Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNicholas Bishop <nicholasbishop@gmail.com>2012-03-07 16:48:52 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-03-07 16:48:52 +0400
commit925f21342709522afa334218e97e0b31f87f1516 (patch)
tree5fd06cc9a34227079fa47d8c9a7554c6441a7d32
parent43711d856891c46c1dc898554f40534d9b5f529f (diff)
Code cleanup: simplify the DerivedMesh.drawMappedFaces interface.
This function pointer's 'setDrawOptions' parameter took a slightly different type than the other drawing callbacks. In particular, it could set a 'drawSmooth' value to indicate that smoothing should always be enabled, overriding the face flag. However, all callbacks either did not set this value, or set it unconditionally to 1. Replaced this by adding a new 'flag' parameter to drawFacesMapped, which can be set to DM_DRAW_ALWAYS_SMOOTH where appropriate. Also removed the 'useColors' parameter and replaced it with another flag value, DM_DRAW_USE_COLORS. Removed the 'wpaint__setSolidDrawOptions' callback, was only being used to set the shading to smooth.
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h11
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c13
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c13
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c10
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c13
-rw-r--r--source/blender/editors/space_view3d/drawobject.c32
6 files changed, 48 insertions, 44 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 3fb245ff0fa..6b49235a0b7 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -130,7 +130,11 @@ typedef int (*DMCompareDrawOptions)(void *userData, int cur_index, int next_inde
typedef void (*DMSetDrawInterpOptions)(void *userData, int index, float t);
typedef int (*DMSetDrawOptions)(void *userData, int index);
typedef int (*DMSetDrawOptionsTex)(struct MTFace *tface, int has_vcol, int matnr);
-typedef int (*DMSetDrawOptionsShading)(void *userData, int index, int *drawSmooth_r);
+
+typedef enum DMDrawFlag {
+ DM_DRAW_USE_COLORS = 1,
+ DM_DRAW_ALWAYS_SMOOTH = 2
+} DMDrawFlag;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
@@ -346,10 +350,11 @@ struct DerivedMesh {
* smooth shaded.
*/
void (*drawMappedFaces)(DerivedMesh *dm,
- DMSetDrawOptionsShading setDrawOptions,
+ DMSetDrawOptions setDrawOptions,
DMSetMaterial setMaterial,
DMCompareDrawOptions compareDrawOptions,
- void *userData, int useColors);
+ void *userData,
+ DMDrawFlag flag);
/* Draw mapped faces using MTFace
* o Drawing options too complicated to enumerate, look at code.
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 6b3b11fe0b9..e2b61d81967 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -796,16 +796,17 @@ static void cdDM_drawFacesTex(DerivedMesh *dm,
}
static void cdDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptionsShading setDrawOptions,
+ DMSetDrawOptions setDrawOptions,
DMSetMaterial setMaterial,
DMCompareDrawOptions compareDrawOptions,
- void *userData, int useColors)
+ void *userData, DMDrawFlag flag)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
MCol *mc;
float *nors= DM_get_tessface_data_layer(dm, CD_NORMAL);
+ int useColors = flag & DM_DRAW_USE_COLORS;
int i, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
mc = DM_get_tessface_data_layer(dm, CD_ID_MCOL);
@@ -821,7 +822,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
if( GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFaces\n" );
for(i = 0; i < dm->numTessFaceData; i++, mf++) {
- int drawSmooth = (mf->flag & ME_SMOOTH);
+ int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mf->flag & ME_SMOOTH);
int draw= 1;
orig= (index==NULL) ? i : *index++;
@@ -829,7 +830,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
if(orig == ORIGINDEX_NONE)
draw= setMaterial(mf->mat_nr + 1, NULL);
else if (setDrawOptions != NULL)
- draw= setDrawOptions(userData, orig, &drawSmooth);
+ draw= setDrawOptions(userData, orig);
if(draw) {
unsigned char *cp = NULL;
@@ -914,7 +915,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
//int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface= mf + actualFace;
- int drawSmooth= (mface->flag & ME_SMOOTH);
+ /*int drawSmooth= (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mface->flag & ME_SMOOTH);*/ /* UNUSED */
int draw = 1;
int flush = 0;
@@ -926,7 +927,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
if(orig == ORIGINDEX_NONE)
draw= setMaterial(mface->mat_nr + 1, NULL);
else if (setDrawOptions != NULL)
- draw= setDrawOptions(userData, orig, &drawSmooth);
+ draw= setDrawOptions(userData, orig);
/* Goal is to draw as long of a contiguous triangle
array as possible, so draw when we hit either an
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index ae52322a0c5..06712d38890 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -579,10 +579,11 @@ static void emDM_foreachMappedFaceCenter(
static void emDM_drawMappedFaces(
DerivedMesh *dm,
- DMSetDrawOptionsShading setDrawOptions,
+ DMSetDrawOptions setDrawOptions,
DMSetMaterial setMaterial,
DMCompareDrawOptions compareDrawOptions,
- void *userData, int UNUSED(useColors))
+ void *userData,
+ DMDrawFlag flag)
{
EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
BMFace *efa;
@@ -615,9 +616,9 @@ static void emDM_drawMappedFaces(
int drawSmooth;
efa = l[0]->f;
- drawSmooth= BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
+ drawSmooth= (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa), &drawSmooth);
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa));
if (draw) {
const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw==2) { /* enabled with stipple */
@@ -687,9 +688,9 @@ static void emDM_drawMappedFaces(
int drawSmooth;
efa = l[0]->f;
- drawSmooth= BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
+ drawSmooth= (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa), &drawSmooth);
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa));
if (draw) {
const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw==2) { /* enabled with stipple */
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 8edd6362d50..75636ab5c23 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2111,16 +2111,17 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
}
static void ccgDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptionsShading setDrawOptions,
+ DMSetDrawOptions setDrawOptions,
DMSetMaterial setMaterial,
DMCompareDrawOptions compareDrawOptions,
- void *userData, int useColors)
+ void *userData, DMDrawFlag flag)
{
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
MCol *mcol= NULL;
int i, gridSize = ccgSubSurf_getGridSize(ss);
DMFlagMat *faceFlags = ccgdm->faceFlags;
+ int useColors = flag & DM_DRAW_USE_COLORS;
int gridFaces = gridSize - 1, totface;
/* currently unused -- each original face is handled separately */
@@ -2142,7 +2143,8 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
origIndex = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- if(faceFlags) drawSmooth = (faceFlags[origIndex].flag & ME_SMOOTH);
+ if(flag & DM_DRAW_ALWAYS_SMOOTH) drawSmooth = 1;
+ else if(faceFlags) drawSmooth = (faceFlags[origIndex].flag & ME_SMOOTH);
else drawSmooth = 1;
if(mcol) {
@@ -2156,7 +2158,7 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
if(index == ORIGINDEX_NONE)
draw= setMaterial(faceFlags ? faceFlags[origIndex].mat_nr + 1: 1, NULL); /* XXX, no faceFlags no material */
else if (setDrawOptions)
- draw= setDrawOptions(userData, index, &drawSmooth);
+ draw= setDrawOptions(userData, index);
if (draw) {
if (draw==2) {
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 9ad7a196113..fabd3f92573 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -576,7 +576,7 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
}
}
-static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *drawSmooth_r)
+static int wpaint__setSolidDrawOptions_material(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
@@ -587,17 +587,15 @@ static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *
}
}
- *drawSmooth_r = 1;
return 1;
}
/* when face select is on, use face hidden flag */
-static int wpaint__setSolidDrawOptions_facemask(void *userData, int index, int *drawSmooth_r)
+static int wpaint__setSolidDrawOptions_facemask(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
MPoly *mp = &me->mpoly[index];
if (mp->flag & ME_HIDE) return 0;
- *drawSmooth_r = 1;
return 1;
}
@@ -783,7 +781,8 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
}
else if (draw_flags & DRAW_FACE_SELECT) {
if (ob->mode & OB_MODE_WEIGHT_PAINT)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
else
dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, NULL, me);
}
@@ -940,10 +939,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
/* weight paint mode exception */
- int useColors= 1;
-
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_material,
- GPU_enable_material, NULL, ob->data, useColors);
+ GPU_enable_material, NULL, ob->data, DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
}
else {
Mesh *me= ob->data;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 77a686e81b7..e56b4216583 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2482,7 +2482,7 @@ static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
/* Draw faces with color set based on selection
* return 2 for the active face so it renders with stipple enabled */
-static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
+static int draw_dm_faces_sel__setDrawOptions(void *userData, int index)
{
drawDMFacesSel_userData * data = userData;
BMFace *efa = EDBM_get_face_for_index(data->em, index);
@@ -2965,7 +2965,7 @@ static void draw_em_indices(BMEditMesh *em)
}
}
-static int draw_em_fancy__setFaceOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
+static int draw_em_fancy__setFaceOpts(void *userData, int index)
{
BMFace *efa = EDBM_get_face_for_index(userData, index);
@@ -3189,12 +3189,6 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
}
}
-static int wpaint__setSolidDrawOptions(void *UNUSED(userData), int UNUSED(index), int *drawSmooth_r)
-{
- *drawSmooth_r = 1;
- return 1;
-}
-
static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
@@ -3283,7 +3277,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mpoly, 1);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, me->mpoly,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -3336,7 +3331,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL, 1);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL, DM_DRAW_USE_COLORS);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -3411,7 +3406,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mpoly, 1);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, me->mpoly,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -3419,10 +3415,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if (me->mloopcol)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, NULL, 1);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, NULL, 0);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL,
+ DM_DRAW_ALWAYS_SMOOTH);
}
}
}
@@ -7147,7 +7145,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
}
-static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
+static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
{
BMFace *efa = EDBM_get_face_for_index(((void**)userData)[0], index);
@@ -7198,13 +7196,13 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
}
}
-static int bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r))
+static int bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index)
{
WM_set_framebuffer_index_color(index+1);
return 1;
}
-static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
+static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
{
Mesh *me = userData;
@@ -7218,7 +7216,7 @@ static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUS
}
// must have called WM_set_framebuffer_index_color beforehand
-static int bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
+static int bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
{
Mesh *me = userData;