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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-06 16:21:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-06 16:21:29 +0300
commitd0015cba02f4809e0812b92f5686deef76e754e2 (patch)
tree9a9787e81ffa08d101677ffd9b24eef95abf5431
parent89f3837d687c5b685fbea5e7e71242287a735b76 (diff)
Multi-thread displace modifier
The title says it all actually. Use BLI task to loop over vertices and distort their locations. Gives 2x FPS increase in a file with just time-dependent displace modifier on my desktop.
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c213
1 files changed, 129 insertions, 84 deletions
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 48e5d34288d..f6acbef96e9 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -38,6 +38,7 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
+#include "BLI_task.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_library.h"
@@ -201,23 +202,131 @@ static void updateDepsgraph(ModifierData *md,
}
}
+typedef struct DisplaceUserdata {
+ /*const*/ DisplaceModifierData *dmd;
+ struct ImagePool *pool;
+ MDeformVert *dvert;
+ float weight;
+ int defgrp_index;
+ int direction;
+ bool use_global_direction;
+ float (*tex_co)[3];
+ float (*vertexCos)[3];
+ float local_mat[4][4];
+ MVert *mvert;
+ float (*vert_clnors)[3];
+} DisplaceUserdata;
+
+static void displaceModifier_do_task(void *userdata, const int iter)
+{
+ DisplaceUserdata *data = (DisplaceUserdata *)userdata;
+ DisplaceModifierData *dmd = data->dmd;
+ MDeformVert *dvert = data->dvert;
+ float weight = data->weight;
+ int defgrp_index = data->defgrp_index;
+ int direction = data->direction;
+ bool use_global_direction = data->use_global_direction;
+ float (*tex_co)[3] = data->tex_co;
+ float (*vertexCos)[3] = data->vertexCos;
+ MVert *mvert = data->mvert;
+ float (*vert_clnors)[3] = data->vert_clnors;
+
+ const float delta_fixed = 1.0f - dmd->midlevel; /* when no texture is used, we fallback to white */
+
+ TexResult texres;
+ float strength = dmd->strength;
+ float delta;
+ float local_vec[3];
+
+ if (dvert) {
+ weight = defvert_find_weight(dvert + iter, defgrp_index);
+ if (weight == 0.0f) {
+ return;
+ }
+ }
+
+ if (dmd->texture) {
+ texres.nor = NULL;
+ BKE_texture_get_value_ex(dmd->modifier.scene, dmd->texture, tex_co[iter], &texres, data->pool, false);
+ delta = texres.tin - dmd->midlevel;
+ }
+ else {
+ delta = delta_fixed; /* (1.0f - dmd->midlevel) */ /* never changes */
+ }
+
+ if (dvert) {
+ strength *= weight;
+ }
+
+ delta *= strength;
+ CLAMP(delta, -10000, 10000);
+
+ switch (direction) {
+ case MOD_DISP_DIR_X:
+ if (use_global_direction) {
+ vertexCos[iter][0] += delta * data->local_mat[0][0];
+ vertexCos[iter][1] += delta * data->local_mat[1][0];
+ vertexCos[iter][2] += delta * data->local_mat[2][0];
+ }
+ else {
+ vertexCos[iter][0] += delta;
+ }
+ break;
+ case MOD_DISP_DIR_Y:
+ if (use_global_direction) {
+ vertexCos[iter][0] += delta * data->local_mat[0][1];
+ vertexCos[iter][1] += delta * data->local_mat[1][1];
+ vertexCos[iter][2] += delta * data->local_mat[2][1];
+ }
+ else {
+ vertexCos[iter][1] += delta;
+ }
+ break;
+ case MOD_DISP_DIR_Z:
+ if (use_global_direction) {
+ vertexCos[iter][0] += delta * data->local_mat[0][2];
+ vertexCos[iter][1] += delta * data->local_mat[1][2];
+ vertexCos[iter][2] += delta * data->local_mat[2][2];
+ }
+ else {
+ vertexCos[iter][2] += delta;
+ }
+ break;
+ case MOD_DISP_DIR_RGB_XYZ:
+ local_vec[0] = texres.tr - dmd->midlevel;
+ local_vec[1] = texres.tg - dmd->midlevel;
+ local_vec[2] = texres.tb - dmd->midlevel;
+ if (use_global_direction) {
+ mul_transposed_mat3_m4_v3(data->local_mat, local_vec);
+ }
+ mul_v3_fl(local_vec, strength);
+ add_v3_v3(vertexCos[iter], local_vec);
+ break;
+ case MOD_DISP_DIR_NOR:
+ vertexCos[iter][0] += delta * (mvert[iter].no[0] / 32767.0f);
+ vertexCos[iter][1] += delta * (mvert[iter].no[1] / 32767.0f);
+ vertexCos[iter][2] += delta * (mvert[iter].no[2] / 32767.0f);
+ break;
+ case MOD_DISP_DIR_CLNOR:
+ madd_v3_v3fl(vertexCos[iter], vert_clnors[iter], delta);
+ break;
+ }
+}
+
/* dm must be a CDDerivedMesh */
static void displaceModifier_do(
DisplaceModifierData *dmd, Object *ob,
DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
{
- int i;
MVert *mvert;
MDeformVert *dvert;
int direction = dmd->direction;
int defgrp_index;
float (*tex_co)[3];
float weight = 1.0f; /* init value unused but some compilers may complain */
- const float delta_fixed = 1.0f - dmd->midlevel; /* when no texture is used, we fallback to white */
float (*vert_clnors)[3] = NULL;
- float local_mat[4][4];
+ float local_mat[4][4] = {0};
const bool use_global_direction = dmd->space == MOD_DISP_SPACE_GLOBAL;
- struct ImagePool *pool = NULL;
if (!dmd->texture && dmd->direction == MOD_DISP_DIR_RGB_XYZ) return;
if (dmd->strength == 0.0f) return;
@@ -261,89 +370,25 @@ static void displaceModifier_do(
copy_m4_m4(local_mat, ob->obmat);
}
+ DisplaceUserdata data = {NULL};
+ data.dmd = dmd;
+ data.dvert = dvert;
+ data.weight = weight;
+ data.defgrp_index = defgrp_index;
+ data.direction = direction;
+ data.use_global_direction = use_global_direction;
+ data.tex_co = tex_co;
+ data.vertexCos = vertexCos;
+ copy_m4_m4(data.local_mat, local_mat);
+ data.mvert = mvert;
+ data.vert_clnors = vert_clnors;
if (dmd->texture != NULL) {
- pool = BKE_image_pool_new();
- }
-
- for (i = 0; i < numVerts; i++) {
- TexResult texres;
- float strength = dmd->strength;
- float delta;
- float local_vec[3];
-
- if (dvert) {
- weight = defvert_find_weight(dvert + i, defgrp_index);
- if (weight == 0.0f) continue;
- }
-
- if (dmd->texture) {
- texres.nor = NULL;
- BKE_texture_get_value_ex(dmd->modifier.scene, dmd->texture, tex_co[i], &texres, pool, false);
- delta = texres.tin - dmd->midlevel;
- }
- else {
- delta = delta_fixed; /* (1.0f - dmd->midlevel) */ /* never changes */
- }
-
- if (dvert) strength *= weight;
-
- delta *= strength;
- CLAMP(delta, -10000, 10000);
-
- switch (direction) {
- case MOD_DISP_DIR_X:
- if (use_global_direction) {
- vertexCos[i][0] += delta * local_mat[0][0];
- vertexCos[i][1] += delta * local_mat[1][0];
- vertexCos[i][2] += delta * local_mat[2][0];
- }
- else {
- vertexCos[i][0] += delta;
- }
- break;
- case MOD_DISP_DIR_Y:
- if (use_global_direction) {
- vertexCos[i][0] += delta * local_mat[0][1];
- vertexCos[i][1] += delta * local_mat[1][1];
- vertexCos[i][2] += delta * local_mat[2][1];
- }
- else {
- vertexCos[i][1] += delta;
- }
- break;
- case MOD_DISP_DIR_Z:
- if (use_global_direction) {
- vertexCos[i][0] += delta * local_mat[0][2];
- vertexCos[i][1] += delta * local_mat[1][2];
- vertexCos[i][2] += delta * local_mat[2][2];
- }
- else {
- vertexCos[i][2] += delta;
- }
- break;
- case MOD_DISP_DIR_RGB_XYZ:
- local_vec[0] = texres.tr - dmd->midlevel;
- local_vec[1] = texres.tg - dmd->midlevel;
- local_vec[2] = texres.tb - dmd->midlevel;
- if (use_global_direction) {
- mul_transposed_mat3_m4_v3(local_mat, local_vec);
- }
- mul_v3_fl(local_vec, strength);
- add_v3_v3(vertexCos[i], local_vec);
- break;
- case MOD_DISP_DIR_NOR:
- vertexCos[i][0] += delta * (mvert[i].no[0] / 32767.0f);
- vertexCos[i][1] += delta * (mvert[i].no[1] / 32767.0f);
- vertexCos[i][2] += delta * (mvert[i].no[2] / 32767.0f);
- break;
- case MOD_DISP_DIR_CLNOR:
- madd_v3_v3fl(vertexCos[i], vert_clnors[i], delta);
- break;
- }
+ data.pool = BKE_image_pool_new();
}
+ BLI_task_parallel_range(0, numVerts, &data, displaceModifier_do_task, numVerts > 512);
- if (pool != NULL) {
- BKE_image_pool_free(pool);
+ if (data.pool != NULL) {
+ BKE_image_pool_free(data.pool);
}
if (tex_co) {