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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-07-17 01:35:48 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-07-17 01:35:48 +0400
commit6d35f6110a6893c287d6ab45b6f8a25ecbbf5b20 (patch)
tree46835ae80d47302bf9b759f4c5f32b5cd321af27
parent2df7f76e78ead457e6518236d0a542e5841761a0 (diff)
parent6a880daa92487b7f18653c32fcfcbad11ead6b75 (diff)
Merged changes in the trunk up to revision 30416.
-rwxr-xr-xrelease/freedesktop/blender-thumbnailer.py132
-rwxr-xr-xrelease/scripts/io/netrender/repath.py2
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/sequencer.c11
-rw-r--r--source/blender/blenlib/BLI_path_util.h5
-rw-r--r--source/blender/blenlib/intern/path_util.c63
-rw-r--r--source/blender/editors/space_file/file_ops.c2
-rw-r--r--source/blender/editors/space_file/fsmenu.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c4
-rw-r--r--source/blender/gpu/GPU_extensions.h14
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/python/intern/bpy_app.c2
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c9
-rw-r--r--source/blender/windowmanager/intern/wm_files.c22
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c4
-rw-r--r--source/gameengine/PyDoc/bge.logic.rst62
-rw-r--r--source/gameengine/PyDoc/bge.render.rst4
18 files changed, 258 insertions, 92 deletions
diff --git a/release/freedesktop/blender-thumbnailer.py b/release/freedesktop/blender-thumbnailer.py
new file mode 100755
index 00000000000..5274da103b9
--- /dev/null
+++ b/release/freedesktop/blender-thumbnailer.py
@@ -0,0 +1,132 @@
+#!/usr/bin/python
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+"""
+Thumbnailer runs with python 2.6 and 3.x.
+To run automatically with nautilus:
+ gconftool --type boolean --set /desktop/gnome/thumbnailers/application@x-blender/enable true
+ gconftool --type string --set /desktop/gnome/thumbnailers/application@x-blender/command "blender-thumbnailer.py %i %o"
+"""
+
+import os
+import struct
+import sys
+
+def blend_extract_thumb(path):
+ # def MAKE_ID(tag): ord(tag[0])<<24 | ord(tag[1])<<16 | ord(tag[2])<<8 | ord(tag[3])
+ REND = 1145980242 # MAKE_ID(b'REND')
+ TEST = 1414743380 # MAKE_ID(b'TEST')
+
+ blendfile = open(path, 'rb')
+
+ head = blendfile.read(7)
+
+ if head[0:2] == b'\x1f\x8b': # gzip magic
+ import gzip
+ blendfile.close()
+ blendfile = gzip.open(path, 'rb')
+ head = blendfile.read(7)
+
+ if head != b'BLENDER':
+ blendfile.close()
+ return None, 0, 0
+
+ is_64_bit = (blendfile.read(1) == b'-')
+
+ # true for PPC, false for X86
+ is_big_endian = (blendfile.read(1) == b'V')
+
+ # Now read the bhead chunk!!!
+ blendfile.read(3) # skip the version
+
+ sizeof_pointer = 8 if is_64_bit else 4
+
+ sizeof_bhead = 24 if is_64_bit else 20
+
+ int_endian = '>i' if is_big_endian else '<i'
+ int_endian_pair = '>ii' if is_big_endian else '<ii'
+
+ while True:
+ try:
+ code, length = struct.unpack(int_endian_pair, blendfile.read(8)) # 8 == sizeof(int) * 2
+ except IOError:
+ return None, 0, 0
+
+ # finally read the rest of the bhead struct, pointer and 2 ints
+ blendfile.seek(sizeof_bhead - 8, os.SEEK_CUR)
+
+ if code == REND:
+ blendfile.seek(length, os.SEEK_CUR)
+ else:
+ break
+
+ if code != TEST:
+ return None, 0, 0
+
+ try:
+ x, y = struct.unpack(int_endian_pair, blendfile.read(8)) # 8 == sizeof(int) * 2
+ except struct.error:
+ return None, 0, 0
+
+ length -= 8 # sizeof(int) * 2
+
+ if length != x * y * 4:
+ return None, 0, 0
+
+ image_buffer = blendfile.read(length)
+
+ if len(image_buffer) != length:
+ return None, 0, 0
+
+ return image_buffer, x, y
+
+
+def write_png(buf, width, height):
+ import zlib
+
+ # reverse the vertical line order and add null bytes at the start
+ width_byte_4 = width * 4
+ raw_data = b"".join([b'\x00' + buf[span:span + width_byte_4] for span in range((height - 1) * width * 4, -1, - width_byte_4)])
+
+ def png_pack(png_tag, data):
+ chunk_head = png_tag + data
+ return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
+
+ return b"".join([
+ b'\x89PNG\r\n\x1a\n',
+ png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
+ png_pack(b'IDAT', zlib.compress(raw_data, 9)),
+ png_pack(b'IEND', b'')])
+
+
+if __name__ == '__main__':
+ if len(sys.argv) < 2:
+ print("Expected 2 arguments <input.blend> <output.png>")
+ else:
+ file_in = sys.argv[-2]
+
+ buf, width, height = blend_extract_thumb(file_in)
+
+ if buf:
+ file_out = sys.argv[-1]
+
+ f = open(file_out, "wb")
+ f.write(write_png(buf, width, height))
+ f.close()
diff --git a/release/scripts/io/netrender/repath.py b/release/scripts/io/netrender/repath.py
index 7f9befd34fb..34af8e137ec 100755
--- a/release/scripts/io/netrender/repath.py
+++ b/release/scripts/io/netrender/repath.py
@@ -144,4 +144,4 @@ if __name__ == "__main__":
process(args)
- bpy.ops.wm.save_as_mainfile(path=new_path, check_existing=False)
+ bpy.ops.wm.save_as_mainfile(filepath=new_path, check_existing=False)
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index aa7b44aecda..5015e0cef6c 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -3078,7 +3078,7 @@ int clamp_nurb_order_u( struct Nurb *nu )
nu->orderu= nu->pntsu;
change= 1;
}
- if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
+ if(((nu->flagu & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
CLAMP(nu->orderu, 3,4);
change= 1;
}
@@ -3092,7 +3092,7 @@ int clamp_nurb_order_v( struct Nurb *nu)
nu->orderv= nu->pntsv;
change= 1;
}
- if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
+ if(((nu->flagv & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
CLAMP(nu->orderv, 3,4);
change= 1;
}
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index d97e6151a13..de4e7a5ccbe 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1800,6 +1800,10 @@ static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cf
if(seq->flag & SEQ_FLIPX) {
IMB_flipx(se->ibuf);
}
+
+ if(seq->flag & SEQ_FLIPY) {
+ IMB_flipy(se->ibuf);
+ }
if(seq->sat != 1.0f) {
/* inline for now, could become an imbuf function */
@@ -2279,6 +2283,13 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
addzbuffloatImBuf(se->ibuf);
memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty);
}
+
+ /* {
+ ImBuf *imb= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0);
+ IMB_saveiff(imb, "/tmp/foo.image", IB_rect | IB_metadata);
+ IMB_freeImBuf(imb);
+ } */
+
} else if (rres.rect32) {
se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0);
memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty);
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index 57e6d0b16d7..07e0da5e461 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -40,14 +40,14 @@ extern "C" {
struct ListBase;
struct direntry;
-char *BLI_gethome(void);
+char *BLI_getDefaultDocumentFolder(void);
char *BLI_get_folder(int folder_id, char *subfolder);
char *BLI_get_folder_create(int folder_id, char *subfolder);
/* folder_id */
-/* general, will find baserd on user/local/system priority */
+/* general, will find based on user/local/system priority */
#define BLENDER_CONFIG 1
#define BLENDER_DATAFILES 2
#define BLENDER_SCRIPTS 3
@@ -59,6 +59,7 @@ char *BLI_get_folder_create(int folder_id, char *subfolder);
#define BLENDER_USER_DATAFILES 32
#define BLENDER_USER_SCRIPTS 33
#define BLENDER_USER_PLUGINS 34
+#define BLENDER_USER_AUTOSAVE 35
/* system */
#define BLENDER_SYSTEM_CONFIG 51 /* optional */
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 6ab7ba2a7a5..2f8e4ab44b2 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -732,66 +732,38 @@ void BLI_getlastdir(const char* dir, char *last, int maxlen)
}
}
-char *BLI_gethome(void) {
+/* This is now only used to really get the user's default document folder */
+/* On Windows I chose the 'Users/<MyUserName>/Documents' since it's used
+ as default location to save documents */
+char *BLI_getDefaultDocumentFolder(void) {
#if !defined(WIN32)
return getenv("HOME");
#else /* Windows */
char * ret;
- static char dir[512];
- static char appdatapath[MAXPATHLEN];
+ static char documentfolder[MAXPATHLEN];
HRESULT hResult;
/* Check for %HOME% env var */
ret = getenv("HOME");
if(ret) {
- sprintf(dir, "%s\\%s", ret, blender_version_decimal());
- if (BLI_is_dir(dir)) return dir;
+ if (BLI_is_dir(ret)) return ret;
}
-
- /* else, check install dir (path containing blender.exe) */
-
- if(BLI_getInstallationDir(dir))
- {
- sprintf(dir, "%s", dir, blender_version_decimal());
- if (BLI_is_dir(dir)) return(dir);
- }
-
/* add user profile support for WIN 2K / NT.
* This is %APPDATA%, which translates to either
* %USERPROFILE%\Application Data or since Vista
* to %USERPROFILE%\AppData\Roaming
*/
- hResult = SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, appdatapath);
+ hResult = SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, documentfolder);
if (hResult == S_OK)
{
- if (BLI_is_dir(appdatapath)) { /* from fop, also below... */
- sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath);
- BLI_recurdir_fileops(dir);
- if (BLI_is_dir(dir)) {
- sprintf(dir,"%s\\%s", dir, blender_version_decimal());
- if(BLI_is_dir(dir)) return(dir);
- }
- }
- hResult = SHGetFolderPath(NULL, CSIDL_COMMON_APPDATA, NULL, SHGFP_TYPE_CURRENT, appdatapath);
- if (hResult == S_OK)
- {
- if (BLI_is_dir(appdatapath))
- { /* from fop, also below... */
- sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath);
- BLI_recurdir_fileops(dir);
- if (BLI_is_dir(dir)) {
- sprintf(dir,"%s\\%s", dir, blender_version_decimal());
- if(BLI_is_dir(dir)) return(dir);
- }
- }
- }
+ if (BLI_is_dir(documentfolder)) return documentfolder;
}
- return "C:\\Temp"; /* sheesh! bad, bad, bad! (aphex) */
+ return NULL;
#endif
}
@@ -989,6 +961,11 @@ char *BLI_get_folder(int folder_id, char *subfolder)
if (get_path_system(path, "datafiles", subfolder, "BLENDER_SYSTEM_DATAFILES")) break;
return NULL;
+ case BLENDER_USER_AUTOSAVE:
+ if (get_path_local(path, "autosave", subfolder)) break;
+ if (get_path_user(path, "autosave", subfolder, "BLENDER_USER_DATAFILES")) break;
+ return NULL;
+
case BLENDER_CONFIG: /* general case */
if (get_path_local(path, "config", subfolder)) break;
if (get_path_user(path, "config", subfolder, "BLENDER_USER_CONFIG")) break;
@@ -1035,16 +1012,16 @@ char *BLI_get_folder(int folder_id, char *subfolder)
static char *BLI_get_user_folder_notest(int folder_id, char *subfolder)
{
static char path[FILE_MAX] = "";
- char search_path[FILE_MAX];
switch (folder_id) {
case BLENDER_USER_DATAFILES:
- BLI_join_dirfile(search_path, "datafiles", subfolder);
- get_path_user(path, search_path, subfolder, "BLENDER_USER_DATAFILES");
+ get_path_user(path, "datafiles", subfolder, "BLENDER_USER_DATAFILES");
break;
case BLENDER_USER_CONFIG:
- BLI_join_dirfile(search_path, "config", subfolder);
- get_path_user(path, search_path, subfolder, "BLENDER_USER_CONFIG");
+ get_path_user(path, "config", subfolder, "BLENDER_USER_CONFIG");
+ break;
+ case BLENDER_USER_AUTOSAVE:
+ get_path_user(path, "autosave", subfolder, "BLENDER_USER_AUTOSAVE");
break;
}
if ('\0' == path[0]) {
@@ -1058,7 +1035,7 @@ char *BLI_get_folder_create(int folder_id, char *subfolder)
char *path;
/* only for user folders */
- if (!ELEM(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG))
+ if (!ELEM3(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG, BLENDER_USER_AUTOSAVE))
return NULL;
path = BLI_get_folder(folder_id, subfolder);
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 55a44b36a52..bd7be303e33 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -945,7 +945,7 @@ int file_directory_exec(bContext *C, wmOperator *unused)
if ( sfile->params->dir[0] == '~' ) {
char tmpstr[sizeof(sfile->params->dir)-1];
strncpy(tmpstr, sfile->params->dir+1, sizeof(tmpstr));
- BLI_join_dirfile(sfile->params->dir, BLI_gethome(), tmpstr);
+ BLI_join_dirfile(sfile->params->dir, BLI_getDefaultDocumentFolder(), tmpstr);
}
#ifdef WIN32
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 6699c0b8bc7..6603bba5a89 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -338,7 +338,7 @@ void fsmenu_read_system(struct FSMenu* fsmenu)
/* As 10.4 doesn't provide proper API to retrieve the favorite places,
assume they are the standard ones
TODO : replace hardcoded paths with proper BLI_get_folder calls */
- home = BLI_gethome();
+ home = getenv("HOME");
if(home) {
BLI_snprintf(line, 256, "%s/", home);
fsmenu_insert_entry(fsmenu, FS_CATEGORY_BOOKMARKS, line, 1, 0);
@@ -458,7 +458,7 @@ void fsmenu_read_system(struct FSMenu* fsmenu)
#else
/* unix */
{
- char *home= BLI_gethome();
+ char *home= getenv("HOME");
if(home) {
BLI_snprintf(line, FILE_MAXDIR, "%s/", home);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4f52a17f623..e46294513e7 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -381,6 +381,8 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, SpaceSeq *sseq, Seque
pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin);
+ if(pixely <= 0) return; /* can happen when the view is split/resized */
+
blendcol[0] = blendcol[1] = blendcol[2] = 120;
if(seq->startofs) {
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index d3d2fd7e220..b320deb85e3 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -621,7 +621,7 @@ int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequen
for(seq=ed->seqbasep->first; seq; seq=seq->next) {
if(seq->flag & SELECT) {
- if (seq->type == SEQ_SOUND) {
+ if (seq->type == SEQ_SOUND && get_sequence_effect_num_inputs(type) != 0) {
*error_str= "Can't apply effects to audio sequence strips";
return 0;
}
@@ -2157,7 +2157,7 @@ static int sequencer_view_zoom_ratio_exec(bContext *C, wmOperator *op)
float facx= (v2d->mask.xmax - v2d->mask.xmin) / winx;
float facy= (v2d->mask.ymax - v2d->mask.ymin) / winy;
- BLI_resize_rctf(&v2d->cur, winx*facx*ratio, winy*facy*ratio);
+ BLI_resize_rctf(&v2d->cur, (int)(winx*facx*ratio) + 1, (int)(winy*facy*ratio) + 1);
ED_region_tag_redraw(CTX_wm_region(C));
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 5275f8988a8..a7f43d3b0ae 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -75,17 +75,17 @@ typedef enum GPUDeviceType {
} GPUDeviceType;
typedef enum GPUOSType {
- GPU_OS_WIN = (1<<16),
- GPU_OS_MAC = (1<<17),
- GPU_OS_UNIX = (1<<18),
+ GPU_OS_WIN = (1<<8),
+ GPU_OS_MAC = (1<<9),
+ GPU_OS_UNIX = (1<<10),
GPU_OS_ANY = (0xff00)
} GPUOSType;
typedef enum GPUDriverType {
- GPU_DRIVER_OFFICIAL = (1<<24),
- GPU_DRIVER_OPENSOURCE = (1<<25),
- GPU_DRIVER_SOFTWARE = (1<<26),
- GPU_DRIVER_UNKNOWN = (0xff0000)
+ GPU_DRIVER_OFFICIAL = (1<<16),
+ GPU_DRIVER_OPENSOURCE = (1<<17),
+ GPU_DRIVER_SOFTWARE = (1<<18),
+ GPU_DRIVER_ANY = (0xff0000)
} GPUDriverType;
int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 0b7ea605ec8..a96920aa839 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -152,8 +152,8 @@ void GPU_extensions_init()
GG.driver = GPU_DRIVER_SOFTWARE;
}
else {
- GG.device = GPU_DEVICE_UNKNOWN;
- GG.driver = GPU_DRIVER_UNKNOWN;
+ GG.device = GPU_DEVICE_ANY;
+ GG.driver = GPU_DRIVER_ANY;
}
GG.os = GPU_OS_UNIX;
diff --git a/source/blender/python/intern/bpy_app.c b/source/blender/python/intern/bpy_app.c
index 4a2ac0c9252..78658a611a3 100644
--- a/source/blender/python/intern/bpy_app.c
+++ b/source/blender/python/intern/bpy_app.c
@@ -43,7 +43,6 @@ static PyTypeObject BlenderAppType;
static PyStructSequence_Field app_info_fields[] = {
{"version", "The Blender version as a tuple of 3 numbers. eg. (2, 50, 11)"},
{"version_string", "The Blender version formatted as a string"},
- {"home", "The blender home directory, normally matching $HOME"},
{"binary_path", "The location of blenders executable, useful for utilities that spawn new instances"},
{"debug", "Boolean, set when blender is running in debug mode (started with -d)"},
{"background", "Boolean, True when blender is running without a user interface (started with -b)"},
@@ -85,7 +84,6 @@ static PyObject *make_app_info(void)
SetObjItem(Py_BuildValue("(iii)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION));
SetObjItem(PyUnicode_FromFormat("%d.%02d (sub %d)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION));
- SetStrItem(BLI_gethome());
SetStrItem(bprogname);
SetObjItem(PyBool_FromLong(G.f & G_DEBUG));
SetObjItem(PyBool_FromLong(G.background));
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 38322b66bbb..7e0ee7226c5 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -677,13 +677,22 @@ static int wm_draw_update_test_window(wmWindow *win)
static int wm_automatic_draw_method(wmWindow *win)
{
+ /* Ideally all cards would work well with triple buffer, since if it works
+ well gives the least redraws and is considerably faster at partial redraw
+ for sculpting or drawing overlapping menus. For typically lower end cards
+ copy to texture is slow though and so we use overlap instead there. */
+
if(win->drawmethod == USER_DRAW_AUTOMATIC) {
/* ATI opensource driver is known to be very slow at this */
if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE))
return USER_DRAW_OVERLAP;
+ /* also Intel drivers don't work well with this */
+ else if(GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY))
+ return USER_DRAW_OVERLAP;
/* Windows software driver darkens color on each redraw */
else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE))
return USER_DRAW_OVERLAP_FLIP;
+ /* drawing lower color depth again degrades colors each time */
else if(GPU_color_depth() < 24)
return USER_DRAW_OVERLAP;
else
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index ff859ebe166..fc7bf9b79c7 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -434,9 +434,6 @@ void read_history(void)
num++;
}
}
-
- if(G.sce[0] == 0)
- BLI_make_file_string("/", G.sce, BLI_gethome(), "untitled.blend");
BLI_free_file_lines(lines);
@@ -686,21 +683,22 @@ void wm_autosave_location(char *filename)
{
char pidstr[32];
#ifdef WIN32
- char subdir[9];
- char savedir[FILE_MAXDIR];
+ char *savedir;
#endif
sprintf(pidstr, "%d.blend", abs(getpid()));
#ifdef WIN32
+ // XXX Need to investigate how to handle default location of '/tmp/'
+ // This is a relative directory on Windows, and it may be
+ // found. Example:
+ // Blender installed on D:\ drive, D:\ drive has D:\tmp\
+ // Now, BLI_exists() will find '/tmp/' exists, but
+ // BLI_make_file_string will create string that has it most likely on C:\
+ // through get_default_root().
+ // If there is no C:\tmp autosave fails.
if (!BLI_exists(U.tempdir)) {
- BLI_strncpy(subdir, "autosave", sizeof(subdir));
- BLI_make_file_string("/", savedir, BLI_gethome(), subdir);
-
- /* create a new autosave dir
- * function already checks for existence or not */
- BLI_recurdir_fileops(savedir);
-
+ savedir = BLI_get_folder_create(BLENDER_USER_AUTOSAVE, NULL);
BLI_make_file_string("/", filename, savedir, pidstr);
return;
}
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index db668390b88..558d20021ce 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -164,6 +164,10 @@ void WM_init(bContext *C, int argc, char **argv)
G.ndofdevice = -1; /* XXX bad initializer, needs set otherwise buttons show! */
read_history();
+
+ if(G.sce[0] == 0)
+ BLI_make_file_string("/", G.sce, BLI_getDefaultDocumentFolder(), "untitled.blend");
+
BLI_strncpy(G.lib, G.sce, FILE_MAX);
}
diff --git a/source/gameengine/PyDoc/bge.logic.rst b/source/gameengine/PyDoc/bge.logic.rst
index 84b480e2ab9..a10733569f3 100644
--- a/source/gameengine/PyDoc/bge.logic.rst
+++ b/source/gameengine/PyDoc/bge.logic.rst
@@ -158,6 +158,48 @@ General functions
Saves bge.logic.globalDict to a file.
+.. function:: startGame(blend)
+
+ Loads the blend file.
+
+ :arg blend: The name of the blend file
+ :type blend: string
+
+.. function:: endGame()
+
+ Ends the current game.
+
+.. function:: restartGame()
+
+ Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
+
+.. function:: LibLoad(blend, type)
+
+ Converts the all of the datablocks of the given type from the given blend.
+
+ :arg blend: The path to the blend file
+ :type blend: string
+ :arg type: The datablock type (currently only "Scene" and "Mesh" are supported)
+ :type type: string
+
+.. function:: LibNew(name, type, data)
+
+ Uses existing datablock data and loads in as a new library.
+
+ :arg name: A unique library name used for removal later
+ :type name: string
+ :arg type: The datablock type (currently only "Mesh" is supported)
+ :type type: string
+ :arg data: A list of names of the datablocks to load
+ :type data: list of strings
+
+.. function:: LibFree(name)
+
+ Frees a library, removing all objects and meshes from the currently active scenes.
+
+ :arg name: The name of the library to free (the name used in LibNew)
+ :type name: string
+
.. function:: addScene(name, overlay=1)
Loads a scene into the game engine.
@@ -202,24 +244,24 @@ General functions
.. function:: getMaxLogicFrame()
- Gets the maximum number of logic frame per render frame.
+ Gets the maximum number of logic frames per render frame.
- :return: The maximum number of logic frame per render frame
+ :return: The maximum number of logic frames per render frame
:rtype: integer
.. function:: setMaxLogicFrame(maxlogic)
- Sets the maximum number of logic frame that are executed per render frame.
+ Sets the maximum number of logic frames that are executed per render frame.
This does not affect the physic system that still runs at full frame rate.
- :arg maxlogic: The new maximum number of logic frame per render frame. Valid values: 1..5
+ :arg maxlogic: The new maximum number of logic frames per render frame. Valid values: 1..5
:type maxlogic: integer
.. function:: getMaxPhysicsFrame()
- Gets the maximum number of physics frame per render frame.
+ Gets the maximum number of physics frames per render frame.
- :return: The maximum number of physics frame per render frame
+ :return: The maximum number of physics frames per render frame
:rtype: integer
.. function:: setMaxPhysicsFrame(maxphysics)
@@ -270,14 +312,6 @@ General functions
.. warning: Not implimented yet
-.. function:: saveGlobalDict()
-
- Saves bge.logic.globalDict to a file.
-
-.. function:: loadGlobalDict()
-
- Loads bge.logic.globalDict from a file.
-
*****************
Utility functions
*****************
diff --git a/source/gameengine/PyDoc/bge.render.rst b/source/gameengine/PyDoc/bge.render.rst
index cea84f3b506..9f17455601b 100644
--- a/source/gameengine/PyDoc/bge.render.rst
+++ b/source/gameengine/PyDoc/bge.render.rst
@@ -230,7 +230,7 @@ Functions
.. function:: enableMotionBlur(factor)
- Enable the motion blue effect.
+ Enable the motion blur effect.
:arg factor: the ammount of motion blur to display.
:type factor: float [0.0 - 1.0]
@@ -238,5 +238,5 @@ Functions
.. function:: disableMotionBlur()
- Disable the motion blue effect.
+ Disable the motion blur effect.