][3], const float normal[3]);
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
+void closest_to_line_segment_v2(float *closest, float p[2], float l1[2], float l2[2]);
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 5979a24c807..fb9d609b116 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -211,6 +211,21 @@ float dist_to_line_segment_v2(const float v1[2], const float v2[2], const float
return sqrtf(rc[0]*rc[0]+ rc[1]*rc[1]);
}
+/* point closest to v1 on line v2-v3 in 2D */
+void closest_to_line_segment_v2(float *closest, float p[2], float l1[2], float l2[2])
+{
+ float lambda, cp[2];
+
+ lambda= closest_to_line_v2(cp,p, l1, l2);
+
+ if(lambda <= 0.0f)
+ copy_v2_v2(closest, l1);
+ else if(lambda >= 1.0f)
+ copy_v2_v2(closest, l2);
+ else
+ copy_v2_v2(closest, cp);
+}
+
/* point closest to v1 on line v2-v3 in 3D */
void closest_to_line_segment_v3(float closest[3], const float v1[3], const float v2[3], const float v3[3])
{
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 93518e993d5..91c1a81707f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -58,6 +58,7 @@
#include "DNA_cloth_types.h"
#include "DNA_controller_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_dynamicpaint_types.h"
#include "DNA_effect_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_genfile.h"
@@ -4030,6 +4031,33 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
}
}
+ else if (md->type==eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
+
+ pmd->baking = 0; /* just in case (should be 0 already) */
+
+ if(pmd->type==MOD_DYNAMICPAINT_TYPE_CANVAS)
+ {
+ pmd->paint = NULL;
+
+ pmd->canvas = newdataadr(fd, pmd->canvas);
+ pmd->canvas->pmd = pmd;
+ pmd->canvas->surface = NULL;
+ pmd->canvas->dm = NULL;
+ pmd->canvas->ui_info[0] = '\0';
+ }
+ else if(pmd->type==MOD_DYNAMICPAINT_TYPE_PAINT)
+ {
+ pmd->canvas = NULL;
+
+ pmd->paint = newdataadr(fd, pmd->paint);
+ pmd->paint->pmd = pmd;
+ pmd->paint->mat = newdataadr(fd, pmd->paint->mat);
+ pmd->paint->psys = newdataadr(fd, pmd->paint->psys);
+ pmd->paint->paint_ramp = newdataadr(fd, pmd->paint->paint_ramp);
+ pmd->paint->dm = NULL;
+ }
+ }
else if (md->type==eModifierType_Collision) {
CollisionModifierData *collmd = (CollisionModifierData*) md;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 17f54141252..b1e86aebe38 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -99,6 +99,7 @@ Any case: direct data is ALWAYS after the lib block
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_controller_types.h"
+#include "DNA_dynamicpaint_types.h"
#include "DNA_genfile.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
@@ -1250,6 +1251,20 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss);
+ }
+ else if(md->type==eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
+
+ if(pmd->type & MOD_DYNAMICPAINT_TYPE_CANVAS)
+ {
+ writestruct(wd, DATA, "DynamicPaintCanvasSettings", 1, pmd->canvas);
+ }
+ else if(pmd->type & MOD_DYNAMICPAINT_TYPE_PAINT)
+ {
+ writestruct(wd, DATA, "DynamicPaintPainterSettings", 1, pmd->paint);
+ writestruct(wd, DATA, "Material", 1, pmd->paint->mat);
+ writestruct(wd, DATA, "ColorBand", 1, pmd->paint->paint_ramp);
+ }
}
else if (md->type==eModifierType_Collision) {
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index af5a69da653..3f339541793 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -741,7 +741,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, Modif
uiBlockBeginAlign(block);
/* Softbody not allowed in this situation, enforce! */
if ( ((md->type!=eModifierType_Softbody && md->type!=eModifierType_Collision) || !(ob->pd && ob->pd->deflect))
- && (md->type!=eModifierType_Surface) )
+ && !ELEM(md->type, eModifierType_Surface, eModifierType_DynamicPaint) )
{
uiItemR(row, &ptr, "show_render", 0, "", ICON_NONE);
uiItemR(row, &ptr, "show_viewport", 0, "", ICON_NONE);
@@ -798,7 +798,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, Modif
box= uiLayoutBox(column);
row= uiLayoutRow(box, 0);
- if (!ELEM(md->type, eModifierType_Collision, eModifierType_Surface)) {
+ if (!ELEM3(md->type, eModifierType_Collision, eModifierType_Surface, eModifierType_DynamicPaint)) {
/* only here obdata, the rest of modifiers is ob level */
uiBlockSetButLock(block, object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index 71f1128baf0..22ae03e48df 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -95,6 +95,9 @@ void BOID_OT_state_move_down(struct wmOperatorType *ot);
/* physics_fluid.c */
void FLUID_OT_bake(struct wmOperatorType *ot);
+/* dynamicpaint.c */
+void DPAINT_OT_bake(struct wmOperatorType *ot);
+
/* physics_pointcache.c */
void PTCACHE_OT_bake_all(struct wmOperatorType *ot);
void PTCACHE_OT_free_bake_all(struct wmOperatorType *ot);
diff --git a/source/blender/editors/physics/physics_ops.c b/source/blender/editors/physics/physics_ops.c
index 56bd8b97532..96f88468baa 100644
--- a/source/blender/editors/physics/physics_ops.c
+++ b/source/blender/editors/physics/physics_ops.c
@@ -166,6 +166,13 @@ static void operatortypes_pointcache(void)
WM_operatortype_append(PTCACHE_OT_remove);
}
+/********************************* dynamic paint ***********************************/
+
+static void operatortypes_dynamicpaint(void)
+{
+ WM_operatortype_append(DPAINT_OT_bake);
+}
+
//static void keymap_pointcache(wmWindowManager *wm)
//{
// wmKeyMap *keymap= WM_keymap_find(wm, "Pointcache", 0, 0);
@@ -184,6 +191,7 @@ void ED_operatortypes_physics(void)
operatortypes_boids();
operatortypes_fluid();
operatortypes_pointcache();
+ operatortypes_dynamicpaint();
}
void ED_keymap_physics(wmKeyConfig *keyconf)
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index f91e830d52e..8d5a54908f3 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -647,7 +647,7 @@ const char *buttons_context_dir[] = {
"world", "object", "mesh", "armature", "lattice", "curve",
"meta_ball", "lamp", "camera", "material", "material_slot",
"texture", "texture_slot", "bone", "edit_bone", "pose_bone", "particle_system", "particle_system_editable",
- "cloth", "soft_body", "fluid", "smoke", "collision", "brush", NULL};
+ "cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
{
@@ -859,6 +859,16 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_Brush);
return 1;
}
+ else if(CTX_data_equals(member, "dynamic_paint")) {
+ PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+
+ if(ptr && ptr->data) {
+ Object *ob= ptr->data;
+ ModifierData *md= modifiers_findByType(ob, eModifierType_DynamicPaint);
+ CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
+ return 1;
+ }
+ }
else {
return 0; /* not found */
}
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index 037b1db56d6..0b6b1b1987b 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -4420,6 +4420,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
case eModifierType_Screw:
UI_icon_draw(x, y, ICON_MOD_SCREW); break;
+ case eModifierType_DynamicPaint:
+ UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
default:
UI_icon_draw(x, y, ICON_DOT); break;
}
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
new file mode 100644
index 00000000000..96b673fc70b
--- /dev/null
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -0,0 +1,132 @@
+/**
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* Contributor(s): Miika Hämäläinen
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef DNA_DYNAMICPAINT_TYPES_H
+#define DNA_DYNAMICPAINT_TYPES_H
+
+struct CurveMapping;
+
+/* flags */
+#define MOD_DPAINT_ANTIALIAS (1<<0) /* do antialiasing */
+#define MOD_DPAINT_DISSOLVE (1<<1) /* do dissolve */
+#define MOD_DPAINT_FLATTEN (1<<2) /* do displace flatten */
+#define MOD_DPAINT_MULALPHA (1<<3) /* Multiply color by alpha when saving */
+
+#define MOD_DPAINT_DRY_LOG (1<<4) /* Use 1/x for drying paint */
+
+/* output */
+#define MOD_DPAINT_OUT_PAINT (1<<0) /* output paint texture */
+#define MOD_DPAINT_OUT_WET (1<<1) /* output wetmap */
+#define MOD_DPAINT_OUT_DISP (1<<2) /* output displace texture */
+
+/* disp_type */
+#define MOD_DPAINT_DISPFOR_PNG 0 /* displacement output format */
+#define MOD_DPAINT_DISPFOR_OPENEXR 1 /* displacement output format */
+
+/* disp_format */
+#define MOD_DPAINT_DISP_DISPLACE 0 /* displacement output displace map */
+#define MOD_DPAINT_DISP_DEPTH 1 /* displacement output depth data */
+
+/* effect */
+#define MOD_DPAINT_EFFECT_DO_SPREAD (1<<0) /* do spread effect */
+#define MOD_DPAINT_EFFECT_DO_DRIP (1<<1) /* do spread effect */
+#define MOD_DPAINT_EFFECT_DO_SHRINK (1<<2) /* do spread effect */
+
+
+/* Canvas settings */
+typedef struct DynamicPaintCanvasSettings {
+ struct DynamicPaintModifierData *pmd; /* for fast RNA access */
+ struct DerivedMesh *dm;
+ struct PaintSurface *surface;
+
+ int flags;
+ int output;
+ short disp_type, disp_format;
+ int effect;
+ short effect_ui; // just ui selection box
+ short pad; // replace if need for another short
+
+ int resolution;
+ int start_frame, end_frame;
+ int substeps;
+
+ int dry_speed;
+ int diss_speed;
+ float disp_depth;
+ int dflat_speed; // displace flattening speed
+
+ char paint_output_path[240], wet_output_path[240], displace_output_path[240];
+
+ float spread_speed, drip_speed, shrink_speed;
+ char uvlayer_name[32];
+
+ char ui_info[128]; // UI info text
+ char error[64]; // Bake error description
+
+} DynamicPaintCanvasSettings;
+
+
+/* flags */
+#define MOD_DPAINT_PART_RAD (1<<0) /* use particle radius */
+#define MOD_DPAINT_DO_PAINT (1<<1) /* use particle radius */
+#define MOD_DPAINT_DO_WETNESS (1<<2) /* use particle radius */
+#define MOD_DPAINT_DO_DISPLACE (1<<3) /* use particle radius */
+
+#define MOD_DPAINT_USE_MATERIAL (1<<4) /* use object material */
+#define MOD_DPAINT_ABS_ALPHA (1<<5) /* doesn't increase alpha unless
+ paint alpha is higher than existing */
+#define MOD_DPAINT_ERASE (1<<6) /* removes paint */
+
+#define MOD_DPAINT_RAMP_ALPHA (1<<7) /* only read falloff ramp alpha */
+#define MOD_DPAINT_EDGE_DISP (1<<8) /* add displacement to intersection edges */
+#define MOD_DPAINT_PROX_FACEALIGNED (1<<9) /* do proximity check only in normal dir */
+
+/* collision type */
+#define MOD_DPAINT_COL_VOLUME 1 /* paint with mesh volume */
+#define MOD_DPAINT_COL_DIST 2 /* paint using distance to mesh surface */
+#define MOD_DPAINT_COL_VOLDIST 3 /* use both volume and distance */
+#define MOD_DPAINT_COL_PSYS 4 /* use particle system */
+
+/* proximity_falloff */
+#define MOD_DPAINT_PRFALL_SHARP 0 /* no-falloff */
+#define MOD_DPAINT_PRFALL_SMOOTH 1 /* smooth, linear falloff */
+#define MOD_DPAINT_PRFALL_RAMP 2 /* use color ramp */
+
+
+/* Painter settings */
+typedef struct DynamicPaintPainterSettings {
+ struct DynamicPaintModifierData *pmd; /* for fast RNA access */
+ struct DerivedMesh *dm;
+ struct ParticleSystem *psys;
+ struct Material *mat;
+
+ int flags;
+ int collision;
+
+ float r, g, b, alpha;
+ float wetness;
+
+ float particle_radius, particle_smooth;
+ float paint_distance;
+ float displace_distance, prox_displace_strength;
+
+ // Falloff curves
+ struct ColorBand *paint_ramp; /* Proximity paint falloff */
+
+ short proximity_falloff;
+ short pad; // replace if need for new value
+ int pad2; // replace if need for new value
+
+ //int pad;
+} DynamicPaintPainterSettings;
+
+#endif
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index d2d8e014015..f7d30a45e6b 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -71,6 +71,7 @@ typedef enum ModifierType {
eModifierType_Solidify,
eModifierType_Screw,
eModifierType_Warp,
+ eModifierType_DynamicPaint,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -749,6 +750,9 @@ typedef struct ScrewModifierData {
typedef struct WarpModifierData {
ModifierData modifier;
+
+
+
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
@@ -783,5 +787,20 @@ typedef enum {
eWarp_Falloff_Sphere = 7, /* PROP_SPHERE */
/* PROP_RANDOM not used */
} WarpModifierFalloff;
+/* Dynamic paint modifier flags */
+#define MOD_DYNAMICPAINT_TYPE_CANVAS (1 << 0)
+#define MOD_DYNAMICPAINT_TYPE_PAINT (1 << 1)
+typedef struct DynamicPaintModifierData {
+ ModifierData modifier;
+
+ struct DynamicPaintCanvasSettings *canvas;
+ struct DynamicPaintPainterSettings *paint;
+ float time;
+ int type; /* canvas / painter */
+ short baking; /* Set nonzero if baking,
+ * -> updates derived mesh on modifier call*/
+ short pad;
+ int pad2;
+} DynamicPaintModifierData;
#endif
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 07ee084f976..0508874ed0c 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -132,6 +132,7 @@ const char *includefiles[] = {
"DNA_anim_types.h",
"DNA_boid_types.h",
"DNA_smoke_types.h",
+ "DNA_dynamicpaint_types.h",
// empty string to indicate end of includefiles
""
@@ -1183,4 +1184,5 @@ int main(int argc, char ** argv)
#include "DNA_anim_types.h"
#include "DNA_boid_types.h"
#include "DNA_smoke_types.h"
+#include "DNA_dynamicpaint_types.h"
/* end of list */
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index a9f7d9f246f..3e0b850486e 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -194,6 +194,9 @@ extern StructRNA RNA_Driver;
extern StructRNA RNA_DriverTarget;
extern StructRNA RNA_DriverVariable;
extern StructRNA RNA_DupliObject;
+extern StructRNA RNA_DynamicPaintCanvasSettings;
+extern StructRNA RNA_DynamicPaintModifier;
+extern StructRNA RNA_DynamicPaintPainterSettings;
extern StructRNA RNA_EdgeSplitModifier;
extern StructRNA RNA_EditBone;
extern StructRNA RNA_EffectSequence;
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index fe6fc91eff4..40c47deecc5 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2400,6 +2400,7 @@ static RNAProcessItem PROCESS_ITEMS[]= {
{"rna_context.c", NULL, RNA_def_context},
{"rna_controller.c", "rna_controller_api.c", RNA_def_controller},
{"rna_curve.c", NULL, RNA_def_curve},
+ {"rna_dynamicpaint.c", NULL, RNA_def_dynamic_paint},
{"rna_fcurve.c", "rna_fcurve_api.c", RNA_def_fcurve},
{"rna_fluidsim.c", NULL, RNA_def_fluidsim},
{"rna_gpencil.c", NULL, RNA_def_gpencil},
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
new file mode 100644
index 00000000000..d4ff7c79d93
--- /dev/null
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -0,0 +1,437 @@
+/**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * Contributor(s): Miika Hämäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <limits.h>
+
+#include "RNA_define.h"
+
+#include "rna_internal.h"
+
+#include "BKE_modifier.h"
+#include "BKE_dynamicpaint.h"
+
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_dynamicpaint_types.h"
+
+#include "WM_types.h"
+
+
+#ifdef RNA_RUNTIME
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_particle.h"
+
+
+static char *rna_DynamicPaintCanvasSettings_path(PointerRNA *ptr)
+{
+ DynamicPaintCanvasSettings *settings = (DynamicPaintCanvasSettings*)ptr->data;
+ ModifierData *md= (ModifierData *)settings->pmd;
+
+ return BLI_sprintfN("modifiers[\"%s\"].canvas_settings", md->name);
+}
+
+static char *rna_DynamicPaintPainterSettings_path(PointerRNA *ptr)
+{
+ DynamicPaintPainterSettings *settings = (DynamicPaintPainterSettings*)ptr->data;
+ ModifierData *md= (ModifierData *)settings->pmd;
+
+ return BLI_sprintfN("modifiers[\"%s\"].paint_settings", md->name);
+}
+
+static void rna_DynamicPaint_uvlayer_set(PointerRNA *ptr, const char *value)
+{
+ DynamicPaintCanvasSettings *canvas= (DynamicPaintCanvasSettings*)ptr->data;
+ rna_object_uvlayer_name_set(ptr, value, canvas->uvlayer_name, sizeof(canvas->uvlayer_name));
+}
+
+
+#else
+
+static void rna_def_dynamic_paint_canvas_settings(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ /*
+ * Effect type
+ * Only used by ui to view per effect settings
+ */
+ static EnumPropertyItem prop_dynamicpaint_effecttype[] = {
+ {1, "SPREAD", 0, "Spread", ""},
+ {2, "DRIP", 0, "Drip", ""},
+ {3, "SHRINK", 0, "Shrink", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ /*
+ * Displacemap file format
+ */
+ static EnumPropertyItem prop_dynamicpaint_disp_format[] = {
+ {MOD_DPAINT_DISPFOR_PNG, "PNG", 0, "PNG", ""},
+#ifdef WITH_OPENEXR
+ {MOD_DPAINT_DISPFOR_OPENEXR, "OPENEXR", 0, "OpenEXR", ""},
+#endif
+ {0, NULL, 0, NULL, NULL}};
+
+ /*
+ * Displacemap type
+ */
+ static EnumPropertyItem prop_dynamicpaint_disp_type[] = {
+ {MOD_DPAINT_DISP_DISPLACE, "DISPLACE", 0, "Displacement", ""},
+ {MOD_DPAINT_DISP_DEPTH, "DEPTH", 0, "Depth", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna = RNA_def_struct(brna, "DynamicPaintCanvasSettings", NULL);
+ RNA_def_struct_ui_text(srna, "Canvas Settings", "Dynamic Paint canvas settings");
+ RNA_def_struct_sdna(srna, "DynamicPaintCanvasSettings");
+ RNA_def_struct_path_func(srna, "rna_DynamicPaintCanvasSettings_path");
+
+ /*
+ * Paint, wet and disp
+ */
+ prop= RNA_def_property(srna, "use_dissolve_paint", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_DISSOLVE);
+ RNA_def_property_ui_text(prop, "Dissolve Paint", "Enable paint to disappear over time.");
+
+ prop= RNA_def_property(srna, "dissolve_speed", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "diss_speed");
+ RNA_def_property_range(prop, 1.0, 10000.0);
+ RNA_def_property_ui_range(prop, 1.0, 10000.0, 5, 0);
+ RNA_def_property_ui_text(prop, "Dissolve Speed", "Dissolve Speed");
+
+ prop= RNA_def_property(srna, "use_flatten_disp", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_FLATTEN);
+ RNA_def_property_ui_text(prop, "Time Flatten", "Makes displacement map to flatten over time.");
+
+ prop= RNA_def_property(srna, "flatten_speed", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dflat_speed");
+ RNA_def_property_range(prop, 1.0, 10000.0);
+ RNA_def_property_ui_range(prop, 1.0, 10000.0, 5, 0);
+ RNA_def_property_ui_text(prop, "Flatten Speed", "Flatten Speed");
+
+ prop= RNA_def_property(srna, "dry_speed", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dry_speed");
+ RNA_def_property_range(prop, 1.0, 10000.0);
+ RNA_def_property_ui_range(prop, 1.0, 10000.0, 5, 0);
+ RNA_def_property_ui_text(prop, "Dry Speed", "Dry Speed");
+
+ /*
+ * Simulation settings
+ */
+ prop= RNA_def_property(srna, "resolution", PROP_INT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_int_sdna(prop, NULL, "resolution");
+ RNA_def_property_range(prop, 16.0, 4096.0);
+ RNA_def_property_ui_range(prop, 16.0, 4096.0, 1, 0);
+ RNA_def_property_ui_text(prop, "Resolution", "Texture resolution");
+
+ prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "uvlayer_name");
+ RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_DynamicPaint_uvlayer_set");
+
+ prop= RNA_def_property(srna, "start_frame", PROP_INT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_int_sdna(prop, NULL, "start_frame");
+ RNA_def_property_range(prop, 1.0, 9999.0);
+ RNA_def_property_ui_range(prop, 1.0, 9999, 1, 0);
+ RNA_def_property_ui_text(prop, "Start Frame", "Simulation start frame");
+
+ prop= RNA_def_property(srna, "end_frame", PROP_INT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_int_sdna(prop, NULL, "end_frame");
+ RNA_def_property_range(prop, 1.0, 9999.0);
+ RNA_def_property_ui_range(prop, 1.0, 9999.0, 1, 0);
+ RNA_def_property_ui_text(prop, "End Frame", "Simulation end frame");
+
+ prop= RNA_def_property(srna, "substeps", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "substeps");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_range(prop, 0.0, 10, 1, 0);
+ RNA_def_property_ui_text(prop, "Sub-Steps", "Do extra frames between scene frames to ensure smooth motion.");
+
+ prop= RNA_def_property(srna, "use_anti_aliasing", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_ANTIALIAS);
+ RNA_def_property_ui_text(prop, "Anti-aliasing", "Uses 5x multisampling to smoothen paint edges.");
+
+ prop= RNA_def_property(srna, "ui_info", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "ui_info");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Bake Info", "Info on bake status");
+
+ /*
+ * Effect Settings
+ */
+ prop= RNA_def_property(srna, "effect_ui", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "effect_ui");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_effecttype);
+ RNA_def_property_ui_text(prop, "Effect Type", "");
+
+ prop= RNA_def_property(srna, "use_dry_log", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_DRY_LOG);
+ RNA_def_property_ui_text(prop, "Slow", "Use 1/x instead of linear drying.");
+
+ prop= RNA_def_property(srna, "use_spread", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "effect", MOD_DPAINT_EFFECT_DO_SPREAD);
+ RNA_def_property_ui_text(prop, "Use Spread", "Processes spread effect. Spreads wet paint around surface.");
+
+ prop= RNA_def_property(srna, "spread_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "spread_speed");
+ RNA_def_property_range(prop, 0.1, 5.0);
+ RNA_def_property_ui_range(prop, 0.1, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Spread Speed", "How fast spread effect moves on the canvas surface.");
+
+ prop= RNA_def_property(srna, "use_drip", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "effect", MOD_DPAINT_EFFECT_DO_DRIP);
+ RNA_def_property_ui_text(prop, "Use Drip", "Processes drip effect. Drips wet paint to gravity direction.");
+
+ prop= RNA_def_property(srna, "drip_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "drip_speed");
+ RNA_def_property_range(prop, 0.1, 5.0);
+ RNA_def_property_ui_range(prop, 0.1, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Drip Speed", "How fast drip effect moves on the canvas surface.");
+
+ prop= RNA_def_property(srna, "use_shrink", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "effect", MOD_DPAINT_EFFECT_DO_SHRINK);
+ RNA_def_property_ui_text(prop, "Use Shrink", "Processes shrink effect. Shrinks paint areas.");
+
+ prop= RNA_def_property(srna, "shrink_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "shrink_speed");
+ RNA_def_property_range(prop, 0.1, 5.0);
+ RNA_def_property_ui_range(prop, 0.1, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Shrink Speed", "How fast shrink effect moves on the canvas surface.");
+
+ /*
+ * Output settings
+ */
+ prop= RNA_def_property(srna, "premultiply", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_MULALPHA);
+ RNA_def_property_ui_text(prop, "Premultiply alpha", "Multiplies color by alpha. (Recommended for Blender input.)");
+
+ prop= RNA_def_property(srna, "paint_output_path", PROP_STRING, PROP_DIRPATH);
+ RNA_def_property_string_sdna(prop, NULL, "paint_output_path");
+ RNA_def_property_ui_text(prop, "Output Path", "Directory/name to save color textures");
+
+ prop= RNA_def_property(srna, "wet_output_path", PROP_STRING, PROP_DIRPATH);
+ RNA_def_property_string_sdna(prop, NULL, "wet_output_path");
+ RNA_def_property_ui_text(prop, "Output Path", "Directory/name to save wetmap textures");
+
+ prop= RNA_def_property(srna, "displace_output_path", PROP_STRING, PROP_DIRPATH);
+ RNA_def_property_string_sdna(prop, NULL, "displace_output_path");
+ RNA_def_property_ui_text(prop, "Output Path", "Directory/name to save displace textures");
+
+ prop= RNA_def_property(srna, "output_paint", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "output", MOD_DPAINT_OUT_PAINT);
+ RNA_def_property_ui_text(prop, "Ouput Paintmaps", "Generates paint textures.");
+
+ prop= RNA_def_property(srna, "output_wet", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "output", MOD_DPAINT_OUT_WET);
+ RNA_def_property_ui_text(prop, "Ouput Wetmaps", "Generates wetmaps.");
+
+ prop= RNA_def_property(srna, "output_disp", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "output", MOD_DPAINT_OUT_DISP);
+ RNA_def_property_ui_text(prop, "Output Displacement", "Generates displacement textures.");
+
+ prop= RNA_def_property(srna, "displacement", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_float_sdna(prop, NULL, "disp_depth");
+ RNA_def_property_range(prop, 0.01, 5.0);
+ RNA_def_property_ui_range(prop, 0.01, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Displace Strength", "Maximum level of intersection to store in the texture. Use same value as the displace method strength.");
+
+ prop= RNA_def_property(srna, "disp_format", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "disp_format");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_disp_format);
+ RNA_def_property_ui_text(prop, "File Format", "");
+
+ prop= RNA_def_property(srna, "disp_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "disp_type");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_disp_type);
+ RNA_def_property_ui_text(prop, "Data Type", "");
+}
+
+static void rna_def_dynamic_paint_painter_settings(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ /* paint collision type */
+ static EnumPropertyItem prop_dynamicpaint_collisiontype[] = {
+ {MOD_DPAINT_COL_PSYS, "PSYS", 0, "Particle System", ""},
+ {MOD_DPAINT_COL_DIST, "DISTANCE", 0, "Proximity", ""},
+ {MOD_DPAINT_COL_VOLDIST, "VOLDIST", 0, "Mesh Volume + Proximity", ""},
+ {MOD_DPAINT_COL_VOLUME, "VOLUME", 0, "Mesh Volume", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ static EnumPropertyItem prop_dynamicpaint_prox_falloff[] = {
+ {MOD_DPAINT_PRFALL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
+ {MOD_DPAINT_PRFALL_SHARP, "SHARP", 0, "Sharp", ""},
+ {MOD_DPAINT_PRFALL_RAMP, "RAMP", 0, "Color Ramp", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna = RNA_def_struct(brna, "DynamicPaintPainterSettings", NULL);
+ RNA_def_struct_ui_text(srna, "Paint Settings", "Paint settings");
+ RNA_def_struct_sdna(srna, "DynamicPaintPainterSettings");
+ RNA_def_struct_path_func(srna, "rna_DynamicPaintPainterSettings_path");
+
+ /*
+ * Paint
+ */
+ prop= RNA_def_property(srna, "paint_color", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_float_sdna(prop, NULL, "r");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Paint Color", "Color of the paint.");
+ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING_DRAW, NULL);
+
+ prop= RNA_def_property(srna, "paint_alpha", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "alpha");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_range(prop, 0.0, 10.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Paint Alpha", "Paint alpha.");
+
+ prop= RNA_def_property(srna, "use_material", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_USE_MATERIAL);
+ RNA_def_property_ui_text(prop, "Use object material", "Use object material to define color and alpha.");
+
+ prop= RNA_def_property(srna, "material", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "mat");
+ RNA_def_property_ui_text(prop, "Material", "Material to use. If not defined, material linked to the mesh is used.");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "absolute_alpha", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_ABS_ALPHA);
+ RNA_def_property_ui_text(prop, "Absolute Alpha", "Only increase alpha value if paint alpha is higher than existing.");
+
+ prop= RNA_def_property(srna, "paint_wetness", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "wetness");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 5, 3);
+ RNA_def_property_ui_text(prop, "Paint Wetness", "Paint Wetness. Visible in wet map. Some effects only affect wet paint.");
+
+ prop= RNA_def_property(srna, "paint_erase", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_ERASE);
+ RNA_def_property_ui_text(prop, "Erase Paint", "Erase / remove paint instead of adding it.");
+
+ /*
+ * Paint Area / Collision
+ */
+ prop= RNA_def_property(srna, "paint_source", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "collision");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_collisiontype);
+ RNA_def_property_ui_text(prop, "Paint Source", "");
+
+ prop= RNA_def_property(srna, "paint_distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "paint_distance");
+ RNA_def_property_range(prop, 0.0, 500.0);
+ RNA_def_property_ui_range(prop, 0.0, 500.0, 10, 3);
+ RNA_def_property_ui_text(prop, "Proximity Distance", "Maximum distance to mesh surface to affect paint.");
+
+ prop= RNA_def_property(srna, "prox_ramp_alpha", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_RAMP_ALPHA);
+ RNA_def_property_ui_text(prop, "Only Use Alpha", "Only reads color ramp alpha.");
+
+ prop= RNA_def_property(srna, "edge_displace", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_EDGE_DISP);
+ RNA_def_property_ui_text(prop, "Edge Displace", "Add displacement to intersection edges too.");
+
+ prop= RNA_def_property(srna, "displace_distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "displace_distance");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_range(prop, 0.0, 10.0, 5, 3);
+ RNA_def_property_ui_text(prop, "Displace Distance", "Maximum distance to mesh surface to displace.");
+
+ prop= RNA_def_property(srna, "prox_displace_strength", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "prox_displace_strength");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 5, 3);
+ RNA_def_property_ui_text(prop, "Strength", "How much of maximum intersection will be used in edges.");
+
+ prop= RNA_def_property(srna, "prox_falloff", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "proximity_falloff");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_prox_falloff);
+ RNA_def_property_ui_text(prop, "Paint Falloff", "");
+
+ prop= RNA_def_property(srna, "prox_facealigned", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_PROX_FACEALIGNED);
+ RNA_def_property_ui_text(prop, "Face Aligned", "Check proximity in face normal direction only.");
+
+
+ /*
+ * Particle
+ */
+ prop= RNA_def_property(srna, "psys", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "psys");
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Particle Systems", "The particle system to paint with.");
+
+ prop= RNA_def_property(srna, "use_part_radius", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_PART_RAD);
+ RNA_def_property_ui_text(prop, "Use Particle Radius", "Uses radius from particle settings.");
+
+ prop= RNA_def_property(srna, "solid_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "particle_radius");
+ RNA_def_property_range(prop, 0.01, 10.0);
+ RNA_def_property_ui_range(prop, 0.01, 2.0, 5, 3);
+ RNA_def_property_ui_text(prop, "Solid Radius", "Radius that will be painted solid.");
+
+ prop= RNA_def_property(srna, "smooth_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "particle_smooth");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 5, 0);
+ RNA_def_property_ui_text(prop, "Smooth Radius", "Smooth falloff added after solid paint area.");
+
+ /*
+ * Effect
+ */
+ prop= RNA_def_property(srna, "do_paint", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_DO_PAINT);
+ RNA_def_property_ui_text(prop, "Affect Paint", "Makes this painter to affect paint data.");
+
+ prop= RNA_def_property(srna, "do_wet", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_DO_WETNESS);
+ RNA_def_property_ui_text(prop, "Affect Wetness", "Makes this painter to affect wetness data.");
+
+ prop= RNA_def_property(srna, "do_displace", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_DO_DISPLACE);
+ RNA_def_property_ui_text(prop, "Affect Displace", "Makes this painter to affect displace data.");
+
+
+ /*
+ * Color ramps
+ */
+ prop= RNA_def_property(srna, "paint_ramp", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "paint_ramp");
+ RNA_def_property_struct_type(prop, "ColorRamp");
+ RNA_def_property_ui_text(prop, "Paint Color Ramp", "Color ramp used to define proximity falloff.");
+}
+
+void RNA_def_dynamic_paint(BlenderRNA *brna)
+{
+ rna_def_dynamic_paint_canvas_settings(brna);
+ rna_def_dynamic_paint_painter_settings(brna);
+}
+
+#endif
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index a9fb545ec3f..ae3dd260f64 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -138,6 +138,7 @@ void RNA_def_constraint(struct BlenderRNA *brna);
void RNA_def_context(struct BlenderRNA *brna);
void RNA_def_controller(struct BlenderRNA *brna);
void RNA_def_curve(struct BlenderRNA *brna);
+void RNA_def_dynamic_paint(struct BlenderRNA *brna);
void RNA_def_fluidsim(struct BlenderRNA *brna);
void RNA_def_fcurve(struct BlenderRNA *brna);
void RNA_def_gameproperty(struct BlenderRNA *brna);
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 333451e1d31..b1d3f467715 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -47,6 +47,7 @@
#include "BKE_animsys.h"
#include "BKE_bmesh.h" /* For BevelModifierData */
+#include "BKE_dynamicpaint.h" /* For dynamicPaint_Modifier_free & *_createType */
#include "BKE_multires.h"
#include "BKE_smoke.h" /* For smokeModifier_free & smokeModifier_createType */
@@ -91,6 +92,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
{eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""},
{eModifierType_Surface, "SURFACE", ICON_MOD_PHYSICS, "Surface", ""},
+ {eModifierType_DynamicPaint, "DYNAMIC_PAINT", ICON_MOD_FLUIDSIM, "Dynamic Paint", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
@@ -183,6 +185,8 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_ScrewModifier;
case eModifierType_Warp:
return &RNA_WarpModifier;
+ case eModifierType_DynamicPaint:
+ return &RNA_DynamicPaintModifier;
default:
return &RNA_Modifier;
}
@@ -279,6 +283,21 @@ static void rna_Smoke_set_type(Main *bmain, Scene *scene, PointerRNA *ptr)
rna_Modifier_dependency_update(bmain, scene, ptr);
}
+static void rna_DynamicPaint_set_type(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ DynamicPaintModifierData *pmd= (DynamicPaintModifierData *)ptr->data;
+
+ // nothing changed
+ if((pmd->type & MOD_DYNAMICPAINT_TYPE_CANVAS) && pmd->canvas)
+ return;
+
+ dynamicPaint_Modifier_free(pmd);
+ dynamicPaint_Modifier_createType(pmd); // create regarding of selected type
+
+ // update dependancy
+ rna_Modifier_dependency_update(bmain, scene, ptr);
+}
+
static void rna_ExplodeModifier_vgroup_get(PointerRNA *ptr, char *value)
{
ExplodeModifierData *emd= (ExplodeModifierData*)ptr->data;
@@ -1902,6 +1921,38 @@ static void rna_def_modifier_smoke(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Smoke_set_type");
}
+static void rna_def_modifier_dynamic_paint(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem prop_dynamicpaint_type_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {MOD_DYNAMICPAINT_TYPE_CANVAS, "CANVAS", 0, "Canvas", ""},
+ {MOD_DYNAMICPAINT_TYPE_PAINT, "PAINT", 0, "Paint", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna= RNA_def_struct(brna, "DynamicPaintModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "Dynamic Paint Modifier", "Dynamic Paint modifier");
+ RNA_def_struct_sdna(srna, "DynamicPaintModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_FLUIDSIM);
+
+ prop= RNA_def_property(srna, "canvas_settings", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "canvas");
+ RNA_def_property_ui_text(prop, "Canvas Settings", "");
+
+ prop= RNA_def_property(srna, "paint_settings", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "paint");
+ RNA_def_property_ui_text(prop, "Paint Settings", "");
+
+ prop= RNA_def_property(srna, "dynamicpaint_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "type");
+ RNA_def_property_enum_items(prop, prop_dynamicpaint_type_items);
+ RNA_def_property_ui_text(prop, "Type", "");
+ RNA_def_property_update(prop, 0, "rna_DynamicPaint_set_type");
+}
+
static void rna_def_modifier_collision(BlenderRNA *brna)
{
StructRNA *srna;
@@ -2462,6 +2513,7 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
+ rna_def_modifier_dynamic_paint(brna);
}
#endif
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 7abcb331f08..c9243b29451 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -49,6 +49,7 @@ set(SRC
intern/MOD_curve.c
intern/MOD_decimate.c
intern/MOD_displace.c
+ intern/MOD_dynamicpaint.c
intern/MOD_edgesplit.c
intern/MOD_explode.c
intern/MOD_fluidsim.c
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index 4e44a226c64..4e10c1711f5 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -72,6 +72,7 @@ extern ModifierTypeInfo modifierType_ShapeKey;
extern ModifierTypeInfo modifierType_Solidify;
extern ModifierTypeInfo modifierType_Screw;
extern ModifierTypeInfo modifierType_Warp;
+extern ModifierTypeInfo modifierType_DynamicPaint;
/* MOD_util.c */
void modifier_type_init(ModifierTypeInfo *types[]);
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
new file mode 100644
index 00000000000..66038db47a8
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -0,0 +1,109 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* Contributor(s): Miika Hämäläinen
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
+
+#include "stddef.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_modifier.h"
+#include "BKE_dynamicpaint.h"
+
+#include "depsgraph_private.h"
+
+#include "MOD_util.h"
+
+
+static void initData(ModifierData *md)
+{
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
+
+ pmd->canvas = NULL;
+ pmd->paint = NULL;
+ pmd->baking = 0;
+ pmd->time = -1;
+ pmd->type = 0;
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*)md;
+ DynamicPaintModifierData *tpmd = (DynamicPaintModifierData*)target;
+
+ dynamicPaint_Modifier_copy(pmd, tpmd);
+}
+
+static void freeData(ModifierData *md)
+{
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
+
+ dynamicPaint_Modifier_free (pmd);
+}
+
+static CustomDataMask requiredDataMask(Object *ob, ModifierData *md)
+{
+ CustomDataMask dataMask = 0;
+
+ dataMask |= (1 << CD_MTFACE);
+
+ return dataMask;
+}
+
+static void deformVerts(
+ ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ float (*vertexCos)[3], int numVerts, int useRenderParams, int isFinalCalc)
+{
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
+ DerivedMesh *dm = get_cddm(ob, NULL, derivedData, vertexCos);
+
+
+ dynamicPaint_Modifier_do(pmd, md->scene, ob, dm);
+
+ if(dm != derivedData)
+ dm->release(dm);
+}
+
+static int dependsOnTime(ModifierData *md)
+{
+ return 1;
+}
+
+
+ModifierTypeInfo modifierType_DynamicPaint = {
+ /* name */ "Dynamic Paint",
+ /* structName */ "DynamicPaintModifierData",
+ /* structSize */ sizeof(DynamicPaintModifierData),
+ /* type */ eModifierTypeType_OnlyDeform,
+ /* flags */ eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_Single,
+
+ /* copyData */ copyData,
+ /* deformVerts */ deformVerts,
+ /* deformMatrices */ 0,
+ /* deformVertsEM */ 0,
+ /* deformMatricesEM */ 0,
+ /* applyModifier */ 0,
+ /* applyModifierEM */ 0,
+ /* initData */ initData,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ freeData,
+ /* isDisabled */ 0,
+ /* updateDepgraph */ 0,
+ /* dependsOnTime */ dependsOnTime,
+ /* foreachObjectLink */ 0,
+ /* foreachIDLink */ 0,
+};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 9fe37e2d174..7ce928679d1 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -279,5 +279,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
+ INIT_TYPE(DynamicPaint);
#undef INIT_TYPE
}
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 958c19ab9ca..74fc161f262 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -201,6 +201,8 @@ int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres);
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres,
short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex);
+void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec);
+
/* shaded view and bake */
struct Render;
struct Image;
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index e9991a2a19c..2353b24f310 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -43,6 +43,7 @@ typedef struct VoxelDataHeader
int frames;
} VoxelDataHeader;
+void cache_voxeldata(Tex *tex, int scene_frame);
void make_voxeldata(struct Render *re);
void free_voxeldata(struct Render *re);
int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 5f5dab94ba3..1c84f9f0e01 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1672,6 +1672,21 @@ static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, floa
}
}
+void texco_mapping_ext(float *facenor, Tex* tex, MTex* mtex, float* co, float* dx, float* dy, float* texvec)
+{
+ ShadeInput dum_shi;
+ float null_v3[3] = {0.0f, 0.0f, 0.0f};
+ memset (&dum_shi,0,sizeof(ShadeInput));
+
+ // Make sure values used by texco_mapping() are correct
+ dum_shi.osatex = NULL;
+ dum_shi.vlr = NULL;
+ VECCOPY(dum_shi.facenor, facenor);
+
+ texco_mapping(&dum_shi, tex, mtex, co, dx, dy, texvec, null_v3, null_v3);
+}
+
+
/* Bump code from 2.5 development cycle, has a number of bugs, but here for compatibility */
typedef struct CompatibleBump {
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index b8cb5c21337..511c03b424e 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -303,7 +303,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra)
return;
}
-static void cache_voxeldata(struct Render *re, Tex *tex)
+void cache_voxeldata(Tex *tex, int scene_frame)
{
VoxelData *vd = tex->vd;
FILE *fp;
@@ -311,7 +311,7 @@ static void cache_voxeldata(struct Render *re, Tex *tex)
char path[sizeof(vd->source_path)];
/* only re-cache if dataset needs updating */
- if ((vd->flag & TEX_VD_STILL) || (vd->cachedframe == re->r.cfra))
+ if ((vd->flag & TEX_VD_STILL) || (vd->cachedframe == scene_frame))
if (vd->ok) return;
/* clear out old cache, ready for new */
@@ -323,7 +323,7 @@ static void cache_voxeldata(struct Render *re, Tex *tex)
if (vd->flag & TEX_VD_STILL)
curframe = vd->still_frame;
else
- curframe = re->r.cfra;
+ curframe = scene_frame;
BLI_strncpy(path, vd->source_path, sizeof(path));
@@ -332,7 +332,7 @@ static void cache_voxeldata(struct Render *re, Tex *tex)
load_frame_image_sequence(vd, tex);
return;
case TEX_VD_SMOKE:
- init_frame_smoke(vd, re->r.cfra);
+ init_frame_smoke(vd, scene_frame);
return;
case TEX_VD_BLENDERVOXEL:
BLI_path_abs(path, G.main->name);
@@ -367,7 +367,7 @@ void make_voxeldata(struct Render *re)
/* XXX: should be doing only textures used in this render */
for (tex= re->main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_VOXELDATA) {
- cache_voxeldata(re, tex);
+ cache_voxeldata(tex, re->r.cfra);
}
}
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index cf2481bc982..4daa0aa8d1f 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -121,6 +121,7 @@ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;}
+void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec){}
/* nodes */
struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;}
@@ -145,9 +146,12 @@ double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, c
struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
+void cache_voxeldata(struct Tex *tex, int scene_frame){}
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}
+void WM_timecursor(struct wmWindow *win, int nr){}
+void WM_cursor_restore(struct wmWindow *win){}
void WM_menutype_free(void){}
void WM_menutype_freelink(struct MenuType* mt){}
int WM_menutype_add(struct MenuType *mt) {return 0;}
@@ -174,11 +178,13 @@ void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone
void object_test_constraints (struct Object *owner){}
void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){}
void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){}
+int ED_operator_object_active_editable(struct bContext *C){return 0;}
void ED_node_composit_default(struct Scene *sce){}
void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type){return 0;} /* XXX this one looks weird */
void *ED_region_draw_cb_customdata(void *handle){return 0;} /* XXX This one looks wrong also */
void ED_region_draw_cb_exit(struct ARegionType *art, void *handle){}
void ED_area_headerprint(struct ScrArea *sa, char *str){}
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct bScreen *screen, int mute){}
struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}