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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-02 20:19:54 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-02 20:19:54 +0400
commit591caab731ace81f43e7af94938c31d744782e52 (patch)
treed6ba60657c7e6560408cbdeb4ced5c1c53579539
parent480d9eab732662e8fec7d55f28dcb8b310356df8 (diff)
Fix for wrong bit mask magic happening in gpu_update_lamps_shadows()
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5a32820af75..c9d33e5cde9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2481,7 +2481,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
v3d->drawtype = OB_SOLID;
v3d->lay &= GPU_lamp_shadow_layer(shadow->lamp);
- v3d->flag2 &= ~V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP;
+ v3d->flag2 &= ~(V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP);
v3d->flag2 |= V3D_RENDER_OVERRIDE | V3D_RENDER_SHADOW;
GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat);