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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
commit7306eb84f07c92a5bced22f7f38dd7de1770c425 (patch)
treebbf9ba1bdbeae8ce5be45972314ed32905e3a9a5
parent9d70e050a27ce4700e0e16dd120c343bd5ecc2a6 (diff)
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py3
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c186
-rw-r--r--source/blender/blenkernel/intern/mesh.c16
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c9
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c15
-rw-r--r--source/blender/makesrna/intern/rna_object.c4
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
-rw-r--r--source/blender/modifiers/intern/MOD_navmesh.c313
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
13 files changed, 215 insertions, 346 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index d2d4c263d50..62261af729f 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -379,10 +379,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
- def NAVMESH(self, layout, ob, md):
- layout.operator("mesh.assign_navpolygon")
- layout.operator("mesh.assign_new_navpolygon")
-
def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 7650e7b6ee1..6925836c5a2 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -166,6 +166,9 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
layout.prop(ob, "hide_render", text="Invisible")
+ elif game.physics_type == 'NAVMESH':
+ layout.operator("mesh.assign_navpolygon")
+ layout.operator("mesh.assign_new_navpolygon")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 95490b1aff6..052e18a98ea 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -161,6 +161,8 @@ int BKE_mesh_validate_dm(struct DerivedMesh *dm);
void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
+void BKE_mesh_ensure_navmesh(struct Mesh *me);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 91749143008..856810b048a 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -359,6 +359,8 @@ if(WITH_GAMEENGINE)
intern/navmesh_conversion.c
BKE_navmesh_conversion.h
)
+
+ add_definitions(-DWITH_GAMEENGINE)
endif()
## Warnings as errors, this is too strict!
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 5e462238f31..9c90ec23d3c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -62,6 +62,10 @@
#include "BKE_multires.h"
#include "BKE_armature.h"
+#ifdef WITH_GAMEENGINE
+#include "BKE_navmesh_conversion.h"
+#endif
+
#include "BLO_sys_types.h" // for intptr_t support
#include "GL/glew.h"
@@ -73,6 +77,8 @@
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
+static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
+
///////////////////////////////////
///////////////////////////////////
@@ -2105,6 +2111,18 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
+#ifdef WITH_GAMEENGINE
+ /* NavMesh - this is a hack but saves having a NavMesh modifier */
+ if (ob->body_type == OB_BODY_TYPE_NAVMESH && finaldm->type == DM_TYPE_CDDM) {
+ DerivedMesh *tdm;
+ tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
+ if (finaldm != tdm) {
+ finaldm->release(finaldm);
+ finaldm= tdm;
+ }
+ }
+#endif /* WITH_GAMEENGINE */
+
*final_r = finaldm;
if(orcodm)
@@ -2939,3 +2957,171 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
boundbox_set_from_min_max(ob->bb, min, max);
}
+
+/* --- NAVMESH (begin) --- */
+#ifdef WITH_GAMEENGINE
+
+BM_INLINE int navmesh_bit(int a, int b)
+{
+ return (a & (1 << b)) >> b;
+}
+
+BM_INLINE void navmesh_intToCol(int i, float* col)
+{
+ int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
+ int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
+ int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
+ col[0] = 1 - r*63.0f/255.0f;
+ col[1] = 1 - g*63.0f/255.0f;
+ col[2] = 1 - b*63.0f/255.0f;
+}
+
+static void navmesh_drawColored(DerivedMesh *dm)
+{
+ int a, glmode;
+ MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
+ MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
+ int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
+ float col[3];
+
+ if (!polygonIdx)
+ return;
+
+ /*
+ //UI_ThemeColor(TH_WIRE);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2.0);
+ dm->drawEdges(dm, 0, 1);
+ glLineWidth(1.0);
+ glEnable(GL_LIGHTING);*/
+
+ glDisable(GL_LIGHTING);
+ if(GPU_buffer_legacy(dm) ) {
+ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
+ //glShadeModel(GL_SMOOTH);
+ glBegin(glmode = GL_QUADS);
+ for(a = 0; a < dm->numFaceData; a++, mface++) {
+ int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
+ int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
+ if (polygonIdx<=0)
+ memcpy(col, BLACK_COLOR, 3*sizeof(float));
+ else
+ navmesh_intToCol(polygonIdx, col);
+
+ if(new_glmode != glmode) {
+ glEnd();
+ glBegin(glmode = new_glmode);
+ }
+ glColor3fv(col);
+ glVertex3fv(mvert[mface->v1].co);
+ glVertex3fv(mvert[mface->v2].co);
+ glVertex3fv(mvert[mface->v3].co);
+ if(mface->v4) {
+ glVertex3fv(mvert[mface->v4].co);
+ }
+ }
+ glEnd();
+ }
+ glEnable(GL_LIGHTING);
+}
+
+static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
+{
+ (void) setDrawOptions;
+
+ navmesh_drawColored(dm);
+}
+
+static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
+ float (*partial_redraw_planes)[4],
+ int UNUSED(fast), int (*setMaterial)(int, void *attribs))
+{
+ (void) partial_redraw_planes;
+ (void) setMaterial;
+
+ //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
+ navmesh_drawColored(dm);
+}
+
+static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
+{
+ DerivedMesh *result;
+ int maxFaces = dm->getNumFaces(dm);
+ int *recastData;
+ int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
+ float* verts=NULL;
+ unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+ int res;
+
+ result = CDDM_copy(dm);
+ if (!CustomData_has_layer(&result->faceData, CD_RECAST))
+ {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ sourceRecastData, maxFaces, "recastData");
+ }
+ recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ result->drawFacesTex = navmesh_DM_drawFacesTex;
+ result->drawFacesSolid = navmesh_DM_drawFacesSolid;
+
+
+ //process mesh
+ res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
+ &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
+ &trisToFacesMap);
+ if (res)
+ {
+ size_t polyIdx;
+
+ //invalidate concave polygon
+ for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
+ {
+ unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
+ if (!polyIsConvex(poly, vertsPerPoly, verts))
+ {
+ //set negative polygon idx to all faces
+ unsigned short *dmesh = &dmeshes[4*polyIdx];
+ unsigned short tbase = dmesh[2];
+ unsigned short tnum = dmesh[3];
+ unsigned short ti;
+
+ for (ti=0; ti<tnum; ti++)
+ {
+ unsigned short triidx = dtrisToTrisMap[tbase+ti];
+ unsigned short faceidx = trisToFacesMap[triidx];
+ if (recastData[faceidx]>0)
+ recastData[faceidx] = -recastData[faceidx];
+ }
+ }
+ }
+
+ }
+ else
+ {
+ printf("Error during creation polygon infos\n");
+ }
+
+ //clean up
+ if (verts!=NULL)
+ MEM_freeN(verts);
+ if (dtris!=NULL)
+ MEM_freeN(dtris);
+ if (dmeshes!=NULL)
+ MEM_freeN(dmeshes);
+ if (polys!=NULL)
+ MEM_freeN(polys);
+ if (dtrisToPolysMap!=NULL)
+ MEM_freeN(dtrisToPolysMap);
+ if (dtrisToTrisMap!=NULL)
+ MEM_freeN(dtrisToTrisMap);
+ if (trisToFacesMap!=NULL)
+ MEM_freeN(trisToFacesMap);
+
+ return result;
+}
+
+#endif /* WITH_GAMEENGINE */
+
+/* --- NAVMESH (end) --- */
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 810e7c285e8..2c7653b6e1c 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1606,3 +1606,19 @@ void mesh_translate(Mesh *me, float offset[3], int do_keys)
}
}
}
+
+
+void BKE_mesh_ensure_navmesh(Mesh *me)
+{
+ if (!CustomData_has_layer(&me->fdata, CD_RECAST)) {
+ int i;
+ int numFaces = me->totface;
+ int* recastData;
+ CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
+ recastData = (int*)CustomData_get_layer(&me->fdata, CD_RECAST);
+ for (i=0; i<numFaces; i++) {
+ recastData[i] = i+1;
+ }
+ CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ }
+}
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index e4b884744e1..f427b51570b 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -296,7 +296,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
int i,j, k;
unsigned short* v;
int face[3];
- Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object* obedit;
int createob= base==NULL;
@@ -305,7 +304,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
unsigned int *meshes;
float bmin[3], cs, ch, *dverts;
unsigned char *tris;
- ModifierData *md;
zero_v3(co);
zero_v3(rot);
@@ -419,11 +417,8 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
obedit->body_type= OB_BODY_TYPE_NAVMESH;
rename_id((ID *)obedit, "Navmesh");
}
-
- md= modifiers_findByType(obedit, eModifierType_NavMesh);
- if(!md) {
- ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
- }
+
+ BKE_mesh_ensure_navmesh(obedit->data);
return obedit;
}
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 229f14dbaf3..03733a6bc17 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -74,7 +74,6 @@ typedef enum ModifierType {
eModifierType_WeightVGEdit,
eModifierType_WeightVGMix,
eModifierType_WeightVGProximity,
- eModifierType_NavMesh,
eModifierType_DynamicPaint, /* reserve slot */
NUM_MODIFIER_TYPES
} ModifierType;
@@ -751,10 +750,6 @@ typedef struct ScrewModifierData {
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
-typedef struct NavMeshModifierData {
- ModifierData modifier;
-} NavMeshModifierData;
-
typedef struct WarpModifierData {
ModifierData modifier;
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index f7d1b5d20cf..fbf54a76cd9 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -91,7 +91,6 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
- {eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
{eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
{eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
@@ -189,8 +188,6 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_ScrewModifier;
case eModifierType_Warp:
return &RNA_WarpModifier;
- case eModifierType_NavMesh:
- return &RNA_NavMeshModifier;
case eModifierType_WeightVGEdit:
return &RNA_VertexWeightEditModifier;
case eModifierType_WeightVGMix:
@@ -2490,17 +2487,6 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
}
-static void rna_def_modifier_navmesh(BlenderRNA *brna)
-{
- StructRNA *srna;
- /* PropertyRNA *prop; */ /* UNUSED */
-
- srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
- RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
- RNA_def_struct_sdna(srna, "NavMeshModifierData");
- RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
-}
-
static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
{
static EnumPropertyItem weightvg_mask_tex_map_items[] = {
@@ -2893,7 +2879,6 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
- rna_def_modifier_navmesh(brna);
rna_def_modifier_weightvgedit(brna);
rna_def_modifier_weightvgmix(brna);
rna_def_modifier_weightvgproximity(brna);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index fc1272be0e0..25d5baf74b0 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -905,6 +905,10 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
case OB_BODY_TYPE_NAVMESH:
ob->gameflag |= OB_NAVMESH;
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
+
+ /* could be moved into mesh UI but for now ensure mesh data layer */
+ BKE_mesh_ensure_navmesh(ob->data);
+
break;
case OB_BODY_TYPE_NO_COLLISION:
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index fb4aa4ca4a5..7e06ef1d017 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -65,7 +65,6 @@ set(SRC
intern/MOD_meshdeform.c
intern/MOD_mirror.c
intern/MOD_multires.c
- intern/MOD_navmesh.c
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
diff --git a/source/blender/modifiers/intern/MOD_navmesh.c b/source/blender/modifiers/intern/MOD_navmesh.c
deleted file mode 100644
index c259239a003..00000000000
--- a/source/blender/modifiers/intern/MOD_navmesh.c
+++ /dev/null
@@ -1,313 +0,0 @@
-/*
-* $Id$
-*
-* ***** BEGIN GPL LICENSE BLOCK *****
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software Foundation,
-* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-*
-* The Original Code is Copyright (C) 2005 by the Blender Foundation.
-* All rights reserved.
-*
-* Contributor(s):
-*
-* ***** END GPL LICENSE BLOCK *****
-*
-*/
-
-/** \file blender/modifiers/intern/MOD_navmesh.c
- * \ingroup modifiers
- */
-
-
-#include <math.h>
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-
-#ifdef WITH_GAMEENGINE
-# include "recast-capi.h"
-# include "BKE_navmesh_conversion.h"
-# include "GL/glew.h"
-# include "GPU_buffers.h"
-# include "GPU_draw.h"
-#endif
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_cdderivedmesh.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_particle.h"
-#include "BKE_customdata.h"
-#include "MEM_guardedalloc.h"
-
-BM_INLINE int bit(int a, int b)
-{
- return (a & (1 << b)) >> b;
-}
-
-BM_INLINE void intToCol(int i, float* col)
-{
- int r = bit(i, 0) + bit(i, 3) * 2 + 1;
- int g = bit(i, 1) + bit(i, 4) * 2 + 1;
- int b = bit(i, 2) + bit(i, 5) * 2 + 1;
- col[0] = 1 - r*63.0f/255.0f;
- col[1] = 1 - g*63.0f/255.0f;
- col[2] = 1 - b*63.0f/255.0f;
-}
-
-
-static void initData(ModifierData *UNUSED(md))
-{
- /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
-}
-
-static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target))
-{
- /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
- /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
-
- //.todo - deep copy
-}
-
-/*
-static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
- int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
-
-#ifdef WITH_GAMEENGINE
-
-static void drawNavMeshColored(DerivedMesh *dm)
-{
- int a, glmode;
- MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
- MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
- int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
- const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
- float col[3];
-
- if (!polygonIdx)
- return;
-
- /*
- //UI_ThemeColor(TH_WIRE);
- glDisable(GL_LIGHTING);
- glLineWidth(2.0);
- dm->drawEdges(dm, 0, 1);
- glLineWidth(1.0);
- glEnable(GL_LIGHTING);*/
-
- glDisable(GL_LIGHTING);
- if(GPU_buffer_legacy(dm) ) {
- DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
- //glShadeModel(GL_SMOOTH);
- glBegin(glmode = GL_QUADS);
- for(a = 0; a < dm->numFaceData; a++, mface++) {
- int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
- int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
- if (polygonIdx<=0)
- memcpy(col, BLACK_COLOR, 3*sizeof(float));
- else
- intToCol(polygonIdx, col);
-
- if(new_glmode != glmode) {
- glEnd();
- glBegin(glmode = new_glmode);
- }
- glColor3fv(col);
- glVertex3fv(mvert[mface->v1].co);
- glVertex3fv(mvert[mface->v2].co);
- glVertex3fv(mvert[mface->v3].co);
- if(mface->v4) {
- glVertex3fv(mvert[mface->v4].co);
- }
- }
- glEnd();
- }
- glEnable(GL_LIGHTING);
-}
-
-static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
-{
- (void) setDrawOptions;
-
- drawNavMeshColored(dm);
-}
-
-static void navDM_drawFacesSolid(DerivedMesh *dm,
- float (*partial_redraw_planes)[4],
- int UNUSED(fast), int (*setMaterial)(int, void *attribs))
-{
- (void) partial_redraw_planes;
- (void) setMaterial;
-
- //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
- drawNavMeshColored(dm);
-}
-#endif /* WITH_GAMEENGINE */
-
-static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm)
-{
-#ifdef WITH_GAMEENGINE
- DerivedMesh *result;
- int maxFaces = dm->getNumFaces(dm);
- int *recastData;
- int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
- float* verts=NULL;
- unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
- int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
- int res;
-
- result = CDDM_copy(dm);
- if (!CustomData_has_layer(&result->faceData, CD_RECAST))
- {
- int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
- CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
- sourceRecastData, maxFaces, "recastData");
- }
- recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
- result->drawFacesTex = navDM_drawFacesTex;
- result->drawFacesSolid = navDM_drawFacesSolid;
-
-
- //process mesh
- res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
- &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
- &trisToFacesMap);
- if (res)
- {
- size_t polyIdx;
-
- //invalidate concave polygon
- for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
- {
- unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
- if (!polyIsConvex(poly, vertsPerPoly, verts))
- {
- //set negative polygon idx to all faces
- unsigned short *dmesh = &dmeshes[4*polyIdx];
- unsigned short tbase = dmesh[2];
- unsigned short tnum = dmesh[3];
- unsigned short ti;
-
- for (ti=0; ti<tnum; ti++)
- {
- unsigned short triidx = dtrisToTrisMap[tbase+ti];
- unsigned short faceidx = trisToFacesMap[triidx];
- if (recastData[faceidx]>0)
- recastData[faceidx] = -recastData[faceidx];
- }
- }
- }
-
- }
- else
- {
- printf("Error during creation polygon infos\n");
- }
-
- //clean up
- if (verts!=NULL)
- MEM_freeN(verts);
- if (dtris!=NULL)
- MEM_freeN(dtris);
- if (dmeshes!=NULL)
- MEM_freeN(dmeshes);
- if (polys!=NULL)
- MEM_freeN(polys);
- if (dtrisToPolysMap!=NULL)
- MEM_freeN(dtrisToPolysMap);
- if (dtrisToTrisMap!=NULL)
- MEM_freeN(dtrisToTrisMap);
- if (trisToFacesMap!=NULL)
- MEM_freeN(trisToFacesMap);
-
- return result;
-#else // WITH_GAMEENGINE
- return dm;
-#endif // WITH_GAMEENGINE
-}
-
-/*
-static int isDisabled(ModifierData *md, int useRenderParams)
-{
- NavMeshModifierData *amd = (NavMeshModifierData*) md;
- return false;
-}*/
-
-
-
-static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
- int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
-{
- DerivedMesh *result = NULL;
- NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
- int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
- if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
- {
- //convert to nav mesh object:
- //1)set physics type
- ob->gameflag &= ~OB_COLLISION;
- ob->gameflag |= OB_NAVMESH;
- ob->body_type = OB_BODY_TYPE_NAVMESH;
- //2)add and init recast data layer
- if (!hasRecastData)
- {
- Mesh* obmesh = (Mesh *)ob->data;
- if (obmesh)
- {
- int i;
- int numFaces = obmesh->totface;
- int* recastData;
- CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
- recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
- for (i=0; i<numFaces; i++)
- {
- recastData[i] = i+1;
- }
- CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
- }
- }
- }
-
- result = createNavMeshForVisualization(nmmd, derivedData);
-
- return result;
-}
-
-
-ModifierTypeInfo modifierType_NavMesh = {
- /* name */ "NavMesh",
- /* structName */ "NavMeshModifierData",
- /* structSize */ sizeof(NavMeshModifierData),
- /* type */ eModifierTypeType_Constructive,
- /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
- | eModifierTypeFlag_Single),
- /* copyData */ copyData,
- /* deformVerts */ 0,
- /* deformMatrices */ 0,
- /* deformVertsEM */ 0,
- /* deformMatricesEM */ 0,
- /* applyModifier */ applyModifier,
- /* applyModifierEM */ 0,
- /* initData */ initData,
- /* requiredDataMask */ 0,
- /* freeData */ 0,
- /* isDisabled */ 0,
- /* updateDepgraph */ 0,
- /* dependsOnTime */ 0,
- /* foreachObjectLink */ 0,
- /* foreachIDLink */ 0,
-};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index a2fe947a523..26e9d48cd0a 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -295,7 +295,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
- INIT_TYPE(NavMesh);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);