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authorThomas Dinges <blender@dingto.org>2014-10-03 19:23:45 +0400
committerThomas Dinges <blender@dingto.org>2014-10-03 19:23:45 +0400
commitdc1ca0c94f16cebfc4c3ac0305af6ccdecb9bf4b (patch)
treedc948238b4692301c45e04a7c4658e1884f71f13
parent5e10392e9f677934ad4223ab5862b73a787561a9 (diff)
Cycles: Fix OpenCL compile after new Volume BVH introduction and add some comments.
-rw-r--r--intern/cycles/kernel/geom/geom_bvh.h100
1 files changed, 55 insertions, 45 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh.h b/intern/cycles/kernel/geom/geom_bvh.h
index 59e811fa97e..807b23d15e5 100644
--- a/intern/cycles/kernel/geom/geom_bvh.h
+++ b/intern/cycles/kernel/geom/geom_bvh.h
@@ -35,6 +35,8 @@ CCL_NAMESPACE_BEGIN
#define BVH_HAIR 4
#define BVH_HAIR_MINIMUM_WIDTH 8
+/* Regular BVH traversal */
+
#define BVH_FUNCTION_NAME bvh_intersect
#define BVH_FUNCTION_FEATURES 0
#include "geom_bvh_traversal.h"
@@ -63,6 +65,8 @@ CCL_NAMESPACE_BEGIN
#include "geom_bvh_traversal.h"
#endif
+/* Subsurface scattering BVH traversal */
+
#if defined(__SUBSURFACE__)
#define BVH_FUNCTION_NAME bvh_intersect_subsurface
#define BVH_FUNCTION_FEATURES 0
@@ -93,6 +97,8 @@ CCL_NAMESPACE_BEGIN
#include "geom_bvh_subsurface.h"
#endif
+/* Record all BVH intersection for shadows */
+
#if defined(__SHADOW_RECORD_ALL__)
#define BVH_FUNCTION_NAME bvh_intersect_shadow_all
#define BVH_FUNCTION_FEATURES 0
@@ -123,6 +129,8 @@ CCL_NAMESPACE_BEGIN
#include "geom_bvh_shadow.h"
#endif
+/* Camera inside Volume BVH intersection */
+
#if defined(__VOLUME__)
#define BVH_FUNCTION_NAME bvh_intersect_volume
#define BVH_FUNCTION_FEATURES 0
@@ -287,6 +295,53 @@ uint scene_intersect_shadow_all(KernelGlobals *kg, const Ray *ray, Intersection
}
#endif
+/* to work around titan bug when using arrays instead of textures */
+#ifdef __VOLUME__
+#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
+ccl_device_inline
+#else
+ccl_device_noinline
+#endif
+bool scene_intersect_volume(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect)
+{
+#ifdef __OBJECT_MOTION__
+ if(kernel_data.bvh.have_motion) {
+#ifdef __HAIR__
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_volume_hair_motion(kg, ray, isect);
+#endif /* __HAIR__ */
+
+ return bvh_intersect_volume_motion(kg, ray, isect);
+ }
+#endif /* __OBJECT_MOTION__ */
+
+#ifdef __HAIR__
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_volume_hair(kg, ray, isect);
+#endif /* __HAIR__ */
+
+#ifdef __KERNEL_CPU__
+
+#ifdef __INSTANCING__
+ if(kernel_data.bvh.have_instancing)
+ return bvh_intersect_volume_instancing(kg, ray, isect);
+#endif /* __INSTANCING__ */
+
+ return bvh_intersect_volume(kg, ray, isect);
+#else /* __KERNEL_CPU__ */
+
+#ifdef __INSTANCING__
+ return bvh_intersect_volume_instancing(kg, ray, isect);
+#else
+ return bvh_intersect_volume(kg, ray, isect);
+#endif /* __INSTANCING__ */
+
+#endif /* __KERNEL_CPU__ */
+}
+#endif
+
/* Ray offset to avoid self intersection.
*
@@ -341,50 +396,5 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
#endif
}
-/* to work around titan bug when using arrays instead of textures */
-#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
-ccl_device_inline
-#else
-ccl_device_noinline
-#endif
-bool scene_intersect_volume(KernelGlobals *kg,
- const Ray *ray,
- Intersection *isect)
-{
-#ifdef __OBJECT_MOTION__
- if(kernel_data.bvh.have_motion) {
-#ifdef __HAIR__
- if(kernel_data.bvh.have_curves)
- return bvh_intersect_volume_hair_motion(kg, ray, isect);
-#endif /* __HAIR__ */
-
- return bvh_intersect_volume_motion(kg, ray, isect);
- }
-#endif /* __OBJECT_MOTION__ */
-
-#ifdef __HAIR__
- if(kernel_data.bvh.have_curves)
- return bvh_intersect_volume_hair(kg, ray, isect);
-#endif /* __HAIR__ */
-
-#ifdef __KERNEL_CPU__
-
-#ifdef __INSTANCING__
- if(kernel_data.bvh.have_instancing)
- return bvh_intersect_volume_instancing(kg, ray, isect);
-#endif /* __INSTANCING__ */
-
- return bvh_intersect_volume(kg, ray, isect);
-#else /* __KERNEL_CPU__ */
-
-#ifdef __INSTANCING__
- return bvh_intersect_volume_instancing(kg, ray, isect);
-#else
- return bvh_intersect_volume(kg, ray, isect);
-#endif /* __INSTANCING__ */
-
-#endif /* __KERNEL_CPU__ */
-}
-
CCL_NAMESPACE_END