diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-11-06 01:59:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-11-06 01:59:30 +0400 |
commit | 7874447e4a75d77eddacb0b0186ea1e9f2c76596 (patch) | |
tree | 3f90178c6e00541710d7aa682fcf972ec768a94f | |
parent | 53dccd94a46cc68347a2e787bd6f8930463cd9a9 (diff) |
code cleanup: typo and warning when openmp's disabled.
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_mask.c | 5 | ||||
-rw-r--r-- | source/blender/editors/space_outliner/outliner_draw.c | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 4 |
5 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 4c90a37e720..29eebe86afa 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -484,7 +484,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) /* the number of joints determines how we fill: * 1) between joint and cursor (joint=head, cursor=tail) - * 2) between the two joints (order is dependent on active-bone/hierachy) + * 2) between the two joints (order is dependent on active-bone/hierarchy) * 3+) error (a smarter method involving finding chains needs to be worked out */ count = BLI_countlist(&points); diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index e7489e1bc72..bb4640949c1 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -106,7 +106,7 @@ typedef struct EditBone { (((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)) \ ) -/* used in bone_select_hierachy() */ +/* used in armature_select_hierarchy_exec() */ #define BONE_SELECT_PARENT 0 #define BONE_SELECT_CHILD 1 diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 87e267b1072..980223e24c0 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -277,8 +277,9 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op) Object *ob; ViewContext vc; LassoMaskData data; +#ifdef _OPENMP Sculpt *sd = CTX_data_tool_settings(C)->sculpt; - +#endif struct MultiresModifierData *mmd; DerivedMesh *dm; PBVH *pbvh; @@ -322,7 +323,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op) sculpt_undo_push_begin("Mask lasso fill"); - #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) +#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for (i = 0; i < totnode; i++) { PBVHVertexIter vi; diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index fda8c19d21b..5168c3c873a 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -1624,7 +1624,7 @@ void draw_outliner(const bContext *C) /* set matrix for 2d-view controls */ UI_view2d_view_ortho(v2d); - /* draw outliner stuff (background, hierachy lines and names) */ + /* draw outliner stuff (background, hierarchy lines and names) */ outliner_back(ar); block = uiBeginBlock(C, ar, __func__, UI_EMBOSS); outliner_draw_tree((bContext *)C, block, scene, ar, soops, &te_edit); diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index c3d7d3179b6..5a956ffc048 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -630,7 +630,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj) newsensorobj = (SCA_IObject*)(*h_obj); if (!newsensorobj) { - // no, then the sensor points outside the hierachy, keep it the same + // no, then the sensor points outside the hierarchy, keep it the same if (m_objectlist->SearchValue(oldsensorobj)) // only replicate links that points to active objects m_logicmgr->RegisterToSensor(cont,oldsensor); @@ -670,7 +670,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj) if (!newactuatorobj) { - // no, then the sensor points outside the hierachy, keep it the same + // no, then the sensor points outside the hierarchy, keep it the same if (m_objectlist->SearchValue(oldactuatorobj)) // only replicate links that points to active objects m_logicmgr->RegisterToActuator(cont,oldactuator); |