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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-10 20:59:55 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-10 20:59:55 +0400
commitac224a64f408fcc8f90f7ea0124cbe4b9ef1e811 (patch)
tree17bf93532573b7e0cf64c3284264b5fce649a40b
parent367de678895e7815c26a5668506b8ae24624742c (diff)
Fix #34941: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacks
for more editors: timeline, graph, action, NLA, sequencer, image, clip.
-rw-r--r--source/blender/editors/include/ED_mask.h2
-rw-r--r--source/blender/editors/mask/mask_draw.c8
-rw-r--r--source/blender/editors/space_action/space_action.c6
-rw-r--r--source/blender/editors/space_graph/space_graph.c6
-rw-r--r--source/blender/editors/space_image/space_image.c3
-rw-r--r--source/blender/editors/space_nla/space_nla.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c5
-rw-r--r--source/blender/editors/space_time/space_time.c6
8 files changed, 39 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_mask.h b/source/blender/editors/include/ED_mask.h
index 6644f59be94..420ab24e5e9 100644
--- a/source/blender/editors/include/ED_mask.h
+++ b/source/blender/editors/include/ED_mask.h
@@ -58,7 +58,7 @@ void ED_mask_draw_region(struct Mask *mask, struct ARegion *ar,
const char draw_flag, const char draw_type,
const int width_i, const int height_i,
const float aspx, const float aspy,
- const short do_scale_applied, const short do_post_draw,
+ const short do_scale_applied, const short do_draw_cb,
float stabmat[4][4],
const struct bContext *C);
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index af9d3341e61..89881ad36e1 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -541,7 +541,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
const char draw_flag, const char draw_type,
const int width_i, const int height_i, /* convert directly into aspect corrected vars */
const float aspx, const float aspy,
- const short do_scale_applied, const short do_post_draw,
+ const short do_scale_applied, const short do_draw_cb,
float stabmat[4][4], /* optional - only used by clip */
const bContext *C /* optional - only used when do_post_draw is set or called from clip editor */
)
@@ -601,10 +601,14 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
glMultMatrixf(stabmat);
}
+ if (do_draw_cb) {
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+ }
+
/* draw! */
draw_masklays(C, mask, draw_flag, draw_type, width, height);
- if (do_post_draw) {
+ if (do_draw_cb) {
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
}
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index e0ca589c1fb..137ac367815 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -185,6 +185,8 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
UI_view2d_grid_free(grid);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_strips(&ac, saction, ar);
@@ -204,6 +206,10 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d);
+
+ /* callback */
+ UI_view2d_view_ortho(v2d);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index 734c0e6c479..98c26a447b7 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -242,6 +242,8 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
/* draw data */
if (ANIM_animdata_get_context(C, &ac)) {
/* draw ghost curves */
@@ -295,6 +297,10 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d);
+ /* callback */
+ UI_view2d_view_ortho(v2d);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
/* reset view matrix */
UI_view2d_view_restore(C);
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 9bc23ca17c2..815610ff1df 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -667,6 +667,9 @@ static void image_main_area_draw(const bContext *C, ARegion *ar)
/* and uvs in 0.0-1.0 space */
UI_view2d_view_ortho(v2d);
+
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
draw_uvedit_main(sima, ar, scene, obedit, obact);
/* check for mask (delay draw) */
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 7c9014bd45f..ccf60000993 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -284,6 +284,8 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
UI_view2d_grid_free(grid);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
/* strips and backdrops */
@@ -308,6 +310,10 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d);
+ /* callback */
+ UI_view2d_view_ortho(v2d);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
/* reset view matrix */
UI_view2d_view_restore(C);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 3a7610cbf2a..9f73248b6d0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1404,6 +1404,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */
// NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
UI_view2d_constant_grid_draw(v2d);
+
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
seq_draw_sfra_efra(scene, v2d);
@@ -1443,6 +1445,9 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
}
+ /* callback */
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
/* reset view matrix */
UI_view2d_view_restore(C);
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index e5bd9e62c74..0f798aa1893 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -487,6 +487,8 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_grid_draw(v2d, grid, (V2D_VERTICAL_LINES | V2D_VERTICAL_AXIS));
UI_view2d_grid_free(grid);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
/* start and end frame */
time_draw_sfra_efra(scene, v2d);
@@ -508,6 +510,10 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
/* caches */
time_draw_cache(stime, obact, scene);
+ /* callback */
+ UI_view2d_view_ortho(v2d);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
/* reset view matrix */
UI_view2d_view_restore(C);