diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-07-15 11:58:15 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-07-15 11:58:15 +0400 |
commit | c0b28134cb2a19147f2aaa8e22b16487f0183506 (patch) | |
tree | be305c92fc9e9e9b62912025c45606523208fb52 | |
parent | dc9beee3e23ff03f016c43d511719aa798a02f68 (diff) |
Fix #36124: VSE - Input Color doesn't invalidate cache properly for movies
Animation structure holds some buffers inside,
so for proper cache invalidation we need to
re-open the animation.
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 68fac399c51..027b1d7fa03 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3111,8 +3111,18 @@ static void sequence_invalidate_cache(Scene *scene, Sequence *seq, int invalidat Editing *ed = scene->ed; /* invalidate cache for current sequence */ - if (invalidate_self) + if (invalidate_self) { + if (seq->anim) { + /* Animation structure holds some buffers inside, + * so for proper cache invalidation we need to + * re-open the animation. + */ + IMB_free_anim(seq->anim); + seq->anim = NULL; + } + BKE_sequencer_cache_cleanup_sequence(seq); + } /* if invalidation is invoked from sequence free routine, effectdata would be NULL here */ if (seq->effectdata && seq->type == SEQ_TYPE_SPEED) |