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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-28 18:20:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-28 18:41:48 +0400 |
commit | 4d1ec4d9c705fefafc0e46721c405f2f2c5ff1ba (patch) | |
tree | 4eb77839442a5b3b2388ad9227dc9077cd857a00 | |
parent | 7c8be33d14a3de8f0dfff91bf3e9dc55f81d0c30 (diff) |
Fix T40386: cycles anisotropic BSDF difference between SVM and OSL.
-rw-r--r-- | intern/cycles/kernel/shaders/node_geometry.osl | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl index dbdf55802ae..7bef2051865 100644 --- a/intern/cycles/kernel/shaders/node_geometry.osl +++ b/intern/cycles/kernel/shaders/node_geometry.osl @@ -49,12 +49,8 @@ shader node_geometry( /* try to create spherical tangent from generated coordinates */ if (getattribute("geom:generated", generated)) { - matrix project = matrix(0.0, 1.0, 0.0, 0.0, - -1.0, 0.0, 0.0, 0.0, - 0.0, 0.0, 0.0, 0.0, - 0.5, -0.5, 0.0, 1.0); - - vector T = transform("object", "world", transform(project, generated)); + normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0); + vector T = transform("object", "world", data); Tangent = cross(Normal, normalize(cross(T, Normal))); } else { |