diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-01 11:50:51 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-01 11:50:51 +0400 |
commit | 5e02acf8872996e90815606425862aeabe2012b8 (patch) | |
tree | 3fc409d50e475983b079b0bf8f775b3fb374224a | |
parent | 4e0e9eb994da96c19262ec2f2a2c33ed9b53852d (diff) |
Fix #34819: Background image gets pixelated when zooming in
Was a regression in glaDrawPixelsTex changes related on zoom filter.
For background image linear interpolation was used.
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 66047b6e8f4..b6d46f82e6a 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1831,7 +1831,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, * glaDrawPixelsSafe in some cases, which will end up in misssing * alpha transparency for the background image (sergey) */ - glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect); + glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect); glPixelZoom(1.0, 1.0); glPixelTransferf(GL_ALPHA_SCALE, 1.0f); |