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authorThomas Dinges <blender@dingto.org>2012-06-03 04:02:24 +0400
committerThomas Dinges <blender@dingto.org>2012-06-03 04:02:24 +0400
commit345a8d8170b077394196fdb3992c3090b25aeba2 (patch)
tree1d7400a40cc1f4508f6d77b3d83f7bb0819d01ad
parenta4f3475846cccc49d87e4f88b7df225ec566646e (diff)
Cycles / OSL Textures:
* Ported my checker texture to OSL. :)
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/node_checker_texture.osl58
2 files changed, 59 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index 2ee7ef04fa3..5a645919358 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -7,6 +7,7 @@ set(SRC_OSL
node_background.osl
node_bump.osl
node_camera.osl
+ node_checker_texture.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_checker_texture.osl b/intern/cycles/kernel/osl/nodes/node_checker_texture.osl
new file mode 100644
index 00000000000..712d51333ad
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_checker_texture.osl
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2012, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_texture.h"
+
+/* Checker */
+
+float checker(point p)
+{
+ p[0] = (p[0] + 0.00001)*0.9999);
+ p[1] = (p[1] + 0.00001)*0.9999);
+ p[2] = (p[2] + 0.00001)*0.9999);
+
+ int xi = fabs(floor(p[0]));
+ int yi = fabs(floor(p[1]));
+ int zi = fabs(floor(p[2]));
+
+ if((xi % 2 == yi % 2) == (zi % 2)) {
+ return 1.0;
+ }
+ else {
+ return 0.0;
+ }
+}
+
+shader node_checker_texture(
+ float Scale = 5.0,
+ point Vector = P,
+ color Color1 = color(0.8, 0.8, 0.8);
+ color Color2 = color(0.2, 0.2, 0.2);
+ output float Fac = 0.0)
+ output color Color = color(0.0, 0.0, 0.0))
+{
+ Fac = checker(Vector*Scale);
+ if(Fac == 1.0) {
+ Color = color(Color1, Color1, Color1);
+ }
+ else {
+ Color = color(Color2, Color2, Color2);
+ }
+}
+