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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-07 18:59:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-07 19:49:54 +0300
commit5d6177111daa5680cd8341714b20fe822f50cc98 (patch)
tree26c537924029803b5c35bad9aebee915dcc509ad
parent03be3102c7b2322c14d7b2bf61c6c2183e3ade3a (diff)
Color management: Implement threaded byte buffer conversion
The title says it all actually: now we can convert byte buffer directly, without need of temporary float buffer.
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h6
-rw-r--r--source/blender/imbuf/intern/colormanagement.c97
2 files changed, 87 insertions, 16 deletions
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 52febe642a0..d9f45b93b2c 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -77,6 +77,10 @@ void IMB_colormanagement_transform(float *buffer, int width, int height, int cha
const char *from_colorspace, const char *to_colorspace, bool predivide);
void IMB_colormanagement_transform_threaded(float *buffer, int width, int height, int channels,
const char *from_colorspace, const char *to_colorspace, bool predivide);
+void IMB_colormanagement_transform_byte(unsigned char *buffer, int width, int height, int channels,
+ const char *from_colorspace, const char *to_colorspace);
+void IMB_colormanagement_transform_byte_threaded(unsigned char *buffer, int width, int height, int channels,
+ const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_transform_v4(float pixel[4], const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_colorspace_to_scene_linear_v3(float pixel[3], struct ColorSpace *colorspace);
@@ -185,6 +189,8 @@ void IMB_colormanagement_processor_apply_v3(struct ColormanageProcessor *cm_proc
void IMB_colormanagement_processor_apply_pixel(struct ColormanageProcessor *cm_processor, float *pixel, int channels);
void IMB_colormanagement_processor_apply(struct ColormanageProcessor *cm_processor, float *buffer, int width, int height,
int channels, bool predivide);
+void IMB_colormanagement_processor_apply_byte(struct ColormanageProcessor *cm_processor,
+ unsigned char *buffer, int width, int height, int channels);
void IMB_colormanagement_processor_free(struct ColormanageProcessor *cm_processor);
/* ** OpenGL drawing routines using GLSL for color space transform ** */
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index a45346279d9..f970382fc0a 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -1555,7 +1555,8 @@ static void colormanage_display_buffer_process(ImBuf *ibuf, unsigned char *displ
typedef struct ProcessorTransformThread {
ColormanageProcessor *cm_processor;
- float *buffer;
+ unsigned char *byte_buffer;
+ float *float_buffer;
int width;
int start_line;
int tot_line;
@@ -1565,7 +1566,8 @@ typedef struct ProcessorTransformThread {
typedef struct ProcessorTransformInit {
ColormanageProcessor *cm_processor;
- float *buffer;
+ unsigned char *byte_buffer;
+ float *float_buffer;
int width;
int height;
int channels;
@@ -1587,7 +1589,13 @@ static void processor_transform_init_handle(void *handle_v, int start_line, int
handle->cm_processor = init_data->cm_processor;
- handle->buffer = init_data->buffer + offset;
+ if (init_data->byte_buffer != NULL) {
+ /* TODO(serge): Offset might be different for byte and float buffers. */
+ handle->byte_buffer = init_data->byte_buffer + offset;
+ }
+ if (init_data->float_buffer != NULL) {
+ handle->float_buffer = init_data->float_buffer + offset;
+ }
handle->width = width;
@@ -1601,24 +1609,37 @@ static void processor_transform_init_handle(void *handle_v, int start_line, int
static void *do_processor_transform_thread(void *handle_v)
{
ProcessorTransformThread *handle = (ProcessorTransformThread *) handle_v;
- float *buffer = handle->buffer;
+ unsigned char *byte_buffer = handle->byte_buffer;
+ float *float_buffer = handle->float_buffer;
int channels = handle->channels;
int width = handle->width;
int height = handle->tot_line;
bool predivide = handle->predivide;
- IMB_colormanagement_processor_apply(handle->cm_processor, buffer, width, height, channels, predivide);
+ if (byte_buffer != NULL) {
+ IMB_colormanagement_processor_apply_byte(handle->cm_processor,
+ byte_buffer,
+ width, height, channels);
+ }
+ if (float_buffer != NULL) {
+ IMB_colormanagement_processor_apply(handle->cm_processor,
+ float_buffer,
+ width, height, channels,
+ predivide);
+ }
return NULL;
}
-static void processor_transform_apply_threaded(float *buffer, int width, int height, int channels,
+static void processor_transform_apply_threaded(unsigned char *byte_buffer, float *float_buffer,
+ int width, int height, int channels,
ColormanageProcessor *cm_processor, bool predivide)
{
ProcessorTransformInitData init_data;
init_data.cm_processor = cm_processor;
- init_data.buffer = buffer;
+ init_data.byte_buffer = byte_buffer;
+ init_data.float_buffer = float_buffer;
init_data.width = width;
init_data.height = height;
init_data.channels = channels;
@@ -1631,8 +1652,10 @@ static void processor_transform_apply_threaded(float *buffer, int width, int hei
/*********************** Color space transformation functions *************************/
/* convert the whole buffer from specified by name color space to another - internal implementation */
-static void colormanagement_transform_ex(float *buffer, int width, int height, int channels, const char *from_colorspace,
- const char *to_colorspace, bool predivide, bool do_threaded)
+static void colormanagement_transform_ex(unsigned char *byte_buffer, float *float_buffer,
+ int width, int height, int channels,
+ const char *from_colorspace, const char *to_colorspace,
+ bool predivide, bool do_threaded)
{
ColormanageProcessor *cm_processor;
@@ -1649,10 +1672,19 @@ static void colormanagement_transform_ex(float *buffer, int width, int height, i
cm_processor = IMB_colormanagement_colorspace_processor_new(from_colorspace, to_colorspace);
- if (do_threaded)
- processor_transform_apply_threaded(buffer, width, height, channels, cm_processor, predivide);
- else
- IMB_colormanagement_processor_apply(cm_processor, buffer, width, height, channels, predivide);
+ if (do_threaded) {
+ processor_transform_apply_threaded(byte_buffer, float_buffer,
+ width, height, channels,
+ cm_processor, predivide);
+ }
+ else {
+ if (byte_buffer != NULL) {
+ IMB_colormanagement_processor_apply_byte(cm_processor, byte_buffer, width, height, channels);
+ }
+ if (float_buffer != NULL) {
+ IMB_colormanagement_processor_apply(cm_processor, float_buffer, width, height, channels, predivide);
+ }
+ }
IMB_colormanagement_processor_free(cm_processor);
}
@@ -1661,7 +1693,7 @@ static void colormanagement_transform_ex(float *buffer, int width, int height, i
void IMB_colormanagement_transform(float *buffer, int width, int height, int channels,
const char *from_colorspace, const char *to_colorspace, bool predivide)
{
- colormanagement_transform_ex(buffer, width, height, channels, from_colorspace, to_colorspace, predivide, false);
+ colormanagement_transform_ex(NULL, buffer, width, height, channels, from_colorspace, to_colorspace, predivide, false);
}
/* convert the whole buffer from specified by name color space to another
@@ -1670,7 +1702,19 @@ void IMB_colormanagement_transform(float *buffer, int width, int height, int cha
void IMB_colormanagement_transform_threaded(float *buffer, int width, int height, int channels,
const char *from_colorspace, const char *to_colorspace, bool predivide)
{
- colormanagement_transform_ex(buffer, width, height, channels, from_colorspace, to_colorspace, predivide, true);
+ colormanagement_transform_ex(NULL, buffer, width, height, channels, from_colorspace, to_colorspace, predivide, true);
+}
+
+/* Similar to functions above, but operates on byte buffer. */
+void IMB_colormanagement_transform_byte(unsigned char *buffer, int width, int height, int channels,
+ const char *from_colorspace, const char *to_colorspace)
+{
+ colormanagement_transform_ex(buffer, NULL, width, height, channels, from_colorspace, to_colorspace, false, false);
+}
+void IMB_colormanagement_transform_byte_threaded(unsigned char *buffer, int width, int height, int channels,
+ const char *from_colorspace, const char *to_colorspace)
+{
+ colormanagement_transform_ex(buffer, NULL, width, height, channels, from_colorspace, to_colorspace, false, true);
}
void IMB_colormanagement_transform_v4(float pixel[4], const char *from_colorspace, const char *to_colorspace)
@@ -1974,11 +2018,13 @@ void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char
size_t float_buffer_size = ((size_t)width) * height * channels * sizeof(float);
float *display_buffer_float = MEM_mallocN(float_buffer_size, "byte_buffer_make_display_space");
+ /* TODO(sergey): Convert float directly to byte buffer. */
+
memcpy(display_buffer_float, buffer, float_buffer_size);
cm_processor = IMB_colormanagement_display_processor_new(view_settings, display_settings);
- processor_transform_apply_threaded(display_buffer_float, width, height, channels,
+ processor_transform_apply_threaded(NULL, display_buffer_float, width, height, channels,
cm_processor, true);
IMB_buffer_byte_from_float(display_buffer, display_buffer_float,
@@ -3100,6 +3146,25 @@ void IMB_colormanagement_processor_apply(ColormanageProcessor *cm_processor, flo
}
}
+void IMB_colormanagement_processor_apply_byte(ColormanageProcessor *cm_processor,
+ unsigned char *buffer,
+ int width, int height, int channels)
+{
+ /* TODO(sergey): Would be nice to support arbitrary channels configurations,
+ * but for now it's not so important.
+ */
+ BLI_assert(channels == 4);
+ float pixel[4];
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ size_t offset = channels * (((size_t)y) * width + x);
+ rgba_uchar_to_float(pixel, buffer + offset);
+ IMB_colormanagement_processor_apply_v4(cm_processor, pixel);
+ rgba_float_to_uchar(buffer + offset, pixel);
+ }
+ }
+}
+
void IMB_colormanagement_processor_free(ColormanageProcessor *cm_processor)
{
if (cm_processor->curve_mapping)