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authorCampbell Barton <ideasman42@gmail.com>2013-08-22 19:30:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-22 19:30:24 +0400
commit2ee6c0ac6b774817d760e1e756e97eea476d412e (patch)
treea7b0807f16ae5838c981d224d5774f81de8a8e54
parent29c8d3e20de92577d9067b70c6745bf1f0654e9c (diff)
add utility functions for dealing with planes
- plane_point_side_v3(), a bit like line_point_side_v2() - isect_point_planes_v3(), moved from paint_hide.c functions to convert between point/normal pairs. - plane_from_point_normal_v3() - plane_to_point_normal_v3()
-rw-r--r--source/blender/blenlib/BLI_math_geom.h9
-rw-r--r--source/blender/blenlib/intern/math_geom.c43
-rw-r--r--source/blender/blenlib/intern/math_geom_inline.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
5 files changed, 59 insertions, 20 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4c98c4be897..51b89df0e4e 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -61,6 +61,14 @@ float area_quad_v3(const float a[3], const float b[3], const float c[3], const f
float area_poly_v3(int nr, float verts[][3], const float normal[3]);
float area_poly_v2(int nr, float verts[][2]);
+/********************************* Planes **********************************/
+
+void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
+void plane_to_point_normal_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
+
+/********************************* Volume **********************************/
+
float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
@@ -120,6 +128,7 @@ bool isect_ray_plane_v3(const float p1[3], const float d[3],
const float v0[3], const float v1[3], const float v2[3],
float *r_lambda, const int clip);
+bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
bool isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
const float plane_co[3], const float plane_no[3], const bool no_flip);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index c0457d45f34..11b50802a22 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -183,6 +183,28 @@ float area_poly_v2(int nr, float verts[][2])
return fabsf(0.5f * area);
}
+/********************************* Planes **********************************/
+
+/**
+ * Calculate a plane from a point and a direction,
+ * \note \a point_no isn't required to be normalized.
+ */
+void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
+{
+ copy_v3_v3(r_plane, plane_no);
+ r_plane[3] = -dot_v3v3(r_plane, plane_co);
+}
+
+/**
+ * Get a point and a normal from a plane.
+ */
+void plane_to_point_normal_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3])
+{
+ const float length = normalize_v3_v3(r_plane_no, plane);
+ madd_v3_v3v3fl(r_plane_co, r_plane_no, r_plane_no, (-plane[3] / length) - 1.0f);
+}
+
+
/********************************* Volume **********************************/
/**
@@ -1043,6 +1065,22 @@ bool isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
}
/**
+ * Check if a point is behind all planes.
+ */
+bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3])
+{
+ int i;
+
+ for (i = 0; i < totplane; i++) {
+ if (plane_point_side_v3(planes[i], p) > 0.0f) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/**
* Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument.
*
* \param out The intersection point.
@@ -1757,7 +1795,7 @@ bool clip_segment_v3_plane(float p1[3], float p2[3], const float plane[4])
if (div == 0.0f) /* parallel */
return 1;
- t = -(dot_v3v3(p1, plane) + plane[3]) / div;
+ t = -plane_point_side_v3(plane, p1) / div;
if (div > 0.0f) {
/* behind plane, completely clipped */
@@ -1811,7 +1849,7 @@ bool clip_segment_v3_plane_n(float r_p1[3], float r_p2[3], float plane_array[][4
const float div = dot_v3v3(dp, plane);
if (div != 0.0f) {
- const float t = -(dot_v3v3(p1, plane) + plane[3]) / div;
+ const float t = -plane_point_side_v3(plane, p1) / div;
if (div > 0.0f) {
/* clip a */
if (t >= 1.0f) {
@@ -3616,4 +3654,3 @@ int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], c
/* linetests, the 2 diagonals have to instersect to be convex */
return (isect_line_line_v2(v1, v3, v2, v4) > 0);
}
-
diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c
index f32b477787b..ac5c0033067 100644
--- a/source/blender/blenlib/intern/math_geom_inline.c
+++ b/source/blender/blenlib/intern/math_geom_inline.c
@@ -185,4 +185,9 @@ MINLINE int poly_to_tri_count(const int poly_count, const int corner_count)
}
}
+MINLINE float plane_point_side_v3(const float plane[4], const float co[3])
+{
+ return dot_v3v3(co, plane) + plane[3];
+}
+
#endif /* __MATH_GEOM_INLINE_C__ */
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index db6380e920f..fc31aacffcf 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -71,18 +71,6 @@
#include <assert.h>
-static int planes_contain_v3(float (*planes)[4], int totplane, const float p[3])
-{
- int i;
-
- for (i = 0; i < totplane; i++) {
- if (dot_v3v3(planes[i], p) + planes[i][3] > 0)
- return 0;
- }
-
- return 1;
-}
-
/* return true if the element should be hidden/shown */
static int is_effected(PartialVisArea area,
float planes[4][4],
@@ -95,7 +83,7 @@ static int is_effected(PartialVisArea area,
return mask > 0.5f;
}
else {
- int inside = planes_contain_v3(planes, 4, co);
+ bool inside = isect_point_planes_v3(planes, 4, co);
return ((inside && area == PARTIALVIS_INSIDE) ||
(!inside && area == PARTIALVIS_OUTSIDE));
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9f6ad4a2d39..ccb53468ca9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -220,10 +220,10 @@ void ED_view3d_clipping_enable(void)
static bool view3d_clipping_test(const float co[3], float clip[6][4])
{
- if (0.0f < clip[0][3] + dot_v3v3(co, clip[0]))
- if (0.0f < clip[1][3] + dot_v3v3(co, clip[1]))
- if (0.0f < clip[2][3] + dot_v3v3(co, clip[2]))
- if (0.0f < clip[3][3] + dot_v3v3(co, clip[3]))
+ if (plane_point_side_v3(clip[0], co) > 0.0f)
+ if (plane_point_side_v3(clip[1], co) > 0.0f)
+ if (plane_point_side_v3(clip[2], co) > 0.0f)
+ if (plane_point_side_v3(clip[3], co) > 0.0f)
return false;
return true;