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author | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-03-04 15:21:38 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-03-04 16:15:41 +0300 |
commit | ffee7f1a58a18bc08add94176ddffe29809139a6 (patch) | |
tree | b7659a32a925dc5d9524be5f341f08c792c31d89 | |
parent | 6efcd9e8fec28aecc23ae7560d07ad19f5aeb57b (diff) |
BGE: Fix crash when a constraint misses its reference object
Blender allows you to create a constraint without specifying its reference
object, even when the constraint requires such a reference. The BGE would
crash on this. This change simply ignores such a constraint.
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 557b52978ef..ac74029fbe3 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -2644,7 +2644,9 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl if (!rb0) return 0; - + // If either of the controllers is missing, we can't do anything. + if (!c0 || !c1) return 0; + btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) : rb0->getCenterOfMassTransform() * pivotInA; btVector3 axisInA(axisX,axisY,axisZ); |