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author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-08-31 15:30:13 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-08-31 15:30:13 +0400 |
commit | 9a290b39c73d915d800860fa0d52ec7f036ec89e (patch) | |
tree | 0a64d063a822966bf6160c7374b64a10b8ced423 | |
parent | 2492c12170abdb743f5f6a43ad060fadd8eb8cee (diff) |
Fix [#23592] WM draw method detection fails for Mesa's software rasterizer.
Reported and patched by Vinay Pawar.
The drawing method will be set to Overlap on detection of Mesa software rasterizer.
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index aa26d4444b1..81417e8f8f1 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -710,6 +710,8 @@ static int wm_automatic_draw_method(wmWindow *win) /* Windows software driver darkens color on each redraw */ else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) return USER_DRAW_OVERLAP_FLIP; + else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_UNIX, GPU_DRIVER_SOFTWARE)) + return USER_DRAW_OVERLAP; /* drawing lower color depth again degrades colors each time */ else if(GPU_color_depth() < 24) return USER_DRAW_OVERLAP; |