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author | Campbell Barton <ideasman42@gmail.com> | 2017-04-11 03:47:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-04-11 03:47:00 +0300 |
commit | 532b2786e22b7be4d052783165ba5cf915e332bf (patch) | |
tree | 8b294d478b10cf97b055b1d95f8831bd2aa20f85 | |
parent | ef816f9cff54056f0bb3c986737cb35c770fbe4b (diff) |
Remove redundant glColor call
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 3226601be46..335d0649729 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -4212,7 +4212,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D if (is_obact && BKE_paint_select_vert_test(ob)) { const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0; - glColor3f(0.0f, 0.0f, 0.0f); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); if (!use_depth) glDisable(GL_DEPTH_TEST); |