diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-08-12 17:41:59 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-08-12 17:41:59 +0400 |
commit | 1a875f915dc3b2c9ccd766f6dadc80e9fb1f6683 (patch) | |
tree | 979d052f02518405e6e1894443491deae3e95416 | |
parent | f510faed6cb982bc98d3049a78e1ab27ddd9cc16 (diff) | |
parent | 702ce76cd28392745132feb2dfb6592d220cb8ec (diff) |
Merged changes in the trunk up to revision 31284.
248 files changed, 6640 insertions, 6291 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 87265e959e5..cb131c6e5e1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -316,12 +316,6 @@ IF(UNIX AND NOT APPLE) SET(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing -Wno-char-subscripts") - IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}") - ADD_DEFINITIONS(-D__SSE__) - ADD_DEFINITIONS(-D__MMX__) - ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - SET(PLATFORM_LINKFLAGS "-pthread") # Better warnings @@ -633,12 +627,6 @@ IF(WIN32) SET(WITH_JACK OFF) ENDIF(WITH_JACK) - IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}") - ADD_DEFINITIONS(-D__SSE__) - ADD_DEFINITIONS(-D__MMX__) - ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - ENDIF(MSVC) ENDIF(WIN32) @@ -819,12 +807,6 @@ IF(APPLE) SET(TIFF_LIBPATH ${TIFF}/lib) ENDIF(WITH_IMAGE_TIFF) - IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}") - ADD_DEFINITIONS(-D__SSE__) - ADD_DEFINITIONS(-D__MMX__) - ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) - SET(EXETYPE MACOSX_BUNDLE) SET(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g") @@ -868,9 +850,26 @@ IF(WITH_BUILDINFO) ENDIF(BUILD_REV_RETURN) ENDIF(WIN32) ENDIF(WITH_BUILDINFO) - #----------------------------------------------------------------------------- # Common. + +IF(WITH_RAYOPTIMIZATION) + IF(CMAKE_COMPILER_IS_GNUCC) + IF(SUPPORT_SSE_BUILD) + SET(PLATFORM_CFLAGS " -msse ${PLATFORM_CFLAGS}") + ADD_DEFINITIONS(-D__SSE__) + ADD_DEFINITIONS(-D__MMX__) + ENDIF(SUPPORT_SSE_BUILD) + IF(SUPPORT_SSE2_BUILD) + SET(PLATFORM_CFLAGS " -msse2 ${PLATFORM_CFLAGS}") + ADD_DEFINITIONS(-D__SSE2__) + IF(NOT SUPPORT_SSE_BUILD) # dont double up + ADD_DEFINITIONS(-D__MMX__) + ENDIF(NOT SUPPORT_SSE_BUILD) + ENDIF(SUPPORT_SSE2_BUILD) + ENDIF(CMAKE_COMPILER_IS_GNUCC) +ENDIF(WITH_RAYOPTIMIZATION) + IF(WITH_IMAGE_OPENJPEG) set(OPENJPEG ${CMAKE_SOURCE_DIR}/extern/libopenjpeg) set(OPENJPEG_INC ${OPENJPEG}) diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index 22c090342ef..0957ace301c 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -183,19 +183,38 @@ MACRO(SETUP_LIBLINKS ENDMACRO(SETUP_LIBLINKS) MACRO(TEST_SSE_SUPPORT) - INCLUDE(CheckCXXSourceCompiles) + INCLUDE(CheckCSourceRuns) MESSAGE(STATUS "Detecting SSE support") IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) SET(CMAKE_REQUIRED_FLAGS "-msse -msse2") ELSEIF(MSVC) - SET(CMAKE_REQUIRED_FLAGS "/arch:SSE2") + SET(CMAKE_REQUIRED_FLAGS "/arch:SSE2") # TODO, SSE 1 ? ENDIF() - CHECK_CXX_SOURCE_COMPILES(" + CHECK_C_SOURCE_RUNS(" #include <xmmintrin.h> int main() { __m128 v = _mm_setzero_ps(); return 0; }" SUPPORT_SSE_BUILD) + + CHECK_C_SOURCE_RUNS(" + #include <emmintrin.h> + int main() { __m128d v = _mm_setzero_pd(); return 0; }" + SUPPORT_SSE2_BUILD) + MESSAGE(STATUS "Detecting SSE support") + + IF(SUPPORT_SSE_BUILD) + MESSAGE(STATUS " ...SSE support found.") + ELSE(SUPPORT_SSE_BUILD) + MESSAGE(STATUS " ...SSE support missing.") + ENDIF(SUPPORT_SSE_BUILD) + + IF(SUPPORT_SSE2_BUILD) + MESSAGE(STATUS " ...SSE2 support found.") + ELSE(SUPPORT_SSE2_BUILD) + MESSAGE(STATUS " ...SSE2 support missing.") + ENDIF(SUPPORT_SSE2_BUILD) + ENDMACRO(TEST_SSE_SUPPORT) diff --git a/build_files/make/nan_compile.mk b/build_files/make/nan_compile.mk index be38eac4f92..4107bb1820d 100644 --- a/build_files/make/nan_compile.mk +++ b/build_files/make/nan_compile.mk @@ -176,6 +176,9 @@ ifeq ($(OS),linux) REL_CFLAGS += -O2 REL_CCFLAGS += -O2 NAN_DEPEND = true + ifeq ($(WITH_BF_RAYOPTIMIZATION), true) + CCFLAGS += -msse + endif ifeq ($(CPU),alpha) CFLAGS += -mieee endif diff --git a/release/Makefile b/release/Makefile index e6d904ea13c..bef76b349b2 100644 --- a/release/Makefile +++ b/release/Makefile @@ -16,7 +16,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/release/plugins/Makefile b/release/plugins/Makefile index 3ed2ee2161e..ee7086b331d 100644 --- a/release/plugins/Makefile +++ b/release/plugins/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/release/plugins/bmake b/release/plugins/bmake index f03e9270011..9740bfa716a 100644 --- a/release/plugins/bmake +++ b/release/plugins/bmake @@ -16,7 +16,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/release/plugins/sequence/Makefile b/release/plugins/sequence/Makefile index 0e1463fae7f..ab847adf5fe 100644 --- a/release/plugins/sequence/Makefile +++ b/release/plugins/sequence/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/release/plugins/texture/Makefile b/release/plugins/texture/Makefile index 0e1463fae7f..ab847adf5fe 100644 --- a/release/plugins/texture/Makefile +++ b/release/plugins/texture/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py index 5c2e0cb5f95..c040861941a 100644 --- a/release/scripts/io/export_fbx.py +++ b/release/scripts/io/export_fbx.py @@ -55,7 +55,7 @@ import math # math.pi import shutil # for file copying import bpy -from mathutils import Vector, Euler, Matrix, RotationMatrix +from mathutils import Vector, Euler, Matrix def copy_file(source, dest): # XXX - remove, can use shutil @@ -107,19 +107,19 @@ def eulerRadToDeg(eul): mtx4_identity = Matrix() # testing -mtx_x90 = RotationMatrix( math.pi/2, 3, 'X') # used -#mtx_x90n = RotationMatrix(-90, 3, 'x') -#mtx_y90 = RotationMatrix( 90, 3, 'y') -#mtx_y90n = RotationMatrix(-90, 3, 'y') -#mtx_z90 = RotationMatrix( 90, 3, 'z') -#mtx_z90n = RotationMatrix(-90, 3, 'z') - -#mtx4_x90 = RotationMatrix( 90, 4, 'x') -mtx4_x90n = RotationMatrix(-math.pi/2, 4, 'X') # used -#mtx4_y90 = RotationMatrix( 90, 4, 'y') -mtx4_y90n = RotationMatrix(-math.pi/2, 4, 'Y') # used -mtx4_z90 = RotationMatrix( math.pi/2, 4, 'Z') # used -mtx4_z90n = RotationMatrix(-math.pi/2, 4, 'Z') # used +mtx_x90 = Matrix.Rotation( math.pi/2, 3, 'X') # used +#mtx_x90n = Matrix.Rotation(-90, 3, 'x') +#mtx_y90 = Matrix.Rotation( 90, 3, 'y') +#mtx_y90n = Matrix.Rotation(-90, 3, 'y') +#mtx_z90 = Matrix.Rotation( 90, 3, 'z') +#mtx_z90n = Matrix.Rotation(-90, 3, 'z') + +#mtx4_x90 = Matrix.Rotation( 90, 4, 'x') +mtx4_x90n = Matrix.Rotation(-math.pi/2, 4, 'X') # used +#mtx4_y90 = Matrix.Rotation( 90, 4, 'y') +mtx4_y90n = Matrix.Rotation(-math.pi/2, 4, 'Y') # used +mtx4_z90 = Matrix.Rotation( math.pi/2, 4, 'Z') # used +mtx4_z90n = Matrix.Rotation(-math.pi/2, 4, 'Z') # used # def strip_path(p): # return p.split('\\')[-1].split('/')[-1] @@ -562,7 +562,7 @@ def write(filename, batch_objects = None, \ elif type =='CAMERA': # elif ob and type =='Camera': y = matrix_rot * Vector((0.0, 1.0, 0.0)) - matrix_rot = RotationMatrix(math.pi/2, 3, y) * matrix_rot + matrix_rot = Matrix.Rotation(math.pi/2, 3, y) * matrix_rot return matrix_rot @@ -664,7 +664,7 @@ def write(filename, batch_objects = None, \ rot = tuple(matrix_rot.to_euler()) elif ob and ob.type =='Camera': y = matrix_rot * Vector((0.0, 1.0, 0.0)) - matrix_rot = RotationMatrix(math.pi/2, 3, y) * matrix_rot + matrix_rot = Matrix.Rotation(math.pi/2, 3, y) * matrix_rot rot = tuple(matrix_rot.to_euler()) else: rot = tuple(matrix_rot.to_euler()) diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py index fa378d26878..5e951f06406 100644 --- a/release/scripts/io/export_obj.py +++ b/release/scripts/io/export_obj.py @@ -44,7 +44,7 @@ import mathutils # Returns a tuple - path,extension. -# 'hello.obj' > ('hello', '.obj') +# 'hello.obj' > ('hello', '.obj') def splitExt(path): dotidx = path.rfind('.') if dotidx == -1: @@ -81,7 +81,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): file = open(filepath, "w") # XXX -# file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1]) +# file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1]) file.write('# Material Count: %i\n' % len(mtl_dict)) # Write material/image combinations we have used. for key, (mtl_mat_name, mat, img) in mtl_dict.items(): @@ -93,7 +93,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): if mat: file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's - file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour, + file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular if hasattr(mat, "ior"): @@ -113,25 +113,25 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): else: #write a dummy material here? file.write('Ns 0\n') - file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour, + file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd 0.8 0.8 0.8\n') file.write('Ks 0.8 0.8 0.8\n') file.write('d 1\n') # No alpha file.write('illum 2\n') # light normaly # Write images! - if img: # We have an image on the face! + if img: # We have an image on the face! # write relative image path rel = copy_image(img) file.write('map_Kd %s\n' % rel) # Diffuse mapping image -# file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image +# file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image elif mat: # No face image. if we havea material search for MTex image. for mtex in mat.texture_slots: if mtex and mtex.texture.type == 'IMAGE': try: filepath = copy_image(mtex.texture.image) -# filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1] +# filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1] file.write('map_Kd %s\n' % filepath) # Diffuse mapping image break except: @@ -157,8 +157,8 @@ def copy_file(source, dest): def copy_images(dest_dir): if dest_dir[-1] != os.sep: dest_dir += os.sep -# if dest_dir[-1] != sys.sep: -# dest_dir += sys.sep +# if dest_dir[-1] != sys.sep: +# dest_dir += sys.sep # Get unique image names uniqueImages = {} @@ -181,20 +181,20 @@ def copy_images(dest_dir): # Now copy images copyCount = 0 -# for bImage in uniqueImages.values(): -# image_path = bpy.path.abspath(bImage.filepath) -# if bpy.sys.exists(image_path): -# # Make a name for the target path. -# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1] -# if not bpy.utils.exists(dest_image_path): # Image isnt already there -# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path)) -# copy_file(image_path, dest_image_path) -# copyCount+=1 +# for bImage in uniqueImages.values(): +# image_path = bpy.path.abspath(bImage.filepath) +# if bpy.sys.exists(image_path): +# # Make a name for the target path. +# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1] +# if not bpy.utils.exists(dest_image_path): # Image isnt already there +# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path)) +# copy_file(image_path, dest_image_path) +# copyCount+=1 -# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir) +# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir) print('\tCopied %d images' % copyCount) -# print('\tCopied %d images' % copyCount) +# print('\tCopied %d images' % copyCount) # XXX not converted def test_nurbs_compat(ob): @@ -217,8 +217,8 @@ def write_nurb(file, ob, ob_mat): Vector = Blender.mathutils.Vector for nu in cu: - if nu.type==0: DEG_ORDER_U = 1 - else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct + if nu.type==0: DEG_ORDER_U = 1 + else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct if nu.type==1: print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported") @@ -275,7 +275,7 @@ def write_nurb(file, ob, ob_mat): return tot_verts -def write(filepath, objects, scene, +def write_file(filepath, objects, scene, EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, @@ -319,9 +319,9 @@ def write(filepath, objects, scene, """ weightDict = {} for vert_index in face.verts: -# for vert in face: +# for vert in face: vWeights = vWeightMap[vert_index] -# vWeights = vWeightMap[vert] +# vWeights = vWeightMap[vert] for vGroupName, weight in vWeights: weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight @@ -348,8 +348,8 @@ def write(filepath, objects, scene, temp_mesh_name = '~tmp-mesh' time1 = time.clock() -# time1 = sys.time() -# scn = Scene.GetCurrent() +# time1 = sys.time() +# scn = Scene.GetCurrent() file = open(filepath, "w") @@ -363,7 +363,7 @@ def write(filepath, objects, scene, file.write('mtllib %s\n' % ( mtlfilepath.split('\\')[-1].split('/')[-1] )) if EXPORT_ROTX90: - mat_xrot90= mathutils.RotationMatrix(-math.pi/2, 4, 'X') + mat_xrot90= mathutils.Matrix.Rotation(-math.pi/2, 4, 'X') # Initialize totals, these are updated each object totverts = totuvco = totno = 1 @@ -401,15 +401,15 @@ def write(filepath, objects, scene, for ob, ob_mat in obs: # XXX postponed -# # Nurbs curve support -# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob): -# if EXPORT_ROTX90: -# ob_mat = ob_mat * mat_xrot90 +# # Nurbs curve support +# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob): +# if EXPORT_ROTX90: +# ob_mat = ob_mat * mat_xrot90 -# totverts += write_nurb(file, ob, ob_mat) +# totverts += write_nurb(file, ob, ob_mat) -# continue -# end nurbs +# continue +# end nurbs if ob.type != 'MESH': continue @@ -421,10 +421,10 @@ def write(filepath, objects, scene, else: me.transform(ob_mat) -# # Will work for non meshes now! :) -# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn) -# if not me: -# continue +# # Will work for non meshes now! :) +# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn) +# if not me: +# continue if EXPORT_UV: faceuv = len(me.uv_textures) > 0 @@ -472,13 +472,13 @@ def write(filepath, objects, scene, # High Quality Normals if EXPORT_NORMALS and face_index_pairs: me.calc_normals() -# if EXPORT_NORMALS_HQ: -# BPyMesh.meshCalcNormals(me) -# else: -# # transforming normals is incorrect -# # when the matrix is scaled, -# # better to recalculate them -# me.calcNormals() +# if EXPORT_NORMALS_HQ: +# BPyMesh.meshCalcNormals(me) +# else: +# # transforming normals is incorrect +# # when the matrix is scaled, +# # better to recalculate them +# me.calcNormals() materials = me.materials @@ -512,18 +512,18 @@ def write(filepath, objects, scene, else: # no materials face_index_pairs.sort(key = lambda a: a[0].smooth) -# if EXPORT_KEEP_VERT_ORDER: -# pass -# elif faceuv: -# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) -# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) -# elif len(materials) > 1: -# try: faces.sort(key = lambda a: (a.mat, a.smooth)) -# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth))) -# else: -# # no materials -# try: faces.sort(key = lambda a: a.smooth) -# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth)) +# if EXPORT_KEEP_VERT_ORDER: +# pass +# elif faceuv: +# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) +# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) +# elif len(materials) > 1: +# try: faces.sort(key = lambda a: (a.mat, a.smooth)) +# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth))) +# else: +# # no materials +# try: faces.sort(key = lambda a: a.smooth) +# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth)) faces = [pair[0] for pair in face_index_pairs] @@ -565,7 +565,7 @@ def write(filepath, objects, scene, # # add another UV if it's a quad # if len(f.verts) == 4: - # uvs.append(tface.uv4) + # uvs.append(tface.uv4) for uv_index, uv in enumerate(uvs): uvkey = veckey2d(uv) @@ -575,19 +575,19 @@ def write(filepath, objects, scene, uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) file.write('vt %.6f %.6f\n' % tuple(uv)) -# uv_dict = {} # could use a set() here -# for f_index, f in enumerate(faces): +# uv_dict = {} # could use a set() here +# for f_index, f in enumerate(faces): -# for uv_index, uv in enumerate(f.uv): -# uvkey = veckey2d(uv) -# try: -# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] -# except: -# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) -# file.write('vt %.6f %.6f\n' % tuple(uv)) +# for uv_index, uv in enumerate(f.uv): +# uvkey = veckey2d(uv) +# try: +# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] +# except: +# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) +# file.write('vt %.6f %.6f\n' % tuple(uv)) uv_unique_count = len(uv_dict) -# del uv, uvkey, uv_dict, f_index, uv_index +# del uv, uvkey, uv_dict, f_index, uv_index # Only need uv_unique_count and uv_face_mapping # NORMAL, Smooth/Non smoothed. @@ -615,28 +615,28 @@ def write(filepath, objects, scene, # XXX if EXPORT_POLYGROUPS: # Retrieve the list of vertex groups -# vertGroupNames = me.getVertGroupNames() +# vertGroupNames = me.getVertGroupNames() currentVGroup = '' # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to vgroupsMap = [[] for _i in range(len(me.verts))] -# vgroupsMap = [[] for _i in xrange(len(me.verts))] +# vgroupsMap = [[] for _i in xrange(len(me.verts))] for g in ob.vertex_groups: -# for vertexGroupName in vertGroupNames: +# for vertexGroupName in vertGroupNames: for vIdx, vWeight in getVertsFromGroup(me, g.index): -# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1): +# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1): vgroupsMap[vIdx].append((g.name, vWeight)) for f, f_index in face_index_pairs: f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts] # if f.verts[3] == 0: - # f_v.pop() + # f_v.pop() -# f_v= f.v +# f_v= f.v f_smooth= f.smooth f_mat = min(f.material_index, len(materialNames)-1) -# f_mat = min(f.mat, len(materialNames)-1) +# f_mat = min(f.mat, len(materialNames)-1) if faceuv: tface = me.active_uv_texture.data[f_index] @@ -645,32 +645,32 @@ def write(filepath, objects, scene, f_uv = tface.uv # f_uv= [tface.uv1, tface.uv2, tface.uv3] # if len(f.verts) == 4: - # f_uv.append(tface.uv4) -# f_image = f.image -# f_uv= f.uv + # f_uv.append(tface.uv4) +# f_image = f.image +# f_uv= f.uv # MAKE KEY if faceuv and f_image: # Object is always true. - key = materialNames[f_mat], f_image.name + key = materialNames[f_mat], f_image.name else: - key = materialNames[f_mat], None # No image, use None instead. + key = materialNames[f_mat], None # No image, use None instead. # Write the vertex group if EXPORT_POLYGROUPS: if len(ob.vertex_groups): # find what vertext group the face belongs to theVGroup = findVertexGroupName(f,vgroupsMap) - if theVGroup != currentVGroup: + if theVGroup != currentVGroup: currentVGroup = theVGroup file.write('g %s\n' % theVGroup) -# # Write the vertex group -# if EXPORT_POLYGROUPS: -# if vertGroupNames: -# # find what vertext group the face belongs to -# theVGroup = findVertexGroupName(f,vgroupsMap) -# if theVGroup != currentVGroup: -# currentVGroup = theVGroup -# file.write('g %s\n' % theVGroup) +# # Write the vertex group +# if EXPORT_POLYGROUPS: +# if vertGroupNames: +# # find what vertext group the face belongs to +# theVGroup = findVertexGroupName(f,vgroupsMap) +# if theVGroup != currentVGroup: +# currentVGroup = theVGroup +# file.write('g %s\n' % theVGroup) # CHECK FOR CONTEXT SWITCH if key == contextMat: @@ -776,39 +776,38 @@ def write(filepath, objects, scene, # Now we have all our materials, save them if EXPORT_MTL: write_mtl(scene, mtlfilepath, EXPORT_COPY_IMAGES, mtl_dict) -# if EXPORT_COPY_IMAGES: -# dest_dir = os.path.basename(filepath) -# # dest_dir = filepath -# # # Remove chars until we are just the path. -# # while dest_dir and dest_dir[-1] not in '\\/': -# # dest_dir = dest_dir[:-1] -# if dest_dir: -# copy_images(dest_dir, mtl_dict) -# else: -# print('\tError: "%s" could not be used as a base for an image path.' % filepath) +# if EXPORT_COPY_IMAGES: +# dest_dir = os.path.basename(filepath) +# # dest_dir = filepath +# # # Remove chars until we are just the path. +# # while dest_dir and dest_dir[-1] not in '\\/': +# # dest_dir = dest_dir[:-1] +# if dest_dir: +# copy_images(dest_dir, mtl_dict) +# else: +# print('\tError: "%s" could not be used as a base for an image path.' % filepath) print("OBJ Export time: %.2f" % (time.clock() - time1)) -# print "OBJ Export time: %.2f" % (sys.time() - time1) def write(filepath, context, - EXPORT_APPLY_MODIFIERS = True, # not used - EXPORT_ROTX90 = True, # wrong - EXPORT_TRI = False, # ok - EXPORT_EDGES = False, - EXPORT_NORMALS = False, # not yet - EXPORT_NORMALS_HQ = False, # not yet - EXPORT_UV = True, # ok - EXPORT_MTL = True, - EXPORT_SEL_ONLY = True, # ok - EXPORT_ALL_SCENES = False, # XXX not working atm - EXPORT_ANIMATION = False, - EXPORT_COPY_IMAGES = False, - EXPORT_BLEN_OBS = True, - EXPORT_GROUP_BY_OB = False, - EXPORT_GROUP_BY_MAT = False, - EXPORT_KEEP_VERT_ORDER = False, - EXPORT_POLYGROUPS = False, - EXPORT_CURVE_AS_NURBS = True): + EXPORT_TRI, # ok + EXPORT_EDGES, + EXPORT_NORMALS, # not yet + EXPORT_NORMALS_HQ, # not yet + EXPORT_UV, # ok + EXPORT_MTL, + EXPORT_COPY_IMAGES, + EXPORT_APPLY_MODIFIERS, # ok + EXPORT_ROTX90, # wrong + EXPORT_BLEN_OBS, + EXPORT_GROUP_BY_OB, + EXPORT_GROUP_BY_MAT, + EXPORT_KEEP_VERT_ORDER, + EXPORT_POLYGROUPS, + EXPORT_CURVE_AS_NURBS, + EXPORT_SEL_ONLY, # ok + EXPORT_ALL_SCENES, # XXX not working atm + EXPORT_ANIMATION): # Not used base_name, ext = splitExt(filepath) context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension @@ -819,10 +818,10 @@ def write(filepath, context, if context.object: bpy.ops.object.mode_set(mode='OBJECT') -# if EXPORT_ALL_SCENES: -# export_scenes = bpy.data.scenes -# else: -# export_scenes = [orig_scene] +# if EXPORT_ALL_SCENES: +# export_scenes = bpy.data.scenes +# else: +# export_scenes = [orig_scene] # XXX only exporting one scene atm since changing # current scene is not possible. @@ -831,17 +830,17 @@ def write(filepath, context, export_scenes = [orig_scene] # Export all scenes. - for scn in export_scenes: - # scn.makeCurrent() # If already current, this is not slow. - # context = scn.getRenderingContext() - orig_frame = scn.frame_current + for scene in export_scenes: + # scene.makeCurrent() # If already current, this is not slow. + # context = scene.getRenderingContext() + orig_frame = scene.frame_current if EXPORT_ALL_SCENES: # Add scene name into the context_name - context_name[1] = '_%s' % bpy.path.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied. + context_name[1] = '_%s' % bpy.path.clean_name(scene.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied. # Export an animation? if EXPORT_ANIMATION: - scene_frames = range(scn.frame_start, context.frame_end + 1) # Up to and including the end frame. + scene_frames = range(scene.frame_start, context.frame_end + 1) # Up to and including the end frame. else: scene_frames = [orig_frame] # Dont export an animation. @@ -850,30 +849,39 @@ def write(filepath, context, if EXPORT_ANIMATION: # Add frame to the filepath. context_name[2] = '_%.6d' % frame - scn.frame_current = frame + scene.frame_current = frame if EXPORT_SEL_ONLY: - export_objects = context.selected_objects + objects = context.selected_objects else: - export_objects = scn.objects + objects = scene.objects full_path= ''.join(context_name) # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad. # EXPORT THE FILE. - write(full_path, export_objects, scn, - EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS, - EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL, - EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS, - EXPORT_ROTX90, EXPORT_BLEN_OBS, - EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER, - EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS) - - - scn.frame_current = orig_frame + write_file(full_path, objects, scene, + EXPORT_TRI, + EXPORT_EDGES, + EXPORT_NORMALS, + EXPORT_NORMALS_HQ, + EXPORT_UV, + EXPORT_MTL, + EXPORT_COPY_IMAGES, + EXPORT_APPLY_MODIFIERS, + EXPORT_ROTX90, + EXPORT_BLEN_OBS, + EXPORT_GROUP_BY_OB, + EXPORT_GROUP_BY_MAT, + EXPORT_KEEP_VERT_ORDER, + EXPORT_POLYGROUPS, + EXPORT_CURVE_AS_NURBS) + + + scene.frame_current = orig_frame # Restore old active scene. -# orig_scene.makeCurrent() -# Window.WaitCursor(0) +# orig_scene.makeCurrent() +# Window.WaitCursor(0) ''' @@ -898,12 +906,12 @@ class ExportOBJ(bpy.types.Operator): check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) # context group - use_selection = BoolProperty(name="Selection Only", description="", default= False) + use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default= False) use_all_scenes = BoolProperty(name="All Scenes", description="", default= False) - use_animation = BoolProperty(name="All Animation", description="", default= False) + use_animation = BoolProperty(name="Animation", description="", default= False) # object group - use_modifiers = BoolProperty(name="Apply Modifiers", description="", default= True) + use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default= True) use_rotate90 = BoolProperty(name="Rotate X90", description="", default= True) # extra data group @@ -947,7 +955,7 @@ class ExportOBJ(bpy.types.Operator): EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs, EXPORT_SEL_ONLY=self.properties.use_selection, EXPORT_ALL_SCENES=self.properties.use_all_scenes, - ) + EXPORT_ANIMATION=self.properties.use_animation) return {'FINISHED'} @@ -978,4 +986,3 @@ def unregister(): if __name__ == "__main__": register() - diff --git a/release/scripts/io/export_x3d.py b/release/scripts/io/export_x3d.py index 5fe48a2550a..607f38be6f7 100644 --- a/release/scripts/io/export_x3d.py +++ b/release/scripts/io/export_x3d.py @@ -81,7 +81,7 @@ from export_3ds import create_derived_objects, free_derived_objects # DEG2RAD=0.017453292519943295 -MATWORLD= mathutils.RotationMatrix(-90, 4, 'X') +MATWORLD= mathutils.Matrix.Rotation(-90, 4, 'X') #################################### # Global Variables diff --git a/release/scripts/io/import_anim_bvh.py b/release/scripts/io/import_anim_bvh.py index ba9b8a1f91d..3a807680700 100644 --- a/release/scripts/io/import_anim_bvh.py +++ b/release/scripts/io/import_anim_bvh.py @@ -23,7 +23,7 @@ from math import radians import bpy import mathutils -from mathutils import Vector, Euler, Matrix, RotationMatrix, TranslationMatrix +from mathutils import Vector, Euler, Matrix class bvh_node_class(object): @@ -78,7 +78,7 @@ MATRIX_IDENTITY_4x4 = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, def eulerRotate(x, y, z, rot_order): # Clamp all values between 0 and 360, values outside this raise an error. - mats = [RotationMatrix(x, 3, 'X'), RotationMatrix(y, 3, 'Y'), RotationMatrix(z, 3, 'Z')] + mats = [Matrix.Rotation(x, 3, 'X'), Matrix.Rotation(y, 3, 'Y'), Matrix.Rotation(z, 3, 'Z')] return (MATRIX_IDENTITY_3x3 * mats[rot_order[0]] * (mats[rot_order[1]] * (mats[rot_order[2]]))).to_euler() # Should work but doesnt! @@ -529,7 +529,7 @@ def bvh_node_dict2armature(context, bvh_nodes, ROT_MODE='XYZ', IMPORT_START_FRAM prev_euler[i] = euler if bvh_node.has_loc: - pose_bone.location = (bone_rest_matrix_inv * TranslationMatrix(Vector((lx, ly, lz)) - bvh_node.rest_head_local)).translation_part() + pose_bone.location = (bone_rest_matrix_inv * Matrix.Translation(Vector((lx, ly, lz)) - bvh_node.rest_head_local)).translation_part() if bvh_node.has_loc: pose_bone.keyframe_insert("location") diff --git a/release/scripts/io/import_scene_3ds.py b/release/scripts/io/import_scene_3ds.py index fe242ca1f29..0c30a8bd127 100644 --- a/release/scripts/io/import_scene_3ds.py +++ b/release/scripts/io/import_scene_3ds.py @@ -141,7 +141,7 @@ import os import time import struct -from import_scene_obj import unpack_face_list, load_image +from import_scene_obj import load_image import bpy import mathutils @@ -312,10 +312,10 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): contextMaterial = None contextMatrix_rot = None # Blender.mathutils.Matrix(); contextMatrix.identity() #contextMatrix_tx = None # Blender.mathutils.Matrix(); contextMatrix.identity() - contextMesh_vertls = None + contextMesh_vertls = None # flat array: (verts * 3) contextMesh_facels = None contextMeshMaterials = {} # matname:[face_idxs] - contextMeshUV = None + contextMeshUV = None # flat array (verts * 2) TEXTURE_DICT = {} MATDICT = {} @@ -333,113 +333,69 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): # print STRUCT_SIZE_4x3MAT, ' STRUCT_SIZE_4x3MAT' def putContextMesh(myContextMesh_vertls, myContextMesh_facels, myContextMeshMaterials): - - materialFaces = set() # faces that have a material. Can optimize? - - # Now make copies with assigned materils. - - def makeMeshMaterialCopy(matName, faces): - ''' - Make a new mesh with only face the faces that use this material. - faces can be any iterable object - containing ints. - ''' - - faceVertUsers = [False] * len(myContextMesh_vertls) - ok = 0 - for fIdx in faces: - for vindex in myContextMesh_facels[fIdx]: - faceVertUsers[vindex] = True - if matName != None: # if matName is none then this is a set(), meaning we are using the untextured faces and do not need to store textured faces. - materialFaces.add(fIdx) - ok = 1 - - if not ok: - return - - myVertMapping = {} - vertMappingIndex = 0 - - vertsToUse = [i for i in range(len(myContextMesh_vertls)) if faceVertUsers[i]] - myVertMapping = {ii: i for i, ii in enumerate(vertsToUse)} - - tempName= '%s_%s' % (contextObName, matName) # matName may be None. - bmesh = bpy.data.meshes.new(tempName) - - if matName == None: - img = None + + bmesh = bpy.data.meshes.new(contextObName) + if myContextMesh_vertls: + + bmesh.add_geometry(len(myContextMesh_vertls)//3, 0, len(myContextMesh_facels)) + bmesh.verts.foreach_set("co", myContextMesh_vertls) + + eekadoodle_faces = [] + for v1, v2, v3 in myContextMesh_facels: + eekadoodle_faces.extend([v3, v1, v2, 0] if v3 == 0 else [v1, v2, v3, 0]) + bmesh.faces.foreach_set("verts_raw", eekadoodle_faces) + + if bmesh.faces and contextMeshUV: + bmesh.add_uv_texture() + uv_faces = bmesh.active_uv_texture.data[:] else: - bmat = MATDICT[matName][1] - bmesh.add_material(bmat) -# bmesh.materials = [bmat] - try: img = TEXTURE_DICT[bmat.name] - except: img = None - -# bmesh_verts = bmesh.verts - if len(vertsToUse): - bmesh.add_geometry(len(vertsToUse), 0, len(faces)) - - # XXX why add extra vertex? -# bmesh_verts.extend( [Vector()] ) - bmesh.verts.foreach_set("co", [x for tup in [myContextMesh_vertls[i] for i in vertsToUse] for x in tup]) -# bmesh_verts.extend( [myContextMesh_vertls[i] for i in vertsToUse] ) - - # +1 because of DUMMYVERT - bmesh.faces.foreach_set("verts_raw", unpack_face_list([[myVertMapping[vindex] for vindex in myContextMesh_facels[fIdx]] for fIdx in faces])) -# face_mapping = bmesh.faces.extend( [ [ bmesh_verts[ myVertMapping[vindex]+1] for vindex in myContextMesh_facels[fIdx]] for fIdx in faces ], indexList=True ) - - if bmesh.faces and (contextMeshUV or img): - bmesh.add_uv_texture() - for ii, i in enumerate(faces): - - # Mapped index- faces may have not been added- if so, then map to the correct index - # BUGGY API - face_mapping is not always the right length -# map_index = face_mapping[ii] - - if 1: -# if map_index != None: - targetFace = bmesh.faces[ii] -# targetFace = bmesh.faces[map_index] - - uf = bmesh.active_uv_texture.data[ii] - - if contextMeshUV: - # v.index-1 because of the DUMMYVERT - uvs = [contextMeshUV[vindex] for vindex in myContextMesh_facels[i]] - - if len(myContextMesh_facels[i]) == 3: - uf.uv1, uf.uv2, uf.uv3, uf.uv4 = uvs + [(0.0, 0.0)] - else: - uf.uv1, uf.uv2, uf.uv3, uf.uv4 = uvs -# targetFace.uv = [contextMeshUV[vindex] for vindex in myContextMesh_facels[i]] - if img: - uf.image = img - - # to get this image to show up in 'Textured' shading mode - uf.tex = True - - # bmesh.transform(contextMatrix) - ob = bpy.data.objects.new(tempName, bmesh) - SCN.objects.link(ob) -# ob = SCN_OBJECTS.new(bmesh, tempName) - ''' - if contextMatrix_tx: - ob.setMatrix(contextMatrix_tx) - ''' - - if contextMatrix_rot: - ob.matrix_world = contextMatrix_rot - - importedObjects.append(ob) - bmesh.update() -# bmesh.calcNormals() - - for matName, faces in myContextMeshMaterials.items(): - makeMeshMaterialCopy(matName, faces) - - if len(materialFaces) != len(myContextMesh_facels): - # Invert material faces. - makeMeshMaterialCopy(None, set(range(len( myContextMesh_facels ))) - materialFaces) - #raise 'Some UnMaterialed faces', len(contextMesh.faces) + uv_faces = None + + for mat_idx, (matName, faces) in enumerate(myContextMeshMaterials.items()): + if matName is None: + bmesh.add_material(None) + else: + bmat = MATDICT[matName][1] + bmesh.add_material(bmat) # can be None + img = TEXTURE_DICT.get(bmat.name) + + if uv_faces and img: + for fidx in faces: + bmesh.faces[fidx].material_index = mat_idx + uf = uv_faces[fidx] + uf.image = img + uf.tex = True + else: + for fidx in faces: + bmesh.faces[fidx].material_index = mat_idx + + if uv_faces: + for fidx, uf in enumerate(uv_faces): + face = myContextMesh_facels[fidx] + v1, v2, v3 = face + + # eekadoodle + if v3 == 0: + v1, v2, v3 = v3, v1, v2 + + uf.uv1 = contextMeshUV[v1 * 2:(v1 * 2) + 2] + uf.uv2 = contextMeshUV[v2 * 2:(v2 * 2) + 2] + uf.uv3 = contextMeshUV[v3 * 2:(v3 * 2) + 2] + # always a tri + + ob = bpy.data.objects.new(tempName, bmesh) + SCN.objects.link(ob) + + ''' + if contextMatrix_tx: + ob.setMatrix(contextMatrix_tx) + ''' + + if contextMatrix_rot: + ob.matrix_world = contextMatrix_rot + + importedObjects.append(ob) + bmesh.update() #a spare chunk new_chunk = chunk() @@ -667,14 +623,10 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): new_chunk.bytes_read += 2 # print 'number of verts: ', num_verts - def getvert(): - temp_data = struct.unpack('<3f', file.read(STRUCT_SIZE_3FLOAT)) - new_chunk.bytes_read += STRUCT_SIZE_3FLOAT #12: 3 floats x 4 bytes each - return temp_data - - #contextMesh.verts.extend( [Vector(),] ) # DUMMYVERT! - remove when blenders internals are fixed. - contextMesh_vertls = [getvert() for i in range(num_verts)] - + contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(STRUCT_SIZE_3FLOAT * num_verts)) + new_chunk.bytes_read += STRUCT_SIZE_3FLOAT * num_verts + # dummyvert is not used atm! + #print 'object verts: bytes read: ', new_chunk.bytes_read elif (new_chunk.ID == OBJECT_FACES): @@ -684,15 +636,11 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): new_chunk.bytes_read += 2 #print 'number of faces: ', num_faces - def getface(): - # print '\ngetting a face' - temp_data = file.read(STRUCT_SIZE_4UNSIGNED_SHORT) - new_chunk.bytes_read += STRUCT_SIZE_4UNSIGNED_SHORT #4 short ints x 2 bytes each - v1,v2,v3,dummy = struct.unpack('<4H', temp_data) - return v1, v2, v3 - - contextMesh_facels = [ getface() for i in range(num_faces) ] - + # print '\ngetting a face' + temp_data = file.read(STRUCT_SIZE_4UNSIGNED_SHORT * num_faces) + new_chunk.bytes_read += STRUCT_SIZE_4UNSIGNED_SHORT * num_faces #4 short ints x 2 bytes each + contextMesh_facels = struct.unpack('<%dH' % (num_faces * 4), temp_data) + contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)] elif (new_chunk.ID == OBJECT_MATERIAL): # print 'elif (new_chunk.ID == OBJECT_MATERIAL):' @@ -703,12 +651,11 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): num_faces_using_mat = struct.unpack('<H', temp_data)[0] new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT - def getmat(): - temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT) - new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT - return struct.unpack('<H', temp_data)[0] + + temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * num_faces_using_mat) + new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * num_faces_using_mat - contextMeshMaterials[material_name]= [ getmat() for i in range(num_faces_using_mat) ] + contextMeshMaterials[material_name]= struct.unpack("<%dH" % (num_faces_using_mat), temp_data) #look up the material in all the materials @@ -717,12 +664,9 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): num_uv = struct.unpack('<H', temp_data)[0] new_chunk.bytes_read += 2 - def getuv(): - temp_data = file.read(STRUCT_SIZE_2FLOAT) - new_chunk.bytes_read += STRUCT_SIZE_2FLOAT #2 float x 4 bytes each - return mathutils.Vector( struct.unpack('<2f', temp_data) ) - - contextMeshUV = [ getuv() for i in range(num_uv) ] + temp_data = file.read(STRUCT_SIZE_2FLOAT * num_uv) + new_chunk.bytes_read += STRUCT_SIZE_2FLOAT * num_uv + contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data) elif (new_chunk.ID == OBJECT_TRANS_MATRIX): # How do we know the matrix size? 54 == 4x4 48 == 4x3 @@ -771,7 +715,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): #print contextMatrix_rot contextMatrix_rot.invert() #print contextMatrix_rot - #contextMatrix_tx = Blender.mathutils.TranslationMatrix(0.5 * Blender.mathutils.Vector(data[9:])) + #contextMatrix_tx = mathutils.Matrix.Translation(0.5 * Blender.mathutils.Vector(data[9:])) #contextMatrix_tx.invert() #tx.invert() @@ -806,7 +750,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): # FINISHED LOOP # There will be a number of objects still not added - if contextMesh_facels != None: + if CreateBlenderObject: putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials) def load_3ds(filename, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True, APPLY_MATRIX=False): diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py index e832489a560..c129ad7bde6 100644 --- a/release/scripts/io/import_scene_obj.py +++ b/release/scripts/io/import_scene_obj.py @@ -82,23 +82,21 @@ def unpack_list(list_of_tuples): # same as above except that it adds 0 for triangle faces def unpack_face_list(list_of_tuples): - l = [] - for t in list_of_tuples: - face = [i for i in t] - - if len(face) != 3 and len(face) != 4: - raise RuntimeError("{0} vertices in face.".format(len(face))) - - # rotate indices if the 4th is 0 - if len(face) == 4 and face[3] == 0: - face = [face[3], face[0], face[1], face[2]] - - if len(face) == 3: - face.append(0) + # allocate the entire list + flat_ls = [0] * (len(list_of_tuples) * 4) + i = 0 - l.extend(face) + for t in list_of_tuples: + if len(t) == 3: + if t[2] == 0: + t = t[1], t[2], t[0] + else: # assuem quad + if t[3] == 0 or t[2] == 0: + t = t[2], t[3], t[0], t[1] - return l + flat_ls[i:i + len(t)] = t + i += 4 + return flat_ls def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True): ''' @@ -305,13 +303,14 @@ def load_image(imagepath, dirname): if os.path.exists(imagepath): return bpy.data.images.load(imagepath) - variants = [os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))] + variants = [imagepath, os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))] - for path in variants: - if os.path.exists(path): - return bpy.data.images.load(path) - else: - print(path, "doesn't exist") + for filepath in variants: + for nfilepath in (filepath, bpy.path.resolve_ncase(filepath)): + if os.path.exists(nfilepath): + return bpy.data.images.load(nfilepath) + + print(filepath, "doesn't exist") # TODO comprehensiveImageLoad also searched in bpy.config.textureDir return None diff --git a/release/scripts/io/import_shape_mdd.py b/release/scripts/io/import_shape_mdd.py index d74726dce2e..522f860684f 100644 --- a/release/scripts/io/import_shape_mdd.py +++ b/release/scripts/io/import_shape_mdd.py @@ -12,7 +12,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** diff --git a/release/scripts/io/netrender/ui.py b/release/scripts/io/netrender/ui.py index 1dcee85820b..cacc35ad48d 100644 --- a/release/scripts/io/netrender/ui.py +++ b/release/scripts/io/netrender/ui.py @@ -86,7 +86,11 @@ class RenderButtonsPanel(): bl_region_type = "WINDOW" bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here - + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) # Setting panel, use in the scene for now. class RENDER_PT_network_settings(bpy.types.Panel, RenderButtonsPanel): @@ -95,7 +99,7 @@ class RENDER_PT_network_settings(bpy.types.Panel, RenderButtonsPanel): @classmethod def poll(cls, context): - return base_poll(cls, context) + return super(RENDER_PT_network_settings, cls).poll(context) def draw(self, context): layout = self.layout @@ -134,7 +138,7 @@ class RENDER_PT_network_slave_settings(bpy.types.Panel, RenderButtonsPanel): @classmethod def poll(cls, context): scene = context.scene - return base_poll(cls, context) and scene.network_render.mode == "RENDER_SLAVE" + return super(RENDER_PT_network_slave_settings, cls).poll(context) and scene.network_render.mode == "RENDER_SLAVE" def draw(self, context): layout = self.layout @@ -159,7 +163,7 @@ class RENDER_PT_network_master_settings(bpy.types.Panel, RenderButtonsPanel): @classmethod def poll(cls, context): scene = context.scene - return base_poll(cls, context) and scene.network_render.mode == "RENDER_MASTER" + return super(RENDER_PT_network_master_settings, cls).poll(context) and scene.network_render.mode == "RENDER_MASTER" def draw(self, context): layout = self.layout @@ -177,7 +181,7 @@ class RENDER_PT_network_job(bpy.types.Panel, RenderButtonsPanel): @classmethod def poll(cls, context): scene = context.scene - return base_poll(cls, context) and scene.network_render.mode == "RENDER_CLIENT" + return super(RENDER_PT_network_job, cls).poll(context) and scene.network_render.mode == "RENDER_CLIENT" def draw(self, context): layout = self.layout @@ -221,7 +225,7 @@ class RENDER_PT_network_slaves(bpy.types.Panel, RenderButtonsPanel): if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(cls, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_slaves, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout @@ -259,7 +263,7 @@ class RENDER_PT_network_slaves_blacklist(bpy.types.Panel, RenderButtonsPanel): if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(cls, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_slaves_blacklist, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout @@ -296,7 +300,7 @@ class RENDER_PT_network_jobs(bpy.types.Panel, RenderButtonsPanel): if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(cls, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_jobs, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index 9031121060a..41c05ce9d8a 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -25,11 +25,11 @@ import mathutils def add_object_align_init(context, operator): if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): - location = mathutils.TranslationMatrix(mathutils.Vector(operator.properties.location)) + location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() else: # TODO, local view cursor! - location = mathutils.TranslationMatrix(context.scene.cursor_location) + location = mathutils.Matrix.Translation(context.scene.cursor_location) if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() diff --git a/release/scripts/modules/bpy/utils.py b/release/scripts/modules/bpy/utils.py index c7ee23264e8..6c1c669d1f2 100644 --- a/release/scripts/modules/bpy/utils.py +++ b/release/scripts/modules/bpy/utils.py @@ -30,8 +30,6 @@ import sys as _sys from _bpy import blend_paths from _bpy import script_paths as _bpy_script_paths -_TEST_XML = _bpy.app.debug - def _test_import(module_name, loaded_modules): import traceback import time @@ -54,35 +52,6 @@ def _test_import(module_name, loaded_modules): loaded_modules.add(mod.__name__) # should match mod.__name__ too return mod -if _TEST_XML: - # TEST CODE - def _test_import_xml(path, f, loaded_modules): - import bpy_xml_ui - import traceback - - f_full = _os.path.join(path, f) - _bpy_types._register_immediate = True - try: - classes = bpy_xml_ui.load_xml(f_full) - except: - traceback.print_exc() - classes = [] - _bpy_types._register_immediate = False - - if classes: - mod_name = f.split(".")[0] - - # fake module - mod = type(traceback)(mod_name) - mod.__file__ = f_full - for cls in classes: - setattr(mod, cls.__name__, cls) - - loaded_modules.add(mod_name) - _sys.modules[mod_name] = mod - mod.register = lambda: None # quiet errors - return mod - def modules_from_path(path, loaded_modules): """ @@ -110,10 +79,6 @@ def modules_from_path(path, loaded_modules): else: mod = None - if _TEST_XML: - if mod is None and f.endswith(".xml"): - mod = _test_import_xml(path, f, loaded_modules) - if mod: modules.append(mod) diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py index 0cd0aaaa3f0..0a796793d01 100644 --- a/release/scripts/modules/bpy_types.py +++ b/release/scripts/modules/bpy_types.py @@ -525,7 +525,7 @@ class Text(bpy_types.ID): def as_string(self): """Return the text as a string.""" - return "\n".join(line.line for line in self.lines) + return "\n".join(line.body for line in self.lines) def from_string(self, string): """Replace text with this string.""" diff --git a/release/scripts/modules/bpy_xml_ui.py b/release/scripts/modules/bpy_xml_ui.py deleted file mode 100644 index 18eec9c4ef4..00000000000 --- a/release/scripts/modules/bpy_xml_ui.py +++ /dev/null @@ -1,151 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -""" -This module translates XML into blender/ui function calls. -""" - -import xml.dom.minidom -import bpy as _bpy - -def parse_rna(prop, value): - if prop.type == 'FLOAT': - value = float(value) - elif prop.type == 'INT': - value = int(value) - elif prop.type == 'BOOLEAN': - if value not in ("true", "false"): - raise Exception("invalid bool value: %s", value) - value = bool(value == "true") - elif prop.type in ('STRING', 'ENUM'): - pass - elif prop.type == 'POINTER': - value = eval("_bpy." + value) - else: - raise Exception("type not supported %s.%s" % (prop.identifier, prop.type)) - return value - -def parse_args(base, xml_node): - args = {} - rna_params = base.bl_rna.functions[xml_node.tagName].parameters - for key, value in xml_node.attributes.items(): - args[key] = parse_rna(rna_params[key], value) - return args - -def ui_xml(base, xml_node): - name = xml_node.tagName - prop = base.bl_rna.properties.get(name) - if name in base.bl_rna.properties: - attr = xml_node.attributes.get("expr") - if attr: - value = attr.value - value = eval(value, {"context": _bpy.context}) - setattr(base, name, value) - else: - attr = xml_node.attributes['value'] - value = attr.value - value = parse_rna(prop, value) - setattr(base, name, value) - else: - func_new = getattr(base, name) - kw_args = parse_args(base, xml_node) - base_new = func_new(**kw_args) # call blender func - if xml_node.hasChildNodes(): - ui_xml_list(base_new, xml_node.childNodes) - -def ui_xml_list(base, xml_nodes): - import bpy - for node in xml_nodes: - if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE): - ui_xml(base, node) - bpy.N = node - -def test(layout): - uixml = xml.dom.minidom.parseString(open("/mnt/test/blender-svn/blender/release/scripts/ui/test.xml", 'r').read()) - panel = uixml.getElementsByTagName('panel')[0] - ui_xml_list(layout, panel.childNodes) - -def load_xml(filepath): - classes = [] - fn = open(filepath, 'r') - data = fn.read() - uixml = xml.dom.minidom.parseString(data).getElementsByTagName("ui")[0] - fn.close() - - def draw_xml(self, context): - node = self._xml_node.getElementsByTagName("draw")[0] - ui_xml_list(self.layout, node.childNodes) - - def draw_header_xml(self, context): - node = self._xml_node.getElementsByTagName("draw_header")[0] - ui_xml_list(self.layout, node.childNodes) - - for node in uixml.childNodes: - if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE): - name = node.tagName - class_name = node.attributes["identifier"].value - - if name == "panel": - class_dict = { - "bl_label": node.attributes["label"].value, - "bl_region_type": node.attributes["region_type"].value, - "bl_space_type": node.attributes["space_type"].value, - "bl_context": node.attributes["context"].value, - "bl_default_closed": ((node.attributes["default_closed"].value == "true") if "default_closed" in node.attributes else False), - - "draw": draw_xml, - "_xml_node": node - } - - if node.getElementsByTagName("draw_header"): - class_dict["draw_header"] = draw_header_xml - - # will register instantly - class_new = type(class_name, (_bpy.types.Panel,), class_dict) - - elif name == "menu": - class_dict = { - "bl_label": node.attributes["label"].value, - - "draw": draw_xml, - "_xml_node": node - } - - # will register instantly - class_new = type(class_name, (_bpy.types.Menu,), class_dict) - - elif name == "header": - class_dict = { - "bl_label": node.attributes["label"].value, - "bl_space_type": node.attributes["space_type"].value, - - "draw": draw_xml, - "_xml_node": node - } - - # will register instantly - class_new = type(class_name, (_bpy.types.Header,), class_dict) - else: - raise Exception("invalid id found '%s': expected a value in ('header', 'panel', 'menu)'" % name) - - classes.append(class_new) - - - return classes diff --git a/release/scripts/modules/bpyml.py b/release/scripts/modules/bpyml.py new file mode 100644 index 00000000000..f30a4b8d9ac --- /dev/null +++ b/release/scripts/modules/bpyml.py @@ -0,0 +1,204 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +""" +This module translates a python like XML representation into XML +or simple python blender/ui function calls. + + sometag(arg=10) [ + another() + another(key="value") + ] + +# converts into ... + + <sometag arg="10"> + <another/> + <another key="value" /> + </sometag> + +""" + +TAG, ARGS, CHILDREN = range(3) +class ReturnStore(tuple): + def __getitem__(self, key): + + # single item get's + if type(key) is ReturnStore: + key = (key, ) + + if type(key) is tuple: + children = self[CHILDREN] + if children: + raise Exception("Only a single __getitem__ is allowed on the ReturnStore") + else: + children[:] = key + return self + else: + return tuple.__getitem__(self, key) + + +class FunctionStore(object): + def __call__(self, **kwargs): + return ReturnStore((self.__class__.__name__, kwargs, [])) + + +def tag_vars(tags, module=__name__): + return {tag: type(tag, (FunctionStore, ), {"__module__": module})() for tag in tags} + + +def tag_module(mod_name, tags): + import sys + from types import ModuleType + mod = ModuleType(mod_name) + sys.modules[mod_name] = mod + dict_values = tag_vars(tags, mod_name) + mod.__dict__.update(dict_values) + return mod + + +def toxml(py_data, indent=" "): + + if len(py_data) != 1 or type(py_data) != list: + raise Exception("Expected a list with one member") + + def _to_xml(py_item, xml_node=None): + if xml_node is None: + xml_node = newdoc.createElement(py_item[TAG]) + + for key, value in py_item[ARGS].items(): + xml_node.setAttribute(key, str(value)) + + for py_item_child in py_item[CHILDREN]: + xml_node.appendChild(_to_xml(py_item_child)) + + return xml_node + + def _to_xml_iter(xml_parent, data_ls): + for py_item in data_ls: + xml_node = newdoc.createElement(py_item[TAG]) + + + # ok if its empty + _to_xml_iter(xml_node, py_item[CHILDREN]) + + import xml.dom.minidom + impl = xml.dom.minidom.getDOMImplementation() + newdoc = impl.createDocument(None, py_data[0][TAG], None) + + _to_xml(py_data[0], newdoc.documentElement) + + return newdoc.documentElement.toprettyxml(indent=" ") + + +def fromxml(data): + def _fromxml_kwargs(xml_node): + kwargs = {} + for key, value in xml_node.attributes.items(): + kwargs[key] = value + return kwargs + + + def _fromxml(xml_node): + py_item = (xml_node.tagName, _fromxml_kwargs(xml_node), []) + #_fromxml_iter(py_item, xml_node.childNodes) + for xml_node_child in xml_node.childNodes: + if xml_node_child.nodeType not in (xml_node_child.TEXT_NODE, xml_node_child.COMMENT_NODE): + py_item[CHILDREN].append(_fromxml(xml_node_child)) + return py_item + + import xml.dom.minidom + xml_doc = xml.dom.minidom.parseString(data) + return [_fromxml(xml_doc.documentElement)] + + +def topretty_py(py_data, indent=" "): + + if len(py_data) != 1: + raise Exception("Expected a list with one member") + + lines = [] + + def _to_kwargs(kwargs): + return ", ".join([("%s=%s" % (key, repr(value))) for key, value in sorted(kwargs.items())]) + + def _topretty(py_item, indent_ctx, last): + if py_item[CHILDREN]: + lines.append("%s%s(%s) [" % (indent_ctx, py_item[TAG], _to_kwargs(py_item[ARGS]))) + py_item_last = py_item[CHILDREN][-1] + for py_item_child in py_item[CHILDREN]: + _topretty(py_item_child, indent_ctx + indent, (py_item_child is py_item_last)) + lines.append("%s]%s" % (indent_ctx, ("" if last else ","))) + else: + lines.append("%s%s(%s)%s" % (indent_ctx, py_item[TAG], _to_kwargs(py_item[ARGS]), ("" if last else ","))) + + _topretty(py_data[0], "", True) + + return "\n".join(lines) + +if __name__ == "__main__": + # testing code. + + tag_module("bpyml_test", ("ui", "prop", "row", "column", "active", "separator", "split")) + from bpyml_test import * + + draw = [ + ui() [ + split() [ + column() [ + prop(data='context.scene.render', property='stamp_time', text='Time'), + prop(data='context.scene.render', property='stamp_date', text='Date'), + prop(data='context.scene.render', property='stamp_render_time', text='RenderTime'), + prop(data='context.scene.render', property='stamp_frame', text='Frame'), + prop(data='context.scene.render', property='stamp_scene', text='Scene'), + prop(data='context.scene.render', property='stamp_camera', text='Camera'), + prop(data='context.scene.render', property='stamp_filename', text='Filename'), + prop(data='context.scene.render', property='stamp_marker', text='Marker'), + prop(data='context.scene.render', property='stamp_sequencer_strip', text='Seq. Strip') + ], + column() [ + active(expr='context.scene.render.render_stamp'), + prop(data='context.scene.render', property='stamp_foreground', slider=True), + prop(data='context.scene.render', property='stamp_background', slider=True), + separator(), + prop(data='context.scene.render', property='stamp_font_size', text='Font Size') + ] + ], + split(percentage=0.2) [ + prop(data='context.scene.render', property='stamp_note', text='Note'), + row() [ + active(expr='context.scene.render.stamp_note'), + prop(data='context.scene.render', property='stamp_note_text', text='') + ] + ] + ] + ] + + xml_data = toxml(draw) + print(xml_data) # xml version + + py_data = fromxml(xml_data) + print(py_data) # converted back to py + + xml_data = toxml(py_data) + print(xml_data) # again back to xml + + py_data = fromxml(xml_data) # pretty python version + print(topretty_py(py_data)) diff --git a/release/scripts/modules/bpyml_ui.py b/release/scripts/modules/bpyml_ui.py new file mode 100644 index 00000000000..ad68d1b0d7e --- /dev/null +++ b/release/scripts/modules/bpyml_ui.py @@ -0,0 +1,100 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + + +import bpy as _bpy +import bpyml +from bpyml import TAG, ARGS, CHILDREN +from types import ModuleType + +_uilayout_rna = _bpy.types.UILayout.bl_rna + +_uilayout_tags = ["ui"] + \ + _uilayout_rna.properties.keys() + \ + _uilayout_rna.functions.keys() + +# these need to be imported directly +# >>> from bpyml_ui.locals import * +locals = bpyml.tag_module("%s.locals" % __name__ , _uilayout_tags) + + +def _parse_rna(prop, value): + if prop.type == 'FLOAT': + value = float(value) + elif prop.type == 'INT': + value = int(value) + elif prop.type == 'BOOLEAN': + if value in (True, False): + pass + else: + if value not in ("True", "False"): + raise Exception("invalid bool value: %s" % value) + value = bool(value == "True") + elif prop.type in ('STRING', 'ENUM'): + pass + elif prop.type == 'POINTER': + value = eval("_bpy." + value) + else: + raise Exception("type not supported %s.%s" % (prop.identifier, prop.type)) + return value + + +def _parse_rna_args(base, py_node): + rna_params = base.bl_rna.functions[py_node[TAG]].parameters + args = {} + for key, value in py_node[ARGS].items(): + args[key] = _parse_rna(rna_params[key], value) + return args + + +def _call_recursive(context, base, py_node): + prop = base.bl_rna.properties.get(py_node[TAG]) + if py_node[TAG] in base.bl_rna.properties: + value = py_node[ARGS].get("expr") + if value: + value = eval(value, {"context": _bpy.context}) + setattr(base, py_node[TAG], value) + else: + value = py_node[ARGS]['value'] # have to have this + setattr(base, name, value) + else: + args = _parse_rna_args(base, py_node) + func_new = getattr(base, py_node[TAG]) + base_new = func_new(**args) # call blender func + if base_new is not None: + for py_node_child in py_node[CHILDREN]: + _call_recursive(context, base_new, py_node_child) + + +class BPyML_BaseUI(): + ''' + This is a mix-in class that defines a draw function + which checks for draw_data + ''' + + def draw(self, context): + layout = self.layout + for py_node in self.draw_data[CHILDREN]: + _call_recursive(context, layout, py_node) + + def draw_header(self, context): + layout = self.layout + for py_node in self.draw_header_data[CHILDREN]: + _call_recursive(context, layout, py_node) diff --git a/release/scripts/modules/rigify/spine_pivot_flex.py b/release/scripts/modules/rigify/spine_pivot_flex.py index 86f2399f7ff..c4c9886e2e2 100644 --- a/release/scripts/modules/rigify/spine_pivot_flex.py +++ b/release/scripts/modules/rigify/spine_pivot_flex.py @@ -147,7 +147,7 @@ def deform(obj, definitions, base_names, options): def main(obj, bone_definition, base_names, options): - from mathutils import Vector, RotationMatrix + from mathutils import Vector, Matrix from math import radians, pi arm = obj.data @@ -264,7 +264,7 @@ def main(obj, bone_definition, base_names, options): # Rotate the rev chain 180 about the by the first bones center point pivot = (rv_chain.spine_01_e.head + rv_chain.spine_01_e.tail) * 0.5 - matrix = RotationMatrix(radians(180), 3, 'X') + matrix = Matrix.Rotation(radians(180), 3, 'X') for i, attr in enumerate(rv_chain.attr_names): # similar to neck spine_e = getattr(rv_chain, attr + "_e") # use the first bone as the pivot diff --git a/release/scripts/modules/rigify/tail_control.py b/release/scripts/modules/rigify/tail_control.py index 47da9778913..a629487c0c8 100644 --- a/release/scripts/modules/rigify/tail_control.py +++ b/release/scripts/modules/rigify/tail_control.py @@ -12,7 +12,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### @@ -22,7 +22,7 @@ import bpy from rigify import RigifyError from rigify_utils import bone_class_instance, copy_bone_simple from rna_prop_ui import rna_idprop_ui_prop_get -from mathutils import Vector, RotationMatrix +from mathutils import Vector, Matrix from math import radians, pi # not used, defined for completeness diff --git a/release/scripts/modules/rna_info.py b/release/scripts/modules/rna_info.py index 71895a25446..5d769d01641 100644 --- a/release/scripts/modules/rna_info.py +++ b/release/scripts/modules/rna_info.py @@ -625,18 +625,23 @@ def BuildRNAInfo(): if __name__ == "__main__": import rna_info struct = rna_info.BuildRNAInfo()[0] - data = "" + data = [] for struct_id, v in sorted(struct.items()): - struct_id_str = "".join(sid for sid in struct_id if struct_id) - props = [(prop.identifier, prop) for prop in v.properties] + struct_id_str = v.identifier # "".join(sid for sid in struct_id if struct_id) + + for base in v.get_bases(): + struct_id_str = base.identifier + "|" + struct_id_str + props = [(prop.identifier, prop) for prop in v.properties] for prop_id, prop in sorted(props): # if prop.type == 'boolean': # continue - data += "%s.%s -> %s: %s%s %s\n" % (struct_id_str, prop.identifier, prop.identifier, prop.type, ", (read-only)" if prop.is_readonly else "", prop.description) + data.append("%s.%s -> %s: %s%s %s" % (struct_id_str, prop.identifier, prop.identifier, prop.type, ", (read-only)" if prop.is_readonly else "", prop.description)) + data.sort() if bpy.app.background: - print(data) + import sys + sys.stderr.write("\n".join(data)) else: text = bpy.data.texts.new(name="api.py") text.from_string(data) diff --git a/release/scripts/op/console_python.py b/release/scripts/op/console_python.py index cc0f3673e5c..918c31cff04 100644 --- a/release/scripts/op/console_python.py +++ b/release/scripts/op/console_python.py @@ -131,7 +131,7 @@ def execute(context): is_multiline = False try: - line = line_object.line + line = line_object.body # run the console, "\n" executes a multiline statement line_exec = line if line.strip() else "\n" @@ -212,13 +212,13 @@ def autocomplete(context): try: current_line = sc.history[-1] - line = current_line.line + line = current_line.body # This function isnt aware of the text editor or being an operator # just does the autocomp then copy its results back - current_line.line, current_line.current_character, scrollback = \ + current_line.body, current_line.current_character, scrollback = \ intellisense.expand( - line=current_line.line, + line=current_line.body, cursor=current_line.current_character, namespace=console.locals, private=bpy.app.debug) @@ -233,7 +233,7 @@ def autocomplete(context): # Separate automplete output by command prompts if scrollback != '': - bpy.ops.console.scrollback_append(text=sc.prompt + current_line.line, type='INPUT') + bpy.ops.console.scrollback_append(text=sc.prompt + current_line.body, type='INPUT') # Now we need to copy back the line from blender back into the # text editor. This will change when we dont use the text editor diff --git a/release/scripts/op/console_shell.py b/release/scripts/op/console_shell.py index e269cc0bb2f..2c5b48acd34 100644 --- a/release/scripts/op/console_shell.py +++ b/release/scripts/op/console_shell.py @@ -47,7 +47,7 @@ def execute(context): sc = context.space_data try: - line = sc.history[-1].line + line = sc.history[-1].body except: return {'CANCELLED'} diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py index fbda1955013..bbd0102fc61 100644 --- a/release/scripts/op/uvcalc_smart_project.py +++ b/release/scripts/op/uvcalc_smart_project.py @@ -22,7 +22,7 @@ # <pep8 compliant> -from mathutils import Matrix, Vector, RotationMatrix +from mathutils import Matrix, Vector import time import geometry import bpy @@ -275,15 +275,15 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): # Takes a list of faces that make up a UV island and rotate # until they optimally fit inside a square. -ROTMAT_2D_POS_90D = RotationMatrix( radians(90.0), 2) -ROTMAT_2D_POS_45D = RotationMatrix( radians(45.0), 2) +ROTMAT_2D_POS_90D = Matrix.Rotation( radians(90.0), 2) +ROTMAT_2D_POS_45D = Matrix.Rotation( radians(45.0), 2) RotMatStepRotation = [] rot_angle = 22.5 #45.0/2 while rot_angle > 0.1: RotMatStepRotation.append([\ - RotationMatrix( radians(rot_angle), 2),\ - RotationMatrix( radians(-rot_angle), 2)]) + Matrix.Rotation( radians(rot_angle), 2),\ + Matrix.Rotation( radians(-rot_angle), 2)]) rot_angle = rot_angle/2.0 diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates/gamelogic.py index b31d5d95987..21a901c091b 100644 --- a/release/scripts/templates/gamelogic.py +++ b/release/scripts/templates/gamelogic.py @@ -6,7 +6,7 @@ # for keyboard event comparison # import GameKeys -# support for Vector(), Matrix() types and advanced functions like ScaleMatrix(...) and RotationMatrix(...) +# support for Vector(), Matrix() types and advanced functions like Matrix.Scale(...) and Matrix.Rotation(...) # import mathutils # for functions like getWindowWidth(), getWindowHeight() diff --git a/release/scripts/ui/properties_data_armature_rigify.py b/release/scripts/ui/properties_data_armature_rigify.py index 070f1fb7678..0dbd964acb5 100644 --- a/release/scripts/ui/properties_data_armature_rigify.py +++ b/release/scripts/ui/properties_data_armature_rigify.py @@ -95,12 +95,13 @@ class DATA_PT_template(bpy.types.Panel): subsubrow.operator("pose.metarig_assign", text="Assign") subsubrow.operator("pose.metarig_clear", text="Clear") - subsubrow = subrow.split(percentage=0.8) - subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index] - subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index] + if self.templates: + subsubrow = subrow.split(percentage=0.8) + subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index] + subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index] - sub = row.column(align=True) - sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="") + sub = row.column(align=True) + sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="") # operators diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index d14c8c05c63..5034f4f40ae 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel def active_node_mat(mat): # TODO, 2.4x has a pipeline section, for 2.5 we need to communicate # which settings from node-materials are used - if mat: + if mat is not None: mat_node = mat.active_node_material if mat_node: return mat_node diff --git a/release/scripts/ui/properties_object.py b/release/scripts/ui/properties_object.py index 6923e60a3df..3af0cdef1e4 100644 --- a/release/scripts/ui/properties_object.py +++ b/release/scripts/ui/properties_object.py @@ -252,7 +252,7 @@ class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel): col.prop(ob, "time_offset_edit", text="Edit") row = col.row() row.prop(ob, "time_offset_particle", text="Particle") - row.active = len(ob.particle_systems) != 0 + row.active = bool(ob.particle_systems) row = col.row() row.prop(ob, "time_offset_parent", text="Parent") row.active = (ob.parent is not None) diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py index 6856e73dc2f..7568af9ce43 100644 --- a/release/scripts/ui/properties_render.py +++ b/release/scripts/ui/properties_render.py @@ -695,7 +695,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel): # Audio: sub = layout.column() - if rd.ffmpeg_format not in ('MP3'): + if rd.ffmpeg_format not in ('MP3', ): sub.prop(rd, "ffmpeg_audio_codec", text="Audio Codec") sub.separator() diff --git a/release/scripts/ui/properties_render_test.xml b/release/scripts/ui/properties_render_test.xml deleted file mode 100644 index f8a77e37e21..00000000000 --- a/release/scripts/ui/properties_render_test.xml +++ /dev/null @@ -1,79 +0,0 @@ -<ui> - <panel identifier="RENDER_PT_stamp_test" label="Stamp (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render" default_closed="true"> - <draw_header> - <prop data="context.scene.render" property="render_stamp" text=""/> - </draw_header> - - <draw> - <split> - <column> - <prop data="context.scene.render" property="stamp_time" text="Time"/> - <prop data="context.scene.render" property="stamp_date" text="Date"/> - <prop data="context.scene.render" property="stamp_render_time" text="RenderTime"/> - <prop data="context.scene.render" property="stamp_frame" text="Frame"/> - <prop data="context.scene.render" property="stamp_scene" text="Scene"/> - <prop data="context.scene.render" property="stamp_camera" text="Camera"/> - <prop data="context.scene.render" property="stamp_filename" text="Filename"/> - <prop data="context.scene.render" property="stamp_marker" text="Marker"/> - <prop data="context.scene.render" property="stamp_sequencer_strip" text="Seq. Strip"/> - </column> - <column> - <active expr="context.scene.render.render_stamp"/> - <prop data="context.scene.render" property="stamp_foreground" slider="true"/> - <prop data="context.scene.render" property="stamp_background" slider="true"/> - <separator/> - <prop data="context.scene.render" property="stamp_font_size" text="Font Size"/> - </column> - </split> - <split percentage="0.2"> - <prop data="context.scene.render" property="stamp_note" text="Note"/> - <row> - <active expr="context.scene.render.stamp_note"/> - <prop data="context.scene.render" property="stamp_note_text" text=""/> - </row> - </split> - </draw> - </panel> - - <panel identifier="RENDER_PT_dimensions_test" label="Dimensions (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render"> - <draw> - <row align="true"> - <menu menu="RENDER_MT_presets"/> - <operator operator="render.preset_add" text="" icon="ZOOMIN"/> - </row> - <split> - <column> - <column align="true"> - <label text="Resolution:"/> - <prop data="context.scene.render" property="resolution_x" text="X"/> - <prop data="context.scene.render" property="resolution_y" text="Y"/> - <prop data="context.scene.render" property="resolution_percentage" text=""/> - - <label text="Aspect Ratio:"/> - <prop data="context.scene.render" property="pixel_aspect_x" text="X"/> - <prop data="context.scene.render" property="pixel_aspect_y" text="Y"/> - </column> - <row> - <prop data="context.scene.render" property="use_border" text="Border"/> - <row> - <active expr="context.scene.render.use_border"/> - <prop data="context.scene.render" property="crop_to_border" text="Crop"/> - </row> - </row> - </column> - <column> - <column align="true"> - <label text="Frame Range:"/> - <prop data="context.scene" property="frame_start" text="Start"/> - <prop data="context.scene" property="frame_end" text="End"/> - <prop data="context.scene" property="frame_step" text="Step"/> - - <label text="Frame Rate:"/> - <prop data="context.scene.render" property="fps"/> - <prop data="context.scene.render" property="fps_base" text="/"/> - </column> - </column> - </split> - </draw> - </panel> -</ui> diff --git a/release/scripts/ui/space_info.py b/release/scripts/ui/space_info.py index 618cd3c51c9..db9e4df8967 100644 --- a/release/scripts/ui/space_info.py +++ b/release/scripts/ui/space_info.py @@ -27,7 +27,7 @@ class INFO_HT_header(bpy.types.Header): layout = self.layout wm = context.manager - if wm and len(wm.operators): + if wm and wm.operators: last_op = wm.operators[-1] else: last_op = None @@ -131,7 +131,7 @@ class INFO_MT_file_import(bpy.types.Menu): bl_label = "Import" def draw(self, context): - if "collada_import" in dir(bpy.ops.wm): + if hasattr(bpy.types, "WM_OT_collada_import"): self.layout.operator("wm.collada_import", text="COLLADA (.dae)") @@ -140,7 +140,7 @@ class INFO_MT_file_export(bpy.types.Menu): bl_label = "Export" def draw(self, context): - if "collada_export" in dir(bpy.ops.wm): + if hasattr(bpy.types, "WM_OT_collada_export"): self.layout.operator("wm.collada_export", text="COLLADA (.dae)") diff --git a/release/scripts/ui/space_text.py b/release/scripts/ui/space_text.py index 71ab6540132..d9fce39fee8 100644 --- a/release/scripts/ui/space_text.py +++ b/release/scripts/ui/space_text.py @@ -48,9 +48,9 @@ class TEXT_HT_header(bpy.types.Header): layout.template_ID(st, "text", new="text.new", unlink="text.unlink") row = layout.row(align=True) - row.prop(st, "line_numbers", text="") - row.prop(st, "word_wrap", text="") - row.prop(st, "syntax_highlight", text="") + row.prop(st, "show_line_numbers", text="") + row.prop(st, "show_word_wrap", text="") + row.prop(st, "show_syntax_highlight", text="") if text: row = layout.row() @@ -81,9 +81,10 @@ class TEXT_PT_properties(bpy.types.Panel): st = context.space_data flow = layout.column_flow() - flow.prop(st, "line_numbers") - flow.prop(st, "word_wrap") - flow.prop(st, "syntax_highlight") + flow.prop(st, "show_line_numbers") + flow.prop(st, "show_word_wrap") + flow.prop(st, "show_syntax_highlight") + flow.prop(st, "show_line_highlight") flow.prop(st, "live_edit") flow = layout.column_flow() diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py index 56abbb3cb14..8981369f3b0 100644 --- a/release/scripts/ui/space_view3d_toolbar.py +++ b/release/scripts/ui/space_view3d_toolbar.py @@ -487,7 +487,7 @@ class PaintPanel(): elif context.particle_edit_object: return ts.particle_edit - return False + return None class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel): @@ -753,7 +753,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel): col.separator() col = layout.column() - col.active = tex_slot.map_mode in ('FIXED') + col.active = tex_slot.map_mode in ('FIXED', ) col.label(text="Angle:") col = layout.column() @@ -963,6 +963,7 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel): layout = self.layout settings = self.paint_settings(context) + brush = settings.brush layout.template_curve_mapping(brush, "curve", brush=True) diff --git a/source/Makefile b/source/Makefile index 00ff981362c..ece5b6d8bba 100644 --- a/source/Makefile +++ b/source/Makefile @@ -17,7 +17,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/Makefile b/source/blender/Makefile index 1149e1c4be2..8052c175f8e 100644 --- a/source/blender/Makefile +++ b/source/blender/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/avi/Makefile b/source/blender/avi/Makefile index c8ab5fe0aca..96a6573cc67 100644 --- a/source/blender/avi/Makefile +++ b/source/blender/avi/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/avi/intern/Makefile b/source/blender/avi/intern/Makefile index 30f225c8031..8d1af9adb28 100644 --- a/source/blender/avi/intern/Makefile +++ b/source/blender/avi/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenfont/Makefile b/source/blender/blenfont/Makefile index 9f34d458126..df1bbb72110 100644 --- a/source/blender/blenfont/Makefile +++ b/source/blender/blenfont/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2009 Blender Foundation # All rights reserved. diff --git a/source/blender/blenfont/intern/Makefile b/source/blender/blenfont/intern/Makefile index 77e87c27a02..d3a6e656028 100644 --- a/source/blender/blenfont/intern/Makefile +++ b/source/blender/blenfont/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2008 Blender Foundation. # All rights reserved. diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index d8b3fcfd0bb..034bedbb07d 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -33,24 +33,8 @@ #include <float.h> -#include "BLI_linklist.h" -#include "BKE_customdata.h" -#include "BKE_DerivedMesh.h" - -#include "BLI_blenlib.h" -#include "BLI_math.h" -#include "BLI_edgehash.h" - -#include "DNA_cloth_types.h" -#include "DNA_customdata_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" - -#include "BKE_collision.h" - struct Object; +struct ListBase; struct Scene; struct MFace; struct DerivedMesh; @@ -210,7 +194,7 @@ typedef enum //////////////////////////////////////////////// // needed for implicit.c -int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, float dt ); +int cloth_bvh_objcollision (struct Object *ob, struct ClothModifierData * clmd, float step, float dt ); //////////////////////////////////////////////// @@ -220,10 +204,10 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl //////////////////////////////////////////////// // needed for cloth.c -int implicit_init ( Object *ob, ClothModifierData *clmd ); -int implicit_free ( ClothModifierData *clmd ); -int implicit_solver ( Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors ); -void implicit_set_positions ( ClothModifierData *clmd ); +int implicit_init ( struct Object *ob, struct ClothModifierData *clmd ); +int implicit_free ( struct ClothModifierData *clmd ); +int implicit_solver ( struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors ); +void implicit_set_positions ( struct ClothModifierData *clmd ); // globally needed void clmdSetInterruptCallBack ( int ( *f ) ( void ) ); @@ -235,23 +219,23 @@ void clmdSetInterruptCallBack ( int ( *f ) ( void ) ); //////////////////////////////////////////////// // needed for modifier.c -void cloth_free_modifier_extern ( ClothModifierData *clmd ); -void cloth_free_modifier ( Object *ob, ClothModifierData *clmd ); -void cloth_init ( ClothModifierData *clmd ); -DerivedMesh *clothModifier_do ( ClothModifierData *clmd, struct Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc ); +void cloth_free_modifier_extern ( struct ClothModifierData *clmd ); +void cloth_free_modifier ( struct Object *ob, struct ClothModifierData *clmd ); +void cloth_init ( struct ClothModifierData *clmd ); +struct DerivedMesh *clothModifier_do ( struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, int useRenderParams, int isFinalCalc ); -void cloth_update_normals ( ClothVertex *verts, int nVerts, MFace *face, int totface ); -int cloth_uses_vgroup(ClothModifierData *clmd); +void cloth_update_normals ( ClothVertex *verts, int nVerts, struct MFace *face, int totface ); +int cloth_uses_vgroup(struct ClothModifierData *clmd); // needed for collision.c -void bvhtree_update_from_cloth ( ClothModifierData *clmd, int moving ); -void bvhselftree_update_from_cloth ( ClothModifierData *clmd, int moving ); +void bvhtree_update_from_cloth ( struct ClothModifierData *clmd, int moving ); +void bvhselftree_update_from_cloth ( struct ClothModifierData *clmd, int moving ); // needed for button_object.c -void cloth_clear_cache ( Object *ob, ClothModifierData *clmd, float framenr ); +void cloth_clear_cache ( struct Object *ob, struct ClothModifierData *clmd, float framenr ); // needed for cloth.c -int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type); +int cloth_add_spring ( struct ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type); //////////////////////////////////////////////// @@ -270,9 +254,9 @@ typedef struct { char *name; CM_SOLVER_ID id; - int ( *init ) ( Object *ob, ClothModifierData *clmd ); - int ( *solver ) ( Object *ob, float framenr, ClothModifierData *clmd, ListBase *effectors ); - int ( *free ) ( ClothModifierData *clmd ); + int ( *init ) ( struct Object *ob, struct ClothModifierData *clmd ); + int ( *solver ) ( struct Object *ob, float framenr, struct ClothModifierData *clmd, struct ListBase *effectors ); + int ( *free ) ( struct ClothModifierData *clmd ); } CM_SOLVER_DEF; diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index 91c5eb4afee..d7ae7df9342 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -37,25 +37,21 @@ #include <string.h> /* types */ -#include "BLI_linklist.h" #include "BKE_collision.h" -#include "BKE_customdata.h" -#include "BKE_DerivedMesh.h" #include "DNA_cloth_types.h" -#include "DNA_customdata_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" #include "BLI_kdopbvh.h" struct Cloth; struct ClothModifierData; +struct CollisionModifierData; struct DerivedMesh; struct Group; struct MFace; +struct MVert; struct Object; struct Scene; +struct LinkNode; //////////////////////////////////////// // used for collisions in collision.c @@ -122,16 +118,16 @@ FaceCollPair; // used in modifier.c from collision.c ///////////////////////////////////////////////// -BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon ); -void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving ); +BVHTree *bvhtree_build_from_mvert ( struct MFace *mfaces, unsigned int numfaces, struct MVert *x, unsigned int numverts, float epsilon ); +void bvhtree_update_from_mvert ( BVHTree * bvhtree, struct MFace *faces, int numfaces, struct MVert *x, struct MVert *xnew, int numverts, int moving ); ///////////////////////////////////////////////// -LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr ); +struct LinkNode *BLI_linklist_append_fast ( struct LinkNode **listp, void *ptr ); // move Collision modifier object inter-frame with step = [0,1] // defined in collisions.c -void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep ); +void collision_move_object ( struct CollisionModifierData *collmd, float step, float prevstep ); // interface for collision functions void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 ); diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index 837fede3c8a..99f55200eac 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -31,7 +31,6 @@ #ifndef BKE_EFFECT_H #define BKE_EFFECT_H -#include "DNA_object_types.h" #include "DNA_modifier_types.h" struct Object; diff --git a/source/blender/blenkernel/BKE_idcode.h b/source/blender/blenkernel/BKE_idcode.h new file mode 100644 index 00000000000..b624e34e1cb --- /dev/null +++ b/source/blender/blenkernel/BKE_idcode.h @@ -0,0 +1,75 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef BKE_ID_INFO_H +#define BKE_ID_INFO_H + +/** + * Convert an idcode into a name. + * + * @param code The code to convert. + * @return A static string representing the name of + * the code. + */ +const char *BKE_idcode_to_name(int code); + +/** + * Convert an idcode into a name (plural). + * + * @param code The code to convert. + * @return A static string representing the name of + * the code. + */ +const char *BKE_idcode_to_name_plural(int code); + +/** + * Convert a name into an idcode (ie. ID_SCE) + * + * @param name The name to convert. + * @return The code for the name, or 0 if invalid. + */ +int BKE_idcode_from_name(const char *name); + +/** + * Return non-zero when an ID type is linkable. + * + * @param code The code to check. + * @return Boolean, 0 when non linkable. + */ +int BKE_idcode_is_linkable(int code); + +/** + * Return if the ID code is a valid ID code. + * + * @param code The code to check. + * @return Boolean, 0 when invalid. + */ +int BKE_idcode_is_valid(int code); + +#endif diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h index 7adbfd9b48d..6cafb7ef104 100644 --- a/source/blender/blenkernel/BKE_sca.h +++ b/source/blender/blenkernel/BKE_sca.h @@ -70,9 +70,9 @@ void set_sca_new_poins_ob(struct Object *ob); void set_sca_new_poins(void); void sca_remove_ob_poin(struct Object *obt, struct Object *ob); -void sca_move_sensor(struct bSensor *sens_to_move, Object *ob, int move_up); -void sca_move_controller(struct bController *cont_to_move, Object *ob, int move_up); -void sca_move_actuator(struct bActuator *act_to_move, Object *ob, int move_up); +void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up); +void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up); +void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up); #endif diff --git a/source/blender/blenkernel/Makefile b/source/blender/blenkernel/Makefile index f0476bbf026..dc5f0a91da6 100644 --- a/source/blender/blenkernel/Makefile +++ b/source/blender/blenkernel/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenkernel/intern/Makefile b/source/blender/blenkernel/intern/Makefile index eb14914c7ba..53a9999758c 100644 --- a/source/blender/blenkernel/intern/Makefile +++ b/source/blender/blenkernel/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index b9b1c16c0c4..bebfa4af88e 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -27,6 +27,14 @@ #include "MEM_guardedalloc.h" +#include "DNA_cloth_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_math.h" +#include "BLI_edgehash.h" + #include "BKE_cdderivedmesh.h" #include "BKE_cloth.h" #include "BKE_effect.h" diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 54adc648539..3a9c15f654c 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -37,6 +37,11 @@ #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_scene_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_edgehash.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 841bd635acf..358dd1914e7 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1573,7 +1573,7 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float * for(a=0; a<resolu; a++, fac+= dfac) { if (tilt_array) { - if (nu->tilt_interp==3) { /* May as well support for tilt also 2.47 ease interp */ + if (nu->tilt_interp==KEY_CU_EASE) { /* May as well support for tilt also 2.47 ease interp */ *tilt_array = prevbezt->alfa + (bezt->alfa - prevbezt->alfa)*(3.0f*fac*fac - 2.0f*fac*fac*fac); } else { key_curve_position_weights(fac, t, nu->tilt_interp); @@ -1584,7 +1584,7 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float * } if (radius_array) { - if (nu->radius_interp==3) { + if (nu->radius_interp==KEY_CU_EASE) { /* Support 2.47 ease interp * Note! - this only takes the 2 points into account, * giving much more localized results to changes in radius, sometimes you want that */ diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c new file mode 100644 index 00000000000..bc5740b1638 --- /dev/null +++ b/source/blender/blenkernel/intern/idcode.c @@ -0,0 +1,129 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + * return info about ID types + */ + +#include <stdlib.h> +#include <string.h> + +#include "DNA_ID.h" + +typedef struct { + unsigned short code; + char *name, *plural; + + int flags; +#define IDTYPE_FLAGS_ISLINKABLE (1<<0) +} IDType; + +/* plural need to match rna_main.c's MainCollectionDef */ +static IDType idtypes[]= { + { ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE}, + { ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE}, + { ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE}, + { ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE}, + { ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE}, + { ID_GD, "GPencil", "gpencil", IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */ + { ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE}, + { ID_ID, "ID", "ids", 0}, /* plural is fake */ + { ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE}, + { ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */ + { ID_KE, "Key", "keys", 0}, + { ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE}, + { ID_LI, "Library", "libraries", 0}, + { ID_LS, "FreestyleLineStyle", "linestyles", 0}, + { ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE}, + { ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE}, + { ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE}, + { ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE}, + { ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE}, + { ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE}, + { ID_PA, "ParticleSettings", "particles", 0}, + { ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE}, + { ID_SCR, "Screen", "screens", 0}, + { ID_SEQ, "Sequence", "sequences", 0}, /* not actually ID data */ + { ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE}, + { ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE}, + { ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE}, + { ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE}, + { ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE}, + { ID_WM, "WindowManager", "window_managers", 0}, +}; +static int nidtypes= sizeof(idtypes)/sizeof(idtypes[0]); + +static IDType *idtype_from_name(const char *str) +{ + int i= nidtypes; + + while (i--) + if (strcmp(str, idtypes[i].name)==0) + return &idtypes[i]; + + return NULL; +} +static IDType *idtype_from_code(int code) +{ + int i= nidtypes; + + while (i--) + if (code==idtypes[i].code) + return &idtypes[i]; + + return NULL; +} + +int BKE_idcode_is_valid(int code) +{ + return idtype_from_code(code)?1:0; +} + +int BKE_idcode_is_linkable(int code) { + IDType *idt= idtype_from_code(code); + return idt?(idt->flags&IDTYPE_FLAGS_ISLINKABLE):0; +} + +const char *BKE_idcode_to_name(int code) +{ + IDType *idt= idtype_from_code(code); + + return idt?idt->name:NULL; +} + +int BKE_idcode_from_name(const char *name) +{ + IDType *idt= idtype_from_name(name); + + return idt?idt->code:0; +} + +const char *BKE_idcode_to_name_plural(int code) +{ + IDType *idt= idtype_from_code(code); + + return idt?idt->plural:NULL; +} diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index 902965bd2f6..d544174b0d4 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -29,16 +29,21 @@ #include "MEM_guardedalloc.h" -#include "BKE_cloth.h" - +#include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "DNA_object_force.h" +#include "DNA_meshdata_types.h" + +#include "BLI_threads.h" +#include "BLI_math.h" +#include "BLI_linklist.h" +#include "BKE_cloth.h" +#include "BKE_collision.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_utildefines.h" -#include "BLI_threads.h" - #define CLOTH_OPENMP_LIMIT 25 #ifdef _WIN32 diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c index 354b3b0e7d8..f4b931ec52b 100644 --- a/source/blender/blenkernel/intern/key.c +++ b/source/blender/blenkernel/intern/key.c @@ -1850,9 +1850,12 @@ void vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) tot= count_curveverts(&cu->nurb); } - fp= kb->data= MEM_callocN(tot*elemsize, "key_to_vertcos vertCos"); + if (tot == 0) { + kb->data= NULL; + return; + } - if (tot == 0) return; + fp= kb->data= MEM_callocN(tot*elemsize, "key_to_vertcos vertCos"); /* Copy coords to keyblock */ diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index 1eb7b5d2021..1390f0dbd56 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -225,8 +225,12 @@ void free_lattice(Lattice *lt) if(lt->def) MEM_freeN(lt->def); if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); if(lt->editlatt) { - if(lt->editlatt->def) MEM_freeN(lt->editlatt->def); - if(lt->editlatt->dvert) free_dverts(lt->editlatt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); + Lattice *editlt= lt->editlatt->latt; + + if(editlt->def) MEM_freeN(editlt->def); + if(editlt->dvert) free_dverts(editlt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); + + MEM_freeN(editlt); MEM_freeN(lt->editlatt); } } @@ -295,7 +299,7 @@ void init_latt_deform(Object *oblatt, Object *ob) float fu, fv, fw; int u, v, w; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; bp = lt->def; fp= lt->latticedata= MEM_mallocN(sizeof(float)*3*lt->pntsu*lt->pntsv*lt->pntsw, "latticedata"); @@ -350,7 +354,7 @@ void calc_latt_deform(Object *ob, float *co, float weight) MDeformVert *dvert= lattice_get_deform_verts(ob); - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; if(lt->latticedata==NULL) return; if(lt->vgroup[0] && dvert) { @@ -446,7 +450,7 @@ void end_latt_deform(Object *ob) { Lattice *lt= ob->data; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; if(lt->latticedata) MEM_freeN(lt->latticedata); @@ -1002,7 +1006,7 @@ float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3] int i, numVerts; float (*vertexCos)[3]; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; numVerts = *numVerts_r = lt->pntsu*lt->pntsv*lt->pntsw; vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts,"lt_vcos"); @@ -1066,7 +1070,7 @@ struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt) if(oblatt->type == OB_LATTICE) { Lattice *lt = (Lattice*)oblatt->data; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; return lt->dvert; } diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 858e9d6c6d9..ea118e4a53c 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -41,6 +41,8 @@ #include "float.h" #include "DNA_armature_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "BKE_bmesh.h" #include "BKE_cloth.h" @@ -193,7 +195,7 @@ void modifier_copyData(ModifierData *md, ModifierData *target) mti->copyData(md, target); } -int modifier_couldBeCage(Scene *scene, ModifierData *md) +int modifier_couldBeCage(struct Scene *scene, ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -233,7 +235,7 @@ void modifier_setError(ModifierData *md, char *format, ...) * also used in transform_conversion.c, to detect CrazySpace [tm] (2nd arg * then is NULL) */ -int modifiers_getCageIndex(Scene *scene, Object *ob, int *lastPossibleCageIndex_r, int virtual_) +int modifiers_getCageIndex(struct Scene *scene, Object *ob, int *lastPossibleCageIndex_r, int virtual_) { ModifierData *md = (virtual_)? modifiers_getVirtualModifierList(ob): ob->modifiers.first; int i, cageIndex = -1; @@ -283,7 +285,7 @@ int modifiers_isParticleEnabled(Object *ob) return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } -int modifier_isEnabled(Scene *scene, ModifierData *md, int required_mode) +int modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -298,7 +300,7 @@ int modifier_isEnabled(Scene *scene, ModifierData *md, int required_mode) return 1; } -LinkNode *modifiers_calcDataMasks(Scene *scene, Object *ob, ModifierData *md, CustomDataMask dataMask, int required_mode) +LinkNode *modifiers_calcDataMasks(struct Scene *scene, Object *ob, ModifierData *md, CustomDataMask dataMask, int required_mode) { LinkNode *dataMasks = NULL; LinkNode *curr, *prev; @@ -487,7 +489,7 @@ int modifier_isCorrectableDeformed(ModifierData *md) return 0; } -int modifiers_isCorrectableDeformed(Scene *scene, Object *ob) +int modifiers_isCorrectableDeformed(struct Scene *scene, Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index 8d2ad49e7bf..b053d615756 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -1265,13 +1265,13 @@ void BKE_nlastrip_validate_name (AnimData *adt, NlaStrip *strip) char *dot; /* Strip off the suffix */ - dot = strchr(strip->name, '.'); + dot = strrchr(strip->name, '.'); if (dot) *dot=0; /* Try different possibilities */ for (number = 1; number <= 999; number++) { /* assemble alternative name */ - BLI_snprintf(tempname, 128, "%s%c%03d", strip->name, ".", number); + BLI_snprintf(tempname, 128, "%s.%03d", strip->name, number); /* if hash doesn't have this, set it */ if (BLI_ghash_haskey(gh, tempname) == 0) { diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index c08a3408505..115cfac7627 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1917,7 +1917,7 @@ static void give_parvert(Object *par, int nr, float *vec) DispList *dl = find_displist(&par->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - if(latt->editlatt) latt= latt->editlatt; + if(latt->editlatt) latt= latt->editlatt->latt; a= latt->pntsu*latt->pntsv*latt->pntsw; count= 0; @@ -2501,7 +2501,7 @@ void object_handle_update(Scene *scene, Object *ob) /* includes all keys and modifiers */ if(ob->type==OB_MESH) { - EditMesh *em = BKE_mesh_get_editmesh(ob->data); + EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL; /* evaluate drivers */ // XXX: should we push this to derivedmesh instead? diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 52ee0180f43..7b3638f0e33 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -40,12 +40,16 @@ #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_particle_types.h" #include "DNA_smoke_types.h" +#include "DNA_scene_types.h" +#include "BLI_blenlib.h" #include "BLI_kdtree.h" #include "BLI_rand.h" #include "BLI_threads.h" +#include "BLI_math.h" #include "BKE_anim.h" #include "BKE_animsys.h" diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index d44221d2cd3..6cf49808ec7 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -43,6 +43,7 @@ #include "BLI_blenlib.h" #include "BLI_threads.h" +#include "BLI_math.h" #include "PIL_time.h" diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4d1994e760b..b8e824ce3d5 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -55,11 +55,12 @@ variables on the UI for now #include "MEM_guardedalloc.h" /* types */ +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_lattice_types.h" #include "DNA_curve_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" -#include "DNA_lattice_types.h" -#include "DNA_scene_types.h" #include "BLI_math.h" #include "BLI_ghash.h" diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 0d7738353df..4c85656dd91 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -69,6 +69,8 @@ static int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v); static int ccgDM_getEdgeMapIndex(CCGSubSurf *ss, CCGEdge *e); static int ccgDM_getFaceMapIndex(CCGSubSurf *ss, CCGFace *f); +static int ccgDM_use_grid_pbvh(CCGDerivedMesh *ccgdm); + /// static void *arena_alloc(CCGAllocatorHDL a, int numBytes) { @@ -1249,7 +1251,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d) static void ccgdm_pbvh_update(CCGDerivedMesh *ccgdm) { - if(ccgdm->pbvh && ccgdm->multires.mmd) { + if(ccgdm->pbvh && ccgDM_use_grid_pbvh(ccgdm)) { CCGFace **faces; int totface; diff --git a/source/blender/blenlib/Makefile b/source/blender/blenlib/Makefile index ae8a5afd0ba..d4dcfaeeabf 100644 --- a/source/blender/blenlib/Makefile +++ b/source/blender/blenlib/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenlib/intern/Makefile b/source/blender/blenlib/intern/Makefile index 7ef44aff881..018fd3477df 100644 --- a/source/blender/blenlib/intern/Makefile +++ b/source/blender/blenlib/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c index 697ac8dc782..f2d8e27cbd5 100644 --- a/source/blender/blenlib/intern/math_geom_inline.c +++ b/source/blender/blenlib/intern/math_geom_inline.c @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 9a56722b5d9..cf773d575e5 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -586,7 +586,7 @@ int BLI_path_abs(char *path, const char *basepath) BLI_strncpy(tmp, path, FILE_MAX); } #else - BLI_strncpy(tmp, path, FILE_MAX); + BLI_strncpy(tmp, path, sizeof(tmp)); /* Check for loading a windows path on a posix system * in this case, there is no use in trying C:/ since it @@ -603,7 +603,7 @@ int BLI_path_abs(char *path, const char *basepath) #endif - BLI_strncpy(base, basepath, FILE_MAX); + BLI_strncpy(base, basepath, sizeof(base)); BLI_cleanup_file(NULL, base); @@ -626,17 +626,19 @@ int BLI_path_abs(char *path, const char *basepath) BLI_strncpy(path, tmp+2, FILE_MAX); memcpy(tmp, base, baselen); - strcpy(tmp+baselen, path); - strcpy(path, tmp); + BLI_strncpy(tmp+baselen, path, sizeof(tmp)-baselen); + BLI_strncpy(path, tmp, FILE_MAX); } else { - strcpy(path, tmp+2); + BLI_strncpy(path, tmp+2, FILE_MAX); } } else { - strcpy(path, tmp); + BLI_strncpy(path, tmp, FILE_MAX); } if (path[0]!='\0') { if ( path[strlen(path)-1]=='/') { + /* remove the '/' so we avoid BLI_cleanup_dir adding an extra \ in WIN32 */ + path[strlen(path)-1] = '\0'; BLI_cleanup_dir(NULL, path); } else { BLI_cleanup_file(NULL, path); @@ -1160,7 +1162,7 @@ void BLI_make_existing_file(char *name) { char di[FILE_MAXDIR+FILE_MAXFILE], fi[FILE_MAXFILE]; - strcpy(di, name); + BLI_strncpy(di, name, sizeof(di)); BLI_splitdirstring(di, fi); /* test exist */ diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c index edb6aecabb1..80310b1ef8a 100644 --- a/source/blender/blenlib/intern/storage.c +++ b/source/blender/blenlib/intern/storage.c @@ -237,8 +237,19 @@ void BLI_builddir(char *dirname, char *relname) if (newnum){ - if (files) files=(struct direntry *)realloc(files,(totnum+newnum) * sizeof(struct direntry)); - else files=(struct direntry *)malloc(newnum * sizeof(struct direntry)); + if(files) { + void *tmp= realloc(files, (totnum+newnum) * sizeof(struct direntry)); + if(tmp) { + files= (struct direntry *)tmp; + } + else { /* realloc fail */ + free(files); + files= NULL; + } + } + + if(files==NULL) + files=(struct direntry *)malloc(newnum * sizeof(struct direntry)); if (files){ dlink = (struct dirlink *) dirbase->first; diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h index d6418f426c8..eeced13b57b 100644 --- a/source/blender/blenloader/BLO_readfile.h +++ b/source/blender/blenloader/BLO_readfile.h @@ -111,38 +111,6 @@ BlendFileData *BLO_read_from_memfile(struct Main *oldmain, const char *filename, void BLO_blendfiledata_free( BlendFileData *bfd); - -/** - * Convert an idcode into a name. - * - * @param code The code to convert. - * @return A static string representing the name of - * the code. - */ - char* -BLO_idcode_to_name( - int code); - -/** - * Convert an idcode into a name (plural). - * - * @param code The code to convert. - * @return A static string representing the name of - * the code. - */ - char* -BLO_idcode_to_name_plural( - int code); - -/** - * Convert a name into an idcode (ie. ID_SCE) - * - * @param name The name to convert. - * @return The code for the name, or 0 if invalid. - */ - int -BLO_idcode_from_name( - char *name); /** * Open a blendhandle from a file path. diff --git a/source/blender/blenloader/Makefile b/source/blender/blenloader/Makefile index 4ffc558f889..069bad4d371 100644 --- a/source/blender/blenloader/Makefile +++ b/source/blender/blenloader/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenloader/intern/Makefile b/source/blender/blenloader/intern/Makefile index f4690fcc066..fe178ea2610 100644 --- a/source/blender/blenloader/intern/Makefile +++ b/source/blender/blenloader/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenloader/intern/readblenentry.c b/source/blender/blenloader/intern/readblenentry.c index 3e32d98079e..d66d802c8ee 100644 --- a/source/blender/blenloader/intern/readblenentry.c +++ b/source/blender/blenloader/intern/readblenentry.c @@ -46,6 +46,7 @@ #include "BKE_main.h" #include "BKE_library.h" // for free_main +#include "BKE_idcode.h" #include "BKE_report.h" #include "BLO_readfile.h" @@ -61,112 +62,9 @@ #include "BLI_winstuff.h" #endif - /** - * IDType stuff, I plan to move this - * out into its own file + prefix, and - * make sure all IDType handling goes through - * these routines. - */ - -typedef struct { - unsigned short code; - char *name, *plural; - - int flags; -#define IDTYPE_FLAGS_ISLINKABLE (1<<0) -} IDType; - -/* plural need to match rna_main.c's MainCollectionDef */ -static IDType idtypes[]= { - { ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE}, - { ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE}, - { ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE}, - { ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE}, - { ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE}, - { ID_GD, "GPencil", "gpencil", IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */ - { ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE}, - { ID_ID, "ID", "ids", 0}, /* plural is fake */ - { ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE}, - { ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */ - { ID_KE, "Key", "keys", 0}, - { ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE}, - { ID_LI, "Library", "libraries", 0}, - { ID_LS, "FreestyleLineStyle", "linestyles", 0}, - { ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE}, - { ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE}, - { ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE}, - { ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE}, - { ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE}, - { ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE}, - { ID_PA, "ParticleSettings", "particles", 0}, - { ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE}, - { ID_SCR, "Screen", "screens", 0}, - { ID_SEQ, "Sequence", "sequences", 0}, /* not actually ID data */ - { ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE}, - { ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE}, - { ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE}, - { ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE}, - { ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE}, - { ID_WM, "WindowManager", "window_managers", 0}, -}; -static int nidtypes= sizeof(idtypes)/sizeof(idtypes[0]); - /* local prototypes --------------------- */ void BLO_blendhandle_print_sizes(BlendHandle *, void *); - -static IDType *idtype_from_name(char *str) -{ - int i= nidtypes; - - while (i--) - if (BLI_streq(str, idtypes[i].name)) - return &idtypes[i]; - - return NULL; -} -static IDType *idtype_from_code(int code) -{ - int i= nidtypes; - - while (i--) - if (code==idtypes[i].code) - return &idtypes[i]; - - return NULL; -} - -static int bheadcode_is_idcode(int code) -{ - return idtype_from_code(code)?1:0; -} - -static int idcode_is_linkable(int code) { - IDType *idt= idtype_from_code(code); - return idt?(idt->flags&IDTYPE_FLAGS_ISLINKABLE):0; -} - -char *BLO_idcode_to_name(int code) -{ - IDType *idt= idtype_from_code(code); - - return idt?idt->name:NULL; -} - -int BLO_idcode_from_name(char *name) -{ - IDType *idt= idtype_from_name(name); - - return idt?idt->code:0; -} - -char *BLO_idcode_to_name_plural(int code) -{ - IDType *idt= idtype_from_code(code); - - return idt?idt->plural:NULL; -} - /* Access routines used by filesel. */ BlendHandle *BLO_blendhandle_from_file(char *file) @@ -309,13 +207,13 @@ LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh) for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) { if (bhead->code==ENDB) { break; - } else if (bheadcode_is_idcode(bhead->code)) { - if (idcode_is_linkable(bhead->code)) { - char *str= BLO_idcode_to_name(bhead->code); + } else if (BKE_idcode_is_valid(bhead->code)) { + if (BKE_idcode_is_linkable(bhead->code)) { + const char *str= BKE_idcode_to_name(bhead->code); - if (!BLI_ghash_haskey(gathered, str)) { + if (!BLI_ghash_haskey(gathered, (void *)str)) { BLI_linklist_prepend(&names, strdup(str)); - BLI_ghash_insert(gathered, str, NULL); + BLI_ghash_insert(gathered, (void *)str, NULL); } } } diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index b48f9dea70d..3367eb17a28 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -106,6 +106,7 @@ #include "BKE_image.h" #include "BKE_lattice.h" #include "BKE_library.h" // for which_libbase +#include "BKE_idcode.h" #include "BKE_main.h" // for Main #include "BKE_mesh.h" // for ME_ defines (patching) #include "BKE_modifier.h" @@ -4107,8 +4108,9 @@ static void composite_patch(bNodeTree *ntree, Scene *scene) static void link_paint(FileData *fd, Scene *sce, Paint *p) { - if(p && p->brush) { + if(p) { p->brush= newlibadr_us(fd, sce->id.lib, p->brush); + p->paint_cursor= NULL; } } @@ -12755,8 +12757,8 @@ static void read_libraries(FileData *basefd, ListBase *mainlist) append_id_part(fd, mainptr, id, &realid); if (!realid) { - BKE_reportf(fd->reports, RPT_ERROR, "LIB ERROR: %s:'%s' missing from '%s'\n", BLO_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); - if(!G.background && basefd->reports) printf("LIB ERROR: %s:'%s' missing from '%s'\n", BLO_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); + BKE_reportf(fd->reports, RPT_ERROR, "LIB ERROR: %s:'%s' missing from '%s'\n", BKE_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); + if(!G.background && basefd->reports) printf("LIB ERROR: %s:'%s' missing from '%s'\n", BKE_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); } change_idid_adr(mainlist, basefd, id, realid); @@ -12791,8 +12793,8 @@ static void read_libraries(FileData *basefd, ListBase *mainlist) ID *idn= id->next; if(id->flag & LIB_READ) { BLI_remlink(lbarray[a], id); - BKE_reportf(basefd->reports, RPT_ERROR, "LIB ERROR: %s:'%s' unread libblock missing from '%s'\n", BLO_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); - if(!G.background && basefd->reports)printf("LIB ERROR: %s:'%s' unread libblock missing from '%s'\n", BLO_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); + BKE_reportf(basefd->reports, RPT_ERROR, "LIB ERROR: %s:'%s' unread libblock missing from '%s'\n", BKE_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); + if(!G.background && basefd->reports)printf("LIB ERROR: %s:'%s' unread libblock missing from '%s'\n", BKE_idcode_to_name(GS(id->name)), id->name+2, mainptr->curlib->filepath); change_idid_adr(mainlist, basefd, id, NULL); MEM_freeN(id); diff --git a/source/blender/blenpluginapi/Makefile b/source/blender/blenpluginapi/Makefile index 83678309b45..c91161d8cfd 100644 --- a/source/blender/blenpluginapi/Makefile +++ b/source/blender/blenpluginapi/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/blenpluginapi/intern/Makefile b/source/blender/blenpluginapi/intern/Makefile index 20a61e9a25c..696462f3f46 100644 --- a/source/blender/blenpluginapi/intern/Makefile +++ b/source/blender/blenpluginapi/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 7a994d6b418..d77cd02f9e1 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -1774,6 +1774,7 @@ public: for (int a = 0; a < MAX_MTEX; a++) { if (ma->mtex[a] && + ma->mtex[a]->tex && ma->mtex[a]->tex->type == TEX_IMAGE && ma->mtex[a]->texco == TEXCO_UV){ indices.push_back(a); diff --git a/source/blender/collada/Makefile b/source/blender/collada/Makefile index 3b5f09594de..d4cc18d22b6 100644 --- a/source/blender/collada/Makefile +++ b/source/blender/collada/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2008 Blender Foundation. # All rights reserved. diff --git a/source/blender/collada/SConscript b/source/blender/collada/SConscript index b86e7312698..91c3a381272 100644 --- a/source/blender/collada/SConscript +++ b/source/blender/collada/SConscript @@ -14,7 +14,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/blender/editors/Makefile b/source/blender/editors/Makefile index e259168a4ef..168d919e6de 100644 --- a/source/blender/editors/Makefile +++ b/source/blender/editors/Makefile @@ -17,7 +17,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) Blender Foundation. # All rights reserved. diff --git a/source/blender/editors/animation/Makefile b/source/blender/editors/animation/Makefile index a7f36aa58ac..f120091e917 100644 --- a/source/blender/editors/animation/Makefile +++ b/source/blender/editors/animation/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/armature/Makefile b/source/blender/editors/armature/Makefile index 4838282de92..707ceb55246 100644 --- a/source/blender/editors/armature/Makefile +++ b/source/blender/editors/armature/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/curve/Makefile b/source/blender/editors/curve/Makefile index 6449700e50b..d9c51c7420e 100644 --- a/source/blender/editors/curve/Makefile +++ b/source/blender/editors/curve/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 7150070dd65..b85429e36a9 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -724,7 +724,7 @@ static void calc_shapeKeys(Object *obedit) int a, i, j; EditNurb *editnurb= cu->editnurb; KeyBlock *currkey; - KeyBlock *actkey= ob_get_keyblock(obedit); + KeyBlock *actkey= BLI_findlink(&cu->key->block, editnurb->shapenr-1); BezTriple *bezt, *oldbezt; BPoint *bp, *oldbp; Nurb *nu; @@ -738,7 +738,7 @@ static void calc_shapeKeys(Object *obedit) int act_is_basis = 0; /* find if this key is a basis for any others */ for(currkey = cu->key->block.first; currkey; currkey= currkey->next) { - if(obedit->shapenr-1 == currkey->relative) { + if(editnurb->shapenr-1 == currkey->relative) { act_is_basis = 1; break; } @@ -806,7 +806,7 @@ static void calc_shapeKeys(Object *obedit) currkey = cu->key->block.first; while(currkey) { - int apply_offset = (ofs && (currkey != actkey) && (obedit->shapenr-1 == currkey->relative)); + int apply_offset = (ofs && (currkey != actkey) && (editnurb->shapenr-1 == currkey->relative)); fp= newkey= MEM_callocN(cu->key->elemsize * totvert, "currkey->data"); ofp= oldkey = currkey->data; @@ -1035,6 +1035,7 @@ void make_editNurb(Object *obedit) } if(actkey) { + editnurb->shapenr= obedit->shapenr; init_editNurb_keyIndex(editnurb, &cu->nurb); } } diff --git a/source/blender/editors/datafiles/Makefile b/source/blender/editors/datafiles/Makefile index d7bb4e7222f..c76014df60e 100644 --- a/source/blender/editors/datafiles/Makefile +++ b/source/blender/editors/datafiles/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/gpencil/Makefile b/source/blender/editors/gpencil/Makefile index 9bc5f491a83..f3e781a0369 100644 --- a/source/blender/editors/gpencil/Makefile +++ b/source/blender/editors/gpencil/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/include/ED_lattice.h b/source/blender/editors/include/ED_lattice.h new file mode 100644 index 00000000000..bebd6c5f3ab --- /dev/null +++ b/source/blender/editors/include/ED_lattice.h @@ -0,0 +1,33 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +struct Object; + +void free_editLatt(struct Object *ob); +void make_editLatt(struct Object *obedit); +void load_editLatt(struct Object *obedit); diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 1da51af5e28..ced2536b411 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -51,7 +51,7 @@ struct ViewContext; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { - Scene *scene; + struct Scene *scene; struct Object *obact; struct Object *obedit; struct ARegion *ar; diff --git a/source/blender/editors/interface/Makefile b/source/blender/editors/interface/Makefile index 115740a8403..7b5d4e60fbd 100644 --- a/source/blender/editors/interface/Makefile +++ b/source/blender/editors/interface/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 7179ef96dc0..2a9a1335b1f 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1146,7 +1146,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *wcol, rcti *rect) glColor4fv( &cbd->r ); glVertex2fv(v1); glVertex2fv(v2); - for( a = 1; a < sizex; a++ ) { + for( a = 1; a <= sizex; a++ ) { pos = ((float)a) / (sizex-1); do_colorband( coba, pos, colf ); if (but->block->color_profile != BLI_PR_NONE) @@ -1163,19 +1163,8 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *wcol, rcti *rect) glDisable(GL_BLEND); /* outline */ - v1[0]= x1; v1[1]= y1; - - cpack(0x0); - glBegin(GL_LINE_LOOP); - glVertex2fv(v1); - v1[0]+= sizex; - glVertex2fv(v1); - v1[1]+= sizey; - glVertex2fv(v1); - v1[0]-= sizex; - glVertex2fv(v1); - glEnd(); - + glColor4f(0.0, 0.0, 0.0, 1.0); + fdrawbox(x1, y1, x1+sizex, y1+sizey); /* help lines */ v1[0]= v2[0]=v3[0]= x1; @@ -1231,6 +1220,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *wcol, rcti *rect) } } glEnd(); + } void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index e1a760628b0..8dcc204f06f 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -4262,7 +4262,7 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event) return WM_UI_HANDLER_BREAK; } /* reset to default */ - else if(event->type == ZEROKEY && event->val == KM_PRESS) { + else if(ELEM(event->type, ZEROKEY,PAD0) && event->val == KM_PRESS) { if (!(ELEM3(but->type, HSVCIRCLE, HSVCUBE, HISTOGRAM))) ui_set_but_default(C, but); } diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index 169ef4e7675..6e235130a5c 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2099,12 +2099,6 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe /* list item behind label & other buttons */ sub= uiLayoutRow(overlap, 0); - if(itemptr->type == &RNA_ShapeKey) { - ob= (Object*)activeptr->data; - if(ob->mode == OB_MODE_EDIT && !(ob->type == OB_MESH)) - uiLayoutSetEnabled(sub, 0); - } - but= uiDefButR(block, LISTROW, 0, "", 0,0, UI_UNIT_X*10,UI_UNIT_Y, activeptr, activepropname, 0, 0, i, 0, 0, ""); uiButSetFlag(but, UI_BUT_NO_TOOLTIP); diff --git a/source/blender/editors/mesh/Makefile b/source/blender/editors/mesh/Makefile index 8ae40e1b957..be57f72329a 100644 --- a/source/blender/editors/mesh/Makefile +++ b/source/blender/editors/mesh/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c index 2ba6800b62e..e6ba228c260 100644 --- a/source/blender/editors/mesh/editmesh.c +++ b/source/blender/editors/mesh/editmesh.c @@ -32,8 +32,11 @@ #include "MEM_guardedalloc.h" - +#include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "DNA_key_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" @@ -41,7 +44,7 @@ #include "BLI_dynstr.h" #include "BLI_rand.h" -#include "BKE_cloth.h" +#include "BKE_DerivedMesh.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" diff --git a/source/blender/editors/metaball/Makefile b/source/blender/editors/metaball/Makefile index d971ec9b412..c28ef59e9db 100644 --- a/source/blender/editors/metaball/Makefile +++ b/source/blender/editors/metaball/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/object/Makefile b/source/blender/editors/object/Makefile index 7c081355ed5..4694653b115 100644 --- a/source/blender/editors/object/Makefile +++ b/source/blender/editors/object/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 8bbe5a1b0ab..36879e43fe2 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -43,6 +43,9 @@ #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_property_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "DNA_vfont_types.h" #include "BLI_blenlib.h" @@ -54,7 +57,6 @@ #include "BKE_anim.h" #include "BKE_constraint.h" #include "BKE_context.h" -#include "BKE_cloth.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_font.h" @@ -76,6 +78,7 @@ #include "ED_curve.h" #include "ED_mesh.h" #include "ED_mball.h" +#include "ED_lattice.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_util.h" @@ -936,14 +939,15 @@ void special_editmenu(Scene *scene, View3D *v3d) static float weight= 1.0f; { // XXX // XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) { - int a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - BPoint *bp= lt->editlatt->def; + Lattice *editlt= lt->editlatt->latt; + int a= editlt->pntsu*editlt->pntsv*editlt->pntsw; + BPoint *bp= editlt->def; while(a--) { if(bp->f1 & SELECT) bp->weight= weight; bp++; - } + } } } diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index 2ee82a194cc..75e22d5356f 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -191,13 +191,14 @@ static int return_editlattice_indexar(Lattice *editlatt, int *tot, int **indexar static void select_editlattice_hook(Object *obedit, HookModifierData *hmd) { - Lattice *lt= obedit->data; + Lattice *lt= obedit->data, *editlt; BPoint *bp; int index=0, nr=0, a; - + + editlt= lt->editlatt->latt; /* count */ - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= editlt->pntsu*editlt->pntsv*editlt->pntsw; + bp= editlt->def; while(a--) { if(hmd->indexar[index]==nr) { bp->f1 |= SELECT; @@ -313,7 +314,7 @@ static int object_hook_index_array(Object *obedit, int *tot, int **indexar, char case OB_LATTICE: { Lattice *lt= obedit->data; - return return_editlattice_indexar(lt->editlatt, tot, indexar, cent_r); + return return_editlattice_indexar(lt->editlatt->latt, tot, indexar, cent_r); } default: return 0; diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index bd48db2f780..ed75c4060a2 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -131,11 +131,6 @@ void OBJECT_OT_hook_reset(struct wmOperatorType *ot); void OBJECT_OT_hook_recenter(struct wmOperatorType *ot); /* object_lattice.c */ -void free_editLatt(struct Object *ob); -void make_editLatt(struct Object *obedit); -void load_editLatt(struct Object *obedit); -void remake_editLatt(struct Object *obedit); - void LATTICE_OT_select_all(struct wmOperatorType *ot); void LATTICE_OT_make_regular(struct wmOperatorType *ot); diff --git a/source/blender/editors/object/object_lattice.c b/source/blender/editors/object/object_lattice.c index a1fb10e350e..9f82a1209cf 100644 --- a/source/blender/editors/object/object_lattice.c +++ b/source/blender/editors/object/object_lattice.c @@ -46,6 +46,8 @@ #include "BKE_lattice.h" #include "BKE_mesh.h" +#include "BLI_listbase.h" + #include "ED_screen.h" #include "ED_view3d.h" #include "ED_util.h" @@ -62,12 +64,16 @@ void free_editLatt(Object *ob) Lattice *lt= ob->data; if(lt->editlatt) { - if(lt->editlatt->def) - MEM_freeN(lt->editlatt->def); - if(lt->editlatt->dvert) - free_dverts(lt->editlatt->dvert, lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw); - + Lattice *editlt= lt->editlatt->latt; + + if(editlt->def) + MEM_freeN(editlt->def); + if(editlt->dvert) + free_dverts(editlt->dvert, editlt->pntsu*editlt->pntsv*editlt->pntsw); + + MEM_freeN(editlt); MEM_freeN(lt->editlatt); + lt->editlatt= NULL; } } @@ -76,47 +82,51 @@ void make_editLatt(Object *obedit) { Lattice *lt= obedit->data; KeyBlock *actkey; - + free_editLatt(obedit); - + lt= obedit->data; actkey= ob_get_keyblock(obedit); if(actkey) key_to_latt(actkey, lt); - lt->editlatt= MEM_dupallocN(lt); - lt->editlatt->def= MEM_dupallocN(lt->def); - + lt->editlatt= MEM_callocN(sizeof(EditLatt), "editlatt"); + lt->editlatt->latt= MEM_dupallocN(lt); + lt->editlatt->latt->def= MEM_dupallocN(lt->def); + if(lt->dvert) { int tot= lt->pntsu*lt->pntsv*lt->pntsw; - lt->editlatt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); - copy_dverts(lt->editlatt->dvert, lt->dvert, tot); + lt->editlatt->latt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); + copy_dverts(lt->editlatt->latt->dvert, lt->dvert, tot); } + + if(lt->key) lt->editlatt->shapenr= obedit->shapenr; } void load_editLatt(Object *obedit) { - Lattice *lt; + Lattice *lt, *editlt; KeyBlock *actkey; BPoint *bp; float *fp; int tot; - + lt= obedit->data; - - actkey= ob_get_keyblock(obedit); + editlt= lt->editlatt->latt; + + if(lt->editlatt->shapenr) { + actkey= BLI_findlink(<->key->block, lt->editlatt->shapenr-1); - if(actkey) { /* active key: vertices */ - tot= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + tot= editlt->pntsu*editlt->pntsv*editlt->pntsw; if(actkey->data) MEM_freeN(actkey->data); fp=actkey->data= MEM_callocN(lt->key->elemsize*tot, "actkey->data"); actkey->totelem= tot; - - bp= lt->editlatt->def; + + bp= editlt->def; while(tot--) { VECCOPY(fp, bp->vec); fp+= 3; @@ -125,30 +135,30 @@ void load_editLatt(Object *obedit) } else { MEM_freeN(lt->def); - - lt->def= MEM_dupallocN(lt->editlatt->def); - lt->flag= lt->editlatt->flag; + lt->def= MEM_dupallocN(editlt->def); - lt->pntsu= lt->editlatt->pntsu; - lt->pntsv= lt->editlatt->pntsv; - lt->pntsw= lt->editlatt->pntsw; + lt->flag= editlt->flag; + + lt->pntsu= editlt->pntsu; + lt->pntsv= editlt->pntsv; + lt->pntsw= editlt->pntsw; - lt->typeu= lt->editlatt->typeu; - lt->typev= lt->editlatt->typev; - lt->typew= lt->editlatt->typew; + lt->typeu= editlt->typeu; + lt->typev= editlt->typev; + lt->typew= editlt->typew; } - + if(lt->dvert) { free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); lt->dvert= NULL; } - - if(lt->editlatt->dvert) { + + if(editlt->dvert) { int tot= lt->pntsu*lt->pntsv*lt->pntsw; - + lt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); - copy_dverts(lt->dvert, lt->editlatt->dvert, tot); + copy_dverts(lt->dvert, editlt->dvert, tot); } } @@ -160,9 +170,9 @@ void ED_setflagsLatt(Object *obedit, int flag) BPoint *bp; int a; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -183,8 +193,8 @@ int select_all_exec(bContext *C, wmOperator *op) if (action == SEL_TOGGLE) { action = SEL_SELECT; - bp= lt->editlatt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + bp= lt->editlatt->latt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -205,8 +215,8 @@ int select_all_exec(bContext *C, wmOperator *op) ED_setflagsLatt(obedit, 0); break; case SEL_INVERT: - bp= lt->editlatt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + bp= lt->editlatt->latt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -256,7 +266,7 @@ int make_regular_exec(bContext *C, wmOperator *op) if(ob) { lt= ob->data; - resizelattice(lt->editlatt, lt->pntsu, lt->pntsv, lt->pntsw, NULL); + resizelattice(lt->editlatt->latt, lt->pntsu, lt->pntsv, lt->pntsw, NULL); } else { ob= CTX_data_active_object(C); @@ -354,21 +364,21 @@ typedef struct UndoLattice { static void undoLatt_to_editLatt(void *data, void *edata) { UndoLattice *ult= (UndoLattice*)data; - Lattice *editlatt= (Lattice *)edata; - int a= editlatt->pntsu*editlatt->pntsv*editlatt->pntsw; + EditLatt *editlatt= (EditLatt *)edata; + int a= editlatt->latt->pntsu*editlatt->latt->pntsv*editlatt->latt->pntsw; - memcpy(editlatt->def, ult->def, a*sizeof(BPoint)); + memcpy(editlatt->latt->def, ult->def, a*sizeof(BPoint)); } static void *editLatt_to_undoLatt(void *edata) { UndoLattice *ult= MEM_callocN(sizeof(UndoLattice), "UndoLattice"); - Lattice *editlatt= (Lattice *)edata; + EditLatt *editlatt= (EditLatt *)edata; - ult->def= MEM_dupallocN(editlatt->def); - ult->pntsu= editlatt->pntsu; - ult->pntsv= editlatt->pntsv; - ult->pntsw= editlatt->pntsw; + ult->def= MEM_dupallocN(editlatt->latt->def); + ult->pntsu= editlatt->latt->pntsu; + ult->pntsv= editlatt->latt->pntsv; + ult->pntsw= editlatt->latt->pntsw; return ult; } @@ -384,11 +394,11 @@ static void free_undoLatt(void *data) static int validate_undoLatt(void *data, void *edata) { UndoLattice *ult= (UndoLattice*)data; - Lattice *editlatt= (Lattice *)edata; + EditLatt *editlatt= (EditLatt *)edata; - return (ult->pntsu == editlatt->pntsu && - ult->pntsv == editlatt->pntsv && - ult->pntsw == editlatt->pntsw); + return (ult->pntsu == editlatt->latt->pntsu && + ult->pntsv == editlatt->latt->pntsv && + ult->pntsw == editlatt->latt->pntsw); } static void *get_editlatt(bContext *C) diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 23bcf5309c5..6e9244e39ca 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -172,8 +172,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { if(v1==0) v1= nr; diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index 86f0c5fa874..5cdabcab41a 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -73,7 +73,7 @@ static Lattice *vgroup_edit_lattice(Object *ob) { if(ob->type==OB_LATTICE) { Lattice *lt= ob->data; - return (lt->editlatt)? lt->editlatt: lt; + return (lt->editlatt)? lt->editlatt->latt: lt; } return NULL; @@ -169,7 +169,7 @@ int ED_vgroup_give_parray(ID *id, MDeformVert ***dvert_arr, int *dvert_tot) int i=0; Lattice *lt= (Lattice *)id; - lt= (lt->editlatt)? lt->editlatt: lt; + lt= (lt->editlatt)? lt->editlatt->latt: lt; *dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw; *dvert_arr= MEM_mallocN(sizeof(void*)*(*dvert_tot), "vgroup parray from me"); @@ -203,7 +203,7 @@ int ED_vgroup_give_array(ID *id, MDeformVert **dvert_arr, int *dvert_tot) case ID_LT: { Lattice *lt= (Lattice *)id; - lt= (lt->editlatt)? lt->editlatt: lt; + lt= (lt->editlatt)? lt->editlatt->latt: lt; *dvert_arr= lt->dvert; *dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw; return TRUE; diff --git a/source/blender/editors/physics/Makefile b/source/blender/editors/physics/Makefile index e9260b66087..9ffc3a5b372 100644 --- a/source/blender/editors/physics/Makefile +++ b/source/blender/editors/physics/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/render/Makefile b/source/blender/editors/render/Makefile index 85b70172e0a..510e5372e22 100644 --- a/source/blender/editors/render/Makefile +++ b/source/blender/editors/render/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/screen/Makefile b/source/blender/editors/screen/Makefile index 23c9d130eec..2ab35a32888 100644 --- a/source/blender/editors/screen/Makefile +++ b/source/blender/editors/screen/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/sculpt_paint/Makefile b/source/blender/editors/sculpt_paint/Makefile index 012a39b8d25..f9f39fea7eb 100644 --- a/source/blender/editors/sculpt_paint/Makefile +++ b/source/blender/editors/sculpt_paint/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index b7ebee91e76..198ec4fee3b 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -48,14 +48,17 @@ #include "DNA_armature_types.h" #include "DNA_mesh_types.h" #include "DNA_particle_types.h" +#include "DNA_scene_types.h" #include "DNA_brush_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "RNA_access.h" #include "RNA_define.h" +#include "BKE_DerivedMesh.h" #include "BKE_action.h" #include "BKE_brush.h" -#include "BKE_cloth.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_deform.h" diff --git a/source/blender/editors/sound/Makefile b/source/blender/editors/sound/Makefile index 10145035eb4..211fcfb9a4c 100644 --- a/source/blender/editors/sound/Makefile +++ b/source/blender/editors/sound/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_action/Makefile b/source/blender/editors/space_action/Makefile index e856587acca..19aeb54cc2f 100644 --- a/source/blender/editors/space_action/Makefile +++ b/source/blender/editors/space_action/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_api/Makefile b/source/blender/editors/space_api/Makefile index 474fbe89053..deaa46a9582 100644 --- a/source/blender/editors/space_api/Makefile +++ b/source/blender/editors/space_api/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_buttons/Makefile b/source/blender/editors/space_buttons/Makefile index a4894ede06b..28758fb168b 100644 --- a/source/blender/editors/space_buttons/Makefile +++ b/source/blender/editors/space_buttons/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_console/Makefile b/source/blender/editors/space_console/Makefile index 3f760b1ad67..4ae157507e0 100644 --- a/source/blender/editors/space_console/Makefile +++ b/source/blender/editors/space_console/Makefile @@ -17,7 +17,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2009 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index f5d913e9f32..4ee69bbd809 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -35,13 +35,12 @@ #include "MEM_guardedalloc.h" -#include "BLO_readfile.h" /* get the ID name for dnd*/ - #include "BLI_blenlib.h" #include "BLI_math.h" #include "BKE_context.h" #include "BKE_screen.h" +#include "BKE_idcode.h" #include "ED_screen.h" @@ -177,7 +176,7 @@ static void id_drop_copy(wmDrag *drag, wmDropBox *drop) char text[64]; ID *id= drag->poin; - snprintf(text, sizeof(text), "bpy.data.%s['%s']", BLO_idcode_to_name_plural(GS(id->name)), id->name+2); + snprintf(text, sizeof(text), "bpy.data.%s['%s']", BKE_idcode_to_name_plural(GS(id->name)), id->name+2); /* copy drag path to properties */ RNA_string_set(drop->ptr, "text", text); diff --git a/source/blender/editors/space_file/Makefile b/source/blender/editors/space_file/Makefile index 48f6879b029..1fc27795f08 100644 --- a/source/blender/editors/space_file/Makefile +++ b/source/blender/editors/space_file/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index 22c5270ae6d..f25fab45c7c 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -426,21 +426,25 @@ static void renamebutton_cb(bContext *C, void *arg1, char *oldname) SpaceFile *sfile= (SpaceFile*)CTX_wm_space_data(C); ARegion* ar = CTX_wm_region(C); +#if 0 struct direntry *file = (struct direntry *)arg1; +#endif BLI_make_file_string(G.sce, orgname, sfile->params->dir, oldname); - BLI_strncpy(filename, file->relname, sizeof(filename)); + BLI_strncpy(filename, sfile->params->renameedit, sizeof(filename)); BLI_make_file_string(G.sce, newname, sfile->params->dir, filename); if( strcmp(orgname, newname) != 0 ) { if (!BLI_exists(newname)) { BLI_rename(orgname, newname); /* to make sure we show what is on disk */ +#if 0 /* this is cleared anyway, no need */ + MEM_freeN(file->relname); + file->relname= BLI_strdup(sfile->params->renameedit); +#endif ED_fileselect_clear(C, sfile); - } else { - BLI_strncpy(file->relname, oldname, strlen(oldname)+1); } - + ED_region_tag_redraw(ar); } } @@ -535,7 +539,7 @@ void file_draw_list(const bContext *C, ARegion *ar) int but_width = (FILE_IMGDISPLAY == params->display) ? layout->tile_w : layout->column_widths[COLUMN_NAME]; uiBut *but = uiDefBut(block, TEX, 1, "", spos, sy-layout->tile_h-3, - but_width, layout->textheight*2, file->relname, 1.0f, (float)FILE_MAX,0,0,""); + but_width, layout->textheight*2, sfile->params->renameedit, 1.0f, (float)sizeof(sfile->params->renameedit),0,0,""); uiButSetRenameFunc(but, renamebutton_cb, file); if ( 0 == uiButActiveOnly(C, block, but)) { file->flags &= ~EDITING; diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 2664082b20b..c3bea2a5bea 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -57,6 +57,7 @@ #include "BKE_main.h" #include "BKE_report.h" #include "BLO_readfile.h" +#include "BKE_idcode.h" #include "DNA_space_types.h" @@ -881,7 +882,7 @@ static int groupname_to_code(char *group) if (lslash) lslash[0]= '\0'; - return BLO_idcode_from_name(buf); + return BKE_idcode_from_name(buf); } void filelist_from_library(struct FileList* filelist) diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c index 659763921c7..0dbd1048348 100644 --- a/source/blender/editors/space_file/filesel.c +++ b/source/blender/editors/space_file/filesel.c @@ -62,8 +62,6 @@ #include "BLI_storage_types.h" #include "BLI_dynstr.h" -#include "BLO_readfile.h" - #include "BKE_context.h" #include "BKE_global.h" @@ -206,6 +204,13 @@ short ED_fileselect_set_params(SpaceFile *sfile) params->filter = 0; params->sort = FILE_SORT_ALPHA; } + + + /* initialize the list with previous folders */ + if (!sfile->folders_prev) + sfile->folders_prev = folderlist_new(); + folderlist_pushdir(sfile->folders_prev, sfile->params->dir); + return 1; } diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 2f023aeebc1..7b9423332f2 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -232,6 +232,7 @@ static void file_refresh(const bContext *C, ScrArea *sa) file->flags |= EDITING; } } + BLI_strncpy(sfile->params->renameedit, sfile->params->renamefile, sizeof(sfile->params->renameedit)); params->renamefile[0] = '\0'; } if (sfile->layout) sfile->layout->dirty= 1; diff --git a/source/blender/editors/space_graph/Makefile b/source/blender/editors/space_graph/Makefile index 65cdf1a3ffb..633242355f0 100644 --- a/source/blender/editors/space_graph/Makefile +++ b/source/blender/editors/space_graph/Makefile @@ -17,7 +17,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_image/Makefile b/source/blender/editors/space_image/Makefile index 1838b9ce73d..773a6920961 100644 --- a/source/blender/editors/space_image/Makefile +++ b/source/blender/editors/space_image/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index be2782ab25c..314d5dd9043 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -739,7 +739,22 @@ static int open_exec(bContext *C, wmOperator *op) static int open_invoke(bContext *C, wmOperator *op, wmEvent *event) { SpaceImage *sima= CTX_wm_space_image(C); - char *path= (sima && sima->image)? sima->image->name: U.textudir; + char *path=U.textudir; + Image *ima= NULL; + + if(sima) { + ima= sima->image; + } + + if (ima==NULL) { + Tex *tex= CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; + if(tex && tex->type==TEX_IMAGE) + ima= tex->ima; + } + + if(ima) + path= ima->name; + if(!RNA_property_is_set(op->ptr, "relative_path")) RNA_boolean_set(op->ptr, "relative_path", U.flag & USER_RELPATHS); diff --git a/source/blender/editors/space_info/Makefile b/source/blender/editors/space_info/Makefile index 931c2f2097c..46feeec8613 100644 --- a/source/blender/editors/space_info/Makefile +++ b/source/blender/editors/space_info/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c index 693cac01f07..0789114c054 100644 --- a/source/blender/editors/space_info/info_stats.c +++ b/source/blender/editors/space_info/info_stats.c @@ -225,7 +225,7 @@ static void stats_object_edit(Object *obedit, SceneStats *stats) else if(obedit->type==OB_LATTICE) { /* Lattice Edit */ Lattice *lt= obedit->data; - Lattice *editlatt= lt->editlatt; + Lattice *editlatt= lt->editlatt->latt; BPoint *bp; int a; diff --git a/source/blender/editors/space_logic/Makefile b/source/blender/editors/space_logic/Makefile index 90cd73bd62a..9b72e132be8 100644 --- a/source/blender/editors/space_logic/Makefile +++ b/source/blender/editors/space_logic/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 723227a36e4..798c7639d7e 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3929,7 +3929,7 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr) split=uiLayoutSplit(layout, 0.75, 1); row= uiLayoutRow(split, 0); uiLayoutSetActive(row, RNA_boolean_get(ptr, "enable_motion_blur")==1); - uiItemR(row, ptr, "motion_blur_value", 0, NULL, 0); + uiItemR(row, ptr, "motion_blur_factor", 0, NULL, 0); uiItemR(split, ptr, "enable_motion_blur", UI_ITEM_R_TOGGLE, NULL, 0); break; default: // all other 2D Filters diff --git a/source/blender/editors/space_nla/Makefile b/source/blender/editors/space_nla/Makefile index d7c9477dc83..fd940081c16 100644 --- a/source/blender/editors/space_nla/Makefile +++ b/source/blender/editors/space_nla/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_node/Makefile b/source/blender/editors/space_node/Makefile index 5bd6e95e28c..6c12149a43f 100644 --- a/source/blender/editors/space_node/Makefile +++ b/source/blender/editors/space_node/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_outliner/Makefile b/source/blender/editors/space_outliner/Makefile index 8d7cd017e0b..bd6725c5b71 100644 --- a/source/blender/editors/space_outliner/Makefile +++ b/source/blender/editors/space_outliner/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_script/Makefile b/source/blender/editors/space_script/Makefile index 3322cb61a7f..35462b8c255 100644 --- a/source/blender/editors/space_script/Makefile +++ b/source/blender/editors/space_script/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_sequencer/Makefile b/source/blender/editors/space_sequencer/Makefile index 2fb3de516b4..bb1cbdf1cd3 100644 --- a/source/blender/editors/space_sequencer/Makefile +++ b/source/blender/editors/space_sequencer/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_sound/Makefile b/source/blender/editors/space_sound/Makefile index a072684d543..03764c97a96 100644 --- a/source/blender/editors/space_sound/Makefile +++ b/source/blender/editors/space_sound/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_text/Makefile b/source/blender/editors/space_text/Makefile index 50871017085..8bc12852e18 100644 --- a/source/blender/editors/space_text/Makefile +++ b/source/blender/editors/space_text/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c index 926ccc1914a..6fbfc463c45 100644 --- a/source/blender/editors/space_text/text_draw.c +++ b/source/blender/editors/space_text/text_draw.c @@ -1101,6 +1101,20 @@ static void draw_cursor(SpaceText *st, ARegion *ar) } } + if(st->line_hlight) { + /* TODO, dont draw if hidden */ + int x1= st->showlinenrs ? TXT_OFFSET + TEXTXLOC : TXT_OFFSET; + int x2= x1 + ar->winx; + y= ar->winy-2 - vsell*st->lheight; + + glColor4ub(255, 255, 255, 32); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glRecti(x1, y, x2, y-st->lheight+1); + glDisable(GL_BLEND); + } + if(!hidden) { /* Draw the cursor itself (we draw the sel. cursor as this is the leading edge) */ x= st->showlinenrs ? TXT_OFFSET + TEXTXLOC : TXT_OFFSET; @@ -1288,7 +1302,7 @@ void draw_text_main(SpaceText *st, ARegion *ar) } y= ar->winy-st->lheight; winx= ar->winx - TXT_SCROLL_WIDTH; - + /* draw cursor */ draw_cursor(st, ar); diff --git a/source/blender/editors/space_time/Makefile b/source/blender/editors/space_time/Makefile index e0bf3943dd8..958c3018f82 100644 --- a/source/blender/editors/space_time/Makefile +++ b/source/blender/editors/space_time/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_userpref/Makefile b/source/blender/editors/space_userpref/Makefile index be7206f51ce..8510c355ab4 100644 --- a/source/blender/editors/space_userpref/Makefile +++ b/source/blender/editors/space_userpref/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_view3d/Makefile b/source/blender/editors/space_view3d/Makefile index 9204f2482c6..58d88194c22 100644 --- a/source/blender/editors/space_view3d/Makefile +++ b/source/blender/editors/space_view3d/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index fe055f194f6..372ac976342 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -42,6 +42,7 @@ #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" +#include "DNA_object_types.h" #include "BKE_DerivedMesh.h" #include "BKE_effect.h" diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index d8c4a38e2aa..e23276cecad 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1357,10 +1357,10 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo { Object *obedit= vc->obedit; Lattice *lt= obedit->data; - BPoint *bp = lt->editlatt->def; + BPoint *bp = lt->editlatt->latt->def; DispList *dl = find_displist(&obedit->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - int i, N = lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + int i, N = lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; short s[2] = {IS_CLIPPED, 0}; ED_view3d_local_clipping(vc->rv3d, obedit->obmat); /* for local clipping lookups */ @@ -1408,7 +1408,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) dl= find_displist(&ob->disp, DL_VERTS); if(is_edit) { - lt= lt->editlatt; + lt= lt->editlatt->latt; cpack(0x004000); diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 5f3565c1088..e6c8ff2c268 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -255,8 +255,8 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d BPoint *bp; int a; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(median, bp->vec); @@ -457,8 +457,8 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d BPoint *bp; int a; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(bp->vec, median); diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 5f61fac0727..aa7e0e51cae 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -31,6 +31,7 @@ #include <stdlib.h> #include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "RNA_access.h" diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index fd78c8298e9..173d8256269 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -102,9 +102,9 @@ void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); -int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline); -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob); +int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); +void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, int flag, char drawtype); void view3d_cached_text_draw_begin(void); @@ -117,7 +117,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect); +void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); @@ -154,7 +154,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); void centerview(struct ARegion *ar, View3D *v3d); -void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); +void smooth_view(struct bContext *C, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); @@ -174,7 +174,7 @@ void view3d_toolshelf_register(struct ARegionType *art); void view3d_tool_props_register(struct ARegionType *art); /* view3d_snap.c */ -int minmax_verts(Object *obedit, float *min, float *max); +int minmax_verts(struct Object *obedit, float *min, float *max); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 35c4d10cb94..a4e893a6181 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -145,8 +145,8 @@ static void special_transvert_update(Scene *scene, Object *obedit) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - if(lt->editlatt->flag & LT_OUTSIDE) - outside_lattice(lt->editlatt); + if(lt->editlatt->latt->flag & LT_OUTSIDE) + outside_lattice(lt->editlatt->latt); } } } @@ -372,9 +372,9 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; tv=transvmain= MEM_callocN(a*sizeof(TransVert), "maketransverts curve"); diff --git a/source/blender/editors/transform/Makefile b/source/blender/editors/transform/Makefile index 607038b413b..9d23b763cd6 100644 --- a/source/blender/editors/transform/Makefile +++ b/source/blender/editors/transform/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 817ff302f89..a82037ead11 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -47,10 +47,11 @@ #include "DNA_sequence_types.h" #include "DNA_view3d_types.h" #include "DNA_constraint_types.h" +#include "DNA_scene_types.h" +#include "DNA_meshdata_types.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_cloth.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_constraint.h" @@ -1531,7 +1532,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) static void createTransLatticeVerts(bContext *C, TransInfo *t) { - Lattice *latt = ((Lattice*)t->obedit->data)->editlatt; + Lattice *latt = ((Lattice*)t->obedit->data)->editlatt->latt; TransData *td = NULL; BPoint *bp; float mtx[3][3], smtx[3][3]; diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 1168e651613..56a4eb846c0 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -39,7 +39,11 @@ #include "DNA_lattice_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "DNA_view3d_types.h" +#include "DNA_modifier_types.h" #include "RNA_access.h" @@ -55,7 +59,6 @@ #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_cloth.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" @@ -656,7 +659,7 @@ void recalcData(TransInfo *t) Lattice *la= t->obedit->data; DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ - if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt); + if(la->editlatt->latt->flag & LT_OUTSIDE) outside_lattice(la->editlatt->latt); } else if (t->obedit->type == OB_MESH) { EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh; diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index e6def04130c..27c3f056b9b 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -379,9 +379,9 @@ int calc_manipulator_stats(const bContext *C) BPoint *bp; Lattice *lt= obedit->data; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->f1 & SELECT) { calc_tw_center(scene, bp->vec); diff --git a/source/blender/editors/util/Makefile b/source/blender/editors/util/Makefile index 303079daeee..8535b3fb402 100644 --- a/source/blender/editors/util/Makefile +++ b/source/blender/editors/util/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/editors/uvedit/Makefile b/source/blender/editors/uvedit/Makefile index d589bbec3bc..e4b9ae72ccb 100644 --- a/source/blender/editors/uvedit/Makefile +++ b/source/blender/editors/uvedit/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2007 Blender Foundation # All rights reserved. diff --git a/source/blender/gpu/Makefile b/source/blender/gpu/Makefile index b9bde147115..eaa8a69bfdd 100644 --- a/source/blender/gpu/Makefile +++ b/source/blender/gpu/Makefile @@ -18,7 +18,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/gpu/intern/Makefile b/source/blender/gpu/intern/Makefile index 2637bff44ac..088b56edbab 100644 --- a/source/blender/gpu/intern/Makefile +++ b/source/blender/gpu/intern/Makefile @@ -18,7 +18,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/ikplugin/Makefile b/source/blender/ikplugin/Makefile index 370ed418464..28726586cc8 100644 --- a/source/blender/ikplugin/Makefile +++ b/source/blender/ikplugin/Makefile @@ -12,7 +12,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/ikplugin/intern/Makefile b/source/blender/ikplugin/intern/Makefile index 0c54e5d1264..352ab90df9d 100644 --- a/source/blender/ikplugin/intern/Makefile +++ b/source/blender/ikplugin/intern/Makefile @@ -12,7 +12,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/Makefile b/source/blender/imbuf/Makefile index cc9b56b3cd8..78eea89173f 100644 --- a/source/blender/imbuf/Makefile +++ b/source/blender/imbuf/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/intern/Makefile b/source/blender/imbuf/intern/Makefile index f3fa17385fe..8e7272100b9 100644 --- a/source/blender/imbuf/intern/Makefile +++ b/source/blender/imbuf/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/intern/cineon/Makefile b/source/blender/imbuf/intern/cineon/Makefile index 99a9a5dbd46..6e940d530a9 100644 --- a/source/blender/imbuf/intern/cineon/Makefile +++ b/source/blender/imbuf/intern/cineon/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile index e14f9320d19..d4f04382899 100644 --- a/source/blender/imbuf/intern/dds/Makefile +++ b/source/blender/imbuf/intern/dds/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/intern/openexr/Makefile b/source/blender/imbuf/intern/openexr/Makefile index 083089b11d5..820b2aeb003 100644 --- a/source/blender/imbuf/intern/openexr/Makefile +++ b/source/blender/imbuf/intern/openexr/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/imbuf/intern/thumbs.c b/source/blender/imbuf/intern/thumbs.c index 1624e9c2b01..a2880b98856 100644 --- a/source/blender/imbuf/intern/thumbs.c +++ b/source/blender/imbuf/intern/thumbs.c @@ -248,8 +248,8 @@ ImBuf* IMB_thumb_create(const char* path, ThumbSize size, ThumbSource source, Im char tdir[FILE_MAX]; char temp[FILE_MAX]; char mtime[40]= "0"; /* incase we can't stat the file */ - char cwidth[40]; - char cheight[40]; + char cwidth[40]= "0"; /* incase images have no data */ + char cheight[40]= "0"; char thumb[40]; short tsize = 128; short ex, ey; diff --git a/source/blender/makesdna/DNA_curve_types.h b/source/blender/makesdna/DNA_curve_types.h index a013177e1b8..8537b703c69 100644 --- a/source/blender/makesdna/DNA_curve_types.h +++ b/source/blender/makesdna/DNA_curve_types.h @@ -157,6 +157,11 @@ typedef struct EditNurb { /* index data for shape keys */ struct GHash *keyindex; + + /* shape key being edited */ + int shapenr; + + char pad[4]; } EditNurb; typedef struct Curve { @@ -341,5 +346,9 @@ typedef enum eBezTriple_KeyframeType { #define CU_CHINFO_SMALLCAPS (1<<4) #define CU_CHINFO_SMALLCAPS_CHECK (1<<5) /* set at runtime, checks if case switching is needed */ +/* mixed with KEY_LINEAR but define here since only curve supports */ +#define KEY_CU_EASE 3 + + #endif diff --git a/source/blender/makesdna/DNA_lattice_types.h b/source/blender/makesdna/DNA_lattice_types.h index 3a0fcb3c38c..94fc9fefb66 100644 --- a/source/blender/makesdna/DNA_lattice_types.h +++ b/source/blender/makesdna/DNA_lattice_types.h @@ -36,6 +36,14 @@ struct Ipo; struct Key; struct MDeformVert; +typedef struct EditLatt { + struct Lattice *latt; + + int shapenr; + + char pad[4]; +} EditLatt; + typedef struct Lattice { ID id; @@ -58,7 +66,7 @@ typedef struct Lattice { float *latticedata; float latmat[4][4]; - struct Lattice *editlatt; + struct EditLatt *editlatt; } Lattice; /* ***************** LATTICE ********************* */ diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index e5308cccdfe..bf64bc27b48 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -161,6 +161,7 @@ typedef struct FileSelectParams { char dir[240]; /* directory */ char file[80]; /* file */ char renamefile[80]; + char renameedit[80]; /* annoying but the first is only used for initialization */ short type; /* XXXXX for now store type here, should be moved to the operator */ short flag; /* settings for filter, hiding dots files,... */ @@ -303,7 +304,8 @@ typedef struct SpaceText { int showlinenrs; int tabnumber; - int showsyntax; + short showsyntax; + short line_hlight; short overwrite; short live_edit; /* run python while editing, evil */ float pix_per_line; diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index e7a5a6e5f56..e9e058cbbd6 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -32,7 +32,7 @@ #define DNA_TEXTURE_TYPES_H #include "DNA_ID.h" -#include "DNA_image_types.h" +#include "DNA_image_types.h" /* ImageUser */ struct AnimData; struct Ipo; diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 7c8a24e9e8c..ceac7e4d1d7 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -33,7 +33,7 @@ #define DNA_USERDEF_TYPES_H #include "DNA_listBase.h" -#include "DNA_texture_types.h" +#include "DNA_texture_types.h" /* ColorBand */ /* themes; defines in BIF_resource.h */ struct ColorBand; diff --git a/source/blender/makesdna/Makefile b/source/blender/makesdna/Makefile index 82009d2b80a..f83a6288e8d 100644 --- a/source/blender/makesdna/Makefile +++ b/source/blender/makesdna/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/makesdna/intern/Makefile b/source/blender/makesdna/intern/Makefile index 01c4d87a4fc..55b0c42acda 100644 --- a/source/blender/makesdna/intern/Makefile +++ b/source/blender/makesdna/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/makesrna/Makefile b/source/blender/makesrna/Makefile index bed3e85550d..2b025949d77 100644 --- a/source/blender/makesrna/Makefile +++ b/source/blender/makesrna/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # Contributor(s): Blender Foundation (2008). # diff --git a/source/blender/makesrna/intern/Makefile b/source/blender/makesrna/intern/Makefile index 4262a3538c2..f4ab4712faa 100644 --- a/source/blender/makesrna/intern/Makefile +++ b/source/blender/makesrna/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # Contributor(s): Blender Foundation (2008). # diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c index 077b8ffe199..fb51fa26395 100644 --- a/source/blender/makesrna/intern/rna_color.c +++ b/source/blender/makesrna/intern/rna_color.c @@ -526,7 +526,7 @@ static void rna_def_histogram(BlenderRNA *brna) PropertyRNA *prop; static EnumPropertyItem prop_mode_items[] = { - {HISTO_MODE_LUMA, "Luma", ICON_COLOR, "Luma", ""}, + {HISTO_MODE_LUMA, "LUMA", ICON_COLOR, "Luma", ""}, {HISTO_MODE_RGB, "RGB", ICON_COLOR, "Red Green Blue", ""}, {HISTO_MODE_R, "R", ICON_COLOR, "Red", ""}, {HISTO_MODE_G, "G", ICON_COLOR, "Green", ""}, diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c index 2cd7953d878..d513b13c923 100644 --- a/source/blender/makesrna/intern/rna_curve.c +++ b/source/blender/makesrna/intern/rna_curve.c @@ -29,6 +29,7 @@ #include "rna_internal.h" #include "DNA_curve_types.h" +#include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_scene_types.h" @@ -1252,10 +1253,10 @@ static void rna_def_curve(BlenderRNA *brna) static void rna_def_curve_nurb(BlenderRNA *brna) { static EnumPropertyItem spline_interpolation_items[] = { - {BEZT_IPO_CONST, "LINEAR", 0, "Linear", ""}, - {BEZT_IPO_LIN, "CARDINAL", 0, "Cardinal", ""}, - {BEZT_IPO_BEZ, "BSPLINE", 0, "BSpline", ""}, - {BEZT_IPO_BEZ, "EASE", 0, "Ease", ""}, + {KEY_LINEAR, "LINEAR", 0, "Linear", ""}, + {KEY_CARDINAL, "CARDINAL", 0, "Cardinal", ""}, + {KEY_BSPLINE, "BSPLINE", 0, "BSpline", ""}, + {KEY_CU_EASE, "EASE", 0, "Ease", ""}, /* todo, define somewhere, not one of BEZT_IPO_* */ {0, NULL, 0, NULL, NULL}}; StructRNA *srna; diff --git a/source/blender/makesrna/intern/rna_fluidsim.c b/source/blender/makesrna/intern/rna_fluidsim.c index 3930c2ff3f7..510b69d7f46 100644 --- a/source/blender/makesrna/intern/rna_fluidsim.c +++ b/source/blender/makesrna/intern/rna_fluidsim.c @@ -257,12 +257,12 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna) prop= RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "animStart"); RNA_def_property_range(prop, 0, 100); - RNA_def_property_ui_text(prop, "Start Time", "Simulation time of the first blender frame"); + RNA_def_property_ui_text(prop, "Start Time", "Simulation time of the first blender frame (in seconds)"); prop= RNA_def_property(srna, "end_time", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "animEnd"); RNA_def_property_range(prop, 0, 100); - RNA_def_property_ui_text(prop, "End Time", "Simulation time of the last blender frame"); + RNA_def_property_ui_text(prop, "End Time", "Simulation time of the last blender frame (in seconds)"); prop= RNA_def_property(srna, "real_world_size", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "realsize"); diff --git a/source/blender/makesrna/intern/rna_lattice.c b/source/blender/makesrna/intern/rna_lattice.c index c5132844016..9f979582165 100644 --- a/source/blender/makesrna/intern/rna_lattice.c +++ b/source/blender/makesrna/intern/rna_lattice.c @@ -79,8 +79,8 @@ static void rna_Lattice_points_begin(CollectionPropertyIterator *iter, PointerRN Lattice *lt= (Lattice*)ptr->data; int tot= lt->pntsu*lt->pntsv*lt->pntsw; - if(lt->editlatt && lt->editlatt->def) - rna_iterator_array_begin(iter, (void*)lt->editlatt->def, sizeof(BPoint), tot, 0, NULL); + if(lt->editlatt && lt->editlatt->latt->def) + rna_iterator_array_begin(iter, (void*)lt->editlatt->latt->def, sizeof(BPoint), tot, 0, NULL); else if(lt->def) rna_iterator_array_begin(iter, (void*)lt->def, sizeof(BPoint), tot, 0, NULL); else @@ -111,7 +111,7 @@ static void rna_Lattice_update_size(Main *bmain, Scene *scene, PointerRNA *ptr) if(ob->data == lt) { resizelattice(lt, newu, newv, neww, ob); if(lt->editlatt) - resizelattice(lt->editlatt, newu, newv, neww, ob); + resizelattice(lt->editlatt->latt, newu, newv, neww, ob); break; } } @@ -120,7 +120,7 @@ static void rna_Lattice_update_size(Main *bmain, Scene *scene, PointerRNA *ptr) if(!ob) { resizelattice(lt, newu, newv, neww, NULL); if(lt->editlatt) - resizelattice(lt->editlatt, newu, newv, neww, NULL); + resizelattice(lt->editlatt->latt, newu, newv, neww, NULL); } rna_Lattice_update_data(bmain, scene, ptr); @@ -136,26 +136,39 @@ static void rna_Lattice_outside_set(PointerRNA *ptr, int value) outside_lattice(lt); if(lt->editlatt) { - if(value) lt->editlatt->flag |= LT_OUTSIDE; - else lt->editlatt->flag &= ~LT_OUTSIDE; + if(value) lt->editlatt->latt->flag |= LT_OUTSIDE; + else lt->editlatt->latt->flag &= ~LT_OUTSIDE; - outside_lattice(lt->editlatt); + outside_lattice(lt->editlatt->latt); } } +static int rna_Lattice_size_editable(PointerRNA *ptr) +{ + Lattice *lt= (Lattice*)ptr->data; + + return lt->key == NULL; +} + static void rna_Lattice_points_u_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsu= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsu= CLAMPIS(value, 1, 64); } static void rna_Lattice_points_v_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsv= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsv= CLAMPIS(value, 1, 64); } static void rna_Lattice_points_w_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsw= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsw= CLAMPIS(value, 1, 64); } static void rna_Lattice_vg_name_set(PointerRNA *ptr, const char *value) @@ -164,7 +177,7 @@ static void rna_Lattice_vg_name_set(PointerRNA *ptr, const char *value) strcpy(lt->vgroup, value); if(lt->editlatt) - strcpy(lt->editlatt->vgroup, value); + strcpy(lt->editlatt->latt->vgroup, value); } @@ -216,22 +229,25 @@ static void rna_def_lattice(BlenderRNA *brna) RNA_def_property_int_sdna(prop, NULL, "pntsu"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_u_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "U", "Points in U direction"); + RNA_def_property_ui_text(prop, "U", "Points in U direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "points_v", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "pntsv"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_v_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "V", "Points in V direction"); + RNA_def_property_ui_text(prop, "V", "Points in V direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "points_w", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "pntsw"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_w_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "W", "Points in W direction"); + RNA_def_property_ui_text(prop, "W", "Points in W direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "interpolation_type_u", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "typeu"); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 51e2fc38014..91385742f77 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -128,6 +128,8 @@ EnumPropertyItem object_type_curve_items[] = { #include "ED_mesh.h" #include "ED_object.h" #include "ED_particle.h" +#include "ED_curve.h" +#include "ED_lattice.h" static void rna_Object_internal_update(Main *bmain, Scene *scene, PointerRNA *ptr) { @@ -182,12 +184,24 @@ void rna_Object_internal_update_data(Main *bmain, Scene *scene, PointerRNA *ptr) void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Object *ob= ptr->id.data; - int editmode= (scene->obedit == ob && ob->type == OB_MESH); - if(editmode) { + if(scene->obedit == ob) { /* exit/enter editmode to get new shape */ - load_editMesh(scene, ob); - make_editMesh(scene, ob); + switch(ob->type) { + case OB_MESH: + load_editMesh(scene, ob); + make_editMesh(scene, ob); + break; + case OB_CURVE: + case OB_SURF: + load_editNurb(ob); + make_editNurb(ob); + break; + case OB_LATTICE: + load_editLatt(ob); + make_editLatt(ob); + break; + } } rna_Object_internal_update_data(bmain, scene, ptr); @@ -2101,10 +2115,10 @@ static void rna_def_dupli_object(BlenderRNA *brna) /* RNA_def_property_pointer_funcs(prop, "rna_DupliObject_object_get", NULL, NULL, NULL); */ RNA_def_property_ui_text(prop, "Object", "Object being duplicated"); - prop= RNA_def_property(srna, "object_matrix", PROP_FLOAT, PROP_MATRIX); + prop= RNA_def_property(srna, "matrix_original", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "omat"); RNA_def_property_array(prop, 16); - RNA_def_property_ui_text(prop, "Object Matrix", "Duplicated object transformation matrix"); + RNA_def_property_ui_text(prop, "Object Matrix", "The original matrix of this object before it was duplicated"); prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "mat"); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index a8ea4adb9b9..700b817f7ce 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -32,6 +32,7 @@ #include "rna_internal.h" #include "DNA_modifier_types.h" +#include "DNA_cloth_types.h" #include "DNA_particle_types.h" #include "DNA_object_force.h" #include "DNA_object_types.h" diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index c3b60514d2a..8ec210f2046 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -47,9 +47,11 @@ -static void rna_Scene_set_frame(Scene *scene, int frame) +static void rna_Scene_set_frame(Scene *scene, int frame, float subframe) { scene->r.cfra= frame; + scene->r.subframe= subframe; + CLAMP(scene->r.cfra, MINAFRAME, MAXFRAME); scene_update_for_newframe(G.main, scene, (1<<20) - 1); @@ -107,6 +109,7 @@ void RNA_api_scene(StructRNA *srna) RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately."); parm= RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set.", MINAFRAME, MAXFRAME); RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0); func= RNA_def_function(srna, "update", "rna_Scene_update_tagged"); RNA_def_function_ui_description(func, "Update data tagged to be updated from previous access to data or operators."); diff --git a/source/blender/makesrna/intern/rna_smoke.c b/source/blender/makesrna/intern/rna_smoke.c index f921595304d..45dc7fadd94 100644 --- a/source/blender/makesrna/intern/rna_smoke.c +++ b/source/blender/makesrna/intern/rna_smoke.c @@ -205,8 +205,8 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna) prop= RNA_def_property(srna, "dissolve_speed", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "diss_speed"); - RNA_def_property_range(prop, 1.0, 100.0); - RNA_def_property_ui_range(prop, 1.0, 1000.0, 1, 0); + RNA_def_property_range(prop, 1.0, 10000.0); + RNA_def_property_ui_range(prop, 1.0, 10000.0, 1, 0); RNA_def_property_ui_text(prop, "Dissolve Speed", "Dissolve Speed"); RNA_def_property_update(prop, 0, NULL); diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 436e9f60dc7..d72eb25dd2f 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -567,31 +567,30 @@ static void rna_SpaceProperties_align_set(PointerRNA *ptr, int value) } /* Space Console */ -static void rna_ConsoleLine_line_get(PointerRNA *ptr, char *value) +static void rna_ConsoleLine_body_get(PointerRNA *ptr, char *value) { ConsoleLine *ci= (ConsoleLine*)ptr->data; strcpy(value, ci->line); } -static int rna_ConsoleLine_line_length(PointerRNA *ptr) +static int rna_ConsoleLine_body_length(PointerRNA *ptr) { ConsoleLine *ci= (ConsoleLine*)ptr->data; return ci->len; } -static void rna_ConsoleLine_line_set(PointerRNA *ptr, const char *value) +static void rna_ConsoleLine_body_set(PointerRNA *ptr, const char *value) { ConsoleLine *ci= (ConsoleLine*)ptr->data; int len= strlen(value); - if(len < ci->len_alloc) { /* allocated size is enough? */ - strcpy(ci->line, value); - } - else { /* allocate a new strnig */ + if((len >= ci->len_alloc) || (len * 2 < ci->len_alloc) ) { /* allocate a new strnig */ MEM_freeN(ci->line); - ci->line= BLI_strdup(value); - ci->len_alloc= len; + ci->line= MEM_mallocN((len + 1) * sizeof(char), "rna_consoleline"); + ci->len_alloc= len + 1; } + + memcpy(ci->line, value, len + 1); ci->len= len; if(ci->cursor > len) /* clamp the cursor */ @@ -1536,31 +1535,28 @@ static void rna_def_space_text(BlenderRNA *brna) RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); /* display */ - prop= RNA_def_property(srna, "syntax_highlight", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "showsyntax", 0); - RNA_def_property_ui_text(prop, "Syntax Highlight", "Syntax highlight for scripting"); - RNA_def_property_ui_icon(prop, ICON_SYNTAX_OFF, 1); - RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); - - prop= RNA_def_property(srna, "word_wrap", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "show_word_wrap", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "wordwrap", 0); RNA_def_property_boolean_funcs(prop, NULL, "rna_SpaceTextEditor_word_wrap_set"); RNA_def_property_ui_text(prop, "Word Wrap", "Wrap words if there is not enough horizontal space"); RNA_def_property_ui_icon(prop, ICON_WORDWRAP_OFF, 1); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); - prop= RNA_def_property(srna, "line_numbers", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "show_line_numbers", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "showlinenrs", 0); RNA_def_property_ui_text(prop, "Line Numbers", "Show line numbers next to the text"); RNA_def_property_ui_icon(prop, ICON_LINENUMBERS_OFF, 1); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); - prop= RNA_def_property(srna, "overwrite", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_ui_text(prop, "Overwrite", "Overwrite characters when typing rather than inserting them"); + prop= RNA_def_property(srna, "show_syntax_highlight", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "showsyntax", 0); + RNA_def_property_ui_text(prop, "Syntax Highlight", "Syntax highlight for scripting"); + RNA_def_property_ui_icon(prop, ICON_SYNTAX_OFF, 1); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); - prop= RNA_def_property(srna, "live_edit", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_ui_text(prop, "Live Edit", "Run python while editing"); + prop= RNA_def_property(srna, "show_line_highlight", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "line_hlight", 0); + RNA_def_property_ui_text(prop, "Highlight Line", "Highlight the current line"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); prop= RNA_def_property(srna, "tab_width", PROP_INT, PROP_NONE); @@ -1575,6 +1571,15 @@ static void rna_def_space_text(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Font Size", "Font size to use for displaying the text"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); + /* functionality options */ + prop= RNA_def_property(srna, "overwrite", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_ui_text(prop, "Overwrite", "Overwrite characters when typing rather than inserting them"); + RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); + + prop= RNA_def_property(srna, "live_edit", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_ui_text(prop, "Live Edit", "Run python while editing"); + RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TEXT, NULL); + /* find */ prop= RNA_def_property(srna, "find_all", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flags", ST_FIND_ALL); @@ -1925,8 +1930,8 @@ static void rna_def_console_line(BlenderRNA *brna) RNA_def_struct_ui_text(srna, "Console Input", "Input line for the interactive console"); // XXX using non-inited "prop", uh? RNA_def_property_update(prop, NC_SPACE|ND_SPACE_CONSOLE, NULL); - prop= RNA_def_property(srna, "line", PROP_STRING, PROP_NONE); - RNA_def_property_string_funcs(prop, "rna_ConsoleLine_line_get", "rna_ConsoleLine_line_length", "rna_ConsoleLine_line_set"); + prop= RNA_def_property(srna, "body", PROP_STRING, PROP_NONE); + RNA_def_property_string_funcs(prop, "rna_ConsoleLine_body_get", "rna_ConsoleLine_body_length", "rna_ConsoleLine_body_set"); RNA_def_property_ui_text(prop, "Line", "Text in the line"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_CONSOLE, NULL); diff --git a/source/blender/makesrna/intern/rna_text.c b/source/blender/makesrna/intern/rna_text.c index d8651e5d05d..e8d1422d045 100644 --- a/source/blender/makesrna/intern/rna_text.c +++ b/source/blender/makesrna/intern/rna_text.c @@ -76,7 +76,7 @@ static int rna_Text_modified_get(PointerRNA *ptr) return text_file_modified(text); } -static void rna_TextLine_line_get(PointerRNA *ptr, char *value) +static void rna_TextLine_body_get(PointerRNA *ptr, char *value) { TextLine *line= (TextLine*)ptr->data; @@ -86,21 +86,23 @@ static void rna_TextLine_line_get(PointerRNA *ptr, char *value) strcpy(value, ""); } -static int rna_TextLine_line_length(PointerRNA *ptr) +static int rna_TextLine_body_length(PointerRNA *ptr) { TextLine *line= (TextLine*)ptr->data; return line->len; } -static void rna_TextLine_line_set(PointerRNA *ptr, const char *value) +static void rna_TextLine_body_set(PointerRNA *ptr, const char *value) { TextLine *line= (TextLine*)ptr->data; + int len= strlen(value); if(line->line) MEM_freeN(line->line); - - line->line= BLI_strdup(value); - line->len= strlen(line->line); + + line->line= MEM_mallocN((len + 1) * sizeof(char), "rna_text_body"); + line->len= len; + memcpy(line->line, value, len + 1); if(line->format) { MEM_freeN(line->format); @@ -118,8 +120,8 @@ static void rna_def_text_line(BlenderRNA *brna) srna = RNA_def_struct(brna, "TextLine", NULL); RNA_def_struct_ui_text(srna, "Text Line", "Line of text in a Text datablock"); - prop= RNA_def_property(srna, "line", PROP_STRING, PROP_NONE); - RNA_def_property_string_funcs(prop, "rna_TextLine_line_get", "rna_TextLine_line_length", "rna_TextLine_line_set"); + prop= RNA_def_property(srna, "body", PROP_STRING, PROP_NONE); + RNA_def_property_string_funcs(prop, "rna_TextLine_body_get", "rna_TextLine_body_length", "rna_TextLine_body_set"); RNA_def_property_ui_text(prop, "Line", "Text in the line"); RNA_def_property_update(prop, NC_TEXT|NA_EDITED, NULL); } diff --git a/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py b/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py index 9fcaa8be3f8..90b8f021d01 100644..100755 --- a/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py +++ b/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py @@ -9,7 +9,7 @@ Example usage: def main(): def work_line_id(line): - return line[2], line[3] # class/from + return line[2].split("|")[-1], line[3] # class/from if not (sys.argv[-1].endswith(".py") and sys.argv[-2].endswith(".py")): @@ -31,6 +31,12 @@ def main(): except: # print("not found", key) val = val_orig + + # always take the class from the base + val = list(val) + val[2] = val_orig[2] + print(val_orig[2]) + val = tuple(val) rna_api_new.append(val) @@ -53,4 +59,4 @@ def main(): print("Warning '%s' contains lost %d items from module %s.py" % (file_path, len(mod_from_dict), mod_from.__name__)) if __name__ == "__main__": - main()
\ No newline at end of file + main() diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 187f9e7bae1..1d68aa0b669 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -1,4605 +1,4605 @@ NOTE * CLASS.FROM -> TO: TYPE DESCRIPTION -Action.fcurves -> fcurves: collection, '(read-only) The individual F-Curves that make up the Action' -Action.groups -> groups: collection, '(read-only) Convenient groupings of F-Curves' -Action.pose_markers -> pose_markers: collection, '(read-only) Markers specific to this Action, for labeling poses' -ActionActuator.action -> action: pointer 'NO DESCRIPTION' -ActionActuator.blendin -> blendin: int 'Number of frames of motion blending' -ActionActuator.continue_last_frame -> use_continue_last_frame: boolean 'Restore last frame when switching on/off, otherwise play from the start each time' -ActionActuator.frame_end -> frame_end: int 'NO DESCRIPTION' -ActionActuator.frame_property -> frame_property: string "Assign the action's current frame number to this property" -ActionActuator.frame_start -> frame_start: int 'NO DESCRIPTION' -ActionActuator.mode -> mode: enum 'Action playback type' -ActionActuator.priority -> priority: int 'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack' -ActionActuator.property -> property: string 'Use this property to define the Action position' -ActionConstraint.action -> action: pointer 'NO DESCRIPTION' -ActionConstraint.frame_end -> frame_end: int 'Last frame of the Action to use' -ActionConstraint.frame_start -> frame_start: int 'First frame of the Action to use' -ActionConstraint.maximum -> max: float 'Maximum value for target channel range' -ActionConstraint.minimum -> min: float 'Minimum value for target channel range' -ActionConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -ActionConstraint.target -> target: pointer 'Target Object' -ActionConstraint.transform_channel -> transform_channel: enum 'Transformation channel from the target that is used to key the Action' -ActionGroup.channels -> channels: collection, '(read-only) F-Curves in this group' -ActionGroup.custom_color -> custom_color: int 'Index of custom color set' -ActionGroup.expanded -> show_expanded: boolean 'Action Group is expanded' -ActionGroup.lock -> lock: boolean 'Action Group is locked' -ActionGroup.name -> name: string 'NO DESCRIPTION' -ActionGroup.select -> select: boolean 'Action Group is selected' -Actuator.expanded -> show_expanded: boolean 'Set actuator expanded in the user interface' -Actuator.name -> name: string 'NO DESCRIPTION' -Actuator.pinned -> pinned: boolean 'Display when not linked to a visible states controller' -Actuator.type -> type: enum 'NO DESCRIPTION' -ActuatorSensor.actuator -> actuator: string 'Actuator name, actuator active state modifications will be detected' -Addon.module -> module: string 'Module name' -AnimData.action -> action: pointer 'Active Action for this datablock' -AnimData.action_blending -> action_blend_type: enum "Method used for combining Active Action's result with result of NLA stack" -AnimData.action_extrapolation -> action_extrapolation: enum "Action to take for gaps past the Active Action's range (when evaluating with NLA)" -AnimData.action_influence -> action_influence: float 'Amount the Active Action contributes to the result of the NLA stack' -AnimData.drivers -> drivers: collection, '(read-only) The Drivers/Expressions for this datablock' -AnimData.nla_enabled -> use_nla: boolean 'NLA stack is evaluated when evaluating this block' -AnimData.nla_tracks -> nla_tracks: collection, '(read-only) NLA Tracks (i.e. Animation Layers)' -AnimViz.motion_paths -> motion_paths: pointer, '(read-only) Motion Path settings for visualisation' -AnimViz.onion_skinning -> onion_skin_frames: pointer, '(read-only) Onion Skinning (ghosting) settings for visualisation' -AnimVizMotionPaths.after_current -> after_current: int "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)" -AnimVizMotionPaths.bake_location -> bake_location: enum 'When calculating Bone Paths, use Head or Tips' -AnimVizMotionPaths.before_current -> before_current: int "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)" -AnimVizMotionPaths.frame_end -> frame_end: int "End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)" -AnimVizMotionPaths.frame_start -> frame_start: int "Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)" -AnimVizMotionPaths.frame_step -> frame_step: int "Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)" -AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean 'Emphasize position of keyframes on Motion Paths' -AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean 'For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)' -AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean 'Show frame numbers on Motion Paths' -AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean 'Show frame numbers of Keyframes on Motion Paths' -AnimVizMotionPaths.type -> type: enum 'Type of range to show for Motion Paths' -AnimVizOnionSkinning.after_current -> after_current: int "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)" -AnimVizOnionSkinning.before_current -> before_current: int "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)" -AnimVizOnionSkinning.frame_end -> frame_end: int "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)" -AnimVizOnionSkinning.frame_start -> frame_start: int "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)" -AnimVizOnionSkinning.frame_step -> frame_step: int "Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)" -AnimVizOnionSkinning.only_selected -> show_only_selected: boolean 'For Pose-Mode drawing, only draw ghosts for selected bones' -AnimVizOnionSkinning.type -> type: enum 'Method used for determining what ghosts get drawn' -Area.active_space -> active_space: pointer, '(read-only) Space currently being displayed in this area' -Area.regions -> regions: collection, '(read-only) Regions this area is subdivided in' -Area.show_menus -> show_menus: boolean 'Show menus in the header' -Area.spaces -> spaces: collection, '(read-only) Spaces contained in this area, the first space is active' -Area.type -> type: enum 'Space type' -AreaLamp.dither -> use_dither: boolean 'Use 2x2 dithering for sampling (Constant Jittered sampling)' -AreaLamp.gamma -> gamma: float 'Light gamma correction value' -AreaLamp.jitter -> use_jitter: boolean 'Use noise for sampling (Constant Jittered sampling)' -AreaLamp.only_shadow -> use_only_shadow: boolean 'Causes light to cast shadows only without illuminating objects' -AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float 'Threshold for Adaptive Sampling (Raytraced shadows)' -AreaLamp.shadow_color -> shadow_color: float 'Color of shadows cast by the lamp' -AreaLamp.shadow_layer -> use_shadow_layer: boolean 'Causes only objects on the same layer to cast shadows' -AreaLamp.shadow_method -> shadow_method: enum 'Method to compute lamp shadow with' -AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int 'Amount of samples taken extra (samples x samples)' -AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int 'Amount of samples taken extra (samples x samples)' -AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum 'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower' -AreaLamp.shadow_soft_size -> shadow_soft_size: float 'Light size for ray shadow sampling (Raytraced shadows)' -AreaLamp.shape -> shape: enum 'Shape of the area lamp' -AreaLamp.size -> size: float 'Size of the area of the area Lamp, X direction size for Rectangle shapes' -AreaLamp.size_y -> size_y: float 'Size of the area of the area Lamp in the Y direction for Rectangle shapes' -AreaLamp.umbra -> use_umbra: boolean 'Emphasize parts that are fully shadowed (Constant Jittered sampling)' -Armature.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Armature.auto_ik -> use_auto_ik: boolean 'Add temporaral IK constraints while grabbing bones in Pose Mode' -Armature.bones -> bones: collection, '(read-only)' -Armature.deform_envelope -> use_deform_envelopes: boolean 'Enable Bone Envelopes when defining deform' -Armature.deform_quaternion -> use_deform_preserve_volume: boolean 'Deform rotation interpolation with quaternions' -Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean 'Enable Vertex Groups when defining deform' -Armature.delay_deform -> use_deform_delay: boolean "Don't deform children when manipulating bones in Pose Mode" -Armature.draw_axes -> show_axes: boolean 'Draw bone axes' -Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean 'Draw bones with their custom shapes' -Armature.draw_group_colors -> show_group_colors: boolean 'Draw bone group colors' -Armature.draw_names -> show_names: boolean 'Draw bone names' -Armature.drawtype -> drawtype: enum 'NO DESCRIPTION' -Armature.edit_bones -> edit_bones: collection, '(read-only)' -Armature.ghost_frame_end -> ghost_frame_end: int "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)" -Armature.ghost_frame_start -> ghost_frame_start: int "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)" -Armature.ghost_only_selected -> show_only_ghost_selected: boolean 'NO DESCRIPTION' -Armature.ghost_size -> ghost_size: int "Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)" -Armature.ghost_step -> ghost_step: int "Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)" -Armature.ghost_type -> ghost_type: enum 'Method of Onion-skinning for active Action' -Armature.layer -> layers: boolean 'Armature layer visibility' -Armature.layer_protection -> layers_protected: boolean 'Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo' -Armature.pose_position -> pose_position: enum 'Show armature in binding pose or final posed state' -Armature.x_axis_mirror -> use_mirror_x: boolean 'Apply changes to matching bone on opposite side of X-Axis' -ArmatureActuator.bone -> bone: string 'Bone on which the constraint is defined' -ArmatureActuator.constraint -> constraint: string 'Name of the constraint you want to control' -ArmatureActuator.mode -> mode: enum 'NO DESCRIPTION' -ArmatureActuator.secondary_target -> secondary_target: pointer 'Set weight of this constraint' -ArmatureActuator.target -> target: pointer 'Set this object as the target of the constraint' -ArmatureActuator.weight -> weight: float 'Set weight of this constraint' -ArmatureBones.active -> active: pointer 'Armatures active bone' -ArmatureEditBones.active -> active: pointer 'Armatures active edit bone' -ArmatureModifier.invert -> invert_vertex_group: boolean 'Invert vertex group influence' -ArmatureModifier.multi_modifier -> use_multi_modifier: boolean 'Use same input as previous modifier, and mix results using overall vgroup' -ArmatureModifier.object -> object: pointer 'Armature object to deform with' -ArmatureModifier.quaternion -> use_deform_preserve_volume: boolean 'Deform rotation interpolation with quaternions' -ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean 'NO DESCRIPTION' -ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean 'NO DESCRIPTION' -ArmatureModifier.vertex_group -> vertex_group: string 'Vertex group name' -ArmatureSensor.bone -> bone: string 'Identify the bone to check value from' -ArmatureSensor.constraint -> constraint: string 'Identify the bone constraint to check value from' -ArmatureSensor.test_type -> test_type: enum 'Type of value and test' -ArmatureSensor.value -> value: float 'Specify value to be used in comparison' -ArrayModifier.add_offset_object -> use_object_offset: boolean "Add another object's transformation to the total offset" -ArrayModifier.constant_offset -> use_constant_offset: boolean 'Add a constant offset' -ArrayModifier.constant_offset_displacement -> constant_offset_displacement: float 'NO DESCRIPTION' -ArrayModifier.count -> count: int 'Number of duplicates to make' -ArrayModifier.curve -> curve: pointer 'Curve object to fit array length to' -ArrayModifier.end_cap -> end_cap: pointer 'Mesh object to use as an end cap' -ArrayModifier.fit_type -> fit_type: enum 'Array length calculation method' -ArrayModifier.length -> length: float 'Length to fit array within' -ArrayModifier.merge_adjacent_vertices -> use_merge_adjacent_vertices: boolean 'Merge vertices in adjacent duplicates' -ArrayModifier.merge_distance -> merge_distance: float 'Limit below which to merge vertices' -ArrayModifier.merge_end_vertices -> use_merge_end_vertices: boolean 'Merge vertices in first and last duplicates' -ArrayModifier.offset_object -> offset_object: pointer 'NO DESCRIPTION' -ArrayModifier.relative_offset -> use_relative_offset: boolean "Add an offset relative to the object's bounding box" -ArrayModifier.relative_offset_displacement -> relative_offset_displacement: float 'NO DESCRIPTION' -ArrayModifier.start_cap -> start_cap: pointer 'Mesh object to use as a start cap' -BackgroundImage.image -> image: pointer 'Image displayed and edited in this space' -BackgroundImage.image_user -> image_user: pointer, '(read-only) Parameters defining which layer, pass and frame of the image is displayed' -BackgroundImage.offset_x -> offset_x: float 'Offsets image horizontally from the world origin' -BackgroundImage.offset_y -> offset_y: float 'Offsets image vertically from the world origin' -BackgroundImage.show_expanded -> show_expanded: boolean 'Show the expanded in the user interface' -BackgroundImage.size -> size: float 'Scaling factor for the background image' -BackgroundImage.transparency -> transparency: float 'Amount to blend the image against the background color' -BackgroundImage.view_axis -> view_axis: enum 'The axis to display the image on' -BevelModifier.angle -> angle: float 'Angle above which to bevel edges' -BevelModifier.edge_weight_method -> edge_weight_method: enum 'What edge weight to use for weighting a vertex' -BevelModifier.limit_method -> limit_method: enum 'NO DESCRIPTION' -BevelModifier.only_vertices -> use_only_vertices: boolean 'Bevel verts/corners, not edges' -BevelModifier.width -> width: float 'Bevel value/amount' -BezierSplinePoint.co -> co: float 'Coordinates of the control point' -BezierSplinePoint.handle1 -> handle_left: float 'Coordinates of the first handle' -BezierSplinePoint.handle1_type -> handle_left_type: enum 'Handle types' -BezierSplinePoint.handle2 -> handle_right: float 'Coordinates of the second handle' -BezierSplinePoint.handle2_type -> handle_right_type: enum 'Handle types' -BezierSplinePoint.hide -> hide: boolean 'Visibility status' -BezierSplinePoint.radius -> radius: float, '(read-only) Radius for bevelling' -BezierSplinePoint.select_control_point -> select_control_point: boolean 'Control point selection status' -BezierSplinePoint.select_left_handle -> select_left_handle: boolean 'Handle 1 selection status' -BezierSplinePoint.select_right_handle -> select_right_handle: boolean 'Handle 2 selection status' -BezierSplinePoint.tilt -> tilt: float 'Tilt in 3D View' -BezierSplinePoint.weight -> weight: float 'Softbody goal weight' -BlendTexture.flip_axis -> flip_axis: enum "Flips the texture's X and Y axis" -BlendTexture.progression -> progression: enum 'Sets the style of the color blending' -BlenderRNA.structs -> structs: collection, '(read-only)' -BoidRule.in_air -> use_in_air: boolean 'Use rule when boid is flying' -BoidRule.name -> name: string 'Boid rule name' -BoidRule.on_land -> use_on_land: boolean 'Use rule when boid is on land' -BoidRule.type -> type: enum, '(read-only)' -BoidRuleAverageSpeed.level -> level: float "How much velocity's z-component is kept constant" -BoidRuleAverageSpeed.speed -> speed: float 'Percentage of maximum speed' -BoidRuleAverageSpeed.wander -> wander: float "How fast velocity's direction is randomized" -BoidRuleAvoid.fear_factor -> fear_factor: float 'Avoid object if danger from it is above this threshold' -BoidRuleAvoid.object -> object: pointer 'Object to avoid' -BoidRuleAvoid.predict -> use_predict: boolean 'Predict target movement' -BoidRuleAvoidCollision.boids -> use_avoid: boolean 'Avoid collision with other boids' -BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean 'Avoid collision with deflector objects' -BoidRuleAvoidCollision.look_ahead -> look_ahead: float 'Time to look ahead in seconds' -BoidRuleFight.distance -> distance: float 'Attack boids at max this distance' -BoidRuleFight.flee_distance -> flee_distance: float 'Flee to this distance' -BoidRuleFollowLeader.distance -> distance: float 'Distance behind leader to follow' -BoidRuleFollowLeader.line -> use_line: boolean 'Follow leader in a line' -BoidRuleFollowLeader.object -> object: pointer 'Follow this object instead of a boid' -BoidRuleFollowLeader.queue_size -> queue_size: int 'How many boids in a line' -BoidRuleGoal.object -> object: pointer 'Goal object' -BoidRuleGoal.predict -> use_predict: boolean 'Predict target movement' -BoidSettings.accuracy -> accuracy: float 'Accuracy of attack' -BoidSettings.active_boid_state -> active_boid_state: pointer, '(read-only)' -BoidSettings.active_boid_state_index -> active_boid_state_index: int 'NO DESCRIPTION' -BoidSettings.aggression -> aggression: float 'Boid will fight this times stronger enemy' -BoidSettings.air_max_acc -> air_acc_max: float 'Maximum acceleration in air (relative to maximum speed)' -BoidSettings.air_max_ave -> air_ave_max: float 'Maximum angular velocity in air (relative to 180 degrees)' -BoidSettings.air_max_speed -> air_speed_max: float 'Maximum speed in air' -BoidSettings.air_min_speed -> air_speed_min: float 'Minimum speed in air (relative to maximum speed)' -BoidSettings.air_personal_space -> air_personal_space: float 'Radius of boids personal space in air (% of particle size)' -BoidSettings.allow_climb -> use_climb: boolean 'Allow boids to climb goal objects' -BoidSettings.allow_flight -> use_flight: boolean 'Allow boids to move in air' -BoidSettings.allow_land -> use_land: boolean 'Allow boids to move on land' -BoidSettings.banking -> bank: float 'Amount of rotation around velocity vector on turns' -BoidSettings.health -> health: float 'Initial boid health when born' -BoidSettings.height -> height: float 'Boid height relative to particle size' -BoidSettings.land_jump_speed -> land_jump_speed: float 'Maximum speed for jumping' -BoidSettings.land_max_acc -> land_acc_max: float 'Maximum acceleration on land (relative to maximum speed)' -BoidSettings.land_max_ave -> land_ave_max: float 'Maximum angular velocity on land (relative to 180 degrees)' -BoidSettings.land_max_speed -> land_speed_max: float 'Maximum speed on land' -BoidSettings.land_personal_space -> land_personal_space: float 'Radius of boids personal space on land (% of particle size)' -BoidSettings.land_stick_force -> land_stick_force: float 'How strong a force must be to start effecting a boid on land' -BoidSettings.landing_smoothness -> land_smooth: float 'How smoothly the boids land' -BoidSettings.range -> range: float 'The maximum distance from which a boid can attack' -BoidSettings.states -> states: collection, '(read-only)' -BoidSettings.strength -> strength: float 'Maximum caused damage on attack per second' -BoidState.active_boid_rule -> active_boid_rule: pointer, '(read-only)' -BoidState.active_boid_rule_index -> active_boid_rule_index: int 'NO DESCRIPTION' -BoidState.falloff -> falloff: float 'NO DESCRIPTION' -BoidState.name -> name: string 'Boid state name' -BoidState.rule_fuzziness -> rule_fuzzy: float 'NO DESCRIPTION' -BoidState.rules -> rules: collection, '(read-only)' -BoidState.ruleset_type -> ruleset_type: enum 'How the rules in the list are evaluated' -BoidState.volume -> volume: float 'NO DESCRIPTION' -Bone.bbone_in -> bbone_in: float 'Length of first Bezier Handle (for B-Bones only)' -Bone.bbone_out -> bbone_out: float 'Length of second Bezier Handle (for B-Bones only)' -Bone.bbone_segments -> bbone_segments: int 'Number of subdivisions of bone (for B-Bones only)' -Bone.children -> children: collection, '(read-only) Bones which are children of this bone' -Bone.connected -> use_connect: boolean, "(read-only) When bone has a parent, bone's head is struck to the parent's tail" -Bone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesn't have a parent, it receives cyclic offset effects" -Bone.deform -> use_deform: boolean 'Bone does not deform any geometry' -Bone.draw_wire -> show_wire: boolean 'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes' -Bone.envelope_distance -> envelope_distance: float 'Bone deformation distance (for Envelope deform only)' -Bone.envelope_weight -> envelope_weight: float 'Bone deformation weight (for Envelope deform only)' -Bone.head -> head: float 'Location of head end of the bone relative to its parent' -Bone.head_local -> head_local: float 'Location of head end of the bone relative to armature' -Bone.head_radius -> head_radius: float 'Radius of head of bone (for Envelope deform only)' -Bone.hide -> hide: boolean 'Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)' -Bone.hide_select -> hide_select: boolean 'Bone is able to be selected' -Bone.hinge -> use_hinge: boolean 'Bone inherits rotation or scale from parent bone' -Bone.inherit_scale -> use_inherit_scale: boolean 'Bone inherits scaling from parent bone' -Bone.layer -> layers: boolean 'Layers bone exists in' -Bone.local_location -> use_local_location: boolean 'Bone location is set in local space' -Bone.matrix -> matrix: float '3x3 bone matrix' -Bone.matrix_local -> matrix_local: float '4x4 bone matrix relative to armature' -Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean 'When deforming bone, multiply effects of Vertex Group weights with Envelope influence' -Bone.name -> name: string 'NO DESCRIPTION' -Bone.parent -> parent: pointer, '(read-only) Parent bone (in same Armature)' -Bone.select -> select: boolean 'NO DESCRIPTION' -Bone.tail -> tail: float 'Location of tail end of the bone' -Bone.tail_local -> tail_local: float 'Location of tail end of the bone relative to armature' -Bone.tail_radius -> tail_radius: float 'Radius of tail of bone (for Envelope deform only)' -BoneGroup.color_set -> color_set: enum 'Custom color set to use' -BoneGroup.colors -> colors: pointer, "(read-only) Copy of the colors associated with the group's color set" -BoneGroup.name -> name: string 'NO DESCRIPTION' -BooleanModifier.object -> object: pointer 'Mesh object to use for Boolean operation' -BooleanModifier.operation -> operation: enum 'NO DESCRIPTION' -BooleanProperty.array_length -> array_length: int, '(read-only) Maximum length of the array, 0 means unlimited' -BooleanProperty.default -> default: boolean, '(read-only) Default value for this number' -BooleanProperty.default_array -> default_array: boolean, '(read-only) Default value for this array' -Brush.add_col -> add_col: float 'Color of cursor when adding' -Brush.autosmooth_factor -> autosmooth_factor: float 'Amount of smoothing to automatically apply to each stroke' -Brush.blend -> blend: enum 'Brush blending mode' -Brush.clone_alpha -> clone_alpha: float 'Opacity of clone image display' -Brush.clone_image -> clone_image: pointer 'Image for clone tool' -Brush.clone_offset -> clone_offset: float 'NO DESCRIPTION' -Brush.color -> color: float 'NO DESCRIPTION' -Brush.crease_pinch_factor -> crease_pinch_factor: float 'How much the crease brush pinches' -Brush.curve -> curve: pointer, '(read-only) Editable falloff curve' -Brush.direction -> direction: enum 'Mapping type to use for this image in the game engine' -Brush.edge_to_edge -> edge_to_edge: boolean 'Drag anchor brush from edge-to-edge' -Brush.icon_filepath -> icon_filepath: string 'File path to brush icon' -Brush.imagepaint_tool -> imagepaint_tool: enum 'NO DESCRIPTION' -Brush.jitter -> jitter: float 'Jitter the position of the brush while painting' -Brush.normal_weight -> normal_weight: float 'How much grab will pull vertexes out of surface during a grab' -Brush.plane_offset -> plane_offset: float 'Adjusts plane on which the brush acts towards or away from the object surface' -Brush.plane_trim -> plane_trim: float 'If a vertex is further from offset plane than this then it is not affected' -Brush.rate -> rate: float 'Interval between paints for Airbrush' -Brush.restore_mesh -> restore_mesh: boolean 'Allows a single dot to be carefully positioned' -Brush.sculpt_plane -> sculpt_plane: enum 'NO DESCRIPTION' -Brush.sculpt_tool -> sculpt_tool: enum 'NO DESCRIPTION' -Brush.size -> size: int 'Diameter of the brush' -Brush.smooth_stroke_factor -> smooth_stroke_factor: float 'Higher values give a smoother stroke' -Brush.smooth_stroke_radius -> smooth_stroke_radius: int 'Minimum distance from last point before stroke continues' -Brush.spacing -> spacing: float 'Spacing between brush stamps' -Brush.strength -> strength: float 'The amount of pressure on the brush' -Brush.stroke_method -> stroke_method: enum 'NO DESCRIPTION' -Brush.sub_col -> sub_col: float 'Color of cursor when subtracting' -Brush.texture -> texture: pointer 'NO DESCRIPTION' -Brush.texture_angle_source -> texture_angle_source: enum 'NO DESCRIPTION' -Brush.texture_angle_source_no_random -> texture_angle_source_no_random: enum 'NO DESCRIPTION' -Brush.texture_overlay_alpha -> texture_overlay_alpha: int 'NO DESCRIPTION' -Brush.texture_sample_bias -> texture_sample_bias: float 'Value added to texture samples' -Brush.texture_slot -> texture_slot: pointer, '(read-only)' -Brush.unprojected_radius -> unprojected_radius: float 'Radius of brush in Blender units' -Brush.use_accumulate -> use_accumulate: boolean 'Accumulate stroke dabs on top of each other' -Brush.use_adaptive_space -> use_adaptive_space: boolean 'Space daubs according to surface orientation instead of screen space' -Brush.use_airbrush -> use_airbrush: boolean 'Keep applying paint effect while holding mouse (spray)' -Brush.use_alpha -> use_alpha: boolean 'When this is disabled, lock alpha while painting' -Brush.use_anchor -> use_anchor: boolean 'Keep the brush anchored to the initial location' -Brush.use_custom_icon -> use_custom_icon: boolean 'Set the brush icon from an image file' -Brush.use_frontface -> use_frontface: boolean 'Brush only affects vertexes that face the viewer' -Brush.use_inverse_smooth_pressure -> use_inverse_smooth_pressure: boolean 'Lighter pressure causes more smoothing to be applied' -Brush.use_jitter_pressure -> use_pressure_jitter: boolean 'Enable tablet pressure sensitivity for jitter' -Brush.use_locked_size -> use_locked_size: boolean 'When locked brush stays same size relative to object; when unlocked brush size is given in pixels' -Brush.use_offset_pressure -> use_offset_pressure: boolean 'Enable tablet pressure sensitivity for offset' -Brush.use_original_normal -> use_original_normal: boolean 'When locked keep using normal of surface where stroke was initiated' -Brush.use_paint_sculpt -> use_paint_sculpt: boolean 'Use this brush in sculpt mode' -Brush.use_paint_texture -> use_paint_texture: boolean 'Use this brush in texture paint mode' -Brush.use_paint_vertex -> use_paint_vertex: boolean 'Use this brush in vertex paint mode' -Brush.use_paint_weight -> use_paint_weight: boolean 'Use this brush in weight paint mode' -Brush.use_persistent -> use_persistent: boolean 'Sculpts on a persistent layer of the mesh' -Brush.use_plane_trim -> use_plane_trim: boolean 'Enable Plane Trim' -Brush.use_rake -> use_rake: boolean 'Rotate the brush texture to match the stroke direction' -Brush.use_random_rotation -> use_random_rotation: boolean 'Rotate the brush texture at random' -Brush.use_size_pressure -> use_pressure_size: boolean 'Enable tablet pressure sensitivity for size' -Brush.use_smooth_stroke -> use_smooth_stroke: boolean 'Brush lags behind mouse and follows a smoother path' -Brush.use_space -> use_space: boolean 'Limit brush application to the distance specified by spacing' -Brush.use_space_atten -> use_space_atten: boolean 'Automatically adjusts strength to give consistent results for different spacings' -Brush.use_spacing_pressure -> use_pressure_spacing: boolean 'Enable tablet pressure sensitivity for spacing' -Brush.use_strength_pressure -> use_pressure_strength: boolean 'Enable tablet pressure sensitivity for strength' -Brush.use_texture_overlay -> use_texture_overlay: boolean 'Show texture in viewport' -Brush.use_wrap -> use_wrap: boolean 'Enable torus wrapping while painting' -Brush.vertexpaint_tool -> vertexpaint_tool: enum 'NO DESCRIPTION' -BrushTextureSlot.angle -> angle: float 'Defines brush texture rotation' -BrushTextureSlot.map_mode -> map_mode: enum 'NO DESCRIPTION' -BuildModifier.frame_start -> frame_start: float 'Specify the start frame of the effect' -BuildModifier.length -> length: float 'Specify the total time the build effect requires' -BuildModifier.randomize -> use_random_order: boolean 'Randomize the faces or edges during build' -BuildModifier.seed -> seed: int 'Specify the seed for random if used' -Camera.angle -> angle: float 'Perspective Camera lens field of view in degrees' -Camera.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Camera.clip_end -> clip_end: float 'Camera far clipping distance' -Camera.clip_start -> clip_start: float 'Camera near clipping distance' -Camera.dof_distance -> dof_distance: float 'Distance to the focus point for depth of field' -Camera.dof_object -> dof_object: pointer 'Use this object to define the depth of field focal point' -Camera.draw_size -> draw_size: float 'Apparent size of the Camera object in the 3D View' -Camera.lens -> lens: float 'Perspective Camera lens value in millimeters' -Camera.lens_unit -> lens_unit: enum 'Unit to edit lens in for the user interface' -Camera.ortho_scale -> ortho_scale: float 'Orthographic Camera scale (similar to zoom)' -Camera.panorama -> use_panorama: boolean 'Render the scene with a cylindrical camera for pseudo-fisheye lens effects' -Camera.passepartout_alpha -> passepartout_alpha: float 'Opacity (alpha) of the darkened overlay in Camera view' -Camera.shift_x -> shift_x: float 'Perspective Camera horizontal shift' -Camera.shift_y -> shift_y: float 'Perspective Camera vertical shift' -Camera.show_limits -> show_limits: boolean 'Draw the clipping range and focus point on the camera' -Camera.show_mist -> show_mist: boolean 'Draw a line from the Camera to indicate the mist area' -Camera.show_name -> show_name: boolean "Show the active Camera's name in Camera view" -Camera.show_passepartout -> show_passepartout: boolean 'Show a darkened overlay outside the image area in Camera view' -Camera.show_title_safe -> show_title_safe: boolean 'Show indicators for the title safe zone in Camera view' -Camera.type -> type: enum 'Camera types' -CameraActuator.axis -> axis: enum 'Specify the axis the Camera will try to get behind' -CameraActuator.height -> height: float 'NO DESCRIPTION' -CameraActuator.max -> max: float 'NO DESCRIPTION' -CameraActuator.min -> min: float 'NO DESCRIPTION' -CameraActuator.object -> object: pointer 'Look at this Object' -CastModifier.cast_type -> cast_type: enum 'NO DESCRIPTION' -CastModifier.factor -> factor: float 'NO DESCRIPTION' -CastModifier.from_radius -> use_radius_as_size: boolean 'Use radius as size of projection shape (0 = auto)' -CastModifier.object -> object: pointer 'Control object: if available, its location determines the center of the effect' -CastModifier.radius -> radius: float 'Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)' -CastModifier.size -> size: float 'Size of projection shape (leave as 0 for auto.)' -CastModifier.use_transform -> use_transform: boolean 'Use object transform to control projection shape' -CastModifier.vertex_group -> vertex_group: string 'Vertex group name' -CastModifier.x -> use_x: boolean 'NO DESCRIPTION' -CastModifier.y -> use_y: boolean 'NO DESCRIPTION' -CastModifier.z -> use_z: boolean 'NO DESCRIPTION' -ChildOfConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -ChildOfConstraint.target -> target: pointer 'Target Object' -ChildOfConstraint.use_location_x -> use_location_x: boolean 'Use X Location of Parent' -ChildOfConstraint.use_location_y -> use_location_y: boolean 'Use Y Location of Parent' -ChildOfConstraint.use_location_z -> use_location_z: boolean 'Use Z Location of Parent' -ChildOfConstraint.use_rotation_x -> use_rotation_x: boolean 'Use X Rotation of Parent' -ChildOfConstraint.use_rotation_y -> use_rotation_y: boolean 'Use Y Rotation of Parent' -ChildOfConstraint.use_rotation_z -> use_rotation_z: boolean 'Use Z Rotation of Parent' -ChildOfConstraint.use_scale_x -> use_scale_x: boolean 'Use X Scale of Parent' -ChildOfConstraint.use_scale_y -> use_scale_y: boolean 'Use Y Scale of Parent' -ChildOfConstraint.use_scale_z -> use_scale_z: boolean 'Use Z Scale of Parent' -ClampToConstraint.cyclic -> use_cyclic: boolean 'Treat curve as cyclic curve (no clamping to curve bounding box' -ClampToConstraint.main_axis -> main_axis: enum 'Main axis of movement' -ClampToConstraint.target -> target: pointer 'Target Object' -ClothCollisionSettings.collision_quality -> collision_quality: int 'How many collision iterations should be done. (higher is better quality but slower)' -ClothCollisionSettings.enable_collision -> use_collision: boolean 'Enable collisions with other objects' -ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean 'Enable self collisions' -ClothCollisionSettings.friction -> friction: float 'Friction force if a collision happened. (higher = less movement)' -ClothCollisionSettings.group -> group: pointer 'Limit colliders to this Group' -ClothCollisionSettings.min_distance -> distance_min: float 'Minimum distance between collision objects before collision response takes in' -ClothCollisionSettings.self_collision_quality -> self_collision_quality: int 'How many self collision iterations should be done. (higher is better quality but slower)' -ClothCollisionSettings.self_friction -> self_friction: float 'Friction/damping with self contact' -ClothCollisionSettings.self_min_distance -> self_distance_min: float '0.5 means no distance at all, 1.0 is maximum distance' -ClothModifier.collision_settings -> collision_settings: pointer, '(read-only)' -ClothModifier.point_cache -> point_cache: pointer, '(read-only)' -ClothModifier.settings -> settings: pointer, '(read-only)' -ClothSettings.air_damping -> air_damping: float 'Air has normally some thickness which slows falling things down' -ClothSettings.bending_stiffness -> bending_stiffness: float 'Wrinkle coefficient. (higher = less smaller but more big wrinkles)' -ClothSettings.bending_stiffness_max -> bending_stiffness_max: float 'Maximum bending stiffness value' -ClothSettings.bending_vertex_group -> bending_vertex_group: string 'Vertex group for fine control over bending stiffness' -ClothSettings.collider_friction -> collider_friction: float 'NO DESCRIPTION' -ClothSettings.effector_weights -> effector_weights: pointer, '(read-only)' -ClothSettings.goal_default -> goal_default: float 'Default Goal (vertex target position) value, when no Vertex Group used' -ClothSettings.goal_friction -> goal_friction: float 'Goal (vertex target position) friction' -ClothSettings.goal_max -> goal_max: float 'Goal maximum, vertex group weights are scaled to match this range' -ClothSettings.goal_min -> goal_min: float 'Goal minimum, vertex group weights are scaled to match this range' -ClothSettings.goal_spring -> goal_spring: float 'Goal (vertex target position) spring stiffness' -ClothSettings.gravity -> gravity: float 'Gravity or external force vector' -ClothSettings.internal_friction -> internal_friction: float 'NO DESCRIPTION' -ClothSettings.mass -> mass: float 'Mass of cloth material' -ClothSettings.mass_vertex_group -> mass_vertex_group: string 'Vertex Group for pinning of vertices' -ClothSettings.pin_cloth -> use_pin_cloth: boolean 'Enable pinning of cloth vertices to other objects/positions' -ClothSettings.pin_stiffness -> pin_stiffness: float 'Pin (vertex target position) spring stiffness' -ClothSettings.pre_roll -> pre_roll: int 'Simulation starts on this frame' -ClothSettings.quality -> quality: int 'Quality of the simulation in steps per frame. (higher is better quality but slower)' -ClothSettings.rest_shape_key -> rest_shape_key: pointer 'Shape key to use the rest spring lengths from' -ClothSettings.spring_damping -> spring_damping: float 'Damping of cloth velocity. (higher = more smooth, less jiggling)' -ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean 'If enabled, stiffness can be scaled along a weight painted vertex group' -ClothSettings.structural_stiffness -> structural_stiffness: float 'Overall stiffness of structure' -ClothSettings.structural_stiffness_max -> structural_stiffness_max: float 'Maximum structural stiffness value' -ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string 'Vertex group for fine control over structural stiffness' -CloudsTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -CloudsTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -CloudsTexture.noise_depth -> noise_depth: int 'Sets the depth of the cloud calculation' -CloudsTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -CloudsTexture.noise_type -> noise_type: enum 'NO DESCRIPTION' -CloudsTexture.stype -> stype: enum 'NO DESCRIPTION' -CollectionProperty.fixed_type -> fixed_type: pointer, '(read-only) Fixed pointer type, empty if variable type' -CollisionModifier.settings -> settings: pointer, '(read-only)' -CollisionSensor.collision_type -> use_material: boolean 'Use material instead of property' -CollisionSensor.material -> material: string 'Only look for Objects with this material' -CollisionSensor.property -> property: string 'Only look for Objects with this property' -CollisionSensor.pulse -> use_pulse: boolean 'Changes to the set of colliding objects generates pulse' -CollisionSettings.absorption -> absorption: float 'How much of effector force gets lost during collision with this object (in percent)' -CollisionSettings.damping -> damping: float 'Amount of damping during collision' -CollisionSettings.damping_factor -> damping_factor: float 'Amount of damping during particle collision' -CollisionSettings.enabled -> use: boolean 'Enable this objects as a collider for physics systems' -CollisionSettings.friction_factor -> friction_factor: float 'Amount of friction during particle collision' -CollisionSettings.inner_thickness -> inner_thickness: float 'Inner face thickness' -CollisionSettings.kill_particles -> use_particle_kill: boolean 'Kill colliding particles' -CollisionSettings.outer_thickness -> outer_thickness: float 'Outer face thickness' -CollisionSettings.permeability -> permeability: float 'Chance that the particle will pass through the mesh' -CollisionSettings.random_damping -> random_damping: float 'Random variation of damping' -CollisionSettings.random_friction -> random_friction: float 'Random variation of friction' -CollisionSettings.stickness -> stickness: float 'Amount of stickness to surface collision' -ColorRamp.elements -> elements: collection, '(read-only)' -ColorRamp.interpolation -> interpolation: enum 'NO DESCRIPTION' -ColorRamp.total -> total: int, '(read-only) Total number of elements' -ColorRampElement.color -> color: float 'NO DESCRIPTION' -ColorRampElement.position -> position: float 'NO DESCRIPTION' -ColorSequence.color -> color: float 'NO DESCRIPTION' -CompositorNode.type -> type: enum, '(read-only)' -CompositorNodeAlphaOver.convert_premul -> use_premultiply: boolean 'NO DESCRIPTION' -CompositorNodeAlphaOver.premul -> premul: float 'Mix Factor' -CompositorNodeBilateralblur.iterations -> iterations: int 'NO DESCRIPTION' -CompositorNodeBilateralblur.sigma_color -> sigma_color: float 'NO DESCRIPTION' -CompositorNodeBilateralblur.sigma_space -> sigma_space: float 'NO DESCRIPTION' -CompositorNodeBlur.bokeh -> use_bokeh: boolean 'NO DESCRIPTION' -CompositorNodeBlur.factor -> factor: float 'NO DESCRIPTION' -CompositorNodeBlur.factor_x -> factor_x: float 'NO DESCRIPTION' -CompositorNodeBlur.factor_y -> factor_y: float 'NO DESCRIPTION' -CompositorNodeBlur.filter_type -> filter_type: enum 'NO DESCRIPTION' -CompositorNodeBlur.gamma -> use_gamma_correction: boolean 'NO DESCRIPTION' -CompositorNodeBlur.relative -> use_relative: boolean 'NO DESCRIPTION' -CompositorNodeBlur.sizex -> size_x: int 'NO DESCRIPTION' -CompositorNodeBlur.sizey -> size_y: int 'NO DESCRIPTION' -CompositorNodeChannelMatte.algorithm -> algorithm: enum 'Algorithm to use to limit channel' -CompositorNodeChannelMatte.channel -> channel: enum 'Channel used to determine matte' -CompositorNodeChannelMatte.color_space -> color_space: enum 'NO DESCRIPTION' -CompositorNodeChannelMatte.high -> high: float 'Values higher than this setting are 100% opaque' -CompositorNodeChannelMatte.limit_channel -> limit_channel: enum 'Limit by this channels value' -CompositorNodeChannelMatte.low -> low: float 'Values lower than this setting are 100% keyed' -CompositorNodeChromaMatte.acceptance -> acceptance: float 'Tolerance for a color to be considered a keying color' -CompositorNodeChromaMatte.cutoff -> cutoff: float 'Tolerance below which colors will be considered as exact matches' -CompositorNodeChromaMatte.gain -> gain: float 'Alpha gain' -CompositorNodeChromaMatte.lift -> lift: float 'Alpha lift' -CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float 'Adjusts the brightness of any shadows captured' -CompositorNodeColorBalance.correction_formula -> correction_formula: enum 'NO DESCRIPTION' -CompositorNodeColorBalance.gain -> gain: float 'Correction for Highlights' -CompositorNodeColorBalance.gamma -> gamma: float 'Correction for Midtones' -CompositorNodeColorBalance.lift -> lift: float 'Correction for Shadows' -CompositorNodeColorBalance.offset -> offset: float 'Correction for Shadows' -CompositorNodeColorBalance.power -> power: float 'Correction for Midtones' -CompositorNodeColorBalance.slope -> slope: float 'Correction for Highlights' -CompositorNodeColorMatte.h -> h: float 'Hue tolerance for colors to be considered a keying color' -CompositorNodeColorMatte.s -> s: float 'Saturation Tolerance for the color' -CompositorNodeColorMatte.v -> v: float 'Value Tolerance for the color' -CompositorNodeColorSpill.algorithm -> algorithm: enum 'NO DESCRIPTION' -CompositorNodeColorSpill.channel -> channel: enum 'NO DESCRIPTION' -CompositorNodeColorSpill.limit_channel -> limit_channel: enum 'NO DESCRIPTION' -CompositorNodeColorSpill.ratio -> ratio: float 'Scale limit by value' -CompositorNodeColorSpill.unspill -> use_unspill: boolean 'Compensate all channels (diffenrently) by hand' -CompositorNodeColorSpill.unspill_blue -> unspill_blue: float 'Blue spillmap scale' -CompositorNodeColorSpill.unspill_green -> unspill_green: float 'Green spillmap scale' -CompositorNodeColorSpill.unspill_red -> unspill_red: float 'Red spillmap scale' -CompositorNodeCrop.crop_size -> use_crop_size: boolean 'Whether to crop the size of the input image' -CompositorNodeCrop.x1 -> x1: int 'NO DESCRIPTION' -CompositorNodeCrop.x2 -> x2: int 'NO DESCRIPTION' -CompositorNodeCrop.y1 -> y1: int 'NO DESCRIPTION' -CompositorNodeCrop.y2 -> y2: int 'NO DESCRIPTION' -CompositorNodeCurveRGB.mapping -> mapping: pointer, '(read-only)' -CompositorNodeCurveVec.mapping -> mapping: pointer, '(read-only)' -CompositorNodeDBlur.angle -> angle: float 'NO DESCRIPTION' -CompositorNodeDBlur.center_x -> center_x: float 'NO DESCRIPTION' -CompositorNodeDBlur.center_y -> center_y: float 'NO DESCRIPTION' -CompositorNodeDBlur.distance -> distance: float 'NO DESCRIPTION' -CompositorNodeDBlur.iterations -> iterations: int 'NO DESCRIPTION' -CompositorNodeDBlur.spin -> spin: float 'NO DESCRIPTION' -CompositorNodeDBlur.wrap -> use_wrap: boolean 'NO DESCRIPTION' -CompositorNodeDBlur.zoom -> zoom: float 'NO DESCRIPTION' -CompositorNodeDefocus.angle -> angle: int 'Bokeh shape rotation offset in degrees' -CompositorNodeDefocus.bokeh -> bokeh: enum 'NO DESCRIPTION' -CompositorNodeDefocus.f_stop -> f_stop: float 'Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius' -CompositorNodeDefocus.gamma_correction -> use_gamma_correction: boolean 'Enable gamma correction before and after main process' -CompositorNodeDefocus.max_blur -> blur_max: float 'blur limit, maximum CoC radius, 0=no limit' -CompositorNodeDefocus.preview -> use_preview: boolean 'Enable sampling mode, useful for preview when using low samplecounts' -CompositorNodeDefocus.samples -> samples: int 'Number of samples (16=grainy, higher=less noise)' -CompositorNodeDefocus.threshold -> threshold: float 'CoC radius threshold, prevents background bleed on in-focus midground, 0=off' -CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean 'Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)' -CompositorNodeDefocus.z_scale -> z_scale: float 'Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1' -CompositorNodeDiffMatte.falloff -> falloff: float 'Color distances below this additional threshold are partially keyed' -CompositorNodeDiffMatte.tolerance -> tolerance: float 'Color distances below this threshold are keyed' -CompositorNodeDilateErode.distance -> distance: int 'Distance to grow/shrink (number of iterations)' -CompositorNodeDistanceMatte.falloff -> falloff: float 'Color distances below this additional threshold are partially keyed' -CompositorNodeDistanceMatte.tolerance -> tolerance: float 'Color distances below this threshold are keyed' -CompositorNodeFilter.filter_type -> filter_type: enum 'NO DESCRIPTION' -CompositorNodeFlip.axis -> axis: enum 'NO DESCRIPTION' -CompositorNodeGlare.angle_offset -> angle_offset: float 'Streak angle offset in degrees' -CompositorNodeGlare.color_modulation -> color_modulation: float 'Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect' -CompositorNodeGlare.fade -> fade: float 'Streak fade-out factor' -CompositorNodeGlare.glare_type -> glare_type: enum 'NO DESCRIPTION' -CompositorNodeGlare.iterations -> iterations: int 'NO DESCRIPTION' -CompositorNodeGlare.mix -> mix: float '-1 is original image only, 0 is exact 50/50 mix, 1 is processed image only' -CompositorNodeGlare.quality -> quality: enum 'If not set to high quality, the effect will be applied to a low-res copy of the source image' -CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean 'Simple star filter: add 45 degree rotation offset' -CompositorNodeGlare.size -> size: int 'Glow/glare size (not actual size; relative to initial size of bright area of pixels)' -CompositorNodeGlare.streaks -> streaks: int 'Total number of streaks' -CompositorNodeGlare.threshold -> threshold: float 'The glare filter will only be applied to pixels brighter than this value' -CompositorNodeHueCorrect.mapping -> mapping: pointer, '(read-only)' -CompositorNodeHueSat.hue -> hue: float 'NO DESCRIPTION' -CompositorNodeHueSat.sat -> sat: float 'NO DESCRIPTION' -CompositorNodeHueSat.val -> val: float 'NO DESCRIPTION' -CompositorNodeIDMask.index -> index: int 'Pass index number to convert to alpha' -CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean 'NO DESCRIPTION' -CompositorNodeImage.cyclic -> use_cyclic: boolean 'NO DESCRIPTION' -CompositorNodeImage.frames -> frames: int 'Number of images used in animation' -CompositorNodeImage.image -> image: pointer 'NO DESCRIPTION' -CompositorNodeImage.layer -> layer: enum 'NO DESCRIPTION' -CompositorNodeImage.offset -> offset: int 'Offsets the number of the frame to use in the animation' -CompositorNodeImage.start -> start: int 'NO DESCRIPTION' -CompositorNodeInvert.alpha -> invert_alpha: boolean 'NO DESCRIPTION' -CompositorNodeInvert.rgb -> invert_rgb: boolean 'NO DESCRIPTION' -CompositorNodeLensdist.fit -> use_fit: boolean 'For positive distortion factor only: scale image such that black areas are not visible' -CompositorNodeLensdist.jitter -> use_jitter: boolean 'Enable/disable jittering; faster, but also noisier' -CompositorNodeLensdist.projector -> use_projector: boolean 'Enable/disable projector mode. Effect is applied in horizontal direction only' -CompositorNodeLevels.channel -> channel: enum 'NO DESCRIPTION' -CompositorNodeLumaMatte.high -> high: float 'Values higher than this setting are 100% opaque' -CompositorNodeLumaMatte.low -> low: float 'Values lower than this setting are 100% keyed' -CompositorNodeMapUV.alpha -> alpha: int 'NO DESCRIPTION' -CompositorNodeMapValue.max -> max: float 'NO DESCRIPTION' -CompositorNodeMapValue.min -> min: float 'NO DESCRIPTION' -CompositorNodeMapValue.offset -> offset: float 'NO DESCRIPTION' -CompositorNodeMapValue.size -> size: float 'NO DESCRIPTION' -CompositorNodeMapValue.use_max -> use_max: boolean 'NO DESCRIPTION' -CompositorNodeMapValue.use_min -> use_min: boolean 'NO DESCRIPTION' -CompositorNodeMath.operation -> operation: enum 'NO DESCRIPTION' -CompositorNodeMixRGB.alpha -> use_alpha: boolean 'Include alpha of second input in this operation' -CompositorNodeMixRGB.blend_type -> blend_type: enum 'NO DESCRIPTION' -CompositorNodeOutputFile.exr_codec -> exr_codec: enum 'NO DESCRIPTION' -CompositorNodeOutputFile.exr_half -> use_exr_half: boolean 'NO DESCRIPTION' -CompositorNodeOutputFile.filepath -> filepath: string 'Output path for the image, same functionality as render output.' -CompositorNodeOutputFile.frame_end -> frame_end: int 'NO DESCRIPTION' -CompositorNodeOutputFile.frame_start -> frame_start: int 'NO DESCRIPTION' -CompositorNodeOutputFile.image_type -> image_type: enum 'NO DESCRIPTION' -CompositorNodeOutputFile.quality -> quality: int 'NO DESCRIPTION' -CompositorNodePremulKey.mapping -> mapping: enum 'Conversion between premultiplied alpha and key alpha' -CompositorNodeRLayers.layer -> layer: enum 'NO DESCRIPTION' -CompositorNodeRLayers.scene -> scene: pointer 'NO DESCRIPTION' -CompositorNodeRotate.filter -> filter: enum 'Method to use to filter rotation' -CompositorNodeScale.space -> space: enum 'Coordinate space to scale relative to' -CompositorNodeSplitViewer.axis -> axis: enum 'NO DESCRIPTION' -CompositorNodeSplitViewer.factor -> factor: int 'NO DESCRIPTION' -CompositorNodeTexture.node_output -> node_output: int 'For node-based textures, which output node to use' -CompositorNodeTexture.texture -> texture: pointer 'NO DESCRIPTION' -CompositorNodeTime.curve -> curve: pointer, '(read-only)' -CompositorNodeTime.end -> end: int 'NO DESCRIPTION' -CompositorNodeTime.start -> start: int 'NO DESCRIPTION' -CompositorNodeTonemap.adaptation -> adaptation: float 'If 0, global; if 1, based on pixel intensity' -CompositorNodeTonemap.contrast -> contrast: float 'Set to 0 to use estimate from input image' -CompositorNodeTonemap.correction -> correction: float 'If 0, same for all channels; if 1, each independent' -CompositorNodeTonemap.gamma -> gamma: float 'If not used, set to 1' -CompositorNodeTonemap.intensity -> intensity: float 'If less than zero, darkens image; otherwise, makes it brighter' -CompositorNodeTonemap.key -> key: float 'The value the average luminance is mapped to' -CompositorNodeTonemap.offset -> offset: float 'Normally always 1, but can be used as an extra control to alter the brightness curve' -CompositorNodeTonemap.tonemap_type -> tonemap_type: enum 'NO DESCRIPTION' -CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, '(read-only)' -CompositorNodeVecBlur.curved -> use_curved: boolean 'Interpolate between frames in a bezier curve, rather than linearly' -CompositorNodeVecBlur.factor -> factor: float "Scaling factor for motion vectors; actually 'shutter speed' in frames" -CompositorNodeVecBlur.max_speed -> speed_max: int 'Maximum speed, or zero for none' -CompositorNodeVecBlur.min_speed -> speed_min: int 'Minimum speed for a pixel to be blurred; used to separate background from foreground' -CompositorNodeVecBlur.samples -> samples: int 'NO DESCRIPTION' -ConsoleLine.current_character -> current_character: int 'NO DESCRIPTION' -ConsoleLine.line -> line: string 'Text in the line' -Constraint.active -> active: boolean 'Constraint is the one being edited' -Constraint.disabled -> is_valid: boolean, '(read-only) Constraint has invalid settings and will not be evaluated' -Constraint.enabled -> enabled: boolean 'Enable/Disable Constraint' -Constraint.expanded -> show_expanded: boolean "Constraint's panel is expanded in UI" -Constraint.influence -> influence: float 'Amount of influence constraint will have on the final solution' -Constraint.lin_error -> lin_error: float, '(read-only) Amount of residual error in Blender space unit for constraints that work on position' -Constraint.name -> name: string 'Constraint name' -Constraint.owner_space -> owner_space: enum 'Space that owner is evaluated in' -Constraint.proxy_local -> is_proxy_local: boolean 'Constraint was added in this proxy instance (i.e. did not belong to source Armature)' -Constraint.rot_error -> rot_error: float, '(read-only) Amount of residual error in radiant for constraints that work on orientation' -Constraint.target_space -> target_space: enum 'Space that target is evaluated in' -Constraint.type -> type: enum, '(read-only)' -ConstraintActuator.damping -> damping: int 'Damping factor: time constant (in frame) of low pass filter' -ConstraintActuator.damping_rotation -> damping_rotation: int 'Use a different damping for orientation' -ConstraintActuator.detect_material -> use_material_detect: boolean 'Detect material instead of property' -ConstraintActuator.direction -> direction: enum 'Set the direction of the ray' -ConstraintActuator.direction_axis -> direction_axis: enum 'Select the axis to be aligned along the reference direction' -ConstraintActuator.distance -> distance: float 'Set the maximum length of ray' -ConstraintActuator.fh_damping -> fh_damping: float 'Damping factor of the Fh spring force' -ConstraintActuator.fh_height -> fh_height: float 'Height of the Fh area' -ConstraintActuator.fh_normal -> use_fh_normal: boolean 'Add a horizontal spring force on slopes' -ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean 'Keep object axis parallel to normal' -ConstraintActuator.force_distance -> use_force_distance: boolean 'Force distance of object to point of impact of ray' -ConstraintActuator.limit -> limit: enum 'NO DESCRIPTION' -ConstraintActuator.limit_max -> limit_max: float 'NO DESCRIPTION' -ConstraintActuator.limit_min -> limit_min: float 'NO DESCRIPTION' -ConstraintActuator.local -> use_local: boolean "Set ray along object's axis or global axis" -ConstraintActuator.material -> material: string 'Ray detects only Objects with this material' -ConstraintActuator.max_angle -> angle_max: float 'Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max' -ConstraintActuator.max_rotation -> rotation_max: float 'Reference Direction' -ConstraintActuator.min_angle -> angle_min: float 'Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max' -ConstraintActuator.mode -> mode: enum 'The type of the constraint' -ConstraintActuator.normal -> use_normal: boolean 'Set object axis along (local axis) or parallel (global axis) to the normal at hit position' -ConstraintActuator.persistent -> use_persistent: boolean 'Persistent actuator: stays active even if ray does not reach target' -ConstraintActuator.property -> property: string 'Ray detect only Objects with this property' -ConstraintActuator.range -> range: float 'Set the maximum length of ray' -ConstraintActuator.spring -> spring: float 'Spring force within the Fh area' -ConstraintActuator.time -> time: int 'Maximum activation time in frame, 0 for unlimited' -ConstraintTarget.subtarget -> subtarget: string 'NO DESCRIPTION' -ConstraintTarget.target -> target: pointer 'Target Object' -Context.area -> area: pointer, '(read-only)' -Context.main -> main: pointer, '(read-only)' -Context.manager -> manager: pointer, '(read-only)' -Context.mode -> mode: enum, '(read-only)' -Context.region -> region: pointer, '(read-only)' -Context.region_data -> region_data: pointer, '(read-only)' -Context.scene -> scene: pointer, '(read-only)' -Context.screen -> screen: pointer, '(read-only)' -Context.space_data -> space_data: pointer, '(read-only)' -Context.tool_settings -> tool_settings: pointer, '(read-only)' -Context.user_preferences -> user_preferences: pointer, '(read-only)' -Context.window -> window: pointer, '(read-only)' -ControlFluidSettings.active -> use: boolean 'Object contributes to the fluid simulation' -ControlFluidSettings.attraction_radius -> attraction_radius: float 'Specifies the force field radius around the control object' -ControlFluidSettings.attraction_strength -> attraction_strength: float 'Force strength for directional attraction towards the control object' -ControlFluidSettings.end_time -> end_time: float 'Specifies time when the control particles are deactivated' -ControlFluidSettings.quality -> quality: float 'Specifies the quality which is used for object sampling. (higher = better but slower)' -ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean 'Reverse control object movement' -ControlFluidSettings.start_time -> start_time: float 'Specifies time when the control particles are activated' -ControlFluidSettings.velocity_radius -> velocity_radius: float 'Specifies the force field radius around the control object' -ControlFluidSettings.velocity_strength -> velocity_strength: float "Force strength of how much of the control object's velocity is influencing the fluid velocity" -Controller.expanded -> show_expanded: boolean 'Set controller expanded in the user interface' -Controller.name -> name: string 'NO DESCRIPTION' -Controller.priority -> use_priority: boolean 'Mark controller for execution before all non-marked controllers (good for startup scripts)' -Controller.state -> states: boolean, '(read-only) Set Controller state index (1 to 30)' -Controller.type -> type: enum 'NO DESCRIPTION' -CopyLocationConstraint.head_tail -> head_tail: float 'Target along length of bone: Head=0, Tail=1' -CopyLocationConstraint.invert_x -> invert_x: boolean 'Invert the X location' -CopyLocationConstraint.invert_y -> invert_y: boolean 'Invert the Y location' -CopyLocationConstraint.invert_z -> invert_z: boolean 'Invert the Z location' -CopyLocationConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -CopyLocationConstraint.target -> target: pointer 'Target Object' -CopyLocationConstraint.use_offset -> use_offset: boolean 'Add original location into copied location' -CopyLocationConstraint.use_x -> use_x: boolean "Copy the target's X location" -CopyLocationConstraint.use_y -> use_y: boolean "Copy the target's Y location" -CopyLocationConstraint.use_z -> use_z: boolean "Copy the target's Z location" -CopyRotationConstraint.invert_x -> invert_x: boolean 'Invert the X rotation' -CopyRotationConstraint.invert_y -> invert_y: boolean 'Invert the Y rotation' -CopyRotationConstraint.invert_z -> invert_z: boolean 'Invert the Z rotation' -CopyRotationConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -CopyRotationConstraint.target -> target: pointer 'Target Object' -CopyRotationConstraint.use_offset -> use_offset: boolean 'Add original rotation into copied rotation' -CopyRotationConstraint.use_x -> use_x: boolean "Copy the target's X rotation" -CopyRotationConstraint.use_y -> use_y: boolean "Copy the target's Y rotation" -CopyRotationConstraint.use_z -> use_z: boolean "Copy the target's Z rotation" -CopyScaleConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -CopyScaleConstraint.target -> target: pointer 'Target Object' -CopyScaleConstraint.use_offset -> use_offset: boolean 'Add original scale into copied scale' -CopyScaleConstraint.use_x -> use_x: boolean "Copy the target's X scale" -CopyScaleConstraint.use_y -> use_y: boolean "Copy the target's Y scale" -CopyScaleConstraint.use_z -> use_z: boolean "Copy the target's Z scale" -CopyTransformsConstraint.head_tail -> head_tail: float 'Target along length of bone: Head=0, Tail=1' -CopyTransformsConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -CopyTransformsConstraint.target -> target: pointer 'Target Object' -Curve.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Curve.auto_texspace -> use_auto_texspace: boolean "Adjusts active object's texture space automatically when transforming object" -Curve.back -> use_fill_back: boolean 'Draw filled back for extruded/beveled curves' -Curve.bevel_depth -> bevel_depth: float 'Bevel depth when not using a bevel object' -Curve.bevel_object -> bevel_object: pointer 'Curve object name that defines the bevel shape' -Curve.bevel_resolution -> bevel_resolution: int 'Bevel resolution when depth is non-zero and no specific bevel object has been defined' -Curve.dimensions -> dimensions: enum 'Select 2D or 3D curve type' -Curve.draw_handles -> show_handles: boolean 'Display bezier handles in editmode' -Curve.draw_normals -> show_normals: boolean 'Display 3D curve normals in editmode' -Curve.eval_time -> eval_time: float "Parametric position along the length of the curve that Objects 'following' it should be at. Position is evaluated by dividing by the 'Path Length' value" -Curve.extrude -> extrude: float 'Amount of curve extrusion when not using a bevel object' -Curve.front -> use_fill_front: boolean 'Draw filled front for extruded/beveled curves' -Curve.map_along_length -> use_map_along_length: boolean 'Generate texture mapping coordinates following the curve direction, rather than the local bounding box' -Curve.materials -> materials: collection, '(read-only)' -Curve.path_length -> path_length: int "The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting" -Curve.render_resolution_u -> render_resolution_u: int 'Surface resolution in U direction used while rendering. Zero skips this property' -Curve.render_resolution_v -> render_resolution_v: int 'Surface resolution in V direction used while rendering. Zero skips this property' -Curve.resolution_u -> resolution_u: int 'Surface resolution in U direction' -Curve.resolution_v -> resolution_v: int 'Surface resolution in V direction' -Curve.shape_keys -> shape_keys: pointer, '(read-only)' -Curve.splines -> splines: collection, '(read-only) Collection of splines in this curve data object' -Curve.taper_object -> taper_object: pointer 'Curve object name that defines the taper (width)' -Curve.texspace_loc -> texspace_loc: float 'Texture space location' -Curve.texspace_size -> texspace_size: float 'Texture space size' -Curve.twist_mode -> twist_mode: enum 'The type of tilt calculation for 3D Curves' -Curve.twist_smooth -> twist_smooth: float 'Smoothing iteration for tangents' -Curve.use_deform_bounds -> use_deform_bounds: boolean 'Use the mesh bounds to clamp the deformation' -Curve.use_deform_fill -> use_fill_deform: boolean 'Fill curve after applying deformation' -Curve.use_path -> use_path: boolean 'Enable the curve to become a translation path' -Curve.use_path_follow -> use_path_follow: boolean 'Make curve path children to rotate along the path' -Curve.use_radius -> use_radius: boolean 'Option for paths: apply the curve radius with path following it and deforming' -Curve.use_stretch -> use_stretch: boolean 'Option for curve-deform: makes deformed child to stretch along entire path' -Curve.use_time_offset -> use_time_offset: boolean 'Children will use Time Offset value as path distance offset' -Curve.width -> width: float 'Scale the original width (1.0) based on given factor' -CurveMap.extend -> extend: enum, '(read-only) Extrapolate the curve or extend it horizontally' -CurveMap.points -> points: collection, '(read-only)' -CurveMapPoint.handle_type -> handle_type: enum, '(read-only) Curve interpolation at this point: bezier or vector' -CurveMapPoint.location -> location: float, '(read-only) X/Y coordinates of the curve point' -CurveMapPoint.select -> select: boolean 'Selection state of the curve point' -CurveMapping.black_level -> black_level: float 'For RGB curves, the color that black is mapped to' -CurveMapping.clip -> use_clip: boolean 'Force the curve view to fit a defined boundary' -CurveMapping.clip_max_x -> clip_max_x: float 'NO DESCRIPTION' -CurveMapping.clip_max_y -> clip_max_y: float 'NO DESCRIPTION' -CurveMapping.clip_min_x -> clip_min_x: float 'NO DESCRIPTION' -CurveMapping.clip_min_y -> clip_min_y: float 'NO DESCRIPTION' -CurveMapping.curves -> curves: collection, '(read-only)' -CurveMapping.white_level -> white_level: float 'For RGB curves, the color that white is mapped to' -CurveModifier.deform_axis -> deform_axis: enum 'The axis that the curve deforms along' -CurveModifier.object -> object: pointer 'Curve object to deform with' -CurveModifier.vertex_group -> vertex_group: string 'Vertex group name' -CurveSplines.active -> active: pointer 'Active curve spline' -DampedTrackConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -DampedTrackConstraint.target -> target: pointer 'Target Object' -DampedTrackConstraint.track -> track: enum 'Axis that points to the target object' -DecimateModifier.face_count -> face_count: int, '(read-only) The current number of faces in the decimated mesh' -DecimateModifier.ratio -> ratio: float 'Defines the ratio of triangles to reduce to' -DelaySensor.delay -> delay: int 'Delay in number of logic tics before the positive trigger (default 60 per second)' -DelaySensor.duration -> duration: int 'If >0, delay in number of logic tics before the negative trigger following the positive trigger' -DelaySensor.repeat -> use_repeat: boolean 'Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics' -DisplaceModifier.direction -> direction: enum 'NO DESCRIPTION' -DisplaceModifier.midlevel -> midlevel: float 'Material value that gives no displacement' -DisplaceModifier.strength -> strength: float 'NO DESCRIPTION' -DisplaceModifier.texture -> texture: pointer 'NO DESCRIPTION' -DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer 'NO DESCRIPTION' -DisplaceModifier.texture_coordinates -> texture_coordinates: enum 'NO DESCRIPTION' -DisplaceModifier.uv_layer -> uv_layer: string 'UV layer name' -DisplaceModifier.vertex_group -> vertex_group: string 'Vertex group name' -DistortedNoiseTexture.distortion -> distortion: float 'NO DESCRIPTION' -DistortedNoiseTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -DistortedNoiseTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -DistortedNoiseTexture.noise_distortion -> noise_distortion: enum 'Sets the noise basis for the distortion' -DistortedNoiseTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -DomainFluidSettings.compressibility -> compressibility: float 'Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size)' -DomainFluidSettings.end_time -> end_time: float 'Simulation time of the last blender frame' -DomainFluidSettings.generate_particles -> generate_particles: float 'Amount of particles to generate (0=off, 1=normal, >1=more)' -DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean 'Generate speed vectors for vector blur' -DomainFluidSettings.gravity -> gravity: float 'Gravity in X, Y and Z direction' -DomainFluidSettings.grid_levels -> grid_levels: int 'Number of coarsened grids to use (-1 for automatic)' -DomainFluidSettings.memory_estimate -> memory_estimate: string, '(read-only) Estimated amount of memory needed for baking the domain' -DomainFluidSettings.override_time -> use_time_override: boolean "Use a custom start and end time (in seconds) instead of the scene's timeline" -DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float 'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip' -DomainFluidSettings.path -> path: string 'Directory (and/or filename prefix) to store baked fluid simulation files in' -DomainFluidSettings.preview_resolution -> preview_resolution: int 'Preview resolution in X,Y and Z direction' -DomainFluidSettings.real_world_size -> real_world_size: float 'Size of the simulation domain in metres' -DomainFluidSettings.render_display_mode -> render_display_mode: enum 'How to display the mesh for rendering' -DomainFluidSettings.resolution -> resolution: int 'Domain resolution in X,Y and Z direction' -DomainFluidSettings.reverse_frames -> use_reverse_frames: boolean 'Reverse fluid frames' -DomainFluidSettings.slip_type -> slip_type: enum 'NO DESCRIPTION' -DomainFluidSettings.start_time -> start_time: float 'Simulation time of the first blender frame' -DomainFluidSettings.surface_smoothing -> surface_smooth: float 'Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing' -DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int 'Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!' -DomainFluidSettings.tracer_particles -> tracer_particles: int 'Number of tracer particles to generate' -DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum 'How to display the mesh in the viewport' -DomainFluidSettings.viscosity_base -> viscosity_base: float 'Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)' -DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int 'Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.)' -DomainFluidSettings.viscosity_preset -> viscosity_preset: enum 'Set viscosity of the fluid to a preset value, or use manual input' -NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean 'Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)' -DopeSheet.display_armature -> show_armatures: boolean 'Include visualization of Armature related Animation data' -DopeSheet.display_camera -> show_cameras: boolean 'Include visualization of Camera related Animation data' -DopeSheet.display_curve -> show_curves: boolean 'Include visualization of Curve related Animation data' -DopeSheet.display_hidden -> display_hidden: boolean "Include channels from objects/bone that aren't visible" -DopeSheet.display_lamp -> show_lamps: boolean 'Include visualization of Lamp related Animation data' -DopeSheet.display_material -> show_materials: boolean 'Include visualization of Material related Animation data' -DopeSheet.display_mesh -> show_meshes: boolean 'Include visualization of Mesh related Animation data' -DopeSheet.display_metaball -> show_metaballs: boolean 'Include visualization of Metaball related Animation data' -DopeSheet.display_node -> show_nodes: boolean 'Include visualization of Node related Animation data' -DopeSheet.display_particle -> show_particles: boolean 'Include visualization of Particle related Animation data' -DopeSheet.display_scene -> show_scenes: boolean 'Include visualization of Scene related Animation data' -DopeSheet.display_shapekeys -> show_shapekeys: boolean 'Include visualization of ShapeKey related Animation data' -DopeSheet.display_summary -> show_summary: boolean "Display an additional 'summary' line. (DopeSheet Editors only)" -DopeSheet.display_texture -> show_textures: boolean 'Include visualization of Texture related Animation data' -DopeSheet.display_transforms -> show_transforms: boolean 'Include visualization of Object-level Animation data (mostly Transforms)' -DopeSheet.display_world -> show_worlds: boolean 'Include visualization of World related Animation data' -DopeSheet.filtering_group -> filtering_group: pointer 'Group that included Object should be a member of' -DopeSheet.include_missing_nla -> show_missing_nla: boolean 'Include Animation Data blocks with no NLA data. (NLA Editor only)' -DopeSheet.only_group_objects -> show_only_group_objects: boolean 'Only include channels from Objects in the specified Group' -DopeSheet.only_selected -> show_only_selected: boolean 'Only include channels relating to selected objects and data' -DopeSheet.source -> source: pointer, '(read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)' -Driver.expression -> expression: string 'Expression to use for Scripted Expression' -Driver.invalid -> is_valid: boolean 'Driver could not be evaluated in past, so should be skipped' -Driver.show_debug_info -> show_debug_info: boolean 'Show intermediate values for the driver calculations to allow debugging of drivers' -Driver.type -> type: enum 'Driver type' -Driver.variables -> variables: collection, '(read-only) Properties acting as inputs for this driver' -DriverTarget.bone_target -> bone_target: string 'Name of PoseBone to use as target' -DriverTarget.data_path -> data_path: string 'RNA Path (from ID-block) to property used' -DriverTarget.id -> id: pointer 'ID-block that the specific property used can be found from (id_type property must be set first)' -DriverTarget.id_type -> id_type: enum 'Type of ID-block that can be used' -DriverTarget.transform_type -> transform_type: enum 'Driver variable type' -DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean 'Use transforms in Local Space (as opposed to the worldspace default)' -DriverVariable.name -> name: string 'Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)' -DriverVariable.targets -> targets: collection, '(read-only) Sources of input data for evaluating this variable' -DriverVariable.type -> type: enum 'Driver variable type' -DupliObject.matrix -> matrix: float 'Object duplicate transformation matrix' -DupliObject.object -> object: pointer, '(read-only) Object being duplicated' -DupliObject.object_matrix -> object_matrix: float 'Duplicated object transformation matrix' -EdgeSplitModifier.split_angle -> split_angle: float 'Angle above which to split edges' -EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean 'Split edges with high angle between faces' -EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean 'Split edges that are marked as sharp' -EditBone.bbone_in -> bbone_in: float 'Length of first Bezier Handle (for B-Bones only)' -EditBone.bbone_out -> bbone_out: float 'Length of second Bezier Handle (for B-Bones only)' -EditBone.bbone_segments -> bbone_segments: int 'Number of subdivisions of bone (for B-Bones only)' -EditBone.connected -> use_connect: boolean "When bone has a parent, bone's head is struck to the parent's tail" -EditBone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesn't have a parent, it receives cyclic offset effects" -EditBone.deform -> use_deform: boolean 'Bone does not deform any geometry' -EditBone.draw_wire -> show_wire: boolean 'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes' -EditBone.envelope_distance -> envelope_distance: float 'Bone deformation distance (for Envelope deform only)' -EditBone.envelope_weight -> envelope_weight: float 'Bone deformation weight (for Envelope deform only)' -EditBone.head -> head: float 'Location of head end of the bone' -EditBone.head_radius -> head_radius: float 'Radius of head of bone (for Envelope deform only)' -EditBone.hide -> hide: boolean 'Bone is not visible when in Edit Mode' -EditBone.hide_select -> hide_select: boolean 'Bone is able to be selected' -EditBone.hinge -> use_hinge: boolean 'Bone inherits rotation or scale from parent bone' -EditBone.inherit_scale -> use_inherit_scale: boolean 'Bone inherits scaling from parent bone' -EditBone.layer -> layers: boolean 'Layers bone exists in' -EditBone.local_location -> use_local_location: boolean 'Bone location is set in local space' -EditBone.lock -> lock: boolean 'Bone is not able to be transformed when in Edit Mode' -EditBone.matrix -> matrix: float, '(read-only) Read-only matrix calculated from the roll (armature space)' -EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean 'When deforming bone, multiply effects of Vertex Group weights with Envelope influence' -EditBone.name -> name: string 'NO DESCRIPTION' -EditBone.parent -> parent: pointer 'Parent edit bone (in same Armature)' -EditBone.roll -> roll: float 'Bone rotation around head-tail axis' -EditBone.select -> select: boolean 'NO DESCRIPTION' -EditBone.select_head -> select_head: boolean 'NO DESCRIPTION' -EditBone.select_tail -> select_tail: boolean 'NO DESCRIPTION' -EditBone.tail -> tail: float 'Location of tail end of the bone' -EditBone.tail_radius -> tail_radius: float 'Radius of tail of bone (for Envelope deform only)' -EditObjectActuator.angular_velocity -> angular_velocity: float 'Angular velocity upon creation' -EditObjectActuator.dynamic_operation -> dynamic_operation: enum 'NO DESCRIPTION' -EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean 'Enable 3D tracking' -EditObjectActuator.linear_velocity -> linear_velocity: float 'Velocity upon creation' -EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean 'Apply the rotation locally' -EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean 'Apply the transformation locally' -EditObjectActuator.mass -> mass: float 'The mass of the object' -EditObjectActuator.mesh -> mesh: pointer "Replace the existing, when left blank 'Phys' will remake the existing physics mesh" -EditObjectActuator.mode -> mode: enum 'The mode of the actuator' -EditObjectActuator.object -> object: pointer 'Add this Object and all its children (cant be on an visible layer)' -EditObjectActuator.replace_display_mesh -> use_replace_display_mesh: boolean 'Replace the display mesh' -EditObjectActuator.replace_physics_mesh -> use_replace_physics_mesh: boolean 'Replace the physics mesh (triangle bounds only - compound shapes not supported)' -EditObjectActuator.time -> time: int 'Duration the new Object lives or the track takes' -EditObjectActuator.track_object -> track_object: pointer 'Track to this Object' -EffectSequence.color_balance -> color_balance: pointer, '(read-only)' -EffectSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -EffectSequence.convert_float -> use_float: boolean 'Convert input to float data' -EffectSequence.crop -> crop: pointer, '(read-only)' -EffectSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -EffectSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -EffectSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -EffectSequence.multiply_colors -> color_multiply: float 'NO DESCRIPTION' -EffectSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -EffectSequence.proxy -> proxy: pointer, '(read-only)' -EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -EffectSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -EffectSequence.strobe -> strobe: float 'Only display every nth frame' -EffectSequence.transform -> transform: pointer, '(read-only)' -EffectSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -EffectSequence.use_crop -> use_crop: boolean 'Crop image before processing' -EffectSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -EffectSequence.use_translation -> use_translation: boolean 'Translate image before processing' -EffectorWeights.all -> all: float "All effector's weight" -EffectorWeights.boid -> boid: float 'Boid effector weight' -EffectorWeights.charge -> charge: float 'Charge effector weight' -EffectorWeights.curveguide -> curveguide: float 'Curve guide effector weight' -EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean 'Use force fields when growing hair' -EffectorWeights.drag -> drag: float 'Drag effector weight' -EffectorWeights.force -> force: float 'Force effector weight' -EffectorWeights.gravity -> gravity: float 'Global gravity weight' -EffectorWeights.group -> group: pointer 'Limit effectors to this Group' -EffectorWeights.harmonic -> harmonic: float 'Harmonic effector weight' -EffectorWeights.lennardjones -> lennardjones: float 'Lennard-Jones effector weight' -EffectorWeights.magnetic -> magnetic: float 'Magnetic effector weight' -EffectorWeights.texture -> texture: float 'Texture effector weight' -EffectorWeights.turbulence -> turbulence: float 'Turbulence effector weight' -EffectorWeights.vortex -> vortex: float 'Vortex effector weight' -EffectorWeights.wind -> wind: float 'Wind effector weight' -EnumProperty.default -> default: enum, '(read-only) Default value for this enum' -EnumProperty.items -> items: collection, '(read-only) Possible values for the property' -EnumPropertyItem.description -> description: string, "(read-only) Description of the item's purpose" -EnumPropertyItem.identifier -> identifier: string, '(read-only) Unique name used in the code and scripting' -EnumPropertyItem.name -> name: string, '(read-only) Human readable name' -EnumPropertyItem.value -> value: int, '(read-only) Value of the item' -EnvironmentMap.clip_end -> clip_end: float 'Objects further than this are not visible to map' -EnvironmentMap.clip_start -> clip_start: float 'Objects nearer than this are not visible to map' -EnvironmentMap.depth -> depth: int 'Number of times a map will be rendered recursively (mirror effects.)' -EnvironmentMap.ignore_layers -> layers_ignore: boolean 'Hide objects on these layers when generating the Environment Map' -EnvironmentMap.mapping -> mapping: enum 'NO DESCRIPTION' -EnvironmentMap.resolution -> resolution: int 'Pixel resolution of the rendered environment map' -EnvironmentMap.source -> source: enum 'NO DESCRIPTION' -EnvironmentMap.viewpoint_object -> viewpoint_object: pointer "Object to use as the environment map's viewpoint location" -EnvironmentMap.zoom -> zoom: float 'NO DESCRIPTION' -EnvironmentMapTexture.environment_map -> environment_map: pointer, '(read-only) Gets the environment map associated with this texture' -EnvironmentMapTexture.filter -> filter: enum 'Texture filter to use for sampling image' -EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int 'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower' -EnvironmentMapTexture.filter_probes -> filter_probes: int 'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower' -EnvironmentMapTexture.filter_size -> filter_size: float 'Multiplies the filter size used by MIP Map and Interpolation' -EnvironmentMapTexture.filter_size_minimum -> use_filter_size_min: boolean 'Use Filter Size as a minimal filter value in pixels' -EnvironmentMapTexture.image -> image: pointer 'Source image file to read the environment map from' -EnvironmentMapTexture.image_user -> image_user: pointer, '(read-only) Parameters defining which layer, pass and frame of the image is displayed' -EnvironmentMapTexture.mipmap -> use_mipmap: boolean 'Uses auto-generated MIP maps for the image' -EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean 'Uses Gauss filter to sample down MIP maps' -Event.alt -> is_pressed_alt: boolean, '(read-only) True when the Alt/Option key is held' -Event.ascii -> ascii: string, '(read-only) Single ASCII character for this event' -Event.ctrl -> is_pressed_ctrl: boolean, '(read-only) True when the Ctrl key is held' -Event.mouse_prev_x -> mouse_prev_x: int, '(read-only) The window relative vertical location of the mouse' -Event.mouse_prev_y -> mouse_prev_y: int, '(read-only) The window relative horizontal location of the mouse' -Event.mouse_region_x -> mouse_region_x: int, '(read-only) The region relative vertical location of the mouse' -Event.mouse_region_y -> mouse_region_y: int, '(read-only) The region relative horizontal location of the mouse' -Event.mouse_x -> mouse_x: int, '(read-only) The window relative vertical location of the mouse' -Event.mouse_y -> mouse_y: int, '(read-only) The window relative horizontal location of the mouse' -Event.oskey -> is_pressed_cmd: boolean, '(read-only) True when the Cmd key is held' -Event.shift -> is_pressed_shift: boolean, '(read-only) True when the Shift key is held' -Event.type -> type: enum, '(read-only)' -Event.value -> value: enum, '(read-only) The type of event, only applies to some' -ExplodeModifier.alive -> show_alive: boolean 'Show mesh when particles are alive' -ExplodeModifier.dead -> show_dead: boolean 'Show mesh when particles are dead' -ExplodeModifier.protect -> protect: float 'Clean vertex group edges' -ExplodeModifier.size -> use_size: boolean 'Use particle size for the shrapnel' -ExplodeModifier.split_edges -> use_edge_split: boolean 'Split face edges for nicer shrapnel' -ExplodeModifier.unborn -> show_unborn: boolean 'Show mesh when particles are unborn' -ExplodeModifier.vertex_group -> vertex_group: string 'NO DESCRIPTION' -ExpressionController.expression -> expression: string 'NO DESCRIPTION' -FCurve.array_index -> array_index: int 'Index to the specific property affected by F-Curve if applicable' -FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean 'All auto-handles for F-Curve are clamped' -FCurve.color -> color: float 'Color of the F-Curve in the Graph Editor' -FCurve.color_mode -> color_mode: enum 'Method used to determine color of F-Curve in Graph Editor' -FCurve.data_path -> data_path: string 'RNA Path to property affected by F-Curve' -FCurve.driver -> driver: pointer, '(read-only) Channel Driver (only set for Driver F-Curves)' -FCurve.enabled -> enabled: boolean 'False when F-Curve could not be evaluated in past, so should be skipped when evaluating' -FCurve.extrapolation -> extrapolation: enum 'NO DESCRIPTION' -FCurve.group -> group: pointer 'Action Group that this F-Curve belongs to' -FCurve.hide -> hide: boolean 'F-Curve and its keyframes are hidden in the Graph Editor graphs' -FCurve.keyframe_points -> keyframe_points: collection, '(read-only) User-editable keyframes' -FCurve.lock -> lock: boolean "F-Curve's settings cannot be edited" -FCurve.modifiers -> modifiers: collection, '(read-only) Modifiers affecting the shape of the F-Curve' -FCurve.mute -> mute: boolean 'F-Curve is not evaluated' -FCurve.sampled_points -> sampled_points: collection, '(read-only) Sampled animation data' -FCurve.select -> select: boolean 'F-Curve is selected for editing' -FCurveModifiers.active -> active: pointer 'Active F-Curve Modifier' -FCurveSample.co -> co: float 'Point coordinates' -FCurveSample.select -> select: boolean 'Selection status' -FModifier.active -> active: boolean 'F-Curve Modifier is the one being edited' -NEGATE * FModifier.disabled -> use: boolean, '(read-only) F-Curve Modifier has invalid settings and will not be evaluated' -FModifier.expanded -> show_expanded: boolean "F-Curve Modifier's panel is expanded in UI" -FModifier.mute -> mute: boolean 'F-Curve Modifier will not be evaluated' -FModifier.type -> type: enum, '(read-only) F-Curve Modifier Type' -FModifierCycles.after_cycles -> after_cycles: float 'Maximum number of cycles to allow after last keyframe. (0 = infinite)' -FModifierCycles.after_mode -> after_mode: enum 'Cycling mode to use after last keyframe' -FModifierCycles.before_cycles -> before_cycles: float 'Maximum number of cycles to allow before first keyframe. (0 = infinite)' -FModifierCycles.before_mode -> before_mode: enum 'Cycling mode to use before first keyframe' -FModifierEnvelope.control_points -> control_points: collection, '(read-only) Control points defining the shape of the envelope' -FModifierEnvelope.default_maximum -> default_max: float 'Upper distance from Reference Value for 1:1 default influence' -FModifierEnvelope.default_minimum -> default_min: float 'Lower distance from Reference Value for 1:1 default influence' -FModifierEnvelope.reference_value -> reference_value: float "Value that envelope's influence is centered around / based on" -FModifierEnvelopeControlPoint.frame -> frame: float 'Frame this control-point occurs on' -FModifierEnvelopeControlPoint.maximum -> max: float 'Upper bound of envelope at this control-point' -FModifierEnvelopeControlPoint.minimum -> min: float 'Lower bound of envelope at this control-point' -FModifierFunctionGenerator.additive -> use_additive: boolean 'Values generated by this modifier are applied on top of the existing values instead of overwriting them' -FModifierFunctionGenerator.amplitude -> amplitude: float 'Scale factor determining the maximum/minimum values' -FModifierFunctionGenerator.function_type -> function_type: enum 'Type of built-in function to use' -FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float "Scale factor determining the 'speed' of the function" -FModifierFunctionGenerator.phase_offset -> phase_offset: float 'Constant factor to offset time by for function' -FModifierFunctionGenerator.value_offset -> value_offset: float 'Constant factor to offset values by' -FModifierGenerator.additive -> use_additive: boolean 'Values generated by this modifier are applied on top of the existing values instead of overwriting them' -FModifierGenerator.coefficients -> coefficients: float "Coefficients for 'x' (starting from lowest power of x^0)" -FModifierGenerator.mode -> mode: enum 'Type of generator to use' -FModifierGenerator.poly_order -> poly_order: int "The highest power of 'x' for this polynomial. (number of coefficients - 1)" -FModifierLimits.maximum_x -> max_x: float 'Highest X value to allow' -FModifierLimits.maximum_y -> max_y: float 'Highest Y value to allow' -FModifierLimits.minimum_x -> min_x: float 'Lowest X value to allow' -FModifierLimits.minimum_y -> min_y: float 'Lowest Y value to allow' -FModifierLimits.use_maximum_x -> use_max_x: boolean 'Use the maximum X value' -FModifierLimits.use_maximum_y -> use_max_y: boolean 'Use the maximum Y value' -FModifierLimits.use_minimum_x -> use_min_x: boolean 'Use the minimum X value' -FModifierLimits.use_minimum_y -> use_min_y: boolean 'Use the minimum Y value' -FModifierNoise.depth -> depth: int 'Amount of fine level detail present in the noise' -FModifierNoise.modification -> modification: enum 'Method of modifying the existing F-Curve' -FModifierNoise.phase -> phase: float 'A random seed for the noise effect' -FModifierNoise.size -> size: float 'Scaling (in time) of the noise' -FModifierNoise.strength -> strength: float 'Amplitude of the noise - the amount that it modifies the underlying curve' -FModifierStepped.frame_end -> frame_end: float "Frame that modifier's influence ends (if applicable)" -FModifierStepped.frame_start -> frame_start: float "Frame that modifier's influence starts (if applicable)" -FModifierStepped.offset -> offset: float "Reference number of frames before frames get held. Use to get hold for '1-3' vs '5-7' holding patterns" -FModifierStepped.step_size -> step_size: float 'Number of frames to hold each value' -FModifierStepped.use_frame_end -> use_frame_end: boolean "Restrict modifier to only act before its 'end' frame" -FModifierStepped.use_frame_start -> use_frame_start: boolean "Restrict modifier to only act after its 'start' frame" -FcurveActuator.add -> use_add: boolean 'F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag' -FcurveActuator.child -> apply_to_children: boolean 'Update F-Curve on all children Objects as well' -FcurveActuator.force -> use_force: boolean 'Apply F-Curve as a global or local force depending on the local option (dynamic objects only)' -FcurveActuator.frame_end -> frame_end: int 'NO DESCRIPTION' -FcurveActuator.frame_property -> frame_property: string "Assign the action's current frame number to this property" -FcurveActuator.frame_start -> frame_start: int 'NO DESCRIPTION' -FcurveActuator.local -> use_local: boolean 'Let the F-Curve act in local coordinates, used in Force and Add mode' -FcurveActuator.play_type -> play_type: enum 'Specify the way you want to play the animation' -FcurveActuator.property -> property: string 'Use this property to define the F-Curve position' -FieldSettings.do_absorption -> use_absorption: boolean 'Force gets absorbed by collision objects' -FieldSettings.do_location -> apply_to_location: boolean "Effect particles' location" -FieldSettings.do_rotation -> apply_to_rotation: boolean "Effect particles' dynamic rotation" -FieldSettings.falloff_power -> falloff_power: float 'Falloff power (real gravitational falloff = 2)' -FieldSettings.falloff_type -> falloff_type: enum 'Fall-off shape' -FieldSettings.flow -> flow: float 'Convert effector force into air flow velocity' -FieldSettings.force_2d -> use_2d_force: boolean 'Apply force only in 2d' -FieldSettings.global_coordinates -> use_global_coordinates: boolean 'Use effector/global coordinates for turbulence' -FieldSettings.guide_clump_amount -> guide_clump_amount: float 'Amount of clumping' -FieldSettings.guide_clump_shape -> guide_clump_shape: float 'Shape of clumping' -FieldSettings.guide_free -> guide_free: float "Guide-free time from particle life's end" -FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float 'The amplitude of the offset' -FieldSettings.guide_kink_axis -> guide_kink_axis: enum 'Which axis to use for offset' -FieldSettings.guide_kink_frequency -> guide_kink_frequency: float 'The frequency of the offset (1/total length)' -FieldSettings.guide_kink_shape -> guide_kink_shape: float 'Adjust the offset to the beginning/end' -FieldSettings.guide_kink_type -> guide_kink_type: enum 'Type of periodic offset on the curve' -FieldSettings.guide_minimum -> guide_minimum: float 'The distance from which particles are affected fully' -FieldSettings.guide_path_add -> use_guide_path_add: boolean 'Based on distance/falloff it adds a portion of the entire path' -FieldSettings.harmonic_damping -> harmonic_damping: float 'Damping of the harmonic force' -FieldSettings.inflow -> inflow: float 'Inwards component of the vortex force' -FieldSettings.linear_drag -> linear_drag: float 'Drag component proportional to velocity' -FieldSettings.maximum_distance -> distance_max: float 'Maximum distance for the field to work' -FieldSettings.minimum_distance -> distance_min: float "Minimum distance for the field's fall-off" -FieldSettings.multiple_springs -> use_multiple_springs: boolean 'Every point is effected by multiple springs' -FieldSettings.noise -> noise: float 'Noise of the force' -FieldSettings.quadratic_drag -> quadratic_drag: float 'Drag component proportional to the square of velocity' -FieldSettings.radial_falloff -> radial_falloff: float 'Radial falloff power (real gravitational falloff = 2)' -FieldSettings.radial_maximum -> radial_max: float 'Maximum radial distance for the field to work' -FieldSettings.radial_minimum -> radial_min: float "Minimum radial distance for the field's fall-off" -FieldSettings.rest_length -> rest_length: float 'Rest length of the harmonic force' -FieldSettings.root_coordinates -> use_root_coordinates: boolean 'Texture coordinates from root particle locations' -FieldSettings.seed -> seed: int 'Seed of the noise' -FieldSettings.shape -> shape: enum 'Which direction is used to calculate the effector force' -FieldSettings.size -> size: float 'Size of the noise' -FieldSettings.strength -> strength: float 'Strength of force field' -FieldSettings.texture -> texture: pointer 'Texture to use as force' -FieldSettings.texture_mode -> texture_mode: enum 'How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)' -FieldSettings.texture_nabla -> texture_nabla: float 'Defines size of derivative offset used for calculating gradient and curl' -FieldSettings.type -> type: enum 'Type of field' -FieldSettings.use_coordinates -> use_object_coordinates: boolean 'Use object/global coordinates for texture' -FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean 'Use curve weights to influence the particle influence along the curve' -FieldSettings.use_max_distance -> use_max_distance: boolean 'Use a maximum distance for the field to work' -FieldSettings.use_min_distance -> use_min_distance: boolean "Use a minimum distance for the field's fall-off" -FieldSettings.use_radial_max -> use_radial_max: boolean 'Use a maximum radial distance for the field to work' -FieldSettings.use_radial_min -> use_radial_min: boolean "Use a minimum radial distance for the field's fall-off" -FieldSettings.z_direction -> z_direction: enum 'Effect in full or only positive/negative Z direction' -FileSelectParams.directory -> directory: string 'Directory displayed in the file browser' -FileSelectParams.display -> display: enum 'Display mode for the file list' -FileSelectParams.do_filter -> use_filter: boolean 'Enable filtering of files' -FileSelectParams.file -> file: string 'Active file in the file browser' -FileSelectParams.filter_blender -> use_filter_blender: boolean 'Show .blend files' -FileSelectParams.filter_folder -> use_filter_folder: boolean 'Show folders' -FileSelectParams.filter_font -> use_filter_font: boolean 'Show font files' -FileSelectParams.filter_image -> use_filter_image: boolean 'Show image files' -FileSelectParams.filter_movie -> use_filter_movie: boolean 'Show movie files' -FileSelectParams.filter_script -> use_filter_script: boolean 'Show script files' -FileSelectParams.filter_sound -> use_filter_sound: boolean 'Show sound files' -FileSelectParams.filter_text -> use_filter_text: boolean 'Show text files' -NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean 'Hide hidden dot files' -FileSelectParams.sort -> sort: enum 'NO DESCRIPTION' -FileSelectParams.title -> title: string, '(read-only) Title for the file browser' -Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean 'Enable/Disable Motion Blur' -Filter2DActuator.filter_pass -> filter_pass: int 'Set filter order' -Filter2DActuator.glsl_shader -> glsl_shader: pointer 'NO DESCRIPTION' -Filter2DActuator.mode -> mode: enum 'NO DESCRIPTION' -Filter2DActuator.motion_blur_factor -> motion_blur_factor: float 'Set motion blur factor' -FloatProperty.array_length -> array_length: int, '(read-only) Maximum length of the array, 0 means unlimited' -FloatProperty.default -> default: float, '(read-only) Default value for this number' -FloatProperty.default_array -> default_array: float, '(read-only) Default value for this array' -FloatProperty.hard_max -> hard_max: float, '(read-only) Maximum value used by buttons' -FloatProperty.hard_min -> hard_min: float, '(read-only) Minimum value used by buttons' -FloatProperty.precision -> precision: int, '(read-only) Number of digits after the dot used by buttons' -FloatProperty.soft_max -> soft_max: float, '(read-only) Maximum value used by buttons' -FloatProperty.soft_min -> soft_min: float, '(read-only) Minimum value used by buttons' -FloatProperty.step -> step: float, '(read-only) Step size used by number buttons, for floats 1/100th of the step size' -FloorConstraint.floor_location -> floor_location: enum 'Location of target that object will not pass through' -FloorConstraint.offset -> offset: float 'Offset of floor from object origin' -FloorConstraint.sticky -> use_sticky: boolean 'Immobilize object while constrained' -FloorConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -FloorConstraint.target -> target: pointer 'Target Object' -FloorConstraint.use_rotation -> use_rotation: boolean "Use the target's rotation to determine floor" -FluidFluidSettings.active -> use: boolean 'Object contributes to the fluid simulation' -FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean 'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it' -FluidFluidSettings.initial_velocity -> initial_velocity: float 'Initial velocity of fluid' -FluidFluidSettings.volume_initialization -> volume_initialization: enum 'Volume initialization type' -FluidSettings.type -> type: enum 'Type of participation in the fluid simulation' -FluidSimulationModifier.settings -> settings: pointer, '(read-only) Settings for how this object is used in the fluid simulation' -FollowPathConstraint.forward -> forward: enum 'Axis that points forward along the path' -FollowPathConstraint.offset -> offset: int 'Offset from the position corresponding to the time frame' -FollowPathConstraint.offset_factor -> offset_factor: float 'Percentage value defining target position along length of bone' -FollowPathConstraint.target -> target: pointer 'Target Object' -FollowPathConstraint.up -> up: enum 'Axis that points upward' -FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean 'Object will follow the heading and banking of the curve' -FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean 'Objects scale by the curve radius' -FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean 'Object will stay locked to a single point somewhere along the length of the curve regardless of time' -Function.description -> description: string, "(read-only) Description of the Function's purpose" -Function.identifier -> identifier: string, '(read-only) Unique name used in the code and scripting' -Function.parameters -> parameters: collection, '(read-only) Parameters for the function' -Function.registered -> is_registered: boolean, '(read-only) Function is registered as callback as part of type registration' -Function.registered_optional -> is_registered_optional: boolean, '(read-only) Function is optionally registered as callback part of type registration' -GPencilFrame.frame_number -> frame_number: int 'The frame on which this sketch appears' -GPencilFrame.paint_lock -> is_edited: boolean 'Frame is being edited (painted on)' -GPencilFrame.select -> select: boolean 'Frame is selected for editing in the DopeSheet' -GPencilFrame.strokes -> strokes: collection, '(read-only) Freehand curves defining the sketch on this frame' -GPencilLayer.active -> active: boolean 'Set active layer for editing' -GPencilLayer.active_frame -> active_frame: pointer, '(read-only) Frame currently being displayed for this layer' -GPencilLayer.color -> color: float 'Color for all strokes in this layer' -GPencilLayer.frame_lock -> lock_frame: boolean 'Lock current frame displayed by layer' -GPencilLayer.frames -> frames: collection, '(read-only) Sketches for this layer on different frames' -GPencilLayer.hide -> hide: boolean 'Set layer Visibility' -GPencilLayer.info -> info: string 'Layer name' -GPencilLayer.line_thickness -> line_width: int 'Thickness of strokes (in pixels)' -GPencilLayer.lock -> lock: boolean 'Protect layer from further editing and/or frame changes' -GPencilLayer.max_ghost_range -> ghost_range_max: int "Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)" -GPencilLayer.opacity -> opacity: float 'Layer Opacity' -GPencilLayer.select -> select: boolean 'Layer is selected for editing in the DopeSheet' -GPencilLayer.show_points -> show_points: boolean 'Draw the points which make up the strokes (for debugging purposes)' -GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean 'Ghost frames on either side of frame' -GPencilStroke.points -> points: collection, '(read-only) Stroke data points' -GPencilStrokePoint.co -> co: float 'NO DESCRIPTION' -GPencilStrokePoint.pressure -> pressure: float 'Pressure of tablet at point when drawing it' -GameActuator.filename -> filename: string 'Load this blend file, use the "//" prefix for a path relative to the current blend file' -GameActuator.mode -> mode: enum 'NO DESCRIPTION' -GameBooleanProperty.value -> value: boolean 'Property value' -GameFloatProperty.value -> value: float 'Property value' -GameIntProperty.value -> value: int 'Property value' -GameObjectSettings.actor -> use_actor: boolean 'Object is detected by the Near and Radar sensor' -GameObjectSettings.actuators -> actuators: collection, '(read-only) Game engine actuators to act on events' -GameObjectSettings.all_states -> use_all_states: boolean 'Set all state bits' -GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean 'Enable anisotropic friction' -GameObjectSettings.collision_bounds -> collision_bounds: enum 'Selects the collision type' -GameObjectSettings.collision_compound -> use_collision_compound: boolean 'Add children to form a compound collision object' -GameObjectSettings.collision_margin -> collision_margin: float 'Extra margin around object for collision detection, small amount required for stability' -GameObjectSettings.controllers -> controllers: collection, '(read-only) Game engine controllers to process events, connecting sensor to actuators' -GameObjectSettings.damping -> damping: float 'General movement damping' -GameObjectSettings.debug_state -> show_debug_state: boolean 'Print state debug info in the game engine' -GameObjectSettings.form_factor -> form_factor: float 'Form factor scales the inertia tensor' -GameObjectSettings.friction_coefficients -> friction_coefficients: float 'Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled' -GameObjectSettings.ghost -> use_ghost: boolean 'Object does not restitute collisions, like a ghost' -GameObjectSettings.initial_state -> states_initial: boolean 'Initial state when the game starts' -GameObjectSettings.lock_x_axis -> lock_location_x: boolean 'Disable simulation of linear motion along the X axis' -GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean 'Disable simulation of angular motion along the X axis' -GameObjectSettings.lock_y_axis -> lock_location_y: boolean 'Disable simulation of linear motion along the Y axis' -GameObjectSettings.lock_y_rot_axis -> lock_rotation_y: boolean 'Disable simulation of angular motion along the Y axis' -GameObjectSettings.lock_z_axis -> lock_location_z: boolean 'Disable simulation of linear motion along the Z axis' -GameObjectSettings.lock_z_rot_axis -> lock_rotation_z: boolean 'Disable simulation of angular motion along the Z axis' -GameObjectSettings.mass -> mass: float 'Mass of the object' -GameObjectSettings.material_physics -> use_material_physics: boolean 'Use physics settings in materials' -GameObjectSettings.maximum_velocity -> velocity_max: float 'Clamp velocity to this maximum speed' -GameObjectSettings.minimum_velocity -> velocity_min: float 'Clamp velocity to this minimum speed (except when totally still)' -NEGATE * GameObjectSettings.no_sleeping -> use_sleep: boolean 'Disable auto (de)activation in physics simulation' -GameObjectSettings.physics_type -> physics_type: enum 'Selects the type of physical representation' -GameObjectSettings.properties -> properties: collection, '(read-only) Game engine properties' -GameObjectSettings.radius -> radius: float 'Radius of bounding sphere and material physics' -GameObjectSettings.rotate_from_normal -> use_rotate_from_normal: boolean 'Use face normal to rotate object, so that it points away from the surface' -GameObjectSettings.rotation_damping -> rotation_damping: float 'General rotation damping' -GameObjectSettings.sensors -> sensors: collection, '(read-only) Game engine sensor to detect events' -GameObjectSettings.show_actuators -> show_actuators: boolean 'Shows actuators for this object in the user interface' -GameObjectSettings.show_controllers -> show_controllers: boolean 'Shows controllers for this object in the user interface' -GameObjectSettings.show_sensors -> show_sensors: boolean 'Shows sensors for this object in the user interface' -GameObjectSettings.show_state_panel -> show_state_panel: boolean 'Show state panel' -GameObjectSettings.soft_body -> soft_body: pointer, '(read-only) Settings for Bullet soft body simulation' -GameObjectSettings.use_activity_culling -> use_activity_culling: boolean 'Disable simulation of angular motion along the Z axis' -GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean 'Specify a collision bounds type other than the default' -GameObjectSettings.used_state -> states_used: boolean, '(read-only) States which are being used by controllers' -GameObjectSettings.visible_state -> states_visible: boolean 'State determining which controllers are displayed' -GameProperty.debug -> show_debug: boolean 'Print debug information for this property' -GameProperty.name -> name: string "Available as GameObject attributes in the game engine's python API" -GameProperty.type -> type: enum 'NO DESCRIPTION' -GameSoftBodySettings.bending_const -> use_bending_constraints: boolean 'Enable bending constraints' -GameSoftBodySettings.cluster_iterations -> cluster_iterations: int 'Specify the number of cluster iterations' -GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean 'Enable cluster collision between soft and rigid body' -GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean 'Enable cluster collision between soft and soft body' -GameSoftBodySettings.dynamic_friction -> dynamic_friction: float 'Dynamic Friction' -GameSoftBodySettings.linstiff -> linear_stiffness: float 'Linear stiffness of the soft body links' -GameSoftBodySettings.margin -> margin: float 'Collision margin for soft body. Small value makes the algorithm unstable' -GameSoftBodySettings.position_iterations -> position_iterations: int 'Position solver iterations' -GameSoftBodySettings.shape_match -> use_shape_match: boolean 'Enable soft body shape matching goal' -GameSoftBodySettings.threshold -> threshold: float 'Shape matching threshold' -GameSoftBodySettings.welding -> weld_threshold: float 'Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)' -GameStringProperty.value -> value: string 'Property value' -GameTimerProperty.value -> value: float 'Property value' -GlowSequence.blur_distance -> blur_distance: float 'Radius of glow effect' -GlowSequence.boost_factor -> boost_factor: float 'Brightness multiplier' -GlowSequence.clamp -> clamp: float 'rightness limit of intensity' -GlowSequence.only_boost -> use_only_boost: boolean 'Show the glow buffer only' -GlowSequence.quality -> quality: int 'Accuracy of the blur effect' -GlowSequence.threshold -> threshold: float 'Minimum intensity to trigger a glow' -GreasePencil.draw_mode -> draw_mode: enum 'NO DESCRIPTION' -GreasePencil.layers -> layers: collection, '(read-only)' -GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean 'Only use the first and last parts of the stroke for snapping' -Group.dupli_offset -> dupli_offset: float 'Offset from the origin to use when instancing as DupliGroup' -Group.layer -> layers: boolean 'Layers visible when this groups is instanced as a dupli' -Group.objects -> objects: collection, '(read-only) A collection of this groups objects' -Header.bl_idname -> bl_idname: string 'NO DESCRIPTION' -Header.bl_space_type -> bl_space_type: enum 'NO DESCRIPTION' -Header.layout -> layout: pointer, '(read-only)' -Histogram.mode -> mode: enum 'Channels to display when drawing the histogram' -HookModifier.falloff -> falloff: float 'If not zero, the distance from the hook where influence ends' -HookModifier.force -> force: float 'Relative force of the hook' -HookModifier.object -> object: pointer 'Parent Object for hook, also recalculates and clears offset' -HookModifier.subtarget -> subtarget: string 'Name of Parent Bone for hook (if applicable), also recalculates and clears offset' -HookModifier.vertex_group -> vertex_group: string 'Vertex group name' -ID.fake_user -> use_fake_user: boolean 'Saves this datablock even if it has no users' -ID.library -> library: pointer, '(read-only) Library file the datablock is linked from' -ID.name -> name: string 'Unique datablock ID name' -ID.tag -> tag: boolean 'Tools can use this to tag data, (initial state is undefined)' -ID.users -> users: int, '(read-only) Number of times this datablock is referenced' -IDProperty.collection -> collection: collection, '(read-only)' -IDProperty.double -> double: float 'NO DESCRIPTION' -IDProperty.double_array -> double_array: float 'NO DESCRIPTION' -IDProperty.float -> float: float 'NO DESCRIPTION' -IDProperty.float_array -> float_array: float 'NO DESCRIPTION' -IDProperty.group -> group: pointer, '(read-only)' -IDProperty.int -> int: int 'NO DESCRIPTION' -IDProperty.int_array -> int_array: int 'NO DESCRIPTION' -IDProperty.string -> string: string 'NO DESCRIPTION' -IDPropertyGroup.name -> name: string 'Unique name used in the code and scripting' -IKParam.ik_solver -> ik_solver: enum, '(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC' -Image.animated -> use_animation: boolean 'Use as animated texture in the game engine' -Image.animation_end -> animation_end: int 'End frame of an animated texture' -Image.animation_speed -> animation_speed: int 'Speed of the animation in frames per second' -Image.animation_start -> animation_start: int 'Start frame of an animated texture' -Image.bindcode -> bindcode: int, '(read-only) OpenGL bindcode' -Image.clamp_x -> use_clamp_x: boolean 'Disable texture repeating horizontally' -Image.clamp_y -> use_clamp_y: boolean 'Disable texture repeating vertically' -Image.depth -> depth: int, '(read-only) Image bit depth' -Image.dirty -> is_dirty: boolean, '(read-only) Image has changed and is not saved' -Image.display_aspect -> display_aspect: float 'Display Aspect for this image, does not affect rendering' -Image.field_order -> field_order: enum 'Order of video fields. Select which lines are displayed first' -Image.fields -> use_fields: boolean 'Use fields of the image' -Image.file_format -> file_format: enum 'Format used for re-saving this file' -Image.filepath -> filepath: string 'Image/Movie file name' -Image.filepath_raw -> filepath_raw: string 'Image/Movie file name (without data refreshing)' -Image.generated_height -> generated_height: int 'Generated image height' -Image.generated_type -> generated_type: enum 'Generated image type' -Image.generated_width -> generated_width: int 'Generated image width' -Image.has_data -> has_data: boolean, '(read-only) True if this image has data' -Image.mapping -> mapping: enum 'Mapping type to use for this image in the game engine' -Image.packed_file -> packed_file: pointer, '(read-only)' -Image.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -Image.size -> size: int, '(read-only) Width and height in pixels, zero when image data cant be loaded' -Image.source -> source: enum 'Where the image comes from' -Image.tiles -> use_tiles: boolean 'Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)' -Image.tiles_x -> tiles_x: int 'Degree of repetition in the X direction' -Image.tiles_y -> tiles_y: int 'Degree of repetition in the Y direction' -Image.type -> type: enum, '(read-only) How to generate the image' -ImagePaint.invert_stencil -> invert_stencil: boolean 'Invert the stencil layer' -ImagePaint.normal_angle -> normal_angle: int 'Paint most on faces pointing towards the view according to this angle' -ImagePaint.screen_grab_size -> screen_grab_size: int 'Size to capture the image for re-projecting' -ImagePaint.seam_bleed -> seam_bleed: int 'Extend paint beyond the faces UVs to reduce seams (in pixels, slower)' -ImagePaint.show_brush -> show_brush: boolean 'Enables brush shape while not drawing' -ImagePaint.show_brush_draw -> show_brush_draw: boolean 'Enables brush shape while drawing' -ImagePaint.use_backface_cull -> use_backface_culling: boolean 'Ignore faces pointing away from the view (faster)' -ImagePaint.use_clone_layer -> use_clone_layer: boolean 'Use another UV layer as clone source, otherwise use 3D the cursor as the source' -ImagePaint.use_normal_falloff -> use_normal_falloff: boolean 'Paint most on faces pointing towards the view' -ImagePaint.use_occlude -> use_occlude: boolean 'Only paint onto the faces directly under the brush (slower)' -ImagePaint.use_projection -> use_projection: boolean 'Use projection painting for improved consistency in the brush strokes' -ImagePaint.use_stencil_layer -> use_stencil_layer: boolean 'Set the mask layer from the UV layer buttons' -ImageSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -ImageSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -ImageSequence.color_balance -> color_balance: pointer, '(read-only)' -ImageSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -ImageSequence.convert_float -> use_float: boolean 'Convert input to float data' -ImageSequence.crop -> crop: pointer, '(read-only)' -ImageSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -ImageSequence.directory -> directory: string 'NO DESCRIPTION' -ImageSequence.elements -> elements: collection, '(read-only)' -ImageSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -ImageSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -ImageSequence.multiply_colors -> multiply_colors: float 'NO DESCRIPTION' -ImageSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -ImageSequence.proxy -> proxy: pointer, '(read-only)' -ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -ImageSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -ImageSequence.strobe -> strobe: float 'Only display every nth frame' -ImageSequence.transform -> transform: pointer, '(read-only)' -ImageSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -ImageSequence.use_crop -> use_crop: boolean 'Crop image before processing' -ImageSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -ImageSequence.use_translation -> use_translation: boolean 'Translate image before processing' -ImageTexture.calculate_alpha -> use_calculate_alpha: boolean 'Calculates an alpha channel based on RGB values in the image' -ImageTexture.checker_distance -> checker_distance: float 'Sets distance between checker tiles' -ImageTexture.checker_even -> use_checker_even: boolean 'Sets even checker tiles' -ImageTexture.checker_odd -> use_checker_odd: boolean 'Sets odd checker tiles' -ImageTexture.crop_max_x -> crop_max_x: float 'Sets maximum X value to crop the image' -ImageTexture.crop_max_y -> crop_max_y: float 'Sets maximum Y value to crop the image' -ImageTexture.crop_min_x -> crop_min_x: float 'Sets minimum X value to crop the image' -ImageTexture.crop_min_y -> crop_min_y: float 'Sets minimum Y value to crop the image' -ImageTexture.extension -> extension: enum 'Sets how the image is extrapolated past its original bounds' -ImageTexture.filter -> filter: enum 'Texture filter to use for sampling image' -ImageTexture.filter_eccentricity -> filter_eccentricity: int 'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower' -ImageTexture.filter_probes -> filter_probes: int 'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower' -ImageTexture.filter_size -> filter_size: float 'Multiplies the filter size used by MIP Map and Interpolation' -ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean 'Use Filter Size as a minimal filter value in pixels' -ImageTexture.flip_axis -> use_flip_axis: boolean "Flips the texture's X and Y axis" -ImageTexture.image -> image: pointer 'NO DESCRIPTION' -ImageTexture.image_user -> image_user: pointer, '(read-only) Parameters defining which layer, pass and frame of the image is displayed' -ImageTexture.interpolation -> use_interpolation: boolean 'Interpolates pixels using Area filter' -ImageTexture.invert_alpha -> invert_alpha: boolean 'Inverts all the alpha values in the image' -ImageTexture.mipmap -> use_mipmap: boolean 'Uses auto-generated MIP maps for the image' -ImageTexture.mipmap_gauss -> use_mipmap_gauss: boolean 'Uses Gauss filter to sample down MIP maps' -ImageTexture.mirror_x -> use_mirror_x: boolean 'Mirrors the image repetition on the X direction' -ImageTexture.mirror_y -> use_mirror_y: boolean 'Mirrors the image repetition on the Y direction' -ImageTexture.normal_map -> use_normal_map: boolean 'Uses image RGB values for normal mapping' -ImageTexture.normal_space -> normal_space: enum 'Sets space of normal map image' -ImageTexture.repeat_x -> repeat_x: int 'Sets a repetition multiplier in the X direction' -ImageTexture.repeat_y -> repeat_y: int 'Sets a repetition multiplier in the Y direction' -ImageTexture.use_alpha -> use_alpha: boolean 'Uses the alpha channel information in the image' -ImageUser.auto_refresh -> use_auto_refresh: boolean 'Always refresh image on frame changes' -ImageUser.cyclic -> use_cyclic: boolean 'Cycle the images in the movie' -ImageUser.fields_per_frame -> fields_per_frame: int 'The number of fields per rendered frame (2 fields is 1 image)' -ImageUser.frame_start -> frame_start: int 'Sets the global starting frame of the movie' -ImageUser.frames -> frames: int 'Sets the number of images of a movie to use' -ImageUser.multilayer_layer -> multilayer_layer: int, '(read-only) Layer in multilayer image' -ImageUser.multilayer_pass -> multilayer_pass: int, '(read-only) Pass in multilayer image' -ImageUser.offset -> offset: int 'Offsets the number of the frame to use in the animation' -InflowFluidSettings.active -> use: boolean 'Object contributes to the fluid simulation' -InflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean 'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it' -InflowFluidSettings.inflow_velocity -> inflow_velocity: float 'Initial velocity of fluid' -InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean 'Use local coordinates for inflow. (e.g. for rotating objects)' -InflowFluidSettings.volume_initialization -> volume_initialization: enum 'Volume initialization type' -IntProperty.array_length -> array_length: int, '(read-only) Maximum length of the array, 0 means unlimited' -IntProperty.default -> default: int, '(read-only) Default value for this number' -IntProperty.default_array -> default_array: int, '(read-only) Default value for this array' -IntProperty.hard_max -> hard_max: int, '(read-only) Maximum value used by buttons' -IntProperty.hard_min -> hard_min: int, '(read-only) Minimum value used by buttons' -IntProperty.soft_max -> soft_max: int, '(read-only) Maximum value used by buttons' -IntProperty.soft_min -> soft_min: int, '(read-only) Minimum value used by buttons' -IntProperty.step -> step: int, '(read-only) Step size used by number buttons, for floats 1/100th of the step size' -Itasc.auto_step -> use_auto_step: boolean 'Automatically determine the optimal number of steps for best performance/accuracy trade off' -Itasc.dampeps -> dampeps: float 'Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1' -Itasc.dampmax -> dampmax: float 'Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5' -Itasc.feedback -> feedback: float 'Feedback coefficient for error correction. Average response time=1/feedback. Default=20' -Itasc.max_step -> step_max: float 'Higher bound for timestep in second in case of automatic substeps' -Itasc.max_velocity -> velocity_max: float 'Maximum joint velocity in rad/s. Default=50' -Itasc.min_step -> step_min: float 'Lower bound for timestep in second in case of automatic substeps' -Itasc.mode -> mode: enum 'NO DESCRIPTION' -Itasc.num_iter -> num_iter: int 'Maximum number of iterations for convergence in case of reiteration' -Itasc.num_step -> num_step: int 'Divides the frame interval into this many steps' -Itasc.precision -> precision: float 'Precision of convergence in case of reiteration' -Itasc.reiteration -> reiteration: enum 'Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames' -Itasc.solver -> solver: enum 'Solving method selection: Automatic damping or manual damping' -JoystickSensor.all_events -> use_all_events: boolean 'Triggered by all events on this joysticks current type (axis/button/hat)' -JoystickSensor.axis_direction -> axis_direction: enum 'The direction of the axis' -JoystickSensor.axis_number -> axis_number: int 'Specify which axis pair to use, 1 is usually the main direction input' -JoystickSensor.axis_threshold -> axis_threshold: int 'Specify the precision of the axis' -JoystickSensor.button_number -> button_number: int 'Specify which button to use' -JoystickSensor.event_type -> event_type: enum 'The type of event this joystick sensor is triggered on' -JoystickSensor.hat_direction -> hat_direction: enum 'Specify hat direction' -JoystickSensor.hat_number -> hat_number: int 'Specify which hat to use' -JoystickSensor.joystick_index -> joystick_index: int 'Specify which joystick to use' -JoystickSensor.single_axis_number -> single_axis_number: int 'Specify a single axis (verticle/horizontal/other) to detect' -Key.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Key.keys -> keys: collection, '(read-only) Shape keys' -Key.reference_key -> reference_key: pointer, '(read-only)' -Key.relative -> use_relative: boolean 'Makes shape keys relative' -Key.slurph -> slurph: int 'Creates a delay in amount of frames in applying keypositions, first vertex goes first' -Key.user -> user: pointer, '(read-only) Datablock using these shape keys' -KeyConfig.keymaps -> keymaps: collection, '(read-only) Key maps configured as part of this configuration' -KeyConfig.name -> name: string 'Name of the key configuration' -KeyConfig.user_defined -> is_user_defined: boolean, '(read-only) Indicates that a keyconfig was defined by the user' -KeyMap.children_expanded -> show_expanded_children: boolean 'Children expanded in the user interface' -KeyMap.items -> items: collection, '(read-only) Items in the keymap, linking an operator to an input event' -KeyMap.items_expanded -> show_expanded_items: boolean 'Expanded in the user interface' -KeyMap.modal -> is_modal: boolean, '(read-only) Indicates that a keymap is used for translate modal events for an operator' -KeyMap.name -> name: string, '(read-only) Name of the key map' -KeyMap.region_type -> region_type: enum, '(read-only) Optional region type keymap is associated with' -KeyMap.space_type -> space_type: enum, '(read-only) Optional space type keymap is associated with' -KeyMap.user_defined -> is_user_defined: boolean 'Keymap is defined by the user' -KeyMapItem.active -> active: boolean 'Activate or deactivate item' -KeyMapItem.alt -> pressed_alt: boolean 'Alt key pressed' -KeyMapItem.any -> pressed_any: boolean 'Any modifier keys pressed' -KeyMapItem.ctrl -> pressed_ctrl: boolean 'Control key pressed' -KeyMapItem.expanded -> show_expanded: boolean 'Show key map event and property details in the user interface' -KeyMapItem.id -> id: int, '(read-only) ID of the item' -KeyMapItem.idname -> idname: string 'Identifier of operator to call on input event' -KeyMapItem.key_modifier -> key_modifier: enum 'Regular key pressed as a modifier' -KeyMapItem.map_type -> map_type: enum 'Type of event mapping' -KeyMapItem.name -> name: string, '(read-only) Name of operator to call on input event' -KeyMapItem.oskey -> pressed_cmd: boolean 'Operating system key pressed' -KeyMapItem.properties -> properties: pointer, '(read-only) Properties to set when the operator is called' -KeyMapItem.propvalue -> propvalue: enum 'The value this event translates to in a modal keymap' -KeyMapItem.shift -> pressed_shift: boolean 'Shift key pressed' -KeyMapItem.type -> type: enum 'Type of event' -KeyMapItem.value -> value: enum 'NO DESCRIPTION' -KeyboardSensor.all_keys -> use_all_keys: boolean 'Trigger this sensor on any keystroke' -KeyboardSensor.key -> key: enum 'NO DESCRIPTION' -KeyboardSensor.log -> log: string 'Property that receive the keystrokes in case a string is logged' -KeyboardSensor.modifier_key -> modifier_key: enum 'Modifier key code' -KeyboardSensor.second_modifier_key -> second_modifier_key: enum 'Modifier key code' -KeyboardSensor.target -> target: string 'Property that indicates whether to log keystrokes as a string' -Keyframe.co -> co: float 'Coordinates of the control point' -Keyframe.handle1 -> handle_left: float 'Coordinates of the first handle' -Keyframe.handle1_type -> handle_left_type: enum 'Handle types' -Keyframe.handle2 -> handle_right: float 'Coordinates of the second handle' -Keyframe.handle2_type -> handle_right_type: enum 'Handle types' -Keyframe.interpolation -> interpolation: enum 'Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe' -Keyframe.select_control_point -> select_control_point: boolean 'Control point selection status' -Keyframe.select_left_handle -> select_left_handle: boolean 'Handle 1 selection status' -Keyframe.select_right_handle -> select_right_handle: boolean 'Handle 2 selection status' -Keyframe.type -> type: enum 'The type of keyframe' -KeyingSet.absolute -> use_absolute: boolean 'Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)' -KeyingSet.active_path -> active_path: pointer 'Active Keying Set used to insert/delete keyframes' -KeyingSet.active_path_index -> active_path_index: int 'Current Keying Set index' -KeyingSet.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where they're needed in the relevant F-Curves" -KeyingSet.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on 'visual transforms'" -KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean 'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis' -KeyingSet.name -> name: string 'NO DESCRIPTION' -KeyingSet.paths -> paths: collection, '(read-only) Keying Set Paths to define settings that get keyframed together' -KeyingSet.type_info -> type_info: pointer, '(read-only) Callback function defines for built-in Keying Sets' -KeyingSetInfo.bl_idname -> bl_idname: string 'NO DESCRIPTION' -KeyingSetInfo.bl_label -> bl_label: string 'NO DESCRIPTION' -KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where they're needed in the relevant F-Curves" -KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on 'visual transforms'" -KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean 'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis' -KeyingSetPath.array_index -> array_index: int 'Index to the specific setting if applicable' -KeyingSetPath.data_path -> data_path: string 'Path to property setting' -KeyingSetPath.entire_array -> use_entire_array: boolean "When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used" -KeyingSetPath.group -> group: string 'Name of Action Group to assign setting(s) for this path to' -KeyingSetPath.grouping -> group_method: enum 'Method used to define which Group-name to use' -KeyingSetPath.id -> id: pointer 'ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)' -KeyingSetPath.id_type -> id_type: enum 'Type of ID-block that can be used' -KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where they're needed in the relevant F-Curves" -KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on 'visual transforms'" -KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean 'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis' -KinematicConstraint.axis_reference -> axis_reference: enum 'Constraint axis Lock options relative to Bone or Target reference' -KinematicConstraint.chain_length -> chain_length: int 'How many bones are included in the IK effect - 0 uses all bones' -KinematicConstraint.distance -> distance: float 'Radius of limiting sphere' -KinematicConstraint.ik_type -> ik_type: enum 'NO DESCRIPTION' -KinematicConstraint.iterations -> iterations: int 'Maximum number of solving iterations' -KinematicConstraint.limit_mode -> limit_mode: enum 'Distances in relation to sphere of influence to allow' -KinematicConstraint.orient_weight -> orient_weight: float 'For Tree-IK: Weight of orientation control for this target' -KinematicConstraint.pole_angle -> pole_angle: float 'Pole rotation offset' -KinematicConstraint.pole_subtarget -> pole_subtarget: string 'NO DESCRIPTION' -KinematicConstraint.pole_target -> pole_target: pointer 'Object for pole rotation' -KinematicConstraint.pos_lock_x -> lock_location_x: boolean 'Constraint position along X axis' -KinematicConstraint.pos_lock_y -> lock_location_y: boolean 'Constraint position along Y axis' -KinematicConstraint.pos_lock_z -> lock_location_z: boolean 'Constraint position along Z axis' -KinematicConstraint.rot_lock_x -> lock_rotation_x: boolean 'Constraint rotation along X axis' -KinematicConstraint.rot_lock_y -> lock_rotation_y: boolean 'Constraint rotation along Y axis' -KinematicConstraint.rot_lock_z -> lock_rotation_z: boolean 'Constraint rotation along Z axis' -KinematicConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -KinematicConstraint.target -> target: pointer 'Target Object' -KinematicConstraint.use_position -> use_location: boolean 'Chain follows position of target' -KinematicConstraint.use_rotation -> use_rotation: boolean 'Chain follows rotation of target' -KinematicConstraint.use_stretch -> use_stretch: boolean 'Enable IK Stretching' -KinematicConstraint.use_tail -> use_tail: boolean "Include bone's tail as last element in chain" -KinematicConstraint.use_target -> use_target: boolean 'Disable for targetless IK' -KinematicConstraint.weight -> weight: float 'For Tree-IK: Weight of position control for this target' -Lamp.active_texture -> active_texture: pointer 'Active texture slot being displayed' -Lamp.active_texture_index -> active_texture_index: int 'Index of active texture slot' -Lamp.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Lamp.color -> color: float 'Light color' -Lamp.diffuse -> use_diffuse: boolean 'Lamp does diffuse shading' -Lamp.distance -> distance: float 'Falloff distance - the light is at half the original intensity at this point' -Lamp.energy -> energy: float 'Amount of light that the lamp emits' -Lamp.layer -> use_own_layer: boolean 'Illuminates objects only on the same layer the lamp is on' -Lamp.negative -> use_negative: boolean 'Lamp casts negative light' -Lamp.specular -> use_specular: boolean 'Lamp creates specular highlights' -Lamp.texture_slots -> texture_slots: collection, '(read-only) Texture slots defining the mapping and influence of textures' -Lamp.type -> type: enum 'Type of Lamp' -LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float 'Multiplier to convert blender units to physical distance' -LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float 'Extinction scattering contribution factor' -LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float 'Scatter contribution factor' -LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float 'Sky turbidity' -LampSkySettings.backscattered_light -> backscattered_light: float 'Backscattered light' -LampSkySettings.horizon_brightness -> horizon_intensity: float 'Horizon brightness' -LampSkySettings.sky_blend -> sky_blend: float 'Blend factor with sky' -LampSkySettings.sky_blend_type -> sky_blend_type: enum 'Blend mode for combining sun sky with world sky' -LampSkySettings.sky_color_space -> sky_color_space: enum 'Color space to use for internal XYZ->RGB color conversion' -LampSkySettings.sky_exposure -> sky_exposure: float 'Strength of sky shading exponential exposure correction' -LampSkySettings.spread -> spread: float 'Horizon Spread' -LampSkySettings.sun_brightness -> sun_intensity: float 'Sun brightness' -LampSkySettings.sun_intensity -> sun_intensity: float 'Sun intensity' -LampSkySettings.sun_size -> sun_size: float 'Sun size' -LampSkySettings.use_atmosphere -> use_atmosphere: boolean 'Apply sun effect on atmosphere' -LampSkySettings.use_sky -> use_sky: boolean 'Apply sun effect on sky' -LampTextureSlot.color_factor -> color_factor: float 'Amount texture affects color values' -LampTextureSlot.map_color -> use_map_color: boolean 'Lets the texture affect the basic color of the lamp' -LampTextureSlot.map_shadow -> use_map_shadow: boolean 'Lets the texture affect the shadow color of the lamp' -LampTextureSlot.object -> object: pointer 'Object to use for mapping with Object texture coordinates' -LampTextureSlot.shadow_factor -> shadow_factor: float 'Amount texture affects shadow' -LampTextureSlot.texture_coordinates -> texture_coordinates: enum 'NO DESCRIPTION' -Lattice.interpolation_type_u -> interpolation_type_u: enum 'NO DESCRIPTION' -Lattice.interpolation_type_v -> interpolation_type_v: enum 'NO DESCRIPTION' -Lattice.interpolation_type_w -> interpolation_type_w: enum 'NO DESCRIPTION' -Lattice.outside -> use_outside: boolean 'Only draw, and take into account, the outer vertices' -Lattice.points -> points: collection, '(read-only) Points of the lattice' -Lattice.points_u -> points_u: int 'Points in U direction' -Lattice.points_v -> points_v: int 'Points in V direction' -Lattice.points_w -> points_w: int 'Points in W direction' -Lattice.shape_keys -> shape_keys: pointer, '(read-only)' -Lattice.vertex_group -> vertex_group: string 'Vertex group to apply the influence of the lattice' -LatticeModifier.object -> object: pointer 'Lattice object to deform with' -LatticeModifier.vertex_group -> vertex_group: string 'Vertex group name' -LatticePoint.co -> co: float, '(read-only)' -LatticePoint.deformed_co -> deformed_co: float 'NO DESCRIPTION' -LatticePoint.groups -> groups: collection, '(read-only) Weights for the vertex groups this point is member of' -Library.filepath -> filepath: string 'Path to the library .blend file' -Library.parent -> parent: pointer, '(read-only)' -LimitDistanceConstraint.distance -> distance: float 'Radius of limiting sphere' -LimitDistanceConstraint.limit_mode -> limit_mode: enum 'Distances in relation to sphere of influence to allow' -LimitDistanceConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -LimitDistanceConstraint.target -> target: pointer 'Target Object' -LimitLocationConstraint.limit_transform -> limit_transform: boolean 'Transforms are affected by this constraint as well' -LimitLocationConstraint.maximum_x -> max_x: float 'Highest X value to allow' -LimitLocationConstraint.maximum_y -> max_y: float 'Highest Y value to allow' -LimitLocationConstraint.maximum_z -> max_z: float 'Highest Z value to allow' -LimitLocationConstraint.minimum_x -> min_x: float 'Lowest X value to allow' -LimitLocationConstraint.minimum_y -> min_y: float 'Lowest Y value to allow' -LimitLocationConstraint.minimum_z -> min_z: float 'Lowest Z value to allow' -LimitLocationConstraint.use_maximum_x -> use_max_x: boolean 'Use the maximum X value' -LimitLocationConstraint.use_maximum_y -> use_max_y: boolean 'Use the maximum Y value' -LimitLocationConstraint.use_maximum_z -> use_max_z: boolean 'Use the maximum Z value' -LimitLocationConstraint.use_minimum_x -> use_min_x: boolean 'Use the minimum X value' -LimitLocationConstraint.use_minimum_y -> use_min_y: boolean 'Use the minimum Y value' -LimitLocationConstraint.use_minimum_z -> use_min_z: boolean 'Use the minimum Z value' -LimitRotationConstraint.limit_transform -> limit_transform: boolean 'Transforms are affected by this constraint as well' -LimitRotationConstraint.maximum_x -> max_x: float 'Highest X value to allow' -LimitRotationConstraint.maximum_y -> max_y: float 'Highest Y value to allow' -LimitRotationConstraint.maximum_z -> max_z: float 'Highest Z value to allow' -LimitRotationConstraint.minimum_x -> min_x: float 'Lowest X value to allow' -LimitRotationConstraint.minimum_y -> min_y: float 'Lowest Y value to allow' -LimitRotationConstraint.minimum_z -> min_z: float 'Lowest Z value to allow' -LimitRotationConstraint.use_limit_x -> use_limit_x: boolean 'Use the minimum X value' -LimitRotationConstraint.use_limit_y -> use_limit_y: boolean 'Use the minimum Y value' -LimitRotationConstraint.use_limit_z -> use_limit_z: boolean 'Use the minimum Z value' -LimitScaleConstraint.limit_transform -> limit_transform: boolean 'Transforms are affected by this constraint as well' -LimitScaleConstraint.maximum_x -> max_x: float 'Highest X value to allow' -LimitScaleConstraint.maximum_y -> max_y: float 'Highest Y value to allow' -LimitScaleConstraint.maximum_z -> max_z: float 'Highest Z value to allow' -LimitScaleConstraint.minimum_x -> min_x: float 'Lowest X value to allow' -LimitScaleConstraint.minimum_y -> min_y: float 'Lowest Y value to allow' -LimitScaleConstraint.minimum_z -> min_z: float 'Lowest Z value to allow' -LimitScaleConstraint.use_maximum_x -> use_max_x: boolean 'Use the maximum X value' -LimitScaleConstraint.use_maximum_y -> use_max_y: boolean 'Use the maximum Y value' -LimitScaleConstraint.use_maximum_z -> use_max_z: boolean 'Use the maximum Z value' -LimitScaleConstraint.use_minimum_x -> use_min_x: boolean 'Use the minimum X value' -LimitScaleConstraint.use_minimum_y -> use_min_y: boolean 'Use the minimum Y value' -LimitScaleConstraint.use_minimum_z -> use_min_z: boolean 'Use the minimum Z value' -LockedTrackConstraint.lock -> lock: enum 'Axis that points upward' -LockedTrackConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -LockedTrackConstraint.target -> target: pointer 'Target Object' -LockedTrackConstraint.track -> track: enum 'Axis that points to the target object' -Macro.bl_description -> bl_description: string 'NO DESCRIPTION' -Macro.bl_idname -> bl_idname: string 'NO DESCRIPTION' -Macro.bl_label -> bl_label: string 'NO DESCRIPTION' -Macro.bl_options -> bl_options: enum 'Options for this operator type' -Macro.name -> name: string, '(read-only)' -Macro.properties -> properties: pointer, '(read-only)' -MagicTexture.noise_depth -> noise_depth: int 'Sets the depth of the cloud calculation' -MagicTexture.turbulence -> turbulence: float 'Sets the turbulence of the bandnoise and ringnoise types' -Main.actions -> actions: collection, '(read-only) Action datablocks.' -Main.armatures -> armatures: collection, '(read-only) Armature datablocks.' -Main.brushes -> brushes: collection, '(read-only) Brush datablocks.' -Main.cameras -> cameras: collection, '(read-only) Camera datablocks.' -Main.curves -> curves: collection, '(read-only) Curve datablocks.' -Main.debug -> show_debug: boolean 'Print debugging information in console' -Main.file_is_saved -> is_saved: boolean, '(read-only) Has the current session been saved to disk as a .blend file' -Main.filepath -> filepath: string, '(read-only) Path to the .blend file' -Main.fonts -> fonts: collection, '(read-only) Vector font datablocks.' -Main.gpencil -> gpencil: collection, '(read-only) Grease Pencil datablocks.' -Main.groups -> groups: collection, '(read-only) Group datablocks.' -Main.images -> images: collection, '(read-only) Image datablocks.' -Main.lamps -> lamps: collection, '(read-only) Lamp datablocks.' -Main.lattices -> lattices: collection, '(read-only) Lattice datablocks.' -Main.libraries -> libraries: collection, '(read-only) Library datablocks.' -Main.materials -> materials: collection, '(read-only) Material datablocks.' -Main.meshes -> meshes: collection, '(read-only) Mesh datablocks.' -Main.metaballs -> metaballs: collection, '(read-only) Metaball datablocks.' -Main.node_groups -> node_groups: collection, '(read-only) Node group datablocks.' -Main.objects -> objects: collection, '(read-only) Object datablocks.' -Main.particles -> particles: collection, '(read-only) Particle datablocks.' -Main.scenes -> scenes: collection, '(read-only) Scene datablocks.' -Main.screens -> screens: collection, '(read-only) Screen datablocks.' -Main.scripts -> scripts: collection, '(read-only) Script datablocks (DEPRECATED).' -Main.sounds -> sounds: collection, '(read-only) Sound datablocks.' -Main.texts -> texts: collection, '(read-only) Text datablocks.' -Main.textures -> textures: collection, '(read-only) Texture datablocks.' -Main.window_managers -> window_managers: collection, '(read-only) Window manager datablocks.' -Main.worlds -> worlds: collection, '(read-only) World datablocks.' -MaintainVolumeConstraint.axis -> axis: enum 'The free scaling axis of the object' -MaintainVolumeConstraint.volume -> volume: float 'Volume of the bone at rest' -MarbleTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -MarbleTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -MarbleTexture.noise_depth -> noise_depth: int 'Sets the depth of the cloud calculation' -MarbleTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -MarbleTexture.noise_type -> noise_type: enum 'NO DESCRIPTION' -MarbleTexture.noisebasis2 -> noisebasis2: enum 'NO DESCRIPTION' -MarbleTexture.stype -> stype: enum 'NO DESCRIPTION' -MarbleTexture.turbulence -> turbulence: float 'Sets the turbulence of the bandnoise and ringnoise types' -MaskModifier.armature -> armature: pointer 'Armature to use as source of bones to mask' -MaskModifier.invert -> invert_vertex_group: boolean 'Use vertices that are not part of region defined' -MaskModifier.mode -> mode: enum 'NO DESCRIPTION' -MaskModifier.vertex_group -> vertex_group: string 'Vertex group name' -Material.active_node_material -> active_node_material: pointer 'Active node material' -Material.active_texture -> active_texture: pointer 'Active texture slot being displayed' -Material.active_texture_index -> active_texture_index: int 'Index of active texture slot' -Material.alpha -> alpha: float 'Alpha transparency of the material' -Material.ambient -> ambient: float 'Amount of global ambient color the material receives' -Material.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Material.cast_approximate -> use_cast_approximate: boolean 'Allow this material to cast shadows when using approximate ambient occlusion.' -Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean 'Allow this material to cast shadows from shadow buffer lamps' -Material.cast_shadows_only -> use_cast_shadows_only: boolean 'Makes objects with this material appear invisible, only casting shadows (not rendered)' -Material.cubic -> use_cubic: boolean 'Use cubic interpolation for diffuse values, for smoother transitions' -Material.darkness -> darkness: float 'Minnaert darkness' -Material.diffuse_color -> diffuse_color: float 'NO DESCRIPTION' -Material.diffuse_fresnel -> diffuse_fresnel: float 'Power of Fresnel' -Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float 'Blending factor of Fresnel' -Material.diffuse_intensity -> diffuse_intensity: float 'Amount of diffuse reflection' -Material.diffuse_ramp -> diffuse_ramp: pointer, '(read-only) Color ramp used to affect diffuse shading' -Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum 'NO DESCRIPTION' -Material.diffuse_ramp_factor -> diffuse_ramp_factor: float 'Blending factor (also uses alpha in Colorband)' -Material.diffuse_ramp_input -> diffuse_ramp_input: enum 'NO DESCRIPTION' -Material.diffuse_shader -> diffuse_shader: enum 'NO DESCRIPTION' -Material.diffuse_toon_size -> diffuse_toon_size: float 'Size of diffuse toon area' -Material.diffuse_toon_smooth -> diffuse_toon_smooth: float 'Smoothness of diffuse toon area' -Material.emit -> emit: float 'Amount of light to emit' -NEGATE * Material.exclude_mist -> use_mist: boolean 'Excludes this material from mist effects (in world settings)' -Material.face_texture -> use_face_texture: boolean "Replaces the object's base color with color from face assigned image textures" -Material.face_texture_alpha -> use_face_texture_alpha: boolean "Replaces the object's base alpha value with alpha from face assigned image textures" -Material.full_oversampling -> use_full_oversampling: boolean 'Force this material to render full shading/textures for all anti-aliasing samples' -Material.halo -> halo: pointer, '(read-only) Halo settings for the material' -Material.invert_z -> invert_z: boolean "Renders material's faces with an inverted Z buffer (scanline only)" -Material.light_group -> light_group: pointer 'Limit lighting to lamps in this Group' -Material.light_group_exclusive -> use_light_group_exclusive: boolean 'Material uses the light group exclusively - these lamps are excluded from other scene lighting' -Material.mirror_color -> mirror_color: float 'Mirror color of the material' -Material.node_tree -> node_tree: pointer, '(read-only) Node tree for node based materials' -Material.object_color -> use_object_color: boolean 'Modulate the result with a per-object color' -Material.only_shadow -> use_only_shadow: boolean "Renders shadows as the material's alpha value, making materials transparent except for shadowed areas" -Material.physics -> physics: pointer, '(read-only) Game physics settings' -Material.preview_render_type -> preview_render_type: enum 'Type of preview render' -Material.ray_shadow_bias -> use_ray_shadow_bias: boolean 'Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem)' -Material.raytrace_mirror -> raytrace_mirror: pointer, '(read-only) Raytraced reflection settings for the material' -Material.raytrace_transparency -> raytrace_transparency: pointer, '(read-only) Raytraced transparency settings for the material' -Material.receive_transparent_shadows -> use_transparent_shadows: boolean 'Allow this object to receive transparent shadows casted through other objects' -Material.roughness -> rough: float 'Oren-Nayar Roughness' -Material.shadeless -> use_shadeless: boolean 'Makes this material insensitive to light or shadow' -Material.shadow_buffer_bias -> shadow_buffer_bias: float 'Factor to multiply shadow buffer bias with (0 is ignore.)' -Material.shadow_casting_alpha -> shadow_cast_alpha: float 'Shadow casting alpha, in use for Irregular and Deep shadow buffer' -Material.shadow_ray_bias -> shadow_ray_bias: float 'Shadow raytracing bias to prevent terminator problems on shadow boundary' -Material.shadows -> use_shadows: boolean 'Allows this material to receive shadows' -Material.specular_alpha -> specular_alpha: float 'Alpha transparency for specular areas' -Material.specular_color -> specular_color: float 'Specular color of the material' -Material.specular_hardness -> specular_hard: int 'NO DESCRIPTION' -Material.specular_intensity -> specular_intensity: float 'NO DESCRIPTION' -Material.specular_ior -> specular_ior: float 'NO DESCRIPTION' -Material.specular_ramp -> specular_ramp: pointer, '(read-only) Color ramp used to affect specular shading' -Material.specular_ramp_blend -> specular_ramp_blend: enum 'NO DESCRIPTION' -Material.specular_ramp_factor -> specular_ramp_factor: float 'Blending factor (also uses alpha in Colorband)' -Material.specular_ramp_input -> specular_ramp_input: enum 'NO DESCRIPTION' -Material.specular_shader -> specular_shader: enum 'NO DESCRIPTION' -Material.specular_slope -> specular_slope: float 'The standard deviation of surface slope' -Material.specular_toon_size -> specular_toon_size: float 'Size of specular toon area' -Material.specular_toon_smooth -> specular_toon_smooth: float 'Smoothness of specular toon area' -Material.strand -> strand: pointer, '(read-only) Strand settings for the material' -Material.subsurface_scattering -> subsurface_scattering: pointer, '(read-only) Subsurface scattering settings for the material' -Material.tangent_shading -> use_tangent_shading: boolean "Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects" -Material.texture_slots -> texture_slots: collection, '(read-only) Texture slots defining the mapping and influence of textures' -Material.traceable -> use_traceable: boolean 'Include this material and geometry that uses it in ray tracing calculations' -Material.translucency -> translucency: float 'Amount of diffuse shading on the back side' -Material.transparency -> use_transparency: boolean 'Render material as transparent' -Material.transparency_method -> transparency_method: enum 'Method to use for rendering transparency' -Material.type -> type: enum 'Material type defining how the object is rendered' -Material.use_diffuse_ramp -> use_diffuse_ramp: boolean 'Toggle diffuse ramp operations' -Material.use_nodes -> use_nodes: boolean 'Use shader nodes to render the material' -Material.use_sky -> use_sky: boolean 'Renders this material with zero alpha, with sky background in place (scanline only)' -Material.use_specular_ramp -> use_specular_ramp: boolean 'Toggle specular ramp operations' -Material.use_textures -> use_textures: boolean 'Enable/Disable each texture' -Material.vertex_color_light -> use_vertex_color_light: boolean 'Add vertex colors as additional lighting' -Material.vertex_color_paint -> use_vertex_color_paint: boolean "Replaces object base color with vertex colors (multiplies with 'texture face' face assigned textures)" -Material.volume -> volume: pointer, '(read-only) Volume settings for the material' -Material.z_offset -> z_offset: float 'Gives faces an artificial offset in the Z buffer for Z transparency' -MaterialHalo.add -> add: float 'Sets the strength of the add effect' -MaterialHalo.flare_boost -> flare_boost: float 'Gives the flare extra strength' -MaterialHalo.flare_mode -> use_flare_mode: boolean 'Renders halo as a lensflare' -MaterialHalo.flare_seed -> flare_seed: int 'Specifies an offset in the flare seed table' -MaterialHalo.flare_size -> flare_size: float 'Sets the factor by which the flare is larger than the halo' -MaterialHalo.flare_subsize -> flare_subsize: float 'Sets the dimension of the subflares, dots and circles' -MaterialHalo.flares_sub -> flares_sub: int 'Sets the number of subflares' -MaterialHalo.hardness -> hard: int 'Sets the hardness of the halo' -MaterialHalo.line_number -> line_number: int 'Sets the number of star shaped lines rendered over the halo' -MaterialHalo.lines -> use_lines: boolean 'Renders star shaped lines over halo' -MaterialHalo.ring -> use_ring: boolean 'Renders rings over halo' -MaterialHalo.rings -> rings: int 'Sets the number of rings rendered over the halo' -MaterialHalo.seed -> seed: int 'Randomizes ring dimension and line location' -MaterialHalo.shaded -> use_shading: boolean 'Lets halo receive light and shadows from external objects' -MaterialHalo.size -> size: float 'Sets the dimension of the halo' -MaterialHalo.soft -> use_soft: boolean 'Softens the edges of halos at intersections with other geometry' -MaterialHalo.star -> use_star: boolean 'Renders halo as a star' -MaterialHalo.star_tips -> star_tips: int 'Sets the number of points on the star shaped halo' -MaterialHalo.texture -> use_texture: boolean 'Gives halo a texture' -MaterialHalo.vertex_normal -> use_vertex_normal: boolean 'Uses the vertex normal to specify the dimension of the halo' -MaterialHalo.xalpha -> use_extreme_alpha: boolean 'Uses extreme alpha' -MaterialPhysics.align_to_normal -> use_align_to_normal: boolean 'Align dynamic game objects along the surface normal, when inside the physics distance area' -MaterialPhysics.damp -> damp: float 'Damping of the spring force, when inside the physics distance area' -MaterialPhysics.distance -> distance: float 'Distance of the physics area' -MaterialPhysics.elasticity -> elasticity: float 'Elasticity of collisions' -MaterialPhysics.force -> force: float 'Upward spring force, when inside the physics distance area' -MaterialPhysics.friction -> friction: float 'Coulomb friction coefficient, when inside the physics distance area' -MaterialRaytraceMirror.depth -> depth: int 'Maximum allowed number of light inter-reflections' -MaterialRaytraceMirror.distance -> distance: float 'Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color' -MaterialRaytraceMirror.enabled -> use: boolean 'Enable raytraced reflections' -MaterialRaytraceMirror.fade_to -> fade_to: enum 'The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor' -MaterialRaytraceMirror.fresnel -> fresnel: float 'Power of Fresnel for mirror reflection' -MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float 'Blending factor for Fresnel' -MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float 'The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent' -MaterialRaytraceMirror.gloss_factor -> gloss_factor: float 'The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections' -MaterialRaytraceMirror.gloss_samples -> gloss_samples: int 'Number of cone samples averaged for blurry reflections' -MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float 'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped' -MaterialRaytraceMirror.reflect_factor -> reflect_factor: float 'Sets the amount mirror reflection for raytrace' -MaterialRaytraceTransparency.depth -> depth: int 'Maximum allowed number of light inter-refractions' -MaterialRaytraceTransparency.falloff -> falloff: float 'Falloff power for transmissivity filter effect (1.0 is linear)' -MaterialRaytraceTransparency.filter -> filter: float "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)" -MaterialRaytraceTransparency.fresnel -> fresnel: float 'Power of Fresnel for transparency (Ray or ZTransp)' -MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float 'Blending factor for Fresnel' -MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float 'The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions' -MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int 'Number of cone samples averaged for blurry refractions' -MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float 'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped' -MaterialRaytraceTransparency.ior -> ior: float 'Sets angular index of refraction for raytraced refraction' -MaterialRaytraceTransparency.limit -> limit: float 'Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)' -MaterialSlot.link -> link: enum "Link material to object or the object's data" -MaterialSlot.material -> material: pointer 'Material datablock used by this material slot' -MaterialSlot.name -> name: string, '(read-only) Material slot name' -MaterialStrand.blend_distance -> blend_distance: float 'Worldspace distance over which to blend in the surface normal' -MaterialStrand.blender_units -> use_blender_units: boolean 'Use Blender units for widths instead of pixels' -MaterialStrand.min_size -> size_min: float 'Minimum size of strands in pixels' -MaterialStrand.root_size -> root_size: float 'Start size of strands in pixels or Blender units' -MaterialStrand.shape -> shape: float 'Positive values make strands rounder, negative makes strands spiky' -MaterialStrand.surface_diffuse -> use_surface_diffuse: boolean 'Make diffuse shading more similar to shading the surface' -MaterialStrand.tangent_shading -> use_tangent_shading: boolean 'Uses direction of strands as normal for tangent-shading' -MaterialStrand.tip_size -> tip_size: float 'End size of strands in pixels or Blender units' -MaterialStrand.uv_layer -> uv_layer: string 'Name of UV layer to override' -MaterialStrand.width_fade -> width_fade: float 'Transparency along the width of the strand' -MaterialSubsurfaceScattering.back -> back: float 'Back scattering weight' -MaterialSubsurfaceScattering.color -> color: float 'Scattering color' -MaterialSubsurfaceScattering.color_factor -> color_factor: float 'Blend factor for SSS colors' -MaterialSubsurfaceScattering.enabled -> use: boolean 'Enable diffuse subsurface scatting effects in a material' -MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float 'Error tolerance (low values are slower and higher quality)' -MaterialSubsurfaceScattering.front -> front: float 'Front scattering weight' -MaterialSubsurfaceScattering.ior -> ior: float 'Index of refraction (higher values are denser)' -MaterialSubsurfaceScattering.radius -> radius: float 'Mean red/green/blue scattering path length' -MaterialSubsurfaceScattering.scale -> scale: float 'Object scale factor' -MaterialSubsurfaceScattering.texture_factor -> texture_factor: float 'Texture scatting blend factor' -MaterialTextureSlot.alpha_factor -> alpha_factor: float 'Amount texture affects alpha' -MaterialTextureSlot.ambient_factor -> ambient_factor: float 'Amount texture affects ambient' -MaterialTextureSlot.colordiff_factor -> colordiff_factor: float 'Amount texture affects diffuse color' -MaterialTextureSlot.coloremission_factor -> coloremission_factor: float 'Amount texture affects emission color' -MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float 'Amount texture affects color of out-scattered light' -MaterialTextureSlot.colorspec_factor -> colorspec_factor: float 'Amount texture affects specular color' -MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float 'Amount texture affects result color after light has been scattered/absorbed' -MaterialTextureSlot.density_factor -> density_factor: float 'Amount texture affects density' -MaterialTextureSlot.diffuse_factor -> diffuse_factor: float 'Amount texture affects diffuse reflectivity' -MaterialTextureSlot.displacement_factor -> displacement_factor: float 'Amount texture displaces the surface' -MaterialTextureSlot.emission_factor -> emission_factor: float 'Amount texture affects emission' -MaterialTextureSlot.emit_factor -> emit_factor: float 'Amount texture affects emission' -MaterialTextureSlot.enabled -> use: boolean 'Enable this material texture slot' -MaterialTextureSlot.from_dupli -> use_from_dupli: boolean "Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent" -MaterialTextureSlot.from_original -> use_from_original: boolean "Dupli's derive their object coordinates from the original objects transformation" -MaterialTextureSlot.hardness_factor -> hard_factor: float 'Amount texture affects hardness' -MaterialTextureSlot.map_alpha -> use_map_alpha: boolean 'Causes the texture to affect the alpha value' -MaterialTextureSlot.map_ambient -> use_map_ambient: boolean 'Causes the texture to affect the value of ambient' -MaterialTextureSlot.map_colordiff -> use_map_colordiff: boolean 'Causes the texture to affect basic color of the material' -MaterialTextureSlot.map_coloremission -> use_map_coloremission: boolean 'Causes the texture to affect the color of emission' -MaterialTextureSlot.map_colorreflection -> use_map_colorreflection: boolean 'Causes the texture to affect the color of scattered light' -MaterialTextureSlot.map_colorspec -> use_map_colorspec: boolean 'Causes the texture to affect the specularity color' -MaterialTextureSlot.map_colortransmission -> use_map_colortransmission: boolean 'Causes the texture to affect the result color after other light has been scattered/absorbed' -MaterialTextureSlot.map_density -> use_map_density: boolean "Causes the texture to affect the volume's density" -MaterialTextureSlot.map_diffuse -> use_map_diffuse: boolean 'Causes the texture to affect the value of the materials diffuse reflectivity' -MaterialTextureSlot.map_displacement -> use_map_displacement: boolean 'Let the texture displace the surface' -MaterialTextureSlot.map_emission -> use_map_emission: boolean "Causes the texture to affect the volume's emission" -MaterialTextureSlot.map_emit -> use_map_emit: boolean 'Causes the texture to affect the emit value' -MaterialTextureSlot.map_hardness -> use_map_hardness: boolean 'Causes the texture to affect the hardness value' -MaterialTextureSlot.map_mirror -> use_map_mirror: boolean 'Causes the texture to affect the mirror color' -MaterialTextureSlot.map_normal -> use_map_normal: boolean 'Causes the texture to affect the rendered normal' -MaterialTextureSlot.map_raymir -> use_map_raymir: boolean 'Causes the texture to affect the ray-mirror value' -MaterialTextureSlot.map_reflection -> use_map_reflect: boolean "Causes the texture to affect the reflected light's brightness" -MaterialTextureSlot.map_scattering -> use_map_scatter: boolean "Causes the texture to affect the volume's scattering" -MaterialTextureSlot.map_specular -> use_map_specular: boolean 'Causes the texture to affect the value of specular reflectivity' -MaterialTextureSlot.map_translucency -> use_map_translucency: boolean 'Causes the texture to affect the translucency value' -MaterialTextureSlot.map_warp -> use_map_warp: boolean 'Let the texture warp texture coordinates of next channels' -MaterialTextureSlot.mapping -> mapping: enum 'NO DESCRIPTION' -MaterialTextureSlot.mirror_factor -> mirror_factor: float 'Amount texture affects mirror color' -MaterialTextureSlot.new_bump -> use_new_bump: boolean 'Use new, corrected bump mapping code (backwards compatibility option)' -MaterialTextureSlot.normal_factor -> normal_factor: float 'Amount texture affects normal values' -MaterialTextureSlot.normal_map_space -> normal_map_space: enum 'NO DESCRIPTION' -MaterialTextureSlot.object -> object: pointer 'Object to use for mapping with Object texture coordinates' -MaterialTextureSlot.raymir_factor -> raymir_factor: float 'Amount texture affects ray mirror' -MaterialTextureSlot.reflection_factor -> reflection_factor: float 'Amount texture affects brightness of out-scattered light' -MaterialTextureSlot.scattering_factor -> scattering_factor: float 'Amount texture affects scattering' -MaterialTextureSlot.specular_factor -> specular_factor: float 'Amount texture affects specular reflectivity' -MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum 'NO DESCRIPTION' -MaterialTextureSlot.translucency_factor -> translucency_factor: float 'Amount texture affects translucency' -MaterialTextureSlot.uv_layer -> uv_layer: string 'UV layer to use for mapping with UV texture coordinates' -MaterialTextureSlot.warp_factor -> warp_factor: float 'Amount texture affects texture coordinates of next channels' -MaterialTextureSlot.x_mapping -> x_mapping: enum 'NO DESCRIPTION' -MaterialTextureSlot.y_mapping -> y_mapping: enum 'NO DESCRIPTION' -MaterialTextureSlot.z_mapping -> z_mapping: enum 'NO DESCRIPTION' -MaterialVolume.asymmetry -> asymmetry: float 'Back scattering (-1.0) to Forward scattering (1.0) and the range in between' -MaterialVolume.cache_resolution -> cache_resolution: int 'Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory' -MaterialVolume.density -> density: float 'The base density of the volume' -MaterialVolume.density_scale -> density_scale: float "Multiplier for the material's density" -MaterialVolume.depth_cutoff -> depth_cutoff: float 'Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy' -MaterialVolume.emission -> emission: float 'Amount of light that gets emitted by the volume' -MaterialVolume.emission_color -> emission_color: float 'NO DESCRIPTION' -MaterialVolume.external_shadows -> use_external_shadows: boolean 'Receive shadows from sources outside the volume (temporary)' -MaterialVolume.light_cache -> use_light_cache: boolean 'Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy' -MaterialVolume.lighting_mode -> light_mode: enum 'Method of shading, attenuating, and scattering light through the volume' -MaterialVolume.ms_diffusion -> ms_diffusion: float 'Diffusion factor, the strength of the blurring effect' -MaterialVolume.ms_intensity -> ms_intensity: float 'Multiplier for multiple scattered light energy' -MaterialVolume.ms_spread -> ms_spread: float 'Proportional distance over which the light is diffused' -MaterialVolume.reflection -> reflection: float 'Multiplier to make out-scattered light brighter or darker (non-physically correct)' -MaterialVolume.reflection_color -> reflection_color: float 'Colour of light scattered out of the volume (does not affect transmission)' -MaterialVolume.scattering -> scattering: float 'Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate' -MaterialVolume.step_calculation -> step_calculation: enum 'Method of calculating the steps through the volume' -MaterialVolume.step_size -> step_size: float 'Distance between subsequent volume depth samples' -MaterialVolume.transmission_color -> transmission_color: float 'Result color of the volume, after other light has been scattered/absorbed' -Menu.bl_idname -> bl_idname: string 'NO DESCRIPTION' -Menu.bl_label -> bl_label: string 'NO DESCRIPTION' -Menu.layout -> layout: pointer, '(read-only)' -Mesh.active_uv_texture -> active_uv_texture: pointer 'Active UV texture' -Mesh.active_uv_texture_index -> active_uv_texture_index: int 'Active UV texture index' -Mesh.active_vertex_color -> active_vertex_color: pointer 'Active vertex color layer' -Mesh.active_vertex_color_index -> active_vertex_color_index: int 'Active vertex color index' -Mesh.all_edges -> show_all_edges: boolean 'Displays all edges for wireframe in all view modes in the 3D view' -Mesh.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Mesh.auto_texspace -> use_auto_texspace: boolean "Adjusts active object's texture space automatically when transforming object" -Mesh.autosmooth -> use_autosmooth: boolean "Treats all set-smoothed faces with angles less than the specified angle as 'smooth' during render" -Mesh.autosmooth_angle -> autosmooth_angle: int "Defines maximum angle between face normals that 'Auto Smooth' will operate on" -Mesh.double_sided -> show_double_sided: boolean 'Render/display the mesh with double or single sided lighting' -Mesh.draw_bevel_weights -> show_bevel_weights: boolean 'Displays weights created for the Bevel modifier' -Mesh.draw_creases -> show_creases: boolean 'Displays creases created for subsurf weighting' -Mesh.draw_edge_angle -> show_edge_angle: boolean 'Displays the angles in the selected edges in degrees' -Mesh.draw_edge_length -> show_edge_length: boolean 'Displays selected edge lengths, Using global values when set in the transform panel' -Mesh.draw_edges -> show_edges: boolean 'Displays selected edges using highlights in the 3D view and UV editor' -Mesh.draw_face_area -> show_face_area: boolean 'Displays the area of selected faces' -Mesh.draw_faces -> show_faces: boolean 'Displays all faces as shades in the 3D view and UV editor' -Mesh.draw_normals -> show_normals: boolean 'Displays face normals as lines' -Mesh.draw_seams -> show_seams: boolean 'Displays UV unwrapping seams' -Mesh.draw_sharp -> show_sharp: boolean 'Displays sharp edges, used with the EdgeSplit modifier' -Mesh.draw_vertex_normals -> show_vertex_normals: boolean 'Displays vertex normals as lines' -Mesh.edges -> edges: collection, '(read-only) Edges of the mesh' -Mesh.faces -> faces: collection, '(read-only) Faces of the mesh' -Mesh.float_layers -> float_layers: collection, '(read-only)' -Mesh.int_layers -> int_layers: collection, '(read-only)' -Mesh.materials -> materials: collection, '(read-only)' -Mesh.shape_keys -> shape_keys: pointer, '(read-only)' -Mesh.sticky -> sticky: collection, '(read-only) Sticky texture coordinates' -Mesh.string_layers -> string_layers: collection, '(read-only)' -Mesh.texco_mesh -> texco_mesh: pointer 'Derive texture coordinates from another mesh' -Mesh.texspace_loc -> texspace_loc: float 'Texture space location' -Mesh.texspace_size -> texspace_size: float 'Texture space size' -Mesh.texture_mesh -> texture_mesh: pointer 'Use another mesh for texture indices (vertex indices must be aligned)' -Mesh.total_edge_sel -> total_edge_sel: int, '(read-only) Selected edge count in editmode' -Mesh.total_face_sel -> total_face_sel: int, '(read-only) Selected face count in editmode' -Mesh.total_vert_sel -> total_vert_sel: int, '(read-only) Selected vertex count in editmode' -Mesh.use_mirror_topology -> use_mirror_topology: boolean 'Use topology based mirroring' -Mesh.use_mirror_x -> use_mirror_x: boolean 'X Axis mirror editing' -Mesh.use_paint_mask -> use_paint_mask: boolean 'Face selection masking for painting' -Mesh.uv_texture_clone -> uv_texture_clone: pointer 'UV texture to be used as cloning source' -Mesh.uv_texture_clone_index -> uv_texture_clone_index: int 'Clone UV texture index' -Mesh.uv_texture_stencil -> uv_texture_stencil: pointer 'UV texture to mask the painted area' -Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int 'Mask UV texture index' -Mesh.uv_textures -> uv_textures: collection, '(read-only)' -Mesh.vertex_colors -> vertex_colors: collection, '(read-only)' -Mesh.verts -> verts: collection, '(read-only) Vertices of the mesh' -MeshColor.color1 -> color1: float 'NO DESCRIPTION' -MeshColor.color2 -> color2: float 'NO DESCRIPTION' -MeshColor.color3 -> color3: float 'NO DESCRIPTION' -MeshColor.color4 -> color4: float 'NO DESCRIPTION' -MeshColorLayer.active -> active: boolean 'Sets the layer as active for display and editing' -MeshColorLayer.active_render -> active_render: boolean 'Sets the layer as active for rendering' -MeshColorLayer.data -> data: collection, '(read-only)' -MeshColorLayer.name -> name: string 'NO DESCRIPTION' -MeshDeformModifier.dynamic -> use_dynamic_bind: boolean 'Recompute binding dynamically on top of other deformers (slower and more memory consuming.)' -MeshDeformModifier.invert -> invert_vertex_group: boolean 'Invert vertex group influence' -MeshDeformModifier.is_bound -> is_bound: boolean, '(read-only) Whether geometry has been bound to control cage' -MeshDeformModifier.object -> object: pointer 'Mesh object to deform with' -MeshDeformModifier.precision -> precision: int 'The grid size for binding' -MeshDeformModifier.vertex_group -> vertex_group: string 'Vertex group name' -MeshEdge.bevel_weight -> bevel_weight: float 'Weight used by the Bevel modifier' -MeshEdge.crease -> crease: float 'Weight used by the Subsurf modifier for creasing' -MeshEdge.fgon -> is_fgon: boolean, '(read-only) Fgon edge' -MeshEdge.hide -> hide: boolean 'NO DESCRIPTION' -MeshEdge.index -> index: int, '(read-only) Index number of the vertex' -MeshEdge.loose -> is_loose: boolean, '(read-only) Loose edge' -MeshEdge.seam -> use_seam: boolean 'Seam edge for UV unwrapping' -MeshEdge.select -> select: boolean 'NO DESCRIPTION' -MeshEdge.sharp -> use_sharp: boolean 'Sharp edge for the EdgeSplit modifier' -MeshEdge.verts -> verts: int 'Vertex indices' -MeshFace.area -> area: float, '(read-only) read only area of the face' -MeshFace.hide -> hide: boolean 'NO DESCRIPTION' -MeshFace.index -> index: int, '(read-only) Index number of the vertex' -MeshFace.material_index -> material_index: int 'NO DESCRIPTION' -MeshFace.normal -> normal: float, '(read-only) local space unit length normal vector for this face' -MeshFace.select -> select: boolean 'NO DESCRIPTION' -MeshFace.smooth -> use_smooth: boolean 'NO DESCRIPTION' -MeshFace.verts -> verts: int 'Vertex indices' -MeshFace.verts_raw -> verts_raw: int 'Fixed size vertex indices array' -MeshFaces.active -> active: int 'The active face for this mesh' -MeshFaces.active_tface -> active_tface: pointer, '(read-only) Active Texture Face' -MeshFloatProperty.value -> value: float 'NO DESCRIPTION' -MeshFloatPropertyLayer.data -> data: collection, '(read-only)' -MeshFloatPropertyLayer.name -> name: string 'NO DESCRIPTION' -MeshIntProperty.value -> value: int 'NO DESCRIPTION' -MeshIntPropertyLayer.data -> data: collection, '(read-only)' -MeshIntPropertyLayer.name -> name: string 'NO DESCRIPTION' -MeshSticky.co -> co: float 'Sticky texture coordinate location' -MeshStringProperty.value -> value: string 'NO DESCRIPTION' -MeshStringPropertyLayer.data -> data: collection, '(read-only)' -MeshStringPropertyLayer.name -> name: string 'NO DESCRIPTION' -MeshTextureFace.alpha_sort -> use_alpha_sort: boolean 'Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)' -MeshTextureFace.billboard -> use_billboard: boolean 'Billboard with Z-axis constraint' -MeshTextureFace.collision -> use_collision: boolean 'Use face for collision and ray-sensor detection' -MeshTextureFace.halo -> use_halo: boolean 'Screen aligned billboard' -MeshTextureFace.image -> image: pointer 'NO DESCRIPTION' -MeshTextureFace.invisible -> hide: boolean 'Make face invisible' -MeshTextureFace.light -> use_light: boolean 'Use light for face' -MeshTextureFace.object_color -> use_object_color: boolean 'Use ObColor instead of vertex colors' -MeshTextureFace.select_uv -> select_uv: boolean 'NO DESCRIPTION' -MeshTextureFace.shadow -> use_shadow_face: boolean 'Face is used for shadow' -MeshTextureFace.shared -> use_blend_shared: boolean 'Blend vertex colors across face when vertices are shared' -MeshTextureFace.tex -> use_texture: boolean 'Render face with texture' -MeshTextureFace.text -> use_bitmap_text: boolean 'Enable bitmap text on face' -MeshTextureFace.transp -> transp: enum 'Transparency blending mode' -MeshTextureFace.twoside -> use_twoside: boolean 'Render face two-sided' -MeshTextureFace.uv -> uv: float 'NO DESCRIPTION' -MeshTextureFace.uv1 -> uv1: float 'NO DESCRIPTION' -MeshTextureFace.uv2 -> uv2: float 'NO DESCRIPTION' -MeshTextureFace.uv3 -> uv3: float 'NO DESCRIPTION' -MeshTextureFace.uv4 -> uv4: float 'NO DESCRIPTION' -MeshTextureFace.uv_pinned -> pin_uv: boolean 'NO DESCRIPTION' -MeshTextureFace.uv_raw -> uv_raw: float 'Fixed size UV coordinates array' -MeshTextureFaceLayer.active -> active: boolean 'Sets the layer as active for display and editing' -MeshTextureFaceLayer.active_clone -> active_clone: boolean 'Sets the layer as active for cloning' -MeshTextureFaceLayer.active_render -> active_render: boolean 'Sets the layer as active for rendering' -MeshTextureFaceLayer.data -> data: collection, '(read-only)' -MeshTextureFaceLayer.name -> name: string 'NO DESCRIPTION' -MeshVertex.bevel_weight -> bevel_weight: float "Weight used by the Bevel modifier 'Only Vertices' option" -MeshVertex.co -> co: float 'NO DESCRIPTION' -MeshVertex.groups -> groups: collection, '(read-only) Weights for the vertex groups this vertex is member of' -MeshVertex.hide -> hide: boolean 'NO DESCRIPTION' -MeshVertex.index -> index: int, '(read-only) Index number of the vertex' -MeshVertex.normal -> normal: float 'Vertex Normal' -MeshVertex.select -> select: boolean 'NO DESCRIPTION' -MessageActuator.body_message -> body_message: string 'Optional message body Text' -MessageActuator.body_property -> body_property: string 'The message body will be set by the Property Value' -MessageActuator.body_type -> body_type: enum 'Toggle message type: either Text or a PropertyName' -MessageActuator.subject -> subject: string 'Optional message subject. This is what can be filtered on' -MessageActuator.to_property -> to_property: string 'Optional send message to objects with this name only, or empty to broadcast' -MessageSensor.subject -> subject: string 'Optional subject filter: only accept messages with this subject, or empty for all' -MetaBall.active_element -> active_element: pointer, '(read-only) Last selected element' -MetaBall.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -MetaBall.auto_texspace -> use_auto_texspace: boolean "Adjusts active object's texture space automatically when transforming object" -MetaBall.elements -> elements: collection, '(read-only) Meta elements' -MetaBall.flag -> flag: enum 'Metaball edit update behavior' -MetaBall.materials -> materials: collection, '(read-only)' -MetaBall.render_size -> render_size: float 'Polygonization resolution in rendering' -MetaBall.texspace_loc -> texspace_loc: float 'Texture space location' -MetaBall.texspace_size -> texspace_size: float 'Texture space size' -MetaBall.threshold -> threshold: float 'Influence of meta elements' -MetaBall.wire_size -> wire_size: float 'Polygonization resolution in the 3D viewport' -MetaElement.hide -> hide: boolean 'Hide element' -MetaElement.location -> location: float 'NO DESCRIPTION' -MetaElement.negative -> use_negative: boolean 'Set metaball as negative one' -MetaElement.radius -> radius: float 'NO DESCRIPTION' -MetaElement.rotation -> rotation: float 'NO DESCRIPTION' -MetaElement.size_x -> size_x: float 'Size of element, use of components depends on element type' -MetaElement.size_y -> size_y: float 'Size of element, use of components depends on element type' -MetaElement.size_z -> size_z: float 'Size of element, use of components depends on element type' -MetaElement.stiffness -> stiffness: float 'Stiffness defines how much of the element to fill' -MetaElement.type -> type: enum 'Metaball types' -MetaSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -MetaSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -MetaSequence.color_balance -> color_balance: pointer, '(read-only)' -MetaSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -MetaSequence.convert_float -> use_float: boolean 'Convert input to float data' -MetaSequence.crop -> crop: pointer, '(read-only)' -MetaSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -MetaSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -MetaSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -MetaSequence.multiply_colors -> multiply_colors: float 'NO DESCRIPTION' -MetaSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -MetaSequence.proxy -> proxy: pointer, '(read-only)' -MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -MetaSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -MetaSequence.sequences -> sequences: collection, '(read-only)' -MetaSequence.strobe -> strobe: float 'Only display every nth frame' -MetaSequence.transform -> transform: pointer, '(read-only)' -MetaSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -MetaSequence.use_crop -> use_crop: boolean 'Crop image before processing' -MetaSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -MetaSequence.use_translation -> use_translation: boolean 'Translate image before processing' -MirrorModifier.clip -> use_clip: boolean 'Prevents vertices from going through the mirror during transform' -MirrorModifier.merge_limit -> merge_limit: float 'Distance from axis within which mirrored vertices are merged' -MirrorModifier.mirror_object -> mirror_object: pointer 'Object to use as mirror' -MirrorModifier.mirror_u -> use_mirror_u: boolean 'Mirror the U texture coordinate around the 0.5 point' -MirrorModifier.mirror_v -> use_mirror_v: boolean 'Mirror the V texture coordinate around the 0.5 point' -MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean 'Mirror vertex groups (e.g. .R->.L)' -MirrorModifier.x -> use_x: boolean 'Enable X axis mirror' -MirrorModifier.y -> use_y: boolean 'Enable Y axis mirror' -MirrorModifier.z -> use_z: boolean 'Enable Z axis mirror' -Modifier.editmode -> show_in_editmode: boolean 'Use modifier while in the edit mode' -Modifier.expanded -> show_expanded: boolean 'Set modifier expanded in the user interface' -Modifier.name -> name: string 'Modifier name' -Modifier.on_cage -> show_on_cage: boolean 'Enable direct editing of modifier control cage' -Modifier.realtime -> show_realtime: boolean 'Realtime display of a modifier' -Modifier.render -> use_render: boolean 'Use modifier during rendering' -Modifier.type -> type: enum, '(read-only)' -MotionPath.editing -> is_edited: boolean 'Path is being edited' -MotionPath.frame_end -> frame_end: int, '(read-only) End frame of the stored range' -MotionPath.frame_start -> frame_start: int, '(read-only) Starting frame of the stored range' -MotionPath.length -> length: int, '(read-only) Number of frames cached' -MotionPath.points -> points: collection, '(read-only) Cached positions per frame' -MotionPath.use_bone_head -> use_bone_head: boolean, '(read-only) For PoseBone paths, use the bone head location when calculating this path' -MotionPathVert.co -> co: float 'NO DESCRIPTION' -MotionPathVert.select -> select: boolean 'Path point is selected for editing' -MouseSensor.mouse_event -> mouse_event: enum 'Specify the type of event this mouse sensor should trigger on' -MovieSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -MovieSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -MovieSequence.color_balance -> color_balance: pointer, '(read-only)' -MovieSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -MovieSequence.convert_float -> use_float: boolean 'Convert input to float data' -MovieSequence.crop -> crop: pointer, '(read-only)' -MovieSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -MovieSequence.filepath -> filepath: string 'NO DESCRIPTION' -MovieSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -MovieSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -MovieSequence.mpeg_preseek -> mpeg_preseek: int 'For MPEG movies, preseek this many frames' -MovieSequence.multiply_colors -> multiply_colors: float 'NO DESCRIPTION' -MovieSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -MovieSequence.proxy -> proxy: pointer, '(read-only)' -MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -MovieSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -MovieSequence.strobe -> strobe: float 'Only display every nth frame' -MovieSequence.transform -> transform: pointer, '(read-only)' -MovieSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -MovieSequence.use_crop -> use_crop: boolean 'Crop image before processing' -MovieSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -MovieSequence.use_translation -> use_translation: boolean 'Translate image before processing' -MulticamSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -MulticamSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -MulticamSequence.color_balance -> color_balance: pointer, '(read-only)' -MulticamSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -MulticamSequence.convert_float -> use_float: boolean 'Convert input to float data' -MulticamSequence.crop -> crop: pointer, '(read-only)' -MulticamSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -MulticamSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -MulticamSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -MulticamSequence.multicam_source -> multicam_source: int 'NO DESCRIPTION' -MulticamSequence.multiply_colors -> multiply_colors: float 'NO DESCRIPTION' -MulticamSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -MulticamSequence.proxy -> proxy: pointer, '(read-only)' -MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -MulticamSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -MulticamSequence.strobe -> strobe: float 'Only display every nth frame' -MulticamSequence.transform -> transform: pointer, '(read-only)' -MulticamSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -MulticamSequence.use_crop -> use_crop: boolean 'Crop image before processing' -MulticamSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -MulticamSequence.use_translation -> use_translation: boolean 'Translate image before processing' -MultiresModifier.external -> is_external: boolean, '(read-only) Store multires displacements outside the .blend file, to save memory' -MultiresModifier.filepath -> filepath: string 'Path to external displacements file' -MultiresModifier.levels -> levels: int 'Number of subdivisions to use in the viewport' -MultiresModifier.optimal_display -> show_only_control_edges: boolean 'Skip drawing/rendering of interior subdivided edges' -MultiresModifier.render_levels -> render_levels: int 'NO DESCRIPTION' -MultiresModifier.sculpt_levels -> sculpt_levels: int 'Number of subdivisions to use in sculpt mode' -MultiresModifier.subdivision_type -> subdivision_type: enum 'Selects type of subdivision algorithm' -MultiresModifier.total_levels -> total_levels: int, '(read-only) Number of subdivisions for which displacements are stored' -MusgraveTexture.gain -> gain: float 'The gain multiplier' -MusgraveTexture.highest_dimension -> highest_dimension: float 'Highest fractal dimension' -MusgraveTexture.lacunarity -> lacunarity: float 'Gap between successive frequencies' -MusgraveTexture.musgrave_type -> musgrave_type: enum 'NO DESCRIPTION' -MusgraveTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -MusgraveTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -MusgraveTexture.noise_intensity -> noise_intensity: float 'NO DESCRIPTION' -MusgraveTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -MusgraveTexture.octaves -> octaves: float 'Number of frequencies used' -MusgraveTexture.offset -> offset: float 'The fractal offset' -NearSensor.distance -> distance: float 'Trigger distance' -NearSensor.property -> property: string 'Only look for objects with this property' -NearSensor.reset_distance -> reset_distance: float 'NO DESCRIPTION' -NetRenderJob.name -> name: string 'NO DESCRIPTION' -NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int 'NO DESCRIPTION' -NetRenderSettings.active_job_index -> active_job_index: int 'NO DESCRIPTION' -NetRenderSettings.active_slave_index -> active_slave_index: int 'NO DESCRIPTION' -NetRenderSettings.chunks -> chunks: int 'Number of frame to dispatch to each slave in one chunk' -NetRenderSettings.job_category -> job_category: string 'Category of the job' -NetRenderSettings.job_id -> job_id: string 'id of the last sent render job' -NetRenderSettings.job_name -> job_name: string 'Name of the job' -NetRenderSettings.jobs -> jobs: collection, '(read-only)' -NetRenderSettings.master_broadcast -> use_master_broadcast: boolean 'broadcast master server address on local network' -NetRenderSettings.master_clear -> use_master_clear: boolean 'delete saved files on exit' -NetRenderSettings.mode -> mode: enum 'Mode of operation of this instance' -NetRenderSettings.path -> path: string 'Path for temporary files' -NetRenderSettings.priority -> priority: int 'Priority of the job' -NetRenderSettings.server_address -> server_address: string 'IP or name of the master render server' -NetRenderSettings.server_port -> server_port: int 'port of the master render server' -NetRenderSettings.slave_clear -> use_slave_clear: boolean 'delete downloaded files on exit' -NetRenderSettings.slave_outputlog -> use_slave_output_log: boolean 'Output render text log to console as well as sending it to the master' -NetRenderSettings.slave_thumb -> use_slave_thumb: boolean 'Generate thumbnails on slaves instead of master' -NetRenderSettings.slaves -> slaves: collection, '(read-only)' -NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, '(read-only)' -NetRenderSlave.name -> name: string 'NO DESCRIPTION' -NlaStrip.action -> action: pointer 'Action referenced by this strip' -NlaStrip.action_frame_end -> action_frame_end: float 'NO DESCRIPTION' -NlaStrip.action_frame_start -> action_frame_start: float 'NO DESCRIPTION' -NlaStrip.active -> active: boolean, '(read-only) NLA Strip is active' -NlaStrip.animated_influence -> use_animated_influence: boolean 'Influence setting is controlled by an F-Curve rather than automatically determined' -NlaStrip.animated_time -> use_animated_time: boolean 'Strip time is controlled by an F-Curve rather than automatically determined' -NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean 'Cycle the animated time within the action start & end' -NlaStrip.auto_blending -> use_auto_blend: boolean 'Number of frames for Blending In/Out is automatically determined from overlapping strips' -NlaStrip.blend_in -> blend_in: float 'Number of frames at start of strip to fade in influence' -NlaStrip.blend_out -> blend_out: float 'NO DESCRIPTION' -NlaStrip.blending -> blend_type: enum "Method used for combining strip's result with accumulated result" -NlaStrip.extrapolation -> extrapolation: enum 'Action to take for gaps past the strip extents' -NlaStrip.fcurves -> fcurves: collection, "(read-only) F-Curves for controlling the strip's influence and timing" -NlaStrip.frame_end -> frame_end: float 'NO DESCRIPTION' -NlaStrip.frame_start -> frame_start: float 'NO DESCRIPTION' -NlaStrip.influence -> influence: float 'Amount the strip contributes to the current result' -NlaStrip.modifiers -> modifiers: collection, '(read-only) Modifiers affecting all the F-Curves in the referenced Action' -NlaStrip.mute -> mute: boolean 'NLA Strip is not evaluated' -NlaStrip.name -> name: string 'NO DESCRIPTION' -NlaStrip.repeat -> repeat: float 'Number of times to repeat the action range' -NlaStrip.reversed -> use_reverse: boolean 'NLA Strip is played back in reverse order (only when timing is automatically determined)' -NlaStrip.scale -> scale: float 'Scaling factor for action' -NlaStrip.select -> select: boolean 'NLA Strip is selected' -NlaStrip.strip_time -> strip_time: float 'Frame of referenced Action to evaluate' -NlaStrip.strips -> strips: collection, '(read-only) NLA Strips that this strip acts as a container for (if it is of type Meta)' -NlaStrip.type -> type: enum, '(read-only) Type of NLA Strip' -NlaTrack.active -> active: boolean, '(read-only) NLA Track is active' -NlaTrack.lock -> lock: boolean 'NLA Track is locked' -NlaTrack.mute -> mute: boolean 'NLA Track is not evaluated' -NlaTrack.name -> name: string 'NO DESCRIPTION' -NlaTrack.select -> select: boolean 'NLA Track is selected' -NlaTrack.solo -> is_solo: boolean, '(read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)' -NlaTrack.strips -> strips: collection, '(read-only) NLA Strips on this NLA-track' -Node.inputs -> inputs: collection, '(read-only)' -Node.location -> location: float 'NO DESCRIPTION' -Node.name -> name: string 'Node name' -Node.outputs -> outputs: collection, '(read-only)' -NodeGroup.nodetree -> nodetree: pointer 'NO DESCRIPTION' -NodeTree.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -NodeTree.grease_pencil -> grease_pencil: pointer 'Grease Pencil datablock' -NodeTree.nodes -> nodes: collection, '(read-only)' -Object.active_material -> active_material: pointer 'Active material being displayed' -Object.active_material_index -> active_material_index: int 'Index of active material slot' -Object.active_particle_system -> active_particle_system: pointer, '(read-only) Active particle system being displayed' -Object.active_particle_system_index -> active_particle_system_index: int 'Index of active particle system slot' -Object.active_shape_key -> active_shape_key: pointer, '(read-only) Current shape key' -Object.active_shape_key_index -> active_shape_key_index: int 'Current shape key index' -Object.active_vertex_group -> active_vertex_group: pointer, '(read-only) Vertex groups of the object' -Object.active_vertex_group_index -> active_vertex_group_index: int 'Active index in vertex group array' -Object.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Object.animation_visualisation -> animation_visualisation: pointer, '(read-only) Animation data for this datablock' -Object.bound_box -> bound_box: float, '(read-only) Objects bound box in object-space coordinates' -Object.collision -> collision: pointer, '(read-only) Settings for using the objects as a collider in physics simulation' -Object.color -> color: float 'Object color and alpha, used when faces have the ObColor mode enabled' -Object.constraints -> constraints: collection, '(read-only) Constraints affecting the transformation of the object' -Object.data -> data: pointer 'Object data' -Object.delta_location -> delta_location: float 'Extra translation added to the location of the object' -Object.delta_rotation_euler -> delta_rotation_euler: float 'Extra rotation added to the rotation of the object (when using Euler rotations)' -Object.delta_rotation_quaternion -> delta_rotation_quaternion: float 'Extra rotation added to the rotation of the object (when using Quaternion rotations)' -Object.delta_scale -> delta_scale: float 'Extra scaling added to the scale of the object' -Object.dimensions -> dimensions: float 'Absolute bounding box dimensions of the object' -Object.draw_axis -> show_axis: boolean "Displays the object's origin and axis" -Object.draw_bounds -> show_bounds: boolean "Displays the object's bounds" -Object.draw_bounds_type -> draw_bounds_type: enum 'Object boundary display type' -Object.draw_name -> show_name: boolean "Displays the object's name" -Object.draw_texture_space -> show_texture_space: boolean "Displays the object's texture space" -Object.draw_transparent -> show_transparent: boolean 'Enables transparent materials for the object (Mesh only)' -Object.draw_wire -> show_wire: boolean "Adds the object's wireframe over solid drawing" -Object.dupli_faces_scale -> dupli_faces_scale: float 'Scale the DupliFace objects' -Object.dupli_frames_end -> dupli_frames_end: int 'End frame for DupliFrames' -Object.dupli_frames_off -> dupli_frames_off: int 'Recurring frames to exclude from the Dupliframes' -Object.dupli_frames_on -> dupli_frames_on: int 'Number of frames to use between DupOff frames' -Object.dupli_frames_start -> dupli_frames_start: int 'Start frame for DupliFrames' -Object.dupli_group -> dupli_group: pointer 'Instance an existing group' -Object.dupli_list -> dupli_list: collection, '(read-only) Object duplis' -Object.dupli_type -> dupli_type: enum 'If not None, object duplication method to use' -Object.duplis_used -> is_duplicator: boolean, '(read-only)' -Object.empty_draw_size -> empty_draw_size: float 'Size of display for empties in the viewport' -Object.empty_draw_type -> empty_draw_type: enum 'Viewport display style for empties' -Object.field -> field: pointer, '(read-only) Settings for using the objects as a field in physics simulation' -Object.game -> game: pointer, '(read-only) Game engine related settings for the object' -Object.grease_pencil -> grease_pencil: pointer 'Grease Pencil datablock' -Object.hide -> hide: boolean 'Restrict visibility in the viewport' -Object.hide_render -> hide_render: boolean 'Restrict renderability' -Object.hide_select -> hide_select: boolean 'Restrict selection in the viewport' -Object.layers -> layers: boolean 'Layers the object is on' -Object.location -> location: float 'Location of the object' -Object.lock_location -> lock_location: boolean 'Lock editing of location in the interface' -Object.lock_rotation -> lock_rotation: boolean 'Lock editing of rotation in the interface' -Object.lock_rotation_w -> lock_rotation_w: boolean "Lock editing of 'angle' component of four-component rotations in the interface" -Object.lock_rotations_4d -> lock_rotations_4d: boolean 'Lock editing of four component rotations by components (instead of as Eulers)' -Object.lock_scale -> lock_scale: boolean 'Lock editing of scale in the interface' -Object.material_slots -> material_slots: collection, '(read-only) Material slots in the object' -Object.matrix_local -> matrix_local: float 'Parent relative transformation matrix' -Object.matrix_world -> matrix_world: float 'Worldspace transformation matrix' -Object.max_draw_type -> draw_type: enum 'Maximum draw type to display object with in viewport' -Object.mode -> mode: enum, '(read-only) Object interaction mode' -Object.modifiers -> modifiers: collection, '(read-only) Modifiers affecting the geometric data of the object' -Object.motion_path -> motion_path: pointer, '(read-only) Motion Path for this element' -Object.parent -> parent: pointer 'Parent Object' -Object.parent_bone -> parent_bone: string 'Name of parent bone in case of a bone parenting relation' -Object.parent_type -> parent_type: enum 'Type of parent relation' -Object.parent_vertices -> parent_vertices: int, '(read-only) Indices of vertices in cases of a vertex parenting relation' -Object.particle_systems -> particle_systems: collection, '(read-only) Particle systems emitted from the object' -Object.pass_index -> pass_index: int 'Index # for the IndexOB render pass' -Object.pose -> pose: pointer, '(read-only) Current pose for armatures' -Object.pose_library -> pose_library: pointer, '(read-only) Action used as a pose library for armatures' -Object.proxy -> proxy: pointer, '(read-only) Library object this proxy object controls' -Object.proxy_group -> proxy_group: pointer, '(read-only) Library group duplicator object this proxy object controls' -Object.rotation_axis_angle -> rotation_axis_angle: float 'Angle of Rotation for Axis-Angle rotation representation' -Object.rotation_euler -> rotation_euler: float 'Rotation in Eulers' -Object.rotation_mode -> rotation_mode: enum 'NO DESCRIPTION' -Object.rotation_quaternion -> rotation_quaternion: float 'Rotation in Quaternions' -Object.scale -> scale: float 'Scaling of the object' -Object.select -> select: boolean 'Object selection state' -Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean 'Apply shape keys in edit mode (for Meshes only)' -Object.shape_key_lock -> show_shape_key: boolean 'Always show the current Shape for this Object' -Object.slow_parent -> use_slow_parent: boolean 'Create a delay in the parent relationship' -Object.soft_body -> soft_body: pointer, '(read-only) Settings for soft body simulation' -Object.time_offset -> time_offset: float 'Animation offset in frames for F-Curve and dupligroup instances' -Object.time_offset_add_parent -> use_time_offset_add_parent: boolean 'Add the parents time offset value' -Object.time_offset_edit -> use_time_offset_edit: boolean 'Use time offset when inserting keys and display time offset for F-Curve and action views' -Object.time_offset_parent -> use_time_offset_parent: boolean 'Apply the time offset to this objects parent relationship' -Object.time_offset_particle -> use_time_offset_particle: boolean 'Let the time offset work on the particle effect' -Object.track_axis -> track_axis: enum "Axis that points in 'forward' direction" -Object.type -> type: enum, '(read-only) Type of Object' -Object.up_axis -> up_axis: enum 'Axis that points in the upward direction' -Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean 'Scale dupli based on face size' -Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean 'Set dupliframes to use the frame' -Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean 'Rotate dupli according to vertex normal' -Object.vertex_groups -> vertex_groups: collection, '(read-only) Vertex groups of the object' -Object.x_ray -> show_x_ray: boolean 'Makes the object draw in front of others' -ObjectActuator.add_linear_velocity -> use_add_linear_velocity: boolean 'Toggles between ADD and SET linV' -ObjectActuator.angular_velocity -> angular_velocity: float 'Sets the angular velocity' -ObjectActuator.damping -> damping: int 'Number of frames to reach the target velocity' -ObjectActuator.derivate_coefficient -> derivate_coefficient: float 'Not required, high values can cause instability' -ObjectActuator.force -> force: float 'Sets the force' -ObjectActuator.force_max_x -> force_max_x: float 'Set the upper limit for force' -ObjectActuator.force_max_y -> force_max_y: float 'Set the upper limit for force' -ObjectActuator.force_max_z -> force_max_z: float 'Set the upper limit for force' -ObjectActuator.force_min_x -> force_min_x: float 'Set the lower limit for force' -ObjectActuator.force_min_y -> force_min_y: float 'Set the lower limit for force' -ObjectActuator.force_min_z -> force_min_z: float 'Set the lower limit for force' -ObjectActuator.integral_coefficient -> integral_coefficient: float 'Low value (0.01) for slow response, high value (0.5) for fast response' -ObjectActuator.linear_velocity -> linear_velocity: float 'Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target)' -ObjectActuator.loc -> loc: float 'Sets the location' -ObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean 'Angular velocity is defined in local coordinates' -ObjectActuator.local_force -> use_local_force: boolean 'Force is defined in local coordinates' -ObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean 'Velocity is defined in local coordinates' -ObjectActuator.local_location -> use_local_location: boolean 'Location is defined in local coordinates' -ObjectActuator.local_rotation -> use_local_rotation: boolean 'Rotation is defined in local coordinates' -ObjectActuator.local_torque -> use_local_torque: boolean 'Torque is defined in local coordinates' -ObjectActuator.mode -> mode: enum 'Specify the motion system' -ObjectActuator.proportional_coefficient -> proportional_coefficient: float 'Typical value is 60x integral coefficient' -ObjectActuator.reference_object -> reference_object: pointer 'Reference object for velocity calculation, leave empty for world reference' -ObjectActuator.rot -> rot: float 'Sets the rotation' -ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean 'Set limit to force along the X axis' -ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean 'Set limit to force along the Y axis' -ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean 'Set limit to force along the Z axis' -ObjectActuator.torque -> torque: float 'Sets the torque' -ObjectBase.layers -> layers: boolean 'Layers the object base is on' -ObjectBase.object -> object: pointer, '(read-only) Object this base links to' -ObjectBase.select -> select: boolean 'Object base selection state' -ObjectConstraints.active -> active: pointer 'Active Object constraint' -ObstacleFluidSettings.active -> use: boolean 'Object contributes to the fluid simulation' -ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean 'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it' -ObstacleFluidSettings.impact_factor -> impact_factor: float 'This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass' -ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float 'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip' -ObstacleFluidSettings.slip_type -> slip_type: enum 'NO DESCRIPTION' -ObstacleFluidSettings.volume_initialization -> volume_initialization: enum 'Volume initialization type' -Operator.bl_description -> bl_description: string 'NO DESCRIPTION' -Operator.bl_idname -> bl_idname: string 'NO DESCRIPTION' -Operator.bl_label -> bl_label: string 'NO DESCRIPTION' -Operator.bl_options -> bl_options: enum 'Options for this operator type' -Operator.has_reports -> has_reports: boolean, '(read-only) Operator has a set of reports (warnings and errors) from last execution' -Operator.layout -> layout: pointer, '(read-only)' -Operator.name -> name: string, '(read-only)' -Operator.properties -> properties: pointer, '(read-only)' -OperatorFileListElement.name -> name: string 'the name of a file or directory within a file list' -OperatorMousePath.loc -> loc: float 'Mouse location' -OperatorMousePath.time -> time: float 'Time of mouse location' -OperatorStrokeElement.location -> location: float 'NO DESCRIPTION' -OperatorStrokeElement.mouse -> mouse: float 'NO DESCRIPTION' -OperatorStrokeElement.pen_flip -> pen_flip: boolean 'NO DESCRIPTION' -OperatorStrokeElement.pressure -> pressure: float 'Tablet pressure' -OperatorStrokeElement.time -> time: float 'NO DESCRIPTION' -OperatorTypeMacro.properties -> properties: pointer, '(read-only)' -OutflowFluidSettings.active -> use: boolean 'Object contributes to the fluid simulation' -OutflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean 'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it' -OutflowFluidSettings.volume_initialization -> volume_initialization: enum 'Volume initialization type' -PackedFile.size -> size: int, '(read-only) Size of packed file in bytes' -Paint.brush -> brush: pointer 'Active paint brush' -Paint.fast_navigate -> show_low_resolution: boolean 'For multires, show low resolution while navigating the view' -Paint.show_brush -> show_brush: boolean 'NO DESCRIPTION' -Paint.show_brush_on_surface -> show_brush_on_surface: boolean 'NO DESCRIPTION' -Panel.bl_context -> bl_context: string 'NO DESCRIPTION' -Panel.bl_default_closed -> bl_use_closed: boolean 'NO DESCRIPTION' -Panel.bl_idname -> bl_idname: string 'NO DESCRIPTION' -Panel.bl_label -> bl_label: string 'NO DESCRIPTION' -Panel.bl_region_type -> bl_region_type: enum 'NO DESCRIPTION' -Panel.bl_show_header -> bl_show_header: boolean 'NO DESCRIPTION' -Panel.bl_space_type -> bl_space_type: enum 'NO DESCRIPTION' -Panel.layout -> layout: pointer, '(read-only)' -Panel.text -> text: string 'NO DESCRIPTION' -ParentActuator.compound -> use_compound: boolean 'Add this object shape to the parent shape (only if the parent shape is already compound)' -ParentActuator.ghost -> use_ghost: boolean 'Make this object ghost while parented (only if not compound)' -ParentActuator.mode -> mode: enum 'NO DESCRIPTION' -ParentActuator.object -> object: pointer 'Set this object as parent' -Particle.alive_state -> alive_state: enum 'NO DESCRIPTION' -Particle.angular_velocity -> angular_velocity: float 'NO DESCRIPTION' -Particle.birthtime -> birthtime: float 'NO DESCRIPTION' -Particle.die_time -> die_time: float 'NO DESCRIPTION' -Particle.hair -> hair: collection, '(read-only)' -Particle.is_existing -> is_existing: boolean, '(read-only)' -Particle.is_visible -> is_visible: boolean, '(read-only)' -Particle.keys -> keys: collection, '(read-only)' -Particle.lifetime -> lifetime: float 'NO DESCRIPTION' -Particle.location -> location: float 'NO DESCRIPTION' -Particle.prev_angular_velocity -> prev_angular_velocity: float 'NO DESCRIPTION' -Particle.prev_location -> prev_location: float 'NO DESCRIPTION' -Particle.prev_rotation -> prev_rotation: float 'NO DESCRIPTION' -Particle.prev_velocity -> prev_velocity: float 'NO DESCRIPTION' -Particle.rotation -> rotation: float 'NO DESCRIPTION' -Particle.size -> size: float 'NO DESCRIPTION' -Particle.velocity -> velocity: float 'NO DESCRIPTION' -ParticleBrush.count -> count: int 'Particle count' -ParticleBrush.curve -> curve: pointer, '(read-only)' -ParticleBrush.length_mode -> length_mode: enum 'NO DESCRIPTION' -ParticleBrush.puff_mode -> puff_mode: enum 'NO DESCRIPTION' -ParticleBrush.size -> size: int 'Brush size' -ParticleBrush.steps -> steps: int 'Brush steps' -ParticleBrush.strength -> strength: float 'Brush strength' -ParticleBrush.use_puff_volume -> use_puff_volume: boolean 'Apply puff to unselected end-points, (helps maintain hair volume when puffing root)' -ParticleDupliWeight.count -> count: int 'The number of times this object is repeated with respect to other objects' -ParticleDupliWeight.name -> name: string, '(read-only) Particle dupliobject name' -ParticleEdit.add_interpolate -> use_add_interpolate: boolean 'Interpolate new particles from the existing ones' -ParticleEdit.add_keys -> add_keys: int 'How many keys to make new particles with' -ParticleEdit.auto_velocity -> use_auto_velocity: boolean 'Calculate point velocities automatically' -ParticleEdit.brush -> brush: pointer, '(read-only)' -ParticleEdit.draw_particles -> show_particles: boolean 'Draw actual particles' -ParticleEdit.draw_step -> draw_step: int 'How many steps to draw the path with' -ParticleEdit.editable -> is_editable: boolean, '(read-only) A valid edit mode exists' -ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean 'Keep paths from intersecting the emitter' -ParticleEdit.emitter_distance -> emitter_distance: float 'Distance to keep particles away from the emitter' -ParticleEdit.fade_frames -> fade_frames: int 'How many frames to fade' -ParticleEdit.fade_time -> use_fade_time: boolean 'Fade paths and keys further away from current frame' -ParticleEdit.hair -> is_hair: boolean, '(read-only) Editing hair' -ParticleEdit.keep_lengths -> use_preserve_lengths: boolean 'Keep path lengths constant' -ParticleEdit.keep_root -> use_preserve_root: boolean 'Keep root keys unmodified' -ParticleEdit.object -> object: pointer, '(read-only) The edited object' -ParticleEdit.selection_mode -> selection_mode: enum 'Particle select and display mode' -ParticleEdit.tool -> tool: enum 'NO DESCRIPTION' -ParticleEdit.type -> type: enum 'NO DESCRIPTION' -ParticleFluidSettings.alpha_influence -> alpha_influence: float 'Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values)' -ParticleFluidSettings.drops -> use_drops: boolean 'Show drop particles' -ParticleFluidSettings.floats -> use_floats: boolean 'Show floating foam particles' -ParticleFluidSettings.particle_influence -> particle_influence: float 'Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger' -ParticleFluidSettings.path -> path: string 'Directory (and/or filename prefix) to store and load particles from' -ParticleFluidSettings.tracer -> use_tracer: boolean 'Show tracer particles' -ParticleHairKey.location -> location: float 'Location of the hair key in object space' -ParticleHairKey.location_hairspace -> location_hairspace: float 'Location of the hair key in its internal coordinate system, relative to the emitting face' -ParticleHairKey.time -> time: float 'Relative time of key over hair length' -ParticleHairKey.weight -> weight: float 'Weight for cloth simulation' -ParticleInstanceModifier.alive -> use_alive: boolean 'Show instances when particles are alive' -ParticleInstanceModifier.axis -> axis: enum 'Pole axis for rotation' -ParticleInstanceModifier.children -> use_children: boolean 'Create instances from child particles' -ParticleInstanceModifier.dead -> use_dead: boolean 'Show instances when particles are dead' -ParticleInstanceModifier.keep_shape -> use_preserve_shape: boolean "Don't stretch the object" -ParticleInstanceModifier.normal -> use_normal: boolean 'Create instances from normal particles' -ParticleInstanceModifier.object -> object: pointer 'Object that has the particle system' -ParticleInstanceModifier.particle_system_number -> particle_system_number: int 'NO DESCRIPTION' -ParticleInstanceModifier.position -> position: float 'Position along path' -ParticleInstanceModifier.random_position -> random_position: float 'Randomize position along path' -ParticleInstanceModifier.size -> use_size: boolean 'Use particle size to scale the instances' -ParticleInstanceModifier.unborn -> use_unborn: boolean 'Show instances when particles are unborn' -ParticleInstanceModifier.use_path -> use_path: boolean 'Create instances along particle paths' -ParticleKey.angular_velocity -> angular_velocity: float 'Key angular velocity' -ParticleKey.location -> location: float 'Key location' -ParticleKey.rotation -> rotation: float 'Key rotation quaterion' -ParticleKey.time -> time: float 'Time of key over the simulation' -ParticleKey.velocity -> velocity: float 'Key velocity' -ParticleSettings.abs_path_time -> use_absolute_path_time: boolean 'Path timing is in absolute frames' -ParticleSettings.active_dupliweight -> active_dupliweight: pointer, '(read-only)' -ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int 'NO DESCRIPTION' -ParticleSettings.adaptive_angle -> adaptive_angle: int 'How many degrees path has to curve to make another render segment' -ParticleSettings.adaptive_pix -> adaptive_pix: int 'How many pixels path has to cover to make another render segment' -ParticleSettings.amount -> amount: int 'Total number of particles' -ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float 'Angular velocity amount' -ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum 'Particle angular velocity mode' -ParticleSettings.animate_branching -> use_animate_branching: boolean 'Animate branching' -ParticleSettings.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -ParticleSettings.billboard_align -> billboard_align: enum 'In respect to what the billboards are aligned' -ParticleSettings.billboard_animation -> billboard_animation: enum 'How to animate billboard textures' -ParticleSettings.billboard_lock -> lock_billboard: boolean 'Lock the billboards align axis' -ParticleSettings.billboard_object -> billboard_object: pointer 'Billboards face this object (default is active camera)' -ParticleSettings.billboard_offset -> billboard_offset: float 'NO DESCRIPTION' -ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float 'Random tilt of the billboards' -ParticleSettings.billboard_split_offset -> billboard_split_offset: enum 'How to offset billboard textures' -ParticleSettings.billboard_tilt -> billboard_tilt: float 'Tilt of the billboards' -ParticleSettings.billboard_uv_split -> billboard_uv_split: int 'Amount of rows/columns to split UV coordinates for billboards' -ParticleSettings.boids -> boids: pointer, '(read-only)' -ParticleSettings.boids_2d -> lock_boids_to_surface: boolean 'Constrain boids to a surface' -ParticleSettings.branch_threshold -> branch_threshold: float 'Threshold of branching' -ParticleSettings.branching -> use_branching: boolean 'Branch child paths from each other' -ParticleSettings.brownian_factor -> brownian_factor: float 'Specify the amount of Brownian motion' -ParticleSettings.child_effector -> apply_effector_to_children: boolean 'Apply effectors to children' -ParticleSettings.child_guide -> apply_guide_to_children: boolean 'NO DESCRIPTION' -ParticleSettings.child_length -> child_length: float 'Length of child paths' -ParticleSettings.child_length_thres -> child_length_thres: float 'Amount of particles left untouched by child path length' -ParticleSettings.child_nbr -> child_nbr: int 'Amount of children/parent' -ParticleSettings.child_radius -> child_radius: float 'Radius of children around parent' -ParticleSettings.child_random_size -> child_random_size: float 'Random variation to the size of the child particles' -ParticleSettings.child_roundness -> child_roundness: float 'Roundness of children around parent' -ParticleSettings.child_size -> child_size: float 'A multiplier for the child particle size' -ParticleSettings.child_type -> child_type: enum 'Create child particles' -ParticleSettings.clump_factor -> clump_factor: float 'Amount of clumping' -ParticleSettings.clumppow -> clumppow: float 'Shape of clumping' -ParticleSettings.damp_factor -> damp_factor: float 'Specify the amount of damping' -ParticleSettings.die_on_collision -> use_die_on_collision: boolean 'Particles die when they collide with a deflector object' -ParticleSettings.died -> use_died: boolean 'Show particles after they have died' -ParticleSettings.display -> display: int 'Percentage of particles to display in 3D view' -ParticleSettings.distribution -> distribution: enum 'How to distribute particles on selected element' -ParticleSettings.drag_factor -> drag_factor: float 'Specify the amount of air-drag' -ParticleSettings.draw_as -> draw_as: enum 'How particles are drawn in viewport' -ParticleSettings.draw_health -> show_health: boolean 'Draw boid health' -ParticleSettings.draw_size -> draw_size: int 'Size of particles on viewport in pixels (0=default)' -ParticleSettings.draw_step -> draw_step: int 'How many steps paths are drawn with (power of 2)' -ParticleSettings.dupli_group -> dupli_group: pointer 'Show Objects in this Group in place of particles' -ParticleSettings.dupli_object -> dupli_object: pointer 'Show this Object in place of particles' -ParticleSettings.dupliweights -> dupliweights: collection, '(read-only) Weights for all of the objects in the dupli group' -ParticleSettings.effect_hair -> effect_hair: float 'Hair stiffness for effectors' -ParticleSettings.effector_weights -> effector_weights: pointer, '(read-only)' -ParticleSettings.emit_from -> emit_from: enum 'Where to emit particles from' -ParticleSettings.emitter -> use_render_emitter: boolean 'Render emitter Object also' -ParticleSettings.enable_simplify -> use_simplify: boolean 'Remove child strands as the object becomes smaller on the screen' -ParticleSettings.even_distribution -> use_even_distribution: boolean 'Use even distribution from faces based on face areas or edge lengths' -ParticleSettings.fluid -> fluid: pointer, '(read-only)' -ParticleSettings.force_field_1 -> force_field_1: pointer, '(read-only)' -ParticleSettings.force_field_2 -> force_field_2: pointer, '(read-only)' -ParticleSettings.frame_end -> frame_end: float 'Frame # to stop emitting particles' -ParticleSettings.frame_start -> frame_start: float 'Frame # to start emitting particles' -ParticleSettings.grid_invert -> invert_grid: boolean 'Invert what is considered object and what is not' -ParticleSettings.grid_resolution -> grid_resolution: int 'The resolution of the particle grid' -ParticleSettings.hair_bspline -> use_hair_bspline: boolean 'Interpolate hair using B-Splines' -ParticleSettings.hair_step -> hair_step: int 'Number of hair segments' -ParticleSettings.integrator -> integrator: enum 'Select physics integrator type' -ParticleSettings.jitter_factor -> jitter_factor: float 'Amount of jitter applied to the sampling' -ParticleSettings.keyed_loops -> keyed_loops: int 'Number of times the keys are looped' -ParticleSettings.keys_step -> keys_step: int 'NO DESCRIPTION' -ParticleSettings.kink -> kink: enum 'Type of periodic offset on the path' -ParticleSettings.kink_amplitude -> kink_amplitude: float 'The amplitude of the offset' -ParticleSettings.kink_axis -> kink_axis: enum 'Which axis to use for offset' -ParticleSettings.kink_frequency -> kink_frequency: float 'The frequency of the offset (1/total length)' -ParticleSettings.kink_shape -> kink_shape: float 'Adjust the offset to the beginning/end' -ParticleSettings.lifetime -> lifetime: float 'Specify the life span of the particles' -ParticleSettings.line_length_head -> line_length_head: float "Length of the line's head" -ParticleSettings.line_length_tail -> line_length_tail: float "Length of the line's tail" -ParticleSettings.mass -> mass: float 'Specify the mass of the particles' -ParticleSettings.material -> material: int 'Specify material used for the particles' -ParticleSettings.material_color -> show_material_color: boolean "Draw particles using material's diffuse color" -ParticleSettings.normal_factor -> normal_factor: float 'Let the surface normal give the particle a starting speed' -ParticleSettings.num -> show_number: boolean 'Show particle number' -ParticleSettings.object_aligned_factor -> object_aligned_factor: float 'Let the emitter object orientation give the particle a starting speed' -ParticleSettings.object_factor -> object_factor: float 'Let the object give the particle a starting speed' -ParticleSettings.parent -> use_parents: boolean 'Render parent particles' -ParticleSettings.particle_factor -> particle_factor: float 'Let the target particle give the particle a starting speed' -ParticleSettings.particle_size -> particle_size: float 'The size of the particles' -ParticleSettings.path_end -> path_end: float 'End time of drawn path' -ParticleSettings.path_start -> path_start: float 'Starting time of drawn path' -ParticleSettings.phase_factor -> phase_factor: float 'Initial rotation phase' -ParticleSettings.physics_type -> physics_type: enum 'Particle physics type' -ParticleSettings.rand_group -> use_group_pick_random: boolean 'Pick objects from group randomly' -ParticleSettings.random_factor -> random_factor: float 'Give the starting speed a random variation' -ParticleSettings.random_length -> random_length: float 'Give path length a random variation' -ParticleSettings.random_lifetime -> random_lifetime: float 'Give the particle life a random variation' -ParticleSettings.random_phase_factor -> random_phase_factor: float 'Randomize rotation phase' -ParticleSettings.random_rotation_factor -> random_rotation_factor: float 'Randomize rotation' -ParticleSettings.random_size -> random_size: float 'Give the particle size a random variation' -ParticleSettings.react_event -> react_event: enum 'The event of target particles to react on' -ParticleSettings.react_multiple -> use_react_multiple: boolean 'React multiple times' -ParticleSettings.react_start_end -> use_react_start_end: boolean 'Give birth to unreacted particles eventually' -ParticleSettings.reaction_shape -> reaction_shape: float 'Power of reaction strength dependence on distance to target' -ParticleSettings.reactor_factor -> reactor_factor: float 'Let the vector away from the target particles location give the particle a starting speed' -ParticleSettings.ren_as -> ren_as: enum 'How particles are rendered' -ParticleSettings.render_adaptive -> use_render_adaptive: boolean 'Use adapative rendering for paths' -ParticleSettings.render_step -> render_step: int 'How many steps paths are rendered with (power of 2)' -ParticleSettings.render_strand -> use_strand_primitive: boolean 'Use the strand primitive for rendering' -ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int 'Amount of children/parent for rendering' -ParticleSettings.rotate_from -> rotate_from: enum 'NO DESCRIPTION' -ParticleSettings.rotation_dynamic -> use_dynamic_rotation: boolean 'Sets rotation to dynamic/constant' -ParticleSettings.rotation_mode -> rotation_mode: enum 'Particles initial rotation' -ParticleSettings.rough1 -> rough1: float 'Amount of location dependent rough' -ParticleSettings.rough1_size -> rough1_size: float 'Size of location dependent rough' -ParticleSettings.rough2 -> rough2: float 'Amount of random rough' -ParticleSettings.rough2_size -> rough2_size: float 'Size of random rough' -ParticleSettings.rough2_thres -> rough2_thres: float 'Amount of particles left untouched by random rough' -ParticleSettings.rough_end_shape -> rough_end_shape: float 'Shape of end point rough' -ParticleSettings.rough_endpoint -> rough_endpoint: float 'Amount of end point rough' -ParticleSettings.self_effect -> use_self_effect: boolean 'Particle effectors effect themselves' -ParticleSettings.show_size -> show_size: boolean 'Show particle size' -ParticleSettings.simplify_rate -> simplify_rate: float 'Speed of simplification' -ParticleSettings.simplify_refsize -> simplify_refsize: int 'Reference size in pixels, after which simplification begins' -ParticleSettings.simplify_transition -> simplify_transition: float 'Transition period for fading out strands' -ParticleSettings.simplify_viewport -> simplify_viewport: float 'Speed of Simplification' -ParticleSettings.size_deflect -> use_size_deflect: boolean "Use particle's size in deflection" -ParticleSettings.sizemass -> use_multiply_size_mass: boolean 'Multiply mass by particle size' -ParticleSettings.subframes -> subframes: int 'Subframes to simulate for improved stability and finer granularity simulations' -ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean 'Start and end points are the same' -ParticleSettings.tangent_factor -> tangent_factor: float 'Let the surface tangent give the particle a starting speed' -ParticleSettings.tangent_phase -> tangent_phase: float 'Rotate the surface tangent' -ParticleSettings.time_tweak -> time_tweak: float 'A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)' -ParticleSettings.trail_count -> trail_count: int 'Number of trail particles' -ParticleSettings.trand -> use_emit_random: boolean 'Emit in random order of elements' -ParticleSettings.type -> type: enum 'NO DESCRIPTION' -ParticleSettings.unborn -> use_unborn: boolean 'Show particles before they are emitted' -ParticleSettings.use_global_dupli -> use_global_dupli: boolean "Use object's global coordinates for duplication" -ParticleSettings.use_group_count -> use_group_count: boolean 'Use object multiple times in the same group' -ParticleSettings.userjit -> userjit: int 'Emission locations / face (0 = automatic)' -ParticleSettings.velocity -> show_velocity: boolean 'Show particle velocity' -ParticleSettings.velocity_length -> use_velocity_length: boolean 'Multiply line length by particle speed' -ParticleSettings.viewport -> use_simplify_viewport: boolean 'NO DESCRIPTION' -ParticleSettings.virtual_parents -> virtual_parents: float 'Relative amount of virtual parents' -ParticleSettings.whole_group -> use_whole_group: boolean 'Use whole group at once' -ParticleSystem.active_particle_target -> active_particle_target: pointer, '(read-only)' -ParticleSystem.active_particle_target_index -> active_particle_target_index: int 'NO DESCRIPTION' -ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string 'UV Layer to control billboard normals' -ParticleSystem.billboard_split_uv -> billboard_split_uv: string 'UV Layer to control billboard splitting' -ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string 'UV Layer to control billboard time index (X-Y)' -ParticleSystem.child_particles -> child_particles: collection, '(read-only) Child particles generated by the particle system' -ParticleSystem.cloth -> cloth: pointer, '(read-only) Cloth dynamics for hair' -ParticleSystem.editable -> is_editable: boolean, '(read-only) Particle system can be edited in particle mode' -ParticleSystem.edited -> is_edited: boolean, '(read-only) Particle system has been edited in particle mode' -ParticleSystem.global_hair -> is_global_hair: boolean, '(read-only) Hair keys are in global coordinate space' -ParticleSystem.hair_dynamics -> use_hair_dynamics: boolean 'Enable hair dynamics using cloth simulation' -ParticleSystem.keyed_timing -> use_keyed_timing: boolean 'Use key times' -ParticleSystem.multiple_caches -> has_multiple_caches: boolean, '(read-only) Particle system has multiple point caches' -ParticleSystem.name -> name: string 'Particle system name' -ParticleSystem.parent -> parent: pointer "Use this object's coordinate system instead of global coordinate system" -ParticleSystem.particles -> particles: collection, '(read-only) Particles generated by the particle system' -ParticleSystem.point_cache -> point_cache: pointer, '(read-only)' -ParticleSystem.reactor_target_object -> reactor_target_object: pointer 'For reactor systems, the object that has the target particle system (empty if same object)' -ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int 'For reactor systems, index of particle system on the target object' -ParticleSystem.seed -> seed: int 'Offset in the random number table, to get a different randomized result' -ParticleSystem.settings -> settings: pointer 'Particle system settings' -ParticleSystem.targets -> targets: collection, '(read-only) Target particle systems' -ParticleSystem.vertex_group_clump -> vertex_group_clump: string 'Vertex group to control clump' -ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean 'Negate the effect of the clump vertex group' -ParticleSystem.vertex_group_density -> vertex_group_density: string 'Vertex group to control density' -ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean 'Negate the effect of the density vertex group' -ParticleSystem.vertex_group_field -> vertex_group_field: string 'Vertex group to control field' -ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean 'Negate the effect of the field vertex group' -ParticleSystem.vertex_group_kink -> vertex_group_kink: string 'Vertex group to control kink' -ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink: boolean 'Negate the effect of the kink vertex group' -ParticleSystem.vertex_group_length -> vertex_group_length: string 'Vertex group to control length' -ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length: boolean 'Negate the effect of the length vertex group' -ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string 'Vertex group to control rotation' -ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation: boolean 'Negate the effect of the rotation vertex group' -ParticleSystem.vertex_group_roughness1 -> vertex_group_rough1: string 'Vertex group to control roughness 1' -ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1: boolean 'Negate the effect of the roughness 1 vertex group' -ParticleSystem.vertex_group_roughness2 -> vertex_group_rough2: string 'Vertex group to control roughness 2' -ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2: boolean 'Negate the effect of the roughness 2 vertex group' -ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string 'Vertex group to control roughness end' -ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end: boolean 'Negate the effect of the roughness end vertex group' -ParticleSystem.vertex_group_size -> vertex_group_size: string 'Vertex group to control size' -ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean 'Negate the effect of the size vertex group' -ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string 'Vertex group to control tangent' -ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean 'Negate the effect of the tangent vertex group' -ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string 'Vertex group to control velocity' -ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean 'Negate the effect of the velocity vertex group' -ParticleSystemModifier.particle_system -> particle_system: pointer, '(read-only) Particle System that this modifier controls' -ParticleTarget.duration -> duration: float 'NO DESCRIPTION' -ParticleTarget.mode -> mode: enum 'NO DESCRIPTION' -ParticleTarget.name -> name: string, '(read-only) Particle target name' -ParticleTarget.object -> object: pointer 'The object that has the target particle system (empty if same object)' -ParticleTarget.system -> system: int 'The index of particle system on the target object' -ParticleTarget.time -> time: float 'NO DESCRIPTION' -ParticleTarget.valid -> is_valid: boolean 'Keyed particles target is valid' -PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum 'Rotation range on which pivoting should occur' -PivotConstraint.head_tail -> head_tail: float 'Target along length of bone: Head=0, Tail=1' -PivotConstraint.offset -> offset: float "Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point" -PivotConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -PivotConstraint.target -> target: pointer 'Target Object, defining the position of the pivot when defined' -PivotConstraint.use_relative_position -> use_relative_location: boolean 'Offset will be an absolute point in space instead of relative to the target' -PluginSequence.filename -> filename: string, '(read-only)' -PointCache.active_point_cache_index -> active_point_cache_index: int 'NO DESCRIPTION' -PointCache.baked -> is_baked: boolean, '(read-only)' -PointCache.baking -> is_baking: boolean, '(read-only)' -PointCache.disk_cache -> use_disk_cache: boolean 'Save cache files to disk (.blend file must be saved first)' -PointCache.external -> use_external: boolean 'Read cache from an external location' -PointCache.filepath -> filepath: string 'Cache file path' -PointCache.frame_end -> frame_end: int 'Frame on which the simulation stops' -PointCache.frame_start -> frame_start: int 'Frame on which the simulation starts' -PointCache.frames_skipped -> frames_skipped: boolean, '(read-only)' -PointCache.index -> index: int 'Index number of cache files' -PointCache.info -> info: string, '(read-only) Info on current cache status' -PointCache.name -> name: string 'Cache name' -PointCache.outdated -> is_outdated: boolean, '(read-only)' -PointCache.point_cache_list -> point_cache_list: collection, '(read-only) Point cache list' -PointCache.quick_cache -> use_quick_cache: boolean 'Update simulation with cache steps' -PointCache.step -> step: int 'Number of frames between cached frames' -PointCache.use_library_path -> use_library_path: boolean 'Use this files path when library linked into another file.' -PointDensity.color_ramp -> color_ramp: pointer, '(read-only)' -PointDensity.color_source -> color_source: enum 'Data to derive color results from' -PointDensity.falloff -> falloff: enum 'Method of attenuating density by distance from the point' -PointDensity.falloff_softness -> falloff_soft: float "Softness of the 'soft' falloff option" -PointDensity.noise_basis -> noise_basis: enum 'Noise formula used for turbulence' -PointDensity.object -> object: pointer 'Object to take point data from' -PointDensity.particle_cache -> particle_cache: enum 'Co-ordinate system to cache particles in' -PointDensity.particle_system -> particle_system: pointer 'Particle System to render as points' -PointDensity.point_source -> point_source: enum 'Point data to use as renderable point density' -PointDensity.radius -> radius: float 'Radius from the shaded sample to look for points within' -PointDensity.speed_scale -> speed_scale: float 'Multiplier to bring particle speed within an acceptable range' -PointDensity.turbulence -> use_turbulence: boolean 'Add directed noise to the density at render-time' -PointDensity.turbulence_depth -> turbulence_depth: int 'Level of detail in the added turbulent noise' -PointDensity.turbulence_influence -> turbulence_influence: enum 'Method for driving added turbulent noise' -PointDensity.turbulence_size -> turbulence_size: float 'Scale of the added turbulent noise' -PointDensity.turbulence_strength -> turbulence_strength: float 'NO DESCRIPTION' -PointDensity.vertices_cache -> vertices_cache: enum 'Co-ordinate system to cache vertices in' -PointDensityTexture.pointdensity -> pointdensity: pointer, '(read-only) The point density settings associated with this texture' -PointLamp.falloff_curve -> falloff_curve: pointer, '(read-only) Custom Lamp Falloff Curve' -PointLamp.falloff_type -> falloff_type: enum 'Intensity Decay with distance' -PointLamp.linear_attenuation -> linear_attenuation: float 'Linear distance attenuation' -PointLamp.only_shadow -> use_only_shadow: boolean 'Causes light to cast shadows only without illuminating objects' -PointLamp.quadratic_attenuation -> quadratic_attenuation: float 'Quadratic distance attenuation' -PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float 'Threshold for Adaptive Sampling (Raytraced shadows)' -PointLamp.shadow_color -> shadow_color: float 'Color of shadows cast by the lamp' -PointLamp.shadow_layer -> use_shadow_layer: boolean 'Causes only objects on the same layer to cast shadows' -PointLamp.shadow_method -> shadow_method: enum 'Method to compute lamp shadow with' -PointLamp.shadow_ray_samples -> shadow_ray_samples: int 'Amount of samples taken extra (samples x samples)' -PointLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum 'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower' -PointLamp.shadow_soft_size -> shadow_soft_size: float 'Light size for ray shadow sampling (Raytraced shadows)' -PointLamp.sphere -> use_sphere: boolean 'Sets light intensity to zero beyond lamp distance' -PointerProperty.fixed_type -> fixed_type: pointer, '(read-only) Fixed pointer type, empty if variable type' -Pose.active_bone_group -> active_bone_group: pointer 'Active bone group for this pose' -Pose.active_bone_group_index -> active_bone_group_index: int 'Active index in bone groups array' -Pose.animation_visualisation -> animation_visualisation: pointer, '(read-only) Animation data for this datablock' -Pose.bone_groups -> bone_groups: collection, '(read-only) Groups of the bones' -Pose.bones -> bones: collection, '(read-only) Individual pose bones for the armature' -Pose.ik_param -> ik_param: pointer, '(read-only) Parameters for IK solver' -Pose.ik_solver -> ik_solver: enum 'Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC' -PoseBone.bone -> bone: pointer, '(read-only) Bone associated with this PoseBone' -PoseBone.bone_group -> bone_group: pointer 'Bone Group this pose channel belongs to' -PoseBone.bone_group_index -> bone_group_index: int 'Bone Group this pose channel belongs to (0=no group)' -PoseBone.child -> child: pointer, '(read-only) Child of this pose bone' -PoseBone.constraints -> constraints: collection, '(read-only) Constraints that act on this PoseChannel' -PoseBone.custom_shape -> custom_shape: pointer 'Object that defines custom draw type for this bone' -PoseBone.custom_shape_transform -> custom_shape_transform: pointer 'Bone that defines the display transform of this custom shape' -PoseBone.has_ik -> is_in_ik_chain: boolean, '(read-only) Is part of an IK chain' -PoseBone.head -> head: float, "(read-only) Location of head of the channel's bone" -NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean 'Allow movement around the X axis' -NEGATE * PoseBone.ik_dof_y -> lock_ik_y: boolean 'Allow movement around the Y axis' -NEGATE * PoseBone.ik_dof_z -> lock_ik_z: boolean 'Allow movement around the Z axis' -PoseBone.ik_limit_x -> lock_ik_x: boolean 'Limit movement around the X axis' -PoseBone.ik_limit_y -> lock_ik_y: boolean 'Limit movement around the Y axis' -PoseBone.ik_limit_z -> lock_ik_z: boolean 'Limit movement around the Z axis' -PoseBone.ik_lin_control -> use_ik_lin_control: boolean 'Apply channel size as IK constraint if stretching is enabled' -PoseBone.ik_lin_weight -> ik_lin_weight: float 'Weight of scale constraint for IK' -PoseBone.ik_max_x -> ik_max_x: float 'Maximum angles for IK Limit' -PoseBone.ik_max_y -> ik_max_y: float 'Maximum angles for IK Limit' -PoseBone.ik_max_z -> ik_max_z: float 'Maximum angles for IK Limit' -PoseBone.ik_min_x -> ik_min_x: float 'Minimum angles for IK Limit' -PoseBone.ik_min_y -> ik_min_y: float 'Minimum angles for IK Limit' -PoseBone.ik_min_z -> ik_min_z: float 'Minimum angles for IK Limit' -PoseBone.ik_rot_control -> use_ik_rot_control: boolean 'Apply channel rotation as IK constraint' -PoseBone.ik_rot_weight -> ik_rot_weight: float 'Weight of rotation constraint for IK' -PoseBone.ik_stiffness_x -> ik_stiffness_x: float 'IK stiffness around the X axis' -PoseBone.ik_stiffness_y -> ik_stiffness_y: float 'IK stiffness around the Y axis' -PoseBone.ik_stiffness_z -> ik_stiffness_z: float 'IK stiffness around the Z axis' -PoseBone.ik_stretch -> ik_stretch: float 'Allow scaling of the bone for IK' -PoseBone.location -> location: float 'NO DESCRIPTION' -PoseBone.lock_location -> lock_location: boolean 'Lock editing of location in the interface' -PoseBone.lock_rotation -> lock_rotation: boolean 'Lock editing of rotation in the interface' -PoseBone.lock_rotation_w -> lock_rotation_w: boolean "Lock editing of 'angle' component of four-component rotations in the interface" -PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean 'Lock editing of four component rotations by components (instead of as Eulers)' -PoseBone.lock_scale -> lock_scale: boolean 'Lock editing of scale in the interface' -PoseBone.matrix -> matrix: float, '(read-only) Final 4x4 matrix for this channel' -PoseBone.matrix_channel -> matrix_channel: float, '(read-only) 4x4 matrix, before constraints' -PoseBone.matrix_local -> matrix_local: float 'Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties.' -PoseBone.motion_path -> motion_path: pointer, '(read-only) Motion Path for this element' -PoseBone.name -> name: string 'NO DESCRIPTION' -PoseBone.parent -> parent: pointer, '(read-only) Parent of this pose bone' -PoseBone.rotation_axis_angle -> rotation_axis_angle: float 'Angle of Rotation for Axis-Angle rotation representation' -PoseBone.rotation_euler -> rotation_euler: float 'Rotation in Eulers' -PoseBone.rotation_mode -> rotation_mode: enum 'NO DESCRIPTION' -PoseBone.rotation_quaternion -> rotation_quaternion: float 'Rotation in Quaternions' -PoseBone.scale -> scale: float 'NO DESCRIPTION' -PoseBone.select -> select: boolean 'NO DESCRIPTION' -PoseBone.tail -> tail: float, "(read-only) Location of tail of the channel's bone" -PoseBoneConstraints.active -> active: pointer 'Active PoseChannel constraint' -PoseTemplate.name -> name: string 'NO DESCRIPTION' -PoseTemplateSettings.active_template_index -> active_template_index: int 'NO DESCRIPTION' -PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean 'Create a copy of the metarig, constrainted by the generated rig' -PoseTemplateSettings.templates -> templates: collection, '(read-only)' -Property.description -> description: string, '(read-only) Description of the property for tooltips' -Property.identifier -> identifier: string, '(read-only) Unique name used in the code and scripting' -Property.is_never_none -> is_never_none: boolean, "(read-only) True when this value can't be set to None" -Property.is_readonly -> is_readonly: boolean, '(read-only) Property is editable through RNA' -Property.is_required -> is_required: boolean, '(read-only) False when this property is an optional argument in an RNA function' -Property.name -> name: string, '(read-only) Human readable name' -Property.registered -> is_registered: boolean, '(read-only) Property is registered as part of type registration' -Property.registered_optional -> is_registered_optional: boolean, '(read-only) Property is optionally registered as part of type registration' -Property.srna -> srna: pointer, '(read-only) Struct definition used for properties assigned to this item' -Property.subtype -> subtype: enum, '(read-only) Semantic interpretation of the property' -Property.type -> type: enum, '(read-only) Data type of the property' -Property.unit -> unit: enum, '(read-only) Type of units for this property' -Property.use_output -> is_output: boolean, '(read-only) True when this property is an output value from an RNA function' -PropertyActuator.mode -> mode: enum 'NO DESCRIPTION' -PropertyActuator.object -> object: pointer 'Copy from this Object' -PropertyActuator.object_property -> object_property: string 'Copy this property' -PropertyActuator.property -> property: string 'The name of the property' -PropertyActuator.value -> value: string 'The value to use, use "" around strings' -PropertySensor.evaluation_type -> evaluation_type: enum 'Type of property evaluation' -PropertySensor.max_value -> value_max: string 'Specify maximum value in Interval type' -PropertySensor.min_value -> value_min: string 'Specify minimum value in Interval type' -PropertySensor.property -> property: string 'NO DESCRIPTION' -PropertySensor.value -> value: string 'Check for this value in types in Equal or Not Equal types' -PythonConstraint.number_of_targets -> number_of_targets: int 'Usually only 1-3 are needed' -PythonConstraint.script_error -> has_script_error: boolean, '(read-only) The linked Python script has thrown an error' -PythonConstraint.targets -> targets: collection, '(read-only) Target Objects' -PythonConstraint.text -> text: pointer 'The text object that contains the Python script' -PythonConstraint.use_targets -> use_targets: boolean 'Use the targets indicated in the constraint panel' -PythonController.debug -> use_debug: boolean 'Continuously reload the module from disk for editing external modules without restarting' -PythonController.mode -> mode: enum 'Python script type (textblock or module - faster)' -PythonController.module -> module: string 'Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used' -PythonController.text -> text: pointer 'Text datablock with the python script' -RGBANodeSocket.default_value -> default_value: float 'Default value of the socket when no link is attached' -RGBANodeSocket.name -> name: string, '(read-only) Socket name' -RadarSensor.angle -> angle: float 'Opening angle of the radar cone' -RadarSensor.axis -> axis: enum 'Specify along which axis the radar cone is cast' -RadarSensor.distance -> distance: float 'Depth of the radar cone' -RadarSensor.property -> property: string 'Only look for Objects with this property' -RandomActuator.always_true -> use_always_true: boolean 'Always false or always true' -RandomActuator.chance -> chance: float 'Pick a number between 0 and 1. Success if you stay below this value' -RandomActuator.distribution -> distribution: enum 'Choose the type of distribution' -RandomActuator.float_max -> float_max: float 'Choose a number from a range. Upper boundary of the range' -RandomActuator.float_mean -> float_mean: float 'A normal distribution. Mean of the distribution' -RandomActuator.float_min -> float_min: float 'Choose a number from a range. Lower boundary of the range' -RandomActuator.float_value -> float_value: float 'Always return this number' -RandomActuator.half_life_time -> half_life_time: float 'Negative exponential dropoff' -RandomActuator.int_max -> int_max: int 'Choose a number from a range. Upper boundary of the range' -RandomActuator.int_mean -> int_mean: float 'Expected mean value of the distribution' -RandomActuator.int_min -> int_min: int 'Choose a number from a range. Lower boundary of the range' -RandomActuator.int_value -> int_value: int 'Always return this number' -RandomActuator.property -> property: string 'Assign the random value to this property' -RandomActuator.seed -> seed: int 'Initial seed of the random generator. Use Python for more freedom (choose 0 for not random)' -RandomActuator.standard_derivation -> standard_derivation: float 'A normal distribution. Standard deviation of the distribution' -RandomSensor.seed -> seed: int 'Initial seed of the generator. (Choose 0 for not random)' -RaySensor.axis -> axis: enum 'Specify along which axis the ray is cast' -RaySensor.material -> material: string 'Only look for Objects with this material' -RaySensor.property -> property: string 'Only look for Objects with this property' -RaySensor.range -> range: float 'Sense objects no farther than this distance' -RaySensor.ray_type -> ray_type: enum 'Toggle collision on material or property' -RaySensor.x_ray_mode -> use_x_ray: boolean "See through objects that don't have the property" -Region.height -> height: int, '(read-only) Region height' -Region.id -> id: int, '(read-only) Unique ID for this region' -Region.type -> type: enum, '(read-only) Type of this region' -Region.width -> width: int, '(read-only) Region width' -RegionView3D.box_clip -> use_box_clip: boolean "Clip objects based on what's visible in other side views" -RegionView3D.box_preview -> show_synced_view: boolean 'Sync view position between side views' -RegionView3D.lock_rotation -> lock_rotation: boolean 'Lock view rotation in side views' -RegionView3D.perspective_matrix -> perspective_matrix: float, '(read-only) Current perspective matrix of the 3D region' -RegionView3D.view_distance -> view_distance: float 'Distance to the view location' -RegionView3D.view_location -> view_location: float 'View pivot location' -RegionView3D.view_matrix -> view_matrix: float, '(read-only) Current view matrix of the 3D region' -RegionView3D.view_perspective -> view_perspective: enum 'View Perspective' -RegionView3D.view_rotation -> view_rotation: float 'Rotation in quaternions (keep normalized)' -RenderEngine.bl_idname -> bl_idname: string 'NO DESCRIPTION' -RenderEngine.bl_label -> bl_label: string 'NO DESCRIPTION' -RenderEngine.bl_postprocess -> bl_use_postprocess: boolean 'NO DESCRIPTION' -RenderEngine.bl_preview -> bl_use_preview: boolean 'NO DESCRIPTION' -RenderLayer.all_z -> use_all_z: boolean, '(read-only) Fill in Z values for solid faces in invisible layers, for masking' -RenderLayer.edge -> use_edge_enhance: boolean, '(read-only) Render Edge-enhance in this Layer (only works for Solid faces)' -RenderLayer.enabled -> use: boolean, '(read-only) Disable or enable the render layer' -RenderLayer.halo -> use_halo: boolean, '(read-only) Render Halos in this Layer (on top of Solid)' -RenderLayer.light_override -> light_override: pointer, '(read-only) Group to override all other lights in this render layer' -RenderLayer.material_override -> material_override: pointer, '(read-only) Material to override all other materials in this render layer' -RenderLayer.name -> name: string, '(read-only) Render layer name' -RenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean, '(read-only) Deliver AO pass' -RenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean, '(read-only) Exclude AO pass from combined' -RenderLayer.pass_color -> use_pass_color: boolean, '(read-only) Deliver shade-less color pass' -RenderLayer.pass_combined -> use_pass_combined: boolean, '(read-only) Deliver full combined RGBA buffer' -RenderLayer.pass_diffuse -> use_pass_diffuse: boolean, '(read-only) Deliver diffuse pass' -RenderLayer.pass_emit -> use_pass_emit: boolean, '(read-only) Deliver emission pass' -RenderLayer.pass_emit_exclude -> exclude_emit: boolean, '(read-only) Exclude emission pass from combined' -RenderLayer.pass_environment -> use_pass_environment: boolean, '(read-only) Deliver environment lighting pass' -RenderLayer.pass_environment_exclude -> exclude_environment: boolean, '(read-only) Exclude environment pass from combined' -RenderLayer.pass_indirect -> use_pass_indirect: boolean, '(read-only) Deliver indirect lighting pass' -RenderLayer.pass_indirect_exclude -> exclude_indirect: boolean, '(read-only) Exclude indirect pass from combined' -RenderLayer.pass_mist -> use_pass_mist: boolean, '(read-only) Deliver mist factor pass (0.0-1.0)' -RenderLayer.pass_normal -> use_pass_normal: boolean, '(read-only) Deliver normal pass' -RenderLayer.pass_object_index -> use_pass_object_index: boolean, '(read-only) Deliver object index pass' -RenderLayer.pass_reflection -> use_pass_reflection: boolean, '(read-only) Deliver raytraced reflection pass' -RenderLayer.pass_reflection_exclude -> exclude_reflection: boolean, '(read-only) Exclude raytraced reflection pass from combined' -RenderLayer.pass_refraction -> use_pass_refraction: boolean, '(read-only) Deliver raytraced refraction pass' -RenderLayer.pass_refraction_exclude -> exclude_refraction: boolean, '(read-only) Exclude raytraced refraction pass from combined' -RenderLayer.pass_shadow -> use_pass_shadow: boolean, '(read-only) Deliver shadow pass' -RenderLayer.pass_shadow_exclude -> exclude_shadow: boolean, '(read-only) Exclude shadow pass from combined' -RenderLayer.pass_specular -> use_pass_specular: boolean, '(read-only) Deliver specular pass' -RenderLayer.pass_specular_exclude -> exclude_specular: boolean, '(read-only) Exclude specular pass from combined' -RenderLayer.pass_uv -> use_pass_uv: boolean, '(read-only) Deliver texture UV pass' -RenderLayer.pass_vector -> use_pass_vector: boolean, '(read-only) Deliver speed vector pass' -RenderLayer.pass_z -> use_pass_z: boolean, '(read-only) Deliver Z values pass' -RenderLayer.passes -> passes: collection, '(read-only)' -RenderLayer.rect -> rect: float 'NO DESCRIPTION' -RenderLayer.sky -> use_sky: boolean, '(read-only) Render Sky in this Layer' -RenderLayer.solid -> use_solid: boolean, '(read-only) Render Solid faces in this Layer' -RenderLayer.strand -> use_strand: boolean, '(read-only) Render Strands in this Layer' -RenderLayer.visible_layers -> layers: boolean, '(read-only) Scene layers included in this render layer' -RenderLayer.zmask -> use_zmask: boolean, "(read-only) Only render what's in front of the solid z values" -RenderLayer.zmask_layers -> layers_zmask: boolean, '(read-only) Zmask scene layers' -RenderLayer.zmask_negate -> invert_zmask: boolean, '(read-only) For Zmask, only render what is behind solid z values instead of in front' -RenderLayer.ztransp -> use_ztransp: boolean, '(read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos)' -RenderPass.channel_id -> channel_id: string, '(read-only)' -RenderPass.channels -> channels: int, '(read-only)' -RenderPass.name -> name: string, '(read-only)' -RenderPass.rect -> rect: float 'NO DESCRIPTION' -RenderPass.type -> type: enum, '(read-only)' -RenderResult.layers -> layers: collection, '(read-only)' -RenderResult.resolution_x -> resolution_x: int, '(read-only)' -RenderResult.resolution_y -> resolution_y: int, '(read-only)' -RenderSettings.active_layer_index -> active_layer_index: int 'Active index in render layer array' -RenderSettings.alpha_mode -> alpha_mode: enum 'Representation of alpha information in the RGBA pixels' -RenderSettings.antialiasing_samples -> antialiasing_samples: enum 'Amount of anti-aliasing samples per pixel' -RenderSettings.backbuf -> use_backbuf: boolean 'Render backbuffer image' -RenderSettings.bake_aa_mode -> bake_aa_mode: enum 'NO DESCRIPTION' -RenderSettings.bake_active -> use_bake_active_to_selected: boolean 'Bake shading on the surface of selected objects to the active object' -RenderSettings.bake_bias -> bake_bias: float 'Bias towards faces further away from the object (in blender units)' -RenderSettings.bake_clear -> use_bake_clear: boolean 'Clear Images before baking' -RenderSettings.bake_distance -> bake_distance: float 'Maximum distance from active object to other object (in blender units' -RenderSettings.bake_enable_aa -> use_bake_antialiasing: boolean 'Enables Anti-aliasing' -RenderSettings.bake_margin -> bake_margin: int 'Amount of pixels to extend the baked result with, as post process filter' -RenderSettings.bake_normal_space -> bake_normal_space: enum 'Choose normal space for baking' -RenderSettings.bake_normalized -> use_bake_normalized: boolean 'With displacement normalize to the distance, with ambient occlusion normalize without using material settings' -RenderSettings.bake_quad_split -> bake_quad_split: enum 'Choose the method used to split a quad into 2 triangles for baking' -RenderSettings.bake_type -> bake_type: enum 'Choose shading information to bake into the image' -RenderSettings.border_max_x -> border_max_x: float 'Sets maximum X value for the render border' -RenderSettings.border_max_y -> border_max_y: float 'Sets maximum Y value for the render border' -RenderSettings.border_min_x -> border_min_x: float 'Sets minimum X value to for the render border' -RenderSettings.border_min_y -> border_min_y: float 'Sets minimum Y value for the render border' -RenderSettings.cineon_black -> cineon_black: int 'Log conversion reference blackpoint' -RenderSettings.cineon_gamma -> cineon_gamma: float 'Log conversion gamma' -RenderSettings.cineon_log -> use_cineon_log: boolean 'Convert to logarithmic color space' -RenderSettings.cineon_white -> cineon_white: int 'Log conversion reference whitepoint' -RenderSettings.color_management -> use_color_management: boolean 'Use color profiles and gamma corrected imaging pipeline' -RenderSettings.color_mode -> color_mode: enum 'Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels' -RenderSettings.crop_to_border -> use_crop_to_border: boolean 'Crop the rendered frame to the defined border size' -RenderSettings.display_mode -> display_mode: enum 'Select where rendered images will be displayed' -RenderSettings.dither_intensity -> dither_intensity: float 'Amount of dithering noise added to the rendered image to break up banding' -RenderSettings.edge -> use_edge_enhance: boolean 'use_Create a toon outline around the edges of geometry' -RenderSettings.edge_color -> edge_color: float 'NO DESCRIPTION' -RenderSettings.edge_threshold -> edge_threshold: int 'Threshold for drawing outlines on geometry edges' -RenderSettings.engine -> engine: enum 'Engine to use for rendering' -RenderSettings.field_order -> field_order: enum 'Order of video fields. Select which lines get rendered first, to create smooth motion for TV output' -RenderSettings.fields -> use_fields: boolean 'Render image to two fields per frame, for interlaced TV output' -RenderSettings.fields_still -> use_fields_still: boolean 'Disable the time difference between fields' -RenderSettings.file_extension -> file_extension: string, '(read-only) The file extension used for saving renders' -RenderSettings.file_format -> file_format: enum 'File format to save the rendered images as' -RenderSettings.file_quality -> file_quality: int 'Quality of JPEG images, AVI Jpeg and SGI movies' -RenderSettings.filter_size -> filter_size: float 'Pixel width over which the reconstruction filter combines samples' -RenderSettings.fps -> fps: int 'Framerate, expressed in frames per second' -RenderSettings.fps_base -> fps_base: float 'Framerate base' -RenderSettings.free_image_textures -> use_free_image_textures: boolean 'Free all image texture from memory after render, to save memory before compositing' -RenderSettings.free_unused_nodes -> use_free_unused_nodes: boolean 'Free Nodes that are not used while compositing, to save memory' -RenderSettings.full_sample -> use_full_sample: boolean 'Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing' -RenderSettings.is_movie_format -> is_movie_format: boolean, '(read-only) When true the format is a movie' -RenderSettings.layers -> layers: collection, '(read-only)' -RenderSettings.motion_blur -> use_motion_blur: boolean 'Use multi-sampled 3D scene motion blur' -RenderSettings.motion_blur_samples -> motion_blur_samples: int 'Number of scene samples to take with motion blur' -RenderSettings.motion_blur_shutter -> motion_blur_shutter: float 'Time taken in frames between shutter open and close' -RenderSettings.multiple_engines -> has_multiple_engines: boolean, '(read-only) More than one rendering engine is available' -RenderSettings.octree_resolution -> octree_resolution: enum 'Resolution of raytrace accelerator. Use higher resolutions for larger scenes' -RenderSettings.output_path -> output_path: string 'Directory/name to save animations, # characters defines the position and length of frame numbers' -RenderSettings.parts_x -> parts_x: int 'Number of horizontal tiles to use while rendering' -RenderSettings.parts_y -> parts_y: int 'Number of vertical tiles to use while rendering' -RenderSettings.pixel_aspect_x -> pixel_aspect_x: float 'Horizontal aspect ratio - for anamorphic or non-square pixel output' -RenderSettings.pixel_aspect_y -> pixel_aspect_y: float 'Vertical aspect ratio - for anamorphic or non-square pixel output' -RenderSettings.pixel_filter -> pixel_filter: enum 'Reconstruction filter used for combining anti-aliasing samples' -RenderSettings.raytrace_structure -> raytrace_structure: enum 'Type of raytrace accelerator structure' -RenderSettings.render_antialiasing -> use_antialiasing: boolean 'Render and combine multiple samples per pixel to prevent jagged edges' -RenderSettings.render_stamp -> use_stamp: boolean 'Render the stamp info text in the rendered image' -RenderSettings.resolution_percentage -> resolution_percentage: int 'Percentage scale for render resolution' -RenderSettings.resolution_x -> resolution_x: int 'Number of horizontal pixels in the rendered image' -RenderSettings.resolution_y -> resolution_y: int 'Number of vertical pixels in the rendered image' -RenderSettings.save_buffers -> use_save_buffers: boolean 'Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)' -RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum 'Method to draw in the sequencer view' -RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum 'Method to draw in the sequencer view' -RenderSettings.simplify_ao_sss -> simplify_ao_sss: float 'Global approximate AA and SSS quality factor' -RenderSettings.simplify_child_particles -> simplify_child_particles: float 'Global child particles percentage' -RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int 'Global maximum shadow samples' -RenderSettings.simplify_subdivision -> simplify_subdivision: int 'Global maximum subdivision level' -RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean 'Disables non-planer quads being triangulated' -RenderSettings.single_layer -> use_single_layer: boolean 'Only render the active layer' -RenderSettings.stamp_background -> stamp_background: float 'Color to use behind stamp text' -RenderSettings.stamp_camera -> use_stamp_camera: boolean 'Include the name of the active camera in image metadata' -RenderSettings.stamp_date -> use_stamp_date: boolean 'Include the current date in image metadata' -RenderSettings.stamp_filename -> use_stamp_filename: boolean 'Include the filename of the .blend file in image metadata' -RenderSettings.stamp_font_size -> stamp_font_size: int 'Size of the font used when rendering stamp text' -RenderSettings.stamp_foreground -> stamp_foreground: float 'Color to use for stamp text' -RenderSettings.stamp_frame -> use_stamp_frame: boolean 'Include the frame number in image metadata' -RenderSettings.stamp_marker -> use_stamp_marker: boolean 'Include the name of the last marker in image metadata' -RenderSettings.stamp_note -> use_stamp_note: boolean 'Include a custom note in image metadata' -RenderSettings.stamp_note_text -> stamp_note_text: string 'Custom text to appear in the stamp note' -RenderSettings.stamp_render_time -> use_stamp_render_time: boolean 'Include the render time in the stamp image' -RenderSettings.stamp_scene -> use_stamp_scene: boolean 'Include the name of the active scene in image metadata' -RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean 'Include the name of the foreground sequence strip in image metadata' -RenderSettings.stamp_time -> use_stamp_time: boolean 'Include the render frame as HH:MM:SS.FF in image metadata' -RenderSettings.threads -> threads: int 'Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)' -RenderSettings.threads_mode -> threads_mode: enum 'Determine the amount of render threads used' -RenderSettings.tiff_bit -> use_tiff_16bit: boolean 'Save TIFF with 16 bits per channel' -RenderSettings.use_border -> use_border: boolean 'Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample' -RenderSettings.use_compositing -> use_compositing: boolean 'Process the render result through the compositing pipeline, if compositing nodes are enabled' -RenderSettings.use_envmaps -> use_envmaps: boolean 'Calculate environment maps while rendering' -RenderSettings.use_file_extension -> use_file_extension: boolean 'Add the file format extensions to the rendered file name (eg: filename + .jpg)' -RenderSettings.use_game_engine -> use_game_engine: boolean, '(read-only) Current rendering engine is a game engine' -RenderSettings.use_instances -> use_instances: boolean 'Instance support leads to effective memory reduction when using duplicates' -RenderSettings.use_local_coords -> use_local_coords: boolean 'Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed' -RenderSettings.use_overwrite -> use_overwrite: boolean 'Overwrite existing files while rendering' -RenderSettings.use_placeholder -> use_placeholder: boolean "Create empty placeholder files while rendering frames (similar to Unix 'touch')" -RenderSettings.use_radiosity -> use_radiosity: boolean 'Calculate radiosity in a pre-process before rendering' -RenderSettings.use_raytracing -> use_raytrace: boolean 'Pre-calculate the raytrace accelerator and render raytracing effects' -RenderSettings.use_sequencer -> use_sequencer: boolean 'Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist' -RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean 'NO DESCRIPTION' -RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean 'NO DESCRIPTION' -RenderSettings.use_shadows -> use_shadows: boolean 'Calculate shadows while rendering' -RenderSettings.use_simplify -> use_simplify: boolean 'Enable simplification of scene for quicker preview renders' -RenderSettings.use_sss -> use_sss: boolean 'Calculate sub-surface scattering in materials rendering' -RenderSettings.use_textures -> use_textures: boolean 'Use textures to affect material properties' -RigidBodyJointConstraint.axis_x -> axis_x: float 'Rotate pivot on X axis in degrees' -RigidBodyJointConstraint.axis_y -> axis_y: float 'Rotate pivot on Y axis in degrees' -RigidBodyJointConstraint.axis_z -> axis_z: float 'Rotate pivot on Z axis in degrees' -RigidBodyJointConstraint.child -> child: pointer 'Child object' -NEGATE * RigidBodyJointConstraint.disable_linked_collision -> use_linked_collision: boolean 'Disable collision between linked bodies' -RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean 'Display the pivot point and rotation in 3D view' -RigidBodyJointConstraint.pivot_type -> pivot_type: enum 'NO DESCRIPTION' -RigidBodyJointConstraint.pivot_x -> pivot_x: float 'Offset pivot on X' -RigidBodyJointConstraint.pivot_y -> pivot_y: float 'Offset pivot on Y' -RigidBodyJointConstraint.pivot_z -> pivot_z: float 'Offset pivot on Z' -RigidBodyJointConstraint.target -> target: pointer 'Target Object' -SPHFluidSettings.buoyancy -> buoyancy: float 'NO DESCRIPTION' -SPHFluidSettings.fluid_radius -> fluid_radius: float 'Fluid interaction Radius' -SPHFluidSettings.rest_density -> rest_density: float 'Density' -SPHFluidSettings.rest_length -> rest_length: float 'The Spring Rest Length (factor of interaction radius)' -SPHFluidSettings.spring_k -> spring_k: float 'Spring force constant' -SPHFluidSettings.stiffness_k -> stiffness_k: float 'Constant K - Stiffness' -SPHFluidSettings.stiffness_knear -> stiffness_knear: float 'Repulsion factor: stiffness_knear' -SPHFluidSettings.viscosity_beta -> viscosity_beta: float 'Square viscosity factor' -SPHFluidSettings.viscosity_omega -> viscosity_omega: float 'Linear viscosity' -Scene.active_keying_set -> active_keying_set: pointer 'Active Keying Set used to insert/delete keyframes' -Scene.active_keying_set_index -> active_keying_set_index: int "Current Keying Set index (negative for 'builtin' and positive for 'absolute')" -Scene.all_keying_sets -> all_keying_sets: collection, '(read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)' -Scene.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Scene.bases -> bases: collection, '(read-only)' -Scene.camera -> camera: pointer 'Active camera used for rendering the scene' -Scene.cursor_location -> cursor_location: float '3D cursor location' -Scene.distance_model -> distance_model: enum 'Distance model for distance attenuation calculation' -Scene.doppler_factor -> doppler_factor: float 'Pitch factor for Doppler effect calculation' -Scene.frame_current -> frame_current: int 'NO DESCRIPTION' -Scene.frame_drop -> use_frame_drop: boolean 'Play back dropping frames if frame display is too slow' -Scene.frame_end -> frame_end: int 'Final frame of the playback/rendering range' -Scene.frame_start -> frame_start: int 'First frame of the playback/rendering range' -Scene.frame_step -> frame_step: int 'Number of frames to skip forward while rendering/playing back each frame' -Scene.game_data -> game_data: pointer, '(read-only)' -Scene.gravity -> gravity: float 'Constant acceleration in a given direction' -Scene.grease_pencil -> grease_pencil: pointer 'Grease Pencil datablock' -Scene.keying_sets -> keying_sets: collection, '(read-only) Absolute Keying Sets for this Scene' -Scene.layers -> layers: boolean 'Layers visible when rendering the scene' -Scene.mute_audio -> mute_audio: boolean 'Play back of audio from Sequence Editor will be muted' -Scene.network_render -> network_render: pointer, '(read-only) Network Render Settings' -Scene.nla_tweakmode_on -> use_nla_tweakmode: boolean, '(read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only' -Scene.nodetree -> nodetree: pointer, '(read-only) Compositing node tree' -Scene.objects -> objects: collection, '(read-only)' -Scene.orientations -> orientations: collection, '(read-only)' -Scene.pose_templates -> pose_templates: pointer, '(read-only) Pose Template Settings' -Scene.preview_range_frame_end -> preview_range_frame_end: int 'Alternative end frame for UI playback' -Scene.preview_range_frame_start -> preview_range_frame_start: int 'Alternative start frame for UI playback' -Scene.render -> render: pointer, '(read-only)' -Scene.scrub_audio -> use_audio_scrub: boolean 'Play audio from Sequence Editor while scrubbing' -Scene.sequence_editor -> sequence_editor: pointer, '(read-only)' -Scene.set -> set: pointer 'Background set scene' -Scene.speed_of_sound -> speed_of_sound: float 'Speed of sound for Doppler effect calculation' -Scene.stamp_note -> stamp_note: string 'User define note for the render stamping' -Scene.sync_audio -> use_audio_sync: boolean 'Play back and sync with audio clock, dropping frames if frame display is too slow' -Scene.sync_mode -> sync_mode: enum 'How to sync playback' -Scene.timeline_markers -> timeline_markers: collection, '(read-only) Markers used in all timelines for the current scene' -Scene.tool_settings -> tool_settings: pointer, '(read-only)' -Scene.unit_settings -> unit_settings: pointer, '(read-only) Unit editing settings' -Scene.use_gravity -> use_gravity: boolean 'Use global gravity for all dynamics' -Scene.use_nodes -> use_nodes: boolean 'Enable the compositing node tree' -Scene.use_preview_range -> use_preview_range: boolean 'Use an alternative start/end frame for UI playback, rather than the scene start/end frame' -Scene.world -> world: pointer 'World used for rendering the scene' -SceneActuator.camera -> camera: pointer 'Set this Camera. Leave empty to refer to self object' -SceneActuator.mode -> mode: enum 'NO DESCRIPTION' -SceneActuator.scene -> scene: pointer 'Set the Scene to be added/removed/paused/resumed' -SceneBases.active -> active: pointer 'Active object base in the scene' -SceneGameData.activity_culling -> use_activity_culling: boolean 'Activity culling is enabled' -SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float 'Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled' -SceneGameData.auto_start -> use_auto_start: boolean 'Automatically start game at load time' -SceneGameData.depth -> depth: int 'Displays bit depth of full screen display' -SceneGameData.dome_angle -> dome_angle: int 'Field of View of the Dome - it only works in mode Fisheye and Truncated' -SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float 'Buffer Resolution - decrease it to increase speed' -SceneGameData.dome_mode -> dome_mode: enum 'Dome physical configurations' -SceneGameData.dome_tesselation -> dome_tesselation: int 'Tessellation level - check the generated mesh in wireframe mode' -SceneGameData.dome_text -> dome_text: pointer 'Custom Warp Mesh data file' -SceneGameData.dome_tilt -> dome_tilt: int 'Camera rotation in horizontal axis' -SceneGameData.eye_separation -> eye_separation: float 'Set the distance between the eyes - the camera focal length/30 should be fine' -SceneGameData.fps -> fps: int 'The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate' -SceneGameData.framing_color -> frame_color: float 'Set colour of the bars' -SceneGameData.framing_type -> frame_type: enum 'Select the type of Framing you want' -SceneGameData.frequency -> frequency: int 'Displays clock frequency of fullscreen display' -SceneGameData.fullscreen -> show_fullscreen: boolean 'Starts player in a new fullscreen display' -SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean 'Use extra textures like normal or specular maps for GLSL rendering' -SceneGameData.glsl_lights -> use_glsl_lights: boolean 'Use lights for GLSL rendering' -SceneGameData.glsl_nodes -> use_glsl_nodes: boolean 'Use nodes for GLSL rendering' -SceneGameData.glsl_ramps -> use_glsl_ramps: boolean 'Use ramps for GLSL rendering' -SceneGameData.glsl_shaders -> use_glsl_shaders: boolean 'Use shaders for GLSL rendering' -SceneGameData.glsl_shadows -> use_glsl_shadows: boolean 'Use shadows for GLSL rendering' -SceneGameData.logic_step_max -> logic_step_max: int 'Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics' -SceneGameData.material_mode -> material_mode: enum 'Material mode to use for rendering' -SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float 'The size of the occlusion buffer in pixel, use higher value for better precision (slower)' -SceneGameData.physics_engine -> physics_engine: enum 'Physics engine used for physics simulation in the game engine' -SceneGameData.physics_gravity -> physics_gravity: float 'Gravitational constant used for physics simulation in the game engine' -SceneGameData.physics_step_max -> physics_step_max: int 'Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime' -SceneGameData.physics_step_sub -> physics_step_sub: int 'Sets the number of simulation substep per physic timestep, higher value give better physics precision' -SceneGameData.resolution_x -> resolution_x: int 'Number of horizontal pixels in the screen' -SceneGameData.resolution_y -> resolution_y: int 'Number of vertical pixels in the screen' -SceneGameData.show_debug_properties -> show_debug_properties: boolean 'Show properties marked for debugging while the game runs' -SceneGameData.show_framerate_profile -> show_framerate_profile: boolean 'Show framerate and profiling information while the game runs' -SceneGameData.show_physics_visualization -> show_physics_visualization: boolean 'Show a visualization of physics bounds and interactions' -SceneGameData.stereo -> stereo: enum 'NO DESCRIPTION' -SceneGameData.stereo_mode -> stereo_mode: enum 'Stereographic techniques' -SceneGameData.use_animation_record -> use_animation_record: boolean 'Record animation to fcurves' -SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean 'Print warnings when using deprecated features in the python API' -SceneGameData.use_display_lists -> use_display_lists: boolean 'Use display lists to speed up rendering by keeping geometry on the GPU' -SceneGameData.use_frame_rate -> use_frame_rate: boolean 'Respect the frame rate rather than rendering as many frames as possible' -SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean 'Use optimized Bullet DBVT tree for view frustum and occlusion culling' -SceneObjects.active -> active: pointer 'Active object for this scene' -SceneRenderLayer.all_z -> use_all_z: boolean 'Fill in Z values for solid faces in invisible layers, for masking' -SceneRenderLayer.edge -> use_edge_enhance: boolean 'Render Edge-enhance in this Layer (only works for Solid faces)' -SceneRenderLayer.enabled -> use: boolean 'Disable or enable the render layer' -SceneRenderLayer.halo -> use_halo: boolean 'Render Halos in this Layer (on top of Solid)' -SceneRenderLayer.light_override -> light_override: pointer 'Group to override all other lights in this render layer' -SceneRenderLayer.material_override -> material_override: pointer 'Material to override all other materials in this render layer' -SceneRenderLayer.name -> name: string 'Render layer name' -SceneRenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean 'Deliver AO pass' -SceneRenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean 'Exclude AO pass from combined' -SceneRenderLayer.pass_color -> use_pass_color: boolean 'Deliver shade-less color pass' -SceneRenderLayer.pass_combined -> use_pass_combined: boolean 'Deliver full combined RGBA buffer' -SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean 'Deliver diffuse pass' -SceneRenderLayer.pass_emit -> use_pass_emit: boolean 'Deliver emission pass' -SceneRenderLayer.pass_emit_exclude -> exclude_emit: boolean 'Exclude emission pass from combined' -SceneRenderLayer.pass_environment -> use_pass_environment: boolean 'Deliver environment lighting pass' -SceneRenderLayer.pass_environment_exclude -> exclude_environment: boolean 'Exclude environment pass from combined' -SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean 'Deliver indirect lighting pass' -SceneRenderLayer.pass_indirect_exclude -> exclude_indirect: boolean 'Exclude indirect pass from combined' -SceneRenderLayer.pass_mist -> use_pass_mist: boolean 'Deliver mist factor pass (0.0-1.0)' -SceneRenderLayer.pass_normal -> use_pass_normal: boolean 'Deliver normal pass' -SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean 'Deliver object index pass' -SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean 'Deliver raytraced reflection pass' -SceneRenderLayer.pass_reflection_exclude -> exclude_reflection: boolean 'Exclude raytraced reflection pass from combined' -SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean 'Deliver raytraced refraction pass' -SceneRenderLayer.pass_refraction_exclude -> exclude_refraction: boolean 'Exclude raytraced refraction pass from combined' -SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean 'Deliver shadow pass' -SceneRenderLayer.pass_shadow_exclude -> exclude_shadow: boolean 'Exclude shadow pass from combined' -SceneRenderLayer.pass_specular -> use_pass_specular: boolean 'Deliver specular pass' -SceneRenderLayer.pass_specular_exclude -> exclude_specular: boolean 'Exclude specular pass from combined' -SceneRenderLayer.pass_uv -> use_pass_uv: boolean 'Deliver texture UV pass' -SceneRenderLayer.pass_vector -> use_pass_vector: boolean 'Deliver speed vector pass' -SceneRenderLayer.pass_z -> use_pass_z: boolean 'Deliver Z values pass' -SceneRenderLayer.sky -> use_sky: boolean 'Render Sky in this Layer' -SceneRenderLayer.solid -> use_solid: boolean 'Render Solid faces in this Layer' -SceneRenderLayer.strand -> use_strand: boolean 'Render Strands in this Layer' -SceneRenderLayer.visible_layers -> layers: boolean 'Scene layers included in this render layer' -SceneRenderLayer.zmask -> use_zmask: boolean "Only render what's in front of the solid z values" -SceneRenderLayer.zmask_layers -> layers_zmask: boolean 'Zmask scene layers' -SceneRenderLayer.zmask_negate -> invert_zmask: boolean 'For Zmask, only render what is behind solid z values instead of in front' -SceneRenderLayer.ztransp -> use_ztransp: boolean 'Render Z-Transparent faces in this Layer (On top of Solid and Halos)' -SceneSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -SceneSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -SceneSequence.color_balance -> color_balance: pointer, '(read-only)' -SceneSequence.color_saturation -> color_saturation: float 'NO DESCRIPTION' -SceneSequence.convert_float -> use_float: boolean 'Convert input to float data' -SceneSequence.crop -> crop: pointer, '(read-only)' -SceneSequence.de_interlace -> use_deinterlace: boolean 'For video movies to remove fields' -SceneSequence.flip_x -> use_flip_x: boolean 'Flip on the X axis' -SceneSequence.flip_y -> use_flip_y: boolean 'Flip on the Y axis' -SceneSequence.multiply_colors -> multiply_colors: float 'NO DESCRIPTION' -SceneSequence.premultiply -> use_premultiply: boolean 'Convert RGB from key alpha to premultiplied alpha' -SceneSequence.proxy -> proxy: pointer, '(read-only)' -SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean 'Use a custom directory to store data' -SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean 'Use a custom file to read proxy data from' -SceneSequence.reverse_frames -> use_reverse_frames: boolean 'Reverse frame order' -SceneSequence.scene -> scene: pointer 'Scene that this sequence uses' -SceneSequence.scene_camera -> scene_camera: pointer 'Override the scenes active camera' -SceneSequence.strobe -> strobe: float 'Only display every nth frame' -SceneSequence.transform -> transform: pointer, '(read-only)' -SceneSequence.use_color_balance -> use_color_balance: boolean '(3-Way color correction) on input' -SceneSequence.use_crop -> use_crop: boolean 'Crop image before processing' -SceneSequence.use_proxy -> use_proxy: boolean 'Use a preview proxy for this strip' -SceneSequence.use_translation -> use_translation: boolean 'Translate image before processing' -Scopes.accuracy -> accuracy: float 'Proportion of original image source pixel lines to sample' -Scopes.histogram -> histogram: pointer, '(read-only) Histogram for viewing image statistics' -Scopes.use_full_resolution -> use_full_resolution: boolean 'Sample every pixel of the image' -Scopes.vectorscope_alpha -> vectorscope_alpha: float 'Opacity of the points' -Scopes.waveform_alpha -> waveform_alpha: float 'Opacity of the points' -Scopes.waveform_mode -> waveform_mode: enum 'NO DESCRIPTION' -Screen.animation_playing -> is_animation_playing: boolean, '(read-only) Animation playback is active' -Screen.areas -> areas: collection, '(read-only) Areas the screen is subdivided into' -Screen.fullscreen -> is_fullscreen: boolean, '(read-only) An area is maximised, filling this screen' -Screen.scene -> scene: pointer 'Active scene to be edited in the screen' -ScrewModifier.angle -> angle: float 'Angle of revolution' -ScrewModifier.axis -> axis: enum 'Screw axis' -ScrewModifier.iterations -> iterations: int 'Number of times to apply the screw operation' -ScrewModifier.object -> object: pointer 'Object to define the screw axis' -ScrewModifier.render_steps -> render_steps: int 'Number of steps in the revolution' -ScrewModifier.screw_offset -> screw_offset: float 'Offset the revolution along its axis' -ScrewModifier.steps -> steps: int 'Number of steps in the revolution' -ScrewModifier.use_normal_calculate -> use_normal_calculate: boolean 'Calculate the order of edges (needed for meshes, but not curves)' -ScrewModifier.use_normal_flip -> use_normal_flip: boolean 'Flip normals of lathed faces' -ScrewModifier.use_object_screw_offset -> use_object_screw_offset: boolean 'Use the distance between the objects to make a screw' -Sculpt.lock_x -> lock_x: boolean 'Disallow changes to the X axis of vertices' -Sculpt.lock_y -> lock_y: boolean 'Disallow changes to the Y axis of vertices' -Sculpt.lock_z -> lock_z: boolean 'Disallow changes to the Z axis of vertices' -Sculpt.radial_symm -> radial_symm: int 'Number of times to copy strokes across the surface' -Sculpt.symmetry_x -> use_symmetry_x: boolean 'Mirror brush across the X axis' -Sculpt.symmetry_y -> use_symmetry_y: boolean 'Mirror brush across the Y axis' -Sculpt.symmetry_z -> use_symmetry_z: boolean 'Mirror brush across the Z axis' -Sculpt.use_openmp -> use_openmp: boolean 'Take advantage of multiple CPU cores to improve sculpting performance' -Sculpt.use_symmetry_feather -> use_symmetry_feather: boolean 'Reduce the strength of the brush where it overlaps symmetrical daubs' -Sensor.expanded -> show_expanded: boolean 'Set sensor expanded in the user interface' -Sensor.frequency -> frequency: int 'Delay between repeated pulses(in logic tics, 0=no delay)' -Sensor.invert -> invert: boolean 'Invert the level(output) of this sensor' -Sensor.level -> use_level: boolean 'Level detector, trigger controllers of new states (only applicable upon logic state transition)' -Sensor.name -> name: string 'Sensor name' -Sensor.pinned -> pinned: boolean 'Display when not linked to a visible states controller' -Sensor.pulse_false_level -> use_pulse_false_level: boolean 'Activate FALSE level triggering (pulse mode)' -Sensor.pulse_true_level -> use_pulse_true_level: boolean 'Activate TRUE level triggering (pulse mode)' -Sensor.tap -> use_tap: boolean 'Trigger controllers only for an instant, even while the sensor remains true' -Sensor.type -> type: enum 'NO DESCRIPTION' -Sequence.blend_mode -> blend_type: enum 'NO DESCRIPTION' -Sequence.blend_opacity -> blend_opacity: float 'NO DESCRIPTION' -Sequence.channel -> channel: int 'Y position of the sequence strip' -Sequence.effect_fader -> effect_fader: float 'NO DESCRIPTION' -Sequence.frame_final_end -> frame_final_end: int 'End frame displayed in the sequence editor after offsets are applied' -Sequence.frame_final_length -> frame_final_length: int 'The length of the contents of this strip before the handles are applied' -Sequence.frame_final_start -> frame_final_start: int 'Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame' -Sequence.frame_length -> frame_length: int, '(read-only) The length of the contents of this strip before the handles are applied' -Sequence.frame_offset_end -> frame_offset_end: int, '(read-only)' -Sequence.frame_offset_start -> frame_offset_start: int, '(read-only)' -Sequence.frame_start -> frame_start: int 'NO DESCRIPTION' -Sequence.frame_still_end -> frame_still_end: int, '(read-only)' -Sequence.frame_still_start -> frame_still_start: int, '(read-only)' -Sequence.lock -> lock: boolean "Lock strip so that it can't be transformed" -Sequence.mute -> mute: boolean 'NO DESCRIPTION' -Sequence.name -> name: string 'NO DESCRIPTION' -Sequence.select -> select: boolean 'NO DESCRIPTION' -Sequence.select_left_handle -> select_left_handle: boolean 'NO DESCRIPTION' -Sequence.select_right_handle -> select_right_handle: boolean 'NO DESCRIPTION' -Sequence.speed_fader -> speed_fader: float 'NO DESCRIPTION' -Sequence.type -> type: enum, '(read-only)' -Sequence.use_effect_default_fade -> use_default_fade: boolean 'Fade effect using the built-in default (usually make transition as long as effect strip)' -SequenceColorBalance.gain -> gain: float 'Color balance gain (highlights)' -SequenceColorBalance.gamma -> gamma: float 'Color balance gamma (midtones)' -SequenceColorBalance.inverse_gain -> invert_gain: boolean 'NO DESCRIPTION' -SequenceColorBalance.inverse_gamma -> invert_gamma: boolean 'NO DESCRIPTION' -SequenceColorBalance.inverse_lift -> invert_lift: boolean 'NO DESCRIPTION' -SequenceColorBalance.lift -> lift: float 'Color balance lift (shadows)' -SequenceCrop.bottom -> bottom: int 'NO DESCRIPTION' -SequenceCrop.left -> left: int 'NO DESCRIPTION' -SequenceCrop.right -> right: int 'NO DESCRIPTION' -SequenceCrop.top -> top: int 'NO DESCRIPTION' -SequenceEditor.active_strip -> active_strip: pointer 'NO DESCRIPTION' -SequenceEditor.meta_stack -> meta_stack: collection, '(read-only) Meta strip stack, last is currently edited meta strip' -SequenceEditor.overlay_frame -> overlay_frame: int 'Sequencers active strip' -SequenceEditor.overlay_lock -> overlay_lock: boolean 'NO DESCRIPTION' -SequenceEditor.sequences -> sequences: collection, '(read-only)' -SequenceEditor.sequences_all -> sequences_all: collection, '(read-only)' -SequenceEditor.show_overlay -> show_overlay: boolean 'Partial overlay ontop of the sequencer' -SequenceElement.filename -> filename: string 'NO DESCRIPTION' -SequenceProxy.directory -> directory: string 'Location to store the proxy files' -SequenceProxy.filepath -> filepath: string 'Location of custom proxy file' -SequenceTransform.offset_x -> offset_x: int 'NO DESCRIPTION' -SequenceTransform.offset_y -> offset_y: int 'NO DESCRIPTION' -ShaderNode.type -> type: enum, '(read-only)' -ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean 'Material Node outputs Diffuse' -ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean 'Material Node uses inverted normal' -ShaderNodeExtendedMaterial.material -> material: pointer 'NO DESCRIPTION' -ShaderNodeExtendedMaterial.specular -> use_specular: boolean 'Material Node outputs Specular' -ShaderNodeGeometry.color_layer -> color_layer: string 'NO DESCRIPTION' -ShaderNodeGeometry.uv_layer -> uv_layer: string 'NO DESCRIPTION' -ShaderNodeMapping.clamp_maximum -> use_max: boolean 'Clamp the output coordinate to a maximum value' -ShaderNodeMapping.clamp_minimum -> use_min: boolean 'Clamp the output coordinate to a minimum value' -ShaderNodeMapping.location -> location: float 'Location offset for the input coordinate' -ShaderNodeMapping.maximum -> max: float 'Maximum value to clamp coordinate to' -ShaderNodeMapping.minimum -> min: float 'Minimum value to clamp coordinate to' -ShaderNodeMapping.rotation -> rotation: float 'Rotation offset for the input coordinate' -ShaderNodeMapping.scale -> scale: float 'Scale adjustment for the input coordinate' -ShaderNodeMaterial.diffuse -> use_diffuse: boolean 'Material Node outputs Diffuse' -ShaderNodeMaterial.invert_normal -> invert_normal: boolean 'Material Node uses inverted normal' -ShaderNodeMaterial.material -> material: pointer 'NO DESCRIPTION' -ShaderNodeMaterial.specular -> use_specular: boolean 'Material Node outputs Specular' -ShaderNodeMath.operation -> operation: enum 'NO DESCRIPTION' -ShaderNodeMixRGB.alpha -> use_alpha: boolean 'Include alpha of second input in this operation' -ShaderNodeMixRGB.blend_type -> blend_type: enum 'NO DESCRIPTION' -ShaderNodeRGBCurve.mapping -> mapping: pointer, '(read-only)' -ShaderNodeTexture.node_output -> node_output: int 'For node-based textures, which output node to use' -ShaderNodeTexture.texture -> texture: pointer 'NO DESCRIPTION' -ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, '(read-only)' -ShaderNodeVectorCurve.mapping -> mapping: pointer, '(read-only)' -ShaderNodeVectorMath.operation -> operation: enum 'NO DESCRIPTION' -ShapeActionActuator.action -> action: pointer 'NO DESCRIPTION' -ShapeActionActuator.blendin -> blendin: int 'Number of frames of motion blending' -ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean 'Restore last frame when switching on/off, otherwise play from the start each time' -ShapeActionActuator.frame_end -> frame_end: int 'NO DESCRIPTION' -ShapeActionActuator.frame_property -> frame_property: string "Assign the action's current frame number to this property" -ShapeActionActuator.frame_start -> frame_start: int 'NO DESCRIPTION' -ShapeActionActuator.mode -> mode: enum 'Action playback type' -ShapeActionActuator.priority -> priority: int 'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack' -ShapeActionActuator.property -> property: string 'Use this property to define the Action position' -ShapeKey.data -> data: collection, '(read-only)' -ShapeKey.frame -> frame: float, '(read-only) Frame for absolute keys' -ShapeKey.interpolation -> interpolation: enum 'Interpolation type' -ShapeKey.mute -> mute: boolean 'Mute this shape key' -ShapeKey.name -> name: string 'NO DESCRIPTION' -ShapeKey.relative_key -> relative_key: pointer 'Shape used as a relative key' -ShapeKey.slider_max -> slider_max: float 'Maximum for slider' -ShapeKey.slider_min -> slider_min: float 'Minimum for slider' -ShapeKey.value -> value: float 'Value of shape key at the current frame' -ShapeKey.vertex_group -> vertex_group: string 'Vertex weight group, to blend with basis shape' -ShapeKeyBezierPoint.co -> co: float 'NO DESCRIPTION' -ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float 'NO DESCRIPTION' -ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float 'NO DESCRIPTION' -ShapeKeyCurvePoint.co -> co: float 'NO DESCRIPTION' -ShapeKeyCurvePoint.tilt -> tilt: float 'NO DESCRIPTION' -ShapeKeyPoint.co -> co: float 'NO DESCRIPTION' -ShrinkwrapConstraint.distance -> distance: float 'Distance to Target' -ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum 'Selects type of shrinkwrap algorithm for target position' -ShrinkwrapConstraint.target -> target: pointer 'Target Object' -ShrinkwrapConstraint.use_x -> use_x: boolean 'Projection over X Axis' -ShrinkwrapConstraint.use_y -> use_y: boolean 'Projection over Y Axis' -ShrinkwrapConstraint.use_z -> use_z: boolean 'Projection over Z Axis' -ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer 'Additional mesh target to shrink to' -ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean 'Stop vertices from projecting to a back face on the target' -ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean 'Stop vertices from projecting to a front face on the target' -ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean 'NO DESCRIPTION' -ShrinkwrapModifier.mode -> mode: enum 'NO DESCRIPTION' -ShrinkwrapModifier.negative -> use_negative_direction: boolean 'Allow vertices to move in the negative direction of axis' -ShrinkwrapModifier.offset -> offset: float 'Distance to keep from the target' -ShrinkwrapModifier.positive -> use_positive_direction: boolean 'Allow vertices to move in the positive direction of axis' -ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int "Number of subdivisions that must be performed before extracting vertices' positions and normals" -ShrinkwrapModifier.target -> target: pointer 'Mesh target to shrink to' -ShrinkwrapModifier.vertex_group -> vertex_group: string 'Vertex group name' -ShrinkwrapModifier.x -> use_project_x: boolean 'NO DESCRIPTION' -ShrinkwrapModifier.y -> use_project_y: boolean 'NO DESCRIPTION' -ShrinkwrapModifier.z -> use_project_z: boolean 'NO DESCRIPTION' -SimpleDeformModifier.factor -> factor: float 'NO DESCRIPTION' -SimpleDeformModifier.limits -> limits: float 'Lower/Upper limits for deform' -SimpleDeformModifier.lock_x_axis -> lock_x: boolean 'NO DESCRIPTION' -SimpleDeformModifier.lock_y_axis -> lock_y: boolean 'NO DESCRIPTION' -SimpleDeformModifier.mode -> mode: enum 'NO DESCRIPTION' -SimpleDeformModifier.origin -> origin: pointer 'Origin of modifier space coordinates' -SimpleDeformModifier.relative -> use_relative: boolean 'Sets the origin of deform space to be relative to the object' -SimpleDeformModifier.vertex_group -> vertex_group: string 'Vertex group name' -SmokeDomainSettings.alpha -> alpha: float 'Higher value results in sinking smoke' -SmokeDomainSettings.amplify -> amplify: int 'Enhance the resolution of smoke by this factor using noise' -SmokeDomainSettings.beta -> beta: float 'Higher value results in faster rising smoke' -SmokeDomainSettings.coll_group -> coll_group: pointer 'Limit collisions to this group' -SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean 'Enable smoke to disappear over time' -SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean 'Using 1/x' -SmokeDomainSettings.dissolve_speed -> dissolve_speed: int 'Dissolve Speed' -SmokeDomainSettings.eff_group -> eff_group: pointer 'Limit effectors to this group' -SmokeDomainSettings.effector_weights -> effector_weights: pointer, '(read-only)' -SmokeDomainSettings.fluid_group -> fluid_group: pointer 'Limit fluid objects to this group' -SmokeDomainSettings.highres -> use_high_resolution: boolean 'Enable high resolution (using amplification)' -SmokeDomainSettings.maxres -> maxres: int 'Maximal resolution used in the fluid domain' -SmokeDomainSettings.noise_type -> noise_type: enum 'Noise method which is used for creating the high resolution' -SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, '(read-only)' -SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, '(read-only)' -SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum 'Compression method to be used' -SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum 'Compression method to be used' -SmokeDomainSettings.smoke_domain_colli -> smoke_domain_colli: enum 'Selects which domain border will be treated as collision object.' -SmokeDomainSettings.smoothemitter -> smoothemitter: boolean 'Smoothens emitted smoke to avoid blockiness.' -SmokeDomainSettings.strength -> strength: float 'Strength of wavelet noise' -SmokeDomainSettings.time_scale -> time_scale: float 'Adjust simulation speed.' -SmokeDomainSettings.viewhighres -> show_high_resolution: boolean 'Show high resolution (using amplification)' -SmokeDomainSettings.vorticity -> vorticity: float 'Amount of turbulence/rotation in fluid.' -SmokeFlowSettings.absolute -> absolute: boolean 'Only allows given density value in emitter area.' -SmokeFlowSettings.density -> density: float 'NO DESCRIPTION' -SmokeFlowSettings.initial_velocity -> initial_velocity: boolean "Smoke inherits it's velocity from the emitter particle" -NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean 'Deletes smoke from simulation' -SmokeFlowSettings.psys -> psys: pointer 'Particle systems emitted from the object' -SmokeFlowSettings.temperature -> temperature: float 'Temperature difference to ambient temperature' -SmokeFlowSettings.velocity_multiplier -> velocity_multiplier: float 'Multiplier to adjust velocity passed to smoke' -SmokeModifier.coll_settings -> coll_settings: pointer, '(read-only)' -SmokeModifier.domain_settings -> domain_settings: pointer, '(read-only)' -SmokeModifier.flow_settings -> flow_settings: pointer, '(read-only)' -SmokeModifier.smoke_type -> smoke_type: enum 'NO DESCRIPTION' -SmoothModifier.factor -> factor: float 'NO DESCRIPTION' -SmoothModifier.repeat -> repeat: int 'NO DESCRIPTION' -SmoothModifier.vertex_group -> vertex_group: string 'Vertex group name' -SmoothModifier.x -> use_x: boolean 'NO DESCRIPTION' -SmoothModifier.y -> use_y: boolean 'NO DESCRIPTION' -SmoothModifier.z -> use_z: boolean 'NO DESCRIPTION' -SoftBodyModifier.point_cache -> point_cache: pointer, '(read-only)' -SoftBodyModifier.settings -> settings: pointer, '(read-only)' -SoftBodySettings.aero -> aero: float "Make edges 'sail'" -SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum 'Method of calculating aerodynamic interaction' -SoftBodySettings.auto_step -> use_auto_step: boolean 'Use velocities for automagic step sizes' -SoftBodySettings.ball_damp -> ball_damp: float 'Blending to inelastic collision' -SoftBodySettings.ball_size -> ball_size: float 'Absolute ball size or factor if not manual adjusted' -SoftBodySettings.ball_stiff -> ball_stiff: float 'Ball inflating pressure' -SoftBodySettings.bending -> bend: float 'Bending Stiffness' -SoftBodySettings.choke -> choke: int "'Viscosity' inside collision target" -SoftBodySettings.collision_type -> collision_type: enum 'Choose Collision Type' -SoftBodySettings.damp -> damp: float 'Edge spring friction' -SoftBodySettings.diagnose -> use_diagnose: boolean 'Turn on SB diagnose console prints' -SoftBodySettings.edge_collision -> use_edge_collision: boolean 'Edges collide too' -SoftBodySettings.effector_weights -> effector_weights: pointer, '(read-only)' -SoftBodySettings.error_limit -> error_limit: float 'The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed' -SoftBodySettings.estimate_matrix -> use_estimate_matrix: boolean 'estimate matrix .. split to COM , ROT ,SCALE' -SoftBodySettings.face_collision -> use_face_collision: boolean 'Faces collide too, SLOOOOOW warning' -SoftBodySettings.friction -> friction: float 'General media friction for point movements' -SoftBodySettings.fuzzy -> fuzzy: int 'Fuzziness while on collision, high values make collsion handling faster but less stable' -SoftBodySettings.goal_default -> goal_default: float 'Default Goal (vertex target position) value, when no Vertex Group used' -SoftBodySettings.goal_friction -> goal_friction: float 'Goal (vertex target position) friction' -SoftBodySettings.goal_max -> goal_max: float 'Goal maximum, vertex weights are scaled to match this range' -SoftBodySettings.goal_min -> goal_min: float 'Goal minimum, vertex weights are scaled to match this range' -SoftBodySettings.goal_spring -> goal_spring: float 'Goal (vertex target position) spring stiffness' -SoftBodySettings.goal_vertex_group -> goal_vertex_group: string 'Control point weight values' -SoftBodySettings.gravity -> gravity: float 'Apply gravitation to point movement' -SoftBodySettings.lcom -> lcom: float 'Location of Center of mass' -SoftBodySettings.lrot -> lrot: float 'Estimated rotation matrix' -SoftBodySettings.lscale -> lscale: float 'Estimated scale matrix' -SoftBodySettings.mass -> mass: float 'General Mass value' -SoftBodySettings.mass_vertex_group -> mass_vertex_group: string 'Control point mass values' -SoftBodySettings.maxstep -> step_max: int 'Maximal # solver steps/frame' -SoftBodySettings.minstep -> step_min: int 'Minimal # solver steps/frame' -SoftBodySettings.plastic -> plastic: float 'Permanent deform' -SoftBodySettings.pull -> pull: float 'Edge spring stiffness when longer than rest length' -SoftBodySettings.push -> push: float 'Edge spring stiffness when shorter than rest length' -SoftBodySettings.self_collision -> use_self_collision: boolean 'Enable naive vertex ball self collision' -SoftBodySettings.shear -> shear: float 'Shear Stiffness' -SoftBodySettings.speed -> speed: float 'Tweak timing for physics to control frequency and speed' -SoftBodySettings.spring_length -> spring_length: float 'Alter spring length to shrink/blow up (unit %) 0 to disable' -SoftBodySettings.spring_vertex_group -> spring_vertex_group: string 'Control point spring strength values' -SoftBodySettings.stiff_quads -> use_stiff_quads: boolean 'Adds diagonal springs on 4-gons' -SoftBodySettings.use_edges -> use_edges: boolean 'Use Edges as springs' -SoftBodySettings.use_goal -> use_goal: boolean 'Define forces for vertices to stick to animated position' -SolidifyModifier.edge_crease_inner -> edge_crease_inner: float 'Assign a crease to inner edges' -SolidifyModifier.edge_crease_outer -> edge_crease_outer: float 'Assign a crease to outer edges' -SolidifyModifier.edge_crease_rim -> edge_crease_rim: float 'Assign a crease to the edges making up the rim' -SolidifyModifier.invert -> invert_vertex_group: boolean 'Invert the vertex group influence' -SolidifyModifier.offset -> offset: float 'NO DESCRIPTION' -SolidifyModifier.thickness -> thickness: float 'Thickness of the shell' -SolidifyModifier.use_even_offset -> use_even_offset: boolean 'Maintain thickness by adjusting for sharp corners (slow, disable when not needed)' -SolidifyModifier.use_quality_normals -> use_quality_normals: boolean 'Calculate normals which result in more even thickness (slow, disable when not needed)' -SolidifyModifier.use_rim -> use_rim: boolean 'Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)' -SolidifyModifier.use_rim_material -> use_rim_material: boolean 'Use in the next material for rim faces' -SolidifyModifier.vertex_group -> vertex_group: string 'Vertex group name' -Sound.caching -> use_ram_cache: boolean 'The sound file is decoded and loaded into RAM' -Sound.filepath -> filepath: string 'Sound sample file used by this Sound datablock' -Sound.packed_file -> packed_file: pointer, '(read-only)' -SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float 'The angle of the inner cone' -SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float 'The angle of the outer cone' -SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float 'The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone' -SoundActuator.enable_sound_3d -> use_3d_sound: boolean 'Enable/Disable 3D Sound' -SoundActuator.max_distance_3d -> distance_3d_max: float 'The maximum distance at which you can hear the sound' -SoundActuator.maximum_gain_3d -> gain_3d_max: float 'The maximum gain of the sound, no matter how near it is' -SoundActuator.minimum_gain_3d -> gain_3d_min: float 'The minimum gain of the sound, no matter how far it is away' -SoundActuator.mode -> mode: enum 'NO DESCRIPTION' -SoundActuator.pitch -> pitch: float 'Sets the pitch of the sound' -SoundActuator.reference_distance_3d -> reference_distance_3d: float 'The distance where the sound has a gain of 1.0' -SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float 'The influence factor on volume depending on distance' -SoundActuator.sound -> sound: pointer 'NO DESCRIPTION' -SoundActuator.volume -> volume: float 'Sets the initial volume of the sound' -SoundSequence.animation_end_offset -> animation_end_offset: int 'Animation end offset (trim end)' -SoundSequence.animation_start_offset -> animation_start_offset: int 'Animation start offset (trim start)' -SoundSequence.attenuation -> attenuation: float 'Attenuation in dezibel' -SoundSequence.filepath -> filepath: string 'NO DESCRIPTION' -SoundSequence.sound -> sound: pointer, '(read-only) Sound datablock used by this sequence' -SoundSequence.volume -> volume: float 'Playback volume of the sound' -Space.type -> type: enum, '(read-only) Space data type' -SpaceConsole.console_type -> console_type: enum 'Console type' -SpaceConsole.font_size -> font_size: int 'Font size to use for displaying the text' -SpaceConsole.history -> history: collection, '(read-only) Command history' -SpaceConsole.language -> language: string 'Command line prompt language' -SpaceConsole.prompt -> prompt: string 'Command line prompt' -SpaceConsole.scrollback -> scrollback: collection, '(read-only) Command output' -SpaceConsole.selection_end -> selection_end: int 'NO DESCRIPTION' -SpaceConsole.selection_start -> selection_start: int 'NO DESCRIPTION' -SpaceConsole.show_report_debug -> show_report_debug: boolean 'Display debug reporting info' -SpaceConsole.show_report_error -> show_report_error: boolean 'Display error text' -SpaceConsole.show_report_info -> show_report_info: boolean 'Display general information' -SpaceConsole.show_report_operator -> show_report_operator: boolean 'Display the operator log' -SpaceConsole.show_report_warn -> show_report_warning: boolean 'Display warnings' -SpaceDopeSheetEditor.action -> action: pointer 'Action displayed and edited in this space' -SpaceDopeSheetEditor.automerge_keyframes -> use_automerge_keyframes: boolean 'Automatically merge nearby keyframes' -SpaceDopeSheetEditor.autosnap -> autosnap: enum 'Automatic time snapping settings for transformations' -SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, '(read-only) Settings for filtering animation data' -SpaceDopeSheetEditor.mode -> mode: enum 'Editing context being displayed' -SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean 'When transforming keyframes, changes to the animation data are flushed to other views' -SpaceDopeSheetEditor.show_cframe_indicator -> show_frame_indicator: boolean 'Show frame number beside the current frame indicator line' -SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, '(read-only) Show timing in seconds not frames' -SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean 'Show sliders beside F-Curve channels' -SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean 'Sync Markers with keyframe edits' -SpaceFileBrowser.params -> params: pointer, '(read-only) Parameters and Settings for the Filebrowser' -SpaceGraphEditor.automerge_keyframes -> use_automerge_keyframes: boolean 'Automatically merge nearby keyframes' -SpaceGraphEditor.autosnap -> autosnap: enum 'Automatic time snapping settings for transformations' -SpaceGraphEditor.cursor_value -> cursor_value: float 'Graph Editor 2D-Value cursor - Y-Value component' -SpaceGraphEditor.dopesheet -> dopesheet: pointer, '(read-only) Settings for filtering animation data' -SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean 'Graph Editor instance has some ghost curves stored' -SpaceGraphEditor.mode -> mode: enum 'Editing context being displayed' -SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean 'Only keyframes of selected F-Curves are visible and editable' -SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean 'Only show and edit handles of selected keyframes' -SpaceGraphEditor.pivot_point -> pivot_point: enum 'Pivot center for rotation/scaling' -SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean 'When transforming keyframes, changes to the animation data are flushed to other views' -SpaceGraphEditor.show_cframe_indicator -> show_frame_indicator: boolean 'Show frame number beside the current frame indicator line' -SpaceGraphEditor.show_cursor -> show_cursor: boolean 'Show 2D cursor' -SpaceGraphEditor.show_handles -> show_handles: boolean 'Show handles of Bezier control points' -SpaceGraphEditor.show_seconds -> show_seconds: boolean, '(read-only) Show timing in seconds not frames' -SpaceGraphEditor.show_sliders -> show_sliders: boolean 'Show sliders beside F-Curve channels' -SpaceImageEditor.curves -> curves: pointer, '(read-only) Color curve mapping to use for displaying the image' -SpaceImageEditor.draw_channels -> draw_channels: enum 'Channels of the image to draw' -SpaceImageEditor.draw_repeated -> show_repeated: boolean 'Draw the image repeated outside of the main view' -SpaceImageEditor.grease_pencil -> grease_pencil: pointer 'Grease pencil data for this space' -SpaceImageEditor.image -> image: pointer 'Image displayed and edited in this space' -SpaceImageEditor.image_painting -> use_image_paint: boolean 'Enable image painting mode' -SpaceImageEditor.image_pin -> use_image_pin: boolean 'Display current image regardless of object selection' -SpaceImageEditor.image_user -> image_user: pointer, '(read-only) Parameters defining which layer, pass and frame of the image is displayed' -SpaceImageEditor.sample_histogram -> sample_histogram: pointer, '(read-only) Sampled colors along line' -SpaceImageEditor.scopes -> scopes: pointer, '(read-only) Scopes to visualize image statistics.' -SpaceImageEditor.show_paint -> show_paint: boolean, '(read-only) Show paint related properties' -SpaceImageEditor.show_render -> show_render: boolean, '(read-only) Show render related properties' -SpaceImageEditor.show_uvedit -> show_uvedit: boolean, '(read-only) Show UV editing related properties' -SpaceImageEditor.update_automatically -> use_realtime_updates: boolean 'Update other affected window spaces automatically to reflect changes during interactive operations such as transform' -SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean 'Display and edit the grease pencil freehand annotations overlay' -SpaceImageEditor.uv_editor -> uv_editor: pointer, '(read-only) UV editor settings' -SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean 'Show actuators of active object' -SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean 'Show only actuators connected to active states' -SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller: boolean 'Show linked objects to the actuator' -SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects: boolean 'Show actuators of all selected objects' -SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects: boolean 'Show controllers of active object' -SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller: boolean 'Show linked objects to sensor/actuator' -SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects: boolean 'Show controllers of all selected objects' -SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: boolean 'Show sensors of active object' -SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean 'Show only sensors connected to active states' -SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean 'Show linked objects to the controller' -SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean 'Show sensors of all selected objects' -SpaceNLA.autosnap -> autosnap: enum 'Automatic time snapping settings for transformations' -SpaceNLA.dopesheet -> dopesheet: pointer, '(read-only) Settings for filtering animation data' -SpaceNLA.realtime_updates -> use_realtime_updates: boolean 'When transforming strips, changes to the animation data are flushed to other views' -SpaceNLA.show_cframe_indicator -> show_frame_indicator: boolean 'Show frame number beside the current frame indicator line' -SpaceNLA.show_seconds -> show_seconds: boolean, '(read-only) Show timing in seconds not frames' -SpaceNLA.show_strip_curves -> show_strip_curves: boolean 'Show influence curves on strips' -SpaceNodeEditor.backdrop -> show_backdrop: boolean 'Use active Viewer Node output as backdrop for compositing nodes' -SpaceNodeEditor.id -> id: pointer, '(read-only) Datablock whose nodes are being edited' -SpaceNodeEditor.id_from -> id_from: pointer, '(read-only) Datablock from which the edited datablock is linked' -SpaceNodeEditor.nodetree -> nodetree: pointer, '(read-only) Node tree being displayed and edited' -SpaceNodeEditor.texture_type -> texture_type: enum 'Type of data to take texture from' -SpaceNodeEditor.tree_type -> tree_type: enum 'Node tree type to display and edit' -SpaceOutliner.display_filter -> display_filter: string 'Live search filtering string' -SpaceOutliner.display_mode -> display_mode: enum 'Type of information to display' -SpaceOutliner.match_case_sensitive -> use_match_case_sensitive: boolean 'Only use case sensitive matches of search string' -SpaceOutliner.match_complete -> use_match_complete: boolean 'Only use complete matches of search string' -SpaceOutliner.show_restriction_columns -> show_restriction_columns: boolean 'Show column' -SpaceProperties.align -> align: enum 'Arrangement of the panels' -SpaceProperties.brush_texture -> show_brush_texture: boolean 'Show brush textures' -SpaceProperties.context -> context: enum 'Type of active data to display and edit' -SpaceProperties.pin_id -> pin_id: pointer 'NO DESCRIPTION' -SpaceProperties.use_pin_id -> use_pin_id: boolean 'Use the pinned context' -SpaceSequenceEditor.display_channel -> display_channel: int 'The channel number shown in the image preview. 0 is the result of all strips combined' -SpaceSequenceEditor.display_mode -> display_mode: enum 'The view mode to use for displaying sequencer output' -SpaceSequenceEditor.draw_frames -> show_frames: boolean 'Draw frames rather than seconds' -SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int 'Show overexposed areas with zebra stripes' -SpaceSequenceEditor.draw_safe_margin -> show_safe_margin: boolean 'Draw title safe margins in preview' -SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, '(read-only) Grease pencil data for this space' -SpaceSequenceEditor.offset_x -> offset_x: float 'Offsets image horizontally from the view center' -SpaceSequenceEditor.offset_y -> offset_y: float 'Offsets image horizontally from the view center' -SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum 'Draw preview using full resolution or different proxy resolutions' -SpaceSequenceEditor.separate_color_preview -> show_separate_color: boolean 'Separate color channels in preview' -SpaceSequenceEditor.show_cframe_indicator -> show_frame_indicator: boolean 'Show frame number beside the current frame indicator line' -SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean 'Display and edit the grease pencil freehand annotations overlay' -SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean 'Transform markers as well as strips' -SpaceSequenceEditor.view_type -> view_type: enum 'The type of the Sequencer view (sequencer, preview or both)' -SpaceSequenceEditor.zoom -> zoom: float 'Display zoom level' -SpaceTextEditor.find_all -> use_find_all: boolean 'Search in all text datablocks, instead of only the active one' -SpaceTextEditor.find_text -> find_text: string 'Text to search for with the find tool' -SpaceTextEditor.find_wrap -> use_find_wrap: boolean 'Search again from the start of the file when reaching the end' -SpaceTextEditor.font_size -> font_size: int 'Font size to use for displaying the text' -SpaceTextEditor.line_numbers -> show_line_numbers: boolean 'Show line numbers next to the text' -SpaceTextEditor.live_edit -> use_live_edit: boolean 'Run python while editing' -SpaceTextEditor.overwrite -> use_overwrite: boolean 'Overwrite characters when typing rather than inserting them' -SpaceTextEditor.replace_text -> replace_text: string 'Text to replace selected text with using the replace tool' -SpaceTextEditor.syntax_highlight -> show_syntax_highlight: boolean 'Syntax highlight for scripting' -SpaceTextEditor.tab_width -> tab_width: int 'Number of spaces to display tabs with' -SpaceTextEditor.text -> text: pointer 'Text displayed and edited in this space' -SpaceTextEditor.word_wrap -> use_word_wrap: boolean 'Wrap words if there is not enough horizontal space' -SpaceTimeline.cache_cloth -> cache_cloth: boolean "Show the active object's cloth point cache" -SpaceTimeline.cache_particles -> cache_particles: boolean "Show the active object's particle point cache" -SpaceTimeline.cache_smoke -> cache_smoke: boolean "Show the active object's smoke cache" -SpaceTimeline.cache_softbody -> cache_softbody: boolean "Show the active object's softbody point cache" -SpaceTimeline.only_selected -> show_only_selected: boolean 'Show keyframes for active Object and/or its selected channels only' -SpaceTimeline.play_all_3d -> use_play_3d_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_anim -> use_play_animation_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_buttons -> use_play_properties_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_image -> use_play_image_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_nodes -> use_play_node_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_sequencer -> use_play_sequence_editors: boolean 'NO DESCRIPTION' -SpaceTimeline.play_top_left -> use_play_top_left_3d_editor: boolean 'NO DESCRIPTION' -SpaceTimeline.show_cache -> show_cache: boolean 'Show the status of cached frames in the timeline' -SpaceTimeline.show_cframe_indicator -> show_frame_indicator: boolean 'Show frame number beside the current frame indicator line' -SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean 'Constraint to stay within the image bounds while editing' -SpaceUVEditor.cursor_location -> cursor_location: float '2D cursor location for this view' -SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean 'Draw edges after modifiers are applied' -SpaceUVEditor.draw_other_objects -> show_other_objects: boolean 'Draw other selected objects that share the same image' -SpaceUVEditor.draw_smooth_edges -> show_smooth_edges: boolean 'Draw UV edges anti-aliased' -SpaceUVEditor.draw_stretch -> show_stretch: boolean 'Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)' -SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum 'Type of stretch to draw' -SpaceUVEditor.edge_draw_type -> edge_draw_type: enum 'Draw type for drawing UV edges' -SpaceUVEditor.live_unwrap -> use_live_unwrap: boolean 'Continuously unwrap the selected UV island while transforming pinned vertices' -SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates: boolean 'Display UV coordinates from 0.0 to 1.0 rather than in pixels' -SpaceUVEditor.pivot -> pivot: enum 'Rotation/Scaling Pivot' -SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean 'Snap UVs to pixel locations while editing' -SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum 'Automatically select also UVs sharing the same vertex as the ones being selected' -SpaceUserPreferences.filter -> filter: string 'Search term for filtering in the UI' -SpaceView3D.all_object_origins -> show_all_objects_origin: boolean 'Show the object origin center dot for all (selected and unselected) objects' -SpaceView3D.background_images -> background_images: collection, '(read-only) List of background images' -SpaceView3D.camera -> camera: pointer "Active camera used in this view (when unlocked from the scene's active camera)" -SpaceView3D.clip_end -> clip_end: float '3D View far clipping distance' -SpaceView3D.clip_start -> clip_start: float '3D View near clipping distance' -SpaceView3D.current_orientation -> current_orientation: pointer, '(read-only) Current Transformation orientation' -SpaceView3D.cursor_location -> cursor_location: float '3D cursor location for this view (dependent on local view setting)' -SpaceView3D.display_background_images -> show_background_images: boolean 'Display reference images behind objects in the 3D View' -SpaceView3D.display_floor -> show_floor: boolean 'Show the ground plane grid in perspective view' -SpaceView3D.display_render_override -> show_only_render: boolean 'Display only objects which will be rendered' -SpaceView3D.display_x_axis -> show_axis_x: boolean 'Show the X axis line in perspective view' -SpaceView3D.display_y_axis -> show_axis_y: boolean 'Show the Y axis line in perspective view' -SpaceView3D.display_z_axis -> show_axis_z: boolean 'Show the Z axis line in perspective view' -SpaceView3D.grid_lines -> grid_lines: int 'The number of grid lines to display in perspective view' -SpaceView3D.grid_spacing -> grid_spacing: float 'The distance between 3D View grid lines' -SpaceView3D.grid_subdivisions -> grid_subdivisions: int 'The number of subdivisions between grid lines' -SpaceView3D.layers -> layers: boolean 'Layers visible in this 3D View' -SpaceView3D.lens -> lens: float 'Lens angle (mm) in perspective view' -SpaceView3D.local_view -> local_view: pointer, '(read-only) Display an isolated sub-set of objects, apart from the scene visibility' -SpaceView3D.lock_bone -> lock_bone: string "3D View center is locked to this bone's position" -SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean "Use the scene's active camera and layers in this view, rather than local layers" -SpaceView3D.lock_object -> lock_object: pointer "3D View center is locked to this object's position" -SpaceView3D.manipulator -> use_manipulator: boolean 'Use a 3D manipulator widget for controlling transforms' -SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean 'Use the manipulator for rotation transformations' -SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean 'Use the manipulator for scale transformations' -SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean 'Use the manipulator for movement transformations' -SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean 'Limit selection to visible (clipped with depth buffer)' -SpaceView3D.outline_selected -> show_outline_selected: boolean 'Show an outline highlight around selected objects in non-wireframe views' -SpaceView3D.pivot_point -> pivot_point: enum 'Pivot center for rotation/scaling' -SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean 'Manipulate object centers only' -SpaceView3D.region_3d -> region_3d: pointer, '(read-only) 3D region in this space, in case of quad view the camera region' -SpaceView3D.region_quadview -> region_quadview: pointer, '(read-only) 3D region that defines the quad view settings' -SpaceView3D.relationship_lines -> show_relationship_lines: boolean 'Show dashed lines indicating parent or constraint relationships' -SpaceView3D.textured_solid -> show_textured_solid: boolean 'Display face-assigned textures in solid view' -SpaceView3D.transform_orientation -> transform_orientation: enum 'Transformation orientation' -SpaceView3D.used_layers -> layers_used: boolean, '(read-only) Layers that contain something' -SpaceView3D.viewport_shading -> viewport_shade: enum 'Method to display/shade objects in the 3D View' -SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean 'Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0' -SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean 'Interpret the F-Curve value as a velocity instead of a frame number' -SpeedControlSequence.frame_blending -> use_frame_blend: boolean 'Blend two frames into the target for a smoother result' -SpeedControlSequence.global_speed -> global_speed: float 'NO DESCRIPTION' -Spline.bezier_points -> bezier_points: collection, '(read-only) Collection of points for bezier curves only' -Spline.bezier_u -> use_bezier_u: boolean 'Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)' -Spline.bezier_v -> use_bezier_v: boolean 'Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)' -Spline.character_index -> character_index: int, '(read-only) Location of this character in the text data (only for text curves)' -Spline.cyclic_u -> use_cyclic_u: boolean 'Make this curve or surface a closed loop in the U direction' -Spline.cyclic_v -> use_cyclic_v: boolean 'Make this surface a closed loop in the V direction' -Spline.endpoint_u -> use_endpoint_u: boolean 'Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)' -Spline.endpoint_v -> use_endpoint_v: boolean 'Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)' -Spline.hide -> hide: boolean 'Hide this curve in editmode' -Spline.material_index -> material_index: int 'NO DESCRIPTION' -Spline.order_u -> order_u: int 'Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area' -Spline.order_v -> order_v: int 'Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area' -Spline.point_count_u -> point_count_u: int, '(read-only) Total number points for the curve or surface in the U direction' -Spline.point_count_v -> point_count_v: int, '(read-only) Total number points for the surface on the V direction' -Spline.points -> points: collection, '(read-only) Collection of points that make up this poly or nurbs spline' -Spline.radius_interpolation -> radius_interpolation: enum 'The type of radius interpolation for Bezier curves' -Spline.resolution_u -> resolution_u: int 'Curve or Surface subdivisions per segment' -Spline.resolution_v -> resolution_v: int 'Surface subdivisions per segment' -Spline.smooth -> use_smooth: boolean 'Smooth the normals of the surface or beveled curve' -Spline.tilt_interpolation -> tilt_interpolation: enum 'The type of tilt interpolation for 3D, Bezier curves' -Spline.type -> type: enum 'The interpolation type for this curve element' -SplineIKConstraint.chain_length -> chain_length: int 'How many bones are included in the chain' -SplineIKConstraint.chain_offset -> use_chain_offset: boolean 'Offset the entire chain relative to the root joint' -SplineIKConstraint.even_divisions -> use_even_divisions: boolean 'Ignore the relative lengths of the bones when fitting to the curve' -SplineIKConstraint.joint_bindings -> joint_bindings: float '(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages' -SplineIKConstraint.target -> target: pointer 'Curve that controls this relationship' -SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean 'Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode' -SplineIKConstraint.xz_scaling_mode -> xz_scale_mode: enum 'Method used for determining the scaling of the X and Z axes of the bones' -SplineIKConstraint.y_stretch -> use_y_stretch: boolean 'Stretch the Y axis of the bones to fit the curve' -SplinePoint.co -> co: float 'Point coordinates' -SplinePoint.hide -> hide: boolean 'Visibility status' -SplinePoint.radius -> radius: float, '(read-only) Radius for bevelling' -SplinePoint.select -> select: boolean 'Selection status' -SplinePoint.tilt -> tilt: float 'Tilt in 3D View' -SplinePoint.weight -> weight: float 'Nurbs weight' -SplinePoint.weight_softbody -> weight_softbody: float 'Softbody goal weight' -SpotLamp.auto_clip_end -> use_auto_clip_end: boolean 'Automatic calculation of clipping-end, based on visible vertices' -SpotLamp.auto_clip_start -> use_auto_clip_start: boolean 'Automatic calculation of clipping-start, based on visible vertices' -SpotLamp.compression_threshold -> compression_threshold: float 'Deep shadow map compression threshold' -SpotLamp.falloff_curve -> falloff_curve: pointer, '(read-only) Custom Lamp Falloff Curve' -SpotLamp.falloff_type -> falloff_type: enum 'Intensity Decay with distance' -SpotLamp.halo -> use_halo: boolean 'Renders spotlight with a volumetric halo (Buffer Shadows)' -SpotLamp.halo_intensity -> halo_intensity: float "Brightness of the spotlight's halo cone (Buffer Shadows)" -SpotLamp.halo_step -> halo_step: int 'Volumetric halo sampling frequency' -SpotLamp.linear_attenuation -> linear_attenuation: float 'Linear distance attenuation' -SpotLamp.only_shadow -> use_only_shadow: boolean 'Causes light to cast shadows only without illuminating objects' -SpotLamp.quadratic_attenuation -> quadratic_attenuation: float 'Quadratic distance attenuation' -SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float 'Threshold for Adaptive Sampling (Raytraced shadows)' -SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float 'Shadow buffer sampling bias' -SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float 'Shadow map clip end beyond which objects will not generate shadows' -SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float 'Shadow map clip start: objects closer will not generate shadows' -SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int 'Number of shadow buffer samples' -SpotLamp.shadow_buffer_size -> shadow_buffer_size: int 'Resolution of the shadow buffer, higher values give crisper shadows but use more memory' -SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float 'Size of shadow buffer sampling area' -SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum 'Type of shadow buffer' -SpotLamp.shadow_color -> shadow_color: float 'Color of shadows cast by the lamp' -SpotLamp.shadow_filter_type -> shadow_filter_type: enum 'Type of shadow filter (Buffer Shadows)' -SpotLamp.shadow_layer -> use_shadow_layer: boolean 'Causes only objects on the same layer to cast shadows' -SpotLamp.shadow_method -> shadow_method: enum 'Method to compute lamp shadow with' -SpotLamp.shadow_ray_samples -> shadow_ray_samples: int 'Amount of samples taken extra (samples x samples)' -SpotLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum 'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower' -SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum 'Number of shadow buffers to render for better AA, this increases memory usage' -SpotLamp.shadow_soft_size -> shadow_soft_size: float 'Light size for ray shadow sampling (Raytraced shadows)' -SpotLamp.show_cone -> show_cone: boolean 'Draw transparent cone in 3D view to visualize which objects are contained in it' -SpotLamp.sphere -> use_sphere: boolean 'Sets light intensity to zero beyond lamp distance' -SpotLamp.spot_blend -> spot_blend: float 'The softness of the spotlight edge' -SpotLamp.spot_size -> spot_size: float 'Angle of the spotlight beam in degrees' -SpotLamp.square -> use_square: boolean 'Casts a square spot light shape' -StateActuator.operation -> operation: enum 'Select the bit operation on object state mask' -StateActuator.state -> states: boolean 'NO DESCRIPTION' -StretchToConstraint.bulge -> bulge: float 'Factor between volume variation and stretching' -StretchToConstraint.head_tail -> head_tail: float 'Target along length of bone: Head=0, Tail=1' -StretchToConstraint.keep_axis -> keep_axis: enum 'Axis to maintain during stretch' -StretchToConstraint.original_length -> original_length: float 'Length at rest position' -StretchToConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -StretchToConstraint.target -> target: pointer 'Target Object' -StretchToConstraint.volume -> volume: enum "Maintain the object's volume as it stretches" -StringProperty.default -> default: string, '(read-only) string default value' -StringProperty.max_length -> length_max: int, '(read-only) Maximum length of the string, 0 means unlimited' -Struct.base -> base: pointer, '(read-only) Struct definition this is derived from' -Struct.description -> description: string, "(read-only) Description of the Struct's purpose" -Struct.functions -> functions: collection, '(read-only)' -Struct.identifier -> identifier: string, '(read-only) Unique name used in the code and scripting' -Struct.name -> name: string, '(read-only) Human readable name' -Struct.name_property -> name_property: pointer, '(read-only) Property that gives the name of the struct' -Struct.nested -> nested: pointer, '(read-only) Struct in which this struct is always nested, and to which it logically belongs' -Struct.properties -> properties: collection, '(read-only) Properties in the struct' -StucciTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -StucciTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -StucciTexture.noise_type -> noise_type: enum 'NO DESCRIPTION' -StucciTexture.stype -> stype: enum 'NO DESCRIPTION' -StucciTexture.turbulence -> turbulence: float 'Sets the turbulence of the bandnoise and ringnoise types' -SubsurfModifier.levels -> levels: int 'Number of subdivisions to perform' -SubsurfModifier.optimal_display -> show_only_control_edges: boolean 'Skip drawing/rendering of interior subdivided edges' -SubsurfModifier.render_levels -> render_levels: int 'Number of subdivisions to perform when rendering' -SubsurfModifier.subdivision_type -> subdivision_type: enum 'Selects type of subdivision algorithm' -SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean 'Use subsurf to subdivide UVs' -SunLamp.only_shadow -> use_only_shadow: boolean 'Causes light to cast shadows only without illuminating objects' -SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float 'Threshold for Adaptive Sampling (Raytraced shadows)' -SunLamp.shadow_color -> shadow_color: float 'Color of shadows cast by the lamp' -SunLamp.shadow_layer -> use_shadow_layer: boolean 'Causes only objects on the same layer to cast shadows' -SunLamp.shadow_method -> shadow_method: enum 'Method to compute lamp shadow with' -SunLamp.shadow_ray_samples -> shadow_ray_samples: int 'Amount of samples taken extra (samples x samples)' -SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum 'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower' -SunLamp.shadow_soft_size -> shadow_soft_size: float 'Light size for ray shadow sampling (Raytraced shadows)' -SunLamp.sky -> sky: pointer, '(read-only) Sky related settings for sun lamps' -SurfaceCurve.map_along_length -> use_map_along_length: boolean 'Generate texture mapping coordinates following the curve direction, rather than the local bounding box' -TexMapping.has_maximum -> use_max: boolean 'Whether to use maximum clipping value' -TexMapping.has_minimum -> use_min: boolean 'Whether to use minimum clipping value' -TexMapping.location -> location: float 'NO DESCRIPTION' -TexMapping.maximum -> max: float 'Maximum value for clipping' -TexMapping.minimum -> min: float 'Minimum value for clipping' -TexMapping.rotation -> rotation: float 'NO DESCRIPTION' -TexMapping.scale -> scale: float 'NO DESCRIPTION' -Text.current_character -> current_character: int, '(read-only) Index of current character in current line, and also start index of character in selection if one exists' -Text.current_line -> current_line: pointer, '(read-only) Current line, and start line of selection if one exists' -Text.dirty -> is_dirty: boolean, '(read-only) Text file has been edited since last save' -Text.filepath -> filepath: string 'Filename of the text file' -Text.lines -> lines: collection, '(read-only) Lines of text' -Text.markers -> markers: collection, '(read-only) Text markers highlighting part of the text' -Text.memory -> is_in_memory: boolean, '(read-only) Text file is in memory, without a corresponding file on disk' -Text.modified -> is_modified: boolean, '(read-only) Text file on disk is different than the one in memory' -Text.selection_end_character -> selection_end_character: int, '(read-only) Index of character after end of selection in the selection end line' -Text.selection_end_line -> selection_end_line: pointer, '(read-only) End line of selection' -Text.tabs_as_spaces -> use_tabs_as_spaces: boolean 'Automatically converts all new tabs into spaces' -Text.use_module -> use_module: boolean "Register this text as a module on loading, Text name must end with '.py'" -TextBox.height -> height: float 'NO DESCRIPTION' -TextBox.width -> width: float 'NO DESCRIPTION' -TextBox.x -> x: float 'NO DESCRIPTION' -TextBox.y -> y: float 'NO DESCRIPTION' -TextCharacterFormat.bold -> use_bold: boolean 'NO DESCRIPTION' -TextCharacterFormat.italic -> use_italic: boolean 'NO DESCRIPTION' -TextCharacterFormat.underline -> use_underline: boolean 'NO DESCRIPTION' -TextCharacterFormat.use_small_caps -> use_small_caps: boolean 'NO DESCRIPTION' -TextCurve.active_textbox -> active_textbox: int 'NO DESCRIPTION' -TextCurve.body -> body: string 'contents of this text object' -TextCurve.body_format -> body_format: collection, '(read-only) Stores the style of each character' -TextCurve.edit_format -> edit_format: pointer, '(read-only) Editing settings character formatting' -TextCurve.family -> family: string 'Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication' -TextCurve.fast -> use_fast_editing: boolean "Don't fill polygons while editing" -TextCurve.font -> font: pointer 'NO DESCRIPTION' -TextCurve.line_dist -> line_distance: float 'NO DESCRIPTION' -TextCurve.map_along_length -> use_map_along_length: boolean 'Generate texture mapping coordinates following the curve direction, rather than the local bounding box' -TextCurve.offset_x -> offset_x: float 'Horizontal offset from the object origin' -TextCurve.offset_y -> offset_y: float 'Vertical offset from the object origin' -TextCurve.shear -> shear: float 'Italic angle of the characters' -TextCurve.small_caps_scale -> small_caps_scale: float 'Scale of small capitals' -TextCurve.spacemode -> spacemode: enum 'Text align from the object center' -TextCurve.spacing -> spacing: float 'NO DESCRIPTION' -TextCurve.text_on_curve -> text_on_curve: pointer 'Curve deforming text object' -TextCurve.text_size -> text_size: float 'NO DESCRIPTION' -TextCurve.textboxes -> textboxes: collection, '(read-only)' -TextCurve.ul_height -> ul_height: float 'NO DESCRIPTION' -TextCurve.ul_position -> ul_position: float 'Vertical position of underline' -TextCurve.word_spacing -> word_spacing: float 'NO DESCRIPTION' -TextLine.line -> line: string 'Text in the line' -TextMarker.color -> color: float 'Color to display the marker with' -TextMarker.edit_all -> use_edit_all: boolean, '(read-only) Edit all markers of the same group as one' -TextMarker.end -> end: int, '(read-only) Start position of the marker in the line' -TextMarker.group -> group: int, '(read-only)' -TextMarker.line -> line: int, '(read-only) Line in which the marker is located' -TextMarker.start -> start: int, '(read-only) Start position of the marker in the line' -TextMarker.temporary -> is_temporary: boolean, '(read-only) Marker is temporary' -Texture.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -Texture.brightness -> intensity: float 'NO DESCRIPTION' -Texture.color_ramp -> color_ramp: pointer, '(read-only)' -Texture.contrast -> contrast: float 'NO DESCRIPTION' -Texture.factor_blue -> factor_blue: float 'NO DESCRIPTION' -Texture.factor_green -> factor_green: float 'NO DESCRIPTION' -Texture.factor_red -> factor_red: float 'NO DESCRIPTION' -Texture.node_tree -> node_tree: pointer, '(read-only) Node tree for node-based textures' -Texture.saturation -> saturation: float 'NO DESCRIPTION' -Texture.type -> type: enum 'NO DESCRIPTION' -Texture.use_color_ramp -> use_color_ramp: boolean 'Toggle color ramp operations' -Texture.use_nodes -> use_nodes: boolean 'Make this a node-based texture' -Texture.use_preview_alpha -> use_preview_alpha: boolean 'Show Alpha in Preview Render' -TextureNode.type -> type: enum, '(read-only)' -TextureNodeBricks.offset -> offset: float 'NO DESCRIPTION' -TextureNodeBricks.offset_frequency -> offset_frequency: int 'Offset every N rows' -TextureNodeBricks.squash -> squash: float 'NO DESCRIPTION' -TextureNodeBricks.squash_frequency -> squash_frequency: int 'Squash every N rows' -TextureNodeCurveRGB.mapping -> mapping: pointer, '(read-only)' -TextureNodeCurveTime.curve -> curve: pointer, '(read-only)' -TextureNodeCurveTime.end -> end: int 'NO DESCRIPTION' -TextureNodeCurveTime.start -> start: int 'NO DESCRIPTION' -TextureNodeImage.image -> image: pointer 'NO DESCRIPTION' -TextureNodeMath.operation -> operation: enum 'NO DESCRIPTION' -TextureNodeMixRGB.alpha -> use_alpha: boolean 'Include alpha of second input in this operation' -TextureNodeMixRGB.blend_type -> blend_type: enum 'NO DESCRIPTION' -TextureNodeOutput.output_name -> output_name: string 'NO DESCRIPTION' -TextureNodeTexture.node_output -> node_output: int 'For node-based textures, which output node to use' -TextureNodeTexture.texture -> texture: pointer 'NO DESCRIPTION' -TextureNodeValToRGB.color_ramp -> color_ramp: pointer, '(read-only)' -TextureSlot.blend_type -> blend_type: enum 'NO DESCRIPTION' -TextureSlot.color -> color: float "The default color for textures that don't return RGB" -TextureSlot.default_value -> default_value: float 'Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard' -TextureSlot.name -> name: string, '(read-only) Texture slot name' -TextureSlot.negate -> invert: boolean 'Inverts the values of the texture to reverse its effect' -TextureSlot.offset -> offset: float 'Fine tunes texture mapping X, Y and Z locations' -TextureSlot.output_node -> output_node: enum 'Which output node to use, for node-based textures' -TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean 'Converts texture RGB values to intensity (gray) values' -TextureSlot.size -> size: float "Sets scaling for the texture's X, Y and Z sizes" -TextureSlot.stencil -> use_stencil: boolean 'Use this texture as a blending value on the next texture' -TextureSlot.texture -> texture: pointer 'Texture datablock used by this texture slot' -Theme.bone_color_sets -> bone_color_sets: collection, '(read-only)' -Theme.console -> console: pointer, '(read-only)' -Theme.dopesheet_editor -> dopesheet_editor: pointer, '(read-only)' -Theme.file_browser -> file_browser: pointer, '(read-only)' -Theme.graph_editor -> graph_editor: pointer, '(read-only)' -Theme.image_editor -> image_editor: pointer, '(read-only)' -Theme.info -> info: pointer, '(read-only)' -Theme.logic_editor -> logic_editor: pointer, '(read-only)' -Theme.name -> name: string 'Name of the theme' -Theme.nla_editor -> nla_editor: pointer, '(read-only)' -Theme.node_editor -> node_editor: pointer, '(read-only)' -Theme.outliner -> outliner: pointer, '(read-only)' -Theme.properties -> properties: pointer, '(read-only)' -Theme.sequence_editor -> sequence_editor: pointer, '(read-only)' -Theme.text_editor -> text_editor: pointer, '(read-only)' -Theme.theme_area -> theme_area: enum 'NO DESCRIPTION' -Theme.timeline -> timeline: pointer, '(read-only)' -Theme.user_interface -> user_interface: pointer, '(read-only)' -Theme.user_preferences -> user_preferences: pointer, '(read-only)' -Theme.view_3d -> view_3d: pointer, '(read-only)' -ThemeAudioWindow.back -> back: float 'NO DESCRIPTION' -ThemeAudioWindow.button -> button: float 'NO DESCRIPTION' -ThemeAudioWindow.button_text -> button_text: float 'NO DESCRIPTION' -ThemeAudioWindow.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeAudioWindow.button_title -> button_title: float 'NO DESCRIPTION' -ThemeAudioWindow.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeAudioWindow.grid -> grid: float 'NO DESCRIPTION' -ThemeAudioWindow.header -> header: float 'NO DESCRIPTION' -ThemeAudioWindow.header_text -> header_text: float 'NO DESCRIPTION' -ThemeAudioWindow.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeAudioWindow.text -> text: float 'NO DESCRIPTION' -ThemeAudioWindow.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeAudioWindow.title -> title: float 'NO DESCRIPTION' -ThemeAudioWindow.window_sliders -> window_sliders: float 'NO DESCRIPTION' -ThemeBoneColorSet.active -> active: float 'Color used for active bones' -ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean 'Allow the use of colors indicating constraints/keyed status' -ThemeBoneColorSet.normal -> normal: float 'Color used for the surface of bones' -ThemeBoneColorSet.select -> select: float 'Color used for selected bones' -ThemeConsole.back -> back: float 'NO DESCRIPTION' -ThemeConsole.button -> button: float 'NO DESCRIPTION' -ThemeConsole.button_text -> button_text: float 'NO DESCRIPTION' -ThemeConsole.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeConsole.button_title -> button_title: float 'NO DESCRIPTION' -ThemeConsole.cursor -> cursor: float 'NO DESCRIPTION' -ThemeConsole.header -> header: float 'NO DESCRIPTION' -ThemeConsole.header_text -> header_text: float 'NO DESCRIPTION' -ThemeConsole.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeConsole.line_error -> line_error: float 'NO DESCRIPTION' -ThemeConsole.line_info -> line_info: float 'NO DESCRIPTION' -ThemeConsole.line_input -> line_input: float 'NO DESCRIPTION' -ThemeConsole.line_output -> line_output: float 'NO DESCRIPTION' -ThemeConsole.text -> text: float 'NO DESCRIPTION' -ThemeConsole.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeConsole.title -> title: float 'NO DESCRIPTION' -ThemeDopeSheet.active_channels_group -> active_channels_group: float 'NO DESCRIPTION' -ThemeDopeSheet.back -> back: float 'NO DESCRIPTION' -ThemeDopeSheet.button -> button: float 'NO DESCRIPTION' -ThemeDopeSheet.button_text -> button_text: float 'NO DESCRIPTION' -ThemeDopeSheet.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeDopeSheet.button_title -> button_title: float 'NO DESCRIPTION' -ThemeDopeSheet.channel_group -> channel_group: float 'NO DESCRIPTION' -ThemeDopeSheet.channels -> channels: float 'NO DESCRIPTION' -ThemeDopeSheet.channels_selected -> channels_selected: float 'NO DESCRIPTION' -ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float 'NO DESCRIPTION' -ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float 'NO DESCRIPTION' -ThemeDopeSheet.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeDopeSheet.grid -> grid: float 'NO DESCRIPTION' -ThemeDopeSheet.header -> header: float 'NO DESCRIPTION' -ThemeDopeSheet.header_text -> header_text: float 'NO DESCRIPTION' -ThemeDopeSheet.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeDopeSheet.list -> list: float 'NO DESCRIPTION' -ThemeDopeSheet.list_text -> list_text: float 'NO DESCRIPTION' -ThemeDopeSheet.list_text_hi -> list_text_hi: float 'NO DESCRIPTION' -ThemeDopeSheet.list_title -> list_title: float 'NO DESCRIPTION' -ThemeDopeSheet.long_key -> long_key: float 'NO DESCRIPTION' -ThemeDopeSheet.long_key_selected -> long_key_selected: float 'NO DESCRIPTION' -ThemeDopeSheet.text -> text: float 'NO DESCRIPTION' -ThemeDopeSheet.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeDopeSheet.title -> title: float 'NO DESCRIPTION' -ThemeDopeSheet.value_sliders -> value_sliders: float 'NO DESCRIPTION' -ThemeDopeSheet.view_sliders -> view_sliders: float 'NO DESCRIPTION' -ThemeFileBrowser.active_file -> active_file: float 'NO DESCRIPTION' -ThemeFileBrowser.active_file_text -> active_file_text: float 'NO DESCRIPTION' -ThemeFileBrowser.back -> back: float 'NO DESCRIPTION' -ThemeFileBrowser.button -> button: float 'NO DESCRIPTION' -ThemeFileBrowser.button_text -> button_text: float 'NO DESCRIPTION' -ThemeFileBrowser.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeFileBrowser.button_title -> button_title: float 'NO DESCRIPTION' -ThemeFileBrowser.header -> header: float 'NO DESCRIPTION' -ThemeFileBrowser.header_text -> header_text: float 'NO DESCRIPTION' -ThemeFileBrowser.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeFileBrowser.list -> list: float 'NO DESCRIPTION' -ThemeFileBrowser.list_text -> list_text: float 'NO DESCRIPTION' -ThemeFileBrowser.list_text_hi -> list_text_hi: float 'NO DESCRIPTION' -ThemeFileBrowser.list_title -> list_title: float 'NO DESCRIPTION' -ThemeFileBrowser.scroll_handle -> scroll_handle: float 'NO DESCRIPTION' -ThemeFileBrowser.scrollbar -> scrollbar: float 'NO DESCRIPTION' -ThemeFileBrowser.selected_file -> selected_file: float 'NO DESCRIPTION' -ThemeFileBrowser.text -> text: float 'NO DESCRIPTION' -ThemeFileBrowser.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeFileBrowser.tiles -> tiles: float 'NO DESCRIPTION' -ThemeFileBrowser.title -> title: float 'NO DESCRIPTION' -ThemeFontStyle.font_kerning_style -> font_kerning_style: enum 'Which style to use for font kerning' -ThemeFontStyle.points -> points: int 'NO DESCRIPTION' -ThemeFontStyle.shadow -> shadow: int 'Shadow size in pixels (0, 3 and 5 supported)' -ThemeFontStyle.shadowalpha -> shadowalpha: float 'NO DESCRIPTION' -ThemeFontStyle.shadowcolor -> shadowcolor: float 'Shadow color in grey value' -ThemeFontStyle.shadx -> shadow_offset_x: int 'Shadow offset in pixels' -ThemeFontStyle.shady -> shadow_offset_y: int 'Shadow offset in pixels' -ThemeGraphEditor.active_channels_group -> active_channels_group: float 'NO DESCRIPTION' -ThemeGraphEditor.back -> back: float 'NO DESCRIPTION' -ThemeGraphEditor.button -> button: float 'NO DESCRIPTION' -ThemeGraphEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeGraphEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeGraphEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeGraphEditor.channel_group -> channel_group: float 'NO DESCRIPTION' -ThemeGraphEditor.channels_region -> channels_region: float 'NO DESCRIPTION' -ThemeGraphEditor.dopesheet_channel -> dopesheet_channel: float 'NO DESCRIPTION' -ThemeGraphEditor.dopesheet_subchannel -> dopesheet_subchannel: float 'NO DESCRIPTION' -ThemeGraphEditor.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeGraphEditor.grid -> grid: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_align -> handle_align: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_auto -> handle_auto: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_free -> handle_free: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_sel_align -> handle_sel_align: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_sel_auto -> handle_sel_auto: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_sel_free -> handle_sel_free: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_sel_vect -> handle_sel_vect: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_vect -> handle_vect: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_vertex -> handle_vertex: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_vertex_select -> handle_vertex_select: float 'NO DESCRIPTION' -ThemeGraphEditor.handle_vertex_size -> handle_vertex_size: int 'NO DESCRIPTION' -ThemeGraphEditor.header -> header: float 'NO DESCRIPTION' -ThemeGraphEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeGraphEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeGraphEditor.lastsel_point -> lastsel_point: float 'NO DESCRIPTION' -ThemeGraphEditor.list -> list: float 'NO DESCRIPTION' -ThemeGraphEditor.list_text -> list_text: float 'NO DESCRIPTION' -ThemeGraphEditor.list_text_hi -> list_text_hi: float 'NO DESCRIPTION' -ThemeGraphEditor.list_title -> list_title: float 'NO DESCRIPTION' -ThemeGraphEditor.panel -> panel: float 'NO DESCRIPTION' -ThemeGraphEditor.text -> text: float 'NO DESCRIPTION' -ThemeGraphEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeGraphEditor.title -> title: float 'NO DESCRIPTION' -ThemeGraphEditor.vertex -> vertex: float 'NO DESCRIPTION' -ThemeGraphEditor.vertex_select -> vertex_select: float 'NO DESCRIPTION' -ThemeGraphEditor.vertex_size -> vertex_size: int 'NO DESCRIPTION' -ThemeGraphEditor.window_sliders -> window_sliders: float 'NO DESCRIPTION' -ThemeImageEditor.back -> back: float 'NO DESCRIPTION' -ThemeImageEditor.button -> button: float 'NO DESCRIPTION' -ThemeImageEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeImageEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeImageEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeImageEditor.editmesh_active -> editmesh_active: float 'NO DESCRIPTION' -ThemeImageEditor.face -> face: float 'NO DESCRIPTION' -ThemeImageEditor.face_dot -> face_dot: float 'NO DESCRIPTION' -ThemeImageEditor.face_select -> face_select: float 'NO DESCRIPTION' -ThemeImageEditor.facedot_size -> facedot_size: int 'NO DESCRIPTION' -ThemeImageEditor.header -> header: float 'NO DESCRIPTION' -ThemeImageEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeImageEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeImageEditor.scope_back -> scope_back: float 'NO DESCRIPTION' -ThemeImageEditor.text -> text: float 'NO DESCRIPTION' -ThemeImageEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeImageEditor.title -> title: float 'NO DESCRIPTION' -ThemeImageEditor.vertex -> vertex: float 'NO DESCRIPTION' -ThemeImageEditor.vertex_select -> vertex_select: float 'NO DESCRIPTION' -ThemeImageEditor.vertex_size -> vertex_size: int 'NO DESCRIPTION' -ThemeInfo.back -> back: float 'NO DESCRIPTION' -ThemeInfo.button -> button: float 'NO DESCRIPTION' -ThemeInfo.button_text -> button_text: float 'NO DESCRIPTION' -ThemeInfo.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeInfo.button_title -> button_title: float 'NO DESCRIPTION' -ThemeInfo.header -> header: float 'NO DESCRIPTION' -ThemeInfo.header_text -> header_text: float 'NO DESCRIPTION' -ThemeInfo.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeInfo.text -> text: float 'NO DESCRIPTION' -ThemeInfo.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeInfo.title -> title: float 'NO DESCRIPTION' -ThemeLogicEditor.back -> back: float 'NO DESCRIPTION' -ThemeLogicEditor.button -> button: float 'NO DESCRIPTION' -ThemeLogicEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeLogicEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeLogicEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeLogicEditor.header -> header: float 'NO DESCRIPTION' -ThemeLogicEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeLogicEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeLogicEditor.panel -> panel: float 'NO DESCRIPTION' -ThemeLogicEditor.text -> text: float 'NO DESCRIPTION' -ThemeLogicEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeLogicEditor.title -> title: float 'NO DESCRIPTION' -ThemeNLAEditor.back -> back: float 'NO DESCRIPTION' -ThemeNLAEditor.bars -> bars: float 'NO DESCRIPTION' -ThemeNLAEditor.bars_selected -> bars_selected: float 'NO DESCRIPTION' -ThemeNLAEditor.button -> button: float 'NO DESCRIPTION' -ThemeNLAEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeNLAEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeNLAEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeNLAEditor.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeNLAEditor.grid -> grid: float 'NO DESCRIPTION' -ThemeNLAEditor.header -> header: float 'NO DESCRIPTION' -ThemeNLAEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeNLAEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeNLAEditor.list -> list: float 'NO DESCRIPTION' -ThemeNLAEditor.list_text -> list_text: float 'NO DESCRIPTION' -ThemeNLAEditor.list_text_hi -> list_text_hi: float 'NO DESCRIPTION' -ThemeNLAEditor.list_title -> list_title: float 'NO DESCRIPTION' -ThemeNLAEditor.strips -> strips: float 'NO DESCRIPTION' -ThemeNLAEditor.strips_selected -> strips_selected: float 'NO DESCRIPTION' -ThemeNLAEditor.text -> text: float 'NO DESCRIPTION' -ThemeNLAEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeNLAEditor.title -> title: float 'NO DESCRIPTION' -ThemeNLAEditor.view_sliders -> view_sliders: float 'NO DESCRIPTION' -ThemeNodeEditor.back -> back: float 'NO DESCRIPTION' -ThemeNodeEditor.button -> button: float 'NO DESCRIPTION' -ThemeNodeEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeNodeEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeNodeEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeNodeEditor.converter_node -> converter_node: float 'NO DESCRIPTION' -ThemeNodeEditor.group_node -> group_node: float 'NO DESCRIPTION' -ThemeNodeEditor.header -> header: float 'NO DESCRIPTION' -ThemeNodeEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeNodeEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeNodeEditor.in_out_node -> in_out_node: float 'NO DESCRIPTION' -ThemeNodeEditor.list -> list: float 'NO DESCRIPTION' -ThemeNodeEditor.list_text -> list_text: float 'NO DESCRIPTION' -ThemeNodeEditor.list_text_hi -> list_text_hi: float 'NO DESCRIPTION' -ThemeNodeEditor.list_title -> list_title: float 'NO DESCRIPTION' -ThemeNodeEditor.node_backdrop -> node_backdrop: float 'NO DESCRIPTION' -ThemeNodeEditor.operator_node -> operator_node: float 'NO DESCRIPTION' -ThemeNodeEditor.selected_text -> selected_text: float 'NO DESCRIPTION' -ThemeNodeEditor.text -> text: float 'NO DESCRIPTION' -ThemeNodeEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeNodeEditor.title -> title: float 'NO DESCRIPTION' -ThemeNodeEditor.wire_select -> wire_select: float 'NO DESCRIPTION' -ThemeNodeEditor.wires -> wires: float 'NO DESCRIPTION' -ThemeOutliner.back -> back: float 'NO DESCRIPTION' -ThemeOutliner.button -> button: float 'NO DESCRIPTION' -ThemeOutliner.button_text -> button_text: float 'NO DESCRIPTION' -ThemeOutliner.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeOutliner.button_title -> button_title: float 'NO DESCRIPTION' -ThemeOutliner.header -> header: float 'NO DESCRIPTION' -ThemeOutliner.header_text -> header_text: float 'NO DESCRIPTION' -ThemeOutliner.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeOutliner.text -> text: float 'NO DESCRIPTION' -ThemeOutliner.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeOutliner.title -> title: float 'NO DESCRIPTION' -ThemeProperties.back -> back: float 'NO DESCRIPTION' -ThemeProperties.button -> button: float 'NO DESCRIPTION' -ThemeProperties.button_text -> button_text: float 'NO DESCRIPTION' -ThemeProperties.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeProperties.button_title -> button_title: float 'NO DESCRIPTION' -ThemeProperties.header -> header: float 'NO DESCRIPTION' -ThemeProperties.header_text -> header_text: float 'NO DESCRIPTION' -ThemeProperties.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeProperties.panel -> panel: float 'NO DESCRIPTION' -ThemeProperties.text -> text: float 'NO DESCRIPTION' -ThemeProperties.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeProperties.title -> title: float 'NO DESCRIPTION' -ThemeSequenceEditor.audio_strip -> audio_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.back -> back: float 'NO DESCRIPTION' -ThemeSequenceEditor.button -> button: float 'NO DESCRIPTION' -ThemeSequenceEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeSequenceEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeSequenceEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeSequenceEditor.draw_action -> draw_action: float 'NO DESCRIPTION' -ThemeSequenceEditor.effect_strip -> effect_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeSequenceEditor.grid -> grid: float 'NO DESCRIPTION' -ThemeSequenceEditor.header -> header: float 'NO DESCRIPTION' -ThemeSequenceEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeSequenceEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeSequenceEditor.image_strip -> image_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.keyframe -> keyframe: float 'NO DESCRIPTION' -ThemeSequenceEditor.meta_strip -> meta_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.movie_strip -> movie_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.plugin_strip -> plugin_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.scene_strip -> scene_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.text -> text: float 'NO DESCRIPTION' -ThemeSequenceEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeSequenceEditor.title -> title: float 'NO DESCRIPTION' -ThemeSequenceEditor.transition_strip -> transition_strip: float 'NO DESCRIPTION' -ThemeSequenceEditor.window_sliders -> window_sliders: float 'NO DESCRIPTION' -ThemeStyle.grouplabel -> grouplabel: pointer, '(read-only)' -ThemeStyle.paneltitle -> paneltitle: pointer, '(read-only)' -ThemeStyle.panelzoom -> panelzoom: float 'Default zoom level for panel areas' -ThemeStyle.widget -> widget: pointer, '(read-only)' -ThemeStyle.widgetlabel -> widgetlabel: pointer, '(read-only)' -ThemeTextEditor.back -> back: float 'NO DESCRIPTION' -ThemeTextEditor.button -> button: float 'NO DESCRIPTION' -ThemeTextEditor.button_text -> button_text: float 'NO DESCRIPTION' -ThemeTextEditor.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeTextEditor.button_title -> button_title: float 'NO DESCRIPTION' -ThemeTextEditor.cursor -> cursor: float 'NO DESCRIPTION' -ThemeTextEditor.header -> header: float 'NO DESCRIPTION' -ThemeTextEditor.header_text -> header_text: float 'NO DESCRIPTION' -ThemeTextEditor.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeTextEditor.line_numbers_background -> line_numbers_background: float 'NO DESCRIPTION' -ThemeTextEditor.scroll_bar -> scroll_bar: float 'NO DESCRIPTION' -ThemeTextEditor.selected_text -> selected_text: float 'NO DESCRIPTION' -ThemeTextEditor.syntax_builtin -> syntax_builtin: float 'NO DESCRIPTION' -ThemeTextEditor.syntax_comment -> syntax_comment: float 'NO DESCRIPTION' -ThemeTextEditor.syntax_numbers -> syntax_numbers: float 'NO DESCRIPTION' -ThemeTextEditor.syntax_special -> syntax_special: float 'NO DESCRIPTION' -ThemeTextEditor.syntax_string -> syntax_string: float 'NO DESCRIPTION' -ThemeTextEditor.text -> text: float 'NO DESCRIPTION' -ThemeTextEditor.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeTextEditor.title -> title: float 'NO DESCRIPTION' -ThemeTimeline.back -> back: float 'NO DESCRIPTION' -ThemeTimeline.button -> button: float 'NO DESCRIPTION' -ThemeTimeline.button_text -> button_text: float 'NO DESCRIPTION' -ThemeTimeline.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeTimeline.button_title -> button_title: float 'NO DESCRIPTION' -ThemeTimeline.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeTimeline.grid -> grid: float 'NO DESCRIPTION' -ThemeTimeline.header -> header: float 'NO DESCRIPTION' -ThemeTimeline.header_text -> header_text: float 'NO DESCRIPTION' -ThemeTimeline.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeTimeline.text -> text: float 'NO DESCRIPTION' -ThemeTimeline.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeTimeline.title -> title: float 'NO DESCRIPTION' -ThemeUserInterface.icon_file -> icon_file: string 'NO DESCRIPTION' -ThemeUserInterface.wcol_box -> wcol_box: pointer, '(read-only)' -ThemeUserInterface.wcol_list_item -> wcol_list_item: pointer, '(read-only)' -ThemeUserInterface.wcol_menu -> wcol_menu: pointer, '(read-only)' -ThemeUserInterface.wcol_menu_back -> wcol_menu_back: pointer, '(read-only)' -ThemeUserInterface.wcol_menu_item -> wcol_menu_item: pointer, '(read-only)' -ThemeUserInterface.wcol_num -> wcol_num: pointer, '(read-only)' -ThemeUserInterface.wcol_numslider -> wcol_numslider: pointer, '(read-only)' -ThemeUserInterface.wcol_option -> wcol_option: pointer, '(read-only)' -ThemeUserInterface.wcol_progress -> wcol_progress: pointer, '(read-only)' -ThemeUserInterface.wcol_pulldown -> wcol_pulldown: pointer, '(read-only)' -ThemeUserInterface.wcol_radio -> wcol_radio: pointer, '(read-only)' -ThemeUserInterface.wcol_regular -> wcol_regular: pointer, '(read-only)' -ThemeUserInterface.wcol_scroll -> wcol_scroll: pointer, '(read-only)' -ThemeUserInterface.wcol_state -> wcol_state: pointer, '(read-only)' -ThemeUserInterface.wcol_text -> wcol_text: pointer, '(read-only)' -ThemeUserInterface.wcol_toggle -> wcol_toggle: pointer, '(read-only)' -ThemeUserInterface.wcol_tool -> wcol_tool: pointer, '(read-only)' -ThemeUserPreferences.back -> back: float 'NO DESCRIPTION' -ThemeUserPreferences.button -> button: float 'NO DESCRIPTION' -ThemeUserPreferences.button_text -> button_text: float 'NO DESCRIPTION' -ThemeUserPreferences.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeUserPreferences.button_title -> button_title: float 'NO DESCRIPTION' -ThemeUserPreferences.header -> header: float 'NO DESCRIPTION' -ThemeUserPreferences.header_text -> header_text: float 'NO DESCRIPTION' -ThemeUserPreferences.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeUserPreferences.text -> text: float 'NO DESCRIPTION' -ThemeUserPreferences.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeUserPreferences.title -> title: float 'NO DESCRIPTION' -ThemeView3D.act_spline -> act_spline: float 'NO DESCRIPTION' -ThemeView3D.back -> back: float 'NO DESCRIPTION' -ThemeView3D.bone_pose -> bone_pose: float 'NO DESCRIPTION' -ThemeView3D.bone_solid -> bone_solid: float 'NO DESCRIPTION' -ThemeView3D.button -> button: float 'NO DESCRIPTION' -ThemeView3D.button_text -> button_text: float 'NO DESCRIPTION' -ThemeView3D.button_text_hi -> button_text_hi: float 'NO DESCRIPTION' -ThemeView3D.button_title -> button_title: float 'NO DESCRIPTION' -ThemeView3D.edge_crease -> edge_crease: float 'NO DESCRIPTION' -ThemeView3D.edge_facesel -> edge_facesel: float 'NO DESCRIPTION' -ThemeView3D.edge_seam -> edge_seam: float 'NO DESCRIPTION' -ThemeView3D.edge_select -> edge_select: float 'NO DESCRIPTION' -ThemeView3D.edge_sharp -> edge_sharp: float 'NO DESCRIPTION' -ThemeView3D.editmesh_active -> editmesh_active: float 'NO DESCRIPTION' -ThemeView3D.face -> face: float 'NO DESCRIPTION' -ThemeView3D.face_dot -> face_dot: float 'NO DESCRIPTION' -ThemeView3D.face_select -> face_select: float 'NO DESCRIPTION' -ThemeView3D.facedot_size -> facedot_size: int 'NO DESCRIPTION' -ThemeView3D.frame_current -> frame_current: float 'NO DESCRIPTION' -ThemeView3D.grid -> grid: float 'NO DESCRIPTION' -ThemeView3D.handle_align -> handle_align: float 'NO DESCRIPTION' -ThemeView3D.handle_auto -> handle_auto: float 'NO DESCRIPTION' -ThemeView3D.handle_free -> handle_free: float 'NO DESCRIPTION' -ThemeView3D.handle_sel_align -> handle_sel_align: float 'NO DESCRIPTION' -ThemeView3D.handle_sel_auto -> handle_sel_auto: float 'NO DESCRIPTION' -ThemeView3D.handle_sel_free -> handle_sel_free: float 'NO DESCRIPTION' -ThemeView3D.handle_sel_vect -> handle_sel_vect: float 'NO DESCRIPTION' -ThemeView3D.handle_vect -> handle_vect: float 'NO DESCRIPTION' -ThemeView3D.header -> header: float 'NO DESCRIPTION' -ThemeView3D.header_text -> header_text: float 'NO DESCRIPTION' -ThemeView3D.header_text_hi -> header_text_hi: float 'NO DESCRIPTION' -ThemeView3D.lamp -> lamp: float 'NO DESCRIPTION' -ThemeView3D.lastsel_point -> lastsel_point: float 'NO DESCRIPTION' -ThemeView3D.normal -> normal: float 'NO DESCRIPTION' -ThemeView3D.nurb_sel_uline -> nurb_sel_uline: float 'NO DESCRIPTION' -ThemeView3D.nurb_sel_vline -> nurb_sel_vline: float 'NO DESCRIPTION' -ThemeView3D.nurb_uline -> nurb_uline: float 'NO DESCRIPTION' -ThemeView3D.nurb_vline -> nurb_vline: float 'NO DESCRIPTION' -ThemeView3D.object_active -> object_active: float 'NO DESCRIPTION' -ThemeView3D.object_grouped -> object_grouped: float 'NO DESCRIPTION' -ThemeView3D.object_grouped_active -> object_grouped_active: float 'NO DESCRIPTION' -ThemeView3D.object_selected -> object_selected: float 'NO DESCRIPTION' -ThemeView3D.panel -> panel: float 'NO DESCRIPTION' -ThemeView3D.text -> text: float 'NO DESCRIPTION' -ThemeView3D.text_hi -> text_hi: float 'NO DESCRIPTION' -ThemeView3D.title -> title: float 'NO DESCRIPTION' -ThemeView3D.transform -> transform: float 'NO DESCRIPTION' -ThemeView3D.vertex -> vertex: float 'NO DESCRIPTION' -ThemeView3D.vertex_normal -> vertex_normal: float 'NO DESCRIPTION' -ThemeView3D.vertex_select -> vertex_select: float 'NO DESCRIPTION' -ThemeView3D.vertex_size -> vertex_size: int 'NO DESCRIPTION' -ThemeView3D.wire -> wire: float 'NO DESCRIPTION' -ThemeWidgetColors.inner -> inner: float 'NO DESCRIPTION' -ThemeWidgetColors.inner_sel -> inner_sel: float 'NO DESCRIPTION' -ThemeWidgetColors.item -> item: float 'NO DESCRIPTION' -ThemeWidgetColors.outline -> outline: float 'NO DESCRIPTION' -ThemeWidgetColors.shaded -> show_shaded: boolean 'NO DESCRIPTION' -ThemeWidgetColors.shadedown -> shadedown: int 'NO DESCRIPTION' -ThemeWidgetColors.shadetop -> shadetop: int 'NO DESCRIPTION' -ThemeWidgetColors.text -> text: float 'NO DESCRIPTION' -ThemeWidgetColors.text_sel -> text_sel: float 'NO DESCRIPTION' -ThemeWidgetStateColors.blend -> blend: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_anim -> inner_anim: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_anim_sel -> inner_anim_sel: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_driven -> inner_driven: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_driven_sel -> inner_driven_sel: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_key -> inner_key: float 'NO DESCRIPTION' -ThemeWidgetStateColors.inner_key_sel -> inner_key_sel: float 'NO DESCRIPTION' -TimelineMarker.camera -> camera: pointer 'Camera this timeline sets to active' -TimelineMarker.frame -> frame: int 'The frame on which the timeline marker appears' -TimelineMarker.name -> name: string 'NO DESCRIPTION' -TimelineMarker.select -> select: boolean 'Marker selection state' -ToolSettings.auto_normalize -> use_auto_normalize: boolean 'Ensure all bone-deforming vertex groups add up to 1.0 while weight painting' -ToolSettings.autokey_mode -> autokey_mode: enum 'Mode of automatic keyframe insertion for Objects and Bones' -ToolSettings.automerge_editing -> use_automerge_editing: boolean 'Automatically merge vertices moved to the same location' -ToolSettings.bone_sketching -> use_bone_sketching: boolean 'DOC BROKEN' -ToolSettings.edge_path_mode -> edge_path_mode: enum 'The edge flag to tag when selecting the shortest path' -ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float 'Number of bones in the subdivided stroke' -ToolSettings.etch_autoname -> use_etch_autoname: boolean 'DOC BROKEN' -ToolSettings.etch_convert_mode -> etch_convert_mode: enum 'Method used to convert stroke to bones' -ToolSettings.etch_length_limit -> etch_length_limit: float 'Number of bones in the subdivided stroke' -ToolSettings.etch_number -> etch_number: string 'DOC BROKEN' -ToolSettings.etch_overdraw -> use_etch_overdraw: boolean 'DOC BROKEN' -ToolSettings.etch_quick -> use_etch_quick: boolean 'DOC BROKEN' -ToolSettings.etch_roll_mode -> etch_roll_mode: enum 'Method used to adjust the roll of bones when retargeting' -ToolSettings.etch_side -> etch_side: string 'DOC BROKEN' -ToolSettings.etch_subdivision_number -> etch_subdivision_number: int 'Number of bones in the subdivided stroke' -ToolSettings.etch_template -> etch_template: pointer 'Template armature that will be retargeted to the stroke' -ToolSettings.image_paint -> image_paint: pointer, '(read-only)' -ToolSettings.mesh_selection_mode -> mesh_selection_mode: boolean 'Which mesh elements selection works on' -ToolSettings.normal_size -> normal_size: float 'Display size for normals in the 3D view' -ToolSettings.particle_edit -> particle_edit: pointer, '(read-only)' -ToolSettings.proportional_editing -> proportional_edit: enum 'Proportional editing mode' -ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum 'Falloff type for proportional editing mode' -ToolSettings.proportional_editing_objects -> proportional_editing_objects: boolean 'Proportional editing object mode' -ToolSettings.record_with_nla -> use_record_with_nla: boolean 'Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking' -ToolSettings.sculpt -> sculpt: pointer, '(read-only)' -ToolSettings.sculpt_paint_use_unified_size -> sculpt_paint_use_unified_size: boolean 'Instead of per brush radius, the radius is shared across brushes' -ToolSettings.sculpt_paint_use_unified_strength -> sculpt_paint_use_unified_strength: boolean 'Instead of per brush strength, the strength is shared across brushes' -ToolSettings.snap -> use_snap: boolean 'Snap during transform' -ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean 'Align rotation with the snapping target' -ToolSettings.snap_element -> snap_element: enum 'Type of element to snap to' -ToolSettings.snap_peel_object -> use_snap_peel_object: boolean 'Consider objects as whole when finding volume center' -ToolSettings.snap_project -> use_snap_project: boolean 'Project vertices on the surface of other objects' -ToolSettings.snap_target -> snap_target: enum 'Which part to snap onto the target' -ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean 'Automatic keyframe insertion for Objects and Bones' -ToolSettings.uv_local_view -> show_local_view: boolean 'Draw only faces with the currently displayed image assigned' -ToolSettings.uv_selection_mode -> uv_selection_mode: enum 'UV selection and display mode' -ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean 'Keep UV and edit mode mesh selection in sync' -ToolSettings.vertex_group_weight -> vertex_group_weight: float 'Weight to assign in vertex groups' -ToolSettings.vertex_paint -> vertex_paint: pointer, '(read-only)' -ToolSettings.weight_paint -> weight_paint: pointer, '(read-only)' -TouchSensor.material -> material: pointer 'Only look for objects with this material' -TrackToConstraint.head_tail -> head_tail: float 'Target along length of bone: Head=0, Tail=1' -TrackToConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -TrackToConstraint.target -> target: pointer 'Target Object' -TrackToConstraint.target_z -> use_target_z: boolean "Target's Z axis, not World Z axis, will constraint the Up direction" -TrackToConstraint.track -> track: enum 'Axis that points to the target object' -TrackToConstraint.up -> up: enum 'Axis that points upward' -TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean 'Extrapolate ranges' -TransformConstraint.from_max_x -> from_max_x: float 'Top range of X axis source motion' -TransformConstraint.from_max_y -> from_max_y: float 'Top range of Y axis source motion' -TransformConstraint.from_max_z -> from_max_z: float 'Top range of Z axis source motion' -TransformConstraint.from_min_x -> from_min_x: float 'Bottom range of X axis source motion' -TransformConstraint.from_min_y -> from_min_y: float 'Bottom range of Y axis source motion' -TransformConstraint.from_min_z -> from_min_z: float 'Bottom range of Z axis source motion' -TransformConstraint.map_from -> map_from: enum 'The transformation type to use from the target' -TransformConstraint.map_to -> map_to: enum 'The transformation type to affect of the constrained object' -TransformConstraint.map_to_x_from -> map_to_x_from: enum "The source axis constrained object's X axis uses" -TransformConstraint.map_to_y_from -> map_to_y_from: enum "The source axis constrained object's Y axis uses" -TransformConstraint.map_to_z_from -> map_to_z_from: enum "The source axis constrained object's Z axis uses" -TransformConstraint.subtarget -> subtarget: string 'NO DESCRIPTION' -TransformConstraint.target -> target: pointer 'Target Object' -TransformConstraint.to_max_x -> to_max_x: float 'Top range of X axis destination motion' -TransformConstraint.to_max_y -> to_max_y: float 'Top range of Y axis destination motion' -TransformConstraint.to_max_z -> to_max_z: float 'Top range of Z axis destination motion' -TransformConstraint.to_min_x -> to_min_x: float 'Bottom range of X axis destination motion' -TransformConstraint.to_min_y -> to_min_y: float 'Bottom range of Y axis destination motion' -TransformConstraint.to_min_z -> to_min_z: float 'Bottom range of Z axis destination motion' -TransformOrientation.matrix -> matrix: float 'NO DESCRIPTION' -TransformOrientation.name -> name: string 'NO DESCRIPTION' -TransformSequence.interpolation -> interpolation: enum 'NO DESCRIPTION' -TransformSequence.rotation_start -> rotation_start: float 'NO DESCRIPTION' -TransformSequence.scale_start_x -> scale_start_x: float 'NO DESCRIPTION' -TransformSequence.scale_start_y -> scale_start_y: float 'NO DESCRIPTION' -TransformSequence.translate_start_x -> translate_start_x: float 'NO DESCRIPTION' -TransformSequence.translate_start_y -> translate_start_y: float 'NO DESCRIPTION' -TransformSequence.translation_unit -> translation_unit: enum 'NO DESCRIPTION' -TransformSequence.uniform_scale -> use_uniform_scale: boolean 'Scale uniformly, preserving aspect ratio' -UILayout.active -> show_active: boolean 'NO DESCRIPTION' -UILayout.alignment -> alignment: enum 'NO DESCRIPTION' -UILayout.enabled -> show_enabled: boolean 'NO DESCRIPTION' -UILayout.operator_context -> operator_context: enum 'NO DESCRIPTION' -UILayout.scale_x -> scale_x: float 'NO DESCRIPTION' -UILayout.scale_y -> scale_y: float 'NO DESCRIPTION' -UVProjectModifier.aspect_x -> aspect_x: float 'NO DESCRIPTION' -UVProjectModifier.aspect_y -> aspect_y: float 'NO DESCRIPTION' -UVProjectModifier.image -> image: pointer 'NO DESCRIPTION' -UVProjectModifier.num_projectors -> num_projectors: int 'Number of projectors to use' -UVProjectModifier.override_image -> use_image_override: boolean "Override faces' current images with the given image" -UVProjectModifier.projectors -> projectors: collection, '(read-only)' -UVProjectModifier.scale_x -> scale_x: float 'NO DESCRIPTION' -UVProjectModifier.scale_y -> scale_y: float 'NO DESCRIPTION' -UVProjectModifier.uv_layer -> uv_layer: string 'UV layer name' -UVProjector.object -> object: pointer 'Object to use as projector transform' -UnitSettings.rotation_units -> rotation_units: enum 'Unit to use for displaying/editing rotation values' -UnitSettings.scale_length -> scale_length: float 'Scale to use when converting between blender units and dimensions' -UnitSettings.system -> system: enum 'The unit system to use for button display' -UnitSettings.use_separate -> use_separate: boolean 'Display units in pairs' -UserPreferences.active_section -> active_section: enum 'Active section of the user preferences shown in the user interface' -UserPreferences.addons -> addons: collection, '(read-only)' -UserPreferences.edit -> edit: pointer, '(read-only) Settings for interacting with Blender data' -UserPreferences.filepaths -> filepaths: pointer, '(read-only) Default paths for external files' -UserPreferences.inputs -> inputs: pointer, '(read-only) Settings for input devices' -UserPreferences.system -> system: pointer, '(read-only) Graphics driver and operating system settings' -UserPreferences.themes -> themes: collection, '(read-only)' -UserPreferences.uistyles -> uistyles: collection, '(read-only)' -UserPreferences.view -> view: pointer, '(read-only) Preferences related to viewing data' -UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_available: boolean 'Automatic keyframe insertion in available curves' -UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_keyingset: boolean 'Automatic keyframe insertion using active Keying Set' -UserPreferencesEdit.auto_keying_mode -> auto_keying_mode: enum 'Mode of automatic keyframe insertion for Objects and Bones' -UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean 'Moving things with a mouse drag confirms when releasing the button' -UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean 'Causes actions to be duplicated with the object' -UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean 'Causes armature data to be duplicated with the object' -UserPreferencesEdit.duplicate_curve -> use_duplicate_curve: boolean 'Causes curve data to be duplicated with the object' -UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve: boolean 'Causes F-curve data to be duplicated with the object' -UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp: boolean 'Causes lamp data to be duplicated with the object' -UserPreferencesEdit.duplicate_material -> use_duplicate_material: boolean 'Causes material data to be duplicated with the object' -UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh: boolean 'Causes mesh data to be duplicated with the object' -UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball: boolean 'Causes metaball data to be duplicated with the object' -UserPreferencesEdit.duplicate_particle -> use_duplicate_particle: boolean 'Causes particle systems to be duplicated with the object' -UserPreferencesEdit.duplicate_surface -> use_duplicate_surface: boolean 'Causes surface data to be duplicated with the object' -UserPreferencesEdit.duplicate_text -> use_duplicate_text: boolean 'Causes text data to be duplicated with the object' -UserPreferencesEdit.duplicate_texture -> use_duplicate_texture: boolean 'Causes texture data to be duplicated with the object' -UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean 'Enter Edit Mode automatically after adding a new object' -UserPreferencesEdit.global_undo -> use_global_undo: boolean 'Global undo works by keeping a full copy of the file itself in memory, so takes extra memory' -UserPreferencesEdit.grease_pencil_eraser_radius -> grease_pencil_eraser_radius: int "Radius of eraser 'brush'" -UserPreferencesEdit.grease_pencil_euclidean_distance -> grease_pencil_euclidean_distance: int 'Distance moved by mouse when drawing stroke (in pixels) to include' -UserPreferencesEdit.grease_pencil_manhattan_distance -> grease_pencil_manhattan_distance: int 'Pixels moved by mouse per axis when drawing stroke' -UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean 'Simplify the final stroke' -UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean 'Smooth the final stroke' -UserPreferencesEdit.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean 'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis' -UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean 'Keyframe insertion only when keyframe needed' -UserPreferencesEdit.keyframe_new_handle_type -> keyframe_new_handle_type: enum 'NO DESCRIPTION' -UserPreferencesEdit.keyframe_new_interpolation_type -> keyframe_new_interpolation_type: enum 'NO DESCRIPTION' -UserPreferencesEdit.material_link -> material_link: enum 'Toggle whether the material is linked to object data or the object block' -UserPreferencesEdit.object_align -> object_align: enum "When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates" -UserPreferencesEdit.sculpt_paint_overlay_col -> sculpt_paint_overlay_col: float 'Color of texture overlay' -UserPreferencesEdit.undo_memory_limit -> undo_memory_limit: int 'Maximum memory usage in megabytes (0 means unlimited)' -UserPreferencesEdit.undo_steps -> undo_steps: int 'Number of undo steps available (smaller values conserve memory)' -UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean 'Automatic keyframe insertion for Objects and Bones' -UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean 'Current frame number can be manually set to a negative value' -UserPreferencesEdit.use_visual_keying -> use_visual_keying: boolean 'Use Visual keying automatically for constrained objects' -UserPreferencesFilePaths.animation_player -> animation_player: string 'Path to a custom animation/frame sequence player' -UserPreferencesFilePaths.animation_player_preset -> animation_player_preset: enum 'Preset configs for external animation players' -UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean 'Automatic saving of temporary files' -UserPreferencesFilePaths.auto_save_time -> auto_save_time: int 'The time (in minutes) to wait between automatic temporary saves' -UserPreferencesFilePaths.compress_file -> use_file_compression: boolean 'Enable file compression when saving .blend files' -UserPreferencesFilePaths.filter_file_extensions -> use_filter_files: boolean 'Display only files with extensions in the image select window' -UserPreferencesFilePaths.fonts_directory -> fonts_directory: string 'The default directory to search for loading fonts' -UserPreferencesFilePaths.hide_dot_files_datablocks -> show_hidden_files_datablocks: boolean 'Hide files/datablocks that start with a dot(.*)' -UserPreferencesFilePaths.image_editor -> image_editor: string 'Path to an image editor' -UserPreferencesFilePaths.load_ui -> use_load_ui: boolean 'Load user interface setup when loading .blend files' -UserPreferencesFilePaths.python_scripts_directory -> python_scripts_directory: string 'The default directory to search for Python scripts (resets python module search path: sys.path)' -UserPreferencesFilePaths.recent_files -> recent_files: int 'Maximum number of recently opened files to remember' -UserPreferencesFilePaths.render_output_directory -> render_output_directory: string 'The default directory for rendering output' -UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean 'Enables automatic saving of preview images in the .blend file' -UserPreferencesFilePaths.save_version -> save_version: int 'The number of old versions to maintain in the current directory, when manually saving' -UserPreferencesFilePaths.sequence_plugin_directory -> sequence_plugin_directory: string 'The default directory to search for sequence plugins' -UserPreferencesFilePaths.sounds_directory -> sounds_directory: string 'The default directory to search for sounds' -UserPreferencesFilePaths.temporary_directory -> temporary_directory: string 'The directory for storing temporary save files' -UserPreferencesFilePaths.texture_plugin_directory -> texture_plugin_directory: string 'The default directory to search for texture plugins' -UserPreferencesFilePaths.textures_directory -> textures_directory: string 'The default directory to search for textures' -UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean 'Default relative path option for the file selector' -UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean 'Allow moving the mouse outside the view on some manipulations (transform, ui control drag)' -UserPreferencesInput.double_click_time -> double_click_time: int 'The time (in ms) for a double click' -UserPreferencesInput.edited_keymaps -> edited_keymaps: collection, '(read-only)' -UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean "Emulates Middle Mouse with Alt+LeftMouse (doesn't work with Left Mouse Select option)" -UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean 'Causes the 1 to 0 keys to act as the numpad (useful for laptops)' -UserPreferencesInput.invert_zoom_direction -> invert_mouse_wheel_zoom: boolean 'Invert the axis of mouse movement for zooming' -UserPreferencesInput.ndof_pan_speed -> ndof_pan_speed: int 'The overall panning speed of an NDOF device, as percent of standard' -UserPreferencesInput.ndof_rotate_speed -> ndof_rotate_speed: int 'The overall rotation speed of an NDOF device, as percent of standard' -UserPreferencesInput.select_mouse -> select_mouse: enum 'The mouse button used for selection' -UserPreferencesInput.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean 'In text window, paste with middle mouse button instead of panning' -UserPreferencesInput.view_rotation -> view_rotation: enum 'Rotation style in the viewport' -UserPreferencesInput.wheel_invert_zoom -> wheel_invert_zoom: boolean 'Swap the Mouse Wheel zoom direction' -UserPreferencesInput.wheel_scroll_lines -> wheel_scroll_lines: int 'The number of lines scrolled at a time with the mouse wheel' -UserPreferencesInput.zoom_axis -> zoom_axis: enum 'Axis of mouse movement to zoom in or out on' -UserPreferencesInput.zoom_style -> zoom_style: enum 'Which style to use for viewport scaling' -UserPreferencesSystem.audio_channels -> audio_channels: enum 'Sets the audio channel count' -UserPreferencesSystem.audio_device -> audio_device: enum 'Sets the audio output device' -UserPreferencesSystem.audio_mixing_buffer -> audio_mixing_buffer: enum 'Sets the number of samples used by the audio mixing buffer' -UserPreferencesSystem.audio_sample_format -> audio_sample_format: enum 'Sets the audio sample format' -UserPreferencesSystem.audio_sample_rate -> audio_sample_rate: enum 'Sets the audio sample rate' -UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean 'Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)' -UserPreferencesSystem.clip_alpha -> clip_alpha: float 'Clip alpha below this threshold in the 3D textured view' -UserPreferencesSystem.color_picker_type -> color_picker_type: enum 'Different styles of displaying the color picker widget' -UserPreferencesSystem.dpi -> dpi: int 'Font size and resolution for display' -UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean 'Enables automatic saving of preview images in the .blend file (Windows only)' -UserPreferencesSystem.frame_server_port -> frame_server_port: int 'Frameserver Port for Frameserver Rendering' -UserPreferencesSystem.gl_texture_limit -> gl_texture_limit: enum 'Limit the texture size to save graphics memory' -UserPreferencesSystem.international_fonts -> use_international_fonts: boolean 'Use international fonts' -UserPreferencesSystem.language -> language: enum 'Language use for translation' -UserPreferencesSystem.memory_cache_limit -> memory_cache_limit: int 'Memory cache limit in sequencer (megabytes)' -UserPreferencesSystem.prefetch_frames -> prefetch_frames: int 'Number of frames to render ahead during playback' -UserPreferencesSystem.screencast_fps -> screencast_fps: int 'Frame rate for the screencast to be played back' -UserPreferencesSystem.screencast_wait_time -> screencast_wait_time: int 'Time in milliseconds between each frame recorded for screencast' -UserPreferencesSystem.scrollback -> scrollback: int 'Maximum number of lines to store for the console buffer' -UserPreferencesSystem.solid_lights -> solid_lights: collection, '(read-only) Lights user to display objects in solid draw mode' -UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean 'Automatically converts all new tabs into spaces for new and loaded text files' -UserPreferencesSystem.texture_collection_rate -> texture_collection_rate: int 'Number of seconds between each run of the GL texture garbage collector' -UserPreferencesSystem.texture_time_out -> texture_time_out: int 'Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)' -UserPreferencesSystem.translate_buttons -> use_translate_buttons: boolean 'Translate button labels' -UserPreferencesSystem.translate_toolbox -> use_translate_toolbox: boolean 'Translate toolbox menu' -UserPreferencesSystem.translate_tooltips -> use_translate_tooltips: boolean 'Translate Tooltips' -UserPreferencesSystem.use_antialiasing -> use_antialiasing: boolean 'Use anti-aliasing for the 3D view (may impact redraw performance)' -UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean 'Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)' -UserPreferencesSystem.use_textured_fonts -> use_textured_fonts: boolean 'Use textures for drawing international fonts' -UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean 'Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering' -UserPreferencesSystem.use_weight_color_range -> use_weight_color_range: boolean 'Enable color range used for weight visualization in weight painting mode' -UserPreferencesSystem.weight_color_range -> weight_color_range: pointer, '(read-only) Color range used for weight visualization in weight painting mode' -UserPreferencesSystem.window_draw_method -> window_draw_method: enum 'Drawing method used by the window manager' -UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean 'Use the depth under the mouse to improve view pan/rotate/zoom functionality' -UserPreferencesView.auto_perspective -> use_auto_perspective: boolean 'Automatically switch between orthographic and perspective when changing from top/front/side views' -UserPreferencesView.directional_menus -> use_directional_menus: boolean 'Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction' -UserPreferencesView.display_object_info -> show_object_info: boolean 'Display objects name and frame number in 3D view' -UserPreferencesView.global_pivot -> use_global_pivot: boolean 'Lock the same rotation/scaling pivot in all 3D Views' -UserPreferencesView.global_scene -> use_global_scene: boolean 'Forces the current Scene to be displayed in all Screens' -UserPreferencesView.manipulator_handle_size -> manipulator_handle_size: int 'Size of widget handles as percentage of widget radius' -UserPreferencesView.manipulator_hotspot -> manipulator_hotspot: int 'Hotspot in pixels for clicking widget handles' -UserPreferencesView.manipulator_size -> manipulator_size: int 'Diameter of widget, in 10 pixel units' -UserPreferencesView.mini_axis_brightness -> mini_axis_brightness: int 'The brightness of the icon' -UserPreferencesView.mini_axis_size -> mini_axis_size: int "The axis icon's size" -UserPreferencesView.object_origin_size -> object_origin_size: int 'Diameter in Pixels for Object/Lamp origin display' -UserPreferencesView.open_left_mouse_delay -> open_left_mouse_delay: int 'Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox' -UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean 'Open menu buttons and pulldowns automatically when the mouse is hovering' -UserPreferencesView.open_right_mouse_delay -> open_right_mouse_delay: int 'Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox' -UserPreferencesView.open_sublevel_delay -> open_sublevel_delay: int 'Time delay in 1/10 seconds before automatically opening sub level menus' -UserPreferencesView.open_toplevel_delay -> open_toplevel_delay: int 'Time delay in 1/10 seconds before automatically opening top level menus' -UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean 'Use selection as the pivot point' -UserPreferencesView.rotation_angle -> rotation_angle: int 'The rotation step for numerical pad keys (2 4 6 8)' -UserPreferencesView.show_mini_axis -> show_mini_axis: boolean 'Show a small rotating 3D axis in the bottom left corner of the 3D View' -UserPreferencesView.show_playback_fps -> show_playback_fps: boolean 'Show the frames per second screen refresh rate, while animation is played back' -UserPreferencesView.show_splash -> show_splash: boolean 'Display splash screen on startup' -UserPreferencesView.show_view_name -> show_view_name: boolean "Show the name of the view's direction in each 3D View" -UserPreferencesView.smooth_view -> smooth_view: int 'The time to animate the view in milliseconds, zero to disable' -UserPreferencesView.timecode_style -> timecode_style: enum 'Format of Time Codes displayed when not displaying timing in terms of frames' -UserPreferencesView.tooltips -> show_tooltips: boolean 'Display tooltips' -UserPreferencesView.use_column_layout -> show_column_layout: boolean 'Use a column layout for toolbox' -UserPreferencesView.use_large_cursors -> show_large_cursors: boolean 'Use large mouse cursors when available' -UserPreferencesView.use_manipulator -> show_manipulator: boolean 'Use 3D transform manipulator' -UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_spacing_min: int 'Minimum number of pixels between each gridline in 2D Viewports' -UserPreferencesView.zoom_to_mouse -> use_zoom_to_mouse: boolean "Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center" -UserSolidLight.diffuse_color -> diffuse_color: float 'The diffuse color of the OpenGL light' -UserSolidLight.direction -> direction: float 'The direction that the OpenGL light is shining' -UserSolidLight.enabled -> use: boolean 'Enable this OpenGL light in solid draw mode' -UserSolidLight.specular_color -> specular_color: float 'The color of the lights specular highlight' -ValueNodeSocket.default_value -> default_value: float 'Default value of the socket when no link is attached' -ValueNodeSocket.name -> name: string, '(read-only) Socket name' -VectorFont.filepath -> filepath: string, '(read-only)' -VectorFont.packed_file -> packed_file: pointer, '(read-only)' -VectorNodeSocket.default_value -> default_value: float 'Default value of the socket when no link is attached' -VectorNodeSocket.name -> name: string, '(read-only) Socket name' -VertexGroup.index -> index: int, '(read-only) Index number of the vertex group' -VertexGroup.name -> name: string 'Vertex group name' -VertexGroupElement.group -> group: int, '(read-only)' -VertexGroupElement.weight -> weight: float 'Vertex Weight' -VertexPaint.all_faces -> use_all_faces: boolean 'Paint on all faces inside brush' -VertexPaint.normals -> use_normal: boolean 'Applies the vertex normal before painting' -VertexPaint.spray -> use_spray: boolean 'Keep applying paint effect while holding mouse' -VisibilityActuator.children -> apply_to_children: boolean 'Set all the children of this object to the same visibility/occlusion recursively' -VisibilityActuator.occlusion -> use_occlusion: boolean 'Set the object to occlude objects behind it. Initialized from the object type in physics button' -VisibilityActuator.visible -> use_visible: boolean 'Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)' -VoronoiTexture.coloring -> color_mode: enum 'NO DESCRIPTION' -VoronoiTexture.distance_metric -> distance_metric: enum 'NO DESCRIPTION' -VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float 'Minkovsky exponent' -VoronoiTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -VoronoiTexture.noise_intensity -> noise_intensity: float 'NO DESCRIPTION' -VoronoiTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -VoronoiTexture.weight_1 -> weight_1: float 'Voronoi feature weight 1' -VoronoiTexture.weight_2 -> weight_2: float 'Voronoi feature weight 2' -VoronoiTexture.weight_3 -> weight_3: float 'Voronoi feature weight 3' -VoronoiTexture.weight_4 -> weight_4: float 'Voronoi feature weight 4' -VoxelData.domain_object -> domain_object: pointer 'Object used as the smoke simulation domain' -VoxelData.extension -> extension: enum 'Sets how the texture is extrapolated past its original bounds' -VoxelData.file_format -> file_format: enum 'Format of the source data set to render' -VoxelData.intensity -> intensity: float 'Multiplier for intensity values' -VoxelData.interpolation -> interpolation: enum 'Method to interpolate/smooth values between voxel cells' -VoxelData.resolution -> resolution: int 'Resolution of the voxel grid' -VoxelData.smoke_data_type -> smoke_data_type: enum 'Simulation value to be used as a texture' -VoxelData.source_path -> source_path: string 'The external source data file to use' -VoxelData.still -> use_still_frame: boolean 'Always render a still frame from the voxel data sequence' -VoxelData.still_frame_number -> still_frame_number: int 'The frame number to always use' -VoxelDataTexture.image -> image: pointer 'NO DESCRIPTION' -VoxelDataTexture.image_user -> image_user: pointer, '(read-only) Parameters defining which layer, pass and frame of the image is displayed' -VoxelDataTexture.voxeldata -> voxeldata: pointer, '(read-only) The voxel data associated with this texture' -WaveModifier.cyclic -> use_cyclic: boolean 'Cyclic wave effect' -WaveModifier.damping_time -> damping_time: float 'NO DESCRIPTION' -WaveModifier.falloff_radius -> falloff_radius: float 'NO DESCRIPTION' -WaveModifier.height -> height: float 'NO DESCRIPTION' -WaveModifier.lifetime -> lifetime: float 'NO DESCRIPTION' -WaveModifier.narrowness -> narrowness: float 'NO DESCRIPTION' -WaveModifier.normals -> use_normal: boolean 'Displace along normal' -WaveModifier.speed -> speed: float 'NO DESCRIPTION' -WaveModifier.start_position_object -> start_position_object: pointer 'NO DESCRIPTION' -WaveModifier.start_position_x -> start_position_x: float 'NO DESCRIPTION' -WaveModifier.start_position_y -> start_position_y: float 'NO DESCRIPTION' -WaveModifier.texture -> texture: pointer 'Texture for modulating the wave' -WaveModifier.texture_coordinates -> texture_coordinates: enum 'Texture coordinates used for modulating input' -WaveModifier.texture_coordinates_object -> texture_coordinates_object: pointer 'NO DESCRIPTION' -WaveModifier.time_offset -> time_offset: float 'Either the starting frame (for positive speed) or ending frame (for negative speed.)' -WaveModifier.uv_layer -> uv_layer: string 'UV layer name' -WaveModifier.vertex_group -> vertex_group: string 'Vertex group name for modulating the wave' -WaveModifier.width -> width: float 'NO DESCRIPTION' -WaveModifier.x -> use_x: boolean 'X axis motion' -WaveModifier.x_normal -> use_normal_x: boolean 'Enable displacement along the X normal' -WaveModifier.y -> use_y: boolean 'Y axis motion' -WaveModifier.y_normal -> use_normal_y: boolean 'Enable displacement along the Y normal' -WaveModifier.z_normal -> use_normal_z: boolean 'Enable displacement along the Z normal' -Window.screen -> screen: pointer 'Active screen showing in the window' -WindowManager.active_keyconfig -> active_keyconfig: pointer 'NO DESCRIPTION' -WindowManager.default_keyconfig -> default_keyconfig: pointer, '(read-only)' -WindowManager.keyconfigs -> keyconfigs: collection, '(read-only) Registered key configurations' -WindowManager.operators -> operators: collection, '(read-only) Operator registry' -WindowManager.windows -> windows: collection, '(read-only) Open windows' -WipeSequence.angle -> angle: float 'Edge angle' -WipeSequence.blur_width -> blur_width: float 'Width of the blur edge, in percentage relative to the image size' -WipeSequence.direction -> direction: enum 'Wipe direction' -WipeSequence.transition_type -> transition_type: enum 'NO DESCRIPTION' -WoodTexture.nabla -> nabla: float 'Size of derivative offset used for calculating normal' -WoodTexture.noise_basis -> noise_basis: enum 'Sets the noise basis used for turbulence' -WoodTexture.noise_size -> noise_size: float 'Sets scaling for noise input' -WoodTexture.noise_type -> noise_type: enum 'NO DESCRIPTION' -WoodTexture.noisebasis2 -> noisebasis2: enum 'NO DESCRIPTION' -WoodTexture.stype -> stype: enum 'NO DESCRIPTION' -WoodTexture.turbulence -> turbulence: float 'Sets the turbulence of the bandnoise and ringnoise types' -World.active_texture -> active_texture: pointer 'Active texture slot being displayed' -World.active_texture_index -> active_texture_index: int 'Index of active texture slot' -World.ambient_color -> ambient_color: float 'NO DESCRIPTION' -World.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock' -World.blend_sky -> use_sky_blend: boolean 'Render background with natural progression from horizon to zenith' -World.exposure -> exposure: float 'Amount of exponential color correction for light' -World.horizon_color -> horizon_color: float 'Color at the horizon' -World.lighting -> lighting: pointer, '(read-only) World lighting settings' -World.mist -> mist: pointer, '(read-only) World mist settings' -World.paper_sky -> use_sky_paper: boolean 'Flatten blend or texture coordinates' -World.range -> range: float 'The color range that will be mapped to 0-1' -World.real_sky -> use_sky_real: boolean 'Render background with a real horizon, relative to the camera angle' -World.stars -> stars: pointer, '(read-only) World stars settings' -World.texture_slots -> texture_slots: collection, '(read-only) Texture slots defining the mapping and influence of textures' -World.zenith_color -> zenith_color: float 'Color at the zenith' -WorldLighting.adapt_to_speed -> adapt_to_speed: float 'Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)' -WorldLighting.ao_blend_mode -> ao_blend_type: enum 'Defines how AO mixes with material shading' -WorldLighting.ao_factor -> ao_factor: float 'Factor for ambient occlusion blending' -WorldLighting.bias -> bias: float 'Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)' -WorldLighting.correction -> correction: float 'Ad-hoc correction for over-occlusion due to the approximation (for Approximate)' -WorldLighting.distance -> distance: float 'Length of rays, defines how far away other faces give occlusion effect' -WorldLighting.environment_color -> environment_color: enum 'Defines where the color of the environment light comes from' -WorldLighting.environment_energy -> environment_energy: float 'Defines the strength of environment light' -WorldLighting.error_tolerance -> error_tolerance: float 'Low values are slower and higher quality (for Approximate)' -WorldLighting.falloff -> use_falloff: boolean 'NO DESCRIPTION' -WorldLighting.falloff_strength -> falloff_strength: float "Distance attenuation factor, the higher, the 'shorter' the shadows" -WorldLighting.gather_method -> gather_method: enum 'NO DESCRIPTION' -WorldLighting.indirect_bounces -> indirect_bounces: int 'Number of indirect diffuse light bounces to use for approximate ambient occlusion' -WorldLighting.indirect_factor -> indirect_factor: float 'Factor for how much surrounding objects contribute to light' -WorldLighting.passes -> passes: int 'Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion)' -WorldLighting.pixel_cache -> use_cache: boolean 'Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)' -WorldLighting.sample_method -> sample_method: enum 'Method for generating shadow samples (for Raytrace)' -WorldLighting.samples -> samples: int 'Amount of ray samples. Higher values give smoother results and longer rendering times' -WorldLighting.threshold -> threshold: float 'Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)' -WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean 'Use Ambient Occlusion to add shadowing based on distance between objects' -WorldLighting.use_environment_lighting -> use_environment_lighting: boolean 'Add light coming from the environment' -WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean 'Add indirect light bouncing of surrounding objects' -WorldMistSettings.depth -> depth: float 'The distance over which the mist effect fades in' -WorldMistSettings.falloff -> falloff: enum 'Type of transition used to fade mist' -WorldMistSettings.height -> height: float 'Control how much mist density decreases with height' -WorldMistSettings.intensity -> intensity: float 'Intensity of the mist effect' -WorldMistSettings.start -> start: float 'Starting distance of the mist, measured from the camera' -WorldMistSettings.use_mist -> use_mist: boolean 'Occlude objects with the environment color as they are further away' -WorldStarsSettings.average_separation -> average_separation: float 'Average distance between any two stars' -WorldStarsSettings.color_randomization -> color_randomization: float 'Randomize star colors' -WorldStarsSettings.min_distance -> distance_min: float 'Minimum distance to the camera for stars' -WorldStarsSettings.size -> size: float 'Average screen dimension of stars' -WorldStarsSettings.use_stars -> use_stars: boolean 'Enable starfield generation' -WorldTextureSlot.blend_factor -> blend_factor: float 'Amount texture affects color progression of the background' -WorldTextureSlot.horizon_factor -> horizon_factor: float 'Amount texture affects color of the horizon' -WorldTextureSlot.map_blend -> use_map_blend: boolean 'Affect the color progression of the background' -WorldTextureSlot.map_horizon -> use_map_horizon: boolean 'Affect the color of the horizon' -WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean 'Affect the color of the zenith below' -WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean 'Affect the color of the zenith above' -WorldTextureSlot.object -> object: pointer 'Object to use for mapping with Object texture coordinates' -WorldTextureSlot.texture_coordinates -> texture_coordinates: enum 'Texture coordinates used to map the texture onto the background' -WorldTextureSlot.zenith_down_factor -> zenith_down_factor: float 'Amount texture affects color of the zenith below' -WorldTextureSlot.zenith_up_factor -> zenith_up_factor: float 'Amount texture affects color of the zenith above' ++ * ActionGroup.channels -> channels: collection, "'(read-only) F-Curves in this group'" ++ * ActionGroup.custom_color -> custom_color: int "'Index of custom color set'" ++ * ActionGroup.expanded -> show_expanded: boolean "'Action Group is expanded'" ++ * ActionGroup.lock -> lock: boolean "'Action Group is locked'" ++ * ActionGroup.name -> name: string "'NO DESCRIPTION'" ++ * ActionGroup.select -> select: boolean "'Action Group is selected'" ++ * Actuator.expanded -> show_expanded: boolean "'Set actuator expanded in the user interface'" ++ * Actuator.name -> name: string "'NO DESCRIPTION'" ++ * Actuator.pinned -> pinned: boolean "'Display when not linked to a visible states controller'" ++ * Actuator.type -> type: enum "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.action -> action: pointer "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.blendin -> frame_blend_in: int "'Number of frames of motion blending'" ++ * Actuator|ActionActuator.continue_last_frame -> use_continue_last_frame: boolean "'Restore last frame when switching on/off, otherwise play from the start each time'" ++ * Actuator|ActionActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' ++ * Actuator|ActionActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.mode -> play_mode: enum "'Action playback type'" ++ * Actuator|ActionActuator.priority -> priority: int "'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'" ++ * Actuator|ActionActuator.property -> property: string "'Use this property to define the Action position'" ++ * Actuator|ArmatureActuator.bone -> bone: string "'Bone on which the constraint is defined'" ++ * Actuator|ArmatureActuator.constraint -> constraint: string "'Name of the constraint you want to control'" ++ * Actuator|ArmatureActuator.mode -> mode: enum "'NO DESCRIPTION'" ++ * Actuator|ArmatureActuator.secondary_target -> secondary_target: pointer "'Set weight of this constraint'" ++ * Actuator|ArmatureActuator.target -> target: pointer "'Set this object as the target of the constraint'" ++ * Actuator|ArmatureActuator.weight -> weight: float "'Set weight of this constraint'" ++ * Actuator|CameraActuator.axis -> axis: enum "'Specify the axis the Camera will try to get behind'" ++ * Actuator|CameraActuator.height -> height: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.max -> max: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.min -> min: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.object -> object: pointer "'Look at this Object'" +Actuator|ConstraintActuator.damping -> damping: int "'Damping factor: time constant (in frame) of low pass filter'" +Actuator|ConstraintActuator.damping_rotation -> damping_rotation: int "'Use a different damping for orientation'" +Actuator|ConstraintActuator.detect_material -> use_material_detect: boolean "'Detect material instead of property'" +Actuator|ConstraintActuator.direction -> direction: enum "'Set the direction of the ray'" +Actuator|ConstraintActuator.direction_axis -> direction_axis: enum "'Select the axis to be aligned along the reference direction'" +Actuator|ConstraintActuator.distance -> distance: float "'Set the maximum length of ray'" +Actuator|ConstraintActuator.fh_damping -> fh_damping: float "'Damping factor of the Fh spring force'" +Actuator|ConstraintActuator.fh_height -> fh_height: float "'Height of the Fh area'" +Actuator|ConstraintActuator.fh_normal -> use_fh_normal: boolean "'Add a horizontal spring force on slopes'" +Actuator|ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean "'Keep object axis parallel to normal'" +Actuator|ConstraintActuator.force_distance -> use_force_distance: boolean "'Force distance of object to point of impact of ray'" +Actuator|ConstraintActuator.limit -> limit: enum "'NO DESCRIPTION'" +Actuator|ConstraintActuator.limit_max -> limit_max: float "'NO DESCRIPTION'" +Actuator|ConstraintActuator.limit_min -> limit_min: float "'NO DESCRIPTION'" +Actuator|ConstraintActuator.local -> use_local: boolean '"Set ray along object\'s axis or global axis"' +Actuator|ConstraintActuator.material -> material: string "'Ray detects only Objects with this material'" +Actuator|ConstraintActuator.max_angle -> angle_max: float "'Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max'" +Actuator|ConstraintActuator.max_rotation -> rotation_max: float "'Reference Direction'" +Actuator|ConstraintActuator.min_angle -> angle_min: float "'Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max'" +Actuator|ConstraintActuator.mode -> mode: enum "'The type of the constraint'" +Actuator|ConstraintActuator.normal -> use_normal: boolean "'Set object axis along (local axis) or parallel (global axis) to the normal at hit position'" +Actuator|ConstraintActuator.persistent -> use_persistent: boolean "'Persistent actuator: stays active even if ray does not reach target'" +Actuator|ConstraintActuator.property -> property: string "'Ray detect only Objects with this property'" +Actuator|ConstraintActuator.range -> range: float "'Set the maximum length of ray'" +Actuator|ConstraintActuator.spring -> spring: float "'Spring force within the Fh area'" +Actuator|ConstraintActuator.time -> time: int "'Maximum activation time in frame, 0 for unlimited'" +Actuator|EditObjectActuator.angular_velocity -> angular_velocity: float "'Angular velocity upon creation'" +Actuator|EditObjectActuator.dynamic_operation -> dynamic_operation: enum "'NO DESCRIPTION'" +Actuator|EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean "'Enable 3D tracking'" +Actuator|EditObjectActuator.linear_velocity -> linear_velocity: float "'Velocity upon creation'" +Actuator|EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean "'Apply the rotation locally'" +Actuator|EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean "'Apply the transformation locally'" +Actuator|EditObjectActuator.mass -> mass: float "'The mass of the object'" +Actuator|EditObjectActuator.mesh -> mesh: pointer '"Replace the existing, when left blank \'Phys\' will remake the existing physics mesh"' +Actuator|EditObjectActuator.mode -> mode: enum "'The mode of the actuator'" +Actuator|EditObjectActuator.object -> object: pointer "'Add this Object and all its children (cant be on an visible layer)'" +Actuator|EditObjectActuator.replace_display_mesh -> use_replace_display_mesh: boolean "'Replace the display mesh'" +Actuator|EditObjectActuator.replace_physics_mesh -> use_replace_physics_mesh: boolean "'Replace the physics mesh (triangle bounds only - compound shapes not supported)'" +Actuator|EditObjectActuator.time -> time: int "'Duration the new Object lives or the track takes'" +Actuator|EditObjectActuator.track_object -> track_object: pointer "'Track to this Object'" +Actuator|FcurveActuator.add -> use_add: boolean "'F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag'" +Actuator|FcurveActuator.child -> apply_to_children: boolean "'Update F-Curve on all children Objects as well'" +Actuator|FcurveActuator.force -> use_force: boolean "'Apply F-Curve as a global or local force depending on the local option (dynamic objects only)'" +Actuator|FcurveActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" +Actuator|FcurveActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' +Actuator|FcurveActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" +Actuator|FcurveActuator.local -> use_local: boolean "'Let the F-Curve act in local coordinates, used in Force and Add mode'" +Actuator|FcurveActuator.play_type -> play_type: enum "'Specify the way you want to play the animation'" +Actuator|FcurveActuator.property -> property: string "'Use this property to define the F-Curve position'" +Actuator|Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean "'Enable/Disable Motion Blur'" +Actuator|Filter2DActuator.filter_pass -> filter_pass: int "'Set filter order'" +Actuator|Filter2DActuator.glsl_shader -> glsl_shader: pointer "'NO DESCRIPTION'" +Actuator|Filter2DActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|Filter2DActuator.motion_blur_factor -> motion_blur_factor: float "'Set motion blur factor'" +Actuator|GameActuator.filename -> filename: string 'Load this blend file, use the "//" prefix for a path relative to the current blend file' +Actuator|GameActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|MessageActuator.body_message -> body_message: string "'Optional message body Text'" +Actuator|MessageActuator.body_property -> body_property: string "'The message body will be set by the Property Value'" +Actuator|MessageActuator.body_type -> body_type: enum "'Toggle message type: either Text or a PropertyName'" +Actuator|MessageActuator.subject -> subject: string "'Optional message subject. This is what can be filtered on'" +Actuator|MessageActuator.to_property -> to_property: string "'Optional send message to objects with this name only, or empty to broadcast'" +Actuator|ObjectActuator.add_linear_velocity -> use_add_linear_velocity: boolean "'Toggles between ADD and SET linV'" +Actuator|ObjectActuator.angular_velocity -> angular_velocity: float "'Sets the angular velocity'" +Actuator|ObjectActuator.damping -> damping: int "'Number of frames to reach the target velocity'" +Actuator|ObjectActuator.derivate_coefficient -> derivate_coefficient: float "'Not required, high values can cause instability'" +Actuator|ObjectActuator.force -> force: float "'Sets the force'" +Actuator|ObjectActuator.force_max_x -> force_max_x: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_max_y -> force_max_y: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_max_z -> force_max_z: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_min_x -> force_min_x: float "'Set the lower limit for force'" +Actuator|ObjectActuator.force_min_y -> force_min_y: float "'Set the lower limit for force'" +Actuator|ObjectActuator.force_min_z -> force_min_z: float "'Set the lower limit for force'" +Actuator|ObjectActuator.integral_coefficient -> integral_coefficient: float "'Low value (0.01) for slow response, high value (0.5) for fast response'" +Actuator|ObjectActuator.linear_velocity -> linear_velocity: float "'Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target)'" +Actuator|ObjectActuator.loc -> loc: float "'Sets the location'" +Actuator|ObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean "'Angular velocity is defined in local coordinates'" +Actuator|ObjectActuator.local_force -> use_local_force: boolean "'Force is defined in local coordinates'" +Actuator|ObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean "'Velocity is defined in local coordinates'" +Actuator|ObjectActuator.local_location -> use_local_location: boolean "'Location is defined in local coordinates'" +Actuator|ObjectActuator.local_rotation -> use_local_rotation: boolean "'Rotation is defined in local coordinates'" +Actuator|ObjectActuator.local_torque -> use_local_torque: boolean "'Torque is defined in local coordinates'" +Actuator|ObjectActuator.mode -> mode: enum "'Specify the motion system'" +Actuator|ObjectActuator.proportional_coefficient -> proportional_coefficient: float "'Typical value is 60x integral coefficient'" +Actuator|ObjectActuator.reference_object -> reference_object: pointer "'Reference object for velocity calculation, leave empty for world reference'" +Actuator|ObjectActuator.rot -> rot: float "'Sets the rotation'" +Actuator|ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean "'Set limit to force along the X axis'" +Actuator|ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean "'Set limit to force along the Y axis'" +Actuator|ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean "'Set limit to force along the Z axis'" +Actuator|ObjectActuator.torque -> torque: float "'Sets the torque'" +Actuator|ParentActuator.compound -> use_compound: boolean "'Add this object shape to the parent shape (only if the parent shape is already compound)'" +Actuator|ParentActuator.ghost -> use_ghost: boolean "'Make this object ghost while parented (only if not compound)'" +Actuator|ParentActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|ParentActuator.object -> object: pointer "'Set this object as parent'" +Actuator|PropertyActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|PropertyActuator.object -> object: pointer "'Copy from this Object'" +Actuator|PropertyActuator.object_property -> object_property: string "'Copy this property'" +Actuator|PropertyActuator.property -> property: string "'The name of the property'" +Actuator|PropertyActuator.value -> value: string 'The value to use, use "" around strings' +Actuator|RandomActuator.always_true -> use_always_true: boolean "'Always false or always true'" +Actuator|RandomActuator.chance -> chance: float "'Pick a number between 0 and 1. Success if you stay below this value'" +Actuator|RandomActuator.distribution -> distribution: enum "'Choose the type of distribution'" +Actuator|RandomActuator.float_max -> float_max: float "'Choose a number from a range. Upper boundary of the range'" +Actuator|RandomActuator.float_mean -> float_mean: float "'A normal distribution. Mean of the distribution'" +Actuator|RandomActuator.float_min -> float_min: float "'Choose a number from a range. Lower boundary of the range'" +Actuator|RandomActuator.float_value -> float_value: float "'Always return this number'" +Actuator|RandomActuator.half_life_time -> half_life_time: float "'Negative exponential dropoff'" +Actuator|RandomActuator.int_max -> int_max: int "'Choose a number from a range. Upper boundary of the range'" +Actuator|RandomActuator.int_mean -> int_mean: float "'Expected mean value of the distribution'" +Actuator|RandomActuator.int_min -> int_min: int "'Choose a number from a range. Lower boundary of the range'" +Actuator|RandomActuator.int_value -> int_value: int "'Always return this number'" +Actuator|RandomActuator.property -> property: string "'Assign the random value to this property'" +Actuator|RandomActuator.seed -> seed: int "'Initial seed of the random generator. Use Python for more freedom (choose 0 for not random)'" +Actuator|RandomActuator.standard_derivation -> standard_derivation: float "'A normal distribution. Standard deviation of the distribution'" +Actuator|SceneActuator.camera -> camera: pointer "'Set this Camera. Leave empty to refer to self object'" +Actuator|SceneActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|SceneActuator.scene -> scene: pointer "'Set the Scene to be added/removed/paused/resumed'" +Actuator|ShapeActionActuator.action -> action: pointer "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.blendin -> blendin: int "'Number of frames of motion blending'" +Actuator|ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean "'Restore last frame when switching on/off, otherwise play from the start each time'" +Actuator|ShapeActionActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' +Actuator|ShapeActionActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.mode -> mode: enum "'Action playback type'" +Actuator|ShapeActionActuator.priority -> priority: int "'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'" +Actuator|ShapeActionActuator.property -> property: string "'Use this property to define the Action position'" +Actuator|SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float "'The angle of the inner cone'" +Actuator|SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float "'The angle of the outer cone'" +Actuator|SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float "'The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone'" +Actuator|SoundActuator.enable_sound_3d -> use_3d_sound: boolean "'Enable/Disable 3D Sound'" +Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float "'The maximum distance at which you can hear the sound'" +Actuator|SoundActuator.maximum_gain_3d -> gain_3d_max: float "'The maximum gain of the sound, no matter how near it is'" +Actuator|SoundActuator.minimum_gain_3d -> gain_3d_min: float "'The minimum gain of the sound, no matter how far it is away'" +Actuator|SoundActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|SoundActuator.pitch -> pitch: float "'Sets the pitch of the sound'" +Actuator|SoundActuator.reference_distance_3d -> reference_distance_3d: float "'The distance where the sound has a gain of 1.0'" +Actuator|SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float "'The influence factor on volume depending on distance'" +Actuator|SoundActuator.sound -> sound: pointer "'NO DESCRIPTION'" +Actuator|SoundActuator.volume -> volume: float "'Sets the initial volume of the sound'" +Actuator|StateActuator.operation -> operation: enum "'Select the bit operation on object state mask'" +Actuator|StateActuator.state -> states: boolean "'NO DESCRIPTION'" +Actuator|VisibilityActuator.children -> apply_to_children: boolean "'Set all the children of this object to the same visibility/occlusion recursively'" +Actuator|VisibilityActuator.occlusion -> use_occlusion: boolean "'Set the object to occlude objects behind it. Initialized from the object type in physics button'" +Actuator|VisibilityActuator.visible -> use_visible: boolean "'Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)'" ++ * Addon.module -> module: string "'Module name'" ++ * AnimData.action -> action: pointer "'Active Action for this datablock'" ++ * AnimData.action_blending -> action_blend_type: enum '"Method used for combining Active Action\'s result with result of NLA stack"' ++ * AnimData.action_extrapolation -> action_extrapolation: enum '"Action to take for gaps past the Active Action\'s range (when evaluating with NLA)"' ++ * AnimData.action_influence -> action_influence: float "'Amount the Active Action contributes to the result of the NLA stack'" ++ * AnimData.drivers -> drivers: collection, "'(read-only) The Drivers/Expressions for this datablock'" ++ * AnimData.nla_enabled -> use_nla: boolean "'NLA stack is evaluated when evaluating this block'" ++ * AnimData.nla_tracks -> nla_tracks: collection, "'(read-only) NLA Tracks (i.e. Animation Layers)'" ++ * AnimViz.motion_paths -> motion_path: pointer, "'(read-only) Motion Path settings for visualisation'" ++ * AnimViz.onion_skinning -> onion_skin_frames: pointer, "'(read-only) Onion Skinning (ghosting) settings for visualisation'" ++ * AnimVizMotionPaths.after_current -> frame_after: int '"Number of frames to show after the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.bake_location -> bake_location: enum "'When calculating Bone Paths, use Head or Tips'" ++ * AnimVizMotionPaths.before_current -> frame_before: int '"Number of frames to show before the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_end -> frame_end: int '"End frame of range of paths to display/calculate (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_start -> frame_start: int '"Starting frame of range of paths to display/calculate (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_step -> frame_step: int '"Number of frames between paths shown (not for \'On Keyframes\' Onion-skinning method)"' ++ * AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean "'Emphasize position of keyframes on Motion Paths'" ++ * AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean "'For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)'" ++ * AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean "'Show frame numbers on Motion Paths'" ++ * AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean "'Show frame numbers of Keyframes on Motion Paths'" ++ * AnimVizMotionPaths.type -> type: enum "'Type of range to show for Motion Paths'" ++ * AnimVizOnionSkinning.after_current -> frame_after: int '"Number of frames to show after the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.before_current -> frame_before: int '"Number of frames to show before the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_end -> frame_end: int '"End frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_start -> frame_start: int '"Starting frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_step -> frame_step: int '"Number of frames between ghosts shown (not for \'On Keyframes\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.only_selected -> show_only_selected: boolean "'For Pose-Mode drawing, only draw ghosts for selected bones'" ++ * AnimVizOnionSkinning.type -> type: enum "'Method used for determining what ghosts get drawn'" +MAKE PROPERTY OF A COLLECTION * Area.active_space -> active_space: pointer, '(read-only) Space currently being displayed in this area' ++ * Area.regions -> regions: collection, "'(read-only) Regions this area is subdivided in'" ++ * Area.show_menus -> show_menus: boolean "'Show menus in the header'" ++ * Area.spaces -> spaces: collection, "'(read-only) Spaces contained in this area, the first space is active'" ++ * Area.type -> type: enum "'Space type'" ++ * ArmatureBones.active -> active: pointer "'Armatures active bone'" ++ * ArmatureEditBones.active -> active: pointer "'Armatures active edit bone'" ++ * BackgroundImage.image -> image: pointer "'Image displayed and edited in this space'" ++ * BackgroundImage.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" ++ * BackgroundImage.offset_x -> offset_x: float "'Offsets image horizontally from the world origin'" ++ * BackgroundImage.offset_y -> offset_y: float "'Offsets image vertically from the world origin'" ++ * BackgroundImage.show_expanded -> show_expanded: boolean "'Show the expanded in the user interface'" ++ * BackgroundImage.size -> size: float "'Scaling factor for the background image'" ++ * BackgroundImage.transparency -> transparency: float "'Amount to blend the image against the background color'" ++ * BackgroundImage.view_axis -> view_axis: enum "'The axis to display the image on'" ++ * BezierSplinePoint.co -> co: float "'Coordinates of the control point'" ++ * BezierSplinePoint.handle1 -> handle_left: float "'Coordinates of the first handle'" ++ * BezierSplinePoint.handle1_type -> handle_left_type: enum "'Handle types'" ++ * BezierSplinePoint.handle2 -> handle_right: float "'Coordinates of the second handle'" ++ * BezierSplinePoint.handle2_type -> handle_right_type: enum "'Handle types'" ++ * BezierSplinePoint.hide -> hide: boolean "'Visibility status'" ++ * BezierSplinePoint.radius -> radius: float, "'(read-only) Radius for bevelling'" ++ * BezierSplinePoint.select_control_point -> select_control_point: boolean "'Control point selection status'" ++ * BezierSplinePoint.select_left_handle -> select_left_handle: boolean "'Handle 1 selection status'" ++ * BezierSplinePoint.select_right_handle -> select_right_handle: boolean "'Handle 2 selection status'" ++ * BezierSplinePoint.tilt -> tilt: float "'Tilt in 3D View'" ++ * BezierSplinePoint.weight -> weight: float "'Softbody goal weight'" ++ * BlenderRNA.structs -> structs: collection, "'(read-only)'" ++ * BoidRule.in_air -> use_in_air: boolean "'Use rule when boid is flying'" ++ * BoidRule.name -> name: string "'Boid rule name'" ++ * BoidRule.on_land -> use_on_land: boolean "'Use rule when boid is on land'" ++ * BoidRule.type -> type: enum, "'(read-only)'" ++ * BoidRule|BoidRuleAverageSpeed.level -> level: float '"How much velocity\'s z-component is kept constant"' ++ * BoidRule|BoidRuleAverageSpeed.speed -> speed: float "'Percentage of maximum speed'" ++ * BoidRule|BoidRuleAverageSpeed.wander -> wander: float '"How fast velocity\'s direction is randomized"' ++ * BoidRule|BoidRuleAvoid.fear_factor -> fear_factor: float "'Avoid object if danger from it is above this threshold'" ++ * BoidRule|BoidRuleAvoid.object -> object: pointer "'Object to avoid'" ++ * BoidRule|BoidRuleAvoid.predict -> use_predict: boolean "'Predict target movement'" ++ * BoidRule|BoidRuleAvoidCollision.boids -> use_avoid: boolean "'Avoid collision with other boids'" ++ * BoidRule|BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean "'Avoid collision with deflector objects'" ++ * BoidRule|BoidRuleAvoidCollision.look_ahead -> look_ahead: float "'Time to look ahead in seconds'" ++ * BoidRule|BoidRuleFight.distance -> distance: float "'Attack boids at max this distance'" ++ * BoidRule|BoidRuleFight.flee_distance -> flee_distance: float "'Flee to this distance'" ++ * BoidRule|BoidRuleFollowLeader.distance -> distance: float "'Distance behind leader to follow'" ++ * BoidRule|BoidRuleFollowLeader.line -> use_line: boolean "'Follow leader in a line'" ++ * BoidRule|BoidRuleFollowLeader.object -> object: pointer "'Follow this object instead of a boid'" ++ * BoidRule|BoidRuleFollowLeader.queue_size -> queue_count: int "'How many boids in a line'" ++ * BoidRule|BoidRuleGoal.object -> object: pointer "'Goal object'" ++ * BoidRule|BoidRuleGoal.predict -> use_predict: boolean "'Predict target movement'" ++ * BoidSettings.accuracy -> accuracy: float "'Accuracy of attack'" ++ * BoidSettings.active_boid_state -> active_boid_state: pointer, "'(read-only)'" ++ * BoidSettings.active_boid_state_index -> active_boid_state_index: int "'NO DESCRIPTION'" ++ * BoidSettings.aggression -> aggression: float "'Boid will fight this times stronger enemy'" ++ * BoidSettings.air_max_acc -> air_acc_max: float "'Maximum acceleration in air (relative to maximum speed)'" ++ * BoidSettings.air_max_ave -> air_ave_max: float "'Maximum angular velocity in air (relative to 180 degrees)'" ++ * BoidSettings.air_max_speed -> air_speed_max: float "'Maximum speed in air'" ++ * BoidSettings.air_min_speed -> air_speed_min: float "'Minimum speed in air (relative to maximum speed)'" ++ * BoidSettings.air_personal_space -> air_personal_space: float "'Radius of boids personal space in air (% of particle size)'" ++ * BoidSettings.allow_climb -> use_climb: boolean "'Allow boids to climb goal objects'" ++ * BoidSettings.allow_flight -> use_flight: boolean "'Allow boids to move in air'" ++ * BoidSettings.allow_land -> use_land: boolean "'Allow boids to move on land'" ++ * BoidSettings.banking -> bank: float "'Amount of rotation around velocity vector on turns'" ++ * BoidSettings.health -> health: float "'Initial boid health when born'" ++ * BoidSettings.height -> height: float "'Boid height relative to particle size'" ++ * BoidSettings.land_jump_speed -> land_jump_speed: float "'Maximum speed for jumping'" ++ * BoidSettings.land_max_acc -> land_acc_max: float "'Maximum acceleration on land (relative to maximum speed)'" ++ * BoidSettings.land_max_ave -> land_ave_max: float "'Maximum angular velocity on land (relative to 180 degrees)'" ++ * BoidSettings.land_max_speed -> land_speed_max: float "'Maximum speed on land'" ++ * BoidSettings.land_personal_space -> land_personal_space: float "'Radius of boids personal space on land (% of particle size)'" ++ * BoidSettings.land_stick_force -> land_stick_force: float "'How strong a force must be to start effecting a boid on land'" ++ * BoidSettings.landing_smoothness -> land_smooth: float "'How smoothly the boids land'" ++ * BoidSettings.range -> range: float "'The maximum distance from which a boid can attack'" ++ * BoidSettings.states -> states: collection, "'(read-only)'" ++ * BoidSettings.strength -> strength: float "'Maximum caused damage on attack per second'" ++ * BoidState.active_boid_rule -> active_boid_rule: pointer, "'(read-only)'" ++ * BoidState.active_boid_rule_index -> active_boid_rule_index: int "'NO DESCRIPTION'" ++ * BoidState.falloff -> falloff: float "'NO DESCRIPTION'" ++ * BoidState.name -> name: string "'Boid state name'" ++ * BoidState.rule_fuzziness -> rule_fuzzy: float "'NO DESCRIPTION'" ++ * BoidState.rules -> rules: collection, "'(read-only)'" ++ * BoidState.ruleset_type -> ruleset_type: enum "'How the rules in the list are evaluated'" ++ * BoidState.volume -> volume: float "'NO DESCRIPTION'" ++ * Bone.bbone_in -> bbone_in: float "'Length of first Bezier Handle (for B-Bones only)'" ++ * Bone.bbone_out -> bbone_out: float "'Length of second Bezier Handle (for B-Bones only)'" ++ * Bone.bbone_segments -> bbone_segments: int "'Number of subdivisions of bone (for B-Bones only)'" ++ * Bone.children -> children: collection, "'(read-only) Bones which are children of this bone'" ++ * Bone.connected -> use_connect: boolean, '"(read-only) When bone has a parent, bone\'s head is struck to the parent\'s tail"' ++ * Bone.cyclic_offset -> use_cyclic_offset: boolean '"When bone doesn\'t have a parent, it receives cyclic offset effects"' ++ * Bone.deform -> use_deform: boolean "'Bone does not deform any geometry'" ++ * Bone.draw_wire -> show_wire: boolean "'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes'" ++ * Bone.envelope_distance -> envelope_distance: float "'Bone deformation distance (for Envelope deform only)'" ++ * Bone.envelope_weight -> envelope_weight: float "'Bone deformation weight (for Envelope deform only)'" ++ * Bone.head -> head: float "'Location of head end of the bone relative to its parent'" ++ * Bone.head_local -> head_local: float "'Location of head end of the bone relative to armature'" ++ * Bone.head_radius -> head_radius: float "'Radius of head of bone (for Envelope deform only)'" ++ * Bone.hide -> hide: boolean "'Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)'" ++ * Bone.hide_select -> hide_select: boolean "'Bone is able to be selected'" ++ * Bone.hinge -> use_hinge: boolean "'Bone inherits rotation or scale from parent bone'" ++ * Bone.inherit_scale -> use_inherit_scale: boolean "'Bone inherits scaling from parent bone'" ++ * Bone.layer -> layers: boolean "'Layers bone exists in'" ++ * Bone.local_location -> use_local_location: boolean "'Bone location is set in local space'" ++ * Bone.matrix -> matrix: float "'3x3 bone matrix'" ++ * Bone.matrix_local -> matrix_local: float "'4x4 bone matrix relative to armature'" ++ * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "'When deforming bone, multiply effects of Vertex Group weights with Envelope influence'" ++ * Bone.name -> name: string "'NO DESCRIPTION'" ++ * Bone.parent -> parent: pointer, "'(read-only) Parent bone (in same Armature)'" ++ * Bone.select -> select: boolean "'NO DESCRIPTION'" ++ * Bone.tail -> tail: float "'Location of tail end of the bone'" ++ * Bone.tail_local -> tail_local: float "'Location of tail end of the bone relative to armature'" ++ * Bone.tail_radius -> tail_radius: float "'Radius of tail of bone (for Envelope deform only)'" ++ * BoneGroup.color_set -> color_set: enum "'Custom color set to use'" ++ * BoneGroup.colors -> colors: pointer, '"(read-only) Copy of the colors associated with the group\'s color set"' ++ * BoneGroup.name -> name: string "'NO DESCRIPTION'" ++ * ClothCollisionSettings.collision_quality -> collision_quality: int "'How many collision iterations should be done. (higher is better quality but slower)'" ++ * ClothCollisionSettings.enable_collision -> use_collision: boolean "'Enable collisions with other objects'" ++ * ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean "'Enable self collisions'" ++ * ClothCollisionSettings.friction -> friction: float "'Friction force if a collision happened. (higher = less movement)'" ++ * ClothCollisionSettings.group -> group: pointer "'Limit colliders to this Group'" ++ * ClothCollisionSettings.min_distance -> distance_min: float "'Minimum distance between collision objects before collision response takes in'" ++ * ClothCollisionSettings.self_collision_quality -> self_collision_quality: int "'How many self collision iterations should be done. (higher is better quality but slower)'" ++ * ClothCollisionSettings.self_friction -> self_friction: float "'Friction/damping with self contact'" ++ * ClothCollisionSettings.self_min_distance -> self_distance_min: float "'0.5 means no distance at all, 1.0 is maximum distance'" ++ * ClothSettings.air_damping -> air_damping: float "'Air has normally some thickness which slows falling things down'" ++ * ClothSettings.bending_stiffness -> bending_stiffness: float "'Wrinkle coefficient. (higher = less smaller but more big wrinkles)'" ++ * ClothSettings.bending_stiffness_max -> bending_stiffness_max: float "'Maximum bending stiffness value'" ++ * ClothSettings.bending_vertex_group -> bending_vertex_group: string "'Vertex group for fine control over bending stiffness'" ++ * ClothSettings.collider_friction -> collider_friction: float "'NO DESCRIPTION'" ++ * ClothSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" ++ * ClothSettings.goal_default -> goal_default: float "'Default Goal (vertex target position) value, when no Vertex Group used'" ++ * ClothSettings.goal_friction -> goal_friction: float "'Goal (vertex target position) friction'" ++ * ClothSettings.goal_max -> goal_max: float "'Goal maximum, vertex group weights are scaled to match this range'" ++ * ClothSettings.goal_min -> goal_min: float "'Goal minimum, vertex group weights are scaled to match this range'" ++ * ClothSettings.goal_spring -> goal_spring: float "'Goal (vertex target position) spring stiffness'" ++ * ClothSettings.gravity -> gravity: float "'Gravity or external force vector'" ++ * ClothSettings.internal_friction -> internal_friction: float "'NO DESCRIPTION'" ++ * ClothSettings.mass -> mass: float "'Mass of cloth material'" ++ * ClothSettings.mass_vertex_group -> mass_vertex_group: string "'Vertex Group for pinning of vertices'" ++ * ClothSettings.pin_cloth -> use_pin_cloth: boolean "'Enable pinning of cloth vertices to other objects/positions'" ++ * ClothSettings.pin_stiffness -> pin_stiffness: float "'Pin (vertex target position) spring stiffness'" ++ * ClothSettings.pre_roll -> pre_roll: int "'Simulation starts on this frame'" ++ * ClothSettings.quality -> quality: int "'Quality of the simulation in steps per frame. (higher is better quality but slower)'" ++ * ClothSettings.rest_shape_key -> rest_shape_key: pointer "'Shape key to use the rest spring lengths from'" ++ * ClothSettings.spring_damping -> spring_damping: float "'Damping of cloth velocity. (higher = more smooth, less jiggling)'" ++ * ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean "'If enabled, stiffness can be scaled along a weight painted vertex group'" ++ * ClothSettings.structural_stiffness -> structural_stiffness: float "'Overall stiffness of structure'" ++ * ClothSettings.structural_stiffness_max -> structural_stiffness_max: float "'Maximum structural stiffness value'" ++ * ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string "'Vertex group for fine control over structural stiffness'" ++ * CollisionSettings.absorption -> absorption: float "'How much of effector force gets lost during collision with this object (in percent)'" ++ * CollisionSettings.damping -> damping: float "'Amount of damping during collision'" ++ * CollisionSettings.damping_factor -> damping_factor: float "'Amount of damping during particle collision'" ++ * CollisionSettings.enabled -> use: boolean "'Enable this objects as a collider for physics systems'" ++ * CollisionSettings.friction_factor -> friction_factor: float "'Amount of friction during particle collision'" ++ * CollisionSettings.inner_thickness -> thickness_inner: float "'Inner face thickness'" ++ * CollisionSettings.kill_particles -> use_particle_kill: boolean "'Kill colliding particles'" ++ * CollisionSettings.outer_thickness -> thickness_outer: float "'Outer face thickness'" ++ * CollisionSettings.permeability -> permeability: float "'Chance that the particle will pass through the mesh'" ++ * CollisionSettings.random_damping -> random_damping: float "'Random variation of damping'" ++ * CollisionSettings.random_friction -> random_friction: float "'Random variation of friction'" ++ * CollisionSettings.stickness -> stickness: float "'Amount of stickness to surface collision'" ++ * ColorRamp.elements -> elements: collection, "'(read-only)'" ++ * ColorRamp.interpolation -> interpolation: enum "'NO DESCRIPTION'" ++ * ColorRamp.total -> count: int, "'(read-only) Total number of elements'" ++ * ColorRampElement.color -> color: float "'NO DESCRIPTION'" ++ * ColorRampElement.position -> position: float "'NO DESCRIPTION'" +ConsoleLine.current_character -> current_character: int "'NO DESCRIPTION'" +ConsoleLine.line -> line: string "'Text in the line'" +Constraint.active -> active: boolean "'Constraint is the one being edited'" +Constraint.disabled -> is_valid: boolean, "'(read-only) Constraint has invalid settings and will not be evaluated'" +Constraint.enabled -> enabled: boolean "'Enable/Disable Constraint'" +Constraint.expanded -> show_expanded: boolean '"Constraint\'s panel is expanded in UI"' +Constraint.influence -> influence: float "'Amount of influence constraint will have on the final solution'" +Constraint.lin_error -> lin_error: float, "'(read-only) Amount of residual error in Blender space unit for constraints that work on position'" +Constraint.name -> name: string "'Constraint name'" +Constraint.owner_space -> owner_space: enum "'Space that owner is evaluated in'" +Constraint.proxy_local -> is_proxy_local: boolean "'Constraint was added in this proxy instance (i.e. did not belong to source Armature)'" +Constraint.rot_error -> rot_error: float, "'(read-only) Amount of residual error in radiant for constraints that work on orientation'" +Constraint.target_space -> target_space: enum "'Space that target is evaluated in'" +Constraint.type -> type: enum, "'(read-only)'" +ConstraintTarget.subtarget -> subtarget: string "'NO DESCRIPTION'" +ConstraintTarget.target -> target: pointer "'Target Object'" ++ * Constraint|ActionConstraint.action -> action: pointer "'NO DESCRIPTION'" ++ * Constraint|ActionConstraint.frame_end -> frame_end: int "'Last frame of the Action to use'" ++ * Constraint|ActionConstraint.frame_start -> frame_start: int "'First frame of the Action to use'" ++ * Constraint|ActionConstraint.maximum -> max: float "'Maximum value for target channel range'" ++ * Constraint|ActionConstraint.minimum -> min: float "'Minimum value for target channel range'" ++ * Constraint|ActionConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" ++ * Constraint|ActionConstraint.target -> target: pointer "'Target Object'" ++ * Constraint|ActionConstraint.transform_channel -> transform_channel: enum "'Transformation channel from the target that is used to key the Action'" ++ * Constraint|ChildOfConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" ++ * Constraint|ChildOfConstraint.target -> target: pointer "'Target Object'" ++ * Constraint|ChildOfConstraint.use_location_x -> use_location_x: boolean "'Use X Location of Parent'" ++ * Constraint|ChildOfConstraint.use_location_y -> use_location_y: boolean "'Use Y Location of Parent'" ++ * Constraint|ChildOfConstraint.use_location_z -> use_location_z: boolean "'Use Z Location of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_x -> use_rotation_x: boolean "'Use X Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_y -> use_rotation_y: boolean "'Use Y Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_z -> use_rotation_z: boolean "'Use Z Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_x -> use_scale_x: boolean "'Use X Scale of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_y -> use_scale_y: boolean "'Use Y Scale of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_z -> use_scale_z: boolean "'Use Z Scale of Parent'" ++ * Constraint|ClampToConstraint.cyclic -> use_cyclic: boolean "'Treat curve as cyclic curve (no clamping to curve bounding box'" ++ * Constraint|ClampToConstraint.main_axis -> main_axis: enum "'Main axis of movement'" ++ * Constraint|ClampToConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyLocationConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|CopyLocationConstraint.invert_x -> invert_x: boolean "'Invert the X location'" +Constraint|CopyLocationConstraint.invert_y -> invert_y: boolean "'Invert the Y location'" +Constraint|CopyLocationConstraint.invert_z -> invert_z: boolean "'Invert the Z location'" +Constraint|CopyLocationConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyLocationConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyLocationConstraint.use_offset -> use_offset: boolean "'Add original location into copied location'" +Constraint|CopyLocationConstraint.use_x -> use_x: boolean '"Copy the target\'s X location"' +Constraint|CopyLocationConstraint.use_y -> use_y: boolean '"Copy the target\'s Y location"' +Constraint|CopyLocationConstraint.use_z -> use_z: boolean '"Copy the target\'s Z location"' +Constraint|CopyRotationConstraint.invert_x -> invert_x: boolean "'Invert the X rotation'" +Constraint|CopyRotationConstraint.invert_y -> invert_y: boolean "'Invert the Y rotation'" +Constraint|CopyRotationConstraint.invert_z -> invert_z: boolean "'Invert the Z rotation'" +Constraint|CopyRotationConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyRotationConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyRotationConstraint.use_offset -> use_offset: boolean "'Add original rotation into copied rotation'" +Constraint|CopyRotationConstraint.use_x -> use_x: boolean '"Copy the target\'s X rotation"' +Constraint|CopyRotationConstraint.use_y -> use_y: boolean '"Copy the target\'s Y rotation"' +Constraint|CopyRotationConstraint.use_z -> use_z: boolean '"Copy the target\'s Z rotation"' +Constraint|CopyScaleConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyScaleConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyScaleConstraint.use_offset -> use_offset: boolean "'Add original scale into copied scale'" +Constraint|CopyScaleConstraint.use_x -> use_x: boolean '"Copy the target\'s X scale"' +Constraint|CopyScaleConstraint.use_y -> use_y: boolean '"Copy the target\'s Y scale"' +Constraint|CopyScaleConstraint.use_z -> use_z: boolean '"Copy the target\'s Z scale"' +Constraint|CopyTransformsConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|CopyTransformsConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyTransformsConstraint.target -> target: pointer "'Target Object'" +Constraint|DampedTrackConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|DampedTrackConstraint.target -> target: pointer "'Target Object'" +Constraint|DampedTrackConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|FloorConstraint.floor_location -> floor_location: enum "'Location of target that object will not pass through'" +Constraint|FloorConstraint.offset -> offset: float "'Offset of floor from object origin'" +Constraint|FloorConstraint.sticky -> use_sticky: boolean "'Immobilize object while constrained'" +Constraint|FloorConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|FloorConstraint.target -> target: pointer "'Target Object'" +Constraint|FloorConstraint.use_rotation -> use_rotation: boolean '"Use the target\'s rotation to determine floor"' +Constraint|FollowPathConstraint.forward -> forward: enum "'Axis that points forward along the path'" +Constraint|FollowPathConstraint.offset -> offset: int "'Offset from the position corresponding to the time frame'" +Constraint|FollowPathConstraint.offset_factor -> offset_factor: float "'Percentage value defining target position along length of bone'" +Constraint|FollowPathConstraint.target -> target: pointer "'Target Object'" +Constraint|FollowPathConstraint.up -> up: enum "'Axis that points upward'" +Constraint|FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean "'Object will follow the heading and banking of the curve'" +Constraint|FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean "'Objects scale by the curve radius'" +Constraint|FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean "'Object will stay locked to a single point somewhere along the length of the curve regardless of time'" +Constraint|KinematicConstraint.axis_reference -> axis_reference: enum "'Constraint axis Lock options relative to Bone or Target reference'" +Constraint|KinematicConstraint.chain_length -> chain_length: int "'How many bones are included in the IK effect - 0 uses all bones'" +Constraint|KinematicConstraint.distance -> distance: float "'Radius of limiting sphere'" +Constraint|KinematicConstraint.ik_type -> ik_type: enum "'NO DESCRIPTION'" +Constraint|KinematicConstraint.iterations -> iterations: int "'Maximum number of solving iterations'" +Constraint|KinematicConstraint.limit_mode -> limit_mode: enum "'Distances in relation to sphere of influence to allow'" +Constraint|KinematicConstraint.orient_weight -> orient_weight: float "'For Tree-IK: Weight of orientation control for this target'" +Constraint|KinematicConstraint.pole_angle -> pole_angle: float "'Pole rotation offset'" +Constraint|KinematicConstraint.pole_subtarget -> pole_subtarget: string "'NO DESCRIPTION'" +Constraint|KinematicConstraint.pole_target -> pole_target: pointer "'Object for pole rotation'" +Constraint|KinematicConstraint.pos_lock_x -> lock_location_x: boolean "'Constraint position along X axis'" +Constraint|KinematicConstraint.pos_lock_y -> lock_location_y: boolean "'Constraint position along Y axis'" +Constraint|KinematicConstraint.pos_lock_z -> lock_location_z: boolean "'Constraint position along Z axis'" +Constraint|KinematicConstraint.rot_lock_x -> lock_rotation_x: boolean "'Constraint rotation along X axis'" +Constraint|KinematicConstraint.rot_lock_y -> lock_rotation_y: boolean "'Constraint rotation along Y axis'" +Constraint|KinematicConstraint.rot_lock_z -> lock_rotation_z: boolean "'Constraint rotation along Z axis'" +Constraint|KinematicConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|KinematicConstraint.target -> target: pointer "'Target Object'" +Constraint|KinematicConstraint.use_position -> use_location: boolean "'Chain follows position of target'" +Constraint|KinematicConstraint.use_rotation -> use_rotation: boolean "'Chain follows rotation of target'" +Constraint|KinematicConstraint.use_stretch -> use_stretch: boolean "'Enable IK Stretching'" +Constraint|KinematicConstraint.use_tail -> use_tail: boolean '"Include bone\'s tail as last element in chain"' +Constraint|KinematicConstraint.use_target -> use_target: boolean "'Disable for targetless IK'" +Constraint|KinematicConstraint.weight -> weight: float "'For Tree-IK: Weight of position control for this target'" +Constraint|LimitDistanceConstraint.distance -> distance: float "'Radius of limiting sphere'" +Constraint|LimitDistanceConstraint.limit_mode -> limit_mode: enum "'Distances in relation to sphere of influence to allow'" +Constraint|LimitDistanceConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|LimitDistanceConstraint.target -> target: pointer "'Target Object'" +Constraint|LimitLocationConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitLocationConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitLocationConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitLocationConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitLocationConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitLocationConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitLocationConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitLocationConstraint.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +Constraint|LimitLocationConstraint.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +Constraint|LimitLocationConstraint.use_maximum_z -> use_max_z: boolean "'Use the maximum Z value'" +Constraint|LimitLocationConstraint.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +Constraint|LimitLocationConstraint.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +Constraint|LimitLocationConstraint.use_minimum_z -> use_min_z: boolean "'Use the minimum Z value'" +Constraint|LimitRotationConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitRotationConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitRotationConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitRotationConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitRotationConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitRotationConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitRotationConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitRotationConstraint.use_limit_x -> use_limit_x: boolean "'Use the minimum X value'" +Constraint|LimitRotationConstraint.use_limit_y -> use_limit_y: boolean "'Use the minimum Y value'" +Constraint|LimitRotationConstraint.use_limit_z -> use_limit_z: boolean "'Use the minimum Z value'" +Constraint|LimitScaleConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitScaleConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitScaleConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitScaleConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitScaleConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitScaleConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitScaleConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitScaleConstraint.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +Constraint|LimitScaleConstraint.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +Constraint|LimitScaleConstraint.use_maximum_z -> use_max_z: boolean "'Use the maximum Z value'" +Constraint|LimitScaleConstraint.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +Constraint|LimitScaleConstraint.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +Constraint|LimitScaleConstraint.use_minimum_z -> use_min_z: boolean "'Use the minimum Z value'" +Constraint|LockedTrackConstraint.lock -> lock: enum "'Axis that points upward'" +Constraint|LockedTrackConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|LockedTrackConstraint.target -> target: pointer "'Target Object'" +Constraint|LockedTrackConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|MaintainVolumeConstraint.axis -> axis: enum "'The free scaling axis of the object'" +Constraint|MaintainVolumeConstraint.volume -> volume: float "'Volume of the bone at rest'" +Constraint|PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum "'Rotation range on which pivoting should occur'" +Constraint|PivotConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|PivotConstraint.offset -> offset: float '"Offset of pivot from target (when set), or from owner\'s location (when Fixed Position is off), or the absolute pivot point"' +Constraint|PivotConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|PivotConstraint.target -> target: pointer "'Target Object, defining the position of the pivot when defined'" +Constraint|PivotConstraint.use_relative_position -> use_relative_location: boolean "'Offset will be an absolute point in space instead of relative to the target'" +Constraint|PythonConstraint.number_of_targets -> number_of_targets: int "'Usually only 1-3 are needed'" +Constraint|PythonConstraint.script_error -> has_script_error: boolean, "'(read-only) The linked Python script has thrown an error'" +Constraint|PythonConstraint.targets -> targets: collection, "'(read-only) Target Objects'" +Constraint|PythonConstraint.text -> text: pointer "'The text object that contains the Python script'" +Constraint|PythonConstraint.use_targets -> use_targets: boolean "'Use the targets indicated in the constraint panel'" +Constraint|RigidBodyJointConstraint.axis_x -> axis_x: float "'Rotate pivot on X axis in degrees'" +Constraint|RigidBodyJointConstraint.axis_y -> axis_y: float "'Rotate pivot on Y axis in degrees'" +Constraint|RigidBodyJointConstraint.axis_z -> axis_z: float "'Rotate pivot on Z axis in degrees'" +Constraint|RigidBodyJointConstraint.child -> child: pointer "'Child object'" +NEGATE * Constraint|RigidBodyJointConstraint.disable_linked_collision -> use_linked_collision: boolean "'Disable collision between linked bodies'" +Constraint|RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean "'Display the pivot point and rotation in 3D view'" +Constraint|RigidBodyJointConstraint.pivot_type -> pivot_type: enum "'NO DESCRIPTION'" +Constraint|RigidBodyJointConstraint.pivot_x -> pivot_x: float "'Offset pivot on X'" +Constraint|RigidBodyJointConstraint.pivot_y -> pivot_y: float "'Offset pivot on Y'" +Constraint|RigidBodyJointConstraint.pivot_z -> pivot_z: float "'Offset pivot on Z'" +Constraint|RigidBodyJointConstraint.target -> target: pointer "'Target Object'" +Constraint|ShrinkwrapConstraint.distance -> distance: float "'Distance to Target'" +Constraint|ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum "'Selects type of shrinkwrap algorithm for target position'" +Constraint|ShrinkwrapConstraint.target -> target: pointer "'Target Object'" +Constraint|ShrinkwrapConstraint.use_x -> use_x: boolean "'Projection over X Axis'" +Constraint|ShrinkwrapConstraint.use_y -> use_y: boolean "'Projection over Y Axis'" +Constraint|ShrinkwrapConstraint.use_z -> use_z: boolean "'Projection over Z Axis'" +Constraint|SplineIKConstraint.chain_length -> chain_length: int "'How many bones are included in the chain'" +Constraint|SplineIKConstraint.chain_offset -> use_chain_offset: boolean "'Offset the entire chain relative to the root joint'" +Constraint|SplineIKConstraint.even_divisions -> use_even_divisions: boolean "'Ignore the relative lengths of the bones when fitting to the curve'" +Constraint|SplineIKConstraint.joint_bindings -> joint_bindings: float "'(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages'" +Constraint|SplineIKConstraint.target -> target: pointer "'Curve that controls this relationship'" +Constraint|SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean "'Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode'" +Constraint|SplineIKConstraint.xz_scaling_mode -> xz_scale_mode: enum "'Method used for determining the scaling of the X and Z axes of the bones'" +Constraint|SplineIKConstraint.y_stretch -> use_y_stretch: boolean "'Stretch the Y axis of the bones to fit the curve'" +Constraint|StretchToConstraint.bulge -> bulge: float "'Factor between volume variation and stretching'" +Constraint|StretchToConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|StretchToConstraint.keep_axis -> keep_axis: enum "'Axis to maintain during stretch'" +Constraint|StretchToConstraint.original_length -> original_length: float "'Length at rest position'" +Constraint|StretchToConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|StretchToConstraint.target -> target: pointer "'Target Object'" +Constraint|StretchToConstraint.volume -> volume: enum '"Maintain the object\'s volume as it stretches"' +Constraint|TrackToConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|TrackToConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|TrackToConstraint.target -> target: pointer "'Target Object'" +Constraint|TrackToConstraint.target_z -> use_target_z: boolean '"Target\'s Z axis, not World Z axis, will constraint the Up direction"' +Constraint|TrackToConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|TrackToConstraint.up -> up: enum "'Axis that points upward'" +Constraint|TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean "'Extrapolate ranges'" +Constraint|TransformConstraint.from_max_x -> from_max_x: float "'Top range of X axis source motion'" +Constraint|TransformConstraint.from_max_y -> from_max_y: float "'Top range of Y axis source motion'" +Constraint|TransformConstraint.from_max_z -> from_max_z: float "'Top range of Z axis source motion'" +Constraint|TransformConstraint.from_min_x -> from_min_x: float "'Bottom range of X axis source motion'" +Constraint|TransformConstraint.from_min_y -> from_min_y: float "'Bottom range of Y axis source motion'" +Constraint|TransformConstraint.from_min_z -> from_min_z: float "'Bottom range of Z axis source motion'" +Constraint|TransformConstraint.map_from -> map_from: enum "'The transformation type to use from the target'" +Constraint|TransformConstraint.map_to -> map_to: enum "'The transformation type to affect of the constrained object'" +Constraint|TransformConstraint.map_to_x_from -> map_to_x_from: enum '"The source axis constrained object\'s X axis uses"' +Constraint|TransformConstraint.map_to_y_from -> map_to_y_from: enum '"The source axis constrained object\'s Y axis uses"' +Constraint|TransformConstraint.map_to_z_from -> map_to_z_from: enum '"The source axis constrained object\'s Z axis uses"' +Constraint|TransformConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|TransformConstraint.target -> target: pointer "'Target Object'" +Constraint|TransformConstraint.to_max_x -> to_max_x: float "'Top range of X axis destination motion'" +Constraint|TransformConstraint.to_max_y -> to_max_y: float "'Top range of Y axis destination motion'" +Constraint|TransformConstraint.to_max_z -> to_max_z: float "'Top range of Z axis destination motion'" +Constraint|TransformConstraint.to_min_x -> to_min_x: float "'Bottom range of X axis destination motion'" +Constraint|TransformConstraint.to_min_y -> to_min_y: float "'Bottom range of Y axis destination motion'" +Constraint|TransformConstraint.to_min_z -> to_min_z: float "'Bottom range of Z axis destination motion'" +Context.area -> area: pointer, "'(read-only)'" +Context.main -> main: pointer, "'(read-only)'" +Context.manager -> manager: pointer, "'(read-only)'" +Context.mode -> mode: enum, "'(read-only)'" +Context.region -> region: pointer, "'(read-only)'" +Context.region_data -> region_data: pointer, "'(read-only)'" +Context.scene -> scene: pointer, "'(read-only)'" +Context.screen -> screen: pointer, "'(read-only)'" +Context.space_data -> space_data: pointer, "'(read-only)'" +Context.tool_settings -> tool_settings: pointer, "'(read-only)'" +Context.user_preferences -> user_preferences: pointer, "'(read-only)'" +Context.window -> window: pointer, "'(read-only)'" +Controller.expanded -> show_expanded: boolean "'Set controller expanded in the user interface'" +Controller.name -> name: string "'NO DESCRIPTION'" +Controller.priority -> use_priority: boolean "'Mark controller for execution before all non-marked controllers (good for startup scripts)'" +Controller.state -> states: boolean, "'(read-only) Set Controller state index (1 to 30)'" +Controller.type -> type: enum "'NO DESCRIPTION'" +Controller|ExpressionController.expression -> expression: string "'NO DESCRIPTION'" +Controller|PythonController.debug -> use_debug: boolean "'Continuously reload the module from disk for editing external modules without restarting'" +Controller|PythonController.mode -> mode: enum "'Python script type (textblock or module - faster)'" +Controller|PythonController.module -> module: string 'Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used' +Controller|PythonController.text -> text: pointer "'Text datablock with the python script'" +CurveMap.extend -> extend: enum, "'(read-only) Extrapolate the curve or extend it horizontally'" +CurveMap.points -> points: collection, "'(read-only)'" +CurveMapPoint.handle_type -> handle_type: enum, "'(read-only) Curve interpolation at this point: bezier or vector'" +CurveMapPoint.location -> location: float, "'(read-only) X/Y coordinates of the curve point'" +CurveMapPoint.select -> select: boolean "'Selection state of the curve point'" +CurveMapping.black_level -> black_level: float "'For RGB curves, the color that black is mapped to'" +CurveMapping.clip -> use_clip: boolean "'Force the curve view to fit a defined boundary'" +CurveMapping.clip_max_x -> clip_max_x: float "'NO DESCRIPTION'" +CurveMapping.clip_max_y -> clip_max_y: float "'NO DESCRIPTION'" +CurveMapping.clip_min_x -> clip_min_x: float "'NO DESCRIPTION'" +CurveMapping.clip_min_y -> clip_min_y: float "'NO DESCRIPTION'" +CurveMapping.curves -> curves: collection, "'(read-only)'" +CurveMapping.white_level -> white_level: float "'For RGB curves, the color that white is mapped to'" +CurveSplines.active -> active: pointer "'Active curve spline'" +NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean "'Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)'" +DopeSheet.display_armature -> show_armatures: boolean "'Include visualization of Armature related Animation data'" +DopeSheet.display_camera -> show_cameras: boolean "'Include visualization of Camera related Animation data'" +DopeSheet.display_curve -> show_curves: boolean "'Include visualization of Curve related Animation data'" +DopeSheet.display_hidden -> display_hidden: boolean '"Include channels from objects/bone that aren\'t visible"' +DopeSheet.display_lamp -> show_lamps: boolean "'Include visualization of Lamp related Animation data'" +DopeSheet.display_material -> show_materials: boolean "'Include visualization of Material related Animation data'" +DopeSheet.display_mesh -> show_meshes: boolean "'Include visualization of Mesh related Animation data'" +DopeSheet.display_metaball -> show_metaballs: boolean "'Include visualization of Metaball related Animation data'" +DopeSheet.display_node -> show_nodes: boolean "'Include visualization of Node related Animation data'" +DopeSheet.display_particle -> show_particles: boolean "'Include visualization of Particle related Animation data'" +DopeSheet.display_scene -> show_scenes: boolean "'Include visualization of Scene related Animation data'" +DopeSheet.display_shapekeys -> show_shapekeys: boolean "'Include visualization of ShapeKey related Animation data'" +DopeSheet.display_summary -> show_summary: boolean '"Display an additional \'summary\' line. (DopeSheet Editors only)"' +DopeSheet.display_texture -> show_textures: boolean "'Include visualization of Texture related Animation data'" +DopeSheet.display_transforms -> show_transforms: boolean "'Include visualization of Object-level Animation data (mostly Transforms)'" +DopeSheet.display_world -> show_worlds: boolean "'Include visualization of World related Animation data'" +DopeSheet.filtering_group -> filtering_group: pointer "'Group that included Object should be a member of'" +DopeSheet.include_missing_nla -> show_missing_nla: boolean "'Include Animation Data blocks with no NLA data. (NLA Editor only)'" +DopeSheet.only_group_objects -> show_only_group_objects: boolean "'Only include channels from Objects in the specified Group'" +DopeSheet.only_selected -> show_only_selected: boolean "'Only include channels relating to selected objects and data'" +DopeSheet.source -> source: pointer, "'(read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)'" +Driver.expression -> expression: string "'Expression to use for Scripted Expression'" +Driver.invalid -> is_valid: boolean "'Driver could not be evaluated in past, so should be skipped'" +Driver.show_debug_info -> show_debug_info: boolean "'Show intermediate values for the driver calculations to allow debugging of drivers'" +Driver.type -> type: enum "'Driver type'" +Driver.variables -> variables: collection, "'(read-only) Properties acting as inputs for this driver'" +DriverTarget.bone_target -> bone_target: string "'Name of PoseBone to use as target'" +DriverTarget.data_path -> data_path: string "'RNA Path (from ID-block) to property used'" +DriverTarget.id -> id: pointer "'ID-block that the specific property used can be found from (id_type property must be set first)'" +DriverTarget.id_type -> id_type: enum "'Type of ID-block that can be used'" +DriverTarget.transform_type -> transform_type: enum "'Driver variable type'" +DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean "'Use transforms in Local Space (as opposed to the worldspace default)'" +DriverVariable.name -> name: string "'Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)'" +DriverVariable.targets -> targets: collection, "'(read-only) Sources of input data for evaluating this variable'" +DriverVariable.type -> type: enum "'Driver variable type'" +DupliObject.matrix -> matrix: float "'Object duplicate transformation matrix'" +DupliObject.object -> object: pointer, "'(read-only) Object being duplicated'" +DupliObject.object_matrix -> object_matrix: float "'Duplicated object transformation matrix'" +EditBone.bbone_in -> bbone_in: float "'Length of first Bezier Handle (for B-Bones only)'" +EditBone.bbone_out -> bbone_out: float "'Length of second Bezier Handle (for B-Bones only)'" +EditBone.bbone_segments -> bbone_segments: int "'Number of subdivisions of bone (for B-Bones only)'" +EditBone.connected -> use_connect: boolean '"When bone has a parent, bone\'s head is struck to the parent\'s tail"' +EditBone.cyclic_offset -> use_cyclic_offset: boolean '"When bone doesn\'t have a parent, it receives cyclic offset effects"' +EditBone.deform -> use_deform: boolean "'Bone does not deform any geometry'" +EditBone.draw_wire -> show_wire: boolean "'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes'" +EditBone.envelope_distance -> envelope_distance: float "'Bone deformation distance (for Envelope deform only)'" +EditBone.envelope_weight -> envelope_weight: float "'Bone deformation weight (for Envelope deform only)'" +EditBone.head -> head: float "'Location of head end of the bone'" +EditBone.head_radius -> head_radius: float "'Radius of head of bone (for Envelope deform only)'" +EditBone.hide -> hide: boolean "'Bone is not visible when in Edit Mode'" +EditBone.hide_select -> hide_select: boolean "'Bone is able to be selected'" +EditBone.hinge -> use_hinge: boolean "'Bone inherits rotation or scale from parent bone'" +EditBone.inherit_scale -> use_inherit_scale: boolean "'Bone inherits scaling from parent bone'" +EditBone.layer -> layers: boolean "'Layers bone exists in'" +EditBone.local_location -> use_local_location: boolean "'Bone location is set in local space'" +EditBone.lock -> lock: boolean "'Bone is not able to be transformed when in Edit Mode'" +EditBone.matrix -> matrix: float, "'(read-only) Read-only matrix calculated from the roll (armature space)'" +EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "'When deforming bone, multiply effects of Vertex Group weights with Envelope influence'" +EditBone.name -> name: string "'NO DESCRIPTION'" +EditBone.parent -> parent: pointer "'Parent edit bone (in same Armature)'" +EditBone.roll -> roll: float "'Bone rotation around head-tail axis'" +EditBone.select -> select: boolean "'NO DESCRIPTION'" +EditBone.select_head -> select_head: boolean "'NO DESCRIPTION'" +EditBone.select_tail -> select_tail: boolean "'NO DESCRIPTION'" +EditBone.tail -> tail: float "'Location of tail end of the bone'" +EditBone.tail_radius -> tail_radius: float "'Radius of tail of bone (for Envelope deform only)'" +EffectorWeights.all -> all: float '"All effector\'s weight"' +EffectorWeights.boid -> boid: float "'Boid effector weight'" +EffectorWeights.charge -> charge: float "'Charge effector weight'" +EffectorWeights.curveguide -> curveguide: float "'Curve guide effector weight'" +EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean "'Use force fields when growing hair'" +EffectorWeights.drag -> drag: float "'Drag effector weight'" +EffectorWeights.force -> force: float "'Force effector weight'" +EffectorWeights.gravity -> gravity: float "'Global gravity weight'" +EffectorWeights.group -> group: pointer "'Limit effectors to this Group'" +EffectorWeights.harmonic -> harmonic: float "'Harmonic effector weight'" +EffectorWeights.lennardjones -> lennardjones: float "'Lennard-Jones effector weight'" +EffectorWeights.magnetic -> magnetic: float "'Magnetic effector weight'" +EffectorWeights.texture -> texture: float "'Texture effector weight'" +EffectorWeights.turbulence -> turbulence: float "'Turbulence effector weight'" +EffectorWeights.vortex -> vortex: float "'Vortex effector weight'" +EffectorWeights.wind -> wind: float "'Wind effector weight'" +EnumPropertyItem.description -> description: string, '"(read-only) Description of the item\'s purpose"' +EnumPropertyItem.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +EnumPropertyItem.name -> name: string, "'(read-only) Human readable name'" +EnumPropertyItem.value -> value: int, "'(read-only) Value of the item'" +EnvironmentMap.clip_end -> clip_end: float "'Objects further than this are not visible to map'" +EnvironmentMap.clip_start -> clip_start: float "'Objects nearer than this are not visible to map'" +EnvironmentMap.depth -> depth: int "'Number of times a map will be rendered recursively (mirror effects.)'" +EnvironmentMap.ignore_layers -> layers_ignore: boolean "'Hide objects on these layers when generating the Environment Map'" +EnvironmentMap.mapping -> mapping: enum "'NO DESCRIPTION'" +EnvironmentMap.resolution -> resolution: int "'Pixel resolution of the rendered environment map'" +EnvironmentMap.source -> source: enum "'NO DESCRIPTION'" +EnvironmentMap.viewpoint_object -> viewpoint_object: pointer '"Object to use as the environment map\'s viewpoint location"' +EnvironmentMap.zoom -> zoom: float "'NO DESCRIPTION'" +Event.alt -> is_pressed_alt: boolean, "'(read-only) True when the Alt/Option key is held'" +Event.ascii -> ascii: string, "'(read-only) Single ASCII character for this event'" +Event.ctrl -> is_pressed_ctrl: boolean, "'(read-only) True when the Ctrl key is held'" +Event.mouse_prev_x -> mouse_prev_x: int, "'(read-only) The window relative vertical location of the mouse'" +Event.mouse_prev_y -> mouse_prev_y: int, "'(read-only) The window relative horizontal location of the mouse'" +Event.mouse_region_x -> mouse_region_x: int, "'(read-only) The region relative vertical location of the mouse'" +Event.mouse_region_y -> mouse_region_y: int, "'(read-only) The region relative horizontal location of the mouse'" +Event.mouse_x -> mouse_x: int, "'(read-only) The window relative vertical location of the mouse'" +Event.mouse_y -> mouse_y: int, "'(read-only) The window relative horizontal location of the mouse'" +Event.oskey -> is_pressed_cmd: boolean, "'(read-only) True when the Cmd key is held'" +Event.shift -> is_pressed_shift: boolean, "'(read-only) True when the Shift key is held'" +Event.type -> type: enum, "'(read-only)'" +Event.value -> value: enum, "'(read-only) The type of event, only applies to some'" +FCurve.array_index -> array_index: int "'Index to the specific property affected by F-Curve if applicable'" +FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean "'All auto-handles for F-Curve are clamped'" +FCurve.color -> color: float "'Color of the F-Curve in the Graph Editor'" +FCurve.color_mode -> color_mode: enum "'Method used to determine color of F-Curve in Graph Editor'" +FCurve.data_path -> data_path: string "'RNA Path to property affected by F-Curve'" +FCurve.driver -> driver: pointer, "'(read-only) Channel Driver (only set for Driver F-Curves)'" +FCurve.enabled -> enabled: boolean "'False when F-Curve could not be evaluated in past, so should be skipped when evaluating'" +FCurve.extrapolation -> extrapolation: enum "'NO DESCRIPTION'" +FCurve.group -> group: pointer "'Action Group that this F-Curve belongs to'" +FCurve.hide -> hide: boolean "'F-Curve and its keyframes are hidden in the Graph Editor graphs'" +FCurve.keyframe_points -> keyframe_points: collection, "'(read-only) User-editable keyframes'" +FCurve.lock -> lock: boolean '"F-Curve\'s settings cannot be edited"' +FCurve.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting the shape of the F-Curve'" +FCurve.mute -> mute: boolean "'F-Curve is not evaluated'" +FCurve.sampled_points -> sampled_points: collection, "'(read-only) Sampled animation data'" +FCurve.select -> select: boolean "'F-Curve is selected for editing'" +FCurveModifiers.active -> active: pointer "'Active F-Curve Modifier'" +FCurveSample.co -> co: float "'Point coordinates'" +FCurveSample.select -> select: boolean "'Selection status'" +FModifier.active -> active: boolean "'F-Curve Modifier is the one being edited'" +NEGATE * FModifier.disabled -> use: boolean, "'(read-only) F-Curve Modifier has invalid settings and will not be evaluated'" +FModifier.expanded -> show_expanded: boolean '"F-Curve Modifier\'s panel is expanded in UI"' +FModifier.mute -> mute: boolean "'F-Curve Modifier will not be evaluated'" +FModifier.type -> type: enum, "'(read-only) F-Curve Modifier Type'" +FModifierEnvelopeControlPoint.frame -> frame: float "'Frame this control-point occurs on'" +FModifierEnvelopeControlPoint.maximum -> max: float "'Upper bound of envelope at this control-point'" +FModifierEnvelopeControlPoint.minimum -> min: float "'Lower bound of envelope at this control-point'" +FModifier|FModifierCycles.after_cycles -> after_cycles: float "'Maximum number of cycles to allow after last keyframe. (0 = infinite)'" +FModifier|FModifierCycles.after_mode -> after_mode: enum "'Cycling mode to use after last keyframe'" +FModifier|FModifierCycles.before_cycles -> before_cycles: float "'Maximum number of cycles to allow before first keyframe. (0 = infinite)'" +FModifier|FModifierCycles.before_mode -> before_mode: enum "'Cycling mode to use before first keyframe'" +FModifier|FModifierEnvelope.control_points -> control_points: collection, "'(read-only) Control points defining the shape of the envelope'" +FModifier|FModifierEnvelope.default_maximum -> default_max: float "'Upper distance from Reference Value for 1:1 default influence'" +FModifier|FModifierEnvelope.default_minimum -> default_min: float "'Lower distance from Reference Value for 1:1 default influence'" +FModifier|FModifierEnvelope.reference_value -> reference_value: float '"Value that envelope\'s influence is centered around / based on"' +FModifier|FModifierFunctionGenerator.additive -> use_additive: boolean "'Values generated by this modifier are applied on top of the existing values instead of overwriting them'" +FModifier|FModifierFunctionGenerator.amplitude -> amplitude: float "'Scale factor determining the maximum/minimum values'" +FModifier|FModifierFunctionGenerator.function_type -> function_type: enum "'Type of built-in function to use'" +FModifier|FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float '"Scale factor determining the \'speed\' of the function"' +FModifier|FModifierFunctionGenerator.phase_offset -> phase_offset: float "'Constant factor to offset time by for function'" +FModifier|FModifierFunctionGenerator.value_offset -> value_offset: float "'Constant factor to offset values by'" +FModifier|FModifierGenerator.additive -> use_additive: boolean "'Values generated by this modifier are applied on top of the existing values instead of overwriting them'" +FModifier|FModifierGenerator.coefficients -> coefficients: float '"Coefficients for \'x\' (starting from lowest power of x^0)"' +FModifier|FModifierGenerator.mode -> mode: enum "'Type of generator to use'" +FModifier|FModifierGenerator.poly_order -> poly_order: int '"The highest power of \'x\' for this polynomial. (number of coefficients - 1)"' +FModifier|FModifierLimits.maximum_x -> max_x: float "'Highest X value to allow'" +FModifier|FModifierLimits.maximum_y -> max_y: float "'Highest Y value to allow'" +FModifier|FModifierLimits.minimum_x -> min_x: float "'Lowest X value to allow'" +FModifier|FModifierLimits.minimum_y -> min_y: float "'Lowest Y value to allow'" +FModifier|FModifierLimits.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +FModifier|FModifierLimits.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +FModifier|FModifierLimits.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +FModifier|FModifierLimits.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +FModifier|FModifierNoise.depth -> depth: int "'Amount of fine level detail present in the noise'" +FModifier|FModifierNoise.modification -> modification: enum "'Method of modifying the existing F-Curve'" +FModifier|FModifierNoise.phase -> phase: float "'A random seed for the noise effect'" +FModifier|FModifierNoise.size -> size: float "'Scaling (in time) of the noise'" +FModifier|FModifierNoise.strength -> strength: float "'Amplitude of the noise - the amount that it modifies the underlying curve'" +FModifier|FModifierStepped.frame_end -> frame_end: float '"Frame that modifier\'s influence ends (if applicable)"' +FModifier|FModifierStepped.frame_start -> frame_start: float '"Frame that modifier\'s influence starts (if applicable)"' +FModifier|FModifierStepped.offset -> offset: float '"Reference number of frames before frames get held. Use to get hold for \'1-3\' vs \'5-7\' holding patterns"' +FModifier|FModifierStepped.step_size -> step_size: float "'Number of frames to hold each value'" +FModifier|FModifierStepped.use_frame_end -> use_frame_end: boolean '"Restrict modifier to only act before its \'end\' frame"' +FModifier|FModifierStepped.use_frame_start -> use_frame_start: boolean '"Restrict modifier to only act after its \'start\' frame"' +FieldSettings.do_absorption -> use_absorption: boolean "'Force gets absorbed by collision objects'" +FieldSettings.do_location -> apply_to_location: boolean '"Effect particles\' location"' +FieldSettings.do_rotation -> apply_to_rotation: boolean '"Effect particles\' dynamic rotation"' +FieldSettings.falloff_power -> falloff_power: float "'Falloff power (real gravitational falloff = 2)'" +FieldSettings.falloff_type -> falloff_type: enum "'Fall-off shape'" +FieldSettings.flow -> flow: float "'Convert effector force into air flow velocity'" +FieldSettings.force_2d -> use_2d_force: boolean "'Apply force only in 2d'" +FieldSettings.global_coordinates -> use_global_coordinates: boolean "'Use effector/global coordinates for turbulence'" +FieldSettings.guide_clump_amount -> guide_clump_amount: float "'Amount of clumping'" +FieldSettings.guide_clump_shape -> guide_clump_shape: float "'Shape of clumping'" +FieldSettings.guide_free -> guide_free: float '"Guide-free time from particle life\'s end"' +FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float "'The amplitude of the offset'" +FieldSettings.guide_kink_axis -> guide_kink_axis: enum "'Which axis to use for offset'" +FieldSettings.guide_kink_frequency -> guide_kink_frequency: float "'The frequency of the offset (1/total length)'" +FieldSettings.guide_kink_shape -> guide_kink_shape: float "'Adjust the offset to the beginning/end'" +FieldSettings.guide_kink_type -> guide_kink_type: enum "'Type of periodic offset on the curve'" +FieldSettings.guide_minimum -> guide_minimum: float "'The distance from which particles are affected fully'" +FieldSettings.guide_path_add -> use_guide_path_add: boolean "'Based on distance/falloff it adds a portion of the entire path'" +FieldSettings.harmonic_damping -> harmonic_damping: float "'Damping of the harmonic force'" +FieldSettings.inflow -> inflow: float "'Inwards component of the vortex force'" +FieldSettings.linear_drag -> linear_drag: float "'Drag component proportional to velocity'" +FieldSettings.maximum_distance -> distance_max: float "'Maximum distance for the field to work'" +FieldSettings.minimum_distance -> distance_min: float '"Minimum distance for the field\'s fall-off"' +FieldSettings.multiple_springs -> use_multiple_springs: boolean "'Every point is effected by multiple springs'" +FieldSettings.noise -> noise: float "'Noise of the force'" +FieldSettings.quadratic_drag -> quadratic_drag: float "'Drag component proportional to the square of velocity'" +FieldSettings.radial_falloff -> radial_falloff: float "'Radial falloff power (real gravitational falloff = 2)'" +FieldSettings.radial_maximum -> radial_max: float "'Maximum radial distance for the field to work'" +FieldSettings.radial_minimum -> radial_min: float '"Minimum radial distance for the field\'s fall-off"' +FieldSettings.rest_length -> rest_length: float "'Rest length of the harmonic force'" +FieldSettings.root_coordinates -> use_root_coordinates: boolean "'Texture coordinates from root particle locations'" +FieldSettings.seed -> seed: int "'Seed of the noise'" +FieldSettings.shape -> shape: enum "'Which direction is used to calculate the effector force'" +FieldSettings.size -> size: float "'Size of the noise'" +FieldSettings.strength -> strength: float "'Strength of force field'" +FieldSettings.texture -> texture: pointer "'Texture to use as force'" +FieldSettings.texture_mode -> texture_mode: enum "'How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)'" +FieldSettings.texture_nabla -> texture_nabla: float "'Defines size of derivative offset used for calculating gradient and curl'" +FieldSettings.type -> type: enum "'Type of field'" +FieldSettings.use_coordinates -> use_object_coordinates: boolean "'Use object/global coordinates for texture'" +FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean "'Use curve weights to influence the particle influence along the curve'" +FieldSettings.use_max_distance -> use_max_distance: boolean "'Use a maximum distance for the field to work'" +FieldSettings.use_min_distance -> use_min_distance: boolean '"Use a minimum distance for the field\'s fall-off"' +FieldSettings.use_radial_max -> use_radial_max: boolean "'Use a maximum radial distance for the field to work'" +FieldSettings.use_radial_min -> use_radial_min: boolean '"Use a minimum radial distance for the field\'s fall-off"' +FieldSettings.z_direction -> z_direction: enum "'Effect in full or only positive/negative Z direction'" +FileSelectParams.directory -> directory: string "'Directory displayed in the file browser'" +FileSelectParams.display -> display: enum "'Display mode for the file list'" +FileSelectParams.do_filter -> use_filter: boolean "'Enable filtering of files'" +FileSelectParams.file -> file: string "'Active file in the file browser'" +FileSelectParams.filter_blender -> use_filter_blender: boolean "'Show .blend files'" +FileSelectParams.filter_folder -> use_filter_folder: boolean "'Show folders'" +FileSelectParams.filter_font -> use_filter_font: boolean "'Show font files'" +FileSelectParams.filter_image -> use_filter_image: boolean "'Show image files'" +FileSelectParams.filter_movie -> use_filter_movie: boolean "'Show movie files'" +FileSelectParams.filter_script -> use_filter_script: boolean "'Show script files'" +FileSelectParams.filter_sound -> use_filter_sound: boolean "'Show sound files'" +FileSelectParams.filter_text -> use_filter_text: boolean "'Show text files'" +NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean "'Hide hidden dot files'" +FileSelectParams.sort -> sort: enum "'NO DESCRIPTION'" +FileSelectParams.title -> title: string, "'(read-only) Title for the file browser'" +FluidSettings.type -> type: enum "'Type of participation in the fluid simulation'" +FluidSettings|ControlFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|ControlFluidSettings.attraction_radius -> attraction_radius: float "'Specifies the force field radius around the control object'" +FluidSettings|ControlFluidSettings.attraction_strength -> attraction_strength: float "'Force strength for directional attraction towards the control object'" +FluidSettings|ControlFluidSettings.end_time -> end_time: float "'Specifies time when the control particles are deactivated'" +FluidSettings|ControlFluidSettings.quality -> quality: float "'Specifies the quality which is used for object sampling. (higher = better but slower)'" +FluidSettings|ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean "'Reverse control object movement'" +FluidSettings|ControlFluidSettings.start_time -> start_time: float "'Specifies time when the control particles are activated'" +FluidSettings|ControlFluidSettings.velocity_radius -> velocity_radius: float "'Specifies the force field radius around the control object'" +FluidSettings|ControlFluidSettings.velocity_strength -> velocity_strength: float '"Force strength of how much of the control object\'s velocity is influencing the fluid velocity"' +FluidSettings|DomainFluidSettings.compressibility -> compressibility: float "'Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size)'" +FluidSettings|DomainFluidSettings.end_time -> end_time: float "'Simulation time of the last blender frame'" +FluidSettings|DomainFluidSettings.generate_particles -> generate_particles: float "'Amount of particles to generate (0=off, 1=normal, >1=more)'" +FluidSettings|DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean "'Generate speed vectors for vector blur'" +FluidSettings|DomainFluidSettings.gravity -> gravity: float "'Gravity in X, Y and Z direction'" +FluidSettings|DomainFluidSettings.grid_levels -> grid_levels: int "'Number of coarsened grids to use (-1 for automatic)'" +FluidSettings|DomainFluidSettings.memory_estimate -> memory_estimate: string, "'(read-only) Estimated amount of memory needed for baking the domain'" +FluidSettings|DomainFluidSettings.override_time -> use_time_override: boolean '"Use a custom start and end time (in seconds) instead of the scene\'s timeline"' +FluidSettings|DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float "'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip'" +FluidSettings|DomainFluidSettings.path -> path: string "'Directory (and/or filename prefix) to store baked fluid simulation files in'" +FluidSettings|DomainFluidSettings.preview_resolution -> preview_resolution: int "'Preview resolution in X,Y and Z direction'" +FluidSettings|DomainFluidSettings.real_world_size -> real_world_size: float "'Size of the simulation domain in metres'" +FluidSettings|DomainFluidSettings.render_display_mode -> render_display_mode: enum "'How to display the mesh for rendering'" +FluidSettings|DomainFluidSettings.resolution -> resolution: int "'Domain resolution in X,Y and Z direction'" +FluidSettings|DomainFluidSettings.reverse_frames -> use_reverse_frames: boolean "'Reverse fluid frames'" +FluidSettings|DomainFluidSettings.slip_type -> slip_type: enum "'NO DESCRIPTION'" +FluidSettings|DomainFluidSettings.start_time -> start_time: float "'Simulation time of the first blender frame'" +FluidSettings|DomainFluidSettings.surface_smoothing -> surface_smooth: float "'Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing'" +FluidSettings|DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int "'Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!'" +FluidSettings|DomainFluidSettings.tracer_particles -> tracer_particles: int "'Number of tracer particles to generate'" +FluidSettings|DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum "'How to display the mesh in the viewport'" +FluidSettings|DomainFluidSettings.viscosity_base -> viscosity_base: float "'Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)'" +FluidSettings|DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int "'Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.)'" +FluidSettings|DomainFluidSettings.viscosity_preset -> viscosity_preset: enum "'Set viscosity of the fluid to a preset value, or use manual input'" +FluidSettings|FluidFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|FluidFluidSettings.initial_velocity -> initial_velocity: float "'Initial velocity of fluid'" +FluidSettings|FluidFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|InflowFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|InflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|InflowFluidSettings.inflow_velocity -> inflow_velocity: float "'Initial velocity of fluid'" +FluidSettings|InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean "'Use local coordinates for inflow. (e.g. for rotating objects)'" +FluidSettings|InflowFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|ObstacleFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|ObstacleFluidSettings.impact_factor -> impact_factor: float "'This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass'" +FluidSettings|ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float "'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip'" +FluidSettings|ObstacleFluidSettings.slip_type -> slip_type: enum "'NO DESCRIPTION'" +FluidSettings|ObstacleFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|OutflowFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|OutflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|OutflowFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|ParticleFluidSettings.alpha_influence -> alpha_influence: float "'Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values)'" +FluidSettings|ParticleFluidSettings.drops -> use_drops: boolean "'Show drop particles'" +FluidSettings|ParticleFluidSettings.floats -> use_floats: boolean "'Show floating foam particles'" +FluidSettings|ParticleFluidSettings.particle_influence -> particle_influence: float "'Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger'" +FluidSettings|ParticleFluidSettings.path -> path: string "'Directory (and/or filename prefix) to store and load particles from'" +FluidSettings|ParticleFluidSettings.tracer -> use_tracer: boolean "'Show tracer particles'" +Function.description -> description: string, '"(read-only) Description of the Function\'s purpose"' +Function.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Function.parameters -> parameters: collection, "'(read-only) Parameters for the function'" +Function.registered -> is_registered: boolean, "'(read-only) Function is registered as callback as part of type registration'" +Function.registered_optional -> is_registered_optional: boolean, "'(read-only) Function is optionally registered as callback part of type registration'" +GPencilFrame.frame_number -> frame_number: int "'The frame on which this sketch appears'" +GPencilFrame.paint_lock -> is_edited: boolean "'Frame is being edited (painted on)'" +GPencilFrame.select -> select: boolean "'Frame is selected for editing in the DopeSheet'" +GPencilFrame.strokes -> strokes: collection, "'(read-only) Freehand curves defining the sketch on this frame'" +GPencilLayer.active -> active: boolean "'Set active layer for editing'" +GPencilLayer.active_frame -> active_frame: pointer, "'(read-only) Frame currently being displayed for this layer'" +GPencilLayer.color -> color: float "'Color for all strokes in this layer'" +GPencilLayer.frame_lock -> lock_frame: boolean "'Lock current frame displayed by layer'" +GPencilLayer.frames -> frames: collection, "'(read-only) Sketches for this layer on different frames'" +GPencilLayer.hide -> hide: boolean "'Set layer Visibility'" +GPencilLayer.info -> info: string "'Layer name'" +GPencilLayer.line_thickness -> line_width: int "'Thickness of strokes (in pixels)'" +GPencilLayer.lock -> lock: boolean "'Protect layer from further editing and/or frame changes'" +GPencilLayer.max_ghost_range -> ghost_range_max: int '"Maximum number of frames on either side of the active frame to show (0 = show the \'first\' available sketch on either side)"' +GPencilLayer.opacity -> opacity: float "'Layer Opacity'" +GPencilLayer.select -> select: boolean "'Layer is selected for editing in the DopeSheet'" +GPencilLayer.show_points -> show_points: boolean "'Draw the points which make up the strokes (for debugging purposes)'" +GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean "'Ghost frames on either side of frame'" +GPencilStroke.points -> points: collection, "'(read-only) Stroke data points'" +GPencilStrokePoint.co -> co: float "'NO DESCRIPTION'" +GPencilStrokePoint.pressure -> pressure: float "'Pressure of tablet at point when drawing it'" +GameObjectSettings.actor -> use_actor: boolean "'Object is detected by the Near and Radar sensor'" +GameObjectSettings.actuators -> actuators: collection, "'(read-only) Game engine actuators to act on events'" +GameObjectSettings.all_states -> use_all_states: boolean "'Set all state bits'" +GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean "'Enable anisotropic friction'" +GameObjectSettings.collision_bounds -> collision_bounds: enum "'Selects the collision type'" +GameObjectSettings.collision_compound -> use_collision_compound: boolean "'Add children to form a compound collision object'" +GameObjectSettings.collision_margin -> collision_margin: float "'Extra margin around object for collision detection, small amount required for stability'" +GameObjectSettings.controllers -> controllers: collection, "'(read-only) Game engine controllers to process events, connecting sensor to actuators'" +GameObjectSettings.damping -> damping: float "'General movement damping'" +GameObjectSettings.debug_state -> show_debug_state: boolean "'Print state debug info in the game engine'" +GameObjectSettings.form_factor -> form_factor: float "'Form factor scales the inertia tensor'" +GameObjectSettings.friction_coefficients -> friction_coefficients: float "'Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled'" +GameObjectSettings.ghost -> use_ghost: boolean "'Object does not restitute collisions, like a ghost'" +GameObjectSettings.initial_state -> states_initial: boolean "'Initial state when the game starts'" +GameObjectSettings.lock_x_axis -> lock_location_x: boolean "'Disable simulation of linear motion along the X axis'" +GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean "'Disable simulation of angular motion along the X axis'" +GameObjectSettings.lock_y_axis -> lock_location_y: boolean "'Disable simulation of linear motion along the Y axis'" +GameObjectSettings.lock_y_rot_axis -> lock_rotation_y: boolean "'Disable simulation of angular motion along the Y axis'" +GameObjectSettings.lock_z_axis -> lock_location_z: boolean "'Disable simulation of linear motion along the Z axis'" +GameObjectSettings.lock_z_rot_axis -> lock_rotation_z: boolean "'Disable simulation of angular motion along the Z axis'" +GameObjectSettings.mass -> mass: float "'Mass of the object'" +GameObjectSettings.material_physics -> use_material_physics: boolean "'Use physics settings in materials'" +GameObjectSettings.maximum_velocity -> velocity_max: float "'Clamp velocity to this maximum speed'" +GameObjectSettings.minimum_velocity -> velocity_min: float "'Clamp velocity to this minimum speed (except when totally still)'" +NEGATE * GameObjectSettings.no_sleeping -> use_sleep: boolean "'Disable auto (de)activation in physics simulation'" +GameObjectSettings.physics_type -> physics_type: enum "'Selects the type of physical representation'" +GameObjectSettings.properties -> properties: collection, "'(read-only) Game engine properties'" +GameObjectSettings.radius -> radius: float "'Radius of bounding sphere and material physics'" +GameObjectSettings.rotate_from_normal -> use_rotate_from_normal: boolean "'Use face normal to rotate object, so that it points away from the surface'" +GameObjectSettings.rotation_damping -> rotation_damping: float "'General rotation damping'" +GameObjectSettings.sensors -> sensors: collection, "'(read-only) Game engine sensor to detect events'" +GameObjectSettings.show_actuators -> show_actuators: boolean "'Shows actuators for this object in the user interface'" +GameObjectSettings.show_controllers -> show_controllers: boolean "'Shows controllers for this object in the user interface'" +GameObjectSettings.show_sensors -> show_sensors: boolean "'Shows sensors for this object in the user interface'" +GameObjectSettings.show_state_panel -> show_state_panel: boolean "'Show state panel'" +GameObjectSettings.soft_body -> soft_body: pointer, "'(read-only) Settings for Bullet soft body simulation'" +GameObjectSettings.use_activity_culling -> use_activity_culling: boolean "'Disable simulation of angular motion along the Z axis'" +GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean "'Specify a collision bounds type other than the default'" +GameObjectSettings.used_state -> states_used: boolean, "'(read-only) States which are being used by controllers'" +GameObjectSettings.visible_state -> states_visible: boolean "'State determining which controllers are displayed'" +GameProperty.debug -> show_debug: boolean "'Print debug information for this property'" +GameProperty.name -> name: string '"Available as GameObject attributes in the game engine\'s python API"' +GameProperty.type -> type: enum "'NO DESCRIPTION'" +GameProperty|GameBooleanProperty.value -> value: boolean "'Property value'" +GameProperty|GameFloatProperty.value -> value: float "'Property value'" +GameProperty|GameIntProperty.value -> value: int "'Property value'" +GameProperty|GameStringProperty.value -> value: string "'Property value'" +GameProperty|GameTimerProperty.value -> value: float "'Property value'" +GameSoftBodySettings.bending_const -> use_bending_constraints: boolean "'Enable bending constraints'" +GameSoftBodySettings.cluster_iterations -> cluster_iterations: int "'Specify the number of cluster iterations'" +GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean "'Enable cluster collision between soft and rigid body'" +GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean "'Enable cluster collision between soft and soft body'" +GameSoftBodySettings.dynamic_friction -> dynamic_friction: float "'Dynamic Friction'" +GameSoftBodySettings.linstiff -> linear_stiffness: float "'Linear stiffness of the soft body links'" +GameSoftBodySettings.margin -> margin: float "'Collision margin for soft body. Small value makes the algorithm unstable'" +GameSoftBodySettings.position_iterations -> position_iterations: int "'Position solver iterations'" +GameSoftBodySettings.shape_match -> use_shape_match: boolean "'Enable soft body shape matching goal'" +GameSoftBodySettings.threshold -> threshold: float "'Shape matching threshold'" +GameSoftBodySettings.welding -> weld_threshold: float "'Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)'" +Header.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Header.bl_space_type -> bl_space_type: enum "'NO DESCRIPTION'" +Header.layout -> layout: pointer, "'(read-only)'" +Histogram.mode -> mode: enum "'Channels to display when drawing the histogram'" +ID.fake_user -> use_fake_user: boolean "'Saves this datablock even if it has no users'" +ID.library -> library: pointer, "'(read-only) Library file the datablock is linked from'" +ID.name -> name: string "'Unique datablock ID name'" +ID.tag -> tag: boolean "'Tools can use this to tag data, (initial state is undefined)'" +ID.users -> users: int, "'(read-only) Number of times this datablock is referenced'" +IDProperty.collection -> collection: collection, "'(read-only)'" +IDProperty.double -> double: float "'NO DESCRIPTION'" +IDProperty.double_array -> double_array: float "'NO DESCRIPTION'" +IDProperty.float -> float: float "'NO DESCRIPTION'" +IDProperty.float_array -> float_array: float "'NO DESCRIPTION'" +IDProperty.group -> group: pointer, "'(read-only)'" +IDProperty.int -> int: int "'NO DESCRIPTION'" +IDProperty.int_array -> int_array: int "'NO DESCRIPTION'" +IDProperty.string -> string: string "'NO DESCRIPTION'" +IDPropertyGroup.name -> name: string "'Unique name used in the code and scripting'" +IDPropertyGroup|NetRenderJob.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_job_index -> active_job_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_slave_index -> active_slave_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.chunks -> chunks: int "'Number of frame to dispatch to each slave in one chunk'" +IDPropertyGroup|NetRenderSettings.job_category -> job_category: string "'Category of the job'" +IDPropertyGroup|NetRenderSettings.job_id -> job_id: string "'id of the last sent render job'" +IDPropertyGroup|NetRenderSettings.job_name -> job_name: string "'Name of the job'" +IDPropertyGroup|NetRenderSettings.jobs -> jobs: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSettings.master_broadcast -> use_master_broadcast: boolean "'broadcast master server address on local network'" +IDPropertyGroup|NetRenderSettings.master_clear -> use_master_clear: boolean "'delete saved files on exit'" +IDPropertyGroup|NetRenderSettings.mode -> mode: enum "'Mode of operation of this instance'" +IDPropertyGroup|NetRenderSettings.path -> path: string "'Path for temporary files'" +IDPropertyGroup|NetRenderSettings.priority -> priority: int "'Priority of the job'" +IDPropertyGroup|NetRenderSettings.server_address -> server_address: string "'IP or name of the master render server'" +IDPropertyGroup|NetRenderSettings.server_port -> server_port: int "'port of the master render server'" +IDPropertyGroup|NetRenderSettings.slave_clear -> use_slave_clear: boolean "'delete downloaded files on exit'" +IDPropertyGroup|NetRenderSettings.slave_outputlog -> use_slave_output_log: boolean "'Output render text log to console as well as sending it to the master'" +IDPropertyGroup|NetRenderSettings.slave_thumb -> use_slave_thumb: boolean "'Generate thumbnails on slaves instead of master'" +IDPropertyGroup|NetRenderSettings.slaves -> slaves: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSlave.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|OperatorFileListElement.name -> name: string "'the name of a file or directory within a file list'" +IDPropertyGroup|OperatorMousePath.loc -> loc: float "'Mouse location'" +IDPropertyGroup|OperatorMousePath.time -> time: float "'Time of mouse location'" +IDPropertyGroup|OperatorStrokeElement.location -> location: float "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.mouse -> mouse: float "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.pen_flip -> pen_flip: boolean "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.pressure -> pressure: float "'Tablet pressure'" +IDPropertyGroup|OperatorStrokeElement.time -> time: float "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplate.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplateSettings.active_template_index -> active_template_index: int "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean "'Create a copy of the metarig, constrainted by the generated rig'" +IDPropertyGroup|PoseTemplateSettings.templates -> templates: collection, "'(read-only)'" ++ * ID|Action.fcurves -> fcurves: collection, "'(read-only) The individual F-Curves that make up the Action'" ++ * ID|Action.groups -> groups: collection, "'(read-only) Convenient groupings of F-Curves'" ++ * ID|Action.pose_markers -> pose_markers: collection, "'(read-only) Markers specific to this Action, for labeling poses'" ++ * ID|Armature.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" ++ * ID|Armature.auto_ik -> use_auto_ik: boolean "'Add temporaral IK constraints while grabbing bones in Pose Mode'" ++ * ID|Armature.bones -> bones: collection, "'(read-only)'" ++ * ID|Armature.deform_envelope -> use_deform_envelopes: boolean "'Enable Bone Envelopes when defining deform'" ++ * ID|Armature.deform_quaternion -> use_deform_preserve_volume: boolean "'Deform rotation interpolation with quaternions'" ++ * ID|Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean "'Enable Vertex Groups when defining deform'" ++ * ID|Armature.delay_deform -> use_deform_delay: boolean '"Don\'t deform children when manipulating bones in Pose Mode"' ++ * ID|Armature.draw_axes -> show_axes: boolean "'Draw bone axes'" ++ * ID|Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean "'Draw bones with their custom shapes'" ++ * ID|Armature.draw_group_colors -> show_group_colors: boolean "'Draw bone group colors'" ++ * ID|Armature.draw_names -> show_names: boolean "'Draw bone names'" ++ * ID|Armature.drawtype -> draw_type: enum "'NO DESCRIPTION'" ++ * ID|Armature.edit_bones -> edit_bones: collection, "'(read-only)'" ++ * ID|Armature.ghost_frame_end -> ghost_frame_end: int '"End frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_frame_start -> ghost_frame_start: int '"Starting frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_only_selected -> show_only_ghost_selected: boolean "'NO DESCRIPTION'" ++ * ID|Armature.ghost_size -> ghost_size: int '"Frame step for Ghosts (not for \'On Keyframes\' Onion-skinning method)"' ++ * ID|Armature.ghost_step -> ghost_step: int '"Number of frame steps on either side of current frame to show as ghosts (only for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_type -> ghost_type: enum "'Method of Onion-skinning for active Action'" ++ * ID|Armature.layer -> layers: boolean "'Armature layer visibility'" ++ * ID|Armature.layer_protection -> layers_protected: boolean "'Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo'" ++ * ID|Armature.pose_position -> pose_position: enum "'Show armature in binding pose or final posed state'" ++ * ID|Armature.x_axis_mirror -> use_mirror_x: boolean "'Apply changes to matching bone on opposite side of X-Axis'" ++ * ID|Brush.add_col -> cursor_color_add: float "'Color of cursor when adding'" ++ * ID|Brush.autosmooth_factor -> autosmooth_factor: float "'Amount of smoothing to automatically apply to each stroke'" ++ * ID|Brush.blend -> blend: enum "'Brush blending mode'" ++ * ID|Brush.clone_alpha -> clone_alpha: float "'Opacity of clone image display'" ++ * ID|Brush.clone_image -> clone_image: pointer "'Image for clone tool'" ++ * ID|Brush.clone_offset -> clone_offset: float "'NO DESCRIPTION'" ++ * ID|Brush.color -> color: float "'NO DESCRIPTION'" ++ * ID|Brush.crease_pinch_factor -> crease_pinch_factor: float "'How much the crease brush pinches'" ++ * ID|Brush.curve -> curve: pointer, "'(read-only) Editable falloff curve'" ++ * ID|Brush.direction -> direction: enum "'Mapping type to use for this image in the game engine'" ++ * ID|Brush.edge_to_edge -> use_edge_to_edge: boolean "'Drag anchor brush from edge-to-edge'" ++ * ID|Brush.icon_filepath -> icon_filepath: string "'File path to brush icon'" ++ * ID|Brush.imagepaint_tool -> imagepaint_tool: enum "'NO DESCRIPTION'" ++ * ID|Brush.jitter -> jitter: float "'Jitter the position of the brush while painting'" ++ * ID|Brush.normal_weight -> normal_weight: float "'How much grab will pull vertexes out of surface during a grab'" ++ * ID|Brush.plane_offset -> plane_offset: float "'Adjusts plane on which the brush acts towards or away from the object surface'" ++ * ID|Brush.plane_trim -> plane_trim: float "'If a vertex is further from offset plane than this then it is not affected'" ++ * ID|Brush.rate -> rate: float "'Interval between paints for Airbrush'" ++ * ID|Brush.restore_mesh -> use_restore_mesh: boolean "'Allows a single dot to be carefully positioned'" ++ * ID|Brush.sculpt_plane -> sculpt_plane: enum "'NO DESCRIPTION'" ++ * ID|Brush.sculpt_tool -> sculpt_tool: enum "'NO DESCRIPTION'" ++ * ID|Brush.size -> size: int "'Diameter of the brush'" ++ * ID|Brush.smooth_stroke_factor -> smooth_stroke_factor: float "'Higher values give a smoother stroke'" ++ * ID|Brush.smooth_stroke_radius -> smooth_stroke_radius: int "'Minimum distance from last point before stroke continues'" ++ * ID|Brush.spacing -> spacing: float "'Spacing between brush stamps'" ++ * ID|Brush.strength -> strength: float "'The amount of pressure on the brush'" ++ * ID|Brush.stroke_method -> stroke_method: enum "'NO DESCRIPTION'" ++ * ID|Brush.sub_col -> cursor_color_subtract: float "'Color of cursor when subtracting'" ++ * ID|Brush.texture -> texture: pointer "'NO DESCRIPTION'" ++ * ID|Brush.texture_angle_source -> texture_angle_source: enum "'NO DESCRIPTION'" +ODD NAME CHANGE IT? * ID|Brush.texture_angle_source_no_random -> texture_angle_source_no_random: enum 'NO DESCRIPTION' ++ * ID|Brush.texture_overlay_alpha -> texture_overlay_alpha: int "'NO DESCRIPTION'" ++ * ID|Brush.texture_sample_bias -> texture_sample_bias: float "'Value added to texture samples'" ++ * ID|Brush.texture_slot -> texture_slot: pointer, "'(read-only)'" ++ * ID|Brush.unprojected_radius -> unprojected_radius: float "'Radius of brush in Blender units'" ++ * ID|Brush.use_accumulate -> use_accumulate: boolean "'Accumulate stroke dabs on top of each other'" ++ * ID|Brush.use_adaptive_space -> use_adaptive_space: boolean "'Space daubs according to surface orientation instead of screen space'" ++ * ID|Brush.use_airbrush -> use_airbrush: boolean "'Keep applying paint effect while holding mouse (spray)'" ++ * ID|Brush.use_alpha -> use_alpha: boolean "'When this is disabled, lock alpha while painting'" ++ * ID|Brush.use_anchor -> use_anchor: boolean "'Keep the brush anchored to the initial location'" ++ * ID|Brush.use_custom_icon -> use_custom_icon: boolean "'Set the brush icon from an image file'" ++ * ID|Brush.use_frontface -> use_frontface: boolean "'Brush only affects vertexes that face the viewer'" ++ * ID|Brush.use_inverse_smooth_pressure -> use_inverse_smooth_pressure: boolean "'Lighter pressure causes more smoothing to be applied'" ++ * ID|Brush.use_jitter_pressure -> use_pressure_jitter: boolean "'Enable tablet pressure sensitivity for jitter'" ++ * ID|Brush.use_locked_size -> use_locked_size: boolean "'When locked brush stays same size relative to object; when unlocked brush size is given in pixels'" ++ * ID|Brush.use_offset_pressure -> use_offset_pressure: boolean "'Enable tablet pressure sensitivity for offset'" ++ * ID|Brush.use_original_normal -> use_original_normal: boolean "'When locked keep using normal of surface where stroke was initiated'" ++ * ID|Brush.use_paint_sculpt -> use_paint_sculpt: boolean "'Use this brush in sculpt mode'" ++ * ID|Brush.use_paint_texture -> use_paint_texture: boolean "'Use this brush in texture paint mode'" ++ * ID|Brush.use_paint_vertex -> use_paint_vertex: boolean "'Use this brush in vertex paint mode'" ++ * ID|Brush.use_paint_weight -> use_paint_weight: boolean "'Use this brush in weight paint mode'" ++ * ID|Brush.use_persistent -> use_persistent: boolean "'Sculpts on a persistent layer of the mesh'" ++ * ID|Brush.use_plane_trim -> use_plane_trim: boolean "'Enable Plane Trim'" ++ * ID|Brush.use_rake -> use_rake: boolean "'Rotate the brush texture to match the stroke direction'" ++ * ID|Brush.use_random_rotation -> use_random_rotation: boolean "'Rotate the brush texture at random'" ++ * ID|Brush.use_size_pressure -> use_pressure_size: boolean "'Enable tablet pressure sensitivity for size'" ++ * ID|Brush.use_smooth_stroke -> use_smooth_stroke: boolean "'Brush lags behind mouse and follows a smoother path'" ++ * ID|Brush.use_space -> use_space: boolean "'Limit brush application to the distance specified by spacing'" ++ * ID|Brush.use_space_atten -> use_space_atten: boolean "'Automatically adjusts strength to give consistent results for different spacings'" ++ * ID|Brush.use_spacing_pressure -> use_pressure_spacing: boolean "'Enable tablet pressure sensitivity for spacing'" ++ * ID|Brush.use_strength_pressure -> use_pressure_strength: boolean "'Enable tablet pressure sensitivity for strength'" ++ * ID|Brush.use_texture_overlay -> use_texture_overlay: boolean "'Show texture in viewport'" ++ * ID|Brush.use_wrap -> use_wrap: boolean "'Enable torus wrapping while painting'" ++ * ID|Brush.vertexpaint_tool -> vertexpaint_tool: enum "'NO DESCRIPTION'" ++ * ID|Camera.angle -> angle: float "'Perspective Camera lens field of view in degrees'" ++ * ID|Camera.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" ++ * ID|Camera.clip_end -> clip_end: float "'Camera far clipping distance'" ++ * ID|Camera.clip_start -> clip_start: float "'Camera near clipping distance'" ++ * ID|Camera.dof_distance -> dof_distance: float "'Distance to the focus point for depth of field'" ++ * ID|Camera.dof_object -> dof_object: pointer "'Use this object to define the depth of field focal point'" ++ * ID|Camera.draw_size -> draw_size: float "'Apparent size of the Camera object in the 3D View'" ++ * ID|Camera.lens -> lens: float "'Perspective Camera lens value in millimeters'" ++ * ID|Camera.lens_unit -> lens_unit: enum "'Unit to edit lens in for the user interface'" ++ * ID|Camera.ortho_scale -> ortho_scale: float "'Orthographic Camera scale (similar to zoom)'" ++ * ID|Camera.panorama -> use_panorama: boolean "'Render the scene with a cylindrical camera for pseudo-fisheye lens effects'" ++ * ID|Camera.passepartout_alpha -> passepartout_alpha: float "'Opacity (alpha) of the darkened overlay in Camera view'" ++ * ID|Camera.shift_x -> shift_x: float "'Perspective Camera horizontal shift'" ++ * ID|Camera.shift_y -> shift_y: float "'Perspective Camera vertical shift'" ++ * ID|Camera.show_limits -> show_limits: boolean "'Draw the clipping range and focus point on the camera'" ++ * ID|Camera.show_mist -> show_mist: boolean "'Draw a line from the Camera to indicate the mist area'" ++ * ID|Camera.show_name -> show_name: boolean '"Show the active Camera\'s name in Camera view"' ++ * ID|Camera.show_passepartout -> show_passepartout: boolean "'Show a darkened overlay outside the image area in Camera view'" ++ * ID|Camera.show_title_safe -> show_title_safe: boolean "'Show indicators for the title safe zone in Camera view'" ++ * ID|Camera.type -> type: enum "'Camera types'" +ID|Curve.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Curve.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|Curve.back -> use_fill_back: boolean "'Draw filled back for extruded/beveled curves'" +ID|Curve.bevel_depth -> bevel_depth: float "'Bevel depth when not using a bevel object'" +ID|Curve.bevel_object -> bevel_object: pointer "'Curve object name that defines the bevel shape'" +ID|Curve.bevel_resolution -> bevel_resolution: int "'Bevel resolution when depth is non-zero and no specific bevel object has been defined'" +ID|Curve.dimensions -> dimensions: enum "'Select 2D or 3D curve type'" +ID|Curve.draw_handles -> show_handles: boolean "'Display bezier handles in editmode'" +ID|Curve.draw_normals -> show_normals: boolean "'Display 3D curve normals in editmode'" +ID|Curve.eval_time -> eval_time: float '"Parametric position along the length of the curve that Objects \'following\' it should be at. Position is evaluated by dividing by the \'Path Length\' value"' +ID|Curve.extrude -> extrude: float "'Amount of curve extrusion when not using a bevel object'" +ID|Curve.front -> use_fill_front: boolean "'Draw filled front for extruded/beveled curves'" +ID|Curve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve.materials -> materials: collection, "'(read-only)'" +ID|Curve.path_length -> path_length: int '"The number of frames that are needed to traverse the path, defining the maximum value for the \'Evaluation Time\' setting"' +ID|Curve.render_resolution_u -> render_resolution_u: int "'Surface resolution in U direction used while rendering. Zero skips this property'" +ID|Curve.render_resolution_v -> render_resolution_v: int "'Surface resolution in V direction used while rendering. Zero skips this property'" +ID|Curve.resolution_u -> resolution_u: int "'Surface resolution in U direction'" +ID|Curve.resolution_v -> resolution_v: int "'Surface resolution in V direction'" +ID|Curve.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Curve.splines -> splines: collection, "'(read-only) Collection of splines in this curve data object'" +ID|Curve.taper_object -> taper_object: pointer "'Curve object name that defines the taper (width)'" +ID|Curve.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|Curve.texspace_size -> texspace_size: float "'Texture space size'" +ID|Curve.twist_mode -> twist_mode: enum "'The type of tilt calculation for 3D Curves'" +ID|Curve.twist_smooth -> twist_smooth: float "'Smoothing iteration for tangents'" +ID|Curve.use_deform_bounds -> use_deform_bounds: boolean "'Use the mesh bounds to clamp the deformation'" +ID|Curve.use_deform_fill -> use_fill_deform: boolean "'Fill curve after applying deformation'" +ID|Curve.use_path -> use_path: boolean "'Enable the curve to become a translation path'" +ID|Curve.use_path_follow -> use_path_follow: boolean "'Make curve path children to rotate along the path'" +ID|Curve.use_radius -> use_radius: boolean "'Option for paths: apply the curve radius with path following it and deforming'" +ID|Curve.use_stretch -> use_stretch: boolean "'Option for curve-deform: makes deformed child to stretch along entire path'" +ID|Curve.use_time_offset -> use_time_offset: boolean "'Children will use Time Offset value as path distance offset'" +ID|Curve.width -> width: float "'Scale the original width (1.0) based on given factor'" +ID|Curve|SurfaceCurve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve|TextCurve.active_textbox -> active_textbox: int "'NO DESCRIPTION'" +ID|Curve|TextCurve.body -> body: string "'contents of this text object'" +ID|Curve|TextCurve.body_format -> body_format: collection, "'(read-only) Stores the style of each character'" +ID|Curve|TextCurve.edit_format -> edit_format: pointer, "'(read-only) Editing settings character formatting'" +ID|Curve|TextCurve.family -> family: string "'Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication'" +ID|Curve|TextCurve.fast -> use_fast_editing: boolean '"Don\'t fill polygons while editing"' +ID|Curve|TextCurve.font -> font: pointer "'NO DESCRIPTION'" +ID|Curve|TextCurve.line_dist -> line_distance: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve|TextCurve.offset_x -> offset_x: float "'Horizontal offset from the object origin'" +ID|Curve|TextCurve.offset_y -> offset_y: float "'Vertical offset from the object origin'" +ID|Curve|TextCurve.shear -> shear: float "'Italic angle of the characters'" +ID|Curve|TextCurve.small_caps_scale -> small_caps_scale: float "'Scale of small capitals'" +ID|Curve|TextCurve.spacemode -> spacemode: enum "'Text align from the object center'" +ID|Curve|TextCurve.spacing -> spacing: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.text_on_curve -> text_on_curve: pointer "'Curve deforming text object'" +ID|Curve|TextCurve.text_size -> text_size: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.textboxes -> textboxes: collection, "'(read-only)'" +ID|Curve|TextCurve.ul_height -> ul_height: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.ul_position -> ul_position: float "'Vertical position of underline'" +ID|Curve|TextCurve.word_spacing -> word_spacing: float "'NO DESCRIPTION'" +ID|GreasePencil.draw_mode -> draw_mode: enum "'NO DESCRIPTION'" +ID|GreasePencil.layers -> layers: collection, "'(read-only)'" +ID|GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean "'Only use the first and last parts of the stroke for snapping'" +ID|Group.dupli_offset -> dupli_offset: float "'Offset from the origin to use when instancing as DupliGroup'" +ID|Group.layer -> layers: boolean "'Layers visible when this groups is instanced as a dupli'" +ID|Group.objects -> objects: collection, "'(read-only) A collection of this groups objects'" +ID|Image.animated -> use_animation: boolean "'Use as animated texture in the game engine'" +ID|Image.animation_end -> animation_end: int "'End frame of an animated texture'" +ID|Image.animation_speed -> animation_speed: int "'Speed of the animation in frames per second'" +ID|Image.animation_start -> animation_start: int "'Start frame of an animated texture'" +ID|Image.bindcode -> bindcode: int, "'(read-only) OpenGL bindcode'" +ID|Image.clamp_x -> use_clamp_x: boolean "'Disable texture repeating horizontally'" +ID|Image.clamp_y -> use_clamp_y: boolean "'Disable texture repeating vertically'" +ID|Image.depth -> depth: int, "'(read-only) Image bit depth'" +ID|Image.dirty -> is_dirty: boolean, "'(read-only) Image has changed and is not saved'" +ID|Image.display_aspect -> display_aspect: float "'Display Aspect for this image, does not affect rendering'" +ID|Image.field_order -> field_order: enum "'Order of video fields. Select which lines are displayed first'" +ID|Image.fields -> use_fields: boolean "'Use fields of the image'" +ID|Image.file_format -> file_format: enum "'Format used for re-saving this file'" +ID|Image.filepath -> filepath: string "'Image/Movie file name'" +ID|Image.filepath_raw -> filepath_raw: string "'Image/Movie file name (without data refreshing)'" +ID|Image.generated_height -> generated_height: int "'Generated image height'" +ID|Image.generated_type -> generated_type: enum "'Generated image type'" +ID|Image.generated_width -> generated_width: int "'Generated image width'" +ID|Image.has_data -> has_data: boolean, "'(read-only) True if this image has data'" +ID|Image.mapping -> mapping: enum "'Mapping type to use for this image in the game engine'" +ID|Image.packed_file -> packed_file: pointer, "'(read-only)'" +ID|Image.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +ID|Image.size -> size: int, "'(read-only) Width and height in pixels, zero when image data cant be loaded'" +ID|Image.source -> source: enum "'Where the image comes from'" +ID|Image.tiles -> use_tiles: boolean "'Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)'" +ID|Image.tiles_x -> tiles_x: int "'Degree of repetition in the X direction'" +ID|Image.tiles_y -> tiles_y: int "'Degree of repetition in the Y direction'" +ID|Image.type -> type: enum, "'(read-only) How to generate the image'" +ID|Key.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Key.keys -> keys: collection, "'(read-only) Shape keys'" +ID|Key.reference_key -> reference_key: pointer, "'(read-only)'" +ID|Key.relative -> use_relative: boolean "'Makes shape keys relative'" +ID|Key.slurph -> slurph: int "'Creates a delay in amount of frames in applying keypositions, first vertex goes first'" +ID|Key.user -> user: pointer, "'(read-only) Datablock using these shape keys'" +ID|Lamp.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|Lamp.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|Lamp.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Lamp.color -> color: float "'Light color'" +ID|Lamp.diffuse -> use_diffuse: boolean "'Lamp does diffuse shading'" +ID|Lamp.distance -> distance: float "'Falloff distance - the light is at half the original intensity at this point'" +ID|Lamp.energy -> energy: float "'Amount of light that the lamp emits'" +ID|Lamp.layer -> use_own_layer: boolean "'Illuminates objects only on the same layer the lamp is on'" +ID|Lamp.negative -> use_negative: boolean "'Lamp casts negative light'" +ID|Lamp.specular -> use_specular: boolean "'Lamp creates specular highlights'" +ID|Lamp.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|Lamp.type -> type: enum "'Type of Lamp'" ++ * ID|Lamp|AreaLamp.dither -> use_dither: boolean "'Use 2x2 dithering for sampling (Constant Jittered sampling)'" ++ * ID|Lamp|AreaLamp.gamma -> gamma: float "'Light gamma correction value'" ++ * ID|Lamp|AreaLamp.jitter -> use_jitter: boolean "'Use noise for sampling (Constant Jittered sampling)'" ++ * ID|Lamp|AreaLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" ++ * ID|Lamp|AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" ++ * ID|Lamp|AreaLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" ++ * ID|Lamp|AreaLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" ++ * ID|Lamp|AreaLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" ++ * ID|Lamp|AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int "'Amount of samples taken extra (samples x samples)'" ++ * ID|Lamp|AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int "'Amount of samples taken extra (samples x samples)'" ++ * ID|Lamp|AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" ++ * ID|Lamp|AreaLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" ++ * ID|Lamp|AreaLamp.shape -> shape: enum "'Shape of the area lamp'" ++ * ID|Lamp|AreaLamp.size -> size: float "'Size of the area of the area Lamp, X direction size for Rectangle shapes'" ++ * ID|Lamp|AreaLamp.size_y -> size_y: float "'Size of the area of the area Lamp in the Y direction for Rectangle shapes'" ++ * ID|Lamp|AreaLamp.umbra -> use_umbra: boolean "'Emphasize parts that are fully shadowed (Constant Jittered sampling)'" +ID|Lamp|PointLamp.falloff_curve -> falloff_curve: pointer, "'(read-only) Custom Lamp Falloff Curve'" +ID|Lamp|PointLamp.falloff_type -> falloff_type: enum "'Intensity Decay with distance'" +ID|Lamp|PointLamp.linear_attenuation -> linear_attenuation: float "'Linear distance attenuation'" +ID|Lamp|PointLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|PointLamp.quadratic_attenuation -> quadratic_attenuation: float "'Quadratic distance attenuation'" +ID|Lamp|PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|PointLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|PointLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|PointLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|PointLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|PointLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|PointLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|PointLamp.sphere -> use_sphere: boolean "'Sets light intensity to zero beyond lamp distance'" +ID|Lamp|SpotLamp.auto_clip_end -> use_auto_clip_end: boolean "'Automatic calculation of clipping-end, based on visible vertices'" +ID|Lamp|SpotLamp.auto_clip_start -> use_auto_clip_start: boolean "'Automatic calculation of clipping-start, based on visible vertices'" +ID|Lamp|SpotLamp.compression_threshold -> compression_threshold: float "'Deep shadow map compression threshold'" +ID|Lamp|SpotLamp.falloff_curve -> falloff_curve: pointer, "'(read-only) Custom Lamp Falloff Curve'" +ID|Lamp|SpotLamp.falloff_type -> falloff_type: enum "'Intensity Decay with distance'" +ID|Lamp|SpotLamp.halo -> use_halo: boolean "'Renders spotlight with a volumetric halo (Buffer Shadows)'" +ID|Lamp|SpotLamp.halo_intensity -> halo_intensity: float '"Brightness of the spotlight\'s halo cone (Buffer Shadows)"' +ID|Lamp|SpotLamp.halo_step -> halo_step: int "'Volumetric halo sampling frequency'" +ID|Lamp|SpotLamp.linear_attenuation -> linear_attenuation: float "'Linear distance attenuation'" +ID|Lamp|SpotLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|SpotLamp.quadratic_attenuation -> quadratic_attenuation: float "'Quadratic distance attenuation'" +ID|Lamp|SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float "'Shadow buffer sampling bias'" +ID|Lamp|SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float "'Shadow map clip end beyond which objects will not generate shadows'" +ID|Lamp|SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float "'Shadow map clip start: objects closer will not generate shadows'" +ID|Lamp|SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int "'Number of shadow buffer samples'" +ID|Lamp|SpotLamp.shadow_buffer_size -> shadow_buffer_size: int "'Resolution of the shadow buffer, higher values give crisper shadows but use more memory'" +ID|Lamp|SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float "'Size of shadow buffer sampling area'" +ID|Lamp|SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum "'Type of shadow buffer'" +ID|Lamp|SpotLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|SpotLamp.shadow_filter_type -> shadow_filter_type: enum "'Type of shadow filter (Buffer Shadows)'" +ID|Lamp|SpotLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|SpotLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|SpotLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|SpotLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum "'Number of shadow buffers to render for better AA, this increases memory usage'" +ID|Lamp|SpotLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|SpotLamp.show_cone -> show_cone: boolean "'Draw transparent cone in 3D view to visualize which objects are contained in it'" +ID|Lamp|SpotLamp.sphere -> use_sphere: boolean "'Sets light intensity to zero beyond lamp distance'" +ID|Lamp|SpotLamp.spot_blend -> spot_blend: float "'The softness of the spotlight edge'" +ID|Lamp|SpotLamp.spot_size -> spot_size: float "'Angle of the spotlight beam in degrees'" +ID|Lamp|SpotLamp.square -> use_square: boolean "'Casts a square spot light shape'" +ID|Lamp|SunLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|SunLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|SunLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|SunLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|SunLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|SunLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|SunLamp.sky -> sky: pointer, "'(read-only) Sky related settings for sun lamps'" +ID|Lattice.interpolation_type_u -> interpolation_type_u: enum "'NO DESCRIPTION'" +ID|Lattice.interpolation_type_v -> interpolation_type_v: enum "'NO DESCRIPTION'" +ID|Lattice.interpolation_type_w -> interpolation_type_w: enum "'NO DESCRIPTION'" +ID|Lattice.outside -> use_outside: boolean "'Only draw, and take into account, the outer vertices'" +ID|Lattice.points -> points: collection, "'(read-only) Points of the lattice'" +ID|Lattice.points_u -> points_u: int "'Points in U direction'" +ID|Lattice.points_v -> points_v: int "'Points in V direction'" +ID|Lattice.points_w -> points_w: int "'Points in W direction'" +ID|Lattice.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Lattice.vertex_group -> vertex_group: string "'Vertex group to apply the influence of the lattice'" +ID|Library.filepath -> filepath: string "'Path to the library .blend file'" +ID|Library.parent -> parent: pointer, "'(read-only)'" +ID|Material.active_node_material -> active_node_material: pointer "'Active node material'" +ID|Material.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|Material.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|Material.alpha -> alpha: float "'Alpha transparency of the material'" +ID|Material.ambient -> ambient: float "'Amount of global ambient color the material receives'" +ID|Material.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Material.cast_approximate -> use_cast_approximate: boolean "'Allow this material to cast shadows when using approximate ambient occlusion.'" +ID|Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean "'Allow this material to cast shadows from shadow buffer lamps'" +ID|Material.cast_shadows_only -> use_cast_shadows_only: boolean "'Makes objects with this material appear invisible, only casting shadows (not rendered)'" +ID|Material.cubic -> use_cubic: boolean "'Use cubic interpolation for diffuse values, for smoother transitions'" +ID|Material.darkness -> darkness: float "'Minnaert darkness'" +ID|Material.diffuse_color -> diffuse_color: float "'NO DESCRIPTION'" +ID|Material.diffuse_fresnel -> diffuse_fresnel: float "'Power of Fresnel'" +ID|Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float "'Blending factor of Fresnel'" +ID|Material.diffuse_intensity -> diffuse_intensity: float "'Amount of diffuse reflection'" +ID|Material.diffuse_ramp -> diffuse_ramp: pointer, "'(read-only) Color ramp used to affect diffuse shading'" +ID|Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum "'NO DESCRIPTION'" +ID|Material.diffuse_ramp_factor -> diffuse_ramp_factor: float "'Blending factor (also uses alpha in Colorband)'" +ID|Material.diffuse_ramp_input -> diffuse_ramp_input: enum "'NO DESCRIPTION'" +ID|Material.diffuse_shader -> diffuse_shader: enum "'NO DESCRIPTION'" +ID|Material.diffuse_toon_size -> diffuse_toon_size: float "'Size of diffuse toon area'" +ID|Material.diffuse_toon_smooth -> diffuse_toon_smooth: float "'Smoothness of diffuse toon area'" +ID|Material.emit -> emit: float "'Amount of light to emit'" +NEGATE * ID|Material.exclude_mist -> use_mist: boolean "'Excludes this material from mist effects (in world settings)'" +ID|Material.face_texture -> use_face_texture: boolean '"Replaces the object\'s base color with color from face assigned image textures"' +ID|Material.face_texture_alpha -> use_face_texture_alpha: boolean '"Replaces the object\'s base alpha value with alpha from face assigned image textures"' +ID|Material.full_oversampling -> use_full_oversampling: boolean "'Force this material to render full shading/textures for all anti-aliasing samples'" +ID|Material.halo -> halo: pointer, "'(read-only) Halo settings for the material'" +ID|Material.invert_z -> invert_z: boolean '"Renders material\'s faces with an inverted Z buffer (scanline only)"' +ID|Material.light_group -> light_group: pointer "'Limit lighting to lamps in this Group'" +ID|Material.light_group_exclusive -> use_light_group_exclusive: boolean "'Material uses the light group exclusively - these lamps are excluded from other scene lighting'" +ID|Material.mirror_color -> mirror_color: float "'Mirror color of the material'" +ID|Material.node_tree -> node_tree: pointer, "'(read-only) Node tree for node based materials'" +ID|Material.object_color -> use_object_color: boolean "'Modulate the result with a per-object color'" +ID|Material.only_shadow -> use_only_shadow: boolean '"Renders shadows as the material\'s alpha value, making materials transparent except for shadowed areas"' +ID|Material.physics -> physics: pointer, "'(read-only) Game physics settings'" +ID|Material.preview_render_type -> preview_render_type: enum "'Type of preview render'" +ID|Material.ray_shadow_bias -> use_ray_shadow_bias: boolean "'Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem)'" +ID|Material.raytrace_mirror -> raytrace_mirror: pointer, "'(read-only) Raytraced reflection settings for the material'" +ID|Material.raytrace_transparency -> raytrace_transparency: pointer, "'(read-only) Raytraced transparency settings for the material'" +ID|Material.receive_transparent_shadows -> use_transparent_shadows: boolean "'Allow this object to receive transparent shadows casted through other objects'" +ID|Material.roughness -> rough: float "'Oren-Nayar Roughness'" +ID|Material.shadeless -> use_shadeless: boolean "'Makes this material insensitive to light or shadow'" +ID|Material.shadow_buffer_bias -> shadow_buffer_bias: float "'Factor to multiply shadow buffer bias with (0 is ignore.)'" +ID|Material.shadow_casting_alpha -> shadow_cast_alpha: float "'Shadow casting alpha, in use for Irregular and Deep shadow buffer'" +ID|Material.shadow_ray_bias -> shadow_ray_bias: float "'Shadow raytracing bias to prevent terminator problems on shadow boundary'" +ID|Material.shadows -> use_shadows: boolean "'Allows this material to receive shadows'" +ID|Material.specular_alpha -> specular_alpha: float "'Alpha transparency for specular areas'" +ID|Material.specular_color -> specular_color: float "'Specular color of the material'" +ID|Material.specular_hardness -> specular_hard: int "'NO DESCRIPTION'" +ID|Material.specular_intensity -> specular_intensity: float "'NO DESCRIPTION'" +ID|Material.specular_ior -> specular_ior: float "'NO DESCRIPTION'" +ID|Material.specular_ramp -> specular_ramp: pointer, "'(read-only) Color ramp used to affect specular shading'" +ID|Material.specular_ramp_blend -> specular_ramp_blend: enum "'NO DESCRIPTION'" +ID|Material.specular_ramp_factor -> specular_ramp_factor: float "'Blending factor (also uses alpha in Colorband)'" +ID|Material.specular_ramp_input -> specular_ramp_input: enum "'NO DESCRIPTION'" +ID|Material.specular_shader -> specular_shader: enum "'NO DESCRIPTION'" +ID|Material.specular_slope -> specular_slope: float "'The standard deviation of surface slope'" +ID|Material.specular_toon_size -> specular_toon_size: float "'Size of specular toon area'" +ID|Material.specular_toon_smooth -> specular_toon_smooth: float "'Smoothness of specular toon area'" +ID|Material.strand -> strand: pointer, "'(read-only) Strand settings for the material'" +ID|Material.subsurface_scattering -> subsurface_scattering: pointer, "'(read-only) Subsurface scattering settings for the material'" +ID|Material.tangent_shading -> use_tangent_shading: boolean '"Use the material\'s tangent vector instead of the normal for shading - for anisotropic shading effects"' +ID|Material.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|Material.traceable -> use_traceable: boolean "'Include this material and geometry that uses it in ray tracing calculations'" +ID|Material.translucency -> translucency: float "'Amount of diffuse shading on the back side'" +ID|Material.transparency -> use_transparency: boolean "'Render material as transparent'" +ID|Material.transparency_method -> transparency_method: enum "'Method to use for rendering transparency'" +ID|Material.type -> type: enum "'Material type defining how the object is rendered'" +ID|Material.use_diffuse_ramp -> use_diffuse_ramp: boolean "'Toggle diffuse ramp operations'" +ID|Material.use_nodes -> use_nodes: boolean "'Use shader nodes to render the material'" +ID|Material.use_sky -> use_sky: boolean "'Renders this material with zero alpha, with sky background in place (scanline only)'" +ID|Material.use_specular_ramp -> use_specular_ramp: boolean "'Toggle specular ramp operations'" +ID|Material.use_textures -> use_textures: boolean "'Enable/Disable each texture'" +ID|Material.vertex_color_light -> use_vertex_color_light: boolean "'Add vertex colors as additional lighting'" +ID|Material.vertex_color_paint -> use_vertex_color_paint: boolean '"Replaces object base color with vertex colors (multiplies with \'texture face\' face assigned textures)"' +ID|Material.volume -> volume: pointer, "'(read-only) Volume settings for the material'" +ID|Material.z_offset -> z_offset: float "'Gives faces an artificial offset in the Z buffer for Z transparency'" +ID|Mesh.active_uv_texture -> active_uv_texture: pointer "'Active UV texture'" +ID|Mesh.active_uv_texture_index -> active_uv_texture_index: int "'Active UV texture index'" +ID|Mesh.active_vertex_color -> active_vertex_color: pointer "'Active vertex color layer'" +ID|Mesh.active_vertex_color_index -> active_vertex_color_index: int "'Active vertex color index'" +ID|Mesh.all_edges -> show_all_edges: boolean "'Displays all edges for wireframe in all view modes in the 3D view'" +ID|Mesh.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Mesh.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|Mesh.autosmooth -> use_autosmooth: boolean '"Treats all set-smoothed faces with angles less than the specified angle as \'smooth\' during render"' +ID|Mesh.autosmooth_angle -> autosmooth_angle: int '"Defines maximum angle between face normals that \'Auto Smooth\' will operate on"' +ID|Mesh.double_sided -> show_double_sided: boolean "'Render/display the mesh with double or single sided lighting'" +ID|Mesh.draw_bevel_weights -> show_bevel_weights: boolean "'Displays weights created for the Bevel modifier'" +ID|Mesh.draw_creases -> show_creases: boolean "'Displays creases created for subsurf weighting'" +ID|Mesh.draw_edge_angle -> show_edge_angle: boolean "'Displays the angles in the selected edges in degrees'" +ID|Mesh.draw_edge_length -> show_edge_length: boolean "'Displays selected edge lengths, Using global values when set in the transform panel'" +ID|Mesh.draw_edges -> show_edges: boolean "'Displays selected edges using highlights in the 3D view and UV editor'" +ID|Mesh.draw_face_area -> show_face_area: boolean "'Displays the area of selected faces'" +ID|Mesh.draw_faces -> show_faces: boolean "'Displays all faces as shades in the 3D view and UV editor'" +ID|Mesh.draw_normals -> show_normals: boolean "'Displays face normals as lines'" +ID|Mesh.draw_seams -> show_seams: boolean "'Displays UV unwrapping seams'" +ID|Mesh.draw_sharp -> show_sharp: boolean "'Displays sharp edges, used with the EdgeSplit modifier'" +ID|Mesh.draw_vertex_normals -> show_vertex_normals: boolean "'Displays vertex normals as lines'" +ID|Mesh.edges -> edges: collection, "'(read-only) Edges of the mesh'" +ID|Mesh.faces -> faces: collection, "'(read-only) Faces of the mesh'" +ID|Mesh.float_layers -> float_layers: collection, "'(read-only)'" +ID|Mesh.int_layers -> int_layers: collection, "'(read-only)'" +ID|Mesh.materials -> materials: collection, "'(read-only)'" +ID|Mesh.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Mesh.sticky -> sticky: collection, "'(read-only) Sticky texture coordinates'" +ID|Mesh.string_layers -> string_layers: collection, "'(read-only)'" +ID|Mesh.texco_mesh -> texco_mesh: pointer "'Derive texture coordinates from another mesh'" +ID|Mesh.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|Mesh.texspace_size -> texspace_size: float "'Texture space size'" +ID|Mesh.texture_mesh -> texture_mesh: pointer "'Use another mesh for texture indices (vertex indices must be aligned)'" +ID|Mesh.total_edge_sel -> total_edge_sel: int, "'(read-only) Selected edge count in editmode'" +ID|Mesh.total_face_sel -> total_face_sel: int, "'(read-only) Selected face count in editmode'" +ID|Mesh.total_vert_sel -> total_vert_sel: int, "'(read-only) Selected vertex count in editmode'" +ID|Mesh.use_mirror_topology -> use_mirror_topology: boolean "'Use topology based mirroring'" +ID|Mesh.use_mirror_x -> use_mirror_x: boolean "'X Axis mirror editing'" +ID|Mesh.use_paint_mask -> use_paint_mask: boolean "'Face selection masking for painting'" +ID|Mesh.uv_texture_clone -> uv_texture_clone: pointer "'UV texture to be used as cloning source'" +ID|Mesh.uv_texture_clone_index -> uv_texture_clone_index: int "'Clone UV texture index'" +ID|Mesh.uv_texture_stencil -> uv_texture_stencil: pointer "'UV texture to mask the painted area'" +ID|Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int "'Mask UV texture index'" +ID|Mesh.uv_textures -> uv_textures: collection, "'(read-only)'" +ID|Mesh.vertex_colors -> vertex_colors: collection, "'(read-only)'" +ID|Mesh.verts -> verts: collection, "'(read-only) Vertices of the mesh'" +ID|MetaBall.active_element -> active_element: pointer, "'(read-only) Last selected element'" +ID|MetaBall.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|MetaBall.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|MetaBall.elements -> elements: collection, "'(read-only) Meta elements'" +ID|MetaBall.flag -> flag: enum "'Metaball edit update behavior'" +ID|MetaBall.materials -> materials: collection, "'(read-only)'" +ID|MetaBall.render_size -> render_size: float "'Polygonization resolution in rendering'" +ID|MetaBall.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|MetaBall.texspace_size -> texspace_size: float "'Texture space size'" +ID|MetaBall.threshold -> threshold: float "'Influence of meta elements'" +ID|MetaBall.wire_size -> wire_size: float "'Polygonization resolution in the 3D viewport'" +ID|NodeTree.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|NodeTree.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|NodeTree.nodes -> nodes: collection, "'(read-only)'" +ID|Object.active_material -> active_material: pointer "'Active material being displayed'" +ID|Object.active_material_index -> active_material_index: int "'Index of active material slot'" +ID|Object.active_particle_system -> active_particle_system: pointer, "'(read-only) Active particle system being displayed'" +ID|Object.active_particle_system_index -> active_particle_system_index: int "'Index of active particle system slot'" +ID|Object.active_shape_key -> active_shape_key: pointer, "'(read-only) Current shape key'" +ID|Object.active_shape_key_index -> active_shape_key_index: int "'Current shape key index'" +ID|Object.active_vertex_group -> active_vertex_group: pointer, "'(read-only) Vertex groups of the object'" +ID|Object.active_vertex_group_index -> active_vertex_group_index: int "'Active index in vertex group array'" +ID|Object.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Object.animation_visualisation -> animation_visualisation: pointer, "'(read-only) Animation data for this datablock'" +ID|Object.bound_box -> bound_box: float, "'(read-only) Objects bound box in object-space coordinates'" +ID|Object.collision -> collision: pointer, "'(read-only) Settings for using the objects as a collider in physics simulation'" +ID|Object.color -> color: float "'Object color and alpha, used when faces have the ObColor mode enabled'" +ID|Object.constraints -> constraints: collection, "'(read-only) Constraints affecting the transformation of the object'" +ID|Object.data -> data: pointer "'Object data'" +ID|Object.delta_location -> delta_location: float "'Extra translation added to the location of the object'" +ID|Object.delta_rotation_euler -> delta_rotation_euler: float "'Extra rotation added to the rotation of the object (when using Euler rotations)'" +ID|Object.delta_rotation_quaternion -> delta_rotation_quaternion: float "'Extra rotation added to the rotation of the object (when using Quaternion rotations)'" +ID|Object.delta_scale -> delta_scale: float "'Extra scaling added to the scale of the object'" +ID|Object.dimensions -> dimensions: float "'Absolute bounding box dimensions of the object'" +ID|Object.draw_axis -> show_axis: boolean '"Displays the object\'s origin and axis"' +ID|Object.draw_bounds -> show_bounds: boolean '"Displays the object\'s bounds"' +ID|Object.draw_bounds_type -> draw_bounds_type: enum "'Object boundary display type'" +ID|Object.draw_name -> show_name: boolean '"Displays the object\'s name"' +ID|Object.draw_texture_space -> show_texture_space: boolean '"Displays the object\'s texture space"' +ID|Object.draw_transparent -> show_transparent: boolean "'Enables transparent materials for the object (Mesh only)'" +ID|Object.draw_wire -> show_wire: boolean '"Adds the object\'s wireframe over solid drawing"' +ID|Object.dupli_faces_scale -> dupli_faces_scale: float "'Scale the DupliFace objects'" +ID|Object.dupli_frames_end -> dupli_frames_end: int "'End frame for DupliFrames'" +ID|Object.dupli_frames_off -> dupli_frames_off: int "'Recurring frames to exclude from the Dupliframes'" +ID|Object.dupli_frames_on -> dupli_frames_on: int "'Number of frames to use between DupOff frames'" +ID|Object.dupli_frames_start -> dupli_frames_start: int "'Start frame for DupliFrames'" +ID|Object.dupli_group -> dupli_group: pointer "'Instance an existing group'" +ID|Object.dupli_list -> dupli_list: collection, "'(read-only) Object duplis'" +ID|Object.dupli_type -> dupli_type: enum "'If not None, object duplication method to use'" +ID|Object.duplis_used -> is_duplicator: boolean, "'(read-only)'" +ID|Object.empty_draw_size -> empty_draw_size: float "'Size of display for empties in the viewport'" +ID|Object.empty_draw_type -> empty_draw_type: enum "'Viewport display style for empties'" +ID|Object.field -> field: pointer, "'(read-only) Settings for using the objects as a field in physics simulation'" +ID|Object.game -> game: pointer, "'(read-only) Game engine related settings for the object'" +ID|Object.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|Object.hide -> hide: boolean "'Restrict visibility in the viewport'" +ID|Object.hide_render -> hide_render: boolean "'Restrict renderability'" +ID|Object.hide_select -> hide_select: boolean "'Restrict selection in the viewport'" +ID|Object.layers -> layers: boolean "'Layers the object is on'" +ID|Object.location -> location: float "'Location of the object'" +ID|Object.lock_location -> lock_location: boolean "'Lock editing of location in the interface'" +ID|Object.lock_rotation -> lock_rotation: boolean "'Lock editing of rotation in the interface'" +ID|Object.lock_rotation_w -> lock_rotation_w: boolean '"Lock editing of \'angle\' component of four-component rotations in the interface"' +ID|Object.lock_rotations_4d -> lock_rotations_4d: boolean "'Lock editing of four component rotations by components (instead of as Eulers)'" +ID|Object.lock_scale -> lock_scale: boolean "'Lock editing of scale in the interface'" +ID|Object.material_slots -> material_slots: collection, "'(read-only) Material slots in the object'" +ID|Object.matrix_local -> matrix_local: float "'Parent relative transformation matrix'" +ID|Object.matrix_world -> matrix_world: float "'Worldspace transformation matrix'" +ID|Object.max_draw_type -> draw_type: enum "'Maximum draw type to display object with in viewport'" +ID|Object.mode -> mode: enum, "'(read-only) Object interaction mode'" +ID|Object.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting the geometric data of the object'" +ID|Object.motion_path -> motion_path: pointer, "'(read-only) Motion Path for this element'" +ID|Object.parent -> parent: pointer "'Parent Object'" +ID|Object.parent_bone -> parent_bone: string "'Name of parent bone in case of a bone parenting relation'" +ID|Object.parent_type -> parent_type: enum "'Type of parent relation'" +ID|Object.parent_vertices -> parent_vertices: int, "'(read-only) Indices of vertices in cases of a vertex parenting relation'" +ID|Object.particle_systems -> particle_systems: collection, "'(read-only) Particle systems emitted from the object'" +ID|Object.pass_index -> pass_index: int "'Index # for the IndexOB render pass'" +ID|Object.pose -> pose: pointer, "'(read-only) Current pose for armatures'" +ID|Object.pose_library -> pose_library: pointer, "'(read-only) Action used as a pose library for armatures'" +ID|Object.proxy -> proxy: pointer, "'(read-only) Library object this proxy object controls'" +ID|Object.proxy_group -> proxy_group: pointer, "'(read-only) Library group duplicator object this proxy object controls'" +ID|Object.rotation_axis_angle -> rotation_axis_angle: float "'Angle of Rotation for Axis-Angle rotation representation'" +ID|Object.rotation_euler -> rotation_euler: float "'Rotation in Eulers'" +ID|Object.rotation_mode -> rotation_mode: enum "'NO DESCRIPTION'" +ID|Object.rotation_quaternion -> rotation_quaternion: float "'Rotation in Quaternions'" +ID|Object.scale -> scale: float "'Scaling of the object'" +ID|Object.select -> select: boolean "'Object selection state'" +ID|Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean "'Apply shape keys in edit mode (for Meshes only)'" +ID|Object.shape_key_lock -> show_shape_key: boolean "'Always show the current Shape for this Object'" +ID|Object.slow_parent -> use_slow_parent: boolean "'Create a delay in the parent relationship'" +ID|Object.soft_body -> soft_body: pointer, "'(read-only) Settings for soft body simulation'" +ID|Object.time_offset -> time_offset: float "'Animation offset in frames for F-Curve and dupligroup instances'" +ID|Object.time_offset_add_parent -> use_time_offset_add_parent: boolean "'Add the parents time offset value'" +ID|Object.time_offset_edit -> use_time_offset_edit: boolean "'Use time offset when inserting keys and display time offset for F-Curve and action views'" +ID|Object.time_offset_parent -> use_time_offset_parent: boolean "'Apply the time offset to this objects parent relationship'" +ID|Object.time_offset_particle -> use_time_offset_particle: boolean "'Let the time offset work on the particle effect'" +ID|Object.track_axis -> track_axis: enum '"Axis that points in \'forward\' direction"' +ID|Object.type -> type: enum, "'(read-only) Type of Object'" +ID|Object.up_axis -> up_axis: enum "'Axis that points in the upward direction'" +ID|Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean "'Scale dupli based on face size'" +ID|Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean "'Set dupliframes to use the frame'" +ID|Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean "'Rotate dupli according to vertex normal'" +ID|Object.vertex_groups -> vertex_groups: collection, "'(read-only) Vertex groups of the object'" +ID|Object.x_ray -> show_x_ray: boolean "'Makes the object draw in front of others'" +ID|ParticleSettings.abs_path_time -> use_absolute_path_time: boolean "'Path timing is in absolute frames'" +ID|ParticleSettings.active_dupliweight -> active_dupliweight: pointer, "'(read-only)'" +ID|ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int "'NO DESCRIPTION'" +ID|ParticleSettings.adaptive_angle -> adaptive_angle: int "'How many degrees path has to curve to make another render segment'" +ID|ParticleSettings.adaptive_pix -> adaptive_pix: int "'How many pixels path has to cover to make another render segment'" +ID|ParticleSettings.amount -> amount: int "'Total number of particles'" +ID|ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float "'Angular velocity amount'" +ID|ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum "'Particle angular velocity mode'" +ID|ParticleSettings.animate_branching -> use_animate_branching: boolean "'Animate branching'" +ID|ParticleSettings.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|ParticleSettings.billboard_align -> billboard_align: enum "'In respect to what the billboards are aligned'" +ID|ParticleSettings.billboard_animation -> billboard_animation: enum "'How to animate billboard textures'" +ID|ParticleSettings.billboard_lock -> lock_billboard: boolean "'Lock the billboards align axis'" +ID|ParticleSettings.billboard_object -> billboard_object: pointer "'Billboards face this object (default is active camera)'" +ID|ParticleSettings.billboard_offset -> billboard_offset: float "'NO DESCRIPTION'" +ID|ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float "'Random tilt of the billboards'" +ID|ParticleSettings.billboard_split_offset -> billboard_split_offset: enum "'How to offset billboard textures'" +ID|ParticleSettings.billboard_tilt -> billboard_tilt: float "'Tilt of the billboards'" +ID|ParticleSettings.billboard_uv_split -> billboard_uv_split: int "'Amount of rows/columns to split UV coordinates for billboards'" +ID|ParticleSettings.boids -> boids: pointer, "'(read-only)'" +ID|ParticleSettings.boids_2d -> lock_boids_to_surface: boolean "'Constrain boids to a surface'" +ID|ParticleSettings.branch_threshold -> branch_threshold: float "'Threshold of branching'" +ID|ParticleSettings.branching -> use_branching: boolean "'Branch child paths from each other'" +ID|ParticleSettings.brownian_factor -> brownian_factor: float "'Specify the amount of Brownian motion'" +ID|ParticleSettings.child_effector -> apply_effector_to_children: boolean "'Apply effectors to children'" +ID|ParticleSettings.child_guide -> apply_guide_to_children: boolean "'NO DESCRIPTION'" +ID|ParticleSettings.child_length -> child_length: float "'Length of child paths'" +ID|ParticleSettings.child_length_thres -> child_length_thres: float "'Amount of particles left untouched by child path length'" +ID|ParticleSettings.child_nbr -> child_nbr: int "'Amount of children/parent'" +ID|ParticleSettings.child_radius -> child_radius: float "'Radius of children around parent'" +ID|ParticleSettings.child_random_size -> child_random_size: float "'Random variation to the size of the child particles'" +ID|ParticleSettings.child_roundness -> child_roundness: float "'Roundness of children around parent'" +ID|ParticleSettings.child_size -> child_size: float "'A multiplier for the child particle size'" +ID|ParticleSettings.child_type -> child_type: enum "'Create child particles'" +ID|ParticleSettings.clump_factor -> clump_factor: float "'Amount of clumping'" +ID|ParticleSettings.clumppow -> clumppow: float "'Shape of clumping'" +ID|ParticleSettings.damp_factor -> damp_factor: float "'Specify the amount of damping'" +ID|ParticleSettings.die_on_collision -> use_die_on_collision: boolean "'Particles die when they collide with a deflector object'" +ID|ParticleSettings.died -> use_died: boolean "'Show particles after they have died'" +ID|ParticleSettings.display -> display: int "'Percentage of particles to display in 3D view'" +ID|ParticleSettings.distribution -> distribution: enum "'How to distribute particles on selected element'" +ID|ParticleSettings.drag_factor -> drag_factor: float "'Specify the amount of air-drag'" +ID|ParticleSettings.draw_as -> draw_as: enum "'How particles are drawn in viewport'" +ID|ParticleSettings.draw_health -> show_health: boolean "'Draw boid health'" +ID|ParticleSettings.draw_size -> draw_size: int "'Size of particles on viewport in pixels (0=default)'" +ID|ParticleSettings.draw_step -> draw_step: int "'How many steps paths are drawn with (power of 2)'" +ID|ParticleSettings.dupli_group -> dupli_group: pointer "'Show Objects in this Group in place of particles'" +ID|ParticleSettings.dupli_object -> dupli_object: pointer "'Show this Object in place of particles'" +ID|ParticleSettings.dupliweights -> dupliweights: collection, "'(read-only) Weights for all of the objects in the dupli group'" +ID|ParticleSettings.effect_hair -> effect_hair: float "'Hair stiffness for effectors'" +ID|ParticleSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +ID|ParticleSettings.emit_from -> emit_from: enum "'Where to emit particles from'" +ID|ParticleSettings.emitter -> use_render_emitter: boolean "'Render emitter Object also'" +ID|ParticleSettings.enable_simplify -> use_simplify: boolean "'Remove child strands as the object becomes smaller on the screen'" +ID|ParticleSettings.even_distribution -> use_even_distribution: boolean "'Use even distribution from faces based on face areas or edge lengths'" +ID|ParticleSettings.fluid -> fluid: pointer, "'(read-only)'" +ID|ParticleSettings.force_field_1 -> force_field_1: pointer, "'(read-only)'" +ID|ParticleSettings.force_field_2 -> force_field_2: pointer, "'(read-only)'" +ID|ParticleSettings.frame_end -> frame_end: float "'Frame # to stop emitting particles'" +ID|ParticleSettings.frame_start -> frame_start: float "'Frame # to start emitting particles'" +ID|ParticleSettings.grid_invert -> invert_grid: boolean "'Invert what is considered object and what is not'" +ID|ParticleSettings.grid_resolution -> grid_resolution: int "'The resolution of the particle grid'" +ID|ParticleSettings.hair_bspline -> use_hair_bspline: boolean "'Interpolate hair using B-Splines'" +ID|ParticleSettings.hair_step -> hair_step: int "'Number of hair segments'" +ID|ParticleSettings.integrator -> integrator: enum "'Select physics integrator type'" +ID|ParticleSettings.jitter_factor -> jitter_factor: float "'Amount of jitter applied to the sampling'" +ID|ParticleSettings.keyed_loops -> keyed_loops: int "'Number of times the keys are looped'" +ID|ParticleSettings.keys_step -> keys_step: int "'NO DESCRIPTION'" +ID|ParticleSettings.kink -> kink: enum "'Type of periodic offset on the path'" +ID|ParticleSettings.kink_amplitude -> kink_amplitude: float "'The amplitude of the offset'" +ID|ParticleSettings.kink_axis -> kink_axis: enum "'Which axis to use for offset'" +ID|ParticleSettings.kink_frequency -> kink_frequency: float "'The frequency of the offset (1/total length)'" +ID|ParticleSettings.kink_shape -> kink_shape: float "'Adjust the offset to the beginning/end'" +ID|ParticleSettings.lifetime -> lifetime: float "'Specify the life span of the particles'" +ID|ParticleSettings.line_length_head -> line_length_head: float '"Length of the line\'s head"' +ID|ParticleSettings.line_length_tail -> line_length_tail: float '"Length of the line\'s tail"' +ID|ParticleSettings.mass -> mass: float "'Specify the mass of the particles'" +ID|ParticleSettings.material -> material: int "'Specify material used for the particles'" +ID|ParticleSettings.material_color -> show_material_color: boolean '"Draw particles using material\'s diffuse color"' +ID|ParticleSettings.normal_factor -> normal_factor: float "'Let the surface normal give the particle a starting speed'" +ID|ParticleSettings.num -> show_number: boolean "'Show particle number'" +ID|ParticleSettings.object_aligned_factor -> object_aligned_factor: float "'Let the emitter object orientation give the particle a starting speed'" +ID|ParticleSettings.object_factor -> object_factor: float "'Let the object give the particle a starting speed'" +ID|ParticleSettings.parent -> use_parents: boolean "'Render parent particles'" +ID|ParticleSettings.particle_factor -> particle_factor: float "'Let the target particle give the particle a starting speed'" +ID|ParticleSettings.particle_size -> particle_size: float "'The size of the particles'" +ID|ParticleSettings.path_end -> path_end: float "'End time of drawn path'" +ID|ParticleSettings.path_start -> path_start: float "'Starting time of drawn path'" +ID|ParticleSettings.phase_factor -> phase_factor: float "'Initial rotation phase'" +ID|ParticleSettings.physics_type -> physics_type: enum "'Particle physics type'" +ID|ParticleSettings.rand_group -> use_group_pick_random: boolean "'Pick objects from group randomly'" +ID|ParticleSettings.random_factor -> random_factor: float "'Give the starting speed a random variation'" +ID|ParticleSettings.random_length -> random_length: float "'Give path length a random variation'" +ID|ParticleSettings.random_lifetime -> random_lifetime: float "'Give the particle life a random variation'" +ID|ParticleSettings.random_phase_factor -> random_phase_factor: float "'Randomize rotation phase'" +ID|ParticleSettings.random_rotation_factor -> random_rotation_factor: float "'Randomize rotation'" +ID|ParticleSettings.random_size -> random_size: float "'Give the particle size a random variation'" +ID|ParticleSettings.react_event -> react_event: enum "'The event of target particles to react on'" +ID|ParticleSettings.react_multiple -> use_react_multiple: boolean "'React multiple times'" +ID|ParticleSettings.react_start_end -> use_react_start_end: boolean "'Give birth to unreacted particles eventually'" +ID|ParticleSettings.reaction_shape -> reaction_shape: float "'Power of reaction strength dependence on distance to target'" +ID|ParticleSettings.reactor_factor -> reactor_factor: float "'Let the vector away from the target particles location give the particle a starting speed'" +ID|ParticleSettings.ren_as -> ren_as: enum "'How particles are rendered'" +ID|ParticleSettings.render_adaptive -> use_render_adaptive: boolean "'Use adapative rendering for paths'" +ID|ParticleSettings.render_step -> render_step: int "'How many steps paths are rendered with (power of 2)'" +ID|ParticleSettings.render_strand -> use_strand_primitive: boolean "'Use the strand primitive for rendering'" +ID|ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int "'Amount of children/parent for rendering'" +ID|ParticleSettings.rotate_from -> rotate_from: enum "'NO DESCRIPTION'" +ID|ParticleSettings.rotation_dynamic -> use_dynamic_rotation: boolean "'Sets rotation to dynamic/constant'" +ID|ParticleSettings.rotation_mode -> rotation_mode: enum "'Particles initial rotation'" +ID|ParticleSettings.rough1 -> rough1: float "'Amount of location dependent rough'" +ID|ParticleSettings.rough1_size -> rough1_size: float "'Size of location dependent rough'" +ID|ParticleSettings.rough2 -> rough2: float "'Amount of random rough'" +ID|ParticleSettings.rough2_size -> rough2_size: float "'Size of random rough'" +ID|ParticleSettings.rough2_thres -> rough2_thres: float "'Amount of particles left untouched by random rough'" +ID|ParticleSettings.rough_end_shape -> rough_end_shape: float "'Shape of end point rough'" +ID|ParticleSettings.rough_endpoint -> rough_endpoint: float "'Amount of end point rough'" +ID|ParticleSettings.self_effect -> use_self_effect: boolean "'Particle effectors effect themselves'" +ID|ParticleSettings.show_size -> show_size: boolean "'Show particle size'" +ID|ParticleSettings.simplify_rate -> simplify_rate: float "'Speed of simplification'" +ID|ParticleSettings.simplify_refsize -> simplify_refsize: int "'Reference size in pixels, after which simplification begins'" +ID|ParticleSettings.simplify_transition -> simplify_transition: float "'Transition period for fading out strands'" +ID|ParticleSettings.simplify_viewport -> simplify_viewport: float "'Speed of Simplification'" +ID|ParticleSettings.size_deflect -> use_size_deflect: boolean '"Use particle\'s size in deflection"' +ID|ParticleSettings.sizemass -> use_multiply_size_mass: boolean "'Multiply mass by particle size'" +ID|ParticleSettings.subframes -> subframes: int "'Subframes to simulate for improved stability and finer granularity simulations'" +ID|ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean "'Start and end points are the same'" +ID|ParticleSettings.tangent_factor -> tangent_factor: float "'Let the surface tangent give the particle a starting speed'" +ID|ParticleSettings.tangent_phase -> tangent_phase: float "'Rotate the surface tangent'" +ID|ParticleSettings.time_tweak -> time_tweak: float "'A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)'" +ID|ParticleSettings.trail_count -> trail_count: int "'Number of trail particles'" +ID|ParticleSettings.trand -> use_emit_random: boolean "'Emit in random order of elements'" +ID|ParticleSettings.type -> type: enum "'NO DESCRIPTION'" +ID|ParticleSettings.unborn -> use_unborn: boolean "'Show particles before they are emitted'" +ID|ParticleSettings.use_global_dupli -> use_global_dupli: boolean '"Use object\'s global coordinates for duplication"' +ID|ParticleSettings.use_group_count -> use_group_count: boolean "'Use object multiple times in the same group'" +ID|ParticleSettings.userjit -> userjit: int "'Emission locations / face (0 = automatic)'" +ID|ParticleSettings.velocity -> show_velocity: boolean "'Show particle velocity'" +ID|ParticleSettings.velocity_length -> use_velocity_length: boolean "'Multiply line length by particle speed'" +ID|ParticleSettings.viewport -> use_simplify_viewport: boolean "'NO DESCRIPTION'" +ID|ParticleSettings.virtual_parents -> virtual_parents: float "'Relative amount of virtual parents'" +ID|ParticleSettings.whole_group -> use_whole_group: boolean "'Use whole group at once'" +ID|Scene.active_keying_set -> active_keying_set: pointer "'Active Keying Set used to insert/delete keyframes'" +ID|Scene.active_keying_set_index -> active_keying_set_index: int '"Current Keying Set index (negative for \'builtin\' and positive for \'absolute\')"' +ID|Scene.all_keying_sets -> all_keying_sets: collection, "'(read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)'" +ID|Scene.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Scene.bases -> bases: collection, "'(read-only)'" +ID|Scene.camera -> camera: pointer "'Active camera used for rendering the scene'" +ID|Scene.cursor_location -> cursor_location: float "'3D cursor location'" +ID|Scene.distance_model -> distance_model: enum "'Distance model for distance attenuation calculation'" +ID|Scene.doppler_factor -> doppler_factor: float "'Pitch factor for Doppler effect calculation'" +ID|Scene.frame_current -> frame_current: int "'NO DESCRIPTION'" +ID|Scene.frame_drop -> use_frame_drop: boolean "'Play back dropping frames if frame display is too slow'" +ID|Scene.frame_end -> frame_end: int "'Final frame of the playback/rendering range'" +ID|Scene.frame_start -> frame_start: int "'First frame of the playback/rendering range'" +ID|Scene.frame_step -> frame_step: int "'Number of frames to skip forward while rendering/playing back each frame'" +ID|Scene.game_data -> game_data: pointer, "'(read-only)'" +ID|Scene.gravity -> gravity: float "'Constant acceleration in a given direction'" +ID|Scene.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|Scene.keying_sets -> keying_sets: collection, "'(read-only) Absolute Keying Sets for this Scene'" +ID|Scene.layers -> layers: boolean "'Layers visible when rendering the scene'" +ID|Scene.mute_audio -> mute_audio: boolean "'Play back of audio from Sequence Editor will be muted'" +ID|Scene.network_render -> network_render: pointer, "'(read-only) Network Render Settings'" +ID|Scene.nla_tweakmode_on -> use_nla_tweakmode: boolean, "'(read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only'" +ID|Scene.nodetree -> nodetree: pointer, "'(read-only) Compositing node tree'" +ID|Scene.objects -> objects: collection, "'(read-only)'" +ID|Scene.orientations -> orientations: collection, "'(read-only)'" +ID|Scene.pose_templates -> pose_templates: pointer, "'(read-only) Pose Template Settings'" +ID|Scene.preview_range_frame_end -> preview_range_frame_end: int "'Alternative end frame for UI playback'" +ID|Scene.preview_range_frame_start -> preview_range_frame_start: int "'Alternative start frame for UI playback'" +ID|Scene.render -> render: pointer, "'(read-only)'" +ID|Scene.scrub_audio -> use_audio_scrub: boolean "'Play audio from Sequence Editor while scrubbing'" +ID|Scene.sequence_editor -> sequence_editor: pointer, "'(read-only)'" +ID|Scene.set -> set: pointer "'Background set scene'" +ID|Scene.speed_of_sound -> speed_of_sound: float "'Speed of sound for Doppler effect calculation'" +ID|Scene.stamp_note -> stamp_note: string "'User define note for the render stamping'" +ID|Scene.sync_audio -> use_audio_sync: boolean "'Play back and sync with audio clock, dropping frames if frame display is too slow'" +ID|Scene.sync_mode -> sync_mode: enum "'How to sync playback'" +ID|Scene.timeline_markers -> timeline_markers: collection, "'(read-only) Markers used in all timelines for the current scene'" +ID|Scene.tool_settings -> tool_settings: pointer, "'(read-only)'" +ID|Scene.unit_settings -> unit_settings: pointer, "'(read-only) Unit editing settings'" +ID|Scene.use_gravity -> use_gravity: boolean "'Use global gravity for all dynamics'" +ID|Scene.use_nodes -> use_nodes: boolean "'Enable the compositing node tree'" +ID|Scene.use_preview_range -> use_preview_range: boolean "'Use an alternative start/end frame for UI playback, rather than the scene start/end frame'" +ID|Scene.world -> world: pointer "'World used for rendering the scene'" +ID|Screen.animation_playing -> is_animation_playing: boolean, "'(read-only) Animation playback is active'" +ID|Screen.areas -> areas: collection, "'(read-only) Areas the screen is subdivided into'" +ID|Screen.fullscreen -> is_fullscreen: boolean, "'(read-only) An area is maximised, filling this screen'" +ID|Screen.scene -> scene: pointer "'Active scene to be edited in the screen'" +ID|Sound.caching -> use_ram_cache: boolean "'The sound file is decoded and loaded into RAM'" +ID|Sound.filepath -> filepath: string "'Sound sample file used by this Sound datablock'" +ID|Sound.packed_file -> packed_file: pointer, "'(read-only)'" +ID|Text.current_character -> current_character: int, "'(read-only) Index of current character in current line, and also start index of character in selection if one exists'" +ID|Text.current_line -> current_line: pointer, "'(read-only) Current line, and start line of selection if one exists'" +ID|Text.dirty -> is_dirty: boolean, "'(read-only) Text file has been edited since last save'" +ID|Text.filepath -> filepath: string "'Filename of the text file'" +ID|Text.lines -> lines: collection, "'(read-only) Lines of text'" +ID|Text.markers -> markers: collection, "'(read-only) Text markers highlighting part of the text'" +ID|Text.memory -> is_in_memory: boolean, "'(read-only) Text file is in memory, without a corresponding file on disk'" +ID|Text.modified -> is_modified: boolean, "'(read-only) Text file on disk is different than the one in memory'" +ID|Text.selection_end_character -> selection_end_character: int, "'(read-only) Index of character after end of selection in the selection end line'" +ID|Text.selection_end_line -> selection_end_line: pointer, "'(read-only) End line of selection'" +ID|Text.tabs_as_spaces -> use_tabs_as_spaces: boolean "'Automatically converts all new tabs into spaces'" +ID|Text.use_module -> use_module: boolean '"Register this text as a module on loading, Text name must end with \'.py\'"' +ID|Texture.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Texture.brightness -> intensity: float "'NO DESCRIPTION'" +ID|Texture.color_ramp -> color_ramp: pointer, "'(read-only)'" +ID|Texture.contrast -> contrast: float "'NO DESCRIPTION'" +ID|Texture.factor_blue -> factor_blue: float "'NO DESCRIPTION'" +ID|Texture.factor_green -> factor_green: float "'NO DESCRIPTION'" +ID|Texture.factor_red -> factor_red: float "'NO DESCRIPTION'" +ID|Texture.node_tree -> node_tree: pointer, "'(read-only) Node tree for node-based textures'" +ID|Texture.saturation -> saturation: float "'NO DESCRIPTION'" +ID|Texture.type -> type: enum "'NO DESCRIPTION'" +ID|Texture.use_color_ramp -> use_color_ramp: boolean "'Toggle color ramp operations'" +ID|Texture.use_nodes -> use_nodes: boolean "'Make this a node-based texture'" +ID|Texture.use_preview_alpha -> use_preview_alpha: boolean "'Show Alpha in Preview Render'" ++ * ID|Texture|BlendTexture.flip_axis -> flip_axis: enum '"Flips the texture\'s X and Y axis"' ++ * ID|Texture|BlendTexture.progression -> progression: enum "'Sets the style of the color blending'" ++ * ID|Texture|CloudsTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" ++ * ID|Texture|CloudsTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" ++ * ID|Texture|CloudsTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" ++ * ID|Texture|CloudsTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" ++ * ID|Texture|CloudsTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|CloudsTexture.stype -> stype: enum 'NO DESCRIPTION' +ID|Texture|DistortedNoiseTexture.distortion -> distortion: float "'NO DESCRIPTION'" +ID|Texture|DistortedNoiseTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|DistortedNoiseTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|DistortedNoiseTexture.noise_distortion -> noise_distortion: enum "'Sets the noise basis for the distortion'" +ID|Texture|DistortedNoiseTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|EnvironmentMapTexture.environment_map -> environment_map: pointer, "'(read-only) Gets the environment map associated with this texture'" +ID|Texture|EnvironmentMapTexture.filter -> filter: enum "'Texture filter to use for sampling image'" +ID|Texture|EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int "'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|EnvironmentMapTexture.filter_probes -> filter_probes: int "'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|EnvironmentMapTexture.filter_size -> filter_size: float "'Multiplies the filter size used by MIP Map and Interpolation'" +ID|Texture|EnvironmentMapTexture.filter_size_minimum -> use_filter_size_min: boolean "'Use Filter Size as a minimal filter value in pixels'" +ID|Texture|EnvironmentMapTexture.image -> image: pointer "'Source image file to read the environment map from'" +ID|Texture|EnvironmentMapTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|EnvironmentMapTexture.mipmap -> use_mipmap: boolean "'Uses auto-generated MIP maps for the image'" +ID|Texture|EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean "'Uses Gauss filter to sample down MIP maps'" +ID|Texture|ImageTexture.calculate_alpha -> use_calculate_alpha: boolean "'Calculates an alpha channel based on RGB values in the image'" +ID|Texture|ImageTexture.checker_distance -> checker_distance: float "'Sets distance between checker tiles'" +ID|Texture|ImageTexture.checker_even -> use_checker_even: boolean "'Sets even checker tiles'" +ID|Texture|ImageTexture.checker_odd -> use_checker_odd: boolean "'Sets odd checker tiles'" +ID|Texture|ImageTexture.crop_max_x -> crop_max_x: float "'Sets maximum X value to crop the image'" +ID|Texture|ImageTexture.crop_max_y -> crop_max_y: float "'Sets maximum Y value to crop the image'" +ID|Texture|ImageTexture.crop_min_x -> crop_min_x: float "'Sets minimum X value to crop the image'" +ID|Texture|ImageTexture.crop_min_y -> crop_min_y: float "'Sets minimum Y value to crop the image'" +ID|Texture|ImageTexture.extension -> extension: enum "'Sets how the image is extrapolated past its original bounds'" +ID|Texture|ImageTexture.filter -> filter: enum "'Texture filter to use for sampling image'" +ID|Texture|ImageTexture.filter_eccentricity -> filter_eccentricity: int "'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|ImageTexture.filter_probes -> filter_probes: int "'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|ImageTexture.filter_size -> filter_size: float "'Multiplies the filter size used by MIP Map and Interpolation'" +ID|Texture|ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean "'Use Filter Size as a minimal filter value in pixels'" +ID|Texture|ImageTexture.flip_axis -> use_flip_axis: boolean '"Flips the texture\'s X and Y axis"' +ID|Texture|ImageTexture.image -> image: pointer "'NO DESCRIPTION'" +ID|Texture|ImageTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|ImageTexture.interpolation -> use_interpolation: boolean "'Interpolates pixels using Area filter'" +ID|Texture|ImageTexture.invert_alpha -> invert_alpha: boolean "'Inverts all the alpha values in the image'" +ID|Texture|ImageTexture.mipmap -> use_mipmap: boolean "'Uses auto-generated MIP maps for the image'" +ID|Texture|ImageTexture.mipmap_gauss -> use_mipmap_gauss: boolean "'Uses Gauss filter to sample down MIP maps'" +ID|Texture|ImageTexture.mirror_x -> use_mirror_x: boolean "'Mirrors the image repetition on the X direction'" +ID|Texture|ImageTexture.mirror_y -> use_mirror_y: boolean "'Mirrors the image repetition on the Y direction'" +ID|Texture|ImageTexture.normal_map -> use_normal_map: boolean "'Uses image RGB values for normal mapping'" +ID|Texture|ImageTexture.normal_space -> normal_space: enum "'Sets space of normal map image'" +ID|Texture|ImageTexture.repeat_x -> repeat_x: int "'Sets a repetition multiplier in the X direction'" +ID|Texture|ImageTexture.repeat_y -> repeat_y: int "'Sets a repetition multiplier in the Y direction'" +ID|Texture|ImageTexture.use_alpha -> use_alpha: boolean "'Uses the alpha channel information in the image'" +ID|Texture|MagicTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" +ID|Texture|MagicTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|MarbleTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|MarbleTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|MarbleTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" +ID|Texture|MarbleTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|MarbleTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.noisebasis2 -> noisebasis2: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|MusgraveTexture.gain -> gain: float "'The gain multiplier'" +ID|Texture|MusgraveTexture.highest_dimension -> highest_dimension: float "'Highest fractal dimension'" +ID|Texture|MusgraveTexture.lacunarity -> lacunarity: float "'Gap between successive frequencies'" +ID|Texture|MusgraveTexture.musgrave_type -> musgrave_type: enum "'NO DESCRIPTION'" +ID|Texture|MusgraveTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|MusgraveTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|MusgraveTexture.noise_intensity -> noise_intensity: float "'NO DESCRIPTION'" +ID|Texture|MusgraveTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|MusgraveTexture.octaves -> octaves: float "'Number of frequencies used'" +ID|Texture|MusgraveTexture.offset -> offset: float "'The fractal offset'" +ID|Texture|PointDensityTexture.pointdensity -> pointdensity: pointer, "'(read-only) The point density settings associated with this texture'" +ID|Texture|StucciTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|StucciTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|StucciTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|StucciTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|StucciTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|VoronoiTexture.coloring -> color_mode: enum "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.distance_metric -> distance_metric: enum "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float "'Minkovsky exponent'" +ID|Texture|VoronoiTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|VoronoiTexture.noise_intensity -> noise_intensity: float "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|VoronoiTexture.weight_1 -> weight_1: float "'Voronoi feature weight 1'" +ID|Texture|VoronoiTexture.weight_2 -> weight_2: float "'Voronoi feature weight 2'" +ID|Texture|VoronoiTexture.weight_3 -> weight_3: float "'Voronoi feature weight 3'" +ID|Texture|VoronoiTexture.weight_4 -> weight_4: float "'Voronoi feature weight 4'" +ID|Texture|VoxelDataTexture.image -> image: pointer "'NO DESCRIPTION'" +ID|Texture|VoxelDataTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|VoxelDataTexture.voxeldata -> voxeldata: pointer, "'(read-only) The voxel data associated with this texture'" +ID|Texture|WoodTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|WoodTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|WoodTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|WoodTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.noisebasis2 -> noisebasis2: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|VectorFont.filepath -> filepath: string, "'(read-only)'" +ID|VectorFont.packed_file -> packed_file: pointer, "'(read-only)'" +ID|WindowManager.active_keyconfig -> active_keyconfig: pointer "'NO DESCRIPTION'" +ID|WindowManager.default_keyconfig -> default_keyconfig: pointer, "'(read-only)'" +ID|WindowManager.keyconfigs -> keyconfigs: collection, "'(read-only) Registered key configurations'" +ID|WindowManager.operators -> operators: collection, "'(read-only) Operator registry'" +ID|WindowManager.windows -> windows: collection, "'(read-only) Open windows'" +ID|World.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|World.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|World.ambient_color -> ambient_color: float "'NO DESCRIPTION'" +ID|World.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|World.blend_sky -> use_sky_blend: boolean "'Render background with natural progression from horizon to zenith'" +ID|World.exposure -> exposure: float "'Amount of exponential color correction for light'" +ID|World.horizon_color -> horizon_color: float "'Color at the horizon'" +ID|World.lighting -> lighting: pointer, "'(read-only) World lighting settings'" +ID|World.mist -> mist: pointer, "'(read-only) World mist settings'" +ID|World.paper_sky -> use_sky_paper: boolean "'Flatten blend or texture coordinates'" +ID|World.range -> range: float "'The color range that will be mapped to 0-1'" +ID|World.real_sky -> use_sky_real: boolean "'Render background with a real horizon, relative to the camera angle'" +ID|World.stars -> stars: pointer, "'(read-only) World stars settings'" +ID|World.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|World.zenith_color -> zenith_color: float "'Color at the zenith'" +IKParam.ik_solver -> ik_solver: enum, "'(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC'" +IKParam|Itasc.auto_step -> use_auto_step: boolean "'Automatically determine the optimal number of steps for best performance/accuracy trade off'" +IKParam|Itasc.dampeps -> dampeps: float "'Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1'" +IKParam|Itasc.dampmax -> dampmax: float "'Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5'" +IKParam|Itasc.feedback -> feedback: float "'Feedback coefficient for error correction. Average response time=1/feedback. Default=20'" +IKParam|Itasc.max_step -> step_max: float "'Higher bound for timestep in second in case of automatic substeps'" +IKParam|Itasc.max_velocity -> velocity_max: float "'Maximum joint velocity in rad/s. Default=50'" +IKParam|Itasc.min_step -> step_min: float "'Lower bound for timestep in second in case of automatic substeps'" +IKParam|Itasc.mode -> mode: enum "'NO DESCRIPTION'" +IKParam|Itasc.num_iter -> num_iter: int "'Maximum number of iterations for convergence in case of reiteration'" +IKParam|Itasc.num_step -> num_step: int "'Divides the frame interval into this many steps'" +IKParam|Itasc.precision -> precision: float "'Precision of convergence in case of reiteration'" +IKParam|Itasc.reiteration -> reiteration: enum "'Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames'" +IKParam|Itasc.solver -> solver: enum "'Solving method selection: Automatic damping or manual damping'" +ImageUser.auto_refresh -> use_auto_refresh: boolean "'Always refresh image on frame changes'" +ImageUser.cyclic -> use_cyclic: boolean "'Cycle the images in the movie'" +ImageUser.fields_per_frame -> fields_per_frame: int "'The number of fields per rendered frame (2 fields is 1 image)'" +ImageUser.frame_start -> frame_start: int "'Sets the global starting frame of the movie'" +ImageUser.frames -> frames: int "'Sets the number of images of a movie to use'" +ImageUser.multilayer_layer -> multilayer_layer: int, "'(read-only) Layer in multilayer image'" +ImageUser.multilayer_pass -> multilayer_pass: int, "'(read-only) Pass in multilayer image'" +ImageUser.offset -> offset: int "'Offsets the number of the frame to use in the animation'" +KeyConfig.keymaps -> keymaps: collection, "'(read-only) Key maps configured as part of this configuration'" +KeyConfig.name -> name: string "'Name of the key configuration'" +KeyConfig.user_defined -> is_user_defined: boolean, "'(read-only) Indicates that a keyconfig was defined by the user'" +KeyMap.children_expanded -> show_expanded_children: boolean "'Children expanded in the user interface'" +KeyMap.items -> items: collection, "'(read-only) Items in the keymap, linking an operator to an input event'" +KeyMap.items_expanded -> show_expanded_items: boolean "'Expanded in the user interface'" +KeyMap.modal -> is_modal: boolean, "'(read-only) Indicates that a keymap is used for translate modal events for an operator'" +KeyMap.name -> name: string, "'(read-only) Name of the key map'" +KeyMap.region_type -> region_type: enum, "'(read-only) Optional region type keymap is associated with'" +KeyMap.space_type -> space_type: enum, "'(read-only) Optional space type keymap is associated with'" +KeyMap.user_defined -> is_user_defined: boolean "'Keymap is defined by the user'" +KeyMapItem.active -> active: boolean "'Activate or deactivate item'" +KeyMapItem.alt -> pressed_alt: boolean "'Alt key pressed'" +KeyMapItem.any -> pressed_any: boolean "'Any modifier keys pressed'" +KeyMapItem.ctrl -> pressed_ctrl: boolean "'Control key pressed'" +KeyMapItem.expanded -> show_expanded: boolean "'Show key map event and property details in the user interface'" +KeyMapItem.id -> id: int, "'(read-only) ID of the item'" +KeyMapItem.idname -> idname: string "'Identifier of operator to call on input event'" +KeyMapItem.key_modifier -> key_modifier: enum "'Regular key pressed as a modifier'" +KeyMapItem.map_type -> map_type: enum "'Type of event mapping'" +KeyMapItem.name -> name: string, "'(read-only) Name of operator to call on input event'" +KeyMapItem.oskey -> pressed_cmd: boolean "'Operating system key pressed'" +KeyMapItem.properties -> properties: pointer, "'(read-only) Properties to set when the operator is called'" +KeyMapItem.propvalue -> propvalue: enum "'The value this event translates to in a modal keymap'" +KeyMapItem.shift -> pressed_shift: boolean "'Shift key pressed'" +KeyMapItem.type -> type: enum "'Type of event'" +KeyMapItem.value -> value: enum "'NO DESCRIPTION'" +Keyframe.co -> co: float "'Coordinates of the control point'" +Keyframe.handle1 -> handle_left: float "'Coordinates of the first handle'" +Keyframe.handle1_type -> handle_left_type: enum "'Handle types'" +Keyframe.handle2 -> handle_right: float "'Coordinates of the second handle'" +Keyframe.handle2_type -> handle_right_type: enum "'Handle types'" +Keyframe.interpolation -> interpolation: enum "'Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe'" +Keyframe.select_control_point -> select_control_point: boolean "'Control point selection status'" +Keyframe.select_left_handle -> select_left_handle: boolean "'Handle 1 selection status'" +Keyframe.select_right_handle -> select_right_handle: boolean "'Handle 2 selection status'" +Keyframe.type -> type: enum "'The type of keyframe'" +KeyingSet.absolute -> use_absolute: boolean "'Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)'" +KeyingSet.active_path -> active_path: pointer "'Active Keying Set used to insert/delete keyframes'" +KeyingSet.active_path_index -> active_path_index: int "'Current Keying Set index'" +KeyingSet.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSet.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +KeyingSet.name -> name: string "'NO DESCRIPTION'" +KeyingSet.paths -> paths: collection, "'(read-only) Keying Set Paths to define settings that get keyframed together'" +KeyingSet.type_info -> type_info: pointer, "'(read-only) Callback function defines for built-in Keying Sets'" +KeyingSetInfo.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +KeyingSetInfo.bl_label -> bl_label: string "'NO DESCRIPTION'" +KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +KeyingSetPath.array_index -> array_index: int "'Index to the specific setting if applicable'" +KeyingSetPath.data_path -> data_path: string "'Path to property setting'" +KeyingSetPath.entire_array -> use_entire_array: boolean '"When an \'array/vector\' type is chosen (Location, Rotation, Color, etc.), entire array is to be used"' +KeyingSetPath.group -> group: string "'Name of Action Group to assign setting(s) for this path to'" +KeyingSetPath.grouping -> group_method: enum "'Method used to define which Group-name to use'" +KeyingSetPath.id -> id: pointer "'ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)'" +KeyingSetPath.id_type -> id_type: enum "'Type of ID-block that can be used'" +KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "'Multiplier to convert blender units to physical distance'" +LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "'Extinction scattering contribution factor'" +LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float "'Scatter contribution factor'" +LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float "'Sky turbidity'" +LampSkySettings.backscattered_light -> backscattered_light: float "'Backscattered light'" +LampSkySettings.horizon_brightness -> horizon_intensity: float "'Horizon brightness'" +LampSkySettings.sky_blend -> sky_blend: float "'Blend factor with sky'" +LampSkySettings.sky_blend_type -> sky_blend_type: enum "'Blend mode for combining sun sky with world sky'" +LampSkySettings.sky_color_space -> sky_color_space: enum "'Color space to use for internal XYZ->RGB color conversion'" +LampSkySettings.sky_exposure -> sky_exposure: float "'Strength of sky shading exponential exposure correction'" +LampSkySettings.spread -> spread: float "'Horizon Spread'" +LampSkySettings.sun_brightness -> sun_intensity: float "'Sun brightness'" +LampSkySettings.sun_intensity -> sun_intensity: float "'Sun intensity'" +LampSkySettings.sun_size -> sun_size: float "'Sun size'" +LampSkySettings.use_atmosphere -> use_atmosphere: boolean "'Apply sun effect on atmosphere'" +LampSkySettings.use_sky -> use_sky: boolean "'Apply sun effect on sky'" +LatticePoint.co -> co: float, "'(read-only)'" +LatticePoint.deformed_co -> deformed_co: float "'NO DESCRIPTION'" +LatticePoint.groups -> groups: collection, "'(read-only) Weights for the vertex groups this point is member of'" +Macro.bl_description -> bl_description: string "'NO DESCRIPTION'" +Macro.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Macro.bl_label -> bl_label: string "'NO DESCRIPTION'" +Macro.bl_options -> bl_options: enum "'Options for this operator type'" +Macro.name -> name: string, "'(read-only)'" +Macro.properties -> properties: pointer, "'(read-only)'" +Main.actions -> actions: collection, "'(read-only) Action datablocks.'" +Main.armatures -> armatures: collection, "'(read-only) Armature datablocks.'" +Main.brushes -> brushes: collection, "'(read-only) Brush datablocks.'" +Main.cameras -> cameras: collection, "'(read-only) Camera datablocks.'" +Main.curves -> curves: collection, "'(read-only) Curve datablocks.'" +Main.debug -> show_debug: boolean "'Print debugging information in console'" +Main.file_is_saved -> is_saved: boolean, "'(read-only) Has the current session been saved to disk as a .blend file'" +Main.filepath -> filepath: string, "'(read-only) Path to the .blend file'" +Main.fonts -> fonts: collection, "'(read-only) Vector font datablocks.'" +Main.gpencil -> gpencil: collection, "'(read-only) Grease Pencil datablocks.'" +Main.groups -> groups: collection, "'(read-only) Group datablocks.'" +Main.images -> images: collection, "'(read-only) Image datablocks.'" +Main.lamps -> lamps: collection, "'(read-only) Lamp datablocks.'" +Main.lattices -> lattices: collection, "'(read-only) Lattice datablocks.'" +Main.libraries -> libraries: collection, "'(read-only) Library datablocks.'" +Main.materials -> materials: collection, "'(read-only) Material datablocks.'" +Main.meshes -> meshes: collection, "'(read-only) Mesh datablocks.'" +Main.metaballs -> metaballs: collection, "'(read-only) Metaball datablocks.'" +Main.node_groups -> node_groups: collection, "'(read-only) Node group datablocks.'" +Main.objects -> objects: collection, "'(read-only) Object datablocks.'" +Main.particles -> particles: collection, "'(read-only) Particle datablocks.'" +Main.scenes -> scenes: collection, "'(read-only) Scene datablocks.'" +Main.screens -> screens: collection, "'(read-only) Screen datablocks.'" +Main.scripts -> scripts: collection, "'(read-only) Script datablocks (DEPRECATED).'" +Main.sounds -> sounds: collection, "'(read-only) Sound datablocks.'" +Main.texts -> texts: collection, "'(read-only) Text datablocks.'" +Main.textures -> textures: collection, "'(read-only) Texture datablocks.'" +Main.window_managers -> window_managers: collection, "'(read-only) Window manager datablocks.'" +Main.worlds -> worlds: collection, "'(read-only) World datablocks.'" +MaterialHalo.add -> add: float "'Sets the strength of the add effect'" +MaterialHalo.flare_boost -> flare_boost: float "'Gives the flare extra strength'" +MaterialHalo.flare_mode -> use_flare_mode: boolean "'Renders halo as a lensflare'" +MaterialHalo.flare_seed -> flare_seed: int "'Specifies an offset in the flare seed table'" +MaterialHalo.flare_size -> flare_size: float "'Sets the factor by which the flare is larger than the halo'" +MaterialHalo.flare_subsize -> flare_subsize: float "'Sets the dimension of the subflares, dots and circles'" +MaterialHalo.flares_sub -> flares_sub: int "'Sets the number of subflares'" +MaterialHalo.hardness -> hard: int "'Sets the hardness of the halo'" +MaterialHalo.line_number -> line_number: int "'Sets the number of star shaped lines rendered over the halo'" +MaterialHalo.lines -> use_lines: boolean "'Renders star shaped lines over halo'" +MaterialHalo.ring -> use_ring: boolean "'Renders rings over halo'" +MaterialHalo.rings -> rings: int "'Sets the number of rings rendered over the halo'" +MaterialHalo.seed -> seed: int "'Randomizes ring dimension and line location'" +MaterialHalo.shaded -> use_shading: boolean "'Lets halo receive light and shadows from external objects'" +MaterialHalo.size -> size: float "'Sets the dimension of the halo'" +MaterialHalo.soft -> use_soft: boolean "'Softens the edges of halos at intersections with other geometry'" +MaterialHalo.star -> use_star: boolean "'Renders halo as a star'" +MaterialHalo.star_tips -> star_tips: int "'Sets the number of points on the star shaped halo'" +MaterialHalo.texture -> use_texture: boolean "'Gives halo a texture'" +MaterialHalo.vertex_normal -> use_vertex_normal: boolean "'Uses the vertex normal to specify the dimension of the halo'" +MaterialHalo.xalpha -> use_extreme_alpha: boolean "'Uses extreme alpha'" +MaterialPhysics.align_to_normal -> use_align_to_normal: boolean "'Align dynamic game objects along the surface normal, when inside the physics distance area'" +MaterialPhysics.damp -> damp: float "'Damping of the spring force, when inside the physics distance area'" +MaterialPhysics.distance -> distance: float "'Distance of the physics area'" +MaterialPhysics.elasticity -> elasticity: float "'Elasticity of collisions'" +MaterialPhysics.force -> force: float "'Upward spring force, when inside the physics distance area'" +MaterialPhysics.friction -> friction: float "'Coulomb friction coefficient, when inside the physics distance area'" +MaterialRaytraceMirror.depth -> depth: int "'Maximum allowed number of light inter-reflections'" +MaterialRaytraceMirror.distance -> distance: float "'Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color'" +MaterialRaytraceMirror.enabled -> use: boolean "'Enable raytraced reflections'" +MaterialRaytraceMirror.fade_to -> fade_to: enum "'The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor'" +MaterialRaytraceMirror.fresnel -> fresnel: float "'Power of Fresnel for mirror reflection'" +MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float "'Blending factor for Fresnel'" +MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float "'The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent'" +MaterialRaytraceMirror.gloss_factor -> gloss_factor: float "'The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections'" +MaterialRaytraceMirror.gloss_samples -> gloss_samples: int "'Number of cone samples averaged for blurry reflections'" +MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float "'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped'" +MaterialRaytraceMirror.reflect_factor -> reflect_factor: float "'Sets the amount mirror reflection for raytrace'" +MaterialRaytraceTransparency.depth -> depth: int "'Maximum allowed number of light inter-refractions'" +MaterialRaytraceTransparency.falloff -> falloff: float "'Falloff power for transmissivity filter effect (1.0 is linear)'" +MaterialRaytraceTransparency.filter -> filter: float '"Amount to blend in the material\'s diffuse color in raytraced transparency (simulating absorption)"' +MaterialRaytraceTransparency.fresnel -> fresnel: float "'Power of Fresnel for transparency (Ray or ZTransp)'" +MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float "'Blending factor for Fresnel'" +MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float "'The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions'" +MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int "'Number of cone samples averaged for blurry refractions'" +MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float "'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped'" +MaterialRaytraceTransparency.ior -> ior: float "'Sets angular index of refraction for raytraced refraction'" +MaterialRaytraceTransparency.limit -> limit: float "'Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)'" +MaterialSlot.link -> link: enum '"Link material to object or the object\'s data"' +MaterialSlot.material -> material: pointer "'Material datablock used by this material slot'" +MaterialSlot.name -> name: string, "'(read-only) Material slot name'" +MaterialStrand.blend_distance -> blend_distance: float "'Worldspace distance over which to blend in the surface normal'" +MaterialStrand.blender_units -> use_blender_units: boolean "'Use Blender units for widths instead of pixels'" +MaterialStrand.min_size -> size_min: float "'Minimum size of strands in pixels'" +MaterialStrand.root_size -> root_size: float "'Start size of strands in pixels or Blender units'" +MaterialStrand.shape -> shape: float "'Positive values make strands rounder, negative makes strands spiky'" +MaterialStrand.surface_diffuse -> use_surface_diffuse: boolean "'Make diffuse shading more similar to shading the surface'" +MaterialStrand.tangent_shading -> use_tangent_shading: boolean "'Uses direction of strands as normal for tangent-shading'" +MaterialStrand.tip_size -> tip_size: float "'End size of strands in pixels or Blender units'" +MaterialStrand.uv_layer -> uv_layer: string "'Name of UV layer to override'" +MaterialStrand.width_fade -> width_fade: float "'Transparency along the width of the strand'" +MaterialSubsurfaceScattering.back -> back: float "'Back scattering weight'" +MaterialSubsurfaceScattering.color -> color: float "'Scattering color'" +MaterialSubsurfaceScattering.color_factor -> color_factor: float "'Blend factor for SSS colors'" +MaterialSubsurfaceScattering.enabled -> use: boolean "'Enable diffuse subsurface scatting effects in a material'" +MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float "'Error tolerance (low values are slower and higher quality)'" +MaterialSubsurfaceScattering.front -> front: float "'Front scattering weight'" +MaterialSubsurfaceScattering.ior -> ior: float "'Index of refraction (higher values are denser)'" +MaterialSubsurfaceScattering.radius -> radius: float "'Mean red/green/blue scattering path length'" +MaterialSubsurfaceScattering.scale -> scale: float "'Object scale factor'" +MaterialSubsurfaceScattering.texture_factor -> texture_factor: float "'Texture scatting blend factor'" +MaterialVolume.asymmetry -> asymmetry: float "'Back scattering (-1.0) to Forward scattering (1.0) and the range in between'" +MaterialVolume.cache_resolution -> cache_resolution: int "'Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory'" +MaterialVolume.density -> density: float "'The base density of the volume'" +MaterialVolume.density_scale -> density_scale: float '"Multiplier for the material\'s density"' +MaterialVolume.depth_cutoff -> depth_cutoff: float "'Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy'" +MaterialVolume.emission -> emission: float "'Amount of light that gets emitted by the volume'" +MaterialVolume.emission_color -> emission_color: float "'NO DESCRIPTION'" +MaterialVolume.external_shadows -> use_external_shadows: boolean "'Receive shadows from sources outside the volume (temporary)'" +MaterialVolume.light_cache -> use_light_cache: boolean "'Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy'" +MaterialVolume.lighting_mode -> light_mode: enum "'Method of shading, attenuating, and scattering light through the volume'" +MaterialVolume.ms_diffusion -> ms_diffusion: float "'Diffusion factor, the strength of the blurring effect'" +MaterialVolume.ms_intensity -> ms_intensity: float "'Multiplier for multiple scattered light energy'" +MaterialVolume.ms_spread -> ms_spread: float "'Proportional distance over which the light is diffused'" +MaterialVolume.reflection -> reflection: float "'Multiplier to make out-scattered light brighter or darker (non-physically correct)'" +MaterialVolume.reflection_color -> reflection_color: float "'Colour of light scattered out of the volume (does not affect transmission)'" +MaterialVolume.scattering -> scattering: float "'Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate'" +MaterialVolume.step_calculation -> step_calculation: enum "'Method of calculating the steps through the volume'" +MaterialVolume.step_size -> step_size: float "'Distance between subsequent volume depth samples'" +MaterialVolume.transmission_color -> transmission_color: float "'Result color of the volume, after other light has been scattered/absorbed'" +Menu.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Menu.bl_label -> bl_label: string "'NO DESCRIPTION'" +Menu.layout -> layout: pointer, "'(read-only)'" +MeshColor.color1 -> color1: float "'NO DESCRIPTION'" +MeshColor.color2 -> color2: float "'NO DESCRIPTION'" +MeshColor.color3 -> color3: float "'NO DESCRIPTION'" +MeshColor.color4 -> color4: float "'NO DESCRIPTION'" +MeshColorLayer.active -> active: boolean "'Sets the layer as active for display and editing'" +MeshColorLayer.active_render -> active_render: boolean "'Sets the layer as active for rendering'" +MeshColorLayer.data -> data: collection, "'(read-only)'" +MeshColorLayer.name -> name: string "'NO DESCRIPTION'" +MeshEdge.bevel_weight -> bevel_weight: float "'Weight used by the Bevel modifier'" +MeshEdge.crease -> crease: float "'Weight used by the Subsurf modifier for creasing'" +MeshEdge.fgon -> is_fgon: boolean, "'(read-only) Fgon edge'" +MeshEdge.hide -> hide: boolean "'NO DESCRIPTION'" +MeshEdge.index -> index: int, "'(read-only) Index number of the vertex'" +MeshEdge.loose -> is_loose: boolean, "'(read-only) Loose edge'" +MeshEdge.seam -> use_seam: boolean "'Seam edge for UV unwrapping'" +MeshEdge.select -> select: boolean "'NO DESCRIPTION'" +MeshEdge.sharp -> use_sharp: boolean "'Sharp edge for the EdgeSplit modifier'" +MeshEdge.verts -> verts: int "'Vertex indices'" +MeshFace.area -> area: float, "'(read-only) read only area of the face'" +MeshFace.hide -> hide: boolean "'NO DESCRIPTION'" +MeshFace.index -> index: int, "'(read-only) Index number of the vertex'" +MeshFace.material_index -> material_index: int "'NO DESCRIPTION'" +MeshFace.normal -> normal: float, "'(read-only) local space unit length normal vector for this face'" +MeshFace.select -> select: boolean "'NO DESCRIPTION'" +MeshFace.smooth -> use_smooth: boolean "'NO DESCRIPTION'" +MeshFace.verts -> verts: int "'Vertex indices'" +MeshFace.verts_raw -> verts_raw: int "'Fixed size vertex indices array'" +MeshFaces.active -> active: int "'The active face for this mesh'" +MeshFaces.active_tface -> active_tface: pointer, "'(read-only) Active Texture Face'" +MeshFloatProperty.value -> value: float "'NO DESCRIPTION'" +MeshFloatPropertyLayer.data -> data: collection, "'(read-only)'" +MeshFloatPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshIntProperty.value -> value: int "'NO DESCRIPTION'" +MeshIntPropertyLayer.data -> data: collection, "'(read-only)'" +MeshIntPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshSticky.co -> co: float "'Sticky texture coordinate location'" +MeshStringProperty.value -> value: string "'NO DESCRIPTION'" +MeshStringPropertyLayer.data -> data: collection, "'(read-only)'" +MeshStringPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshTextureFace.alpha_sort -> use_alpha_sort: boolean "'Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)'" +MeshTextureFace.billboard -> use_billboard: boolean "'Billboard with Z-axis constraint'" +MeshTextureFace.collision -> use_collision: boolean "'Use face for collision and ray-sensor detection'" +MeshTextureFace.halo -> use_halo: boolean "'Screen aligned billboard'" +MeshTextureFace.image -> image: pointer "'NO DESCRIPTION'" +MeshTextureFace.invisible -> hide: boolean "'Make face invisible'" +MeshTextureFace.light -> use_light: boolean "'Use light for face'" +MeshTextureFace.object_color -> use_object_color: boolean "'Use ObColor instead of vertex colors'" +MeshTextureFace.select_uv -> select_uv: boolean "'NO DESCRIPTION'" +MeshTextureFace.shadow -> use_shadow_face: boolean "'Face is used for shadow'" +MeshTextureFace.shared -> use_blend_shared: boolean "'Blend vertex colors across face when vertices are shared'" +MeshTextureFace.tex -> use_texture: boolean "'Render face with texture'" +MeshTextureFace.text -> use_bitmap_text: boolean "'Enable bitmap text on face'" +MeshTextureFace.transp -> transp: enum "'Transparency blending mode'" +MeshTextureFace.twoside -> use_twoside: boolean "'Render face two-sided'" +MeshTextureFace.uv -> uv: float "'NO DESCRIPTION'" +MeshTextureFace.uv1 -> uv1: float "'NO DESCRIPTION'" +MeshTextureFace.uv2 -> uv2: float "'NO DESCRIPTION'" +MeshTextureFace.uv3 -> uv3: float "'NO DESCRIPTION'" +MeshTextureFace.uv4 -> uv4: float "'NO DESCRIPTION'" +MeshTextureFace.uv_pinned -> pin_uv: boolean "'NO DESCRIPTION'" +MeshTextureFace.uv_raw -> uv_raw: float "'Fixed size UV coordinates array'" +MeshTextureFaceLayer.active -> active: boolean "'Sets the layer as active for display and editing'" +MeshTextureFaceLayer.active_clone -> active_clone: boolean "'Sets the layer as active for cloning'" +MeshTextureFaceLayer.active_render -> active_render: boolean "'Sets the layer as active for rendering'" +MeshTextureFaceLayer.data -> data: collection, "'(read-only)'" +MeshTextureFaceLayer.name -> name: string "'NO DESCRIPTION'" +MeshVertex.bevel_weight -> bevel_weight: float '"Weight used by the Bevel modifier \'Only Vertices\' option"' +MeshVertex.co -> co: float "'NO DESCRIPTION'" +MeshVertex.groups -> groups: collection, "'(read-only) Weights for the vertex groups this vertex is member of'" +MeshVertex.hide -> hide: boolean "'NO DESCRIPTION'" +MeshVertex.index -> index: int, "'(read-only) Index number of the vertex'" +MeshVertex.normal -> normal: float "'Vertex Normal'" +MeshVertex.select -> select: boolean "'NO DESCRIPTION'" +MetaElement.hide -> hide: boolean "'Hide element'" +MetaElement.location -> location: float "'NO DESCRIPTION'" +MetaElement.negative -> use_negative: boolean "'Set metaball as negative one'" +MetaElement.radius -> radius: float "'NO DESCRIPTION'" +MetaElement.rotation -> rotation: float "'NO DESCRIPTION'" +MetaElement.size_x -> size_x: float "'Size of element, use of components depends on element type'" +MetaElement.size_y -> size_y: float "'Size of element, use of components depends on element type'" +MetaElement.size_z -> size_z: float "'Size of element, use of components depends on element type'" +MetaElement.stiffness -> stiffness: float "'Stiffness defines how much of the element to fill'" +MetaElement.type -> type: enum "'Metaball types'" +Modifier.editmode -> show_in_editmode: boolean "'Use modifier while in the edit mode'" +Modifier.expanded -> show_expanded: boolean "'Set modifier expanded in the user interface'" +Modifier.name -> name: string "'Modifier name'" +Modifier.on_cage -> show_on_cage: boolean "'Enable direct editing of modifier control cage'" +Modifier.realtime -> show_realtime: boolean "'Realtime display of a modifier'" +Modifier.render -> use_render: boolean "'Use modifier during rendering'" +Modifier.type -> type: enum, "'(read-only)'" ++ * Modifier|ArmatureModifier.invert -> invert_vertex_group: boolean "'Invert vertex group influence'" ++ * Modifier|ArmatureModifier.multi_modifier -> use_multi_modifier: boolean "'Use same input as previous modifier, and mix results using overall vgroup'" ++ * Modifier|ArmatureModifier.object -> object: pointer "'Armature object to deform with'" ++ * Modifier|ArmatureModifier.quaternion -> use_deform_preserve_volume: boolean "'Deform rotation interpolation with quaternions'" ++ * Modifier|ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean "'NO DESCRIPTION'" ++ * Modifier|ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean "'NO DESCRIPTION'" ++ * Modifier|ArmatureModifier.vertex_group -> vertex_group: string "'Vertex group name'" ++ * Modifier|ArrayModifier.add_offset_object -> use_object_offset: boolean '"Add another object\'s transformation to the total offset"' ++ * Modifier|ArrayModifier.constant_offset -> use_constant_offset: boolean "'Add a constant offset'" ++ * Modifier|ArrayModifier.constant_offset_displacement -> constant_offset_displace: float "'NO DESCRIPTION'" +CHECK WITH SIMILAR * Modifier|ArrayModifier.count -> count: int 'Number of duplicates to make' ++ * Modifier|ArrayModifier.curve -> curve: pointer "'Curve object to fit array length to'" ++ * Modifier|ArrayModifier.end_cap -> end_cap: pointer "'Mesh object to use as an end cap'" ++ * Modifier|ArrayModifier.fit_type -> fit_type: enum "'Array length calculation method'" ++ * Modifier|ArrayModifier.length -> fit_length: float "'Length to fit array within'" ++ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_vertices: boolean "'Merge vertices in adjacent duplicates'" ++ * Modifier|ArrayModifier.merge_distance -> merge_threshold: float "'Limit below which to merge vertices'" ++ * Modifier|ArrayModifier.merge_end_vertices -> use_merge_vertices_cap: boolean "'Merge vertices in first and last duplicates'" ++ * Modifier|ArrayModifier.offset_object -> offset_object: pointer "'NO DESCRIPTION'" ++ * Modifier|ArrayModifier.relative_offset -> use_relative_offset: boolean '"Add an offset relative to the object\'s bounding box"' ++ * Modifier|ArrayModifier.relative_offset_displacement -> relative_offset_displace: float "'NO DESCRIPTION'" ++ * Modifier|ArrayModifier.start_cap -> start_cap: pointer "'Mesh object to use as a start cap'" ++ * Modifier|BevelModifier.angle -> angle_limit: float "'Angle above which to bevel edges'" ++ * Modifier|BevelModifier.edge_weight_method -> edge_weight_method: enum "'What edge weight to use for weighting a vertex'" ++ * Modifier|BevelModifier.limit_method -> limit_method: enum "'NO DESCRIPTION'" ++ * Modifier|BevelModifier.only_vertices -> use_only_vertices: boolean "'Bevel verts/corners, not edges'" ++ * Modifier|BevelModifier.width -> width: float "'Bevel value/amount'" ++ * Modifier|BooleanModifier.object -> object: pointer "'Mesh object to use for Boolean operation'" ++ * Modifier|BooleanModifier.operation -> operation: enum "'NO DESCRIPTION'" ++ * Modifier|BuildModifier.frame_start -> frame_start: float "'Specify the start frame of the effect'" ++ * Modifier|BuildModifier.length -> frame_length: float "'Specify the total time the build effect requires'" ++ * Modifier|BuildModifier.randomize -> use_random_order: boolean "'Randomize the faces or edges during build'" ++ * Modifier|BuildModifier.seed -> seed: int "'Specify the seed for random if used'" ++ * Modifier|CastModifier.cast_type -> cast_type: enum "'NO DESCRIPTION'" ++ * Modifier|CastModifier.factor -> factor: float "'NO DESCRIPTION'" ++ * Modifier|CastModifier.from_radius -> use_radius_as_size: boolean "'Use radius as size of projection shape (0 = auto)'" ++ * Modifier|CastModifier.object -> object: pointer "'Control object: if available, its location determines the center of the effect'" ++ * Modifier|CastModifier.radius -> radius: float "'Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)'" ++ * Modifier|CastModifier.size -> size: float "'Size of projection shape (leave as 0 for auto.)'" ++ * Modifier|CastModifier.use_transform -> use_transform: boolean "'Use object transform to control projection shape'" ++ * Modifier|CastModifier.vertex_group -> vertex_group: string "'Vertex group name'" ++ * Modifier|CastModifier.x -> use_x: boolean "'NO DESCRIPTION'" ++ * Modifier|CastModifier.y -> use_y: boolean "'NO DESCRIPTION'" ++ * Modifier|CastModifier.z -> use_z: boolean "'NO DESCRIPTION'" ++ * Modifier|ClothModifier.collision_settings -> collision_settings: pointer, "'(read-only)'" ++ * Modifier|ClothModifier.point_cache -> point_cache: pointer, "'(read-only)'" ++ * Modifier|ClothModifier.settings -> settings: pointer, "'(read-only)'" ++ * Modifier|CollisionModifier.settings -> settings: pointer, "'(read-only)'" +Modifier|CurveModifier.deform_axis -> deform_axis: enum "'The axis that the curve deforms along'" +Modifier|CurveModifier.object -> object: pointer "'Curve object to deform with'" +Modifier|CurveModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|DecimateModifier.face_count -> face_count: int, "'(read-only) The current number of faces in the decimated mesh'" +Modifier|DecimateModifier.ratio -> ratio: float "'Defines the ratio of triangles to reduce to'" +Modifier|DisplaceModifier.direction -> direction: enum "'NO DESCRIPTION'" +Modifier|DisplaceModifier.midlevel -> midlevel: float "'Material value that gives no displacement'" +Modifier|DisplaceModifier.strength -> strength: float "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture -> texture: pointer "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +Modifier|DisplaceModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|DisplaceModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|EdgeSplitModifier.split_angle -> split_angle: float "'Angle above which to split edges'" +Modifier|EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean "'Split edges with high angle between faces'" +Modifier|EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean "'Split edges that are marked as sharp'" +Modifier|ExplodeModifier.alive -> show_alive: boolean "'Show mesh when particles are alive'" +Modifier|ExplodeModifier.dead -> show_dead: boolean "'Show mesh when particles are dead'" +Modifier|ExplodeModifier.protect -> protect: float "'Clean vertex group edges'" +Modifier|ExplodeModifier.size -> use_size: boolean "'Use particle size for the shrapnel'" +Modifier|ExplodeModifier.split_edges -> use_edge_split: boolean "'Split face edges for nicer shrapnel'" +Modifier|ExplodeModifier.unborn -> show_unborn: boolean "'Show mesh when particles are unborn'" +Modifier|ExplodeModifier.vertex_group -> vertex_group: string "'NO DESCRIPTION'" +Modifier|FluidSimulationModifier.settings -> settings: pointer, "'(read-only) Settings for how this object is used in the fluid simulation'" +Modifier|HookModifier.falloff -> falloff: float "'If not zero, the distance from the hook where influence ends'" +Modifier|HookModifier.force -> force: float "'Relative force of the hook'" +Modifier|HookModifier.object -> object: pointer "'Parent Object for hook, also recalculates and clears offset'" +Modifier|HookModifier.subtarget -> subtarget: string "'Name of Parent Bone for hook (if applicable), also recalculates and clears offset'" +Modifier|HookModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|LatticeModifier.object -> object: pointer "'Lattice object to deform with'" +Modifier|LatticeModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MaskModifier.armature -> armature: pointer "'Armature to use as source of bones to mask'" +Modifier|MaskModifier.invert -> invert_vertex_group: boolean "'Use vertices that are not part of region defined'" +Modifier|MaskModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|MaskModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MeshDeformModifier.dynamic -> use_dynamic_bind: boolean "'Recompute binding dynamically on top of other deformers (slower and more memory consuming.)'" +Modifier|MeshDeformModifier.invert -> invert_vertex_group: boolean "'Invert vertex group influence'" +Modifier|MeshDeformModifier.is_bound -> is_bound: boolean, "'(read-only) Whether geometry has been bound to control cage'" +Modifier|MeshDeformModifier.object -> object: pointer "'Mesh object to deform with'" +Modifier|MeshDeformModifier.precision -> precision: int "'The grid size for binding'" +Modifier|MeshDeformModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MirrorModifier.clip -> use_clip: boolean "'Prevents vertices from going through the mirror during transform'" +Modifier|MirrorModifier.merge_limit -> merge_limit: float "'Distance from axis within which mirrored vertices are merged'" +Modifier|MirrorModifier.mirror_object -> mirror_object: pointer "'Object to use as mirror'" +Modifier|MirrorModifier.mirror_u -> use_mirror_u: boolean "'Mirror the U texture coordinate around the 0.5 point'" +Modifier|MirrorModifier.mirror_v -> use_mirror_v: boolean "'Mirror the V texture coordinate around the 0.5 point'" +Modifier|MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean "'Mirror vertex groups (e.g. .R->.L)'" +Modifier|MirrorModifier.x -> use_x: boolean "'Enable X axis mirror'" +Modifier|MirrorModifier.y -> use_y: boolean "'Enable Y axis mirror'" +Modifier|MirrorModifier.z -> use_z: boolean "'Enable Z axis mirror'" +Modifier|MultiresModifier.external -> is_external: boolean, "'(read-only) Store multires displacements outside the .blend file, to save memory'" +Modifier|MultiresModifier.filepath -> filepath: string "'Path to external displacements file'" +Modifier|MultiresModifier.levels -> levels: int "'Number of subdivisions to use in the viewport'" +Modifier|MultiresModifier.optimal_display -> show_only_control_edges: boolean "'Skip drawing/rendering of interior subdivided edges'" +Modifier|MultiresModifier.render_levels -> render_levels: int "'NO DESCRIPTION'" +Modifier|MultiresModifier.sculpt_levels -> sculpt_levels: int "'Number of subdivisions to use in sculpt mode'" +Modifier|MultiresModifier.subdivision_type -> subdivision_type: enum "'Selects type of subdivision algorithm'" +Modifier|MultiresModifier.total_levels -> total_levels: int, "'(read-only) Number of subdivisions for which displacements are stored'" +Modifier|ParticleInstanceModifier.alive -> use_alive: boolean "'Show instances when particles are alive'" +Modifier|ParticleInstanceModifier.axis -> axis: enum "'Pole axis for rotation'" +Modifier|ParticleInstanceModifier.children -> use_children: boolean "'Create instances from child particles'" +Modifier|ParticleInstanceModifier.dead -> use_dead: boolean "'Show instances when particles are dead'" +Modifier|ParticleInstanceModifier.keep_shape -> use_preserve_shape: boolean '"Don\'t stretch the object"' +Modifier|ParticleInstanceModifier.normal -> use_normal: boolean "'Create instances from normal particles'" +Modifier|ParticleInstanceModifier.object -> object: pointer "'Object that has the particle system'" +Modifier|ParticleInstanceModifier.particle_system_number -> particle_system_number: int "'NO DESCRIPTION'" +Modifier|ParticleInstanceModifier.position -> position: float "'Position along path'" +Modifier|ParticleInstanceModifier.random_position -> random_position: float "'Randomize position along path'" +Modifier|ParticleInstanceModifier.size -> use_size: boolean "'Use particle size to scale the instances'" +Modifier|ParticleInstanceModifier.unborn -> use_unborn: boolean "'Show instances when particles are unborn'" +Modifier|ParticleInstanceModifier.use_path -> use_path: boolean "'Create instances along particle paths'" +Modifier|ParticleSystemModifier.particle_system -> particle_system: pointer, "'(read-only) Particle System that this modifier controls'" +Modifier|ScrewModifier.angle -> angle: float "'Angle of revolution'" +Modifier|ScrewModifier.axis -> axis: enum "'Screw axis'" +Modifier|ScrewModifier.iterations -> iterations: int "'Number of times to apply the screw operation'" +Modifier|ScrewModifier.object -> object: pointer "'Object to define the screw axis'" +Modifier|ScrewModifier.render_steps -> render_steps: int "'Number of steps in the revolution'" +Modifier|ScrewModifier.screw_offset -> screw_offset: float "'Offset the revolution along its axis'" +Modifier|ScrewModifier.steps -> steps: int "'Number of steps in the revolution'" +Modifier|ScrewModifier.use_normal_calculate -> use_normal_calculate: boolean "'Calculate the order of edges (needed for meshes, but not curves)'" +Modifier|ScrewModifier.use_normal_flip -> use_normal_flip: boolean "'Flip normals of lathed faces'" +Modifier|ScrewModifier.use_object_screw_offset -> use_object_screw_offset: boolean "'Use the distance between the objects to make a screw'" +Modifier|ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer "'Additional mesh target to shrink to'" +Modifier|ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean "'Stop vertices from projecting to a back face on the target'" +Modifier|ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean "'Stop vertices from projecting to a front face on the target'" +Modifier|ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.negative -> use_negative_direction: boolean "'Allow vertices to move in the negative direction of axis'" +Modifier|ShrinkwrapModifier.offset -> offset: float "'Distance to keep from the target'" +Modifier|ShrinkwrapModifier.positive -> use_positive_direction: boolean "'Allow vertices to move in the positive direction of axis'" +Modifier|ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int '"Number of subdivisions that must be performed before extracting vertices\' positions and normals"' +Modifier|ShrinkwrapModifier.target -> target: pointer "'Mesh target to shrink to'" +Modifier|ShrinkwrapModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|ShrinkwrapModifier.x -> use_project_x: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.y -> use_project_y: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.z -> use_project_z: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.factor -> factor: float "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.limits -> limits: float "'Lower/Upper limits for deform'" +Modifier|SimpleDeformModifier.lock_x_axis -> lock_x: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.lock_y_axis -> lock_y: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.origin -> origin: pointer "'Origin of modifier space coordinates'" +Modifier|SimpleDeformModifier.relative -> use_relative: boolean "'Sets the origin of deform space to be relative to the object'" +Modifier|SimpleDeformModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SmokeModifier.coll_settings -> coll_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.domain_settings -> domain_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.flow_settings -> flow_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.smoke_type -> smoke_type: enum "'NO DESCRIPTION'" +Modifier|SmoothModifier.factor -> factor: float "'NO DESCRIPTION'" +Modifier|SmoothModifier.repeat -> repeat: int "'NO DESCRIPTION'" +Modifier|SmoothModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SmoothModifier.x -> use_x: boolean "'NO DESCRIPTION'" +Modifier|SmoothModifier.y -> use_y: boolean "'NO DESCRIPTION'" +Modifier|SmoothModifier.z -> use_z: boolean "'NO DESCRIPTION'" +Modifier|SoftBodyModifier.point_cache -> point_cache: pointer, "'(read-only)'" +Modifier|SoftBodyModifier.settings -> settings: pointer, "'(read-only)'" +Modifier|SolidifyModifier.edge_crease_inner -> edge_crease_inner: float "'Assign a crease to inner edges'" +Modifier|SolidifyModifier.edge_crease_outer -> edge_crease_outer: float "'Assign a crease to outer edges'" +Modifier|SolidifyModifier.edge_crease_rim -> edge_crease_rim: float "'Assign a crease to the edges making up the rim'" +Modifier|SolidifyModifier.invert -> invert_vertex_group: boolean "'Invert the vertex group influence'" +Modifier|SolidifyModifier.offset -> offset: float "'NO DESCRIPTION'" +Modifier|SolidifyModifier.thickness -> thickness: float "'Thickness of the shell'" +Modifier|SolidifyModifier.use_even_offset -> use_even_offset: boolean "'Maintain thickness by adjusting for sharp corners (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_quality_normals -> use_quality_normals: boolean "'Calculate normals which result in more even thickness (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_rim -> use_rim: boolean "'Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_rim_material -> use_rim_material: boolean "'Use in the next material for rim faces'" +Modifier|SolidifyModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SubsurfModifier.levels -> levels: int "'Number of subdivisions to perform'" +Modifier|SubsurfModifier.optimal_display -> show_only_control_edges: boolean "'Skip drawing/rendering of interior subdivided edges'" +Modifier|SubsurfModifier.render_levels -> render_levels: int "'Number of subdivisions to perform when rendering'" +Modifier|SubsurfModifier.subdivision_type -> subdivision_type: enum "'Selects type of subdivision algorithm'" +Modifier|SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean "'Use subsurf to subdivide UVs'" +Modifier|UVProjectModifier.aspect_x -> aspect_x: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.aspect_y -> aspect_y: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.image -> image: pointer "'NO DESCRIPTION'" +Modifier|UVProjectModifier.num_projectors -> num_projectors: int "'Number of projectors to use'" +Modifier|UVProjectModifier.override_image -> use_image_override: boolean '"Override faces\' current images with the given image"' +Modifier|UVProjectModifier.projectors -> projectors: collection, "'(read-only)'" +Modifier|UVProjectModifier.scale_x -> scale_x: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.scale_y -> scale_y: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|WaveModifier.cyclic -> use_cyclic: boolean "'Cyclic wave effect'" +Modifier|WaveModifier.damping_time -> damping_time: float "'NO DESCRIPTION'" +Modifier|WaveModifier.falloff_radius -> falloff_radius: float "'NO DESCRIPTION'" +Modifier|WaveModifier.height -> height: float "'NO DESCRIPTION'" +Modifier|WaveModifier.lifetime -> lifetime: float "'NO DESCRIPTION'" +Modifier|WaveModifier.narrowness -> narrowness: float "'NO DESCRIPTION'" +Modifier|WaveModifier.normals -> use_normal: boolean "'Displace along normal'" +Modifier|WaveModifier.speed -> speed: float "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_object -> start_position_object: pointer "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_x -> start_position_x: float "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_y -> start_position_y: float "'NO DESCRIPTION'" +Modifier|WaveModifier.texture -> texture: pointer "'Texture for modulating the wave'" +Modifier|WaveModifier.texture_coordinates -> texture_coordinates: enum "'Texture coordinates used for modulating input'" +Modifier|WaveModifier.texture_coordinates_object -> texture_coordinates_object: pointer "'NO DESCRIPTION'" +Modifier|WaveModifier.time_offset -> time_offset: float "'Either the starting frame (for positive speed) or ending frame (for negative speed.)'" +Modifier|WaveModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|WaveModifier.vertex_group -> vertex_group: string "'Vertex group name for modulating the wave'" +Modifier|WaveModifier.width -> width: float "'NO DESCRIPTION'" +Modifier|WaveModifier.x -> use_x: boolean "'X axis motion'" +Modifier|WaveModifier.x_normal -> use_normal_x: boolean "'Enable displacement along the X normal'" +Modifier|WaveModifier.y -> use_y: boolean "'Y axis motion'" +Modifier|WaveModifier.y_normal -> use_normal_y: boolean "'Enable displacement along the Y normal'" +Modifier|WaveModifier.z_normal -> use_normal_z: boolean "'Enable displacement along the Z normal'" +MotionPath.editing -> is_edited: boolean "'Path is being edited'" +MotionPath.frame_end -> frame_end: int, "'(read-only) End frame of the stored range'" +MotionPath.frame_start -> frame_start: int, "'(read-only) Starting frame of the stored range'" +MotionPath.length -> length: int, "'(read-only) Number of frames cached'" +MotionPath.points -> points: collection, "'(read-only) Cached positions per frame'" +MotionPath.use_bone_head -> use_bone_head: boolean, "'(read-only) For PoseBone paths, use the bone head location when calculating this path'" +MotionPathVert.co -> co: float "'NO DESCRIPTION'" +MotionPathVert.select -> select: boolean "'Path point is selected for editing'" +NlaStrip.action -> action: pointer "'Action referenced by this strip'" +NlaStrip.action_frame_end -> action_frame_end: float "'NO DESCRIPTION'" +NlaStrip.action_frame_start -> action_frame_start: float "'NO DESCRIPTION'" +NlaStrip.active -> active: boolean, "'(read-only) NLA Strip is active'" +NlaStrip.animated_influence -> use_animated_influence: boolean "'Influence setting is controlled by an F-Curve rather than automatically determined'" +NlaStrip.animated_time -> use_animated_time: boolean "'Strip time is controlled by an F-Curve rather than automatically determined'" +NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean "'Cycle the animated time within the action start & end'" +NlaStrip.auto_blending -> use_auto_blend: boolean "'Number of frames for Blending In/Out is automatically determined from overlapping strips'" +NlaStrip.blend_in -> blend_in: float "'Number of frames at start of strip to fade in influence'" +NlaStrip.blend_out -> blend_out: float "'NO DESCRIPTION'" +NlaStrip.blending -> blend_type: enum '"Method used for combining strip\'s result with accumulated result"' +NlaStrip.extrapolation -> extrapolation: enum "'Action to take for gaps past the strip extents'" +NlaStrip.fcurves -> fcurves: collection, '"(read-only) F-Curves for controlling the strip\'s influence and timing"' +NlaStrip.frame_end -> frame_end: float "'NO DESCRIPTION'" +NlaStrip.frame_start -> frame_start: float "'NO DESCRIPTION'" +NlaStrip.influence -> influence: float "'Amount the strip contributes to the current result'" +NlaStrip.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting all the F-Curves in the referenced Action'" +NlaStrip.mute -> mute: boolean "'NLA Strip is not evaluated'" +NlaStrip.name -> name: string "'NO DESCRIPTION'" +NlaStrip.repeat -> repeat: float "'Number of times to repeat the action range'" +NlaStrip.reversed -> use_reverse: boolean "'NLA Strip is played back in reverse order (only when timing is automatically determined)'" +NlaStrip.scale -> scale: float "'Scaling factor for action'" +NlaStrip.select -> select: boolean "'NLA Strip is selected'" +NlaStrip.strip_time -> strip_time: float "'Frame of referenced Action to evaluate'" +NlaStrip.strips -> strips: collection, "'(read-only) NLA Strips that this strip acts as a container for (if it is of type Meta)'" +NlaStrip.type -> type: enum, "'(read-only) Type of NLA Strip'" +NlaTrack.active -> active: boolean, "'(read-only) NLA Track is active'" +NlaTrack.lock -> lock: boolean "'NLA Track is locked'" +NlaTrack.mute -> mute: boolean "'NLA Track is not evaluated'" +NlaTrack.name -> name: string "'NO DESCRIPTION'" +NlaTrack.select -> select: boolean "'NLA Track is selected'" +NlaTrack.solo -> is_solo: boolean, "'(read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)'" +NlaTrack.strips -> strips: collection, "'(read-only) NLA Strips on this NLA-track'" +Node.inputs -> inputs: collection, "'(read-only)'" +Node.location -> location: float "'NO DESCRIPTION'" +Node.name -> name: string "'Node name'" +Node.outputs -> outputs: collection, "'(read-only)'" ++ * Node|CompositorNode.type -> type: enum, "'(read-only)'" ++ * Node|CompositorNode|CompositorNodeAlphaOver.convert_premul -> use_premultiply: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeAlphaOver.premul -> premul: float "'Mix Factor'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.iterations -> iterations: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.sigma_color -> sigma_color: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.sigma_space -> sigma_space: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.bokeh -> use_bokeh: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor -> factor: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor_x -> factor_x: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor_y -> factor_y: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.filter_type -> filter_type: enum "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.gamma -> use_gamma_correction: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.relative -> use_relative: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.sizex -> size_x: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.sizey -> size_y: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.algorithm -> limit_method: enum "'Algorithm to use to limit channel'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.channel -> matte_channel: enum "'Channel used to determine matte'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.color_space -> color_space: enum "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.high -> limit_max: float "'Values higher than this setting are 100% opaque'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.limit_channel -> limit_channel: enum "'Limit by this channels value'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.low -> limit_min: float "'Values lower than this setting are 100% keyed'" +TODO * Node|CompositorNode|CompositorNodeChromaMatte.acceptance -> acceptance: float 'Tolerance for a color to be considered a keying color' +TODO * Node|CompositorNode|CompositorNodeChromaMatte.cutoff -> cutoff: float 'Tolerance below which colors will be considered as exact matches' +Node|CompositorNode|CompositorNodeChromaMatte.gain -> gain: float "'Alpha gain'" +Node|CompositorNode|CompositorNodeChromaMatte.lift -> lift: float "'Alpha lift'" +Node|CompositorNode|CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float "'Adjusts the brightness of any shadows captured'" +Node|CompositorNode|CompositorNodeColorBalance.correction_formula -> correction_formula: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorBalance.gain -> gain: float "'Correction for Highlights'" +Node|CompositorNode|CompositorNodeColorBalance.gamma -> gamma: float "'Correction for Midtones'" +Node|CompositorNode|CompositorNodeColorBalance.lift -> lift: float "'Correction for Shadows'" +Node|CompositorNode|CompositorNodeColorBalance.offset -> offset: float "'Correction for Shadows'" +Node|CompositorNode|CompositorNodeColorBalance.power -> power: float "'Correction for Midtones'" +Node|CompositorNode|CompositorNodeColorBalance.slope -> slope: float "'Correction for Highlights'" +Node|CompositorNode|CompositorNodeColorMatte.h -> h: float "'Hue tolerance for colors to be considered a keying color'" +Node|CompositorNode|CompositorNodeColorMatte.s -> s: float "'Saturation Tolerance for the color'" +Node|CompositorNode|CompositorNodeColorMatte.v -> v: float "'Value Tolerance for the color'" +Node|CompositorNode|CompositorNodeColorSpill.algorithm -> algorithm: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.channel -> channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.limit_channel -> limit_channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.ratio -> ratio: float "'Scale limit by value'" +Node|CompositorNode|CompositorNodeColorSpill.unspill -> use_unspill: boolean "'Compensate all channels (diffenrently) by hand'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_blue -> unspill_blue: float "'Blue spillmap scale'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_green -> unspill_green: float "'Green spillmap scale'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_red -> unspill_red: float "'Red spillmap scale'" +Node|CompositorNode|CompositorNodeCrop.crop_size -> use_crop_size: boolean "'Whether to crop the size of the input image'" +Node|CompositorNode|CompositorNodeCrop.x1 -> x1: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.x2 -> x2: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.y1 -> y1: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.y2 -> y2: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCurveRGB.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeCurveVec.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeDBlur.angle -> angle: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.center_x -> center_x: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.center_y -> center_y: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.distance -> distance: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.iterations -> iterations: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.spin -> spin: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.wrap -> use_wrap: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.zoom -> zoom: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDefocus.angle -> angle: int "'Bokeh shape rotation offset in degrees'" +Node|CompositorNode|CompositorNodeDefocus.bokeh -> bokeh: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDefocus.f_stop -> f_stop: float "'Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius'" +Node|CompositorNode|CompositorNodeDefocus.gamma_correction -> use_gamma_correction: boolean "'Enable gamma correction before and after main process'" +Node|CompositorNode|CompositorNodeDefocus.max_blur -> blur_max: float "'blur limit, maximum CoC radius, 0=no limit'" +Node|CompositorNode|CompositorNodeDefocus.preview -> use_preview: boolean "'Enable sampling mode, useful for preview when using low samplecounts'" +Node|CompositorNode|CompositorNodeDefocus.samples -> samples: int "'Number of samples (16=grainy, higher=less noise)'" +Node|CompositorNode|CompositorNodeDefocus.threshold -> threshold: float "'CoC radius threshold, prevents background bleed on in-focus midground, 0=off'" +Node|CompositorNode|CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean "'Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)'" +Node|CompositorNode|CompositorNodeDefocus.z_scale -> z_scale: float "'Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1'" +Node|CompositorNode|CompositorNodeDiffMatte.falloff -> falloff: float "'Color distances below this additional threshold are partially keyed'" +Node|CompositorNode|CompositorNodeDiffMatte.tolerance -> tolerance: float "'Color distances below this threshold are keyed'" +Node|CompositorNode|CompositorNodeDilateErode.distance -> distance: int "'Distance to grow/shrink (number of iterations)'" +Node|CompositorNode|CompositorNodeDistanceMatte.falloff -> falloff: float "'Color distances below this additional threshold are partially keyed'" +Node|CompositorNode|CompositorNodeDistanceMatte.tolerance -> tolerance: float "'Color distances below this threshold are keyed'" +Node|CompositorNode|CompositorNodeFilter.filter_type -> filter_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeFlip.axis -> axis: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.angle_offset -> angle_offset: float "'Streak angle offset in degrees'" +Node|CompositorNode|CompositorNodeGlare.color_modulation -> color_modulation: float "'Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect'" +Node|CompositorNode|CompositorNodeGlare.fade -> fade: float "'Streak fade-out factor'" +Node|CompositorNode|CompositorNodeGlare.glare_type -> glare_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.iterations -> iterations: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.mix -> mix: float "'-1 is original image only, 0 is exact 50/50 mix, 1 is processed image only'" +Node|CompositorNode|CompositorNodeGlare.quality -> quality: enum "'If not set to high quality, the effect will be applied to a low-res copy of the source image'" +Node|CompositorNode|CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean "'Simple star filter: add 45 degree rotation offset'" +Node|CompositorNode|CompositorNodeGlare.size -> size: int "'Glow/glare size (not actual size; relative to initial size of bright area of pixels)'" +Node|CompositorNode|CompositorNodeGlare.streaks -> streaks: int "'Total number of streaks'" +Node|CompositorNode|CompositorNodeGlare.threshold -> threshold: float "'The glare filter will only be applied to pixels brighter than this value'" +Node|CompositorNode|CompositorNodeHueCorrect.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeHueSat.hue -> hue: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeHueSat.sat -> sat: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeHueSat.val -> val: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeIDMask.index -> index: int "'Pass index number to convert to alpha'" +Node|CompositorNode|CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.cyclic -> use_cyclic: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.frames -> frames: int "'Number of images used in animation'" +Node|CompositorNode|CompositorNodeImage.image -> image: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.layer -> layer: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.offset -> offset: int "'Offsets the number of the frame to use in the animation'" +Node|CompositorNode|CompositorNodeImage.start -> start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeInvert.alpha -> invert_alpha: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeInvert.rgb -> invert_rgb: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeLensdist.fit -> use_fit: boolean "'For positive distortion factor only: scale image such that black areas are not visible'" +Node|CompositorNode|CompositorNodeLensdist.jitter -> use_jitter: boolean "'Enable/disable jittering; faster, but also noisier'" +Node|CompositorNode|CompositorNodeLensdist.projector -> use_projector: boolean "'Enable/disable projector mode. Effect is applied in horizontal direction only'" +Node|CompositorNode|CompositorNodeLevels.channel -> channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeLumaMatte.high -> high: float "'Values higher than this setting are 100% opaque'" +Node|CompositorNode|CompositorNodeLumaMatte.low -> low: float "'Values lower than this setting are 100% keyed'" +Node|CompositorNode|CompositorNodeMapUV.alpha -> alpha: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.max -> max: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.min -> min: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.offset -> offset: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.size -> size: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.use_max -> use_max: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.use_min -> use_min: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|CompositorNode|CompositorNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.exr_codec -> exr_codec: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.exr_half -> use_exr_half: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.filepath -> filepath: string "'Output path for the image, same functionality as render output.'" +Node|CompositorNode|CompositorNodeOutputFile.frame_end -> frame_end: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.frame_start -> frame_start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.image_type -> image_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.quality -> quality: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodePremulKey.mapping -> mapping: enum "'Conversion between premultiplied alpha and key alpha'" +Node|CompositorNode|CompositorNodeRLayers.layer -> layer: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeRLayers.scene -> scene: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeRotate.filter -> filter: enum "'Method to use to filter rotation'" +Node|CompositorNode|CompositorNodeScale.space -> space: enum "'Coordinate space to scale relative to'" +Node|CompositorNode|CompositorNodeSplitViewer.axis -> axis: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeSplitViewer.factor -> factor: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|CompositorNode|CompositorNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTime.curve -> curve: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeTime.end -> end: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTime.start -> start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTonemap.adaptation -> adaptation: float "'If 0, global; if 1, based on pixel intensity'" +Node|CompositorNode|CompositorNodeTonemap.contrast -> contrast: float "'Set to 0 to use estimate from input image'" +Node|CompositorNode|CompositorNodeTonemap.correction -> correction: float "'If 0, same for all channels; if 1, each independent'" +Node|CompositorNode|CompositorNodeTonemap.gamma -> gamma: float "'If not used, set to 1'" +Node|CompositorNode|CompositorNodeTonemap.intensity -> intensity: float "'If less than zero, darkens image; otherwise, makes it brighter'" +Node|CompositorNode|CompositorNodeTonemap.key -> key: float "'The value the average luminance is mapped to'" +Node|CompositorNode|CompositorNodeTonemap.offset -> offset: float "'Normally always 1, but can be used as an extra control to alter the brightness curve'" +Node|CompositorNode|CompositorNodeTonemap.tonemap_type -> tonemap_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeVecBlur.curved -> use_curved: boolean "'Interpolate between frames in a bezier curve, rather than linearly'" +Node|CompositorNode|CompositorNodeVecBlur.factor -> factor: float '"Scaling factor for motion vectors; actually \'shutter speed\' in frames"' +Node|CompositorNode|CompositorNodeVecBlur.max_speed -> speed_max: int "'Maximum speed, or zero for none'" +Node|CompositorNode|CompositorNodeVecBlur.min_speed -> speed_min: int "'Minimum speed for a pixel to be blurred; used to separate background from foreground'" +Node|CompositorNode|CompositorNodeVecBlur.samples -> samples: int "'NO DESCRIPTION'" +Node|NodeGroup.nodetree -> nodetree: pointer "'NO DESCRIPTION'" +Node|ShaderNode.type -> type: enum, "'(read-only)'" +Node|ShaderNode|ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean "'Material Node outputs Diffuse'" +Node|ShaderNode|ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean "'Material Node uses inverted normal'" +Node|ShaderNode|ShaderNodeExtendedMaterial.material -> material: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeExtendedMaterial.specular -> use_specular: boolean "'Material Node outputs Specular'" +Node|ShaderNode|ShaderNodeGeometry.color_layer -> color_layer: string "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeGeometry.uv_layer -> uv_layer: string "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMapping.clamp_maximum -> use_max: boolean "'Clamp the output coordinate to a maximum value'" +Node|ShaderNode|ShaderNodeMapping.clamp_minimum -> use_min: boolean "'Clamp the output coordinate to a minimum value'" +Node|ShaderNode|ShaderNodeMapping.location -> location: float "'Location offset for the input coordinate'" +Node|ShaderNode|ShaderNodeMapping.maximum -> max: float "'Maximum value to clamp coordinate to'" +Node|ShaderNode|ShaderNodeMapping.minimum -> min: float "'Minimum value to clamp coordinate to'" +Node|ShaderNode|ShaderNodeMapping.rotation -> rotation: float "'Rotation offset for the input coordinate'" +Node|ShaderNode|ShaderNodeMapping.scale -> scale: float "'Scale adjustment for the input coordinate'" +Node|ShaderNode|ShaderNodeMaterial.diffuse -> use_diffuse: boolean "'Material Node outputs Diffuse'" +Node|ShaderNode|ShaderNodeMaterial.invert_normal -> invert_normal: boolean "'Material Node uses inverted normal'" +Node|ShaderNode|ShaderNodeMaterial.material -> material: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMaterial.specular -> use_specular: boolean "'Material Node outputs Specular'" +Node|ShaderNode|ShaderNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|ShaderNode|ShaderNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeRGBCurve.mapping -> mapping: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|ShaderNode|ShaderNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeVectorCurve.mapping -> mapping: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeVectorMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|TextureNode.type -> type: enum, "'(read-only)'" +Node|TextureNode|TextureNodeBricks.offset -> offset: float "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeBricks.offset_frequency -> offset_frequency: int "'Offset every N rows'" +Node|TextureNode|TextureNodeBricks.squash -> squash: float "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeBricks.squash_frequency -> squash_frequency: int "'Squash every N rows'" +Node|TextureNode|TextureNodeCurveRGB.mapping -> mapping: pointer, "'(read-only)'" +Node|TextureNode|TextureNodeCurveTime.curve -> curve: pointer, "'(read-only)'" +Node|TextureNode|TextureNodeCurveTime.end -> end: int "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeCurveTime.start -> start: int "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeImage.image -> image: pointer "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|TextureNode|TextureNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeOutput.output_name -> output_name: string "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|TextureNode|TextureNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +ObjectBase.layers -> layers: boolean "'Layers the object base is on'" +ObjectBase.object -> object: pointer, "'(read-only) Object this base links to'" +ObjectBase.select -> select: boolean "'Object base selection state'" +ObjectConstraints.active -> active: pointer "'Active Object constraint'" +Operator.bl_description -> bl_description: string "'NO DESCRIPTION'" +Operator.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Operator.bl_label -> bl_label: string "'NO DESCRIPTION'" +Operator.bl_options -> bl_options: enum "'Options for this operator type'" +Operator.has_reports -> has_reports: boolean, "'(read-only) Operator has a set of reports (warnings and errors) from last execution'" +Operator.layout -> layout: pointer, "'(read-only)'" +Operator.name -> name: string, "'(read-only)'" +Operator.properties -> properties: pointer, "'(read-only)'" +OperatorTypeMacro.properties -> properties: pointer, "'(read-only)'" +PackedFile.size -> size: int, "'(read-only) Size of packed file in bytes'" +Paint.brush -> brush: pointer "'Active paint brush'" +Paint.fast_navigate -> show_low_resolution: boolean "'For multires, show low resolution while navigating the view'" +Paint.show_brush -> show_brush: boolean "'NO DESCRIPTION'" +Paint.show_brush_on_surface -> show_brush_on_surface: boolean "'NO DESCRIPTION'" +Paint|ImagePaint.invert_stencil -> invert_stencil: boolean "'Invert the stencil layer'" +Paint|ImagePaint.normal_angle -> normal_angle: int "'Paint most on faces pointing towards the view according to this angle'" +Paint|ImagePaint.screen_grab_size -> screen_grab_size: int "'Size to capture the image for re-projecting'" +Paint|ImagePaint.seam_bleed -> seam_bleed: int "'Extend paint beyond the faces UVs to reduce seams (in pixels, slower)'" +Paint|ImagePaint.show_brush -> show_brush: boolean "'Enables brush shape while not drawing'" +Paint|ImagePaint.show_brush_draw -> show_brush_draw: boolean "'Enables brush shape while drawing'" +Paint|ImagePaint.use_backface_cull -> use_backface_culling: boolean "'Ignore faces pointing away from the view (faster)'" +Paint|ImagePaint.use_clone_layer -> use_clone_layer: boolean "'Use another UV layer as clone source, otherwise use 3D the cursor as the source'" +Paint|ImagePaint.use_normal_falloff -> use_normal_falloff: boolean "'Paint most on faces pointing towards the view'" +Paint|ImagePaint.use_occlude -> use_occlude: boolean "'Only paint onto the faces directly under the brush (slower)'" +Paint|ImagePaint.use_projection -> use_projection: boolean "'Use projection painting for improved consistency in the brush strokes'" +Paint|ImagePaint.use_stencil_layer -> use_stencil_layer: boolean "'Set the mask layer from the UV layer buttons'" +Paint|Sculpt.lock_x -> lock_x: boolean "'Disallow changes to the X axis of vertices'" +Paint|Sculpt.lock_y -> lock_y: boolean "'Disallow changes to the Y axis of vertices'" +Paint|Sculpt.lock_z -> lock_z: boolean "'Disallow changes to the Z axis of vertices'" +Paint|Sculpt.radial_symm -> radial_symm: int "'Number of times to copy strokes across the surface'" +Paint|Sculpt.symmetry_x -> use_symmetry_x: boolean "'Mirror brush across the X axis'" +Paint|Sculpt.symmetry_y -> use_symmetry_y: boolean "'Mirror brush across the Y axis'" +Paint|Sculpt.symmetry_z -> use_symmetry_z: boolean "'Mirror brush across the Z axis'" +Paint|Sculpt.use_openmp -> use_openmp: boolean "'Take advantage of multiple CPU cores to improve sculpting performance'" +Paint|Sculpt.use_symmetry_feather -> use_symmetry_feather: boolean "'Reduce the strength of the brush where it overlaps symmetrical daubs'" +Paint|VertexPaint.all_faces -> use_all_faces: boolean "'Paint on all faces inside brush'" +Paint|VertexPaint.normals -> use_normal: boolean "'Applies the vertex normal before painting'" +Paint|VertexPaint.spray -> use_spray: boolean "'Keep applying paint effect while holding mouse'" +Panel.bl_context -> bl_context: string "'NO DESCRIPTION'" +Panel.bl_default_closed -> bl_use_closed: boolean "'NO DESCRIPTION'" +Panel.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Panel.bl_label -> bl_label: string "'NO DESCRIPTION'" +Panel.bl_region_type -> bl_region_type: enum "'NO DESCRIPTION'" +Panel.bl_show_header -> bl_show_header: boolean "'NO DESCRIPTION'" +Panel.bl_space_type -> bl_space_type: enum "'NO DESCRIPTION'" +Panel.layout -> layout: pointer, "'(read-only)'" +Panel.text -> text: string "'NO DESCRIPTION'" +Particle.alive_state -> alive_state: enum "'NO DESCRIPTION'" +Particle.angular_velocity -> angular_velocity: float "'NO DESCRIPTION'" +Particle.birthtime -> birthtime: float "'NO DESCRIPTION'" +Particle.die_time -> die_time: float "'NO DESCRIPTION'" +Particle.hair -> hair: collection, "'(read-only)'" +Particle.is_existing -> is_existing: boolean, "'(read-only)'" +Particle.is_visible -> is_visible: boolean, "'(read-only)'" +Particle.keys -> keys: collection, "'(read-only)'" +Particle.lifetime -> lifetime: float "'NO DESCRIPTION'" +Particle.location -> location: float "'NO DESCRIPTION'" +Particle.prev_angular_velocity -> prev_angular_velocity: float "'NO DESCRIPTION'" +Particle.prev_location -> prev_location: float "'NO DESCRIPTION'" +Particle.prev_rotation -> prev_rotation: float "'NO DESCRIPTION'" +Particle.prev_velocity -> prev_velocity: float "'NO DESCRIPTION'" +Particle.rotation -> rotation: float "'NO DESCRIPTION'" +Particle.size -> size: float "'NO DESCRIPTION'" +Particle.velocity -> velocity: float "'NO DESCRIPTION'" +ParticleBrush.count -> count: int "'Particle count'" +ParticleBrush.curve -> curve: pointer, "'(read-only)'" +ParticleBrush.length_mode -> length_mode: enum "'NO DESCRIPTION'" +ParticleBrush.puff_mode -> puff_mode: enum "'NO DESCRIPTION'" +ParticleBrush.size -> size: int "'Brush size'" +ParticleBrush.steps -> steps: int "'Brush steps'" +ParticleBrush.strength -> strength: float "'Brush strength'" +ParticleBrush.use_puff_volume -> use_puff_volume: boolean "'Apply puff to unselected end-points, (helps maintain hair volume when puffing root)'" +ParticleDupliWeight.count -> count: int "'The number of times this object is repeated with respect to other objects'" +ParticleDupliWeight.name -> name: string, "'(read-only) Particle dupliobject name'" +ParticleEdit.add_interpolate -> use_add_interpolate: boolean "'Interpolate new particles from the existing ones'" +ParticleEdit.add_keys -> add_keys: int "'How many keys to make new particles with'" +ParticleEdit.auto_velocity -> use_auto_velocity: boolean "'Calculate point velocities automatically'" +ParticleEdit.brush -> brush: pointer, "'(read-only)'" +ParticleEdit.draw_particles -> show_particles: boolean "'Draw actual particles'" +ParticleEdit.draw_step -> draw_step: int "'How many steps to draw the path with'" +ParticleEdit.editable -> is_editable: boolean, "'(read-only) A valid edit mode exists'" +ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean "'Keep paths from intersecting the emitter'" +ParticleEdit.emitter_distance -> emitter_distance: float "'Distance to keep particles away from the emitter'" +ParticleEdit.fade_frames -> fade_frames: int "'How many frames to fade'" +ParticleEdit.fade_time -> use_fade_time: boolean "'Fade paths and keys further away from current frame'" +ParticleEdit.hair -> is_hair: boolean, "'(read-only) Editing hair'" +ParticleEdit.keep_lengths -> use_preserve_lengths: boolean "'Keep path lengths constant'" +ParticleEdit.keep_root -> use_preserve_root: boolean "'Keep root keys unmodified'" +ParticleEdit.object -> object: pointer, "'(read-only) The edited object'" +ParticleEdit.selection_mode -> selection_mode: enum "'Particle select and display mode'" +ParticleEdit.tool -> tool: enum "'NO DESCRIPTION'" +ParticleEdit.type -> type: enum "'NO DESCRIPTION'" +ParticleHairKey.location -> location: float "'Location of the hair key in object space'" +ParticleHairKey.location_hairspace -> location_hairspace: float "'Location of the hair key in its internal coordinate system, relative to the emitting face'" +ParticleHairKey.time -> time: float "'Relative time of key over hair length'" +ParticleHairKey.weight -> weight: float "'Weight for cloth simulation'" +ParticleKey.angular_velocity -> angular_velocity: float "'Key angular velocity'" +ParticleKey.location -> location: float "'Key location'" +ParticleKey.rotation -> rotation: float "'Key rotation quaterion'" +ParticleKey.time -> time: float "'Time of key over the simulation'" +ParticleKey.velocity -> velocity: float "'Key velocity'" +ParticleSystem.active_particle_target -> active_particle_target: pointer, "'(read-only)'" +ParticleSystem.active_particle_target_index -> active_particle_target_index: int "'NO DESCRIPTION'" +ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string "'UV Layer to control billboard normals'" +ParticleSystem.billboard_split_uv -> billboard_split_uv: string "'UV Layer to control billboard splitting'" +ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string "'UV Layer to control billboard time index (X-Y)'" +ParticleSystem.child_particles -> child_particles: collection, "'(read-only) Child particles generated by the particle system'" +ParticleSystem.cloth -> cloth: pointer, "'(read-only) Cloth dynamics for hair'" +ParticleSystem.editable -> is_editable: boolean, "'(read-only) Particle system can be edited in particle mode'" +ParticleSystem.edited -> is_edited: boolean, "'(read-only) Particle system has been edited in particle mode'" +ParticleSystem.global_hair -> is_global_hair: boolean, "'(read-only) Hair keys are in global coordinate space'" +ParticleSystem.hair_dynamics -> use_hair_dynamics: boolean "'Enable hair dynamics using cloth simulation'" +ParticleSystem.keyed_timing -> use_keyed_timing: boolean "'Use key times'" +ParticleSystem.multiple_caches -> has_multiple_caches: boolean, "'(read-only) Particle system has multiple point caches'" +ParticleSystem.name -> name: string "'Particle system name'" +ParticleSystem.parent -> parent: pointer '"Use this object\'s coordinate system instead of global coordinate system"' +ParticleSystem.particles -> particles: collection, "'(read-only) Particles generated by the particle system'" +ParticleSystem.point_cache -> point_cache: pointer, "'(read-only)'" +ParticleSystem.reactor_target_object -> reactor_target_object: pointer "'For reactor systems, the object that has the target particle system (empty if same object)'" +ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int "'For reactor systems, index of particle system on the target object'" +ParticleSystem.seed -> seed: int "'Offset in the random number table, to get a different randomized result'" +ParticleSystem.settings -> settings: pointer "'Particle system settings'" +ParticleSystem.targets -> targets: collection, "'(read-only) Target particle systems'" +ParticleSystem.vertex_group_clump -> vertex_group_clump: string "'Vertex group to control clump'" +ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean "'Negate the effect of the clump vertex group'" +ParticleSystem.vertex_group_density -> vertex_group_density: string "'Vertex group to control density'" +ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean "'Negate the effect of the density vertex group'" +ParticleSystem.vertex_group_field -> vertex_group_field: string "'Vertex group to control field'" +ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean "'Negate the effect of the field vertex group'" +ParticleSystem.vertex_group_kink -> vertex_group_kink: string "'Vertex group to control kink'" +ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink: boolean "'Negate the effect of the kink vertex group'" +ParticleSystem.vertex_group_length -> vertex_group_length: string "'Vertex group to control length'" +ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length: boolean "'Negate the effect of the length vertex group'" +ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string "'Vertex group to control rotation'" +ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation: boolean "'Negate the effect of the rotation vertex group'" +ParticleSystem.vertex_group_roughness1 -> vertex_group_rough1: string "'Vertex group to control roughness 1'" +ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1: boolean "'Negate the effect of the roughness 1 vertex group'" +ParticleSystem.vertex_group_roughness2 -> vertex_group_rough2: string "'Vertex group to control roughness 2'" +ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2: boolean "'Negate the effect of the roughness 2 vertex group'" +ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string "'Vertex group to control roughness end'" +ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end: boolean "'Negate the effect of the roughness end vertex group'" +ParticleSystem.vertex_group_size -> vertex_group_size: string "'Vertex group to control size'" +ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean "'Negate the effect of the size vertex group'" +ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string "'Vertex group to control tangent'" +ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean "'Negate the effect of the tangent vertex group'" +ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string "'Vertex group to control velocity'" +ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean "'Negate the effect of the velocity vertex group'" +ParticleTarget.duration -> duration: float "'NO DESCRIPTION'" +ParticleTarget.mode -> mode: enum "'NO DESCRIPTION'" +ParticleTarget.name -> name: string, "'(read-only) Particle target name'" +ParticleTarget.object -> object: pointer "'The object that has the target particle system (empty if same object)'" +ParticleTarget.system -> system: int "'The index of particle system on the target object'" +ParticleTarget.time -> time: float "'NO DESCRIPTION'" +ParticleTarget.valid -> is_valid: boolean "'Keyed particles target is valid'" +PointCache.active_point_cache_index -> active_point_cache_index: int "'NO DESCRIPTION'" +PointCache.baked -> is_baked: boolean, "'(read-only)'" +PointCache.baking -> is_baking: boolean, "'(read-only)'" +PointCache.disk_cache -> use_disk_cache: boolean "'Save cache files to disk (.blend file must be saved first)'" +PointCache.external -> use_external: boolean "'Read cache from an external location'" +PointCache.filepath -> filepath: string "'Cache file path'" +PointCache.frame_end -> frame_end: int "'Frame on which the simulation stops'" +PointCache.frame_start -> frame_start: int "'Frame on which the simulation starts'" +PointCache.frames_skipped -> frames_skipped: boolean, "'(read-only)'" +PointCache.index -> index: int "'Index number of cache files'" +PointCache.info -> info: string, "'(read-only) Info on current cache status'" +PointCache.name -> name: string "'Cache name'" +PointCache.outdated -> is_outdated: boolean, "'(read-only)'" +PointCache.point_cache_list -> point_cache_list: collection, "'(read-only) Point cache list'" +PointCache.quick_cache -> use_quick_cache: boolean "'Update simulation with cache steps'" +PointCache.step -> step: int "'Number of frames between cached frames'" +PointCache.use_library_path -> use_library_path: boolean "'Use this files path when library linked into another file.'" +PointDensity.color_ramp -> color_ramp: pointer, "'(read-only)'" +PointDensity.color_source -> color_source: enum "'Data to derive color results from'" +PointDensity.falloff -> falloff: enum "'Method of attenuating density by distance from the point'" +PointDensity.falloff_softness -> falloff_soft: float '"Softness of the \'soft\' falloff option"' +PointDensity.noise_basis -> noise_basis: enum "'Noise formula used for turbulence'" +PointDensity.object -> object: pointer "'Object to take point data from'" +PointDensity.particle_cache -> particle_cache: enum "'Co-ordinate system to cache particles in'" +PointDensity.particle_system -> particle_system: pointer "'Particle System to render as points'" +PointDensity.point_source -> point_source: enum "'Point data to use as renderable point density'" +PointDensity.radius -> radius: float "'Radius from the shaded sample to look for points within'" +PointDensity.speed_scale -> speed_scale: float "'Multiplier to bring particle speed within an acceptable range'" +PointDensity.turbulence -> use_turbulence: boolean "'Add directed noise to the density at render-time'" +PointDensity.turbulence_depth -> turbulence_depth: int "'Level of detail in the added turbulent noise'" +PointDensity.turbulence_influence -> turbulence_influence: enum "'Method for driving added turbulent noise'" +PointDensity.turbulence_size -> turbulence_size: float "'Scale of the added turbulent noise'" +PointDensity.turbulence_strength -> turbulence_strength: float "'NO DESCRIPTION'" +PointDensity.vertices_cache -> vertices_cache: enum "'Co-ordinate system to cache vertices in'" +Pose.active_bone_group -> active_bone_group: pointer "'Active bone group for this pose'" +Pose.active_bone_group_index -> active_bone_group_index: int "'Active index in bone groups array'" +Pose.animation_visualisation -> animation_visualisation: pointer, "'(read-only) Animation data for this datablock'" +Pose.bone_groups -> bone_groups: collection, "'(read-only) Groups of the bones'" +Pose.bones -> bones: collection, "'(read-only) Individual pose bones for the armature'" +Pose.ik_param -> ik_param: pointer, "'(read-only) Parameters for IK solver'" +Pose.ik_solver -> ik_solver: enum "'Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC'" +PoseBone.bone -> bone: pointer, "'(read-only) Bone associated with this PoseBone'" +PoseBone.bone_group -> bone_group: pointer "'Bone Group this pose channel belongs to'" +PoseBone.bone_group_index -> bone_group_index: int "'Bone Group this pose channel belongs to (0=no group)'" +PoseBone.child -> child: pointer, "'(read-only) Child of this pose bone'" +PoseBone.constraints -> constraints: collection, "'(read-only) Constraints that act on this PoseChannel'" +PoseBone.custom_shape -> custom_shape: pointer "'Object that defines custom draw type for this bone'" +PoseBone.custom_shape_transform -> custom_shape_transform: pointer "'Bone that defines the display transform of this custom shape'" +PoseBone.has_ik -> is_in_ik_chain: boolean, "'(read-only) Is part of an IK chain'" +PoseBone.head -> head: float, '"(read-only) Location of head of the channel\'s bone"' +NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean "'Allow movement around the X axis'" +NEGATE * PoseBone.ik_dof_y -> lock_ik_y: boolean "'Allow movement around the Y axis'" +NEGATE * PoseBone.ik_dof_z -> lock_ik_z: boolean "'Allow movement around the Z axis'" +PoseBone.ik_limit_x -> lock_ik_x: boolean "'Limit movement around the X axis'" +PoseBone.ik_limit_y -> lock_ik_y: boolean "'Limit movement around the Y axis'" +PoseBone.ik_limit_z -> lock_ik_z: boolean "'Limit movement around the Z axis'" +PoseBone.ik_lin_control -> use_ik_lin_control: boolean "'Apply channel size as IK constraint if stretching is enabled'" +PoseBone.ik_lin_weight -> ik_lin_weight: float "'Weight of scale constraint for IK'" +PoseBone.ik_max_x -> ik_max_x: float "'Maximum angles for IK Limit'" +PoseBone.ik_max_y -> ik_max_y: float "'Maximum angles for IK Limit'" +PoseBone.ik_max_z -> ik_max_z: float "'Maximum angles for IK Limit'" +PoseBone.ik_min_x -> ik_min_x: float "'Minimum angles for IK Limit'" +PoseBone.ik_min_y -> ik_min_y: float "'Minimum angles for IK Limit'" +PoseBone.ik_min_z -> ik_min_z: float "'Minimum angles for IK Limit'" +PoseBone.ik_rot_control -> use_ik_rot_control: boolean "'Apply channel rotation as IK constraint'" +PoseBone.ik_rot_weight -> ik_rot_weight: float "'Weight of rotation constraint for IK'" +PoseBone.ik_stiffness_x -> ik_stiffness_x: float "'IK stiffness around the X axis'" +PoseBone.ik_stiffness_y -> ik_stiffness_y: float "'IK stiffness around the Y axis'" +PoseBone.ik_stiffness_z -> ik_stiffness_z: float "'IK stiffness around the Z axis'" +PoseBone.ik_stretch -> ik_stretch: float "'Allow scaling of the bone for IK'" +PoseBone.location -> location: float "'NO DESCRIPTION'" +PoseBone.lock_location -> lock_location: boolean "'Lock editing of location in the interface'" +PoseBone.lock_rotation -> lock_rotation: boolean "'Lock editing of rotation in the interface'" +PoseBone.lock_rotation_w -> lock_rotation_w: boolean '"Lock editing of \'angle\' component of four-component rotations in the interface"' +PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean "'Lock editing of four component rotations by components (instead of as Eulers)'" +PoseBone.lock_scale -> lock_scale: boolean "'Lock editing of scale in the interface'" +PoseBone.matrix -> matrix: float, "'(read-only) Final 4x4 matrix for this channel'" +PoseBone.matrix_channel -> matrix_channel: float, "'(read-only) 4x4 matrix, before constraints'" +PoseBone.matrix_local -> matrix_local: float "'Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties.'" +PoseBone.motion_path -> motion_path: pointer, "'(read-only) Motion Path for this element'" +PoseBone.name -> name: string "'NO DESCRIPTION'" +PoseBone.parent -> parent: pointer, "'(read-only) Parent of this pose bone'" +PoseBone.rotation_axis_angle -> rotation_axis_angle: float "'Angle of Rotation for Axis-Angle rotation representation'" +PoseBone.rotation_euler -> rotation_euler: float "'Rotation in Eulers'" +PoseBone.rotation_mode -> rotation_mode: enum "'NO DESCRIPTION'" +PoseBone.rotation_quaternion -> rotation_quaternion: float "'Rotation in Quaternions'" +PoseBone.scale -> scale: float "'NO DESCRIPTION'" +PoseBone.select -> select: boolean "'NO DESCRIPTION'" +PoseBone.tail -> tail: float, '"(read-only) Location of tail of the channel\'s bone"' +PoseBoneConstraints.active -> active: pointer "'Active PoseChannel constraint'" +Property.description -> description: string, "'(read-only) Description of the property for tooltips'" +Property.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Property.is_never_none -> is_never_none: boolean, '"(read-only) True when this value can\'t be set to None"' +Property.is_readonly -> is_readonly: boolean, "'(read-only) Property is editable through RNA'" +Property.is_required -> is_required: boolean, "'(read-only) False when this property is an optional argument in an RNA function'" +Property.name -> name: string, "'(read-only) Human readable name'" +Property.registered -> is_registered: boolean, "'(read-only) Property is registered as part of type registration'" +Property.registered_optional -> is_registered_optional: boolean, "'(read-only) Property is optionally registered as part of type registration'" +Property.srna -> srna: pointer, "'(read-only) Struct definition used for properties assigned to this item'" +Property.subtype -> subtype: enum, "'(read-only) Semantic interpretation of the property'" +Property.type -> type: enum, "'(read-only) Data type of the property'" +Property.unit -> unit: enum, "'(read-only) Type of units for this property'" +Property.use_output -> is_output: boolean, "'(read-only) True when this property is an output value from an RNA function'" ++ * Property|BooleanProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" ++ * Property|BooleanProperty.default -> default: boolean, "'(read-only) Default value for this number'" ++ * Property|BooleanProperty.default_array -> default_array: boolean, "'(read-only) Default value for this array'" ++ * Property|CollectionProperty.fixed_type -> fixed_type: pointer, "'(read-only) Fixed pointer type, empty if variable type'" +Property|EnumProperty.default -> default: enum, "'(read-only) Default value for this enum'" +Property|EnumProperty.items -> items: collection, "'(read-only) Possible values for the property'" +Property|FloatProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" +Property|FloatProperty.default -> default: float, "'(read-only) Default value for this number'" +Property|FloatProperty.default_array -> default_array: float, "'(read-only) Default value for this array'" +Property|FloatProperty.hard_max -> hard_max: float, "'(read-only) Maximum value used by buttons'" +Property|FloatProperty.hard_min -> hard_min: float, "'(read-only) Minimum value used by buttons'" +Property|FloatProperty.precision -> precision: int, "'(read-only) Number of digits after the dot used by buttons'" +Property|FloatProperty.soft_max -> soft_max: float, "'(read-only) Maximum value used by buttons'" +Property|FloatProperty.soft_min -> soft_min: float, "'(read-only) Minimum value used by buttons'" +Property|FloatProperty.step -> step: float, "'(read-only) Step size used by number buttons, for floats 1/100th of the step size'" +Property|IntProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" +Property|IntProperty.default -> default: int, "'(read-only) Default value for this number'" +Property|IntProperty.default_array -> default_array: int, "'(read-only) Default value for this array'" +Property|IntProperty.hard_max -> hard_max: int, "'(read-only) Maximum value used by buttons'" +Property|IntProperty.hard_min -> hard_min: int, "'(read-only) Minimum value used by buttons'" +Property|IntProperty.soft_max -> soft_max: int, "'(read-only) Maximum value used by buttons'" +Property|IntProperty.soft_min -> soft_min: int, "'(read-only) Minimum value used by buttons'" +Property|IntProperty.step -> step: int, "'(read-only) Step size used by number buttons, for floats 1/100th of the step size'" +Property|PointerProperty.fixed_type -> fixed_type: pointer, "'(read-only) Fixed pointer type, empty if variable type'" +Property|StringProperty.default -> default: string, "'(read-only) string default value'" +Property|StringProperty.max_length -> length_max: int, "'(read-only) Maximum length of the string, 0 means unlimited'" +RGBANodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +RGBANodeSocket.name -> name: string, "'(read-only) Socket name'" +Region.height -> height: int, "'(read-only) Region height'" +Region.id -> id: int, "'(read-only) Unique ID for this region'" +Region.type -> type: enum, "'(read-only) Type of this region'" +Region.width -> width: int, "'(read-only) Region width'" +RegionView3D.box_clip -> use_box_clip: boolean '"Clip objects based on what\'s visible in other side views"' +RegionView3D.box_preview -> show_synced_view: boolean "'Sync view position between side views'" +RegionView3D.lock_rotation -> lock_rotation: boolean "'Lock view rotation in side views'" +RegionView3D.perspective_matrix -> perspective_matrix: float, "'(read-only) Current perspective matrix of the 3D region'" +RegionView3D.view_distance -> view_distance: float "'Distance to the view location'" +RegionView3D.view_location -> view_location: float "'View pivot location'" +RegionView3D.view_matrix -> view_matrix: float, "'(read-only) Current view matrix of the 3D region'" +RegionView3D.view_perspective -> view_perspective: enum "'View Perspective'" +RegionView3D.view_rotation -> view_rotation: float "'Rotation in quaternions (keep normalized)'" +RenderEngine.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +RenderEngine.bl_label -> bl_label: string "'NO DESCRIPTION'" +RenderEngine.bl_postprocess -> bl_use_postprocess: boolean "'NO DESCRIPTION'" +RenderEngine.bl_preview -> bl_use_preview: boolean "'NO DESCRIPTION'" +RenderLayer.all_z -> use_all_z: boolean, "'(read-only) Fill in Z values for solid faces in invisible layers, for masking'" +RenderLayer.edge -> use_edge_enhance: boolean, "'(read-only) Render Edge-enhance in this Layer (only works for Solid faces)'" +RenderLayer.enabled -> use: boolean, "'(read-only) Disable or enable the render layer'" +RenderLayer.halo -> use_halo: boolean, "'(read-only) Render Halos in this Layer (on top of Solid)'" +RenderLayer.light_override -> light_override: pointer, "'(read-only) Group to override all other lights in this render layer'" +RenderLayer.material_override -> material_override: pointer, "'(read-only) Material to override all other materials in this render layer'" +RenderLayer.name -> name: string, "'(read-only) Render layer name'" +RenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean, "'(read-only) Deliver AO pass'" +RenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean, "'(read-only) Exclude AO pass from combined'" +RenderLayer.pass_color -> use_pass_color: boolean, "'(read-only) Deliver shade-less color pass'" +RenderLayer.pass_combined -> use_pass_combined: boolean, "'(read-only) Deliver full combined RGBA buffer'" +RenderLayer.pass_diffuse -> use_pass_diffuse: boolean, "'(read-only) Deliver diffuse pass'" +RenderLayer.pass_emit -> use_pass_emit: boolean, "'(read-only) Deliver emission pass'" +RenderLayer.pass_emit_exclude -> exclude_emit: boolean, "'(read-only) Exclude emission pass from combined'" +RenderLayer.pass_environment -> use_pass_environment: boolean, "'(read-only) Deliver environment lighting pass'" +RenderLayer.pass_environment_exclude -> exclude_environment: boolean, "'(read-only) Exclude environment pass from combined'" +RenderLayer.pass_indirect -> use_pass_indirect: boolean, "'(read-only) Deliver indirect lighting pass'" +RenderLayer.pass_indirect_exclude -> exclude_indirect: boolean, "'(read-only) Exclude indirect pass from combined'" +RenderLayer.pass_mist -> use_pass_mist: boolean, "'(read-only) Deliver mist factor pass (0.0-1.0)'" +RenderLayer.pass_normal -> use_pass_normal: boolean, "'(read-only) Deliver normal pass'" +RenderLayer.pass_object_index -> use_pass_object_index: boolean, "'(read-only) Deliver object index pass'" +RenderLayer.pass_reflection -> use_pass_reflection: boolean, "'(read-only) Deliver raytraced reflection pass'" +RenderLayer.pass_reflection_exclude -> exclude_reflection: boolean, "'(read-only) Exclude raytraced reflection pass from combined'" +RenderLayer.pass_refraction -> use_pass_refraction: boolean, "'(read-only) Deliver raytraced refraction pass'" +RenderLayer.pass_refraction_exclude -> exclude_refraction: boolean, "'(read-only) Exclude raytraced refraction pass from combined'" +RenderLayer.pass_shadow -> use_pass_shadow: boolean, "'(read-only) Deliver shadow pass'" +RenderLayer.pass_shadow_exclude -> exclude_shadow: boolean, "'(read-only) Exclude shadow pass from combined'" +RenderLayer.pass_specular -> use_pass_specular: boolean, "'(read-only) Deliver specular pass'" +RenderLayer.pass_specular_exclude -> exclude_specular: boolean, "'(read-only) Exclude specular pass from combined'" +RenderLayer.pass_uv -> use_pass_uv: boolean, "'(read-only) Deliver texture UV pass'" +RenderLayer.pass_vector -> use_pass_vector: boolean, "'(read-only) Deliver speed vector pass'" +RenderLayer.pass_z -> use_pass_z: boolean, "'(read-only) Deliver Z values pass'" +RenderLayer.passes -> passes: collection, "'(read-only)'" +RenderLayer.rect -> rect: float "'NO DESCRIPTION'" +RenderLayer.sky -> use_sky: boolean, "'(read-only) Render Sky in this Layer'" +RenderLayer.solid -> use_solid: boolean, "'(read-only) Render Solid faces in this Layer'" +RenderLayer.strand -> use_strand: boolean, "'(read-only) Render Strands in this Layer'" +RenderLayer.visible_layers -> layers: boolean, "'(read-only) Scene layers included in this render layer'" +RenderLayer.zmask -> use_zmask: boolean, '"(read-only) Only render what\'s in front of the solid z values"' +RenderLayer.zmask_layers -> layers_zmask: boolean, "'(read-only) Zmask scene layers'" +RenderLayer.zmask_negate -> invert_zmask: boolean, "'(read-only) For Zmask, only render what is behind solid z values instead of in front'" +RenderLayer.ztransp -> use_ztransp: boolean, "'(read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos)'" +RenderPass.channel_id -> channel_id: string, "'(read-only)'" +RenderPass.channels -> channels: int, "'(read-only)'" +RenderPass.name -> name: string, "'(read-only)'" +RenderPass.rect -> rect: float "'NO DESCRIPTION'" +RenderPass.type -> type: enum, "'(read-only)'" +RenderResult.layers -> layers: collection, "'(read-only)'" +RenderResult.resolution_x -> resolution_x: int, "'(read-only)'" +RenderResult.resolution_y -> resolution_y: int, "'(read-only)'" +RenderSettings.active_layer_index -> active_layer_index: int "'Active index in render layer array'" +RenderSettings.alpha_mode -> alpha_mode: enum "'Representation of alpha information in the RGBA pixels'" +RenderSettings.antialiasing_samples -> antialiasing_samples: enum "'Amount of anti-aliasing samples per pixel'" +RenderSettings.backbuf -> use_backbuf: boolean "'Render backbuffer image'" +RenderSettings.bake_aa_mode -> bake_aa_mode: enum "'NO DESCRIPTION'" +RenderSettings.bake_active -> use_bake_active_to_selected: boolean "'Bake shading on the surface of selected objects to the active object'" +RenderSettings.bake_bias -> bake_bias: float "'Bias towards faces further away from the object (in blender units)'" +RenderSettings.bake_clear -> use_bake_clear: boolean "'Clear Images before baking'" +RenderSettings.bake_distance -> bake_distance: float "'Maximum distance from active object to other object (in blender units'" +RenderSettings.bake_enable_aa -> use_bake_antialiasing: boolean "'Enables Anti-aliasing'" +RenderSettings.bake_margin -> bake_margin: int "'Amount of pixels to extend the baked result with, as post process filter'" +RenderSettings.bake_normal_space -> bake_normal_space: enum "'Choose normal space for baking'" +RenderSettings.bake_normalized -> use_bake_normalized: boolean "'With displacement normalize to the distance, with ambient occlusion normalize without using material settings'" +RenderSettings.bake_quad_split -> bake_quad_split: enum "'Choose the method used to split a quad into 2 triangles for baking'" +RenderSettings.bake_type -> bake_type: enum "'Choose shading information to bake into the image'" +RenderSettings.border_max_x -> border_max_x: float "'Sets maximum X value for the render border'" +RenderSettings.border_max_y -> border_max_y: float "'Sets maximum Y value for the render border'" +RenderSettings.border_min_x -> border_min_x: float "'Sets minimum X value to for the render border'" +RenderSettings.border_min_y -> border_min_y: float "'Sets minimum Y value for the render border'" +RenderSettings.cineon_black -> cineon_black: int "'Log conversion reference blackpoint'" +RenderSettings.cineon_gamma -> cineon_gamma: float "'Log conversion gamma'" +RenderSettings.cineon_log -> use_cineon_log: boolean "'Convert to logarithmic color space'" +RenderSettings.cineon_white -> cineon_white: int "'Log conversion reference whitepoint'" +RenderSettings.color_management -> use_color_management: boolean "'Use color profiles and gamma corrected imaging pipeline'" +RenderSettings.color_mode -> color_mode: enum "'Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels'" +RenderSettings.crop_to_border -> use_crop_to_border: boolean "'Crop the rendered frame to the defined border size'" +RenderSettings.display_mode -> display_mode: enum "'Select where rendered images will be displayed'" +RenderSettings.dither_intensity -> dither_intensity: float "'Amount of dithering noise added to the rendered image to break up banding'" +RenderSettings.edge -> use_edge_enhance: boolean "'use_Create a toon outline around the edges of geometry'" +RenderSettings.edge_color -> edge_color: float "'NO DESCRIPTION'" +RenderSettings.edge_threshold -> edge_threshold: int "'Threshold for drawing outlines on geometry edges'" +RenderSettings.engine -> engine: enum "'Engine to use for rendering'" +RenderSettings.field_order -> field_order: enum "'Order of video fields. Select which lines get rendered first, to create smooth motion for TV output'" +RenderSettings.fields -> use_fields: boolean "'Render image to two fields per frame, for interlaced TV output'" +RenderSettings.fields_still -> use_fields_still: boolean "'Disable the time difference between fields'" +RenderSettings.file_extension -> file_extension: string, "'(read-only) The file extension used for saving renders'" +RenderSettings.file_format -> file_format: enum "'File format to save the rendered images as'" +RenderSettings.file_quality -> file_quality: int "'Quality of JPEG images, AVI Jpeg and SGI movies'" +RenderSettings.filter_size -> filter_size: float "'Pixel width over which the reconstruction filter combines samples'" +RenderSettings.fps -> fps: int "'Framerate, expressed in frames per second'" +RenderSettings.fps_base -> fps_base: float "'Framerate base'" +RenderSettings.free_image_textures -> use_free_image_textures: boolean "'Free all image texture from memory after render, to save memory before compositing'" +RenderSettings.free_unused_nodes -> use_free_unused_nodes: boolean "'Free Nodes that are not used while compositing, to save memory'" +RenderSettings.full_sample -> use_full_sample: boolean "'Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing'" +RenderSettings.is_movie_format -> is_movie_format: boolean, "'(read-only) When true the format is a movie'" +RenderSettings.layers -> layers: collection, "'(read-only)'" +RenderSettings.motion_blur -> use_motion_blur: boolean "'Use multi-sampled 3D scene motion blur'" +RenderSettings.motion_blur_samples -> motion_blur_samples: int "'Number of scene samples to take with motion blur'" +RenderSettings.motion_blur_shutter -> motion_blur_shutter: float "'Time taken in frames between shutter open and close'" +RenderSettings.multiple_engines -> has_multiple_engines: boolean, "'(read-only) More than one rendering engine is available'" +RenderSettings.octree_resolution -> octree_resolution: enum "'Resolution of raytrace accelerator. Use higher resolutions for larger scenes'" +RenderSettings.output_path -> output_path: string "'Directory/name to save animations, # characters defines the position and length of frame numbers'" +RenderSettings.parts_x -> parts_x: int "'Number of horizontal tiles to use while rendering'" +RenderSettings.parts_y -> parts_y: int "'Number of vertical tiles to use while rendering'" +RenderSettings.pixel_aspect_x -> pixel_aspect_x: float "'Horizontal aspect ratio - for anamorphic or non-square pixel output'" +RenderSettings.pixel_aspect_y -> pixel_aspect_y: float "'Vertical aspect ratio - for anamorphic or non-square pixel output'" +RenderSettings.pixel_filter -> pixel_filter: enum "'Reconstruction filter used for combining anti-aliasing samples'" +RenderSettings.raytrace_structure -> raytrace_structure: enum "'Type of raytrace accelerator structure'" +RenderSettings.render_antialiasing -> use_antialiasing: boolean "'Render and combine multiple samples per pixel to prevent jagged edges'" +RenderSettings.render_stamp -> use_stamp: boolean "'Render the stamp info text in the rendered image'" +RenderSettings.resolution_percentage -> resolution_percentage: int "'Percentage scale for render resolution'" +RenderSettings.resolution_x -> resolution_x: int "'Number of horizontal pixels in the rendered image'" +RenderSettings.resolution_y -> resolution_y: int "'Number of vertical pixels in the rendered image'" +RenderSettings.save_buffers -> use_save_buffers: boolean "'Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)'" +RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum "'Method to draw in the sequencer view'" +RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum "'Method to draw in the sequencer view'" +RenderSettings.simplify_ao_sss -> simplify_ao_sss: float "'Global approximate AA and SSS quality factor'" +RenderSettings.simplify_child_particles -> simplify_child_particles: float "'Global child particles percentage'" +RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int "'Global maximum shadow samples'" +RenderSettings.simplify_subdivision -> simplify_subdivision: int "'Global maximum subdivision level'" +RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean "'Disables non-planer quads being triangulated'" +RenderSettings.single_layer -> use_single_layer: boolean "'Only render the active layer'" +RenderSettings.stamp_background -> stamp_background: float "'Color to use behind stamp text'" +RenderSettings.stamp_camera -> use_stamp_camera: boolean "'Include the name of the active camera in image metadata'" +RenderSettings.stamp_date -> use_stamp_date: boolean "'Include the current date in image metadata'" +RenderSettings.stamp_filename -> use_stamp_filename: boolean "'Include the filename of the .blend file in image metadata'" +RenderSettings.stamp_font_size -> stamp_font_size: int "'Size of the font used when rendering stamp text'" +RenderSettings.stamp_foreground -> stamp_foreground: float "'Color to use for stamp text'" +RenderSettings.stamp_frame -> use_stamp_frame: boolean "'Include the frame number in image metadata'" +RenderSettings.stamp_marker -> use_stamp_marker: boolean "'Include the name of the last marker in image metadata'" +RenderSettings.stamp_note -> use_stamp_note: boolean "'Include a custom note in image metadata'" +RenderSettings.stamp_note_text -> stamp_note_text: string "'Custom text to appear in the stamp note'" +RenderSettings.stamp_render_time -> use_stamp_render_time: boolean "'Include the render time in the stamp image'" +RenderSettings.stamp_scene -> use_stamp_scene: boolean "'Include the name of the active scene in image metadata'" +RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean "'Include the name of the foreground sequence strip in image metadata'" +RenderSettings.stamp_time -> use_stamp_time: boolean "'Include the render frame as HH:MM:SS.FF in image metadata'" +RenderSettings.threads -> threads: int "'Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)'" +RenderSettings.threads_mode -> threads_mode: enum "'Determine the amount of render threads used'" +RenderSettings.tiff_bit -> use_tiff_16bit: boolean "'Save TIFF with 16 bits per channel'" +RenderSettings.use_border -> use_border: boolean "'Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample'" +RenderSettings.use_compositing -> use_compositing: boolean "'Process the render result through the compositing pipeline, if compositing nodes are enabled'" +RenderSettings.use_envmaps -> use_envmaps: boolean "'Calculate environment maps while rendering'" +RenderSettings.use_file_extension -> use_file_extension: boolean "'Add the file format extensions to the rendered file name (eg: filename + .jpg)'" +RenderSettings.use_game_engine -> use_game_engine: boolean, "'(read-only) Current rendering engine is a game engine'" +RenderSettings.use_instances -> use_instances: boolean "'Instance support leads to effective memory reduction when using duplicates'" +RenderSettings.use_local_coords -> use_local_coords: boolean "'Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed'" +RenderSettings.use_overwrite -> use_overwrite: boolean "'Overwrite existing files while rendering'" +RenderSettings.use_placeholder -> use_placeholder: boolean '"Create empty placeholder files while rendering frames (similar to Unix \'touch\')"' +RenderSettings.use_radiosity -> use_radiosity: boolean "'Calculate radiosity in a pre-process before rendering'" +RenderSettings.use_raytracing -> use_raytrace: boolean "'Pre-calculate the raytrace accelerator and render raytracing effects'" +RenderSettings.use_sequencer -> use_sequencer: boolean "'Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist'" +RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean "'NO DESCRIPTION'" +RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean "'NO DESCRIPTION'" +RenderSettings.use_shadows -> use_shadows: boolean "'Calculate shadows while rendering'" +RenderSettings.use_simplify -> use_simplify: boolean "'Enable simplification of scene for quicker preview renders'" +RenderSettings.use_sss -> use_sss: boolean "'Calculate sub-surface scattering in materials rendering'" +RenderSettings.use_textures -> use_textures: boolean "'Use textures to affect material properties'" +SPHFluidSettings.buoyancy -> buoyancy: float "'NO DESCRIPTION'" +SPHFluidSettings.fluid_radius -> fluid_radius: float "'Fluid interaction Radius'" +SPHFluidSettings.rest_density -> rest_density: float "'Density'" +SPHFluidSettings.rest_length -> rest_length: float "'The Spring Rest Length (factor of interaction radius)'" +SPHFluidSettings.spring_k -> spring_k: float "'Spring force constant'" +SPHFluidSettings.stiffness_k -> stiffness_k: float "'Constant K - Stiffness'" +SPHFluidSettings.stiffness_knear -> stiffness_knear: float "'Repulsion factor: stiffness_knear'" +SPHFluidSettings.viscosity_beta -> viscosity_beta: float "'Square viscosity factor'" +SPHFluidSettings.viscosity_omega -> viscosity_omega: float "'Linear viscosity'" +SceneBases.active -> active: pointer "'Active object base in the scene'" +SceneGameData.activity_culling -> use_activity_culling: boolean "'Activity culling is enabled'" +SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float "'Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled'" +SceneGameData.auto_start -> use_auto_start: boolean "'Automatically start game at load time'" +SceneGameData.depth -> depth: int "'Displays bit depth of full screen display'" +SceneGameData.dome_angle -> dome_angle: int "'Field of View of the Dome - it only works in mode Fisheye and Truncated'" +SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float "'Buffer Resolution - decrease it to increase speed'" +SceneGameData.dome_mode -> dome_mode: enum "'Dome physical configurations'" +SceneGameData.dome_tesselation -> dome_tesselation: int "'Tessellation level - check the generated mesh in wireframe mode'" +SceneGameData.dome_text -> dome_text: pointer "'Custom Warp Mesh data file'" +SceneGameData.dome_tilt -> dome_tilt: int "'Camera rotation in horizontal axis'" +SceneGameData.eye_separation -> eye_separation: float "'Set the distance between the eyes - the camera focal length/30 should be fine'" +SceneGameData.fps -> fps: int "'The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate'" +SceneGameData.framing_color -> frame_color: float "'Set colour of the bars'" +SceneGameData.framing_type -> frame_type: enum "'Select the type of Framing you want'" +SceneGameData.frequency -> frequency: int "'Displays clock frequency of fullscreen display'" +SceneGameData.fullscreen -> show_fullscreen: boolean "'Starts player in a new fullscreen display'" +SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean "'Use extra textures like normal or specular maps for GLSL rendering'" +SceneGameData.glsl_lights -> use_glsl_lights: boolean "'Use lights for GLSL rendering'" +SceneGameData.glsl_nodes -> use_glsl_nodes: boolean "'Use nodes for GLSL rendering'" +SceneGameData.glsl_ramps -> use_glsl_ramps: boolean "'Use ramps for GLSL rendering'" +SceneGameData.glsl_shaders -> use_glsl_shaders: boolean "'Use shaders for GLSL rendering'" +SceneGameData.glsl_shadows -> use_glsl_shadows: boolean "'Use shadows for GLSL rendering'" +SceneGameData.logic_step_max -> logic_step_max: int "'Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics'" +SceneGameData.material_mode -> material_mode: enum "'Material mode to use for rendering'" +SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float "'The size of the occlusion buffer in pixel, use higher value for better precision (slower)'" +SceneGameData.physics_engine -> physics_engine: enum "'Physics engine used for physics simulation in the game engine'" +SceneGameData.physics_gravity -> physics_gravity: float "'Gravitational constant used for physics simulation in the game engine'" +SceneGameData.physics_step_max -> physics_step_max: int "'Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime'" +SceneGameData.physics_step_sub -> physics_step_sub: int "'Sets the number of simulation substep per physic timestep, higher value give better physics precision'" +SceneGameData.resolution_x -> resolution_x: int "'Number of horizontal pixels in the screen'" +SceneGameData.resolution_y -> resolution_y: int "'Number of vertical pixels in the screen'" +SceneGameData.show_debug_properties -> show_debug_properties: boolean "'Show properties marked for debugging while the game runs'" +SceneGameData.show_framerate_profile -> show_framerate_profile: boolean "'Show framerate and profiling information while the game runs'" +SceneGameData.show_physics_visualization -> show_physics_visualization: boolean "'Show a visualization of physics bounds and interactions'" +SceneGameData.stereo -> stereo: enum "'NO DESCRIPTION'" +SceneGameData.stereo_mode -> stereo_mode: enum "'Stereographic techniques'" +SceneGameData.use_animation_record -> use_animation_record: boolean "'Record animation to fcurves'" +SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean "'Print warnings when using deprecated features in the python API'" +SceneGameData.use_display_lists -> use_display_lists: boolean "'Use display lists to speed up rendering by keeping geometry on the GPU'" +SceneGameData.use_frame_rate -> use_frame_rate: boolean "'Respect the frame rate rather than rendering as many frames as possible'" +SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean "'Use optimized Bullet DBVT tree for view frustum and occlusion culling'" +SceneObjects.active -> active: pointer "'Active object for this scene'" +SceneRenderLayer.all_z -> use_all_z: boolean "'Fill in Z values for solid faces in invisible layers, for masking'" +SceneRenderLayer.edge -> use_edge_enhance: boolean "'Render Edge-enhance in this Layer (only works for Solid faces)'" +SceneRenderLayer.enabled -> use: boolean "'Disable or enable the render layer'" +SceneRenderLayer.halo -> use_halo: boolean "'Render Halos in this Layer (on top of Solid)'" +SceneRenderLayer.light_override -> light_override: pointer "'Group to override all other lights in this render layer'" +SceneRenderLayer.material_override -> material_override: pointer "'Material to override all other materials in this render layer'" +SceneRenderLayer.name -> name: string "'Render layer name'" +SceneRenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean "'Deliver AO pass'" +SceneRenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean "'Exclude AO pass from combined'" +SceneRenderLayer.pass_color -> use_pass_color: boolean "'Deliver shade-less color pass'" +SceneRenderLayer.pass_combined -> use_pass_combined: boolean "'Deliver full combined RGBA buffer'" +SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean "'Deliver diffuse pass'" +SceneRenderLayer.pass_emit -> use_pass_emit: boolean "'Deliver emission pass'" +SceneRenderLayer.pass_emit_exclude -> exclude_emit: boolean "'Exclude emission pass from combined'" +SceneRenderLayer.pass_environment -> use_pass_environment: boolean "'Deliver environment lighting pass'" +SceneRenderLayer.pass_environment_exclude -> exclude_environment: boolean "'Exclude environment pass from combined'" +SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean "'Deliver indirect lighting pass'" +SceneRenderLayer.pass_indirect_exclude -> exclude_indirect: boolean "'Exclude indirect pass from combined'" +SceneRenderLayer.pass_mist -> use_pass_mist: boolean "'Deliver mist factor pass (0.0-1.0)'" +SceneRenderLayer.pass_normal -> use_pass_normal: boolean "'Deliver normal pass'" +SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean "'Deliver object index pass'" +SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean "'Deliver raytraced reflection pass'" +SceneRenderLayer.pass_reflection_exclude -> exclude_reflection: boolean "'Exclude raytraced reflection pass from combined'" +SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean "'Deliver raytraced refraction pass'" +SceneRenderLayer.pass_refraction_exclude -> exclude_refraction: boolean "'Exclude raytraced refraction pass from combined'" +SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean "'Deliver shadow pass'" +SceneRenderLayer.pass_shadow_exclude -> exclude_shadow: boolean "'Exclude shadow pass from combined'" +SceneRenderLayer.pass_specular -> use_pass_specular: boolean "'Deliver specular pass'" +SceneRenderLayer.pass_specular_exclude -> exclude_specular: boolean "'Exclude specular pass from combined'" +SceneRenderLayer.pass_uv -> use_pass_uv: boolean "'Deliver texture UV pass'" +SceneRenderLayer.pass_vector -> use_pass_vector: boolean "'Deliver speed vector pass'" +SceneRenderLayer.pass_z -> use_pass_z: boolean "'Deliver Z values pass'" +SceneRenderLayer.sky -> use_sky: boolean "'Render Sky in this Layer'" +SceneRenderLayer.solid -> use_solid: boolean "'Render Solid faces in this Layer'" +SceneRenderLayer.strand -> use_strand: boolean "'Render Strands in this Layer'" +SceneRenderLayer.visible_layers -> layers: boolean "'Scene layers included in this render layer'" +SceneRenderLayer.zmask -> use_zmask: boolean '"Only render what\'s in front of the solid z values"' +SceneRenderLayer.zmask_layers -> layers_zmask: boolean "'Zmask scene layers'" +SceneRenderLayer.zmask_negate -> invert_zmask: boolean "'For Zmask, only render what is behind solid z values instead of in front'" +SceneRenderLayer.ztransp -> use_ztransp: boolean "'Render Z-Transparent faces in this Layer (On top of Solid and Halos)'" +Scopes.accuracy -> accuracy: float "'Proportion of original image source pixel lines to sample'" +Scopes.histogram -> histogram: pointer, "'(read-only) Histogram for viewing image statistics'" +Scopes.use_full_resolution -> use_full_resolution: boolean "'Sample every pixel of the image'" +Scopes.vectorscope_alpha -> vectorscope_alpha: float "'Opacity of the points'" +Scopes.waveform_alpha -> waveform_alpha: float "'Opacity of the points'" +Scopes.waveform_mode -> waveform_mode: enum "'NO DESCRIPTION'" +Sensor.expanded -> show_expanded: boolean "'Set sensor expanded in the user interface'" +Sensor.frequency -> frequency: int "'Delay between repeated pulses(in logic tics, 0=no delay)'" +Sensor.invert -> invert: boolean "'Invert the level(output) of this sensor'" +Sensor.level -> use_level: boolean "'Level detector, trigger controllers of new states (only applicable upon logic state transition)'" +Sensor.name -> name: string "'Sensor name'" +Sensor.pinned -> pinned: boolean "'Display when not linked to a visible states controller'" +Sensor.pulse_false_level -> use_pulse_false_level: boolean "'Activate FALSE level triggering (pulse mode)'" +Sensor.pulse_true_level -> use_pulse_true_level: boolean "'Activate TRUE level triggering (pulse mode)'" +Sensor.tap -> use_tap: boolean "'Trigger controllers only for an instant, even while the sensor remains true'" +Sensor.type -> type: enum "'NO DESCRIPTION'" ++ * Sensor|ActuatorSensor.actuator -> actuator: string "'Actuator name, actuator active state modifications will be detected'" ++ * Sensor|ArmatureSensor.bone -> bone: string "'Identify the bone to check value from'" ++ * Sensor|ArmatureSensor.constraint -> constraint: string "'Identify the bone constraint to check value from'" ++ * Sensor|ArmatureSensor.test_type -> test_type: enum "'Type of value and test'" ++ * Sensor|ArmatureSensor.value -> value: float "'Specify value to be used in comparison'" ++ * Sensor|CollisionSensor.collision_type -> use_material: boolean "'Use material instead of property'" ++ * Sensor|CollisionSensor.material -> material: string "'Only look for Objects with this material'" ++ * Sensor|CollisionSensor.property -> property: string "'Only look for Objects with this property'" ++ * Sensor|CollisionSensor.pulse -> use_pulse: boolean "'Changes to the set of colliding objects generates pulse'" +Sensor|DelaySensor.delay -> delay: int "'Delay in number of logic tics before the positive trigger (default 60 per second)'" +Sensor|DelaySensor.duration -> duration: int "'If >0, delay in number of logic tics before the negative trigger following the positive trigger'" +Sensor|DelaySensor.repeat -> use_repeat: boolean "'Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics'" +Sensor|JoystickSensor.all_events -> use_all_events: boolean "'Triggered by all events on this joysticks current type (axis/button/hat)'" +Sensor|JoystickSensor.axis_direction -> axis_direction: enum "'The direction of the axis'" +Sensor|JoystickSensor.axis_number -> axis_number: int "'Specify which axis pair to use, 1 is usually the main direction input'" +Sensor|JoystickSensor.axis_threshold -> axis_threshold: int "'Specify the precision of the axis'" +Sensor|JoystickSensor.button_number -> button_number: int "'Specify which button to use'" +Sensor|JoystickSensor.event_type -> event_type: enum "'The type of event this joystick sensor is triggered on'" +Sensor|JoystickSensor.hat_direction -> hat_direction: enum "'Specify hat direction'" +Sensor|JoystickSensor.hat_number -> hat_number: int "'Specify which hat to use'" +Sensor|JoystickSensor.joystick_index -> joystick_index: int "'Specify which joystick to use'" +Sensor|JoystickSensor.single_axis_number -> single_axis_number: int "'Specify a single axis (verticle/horizontal/other) to detect'" +Sensor|KeyboardSensor.all_keys -> use_all_keys: boolean "'Trigger this sensor on any keystroke'" +Sensor|KeyboardSensor.key -> key: enum "'NO DESCRIPTION'" +Sensor|KeyboardSensor.log -> log: string "'Property that receive the keystrokes in case a string is logged'" +Sensor|KeyboardSensor.modifier_key -> modifier_key: enum "'Modifier key code'" +Sensor|KeyboardSensor.second_modifier_key -> second_modifier_key: enum "'Modifier key code'" +Sensor|KeyboardSensor.target -> target: string "'Property that indicates whether to log keystrokes as a string'" +Sensor|MessageSensor.subject -> subject: string "'Optional subject filter: only accept messages with this subject, or empty for all'" +Sensor|MouseSensor.mouse_event -> mouse_event: enum "'Specify the type of event this mouse sensor should trigger on'" +Sensor|NearSensor.distance -> distance: float "'Trigger distance'" +Sensor|NearSensor.property -> property: string "'Only look for objects with this property'" +Sensor|NearSensor.reset_distance -> reset_distance: float "'NO DESCRIPTION'" +Sensor|PropertySensor.evaluation_type -> evaluation_type: enum "'Type of property evaluation'" +Sensor|PropertySensor.max_value -> value_max: string "'Specify maximum value in Interval type'" +Sensor|PropertySensor.min_value -> value_min: string "'Specify minimum value in Interval type'" +Sensor|PropertySensor.property -> property: string "'NO DESCRIPTION'" +Sensor|PropertySensor.value -> value: string "'Check for this value in types in Equal or Not Equal types'" +Sensor|RadarSensor.angle -> angle: float "'Opening angle of the radar cone'" +Sensor|RadarSensor.axis -> axis: enum "'Specify along which axis the radar cone is cast'" +Sensor|RadarSensor.distance -> distance: float "'Depth of the radar cone'" +Sensor|RadarSensor.property -> property: string "'Only look for Objects with this property'" +Sensor|RandomSensor.seed -> seed: int "'Initial seed of the generator. (Choose 0 for not random)'" +Sensor|RaySensor.axis -> axis: enum "'Specify along which axis the ray is cast'" +Sensor|RaySensor.material -> material: string "'Only look for Objects with this material'" +Sensor|RaySensor.property -> property: string "'Only look for Objects with this property'" +Sensor|RaySensor.range -> range: float "'Sense objects no farther than this distance'" +Sensor|RaySensor.ray_type -> ray_type: enum "'Toggle collision on material or property'" +Sensor|RaySensor.x_ray_mode -> use_x_ray: boolean '"See through objects that don\'t have the property"' +Sensor|TouchSensor.material -> material: pointer "'Only look for objects with this material'" +Sequence.blend_mode -> blend_type: enum "'NO DESCRIPTION'" +Sequence.blend_opacity -> blend_opacity: float "'NO DESCRIPTION'" +Sequence.channel -> channel: int "'Y position of the sequence strip'" +Sequence.effect_fader -> effect_fader: float "'NO DESCRIPTION'" +Sequence.frame_final_end -> frame_final_end: int "'End frame displayed in the sequence editor after offsets are applied'" +Sequence.frame_final_length -> frame_final_length: int "'The length of the contents of this strip before the handles are applied'" +Sequence.frame_final_start -> frame_final_start: int "'Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame'" +Sequence.frame_length -> frame_length: int, "'(read-only) The length of the contents of this strip before the handles are applied'" +Sequence.frame_offset_end -> frame_offset_end: int, "'(read-only)'" +Sequence.frame_offset_start -> frame_offset_start: int, "'(read-only)'" +Sequence.frame_start -> frame_start: int "'NO DESCRIPTION'" +Sequence.frame_still_end -> frame_still_end: int, "'(read-only)'" +Sequence.frame_still_start -> frame_still_start: int, "'(read-only)'" +Sequence.lock -> lock: boolean '"Lock strip so that it can\'t be transformed"' +Sequence.mute -> mute: boolean "'NO DESCRIPTION'" +Sequence.name -> name: string "'NO DESCRIPTION'" +Sequence.select -> select: boolean "'NO DESCRIPTION'" +Sequence.select_left_handle -> select_left_handle: boolean "'NO DESCRIPTION'" +Sequence.select_right_handle -> select_right_handle: boolean "'NO DESCRIPTION'" +Sequence.speed_fader -> speed_fader: float "'NO DESCRIPTION'" +Sequence.type -> type: enum, "'(read-only)'" +Sequence.use_effect_default_fade -> use_default_fade: boolean "'Fade effect using the built-in default (usually make transition as long as effect strip)'" +SequenceColorBalance.gain -> gain: float "'Color balance gain (highlights)'" +SequenceColorBalance.gamma -> gamma: float "'Color balance gamma (midtones)'" +SequenceColorBalance.inverse_gain -> invert_gain: boolean "'NO DESCRIPTION'" +SequenceColorBalance.inverse_gamma -> invert_gamma: boolean "'NO DESCRIPTION'" +SequenceColorBalance.inverse_lift -> invert_lift: boolean "'NO DESCRIPTION'" +SequenceColorBalance.lift -> lift: float "'Color balance lift (shadows)'" +SequenceCrop.bottom -> bottom: int "'NO DESCRIPTION'" +SequenceCrop.left -> left: int "'NO DESCRIPTION'" +SequenceCrop.right -> right: int "'NO DESCRIPTION'" +SequenceCrop.top -> top: int "'NO DESCRIPTION'" +SequenceEditor.active_strip -> active_strip: pointer "'NO DESCRIPTION'" +SequenceEditor.meta_stack -> meta_stack: collection, "'(read-only) Meta strip stack, last is currently edited meta strip'" +SequenceEditor.overlay_frame -> overlay_frame: int "'Sequencers active strip'" +SequenceEditor.overlay_lock -> overlay_lock: boolean "'NO DESCRIPTION'" +SequenceEditor.sequences -> sequences: collection, "'(read-only)'" +SequenceEditor.sequences_all -> sequences_all: collection, "'(read-only)'" +SequenceEditor.show_overlay -> show_overlay: boolean "'Partial overlay ontop of the sequencer'" +SequenceElement.filename -> filename: string "'NO DESCRIPTION'" +SequenceProxy.directory -> directory: string "'Location to store the proxy files'" +SequenceProxy.filepath -> filepath: string "'Location of custom proxy file'" +SequenceTransform.offset_x -> offset_x: int "'NO DESCRIPTION'" +SequenceTransform.offset_y -> offset_y: int "'NO DESCRIPTION'" +Sequence|EffectSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|EffectSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|EffectSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|EffectSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|EffectSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|EffectSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|EffectSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|EffectSequence.multiply_colors -> color_multiply: float "'NO DESCRIPTION'" +Sequence|EffectSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|EffectSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|EffectSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|EffectSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|EffectSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|EffectSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|EffectSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|EffectSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|EffectSequence.use_translation -> use_translation: boolean "'Translate image before processing'" ++ * Sequence|EffectSequence|ColorSequence.color -> color: float "'NO DESCRIPTION'" +Sequence|EffectSequence|GlowSequence.blur_distance -> blur_distance: float "'Radius of glow effect'" +Sequence|EffectSequence|GlowSequence.boost_factor -> boost_factor: float "'Brightness multiplier'" +Sequence|EffectSequence|GlowSequence.clamp -> clamp: float "'rightness limit of intensity'" +Sequence|EffectSequence|GlowSequence.only_boost -> use_only_boost: boolean "'Show the glow buffer only'" +Sequence|EffectSequence|GlowSequence.quality -> quality: int "'Accuracy of the blur effect'" +Sequence|EffectSequence|GlowSequence.threshold -> threshold: float "'Minimum intensity to trigger a glow'" +Sequence|EffectSequence|PluginSequence.filename -> filename: string, "'(read-only)'" +Sequence|EffectSequence|SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean "'Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0'" +Sequence|EffectSequence|SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean "'Interpret the F-Curve value as a velocity instead of a frame number'" +Sequence|EffectSequence|SpeedControlSequence.frame_blending -> use_frame_blend: boolean "'Blend two frames into the target for a smoother result'" +Sequence|EffectSequence|SpeedControlSequence.global_speed -> global_speed: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.interpolation -> interpolation: enum "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.rotation_start -> rotation_start: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.scale_start_x -> scale_start_x: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.scale_start_y -> scale_start_y: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translate_start_x -> translate_start_x: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translate_start_y -> translate_start_y: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translation_unit -> translation_unit: enum "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.uniform_scale -> use_uniform_scale: boolean "'Scale uniformly, preserving aspect ratio'" +Sequence|EffectSequence|WipeSequence.angle -> angle: float "'Edge angle'" +Sequence|EffectSequence|WipeSequence.blur_width -> blur_width: float "'Width of the blur edge, in percentage relative to the image size'" +Sequence|EffectSequence|WipeSequence.direction -> direction: enum "'Wipe direction'" +Sequence|EffectSequence|WipeSequence.transition_type -> transition_type: enum "'NO DESCRIPTION'" +Sequence|ImageSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|ImageSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|ImageSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|ImageSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|ImageSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|ImageSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|ImageSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|ImageSequence.directory -> directory: string "'NO DESCRIPTION'" +Sequence|ImageSequence.elements -> elements: collection, "'(read-only)'" +Sequence|ImageSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|ImageSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|ImageSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|ImageSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|ImageSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|ImageSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|ImageSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|ImageSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|ImageSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|ImageSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|ImageSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|ImageSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MetaSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MetaSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MetaSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MetaSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MetaSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MetaSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MetaSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MetaSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MetaSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MetaSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MetaSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MetaSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MetaSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MetaSequence.sequences -> sequences: collection, "'(read-only)'" +Sequence|MetaSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MetaSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MetaSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MetaSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MetaSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MetaSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MovieSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MovieSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MovieSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MovieSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MovieSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MovieSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MovieSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MovieSequence.filepath -> filepath: string "'NO DESCRIPTION'" +Sequence|MovieSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MovieSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MovieSequence.mpeg_preseek -> mpeg_preseek: int "'For MPEG movies, preseek this many frames'" +Sequence|MovieSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MovieSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MovieSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MovieSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MovieSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MovieSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MovieSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MovieSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MovieSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MovieSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MulticamSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MulticamSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MulticamSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MulticamSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MulticamSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MulticamSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MulticamSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MulticamSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MulticamSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MulticamSequence.multicam_source -> multicam_source: int "'NO DESCRIPTION'" +Sequence|MulticamSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MulticamSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MulticamSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MulticamSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MulticamSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MulticamSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MulticamSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MulticamSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MulticamSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MulticamSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|SceneSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|SceneSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|SceneSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|SceneSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|SceneSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|SceneSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|SceneSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|SceneSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|SceneSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|SceneSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|SceneSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|SceneSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|SceneSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|SceneSequence.scene -> scene: pointer "'Scene that this sequence uses'" +Sequence|SceneSequence.scene_camera -> scene_camera: pointer "'Override the scenes active camera'" +Sequence|SceneSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|SceneSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|SceneSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|SceneSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|SceneSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|SceneSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|SoundSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|SoundSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|SoundSequence.attenuation -> attenuation: float "'Attenuation in dezibel'" +Sequence|SoundSequence.filepath -> filepath: string "'NO DESCRIPTION'" +Sequence|SoundSequence.sound -> sound: pointer, "'(read-only) Sound datablock used by this sequence'" +Sequence|SoundSequence.volume -> volume: float "'Playback volume of the sound'" +ShapeKey.data -> data: collection, "'(read-only)'" +ShapeKey.frame -> frame: float, "'(read-only) Frame for absolute keys'" +ShapeKey.interpolation -> interpolation: enum "'Interpolation type'" +ShapeKey.mute -> mute: boolean "'Mute this shape key'" +ShapeKey.name -> name: string "'NO DESCRIPTION'" +ShapeKey.relative_key -> relative_key: pointer "'Shape used as a relative key'" +ShapeKey.slider_max -> slider_max: float "'Maximum for slider'" +ShapeKey.slider_min -> slider_min: float "'Minimum for slider'" +ShapeKey.value -> value: float "'Value of shape key at the current frame'" +ShapeKey.vertex_group -> vertex_group: string "'Vertex weight group, to blend with basis shape'" +ShapeKeyBezierPoint.co -> co: float "'NO DESCRIPTION'" +ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float "'NO DESCRIPTION'" +ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float "'NO DESCRIPTION'" +ShapeKeyCurvePoint.co -> co: float "'NO DESCRIPTION'" +ShapeKeyCurvePoint.tilt -> tilt: float "'NO DESCRIPTION'" +ShapeKeyPoint.co -> co: float "'NO DESCRIPTION'" +SmokeDomainSettings.alpha -> alpha: float "'Higher value results in sinking smoke'" +SmokeDomainSettings.amplify -> amplify: int "'Enhance the resolution of smoke by this factor using noise'" +SmokeDomainSettings.beta -> beta: float "'Higher value results in faster rising smoke'" +SmokeDomainSettings.coll_group -> coll_group: pointer "'Limit collisions to this group'" +SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean "'Enable smoke to disappear over time'" +SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean "'Using 1/x'" +SmokeDomainSettings.dissolve_speed -> dissolve_speed: int "'Dissolve Speed'" +SmokeDomainSettings.eff_group -> eff_group: pointer "'Limit effectors to this group'" +SmokeDomainSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +SmokeDomainSettings.fluid_group -> fluid_group: pointer "'Limit fluid objects to this group'" +SmokeDomainSettings.highres -> use_high_resolution: boolean "'Enable high resolution (using amplification)'" +SmokeDomainSettings.maxres -> maxres: int "'Maximal resolution used in the fluid domain'" +SmokeDomainSettings.noise_type -> noise_type: enum "'Noise method which is used for creating the high resolution'" +SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, "'(read-only)'" +SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, "'(read-only)'" +SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum "'Compression method to be used'" +SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum "'Compression method to be used'" +SmokeDomainSettings.smoke_domain_colli -> smoke_domain_colli: enum "'Selects which domain border will be treated as collision object.'" +SmokeDomainSettings.smoothemitter -> smoothemitter: boolean "'Smoothens emitted smoke to avoid blockiness.'" +SmokeDomainSettings.strength -> strength: float "'Strength of wavelet noise'" +SmokeDomainSettings.time_scale -> time_scale: float "'Adjust simulation speed.'" +SmokeDomainSettings.viewhighres -> show_high_resolution: boolean "'Show high resolution (using amplification)'" +SmokeDomainSettings.vorticity -> vorticity: float "'Amount of turbulence/rotation in fluid.'" +SmokeFlowSettings.absolute -> absolute: boolean "'Only allows given density value in emitter area.'" +SmokeFlowSettings.density -> density: float "'NO DESCRIPTION'" +SmokeFlowSettings.initial_velocity -> initial_velocity: boolean '"Smoke inherits it\'s velocity from the emitter particle"' +NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean "'Deletes smoke from simulation'" +SmokeFlowSettings.psys -> psys: pointer "'Particle systems emitted from the object'" +SmokeFlowSettings.temperature -> temperature: float "'Temperature difference to ambient temperature'" +SmokeFlowSettings.velocity_multiplier -> velocity_multiplier: float "'Multiplier to adjust velocity passed to smoke'" +SoftBodySettings.aero -> aero: float '"Make edges \'sail\'"' +SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum "'Method of calculating aerodynamic interaction'" +SoftBodySettings.auto_step -> use_auto_step: boolean "'Use velocities for automagic step sizes'" +SoftBodySettings.ball_damp -> ball_damp: float "'Blending to inelastic collision'" +SoftBodySettings.ball_size -> ball_size: float "'Absolute ball size or factor if not manual adjusted'" +SoftBodySettings.ball_stiff -> ball_stiff: float "'Ball inflating pressure'" +SoftBodySettings.bending -> bend: float "'Bending Stiffness'" +SoftBodySettings.choke -> choke: int '"\'Viscosity\' inside collision target"' +SoftBodySettings.collision_type -> collision_type: enum "'Choose Collision Type'" +SoftBodySettings.damp -> damp: float "'Edge spring friction'" +SoftBodySettings.diagnose -> use_diagnose: boolean "'Turn on SB diagnose console prints'" +SoftBodySettings.edge_collision -> use_edge_collision: boolean "'Edges collide too'" +SoftBodySettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +SoftBodySettings.error_limit -> error_limit: float "'The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed'" +SoftBodySettings.estimate_matrix -> use_estimate_matrix: boolean "'estimate matrix .. split to COM , ROT ,SCALE'" +SoftBodySettings.face_collision -> use_face_collision: boolean "'Faces collide too, SLOOOOOW warning'" +SoftBodySettings.friction -> friction: float "'General media friction for point movements'" +SoftBodySettings.fuzzy -> fuzzy: int "'Fuzziness while on collision, high values make collsion handling faster but less stable'" +SoftBodySettings.goal_default -> goal_default: float "'Default Goal (vertex target position) value, when no Vertex Group used'" +SoftBodySettings.goal_friction -> goal_friction: float "'Goal (vertex target position) friction'" +SoftBodySettings.goal_max -> goal_max: float "'Goal maximum, vertex weights are scaled to match this range'" +SoftBodySettings.goal_min -> goal_min: float "'Goal minimum, vertex weights are scaled to match this range'" +SoftBodySettings.goal_spring -> goal_spring: float "'Goal (vertex target position) spring stiffness'" +SoftBodySettings.goal_vertex_group -> goal_vertex_group: string "'Control point weight values'" +SoftBodySettings.gravity -> gravity: float "'Apply gravitation to point movement'" +SoftBodySettings.lcom -> lcom: float "'Location of Center of mass'" +SoftBodySettings.lrot -> lrot: float "'Estimated rotation matrix'" +SoftBodySettings.lscale -> lscale: float "'Estimated scale matrix'" +SoftBodySettings.mass -> mass: float "'General Mass value'" +SoftBodySettings.mass_vertex_group -> mass_vertex_group: string "'Control point mass values'" +SoftBodySettings.maxstep -> step_max: int "'Maximal # solver steps/frame'" +SoftBodySettings.minstep -> step_min: int "'Minimal # solver steps/frame'" +SoftBodySettings.plastic -> plastic: float "'Permanent deform'" +SoftBodySettings.pull -> pull: float "'Edge spring stiffness when longer than rest length'" +SoftBodySettings.push -> push: float "'Edge spring stiffness when shorter than rest length'" +SoftBodySettings.self_collision -> use_self_collision: boolean "'Enable naive vertex ball self collision'" +SoftBodySettings.shear -> shear: float "'Shear Stiffness'" +SoftBodySettings.speed -> speed: float "'Tweak timing for physics to control frequency and speed'" +SoftBodySettings.spring_length -> spring_length: float "'Alter spring length to shrink/blow up (unit %) 0 to disable'" +SoftBodySettings.spring_vertex_group -> spring_vertex_group: string "'Control point spring strength values'" +SoftBodySettings.stiff_quads -> use_stiff_quads: boolean "'Adds diagonal springs on 4-gons'" +SoftBodySettings.use_edges -> use_edges: boolean "'Use Edges as springs'" +SoftBodySettings.use_goal -> use_goal: boolean "'Define forces for vertices to stick to animated position'" +Space.type -> type: enum, "'(read-only) Space data type'" +SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean "'Constraint to stay within the image bounds while editing'" +SpaceUVEditor.cursor_location -> cursor_location: float "'2D cursor location for this view'" +SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean "'Draw edges after modifiers are applied'" +SpaceUVEditor.draw_other_objects -> show_other_objects: boolean "'Draw other selected objects that share the same image'" +SpaceUVEditor.draw_smooth_edges -> show_smooth_edges: boolean "'Draw UV edges anti-aliased'" +SpaceUVEditor.draw_stretch -> show_stretch: boolean "'Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)'" +SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum "'Type of stretch to draw'" +SpaceUVEditor.edge_draw_type -> edge_draw_type: enum "'Draw type for drawing UV edges'" +SpaceUVEditor.live_unwrap -> use_live_unwrap: boolean "'Continuously unwrap the selected UV island while transforming pinned vertices'" +SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates: boolean "'Display UV coordinates from 0.0 to 1.0 rather than in pixels'" +SpaceUVEditor.pivot -> pivot: enum "'Rotation/Scaling Pivot'" +SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean "'Snap UVs to pixel locations while editing'" +SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum "'Automatically select also UVs sharing the same vertex as the ones being selected'" +Space|SpaceConsole.console_type -> console_type: enum "'Console type'" +Space|SpaceConsole.font_size -> font_size: int "'Font size to use for displaying the text'" +Space|SpaceConsole.history -> history: collection, "'(read-only) Command history'" +Space|SpaceConsole.language -> language: string "'Command line prompt language'" +Space|SpaceConsole.prompt -> prompt: string "'Command line prompt'" +Space|SpaceConsole.scrollback -> scrollback: collection, "'(read-only) Command output'" +Space|SpaceConsole.selection_end -> selection_end: int "'NO DESCRIPTION'" +Space|SpaceConsole.selection_start -> selection_start: int "'NO DESCRIPTION'" +Space|SpaceConsole.show_report_debug -> show_report_debug: boolean "'Display debug reporting info'" +Space|SpaceConsole.show_report_error -> show_report_error: boolean "'Display error text'" +Space|SpaceConsole.show_report_info -> show_report_info: boolean "'Display general information'" +Space|SpaceConsole.show_report_operator -> show_report_operator: boolean "'Display the operator log'" +Space|SpaceConsole.show_report_warn -> show_report_warning: boolean "'Display warnings'" +Space|SpaceDopeSheetEditor.action -> action: pointer "'Action displayed and edited in this space'" +Space|SpaceDopeSheetEditor.automerge_keyframes -> use_automerge_keyframes: boolean "'Automatically merge nearby keyframes'" +Space|SpaceDopeSheetEditor.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceDopeSheetEditor.mode -> mode: enum "'Editing context being displayed'" +Space|SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean "'When transforming keyframes, changes to the animation data are flushed to other views'" +Space|SpaceDopeSheetEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean "'Show sliders beside F-Curve channels'" +Space|SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean "'Sync Markers with keyframe edits'" +Space|SpaceFileBrowser.params -> params: pointer, "'(read-only) Parameters and Settings for the Filebrowser'" +Space|SpaceGraphEditor.automerge_keyframes -> use_automerge_keyframes: boolean "'Automatically merge nearby keyframes'" +Space|SpaceGraphEditor.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceGraphEditor.cursor_value -> cursor_value: float "'Graph Editor 2D-Value cursor - Y-Value component'" +Space|SpaceGraphEditor.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean "'Graph Editor instance has some ghost curves stored'" +Space|SpaceGraphEditor.mode -> mode: enum "'Editing context being displayed'" +Space|SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean "'Only keyframes of selected F-Curves are visible and editable'" +Space|SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean "'Only show and edit handles of selected keyframes'" +Space|SpaceGraphEditor.pivot_point -> pivot_point: enum "'Pivot center for rotation/scaling'" +Space|SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean "'When transforming keyframes, changes to the animation data are flushed to other views'" +Space|SpaceGraphEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceGraphEditor.show_cursor -> show_cursor: boolean "'Show 2D cursor'" +Space|SpaceGraphEditor.show_handles -> show_handles: boolean "'Show handles of Bezier control points'" +Space|SpaceGraphEditor.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceGraphEditor.show_sliders -> show_sliders: boolean "'Show sliders beside F-Curve channels'" +Space|SpaceImageEditor.curves -> curves: pointer, "'(read-only) Color curve mapping to use for displaying the image'" +Space|SpaceImageEditor.draw_channels -> draw_channels: enum "'Channels of the image to draw'" +Space|SpaceImageEditor.draw_repeated -> show_repeated: boolean "'Draw the image repeated outside of the main view'" +Space|SpaceImageEditor.grease_pencil -> grease_pencil: pointer "'Grease pencil data for this space'" +Space|SpaceImageEditor.image -> image: pointer "'Image displayed and edited in this space'" +Space|SpaceImageEditor.image_painting -> use_image_paint: boolean "'Enable image painting mode'" +Space|SpaceImageEditor.image_pin -> use_image_pin: boolean "'Display current image regardless of object selection'" +Space|SpaceImageEditor.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +Space|SpaceImageEditor.sample_histogram -> sample_histogram: pointer, "'(read-only) Sampled colors along line'" +Space|SpaceImageEditor.scopes -> scopes: pointer, "'(read-only) Scopes to visualize image statistics.'" +Space|SpaceImageEditor.show_paint -> show_paint: boolean, "'(read-only) Show paint related properties'" +Space|SpaceImageEditor.show_render -> show_render: boolean, "'(read-only) Show render related properties'" +Space|SpaceImageEditor.show_uvedit -> show_uvedit: boolean, "'(read-only) Show UV editing related properties'" +Space|SpaceImageEditor.update_automatically -> use_realtime_updates: boolean "'Update other affected window spaces automatically to reflect changes during interactive operations such as transform'" +Space|SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean "'Display and edit the grease pencil freehand annotations overlay'" +Space|SpaceImageEditor.uv_editor -> uv_editor: pointer, "'(read-only) UV editor settings'" +Space|SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean "'Show actuators of active object'" +Space|SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean "'Show only actuators connected to active states'" +Space|SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller: boolean "'Show linked objects to the actuator'" +Space|SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects: boolean "'Show actuators of all selected objects'" +Space|SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects: boolean "'Show controllers of active object'" +Space|SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller: boolean "'Show linked objects to sensor/actuator'" +Space|SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects: boolean "'Show controllers of all selected objects'" +Space|SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: boolean "'Show sensors of active object'" +Space|SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean "'Show only sensors connected to active states'" +Space|SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean "'Show linked objects to the controller'" +Space|SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean "'Show sensors of all selected objects'" +Space|SpaceNLA.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceNLA.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceNLA.realtime_updates -> use_realtime_updates: boolean "'When transforming strips, changes to the animation data are flushed to other views'" +Space|SpaceNLA.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceNLA.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceNLA.show_strip_curves -> show_strip_curves: boolean "'Show influence curves on strips'" +Space|SpaceNodeEditor.backdrop -> show_backdrop: boolean "'Use active Viewer Node output as backdrop for compositing nodes'" +Space|SpaceNodeEditor.id -> id: pointer, "'(read-only) Datablock whose nodes are being edited'" +Space|SpaceNodeEditor.id_from -> id_from: pointer, "'(read-only) Datablock from which the edited datablock is linked'" +Space|SpaceNodeEditor.nodetree -> nodetree: pointer, "'(read-only) Node tree being displayed and edited'" +Space|SpaceNodeEditor.texture_type -> texture_type: enum "'Type of data to take texture from'" +Space|SpaceNodeEditor.tree_type -> tree_type: enum "'Node tree type to display and edit'" +Space|SpaceOutliner.display_filter -> display_filter: string "'Live search filtering string'" +Space|SpaceOutliner.display_mode -> display_mode: enum "'Type of information to display'" +Space|SpaceOutliner.match_case_sensitive -> use_match_case_sensitive: boolean "'Only use case sensitive matches of search string'" +Space|SpaceOutliner.match_complete -> use_match_complete: boolean "'Only use complete matches of search string'" +Space|SpaceOutliner.show_restriction_columns -> show_restriction_columns: boolean "'Show column'" +Space|SpaceProperties.align -> align: enum "'Arrangement of the panels'" +Space|SpaceProperties.brush_texture -> show_brush_texture: boolean "'Show brush textures'" +Space|SpaceProperties.context -> context: enum "'Type of active data to display and edit'" +Space|SpaceProperties.pin_id -> pin_id: pointer "'NO DESCRIPTION'" +Space|SpaceProperties.use_pin_id -> use_pin_id: boolean "'Use the pinned context'" +Space|SpaceSequenceEditor.display_channel -> display_channel: int "'The channel number shown in the image preview. 0 is the result of all strips combined'" +Space|SpaceSequenceEditor.display_mode -> display_mode: enum "'The view mode to use for displaying sequencer output'" +Space|SpaceSequenceEditor.draw_frames -> show_frames: boolean "'Draw frames rather than seconds'" +Space|SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int "'Show overexposed areas with zebra stripes'" +Space|SpaceSequenceEditor.draw_safe_margin -> show_safe_margin: boolean "'Draw title safe margins in preview'" +Space|SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, "'(read-only) Grease pencil data for this space'" +Space|SpaceSequenceEditor.offset_x -> offset_x: float "'Offsets image horizontally from the view center'" +Space|SpaceSequenceEditor.offset_y -> offset_y: float "'Offsets image horizontally from the view center'" +Space|SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum "'Draw preview using full resolution or different proxy resolutions'" +Space|SpaceSequenceEditor.separate_color_preview -> show_separate_color: boolean "'Separate color channels in preview'" +Space|SpaceSequenceEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean "'Display and edit the grease pencil freehand annotations overlay'" +Space|SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean "'Transform markers as well as strips'" +Space|SpaceSequenceEditor.view_type -> view_type: enum "'The type of the Sequencer view (sequencer, preview or both)'" +Space|SpaceSequenceEditor.zoom -> zoom: float "'Display zoom level'" +Space|SpaceTextEditor.find_all -> use_find_all: boolean "'Search in all text datablocks, instead of only the active one'" +Space|SpaceTextEditor.find_text -> find_text: string "'Text to search for with the find tool'" +Space|SpaceTextEditor.find_wrap -> use_find_wrap: boolean "'Search again from the start of the file when reaching the end'" +Space|SpaceTextEditor.font_size -> font_size: int "'Font size to use for displaying the text'" +Space|SpaceTextEditor.line_numbers -> show_line_numbers: boolean "'Show line numbers next to the text'" +Space|SpaceTextEditor.live_edit -> use_live_edit: boolean "'Run python while editing'" +Space|SpaceTextEditor.overwrite -> use_overwrite: boolean "'Overwrite characters when typing rather than inserting them'" +Space|SpaceTextEditor.replace_text -> replace_text: string "'Text to replace selected text with using the replace tool'" +Space|SpaceTextEditor.syntax_highlight -> show_syntax_highlight: boolean "'Syntax highlight for scripting'" +Space|SpaceTextEditor.tab_width -> tab_width: int "'Number of spaces to display tabs with'" +Space|SpaceTextEditor.text -> text: pointer "'Text displayed and edited in this space'" +Space|SpaceTextEditor.word_wrap -> use_word_wrap: boolean "'Wrap words if there is not enough horizontal space'" +Space|SpaceTimeline.cache_cloth -> cache_cloth: boolean '"Show the active object\'s cloth point cache"' +Space|SpaceTimeline.cache_particles -> cache_particles: boolean '"Show the active object\'s particle point cache"' +Space|SpaceTimeline.cache_smoke -> cache_smoke: boolean '"Show the active object\'s smoke cache"' +Space|SpaceTimeline.cache_softbody -> cache_softbody: boolean '"Show the active object\'s softbody point cache"' +Space|SpaceTimeline.only_selected -> show_only_selected: boolean "'Show keyframes for active Object and/or its selected channels only'" +Space|SpaceTimeline.play_all_3d -> use_play_3d_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_anim -> use_play_animation_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_buttons -> use_play_properties_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_image -> use_play_image_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_nodes -> use_play_node_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_sequencer -> use_play_sequence_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_top_left -> use_play_top_left_3d_editor: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.show_cache -> show_cache: boolean "'Show the status of cached frames in the timeline'" +Space|SpaceTimeline.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceUserPreferences.filter -> filter: string "'Search term for filtering in the UI'" +Space|SpaceView3D.all_object_origins -> show_all_objects_origin: boolean "'Show the object origin center dot for all (selected and unselected) objects'" +Space|SpaceView3D.background_images -> background_images: collection, "'(read-only) List of background images'" +Space|SpaceView3D.camera -> camera: pointer '"Active camera used in this view (when unlocked from the scene\'s active camera)"' +Space|SpaceView3D.clip_end -> clip_end: float "'3D View far clipping distance'" +Space|SpaceView3D.clip_start -> clip_start: float "'3D View near clipping distance'" +Space|SpaceView3D.current_orientation -> current_orientation: pointer, "'(read-only) Current Transformation orientation'" +Space|SpaceView3D.cursor_location -> cursor_location: float "'3D cursor location for this view (dependent on local view setting)'" +Space|SpaceView3D.display_background_images -> show_background_images: boolean "'Display reference images behind objects in the 3D View'" +Space|SpaceView3D.display_floor -> show_floor: boolean "'Show the ground plane grid in perspective view'" +Space|SpaceView3D.display_render_override -> show_only_render: boolean "'Display only objects which will be rendered'" +Space|SpaceView3D.display_x_axis -> show_axis_x: boolean "'Show the X axis line in perspective view'" +Space|SpaceView3D.display_y_axis -> show_axis_y: boolean "'Show the Y axis line in perspective view'" +Space|SpaceView3D.display_z_axis -> show_axis_z: boolean "'Show the Z axis line in perspective view'" +Space|SpaceView3D.grid_lines -> grid_lines: int "'The number of grid lines to display in perspective view'" +Space|SpaceView3D.grid_spacing -> grid_spacing: float "'The distance between 3D View grid lines'" +Space|SpaceView3D.grid_subdivisions -> grid_subdivisions: int "'The number of subdivisions between grid lines'" +Space|SpaceView3D.layers -> layers: boolean "'Layers visible in this 3D View'" +Space|SpaceView3D.lens -> lens: float "'Lens angle (mm) in perspective view'" +Space|SpaceView3D.local_view -> local_view: pointer, "'(read-only) Display an isolated sub-set of objects, apart from the scene visibility'" +Space|SpaceView3D.lock_bone -> lock_bone: string '"3D View center is locked to this bone\'s position"' +Space|SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean '"Use the scene\'s active camera and layers in this view, rather than local layers"' +Space|SpaceView3D.lock_object -> lock_object: pointer '"3D View center is locked to this object\'s position"' +Space|SpaceView3D.manipulator -> use_manipulator: boolean "'Use a 3D manipulator widget for controlling transforms'" +Space|SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean "'Use the manipulator for rotation transformations'" +Space|SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean "'Use the manipulator for scale transformations'" +Space|SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean "'Use the manipulator for movement transformations'" +Space|SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean "'Limit selection to visible (clipped with depth buffer)'" +Space|SpaceView3D.outline_selected -> show_outline_selected: boolean "'Show an outline highlight around selected objects in non-wireframe views'" +Space|SpaceView3D.pivot_point -> pivot_point: enum "'Pivot center for rotation/scaling'" +Space|SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean "'Manipulate object centers only'" +Space|SpaceView3D.region_3d -> region_3d: pointer, "'(read-only) 3D region in this space, in case of quad view the camera region'" +Space|SpaceView3D.region_quadview -> region_quadview: pointer, "'(read-only) 3D region that defines the quad view settings'" +Space|SpaceView3D.relationship_lines -> show_relationship_lines: boolean "'Show dashed lines indicating parent or constraint relationships'" +Space|SpaceView3D.textured_solid -> show_textured_solid: boolean "'Display face-assigned textures in solid view'" +Space|SpaceView3D.transform_orientation -> transform_orientation: enum "'Transformation orientation'" +Space|SpaceView3D.used_layers -> layers_used: boolean, "'(read-only) Layers that contain something'" +Space|SpaceView3D.viewport_shading -> viewport_shade: enum "'Method to display/shade objects in the 3D View'" +Spline.bezier_points -> bezier_points: collection, "'(read-only) Collection of points for bezier curves only'" +Spline.bezier_u -> use_bezier_u: boolean "'Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)'" +Spline.bezier_v -> use_bezier_v: boolean "'Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)'" +Spline.character_index -> character_index: int, "'(read-only) Location of this character in the text data (only for text curves)'" +Spline.cyclic_u -> use_cyclic_u: boolean "'Make this curve or surface a closed loop in the U direction'" +Spline.cyclic_v -> use_cyclic_v: boolean "'Make this surface a closed loop in the V direction'" +Spline.endpoint_u -> use_endpoint_u: boolean "'Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)'" +Spline.endpoint_v -> use_endpoint_v: boolean "'Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)'" +Spline.hide -> hide: boolean "'Hide this curve in editmode'" +Spline.material_index -> material_index: int "'NO DESCRIPTION'" +Spline.order_u -> order_u: int "'Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area'" +Spline.order_v -> order_v: int "'Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area'" +Spline.point_count_u -> point_count_u: int, "'(read-only) Total number points for the curve or surface in the U direction'" +Spline.point_count_v -> point_count_v: int, "'(read-only) Total number points for the surface on the V direction'" +Spline.points -> points: collection, "'(read-only) Collection of points that make up this poly or nurbs spline'" +Spline.radius_interpolation -> radius_interpolation: enum "'The type of radius interpolation for Bezier curves'" +Spline.resolution_u -> resolution_u: int "'Curve or Surface subdivisions per segment'" +Spline.resolution_v -> resolution_v: int "'Surface subdivisions per segment'" +Spline.smooth -> use_smooth: boolean "'Smooth the normals of the surface or beveled curve'" +Spline.tilt_interpolation -> tilt_interpolation: enum "'The type of tilt interpolation for 3D, Bezier curves'" +Spline.type -> type: enum "'The interpolation type for this curve element'" +SplinePoint.co -> co: float "'Point coordinates'" +SplinePoint.hide -> hide: boolean "'Visibility status'" +SplinePoint.radius -> radius: float, "'(read-only) Radius for bevelling'" +SplinePoint.select -> select: boolean "'Selection status'" +SplinePoint.tilt -> tilt: float "'Tilt in 3D View'" +SplinePoint.weight -> weight: float "'Nurbs weight'" +SplinePoint.weight_softbody -> weight_softbody: float "'Softbody goal weight'" +Struct.base -> base: pointer, "'(read-only) Struct definition this is derived from'" +Struct.description -> description: string, '"(read-only) Description of the Struct\'s purpose"' +Struct.functions -> functions: collection, "'(read-only)'" +Struct.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Struct.name -> name: string, "'(read-only) Human readable name'" +Struct.name_property -> name_property: pointer, "'(read-only) Property that gives the name of the struct'" +Struct.nested -> nested: pointer, "'(read-only) Struct in which this struct is always nested, and to which it logically belongs'" +Struct.properties -> properties: collection, "'(read-only) Properties in the struct'" +TexMapping.has_maximum -> use_max: boolean "'Whether to use maximum clipping value'" +TexMapping.has_minimum -> use_min: boolean "'Whether to use minimum clipping value'" +TexMapping.location -> location: float "'NO DESCRIPTION'" +TexMapping.maximum -> max: float "'Maximum value for clipping'" +TexMapping.minimum -> min: float "'Minimum value for clipping'" +TexMapping.rotation -> rotation: float "'NO DESCRIPTION'" +TexMapping.scale -> scale: float "'NO DESCRIPTION'" +TextBox.height -> height: float "'NO DESCRIPTION'" +TextBox.width -> width: float "'NO DESCRIPTION'" +TextBox.x -> x: float "'NO DESCRIPTION'" +TextBox.y -> y: float "'NO DESCRIPTION'" +TextCharacterFormat.bold -> use_bold: boolean "'NO DESCRIPTION'" +TextCharacterFormat.italic -> use_italic: boolean "'NO DESCRIPTION'" +TextCharacterFormat.underline -> use_underline: boolean "'NO DESCRIPTION'" +TextCharacterFormat.use_small_caps -> use_small_caps: boolean "'NO DESCRIPTION'" +TextLine.line -> line: string "'Text in the line'" +TextMarker.color -> color: float "'Color to display the marker with'" +TextMarker.edit_all -> use_edit_all: boolean, "'(read-only) Edit all markers of the same group as one'" +TextMarker.end -> end: int, "'(read-only) Start position of the marker in the line'" +TextMarker.group -> group: int, "'(read-only)'" +TextMarker.line -> line: int, "'(read-only) Line in which the marker is located'" +TextMarker.start -> start: int, "'(read-only) Start position of the marker in the line'" +TextMarker.temporary -> is_temporary: boolean, "'(read-only) Marker is temporary'" +TextureSlot.blend_type -> blend_type: enum "'NO DESCRIPTION'" +TextureSlot.color -> color: float '"The default color for textures that don\'t return RGB"' +TextureSlot.default_value -> default_value: float "'Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard'" +TextureSlot.name -> name: string, "'(read-only) Texture slot name'" +TextureSlot.negate -> invert: boolean "'Inverts the values of the texture to reverse its effect'" +TextureSlot.offset -> offset: float "'Fine tunes texture mapping X, Y and Z locations'" +TextureSlot.output_node -> output_node: enum "'Which output node to use, for node-based textures'" +TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean "'Converts texture RGB values to intensity (gray) values'" +TextureSlot.size -> size: float '"Sets scaling for the texture\'s X, Y and Z sizes"' +TextureSlot.stencil -> use_stencil: boolean "'Use this texture as a blending value on the next texture'" +TextureSlot.texture -> texture: pointer "'Texture datablock used by this texture slot'" ++ * TextureSlot|BrushTextureSlot.angle -> angle: float "'Defines brush texture rotation'" ++ * TextureSlot|BrushTextureSlot.map_mode -> map_mode: enum "'NO DESCRIPTION'" +TextureSlot|LampTextureSlot.color_factor -> color_factor: float "'Amount texture affects color values'" +TextureSlot|LampTextureSlot.map_color -> use_map_color: boolean "'Lets the texture affect the basic color of the lamp'" +TextureSlot|LampTextureSlot.map_shadow -> use_map_shadow: boolean "'Lets the texture affect the shadow color of the lamp'" +TextureSlot|LampTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|LampTextureSlot.shadow_factor -> shadow_factor: float "'Amount texture affects shadow'" +TextureSlot|LampTextureSlot.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.alpha_factor -> alpha_factor: float "'Amount texture affects alpha'" +TextureSlot|MaterialTextureSlot.ambient_factor -> ambient_factor: float "'Amount texture affects ambient'" +TextureSlot|MaterialTextureSlot.colordiff_factor -> colordiff_factor: float "'Amount texture affects diffuse color'" +TextureSlot|MaterialTextureSlot.coloremission_factor -> coloremission_factor: float "'Amount texture affects emission color'" +TextureSlot|MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float "'Amount texture affects color of out-scattered light'" +TextureSlot|MaterialTextureSlot.colorspec_factor -> colorspec_factor: float "'Amount texture affects specular color'" +TextureSlot|MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float "'Amount texture affects result color after light has been scattered/absorbed'" +TextureSlot|MaterialTextureSlot.density_factor -> density_factor: float "'Amount texture affects density'" +TextureSlot|MaterialTextureSlot.diffuse_factor -> diffuse_factor: float "'Amount texture affects diffuse reflectivity'" +TextureSlot|MaterialTextureSlot.displacement_factor -> displacement_factor: float "'Amount texture displaces the surface'" +TextureSlot|MaterialTextureSlot.emission_factor -> emission_factor: float "'Amount texture affects emission'" +TextureSlot|MaterialTextureSlot.emit_factor -> emit_factor: float "'Amount texture affects emission'" +TextureSlot|MaterialTextureSlot.enabled -> use: boolean "'Enable this material texture slot'" +TextureSlot|MaterialTextureSlot.from_dupli -> use_from_dupli: boolean '"Dupli\'s instanced from verts, faces or particles, inherit texture coordinate from their parent"' +TextureSlot|MaterialTextureSlot.from_original -> use_from_original: boolean '"Dupli\'s derive their object coordinates from the original objects transformation"' +TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor: float "'Amount texture affects hardness'" +TextureSlot|MaterialTextureSlot.map_alpha -> use_map_alpha: boolean "'Causes the texture to affect the alpha value'" +TextureSlot|MaterialTextureSlot.map_ambient -> use_map_ambient: boolean "'Causes the texture to affect the value of ambient'" +TextureSlot|MaterialTextureSlot.map_colordiff -> use_map_colordiff: boolean "'Causes the texture to affect basic color of the material'" +TextureSlot|MaterialTextureSlot.map_coloremission -> use_map_coloremission: boolean "'Causes the texture to affect the color of emission'" +TextureSlot|MaterialTextureSlot.map_colorreflection -> use_map_colorreflection: boolean "'Causes the texture to affect the color of scattered light'" +TextureSlot|MaterialTextureSlot.map_colorspec -> use_map_colorspec: boolean "'Causes the texture to affect the specularity color'" +TextureSlot|MaterialTextureSlot.map_colortransmission -> use_map_colortransmission: boolean "'Causes the texture to affect the result color after other light has been scattered/absorbed'" +TextureSlot|MaterialTextureSlot.map_density -> use_map_density: boolean '"Causes the texture to affect the volume\'s density"' +TextureSlot|MaterialTextureSlot.map_diffuse -> use_map_diffuse: boolean "'Causes the texture to affect the value of the materials diffuse reflectivity'" +TextureSlot|MaterialTextureSlot.map_displacement -> use_map_displacement: boolean "'Let the texture displace the surface'" +TextureSlot|MaterialTextureSlot.map_emission -> use_map_emission: boolean '"Causes the texture to affect the volume\'s emission"' +TextureSlot|MaterialTextureSlot.map_emit -> use_map_emit: boolean "'Causes the texture to affect the emit value'" +TextureSlot|MaterialTextureSlot.map_hardness -> use_map_hardness: boolean "'Causes the texture to affect the hardness value'" +TextureSlot|MaterialTextureSlot.map_mirror -> use_map_mirror: boolean "'Causes the texture to affect the mirror color'" +TextureSlot|MaterialTextureSlot.map_normal -> use_map_normal: boolean "'Causes the texture to affect the rendered normal'" +TextureSlot|MaterialTextureSlot.map_raymir -> use_map_raymir: boolean "'Causes the texture to affect the ray-mirror value'" +TextureSlot|MaterialTextureSlot.map_reflection -> use_map_reflect: boolean '"Causes the texture to affect the reflected light\'s brightness"' +TextureSlot|MaterialTextureSlot.map_scattering -> use_map_scatter: boolean '"Causes the texture to affect the volume\'s scattering"' +TextureSlot|MaterialTextureSlot.map_specular -> use_map_specular: boolean "'Causes the texture to affect the value of specular reflectivity'" +TextureSlot|MaterialTextureSlot.map_translucency -> use_map_translucency: boolean "'Causes the texture to affect the translucency value'" +TextureSlot|MaterialTextureSlot.map_warp -> use_map_warp: boolean "'Let the texture warp texture coordinates of next channels'" +TextureSlot|MaterialTextureSlot.mapping -> mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.mirror_factor -> mirror_factor: float "'Amount texture affects mirror color'" +TextureSlot|MaterialTextureSlot.new_bump -> use_new_bump: boolean "'Use new, corrected bump mapping code (backwards compatibility option)'" +TextureSlot|MaterialTextureSlot.normal_factor -> normal_factor: float "'Amount texture affects normal values'" +TextureSlot|MaterialTextureSlot.normal_map_space -> normal_map_space: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|MaterialTextureSlot.raymir_factor -> raymir_factor: float "'Amount texture affects ray mirror'" +TextureSlot|MaterialTextureSlot.reflection_factor -> reflection_factor: float "'Amount texture affects brightness of out-scattered light'" +TextureSlot|MaterialTextureSlot.scattering_factor -> scattering_factor: float "'Amount texture affects scattering'" +TextureSlot|MaterialTextureSlot.specular_factor -> specular_factor: float "'Amount texture affects specular reflectivity'" +TextureSlot|MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.translucency_factor -> translucency_factor: float "'Amount texture affects translucency'" +TextureSlot|MaterialTextureSlot.uv_layer -> uv_layer: string "'UV layer to use for mapping with UV texture coordinates'" +TextureSlot|MaterialTextureSlot.warp_factor -> warp_factor: float "'Amount texture affects texture coordinates of next channels'" +TextureSlot|MaterialTextureSlot.x_mapping -> x_mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.y_mapping -> y_mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.z_mapping -> z_mapping: enum "'NO DESCRIPTION'" +TextureSlot|WorldTextureSlot.blend_factor -> blend_factor: float "'Amount texture affects color progression of the background'" +TextureSlot|WorldTextureSlot.horizon_factor -> horizon_factor: float "'Amount texture affects color of the horizon'" +TextureSlot|WorldTextureSlot.map_blend -> use_map_blend: boolean "'Affect the color progression of the background'" +TextureSlot|WorldTextureSlot.map_horizon -> use_map_horizon: boolean "'Affect the color of the horizon'" +TextureSlot|WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean "'Affect the color of the zenith below'" +TextureSlot|WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean "'Affect the color of the zenith above'" +TextureSlot|WorldTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|WorldTextureSlot.texture_coordinates -> texture_coordinates: enum "'Texture coordinates used to map the texture onto the background'" +TextureSlot|WorldTextureSlot.zenith_down_factor -> zenith_down_factor: float "'Amount texture affects color of the zenith below'" +TextureSlot|WorldTextureSlot.zenith_up_factor -> zenith_up_factor: float "'Amount texture affects color of the zenith above'" +Theme.bone_color_sets -> bone_color_sets: collection, "'(read-only)'" +Theme.console -> console: pointer, "'(read-only)'" +Theme.dopesheet_editor -> dopesheet_editor: pointer, "'(read-only)'" +Theme.file_browser -> file_browser: pointer, "'(read-only)'" +Theme.graph_editor -> graph_editor: pointer, "'(read-only)'" +Theme.image_editor -> image_editor: pointer, "'(read-only)'" +Theme.info -> info: pointer, "'(read-only)'" +Theme.logic_editor -> logic_editor: pointer, "'(read-only)'" +Theme.name -> name: string "'Name of the theme'" +Theme.nla_editor -> nla_editor: pointer, "'(read-only)'" +Theme.node_editor -> node_editor: pointer, "'(read-only)'" +Theme.outliner -> outliner: pointer, "'(read-only)'" +Theme.properties -> properties: pointer, "'(read-only)'" +Theme.sequence_editor -> sequence_editor: pointer, "'(read-only)'" +Theme.text_editor -> text_editor: pointer, "'(read-only)'" +Theme.theme_area -> theme_area: enum "'NO DESCRIPTION'" +Theme.timeline -> timeline: pointer, "'(read-only)'" +Theme.user_interface -> user_interface: pointer, "'(read-only)'" +Theme.user_preferences -> user_preferences: pointer, "'(read-only)'" +Theme.view_3d -> view_3d: pointer, "'(read-only)'" +ThemeAudioWindow.back -> back: float "'NO DESCRIPTION'" +ThemeAudioWindow.button -> button: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeAudioWindow.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeAudioWindow.grid -> grid: float "'NO DESCRIPTION'" +ThemeAudioWindow.header -> header: float "'NO DESCRIPTION'" +ThemeAudioWindow.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeAudioWindow.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.text -> text: float "'NO DESCRIPTION'" +ThemeAudioWindow.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.title -> title: float "'NO DESCRIPTION'" +ThemeAudioWindow.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeBoneColorSet.active -> active: float "'Color used for active bones'" +ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean "'Allow the use of colors indicating constraints/keyed status'" +ThemeBoneColorSet.normal -> normal: float "'Color used for the surface of bones'" +ThemeBoneColorSet.select -> select: float "'Color used for selected bones'" +ThemeConsole.back -> back: float "'NO DESCRIPTION'" +ThemeConsole.button -> button: float "'NO DESCRIPTION'" +ThemeConsole.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeConsole.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeConsole.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeConsole.cursor -> cursor: float "'NO DESCRIPTION'" +ThemeConsole.header -> header: float "'NO DESCRIPTION'" +ThemeConsole.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeConsole.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeConsole.line_error -> line_error: float "'NO DESCRIPTION'" +ThemeConsole.line_info -> line_info: float "'NO DESCRIPTION'" +ThemeConsole.line_input -> line_input: float "'NO DESCRIPTION'" +ThemeConsole.line_output -> line_output: float "'NO DESCRIPTION'" +ThemeConsole.text -> text: float "'NO DESCRIPTION'" +ThemeConsole.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeConsole.title -> title: float "'NO DESCRIPTION'" +ThemeDopeSheet.active_channels_group -> active_channels_group: float "'NO DESCRIPTION'" +ThemeDopeSheet.back -> back: float "'NO DESCRIPTION'" +ThemeDopeSheet.button -> button: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeDopeSheet.channel_group -> channel_group: float "'NO DESCRIPTION'" +ThemeDopeSheet.channels -> channels: float "'NO DESCRIPTION'" +ThemeDopeSheet.channels_selected -> channels_selected: float "'NO DESCRIPTION'" +ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float "'NO DESCRIPTION'" +ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float "'NO DESCRIPTION'" +ThemeDopeSheet.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeDopeSheet.grid -> grid: float "'NO DESCRIPTION'" +ThemeDopeSheet.header -> header: float "'NO DESCRIPTION'" +ThemeDopeSheet.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.list -> list: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeDopeSheet.long_key -> long_key: float "'NO DESCRIPTION'" +ThemeDopeSheet.long_key_selected -> long_key_selected: float "'NO DESCRIPTION'" +ThemeDopeSheet.text -> text: float "'NO DESCRIPTION'" +ThemeDopeSheet.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.title -> title: float "'NO DESCRIPTION'" +ThemeDopeSheet.value_sliders -> value_sliders: float "'NO DESCRIPTION'" +ThemeDopeSheet.view_sliders -> view_sliders: float "'NO DESCRIPTION'" +ThemeFileBrowser.active_file -> active_file: float "'NO DESCRIPTION'" +ThemeFileBrowser.active_file_text -> active_file_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.back -> back: float "'NO DESCRIPTION'" +ThemeFileBrowser.button -> button: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeFileBrowser.header -> header: float "'NO DESCRIPTION'" +ThemeFileBrowser.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.list -> list: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeFileBrowser.scroll_handle -> scroll_handle: float "'NO DESCRIPTION'" +ThemeFileBrowser.scrollbar -> scrollbar: float "'NO DESCRIPTION'" +ThemeFileBrowser.selected_file -> selected_file: float "'NO DESCRIPTION'" +ThemeFileBrowser.text -> text: float "'NO DESCRIPTION'" +ThemeFileBrowser.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.tiles -> tiles: float "'NO DESCRIPTION'" +ThemeFileBrowser.title -> title: float "'NO DESCRIPTION'" +ThemeFontStyle.font_kerning_style -> font_kerning_style: enum "'Which style to use for font kerning'" +ThemeFontStyle.points -> points: int "'NO DESCRIPTION'" +ThemeFontStyle.shadow -> shadow: int "'Shadow size in pixels (0, 3 and 5 supported)'" +ThemeFontStyle.shadowalpha -> shadowalpha: float "'NO DESCRIPTION'" +ThemeFontStyle.shadowcolor -> shadowcolor: float "'Shadow color in grey value'" +ThemeFontStyle.shadx -> shadow_offset_x: int "'Shadow offset in pixels'" +ThemeFontStyle.shady -> shadow_offset_y: int "'Shadow offset in pixels'" +ThemeGraphEditor.active_channels_group -> active_channels_group: float "'NO DESCRIPTION'" +ThemeGraphEditor.back -> back: float "'NO DESCRIPTION'" +ThemeGraphEditor.button -> button: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeGraphEditor.channel_group -> channel_group: float "'NO DESCRIPTION'" +ThemeGraphEditor.channels_region -> channels_region: float "'NO DESCRIPTION'" +ThemeGraphEditor.dopesheet_channel -> dopesheet_channel: float "'NO DESCRIPTION'" +ThemeGraphEditor.dopesheet_subchannel -> dopesheet_subchannel: float "'NO DESCRIPTION'" +ThemeGraphEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeGraphEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_align -> handle_align: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_auto -> handle_auto: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_free -> handle_free: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_align -> handle_sel_align: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_auto -> handle_sel_auto: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_free -> handle_sel_free: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_vect -> handle_sel_vect: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vect -> handle_vect: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex -> handle_vertex: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex_select -> handle_vertex_select: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex_size -> handle_vertex_size: int "'NO DESCRIPTION'" +ThemeGraphEditor.header -> header: float "'NO DESCRIPTION'" +ThemeGraphEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.lastsel_point -> lastsel_point: float "'NO DESCRIPTION'" +ThemeGraphEditor.list -> list: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeGraphEditor.panel -> panel: float "'NO DESCRIPTION'" +ThemeGraphEditor.text -> text: float "'NO DESCRIPTION'" +ThemeGraphEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.title -> title: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeGraphEditor.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeImageEditor.back -> back: float "'NO DESCRIPTION'" +ThemeImageEditor.button -> button: float "'NO DESCRIPTION'" +ThemeImageEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeImageEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeImageEditor.editmesh_active -> editmesh_active: float "'NO DESCRIPTION'" +ThemeImageEditor.face -> face: float "'NO DESCRIPTION'" +ThemeImageEditor.face_dot -> face_dot: float "'NO DESCRIPTION'" +ThemeImageEditor.face_select -> face_select: float "'NO DESCRIPTION'" +ThemeImageEditor.facedot_size -> facedot_size: int "'NO DESCRIPTION'" +ThemeImageEditor.header -> header: float "'NO DESCRIPTION'" +ThemeImageEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeImageEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.scope_back -> scope_back: float "'NO DESCRIPTION'" +ThemeImageEditor.text -> text: float "'NO DESCRIPTION'" +ThemeImageEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.title -> title: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeInfo.back -> back: float "'NO DESCRIPTION'" +ThemeInfo.button -> button: float "'NO DESCRIPTION'" +ThemeInfo.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeInfo.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeInfo.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeInfo.header -> header: float "'NO DESCRIPTION'" +ThemeInfo.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeInfo.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeInfo.text -> text: float "'NO DESCRIPTION'" +ThemeInfo.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeInfo.title -> title: float "'NO DESCRIPTION'" +ThemeLogicEditor.back -> back: float "'NO DESCRIPTION'" +ThemeLogicEditor.button -> button: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeLogicEditor.header -> header: float "'NO DESCRIPTION'" +ThemeLogicEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeLogicEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.panel -> panel: float "'NO DESCRIPTION'" +ThemeLogicEditor.text -> text: float "'NO DESCRIPTION'" +ThemeLogicEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNLAEditor.back -> back: float "'NO DESCRIPTION'" +ThemeNLAEditor.bars -> bars: float "'NO DESCRIPTION'" +ThemeNLAEditor.bars_selected -> bars_selected: float "'NO DESCRIPTION'" +ThemeNLAEditor.button -> button: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeNLAEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeNLAEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeNLAEditor.header -> header: float "'NO DESCRIPTION'" +ThemeNLAEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.list -> list: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeNLAEditor.strips -> strips: float "'NO DESCRIPTION'" +ThemeNLAEditor.strips_selected -> strips_selected: float "'NO DESCRIPTION'" +ThemeNLAEditor.text -> text: float "'NO DESCRIPTION'" +ThemeNLAEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNLAEditor.view_sliders -> view_sliders: float "'NO DESCRIPTION'" +ThemeNodeEditor.back -> back: float "'NO DESCRIPTION'" +ThemeNodeEditor.button -> button: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeNodeEditor.converter_node -> converter_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.group_node -> group_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.header -> header: float "'NO DESCRIPTION'" +ThemeNodeEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.in_out_node -> in_out_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.list -> list: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeNodeEditor.node_backdrop -> node_backdrop: float "'NO DESCRIPTION'" +ThemeNodeEditor.operator_node -> operator_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.selected_text -> selected_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.text -> text: float "'NO DESCRIPTION'" +ThemeNodeEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNodeEditor.wire_select -> wire_select: float "'NO DESCRIPTION'" +ThemeNodeEditor.wires -> wires: float "'NO DESCRIPTION'" +ThemeOutliner.back -> back: float "'NO DESCRIPTION'" +ThemeOutliner.button -> button: float "'NO DESCRIPTION'" +ThemeOutliner.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeOutliner.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeOutliner.header -> header: float "'NO DESCRIPTION'" +ThemeOutliner.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeOutliner.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.text -> text: float "'NO DESCRIPTION'" +ThemeOutliner.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.title -> title: float "'NO DESCRIPTION'" +ThemeProperties.back -> back: float "'NO DESCRIPTION'" +ThemeProperties.button -> button: float "'NO DESCRIPTION'" +ThemeProperties.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeProperties.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeProperties.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeProperties.header -> header: float "'NO DESCRIPTION'" +ThemeProperties.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeProperties.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeProperties.panel -> panel: float "'NO DESCRIPTION'" +ThemeProperties.text -> text: float "'NO DESCRIPTION'" +ThemeProperties.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeProperties.title -> title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.audio_strip -> audio_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.back -> back: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button -> button: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.draw_action -> draw_action: float "'NO DESCRIPTION'" +ThemeSequenceEditor.effect_strip -> effect_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeSequenceEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header -> header: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.image_strip -> image_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.keyframe -> keyframe: float "'NO DESCRIPTION'" +ThemeSequenceEditor.meta_strip -> meta_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.movie_strip -> movie_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.plugin_strip -> plugin_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.scene_strip -> scene_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.text -> text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.title -> title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.transition_strip -> transition_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeStyle.grouplabel -> grouplabel: pointer, "'(read-only)'" +ThemeStyle.paneltitle -> paneltitle: pointer, "'(read-only)'" +ThemeStyle.panelzoom -> panelzoom: float "'Default zoom level for panel areas'" +ThemeStyle.widget -> widget: pointer, "'(read-only)'" +ThemeStyle.widgetlabel -> widgetlabel: pointer, "'(read-only)'" +ThemeTextEditor.back -> back: float "'NO DESCRIPTION'" +ThemeTextEditor.button -> button: float "'NO DESCRIPTION'" +ThemeTextEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeTextEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeTextEditor.cursor -> cursor: float "'NO DESCRIPTION'" +ThemeTextEditor.header -> header: float "'NO DESCRIPTION'" +ThemeTextEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeTextEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.line_numbers_background -> line_numbers_background: float "'NO DESCRIPTION'" +ThemeTextEditor.scroll_bar -> scroll_bar: float "'NO DESCRIPTION'" +ThemeTextEditor.selected_text -> selected_text: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_builtin -> syntax_builtin: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_comment -> syntax_comment: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_numbers -> syntax_numbers: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_special -> syntax_special: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_string -> syntax_string: float "'NO DESCRIPTION'" +ThemeTextEditor.text -> text: float "'NO DESCRIPTION'" +ThemeTextEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.title -> title: float "'NO DESCRIPTION'" +ThemeTimeline.back -> back: float "'NO DESCRIPTION'" +ThemeTimeline.button -> button: float "'NO DESCRIPTION'" +ThemeTimeline.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeTimeline.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeTimeline.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeTimeline.grid -> grid: float "'NO DESCRIPTION'" +ThemeTimeline.header -> header: float "'NO DESCRIPTION'" +ThemeTimeline.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeTimeline.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.text -> text: float "'NO DESCRIPTION'" +ThemeTimeline.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.title -> title: float "'NO DESCRIPTION'" +ThemeUserInterface.icon_file -> icon_file: string "'NO DESCRIPTION'" +ThemeUserInterface.wcol_box -> wcol_box: pointer, "'(read-only)'" +ThemeUserInterface.wcol_list_item -> wcol_list_item: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu -> wcol_menu: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu_back -> wcol_menu_back: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu_item -> wcol_menu_item: pointer, "'(read-only)'" +ThemeUserInterface.wcol_num -> wcol_num: pointer, "'(read-only)'" +ThemeUserInterface.wcol_numslider -> wcol_numslider: pointer, "'(read-only)'" +ThemeUserInterface.wcol_option -> wcol_option: pointer, "'(read-only)'" +ThemeUserInterface.wcol_progress -> wcol_progress: pointer, "'(read-only)'" +ThemeUserInterface.wcol_pulldown -> wcol_pulldown: pointer, "'(read-only)'" +ThemeUserInterface.wcol_radio -> wcol_radio: pointer, "'(read-only)'" +ThemeUserInterface.wcol_regular -> wcol_regular: pointer, "'(read-only)'" +ThemeUserInterface.wcol_scroll -> wcol_scroll: pointer, "'(read-only)'" +ThemeUserInterface.wcol_state -> wcol_state: pointer, "'(read-only)'" +ThemeUserInterface.wcol_text -> wcol_text: pointer, "'(read-only)'" +ThemeUserInterface.wcol_toggle -> wcol_toggle: pointer, "'(read-only)'" +ThemeUserInterface.wcol_tool -> wcol_tool: pointer, "'(read-only)'" +ThemeUserPreferences.back -> back: float "'NO DESCRIPTION'" +ThemeUserPreferences.button -> button: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeUserPreferences.header -> header: float "'NO DESCRIPTION'" +ThemeUserPreferences.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeUserPreferences.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.text -> text: float "'NO DESCRIPTION'" +ThemeUserPreferences.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.title -> title: float "'NO DESCRIPTION'" +ThemeView3D.act_spline -> act_spline: float "'NO DESCRIPTION'" +ThemeView3D.back -> back: float "'NO DESCRIPTION'" +ThemeView3D.bone_pose -> bone_pose: float "'NO DESCRIPTION'" +ThemeView3D.bone_solid -> bone_solid: float "'NO DESCRIPTION'" +ThemeView3D.button -> button: float "'NO DESCRIPTION'" +ThemeView3D.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeView3D.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeView3D.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeView3D.edge_crease -> edge_crease: float "'NO DESCRIPTION'" +ThemeView3D.edge_facesel -> edge_facesel: float "'NO DESCRIPTION'" +ThemeView3D.edge_seam -> edge_seam: float "'NO DESCRIPTION'" +ThemeView3D.edge_select -> edge_select: float "'NO DESCRIPTION'" +ThemeView3D.edge_sharp -> edge_sharp: float "'NO DESCRIPTION'" +ThemeView3D.editmesh_active -> editmesh_active: float "'NO DESCRIPTION'" +ThemeView3D.face -> face: float "'NO DESCRIPTION'" +ThemeView3D.face_dot -> face_dot: float "'NO DESCRIPTION'" +ThemeView3D.face_select -> face_select: float "'NO DESCRIPTION'" +ThemeView3D.facedot_size -> facedot_size: int "'NO DESCRIPTION'" +ThemeView3D.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeView3D.grid -> grid: float "'NO DESCRIPTION'" +ThemeView3D.handle_align -> handle_align: float "'NO DESCRIPTION'" +ThemeView3D.handle_auto -> handle_auto: float "'NO DESCRIPTION'" +ThemeView3D.handle_free -> handle_free: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_align -> handle_sel_align: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_auto -> handle_sel_auto: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_free -> handle_sel_free: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_vect -> handle_sel_vect: float "'NO DESCRIPTION'" +ThemeView3D.handle_vect -> handle_vect: float "'NO DESCRIPTION'" +ThemeView3D.header -> header: float "'NO DESCRIPTION'" +ThemeView3D.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeView3D.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeView3D.lamp -> lamp: float "'NO DESCRIPTION'" +ThemeView3D.lastsel_point -> lastsel_point: float "'NO DESCRIPTION'" +ThemeView3D.normal -> normal: float "'NO DESCRIPTION'" +ThemeView3D.nurb_sel_uline -> nurb_sel_uline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_sel_vline -> nurb_sel_vline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_uline -> nurb_uline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_vline -> nurb_vline: float "'NO DESCRIPTION'" +ThemeView3D.object_active -> object_active: float "'NO DESCRIPTION'" +ThemeView3D.object_grouped -> object_grouped: float "'NO DESCRIPTION'" +ThemeView3D.object_grouped_active -> object_grouped_active: float "'NO DESCRIPTION'" +ThemeView3D.object_selected -> object_selected: float "'NO DESCRIPTION'" +ThemeView3D.panel -> panel: float "'NO DESCRIPTION'" +ThemeView3D.text -> text: float "'NO DESCRIPTION'" +ThemeView3D.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeView3D.title -> title: float "'NO DESCRIPTION'" +ThemeView3D.transform -> transform: float "'NO DESCRIPTION'" +ThemeView3D.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeView3D.vertex_normal -> vertex_normal: float "'NO DESCRIPTION'" +ThemeView3D.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeView3D.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeView3D.wire -> wire: float "'NO DESCRIPTION'" +ThemeWidgetColors.inner -> inner: float "'NO DESCRIPTION'" +ThemeWidgetColors.inner_sel -> inner_sel: float "'NO DESCRIPTION'" +ThemeWidgetColors.item -> item: float "'NO DESCRIPTION'" +ThemeWidgetColors.outline -> outline: float "'NO DESCRIPTION'" +ThemeWidgetColors.shaded -> show_shaded: boolean "'NO DESCRIPTION'" +ThemeWidgetColors.shadedown -> shadedown: int "'NO DESCRIPTION'" +ThemeWidgetColors.shadetop -> shadetop: int "'NO DESCRIPTION'" +ThemeWidgetColors.text -> text: float "'NO DESCRIPTION'" +ThemeWidgetColors.text_sel -> text_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.blend -> blend: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_anim -> inner_anim: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_anim_sel -> inner_anim_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_driven -> inner_driven: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_driven_sel -> inner_driven_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_key -> inner_key: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_key_sel -> inner_key_sel: float "'NO DESCRIPTION'" +TimelineMarker.camera -> camera: pointer "'Camera this timeline sets to active'" +TimelineMarker.frame -> frame: int "'The frame on which the timeline marker appears'" +TimelineMarker.name -> name: string "'NO DESCRIPTION'" +TimelineMarker.select -> select: boolean "'Marker selection state'" +ToolSettings.auto_normalize -> use_auto_normalize: boolean "'Ensure all bone-deforming vertex groups add up to 1.0 while weight painting'" +ToolSettings.autokey_mode -> autokey_mode: enum "'Mode of automatic keyframe insertion for Objects and Bones'" +ToolSettings.automerge_editing -> use_automerge_editing: boolean "'Automatically merge vertices moved to the same location'" +ToolSettings.bone_sketching -> use_bone_sketching: boolean "'DOC BROKEN'" +ToolSettings.edge_path_mode -> edge_path_mode: enum "'The edge flag to tag when selecting the shortest path'" +ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float "'Number of bones in the subdivided stroke'" +ToolSettings.etch_autoname -> use_etch_autoname: boolean "'DOC BROKEN'" +ToolSettings.etch_convert_mode -> etch_convert_mode: enum "'Method used to convert stroke to bones'" +ToolSettings.etch_length_limit -> etch_length_limit: float "'Number of bones in the subdivided stroke'" +ToolSettings.etch_number -> etch_number: string "'DOC BROKEN'" +ToolSettings.etch_overdraw -> use_etch_overdraw: boolean "'DOC BROKEN'" +ToolSettings.etch_quick -> use_etch_quick: boolean "'DOC BROKEN'" +ToolSettings.etch_roll_mode -> etch_roll_mode: enum "'Method used to adjust the roll of bones when retargeting'" +ToolSettings.etch_side -> etch_side: string "'DOC BROKEN'" +ToolSettings.etch_subdivision_number -> etch_subdivision_number: int "'Number of bones in the subdivided stroke'" +ToolSettings.etch_template -> etch_template: pointer "'Template armature that will be retargeted to the stroke'" +ToolSettings.image_paint -> image_paint: pointer, "'(read-only)'" +ToolSettings.mesh_selection_mode -> mesh_selection_mode: boolean "'Which mesh elements selection works on'" +ToolSettings.normal_size -> normal_size: float "'Display size for normals in the 3D view'" +ToolSettings.particle_edit -> particle_edit: pointer, "'(read-only)'" +ToolSettings.proportional_editing -> proportional_edit: enum "'Proportional editing mode'" +ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum "'Falloff type for proportional editing mode'" +ToolSettings.proportional_editing_objects -> proportional_editing_objects: boolean "'Proportional editing object mode'" +ToolSettings.record_with_nla -> use_record_with_nla: boolean "'Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking'" +ToolSettings.sculpt -> sculpt: pointer, "'(read-only)'" +ToolSettings.sculpt_paint_use_unified_size -> sculpt_paint_use_unified_size: boolean "'Instead of per brush radius, the radius is shared across brushes'" +ToolSettings.sculpt_paint_use_unified_strength -> sculpt_paint_use_unified_strength: boolean "'Instead of per brush strength, the strength is shared across brushes'" +ToolSettings.snap -> use_snap: boolean "'Snap during transform'" +ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean "'Align rotation with the snapping target'" +ToolSettings.snap_element -> snap_element: enum "'Type of element to snap to'" +ToolSettings.snap_peel_object -> use_snap_peel_object: boolean "'Consider objects as whole when finding volume center'" +ToolSettings.snap_project -> use_snap_project: boolean "'Project vertices on the surface of other objects'" +ToolSettings.snap_target -> snap_target: enum "'Which part to snap onto the target'" +ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean "'Automatic keyframe insertion for Objects and Bones'" +ToolSettings.uv_local_view -> show_local_view: boolean "'Draw only faces with the currently displayed image assigned'" +ToolSettings.uv_selection_mode -> uv_selection_mode: enum "'UV selection and display mode'" +ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean "'Keep UV and edit mode mesh selection in sync'" +ToolSettings.vertex_group_weight -> vertex_group_weight: float "'Weight to assign in vertex groups'" +ToolSettings.vertex_paint -> vertex_paint: pointer, "'(read-only)'" +ToolSettings.weight_paint -> weight_paint: pointer, "'(read-only)'" +TransformOrientation.matrix -> matrix: float "'NO DESCRIPTION'" +TransformOrientation.name -> name: string "'NO DESCRIPTION'" +UILayout.active -> show_active: boolean "'NO DESCRIPTION'" +UILayout.alignment -> alignment: enum "'NO DESCRIPTION'" +UILayout.enabled -> show_enabled: boolean "'NO DESCRIPTION'" +UILayout.operator_context -> operator_context: enum "'NO DESCRIPTION'" +UILayout.scale_x -> scale_x: float "'NO DESCRIPTION'" +UILayout.scale_y -> scale_y: float "'NO DESCRIPTION'" +UVProjector.object -> object: pointer "'Object to use as projector transform'" +UnitSettings.rotation_units -> rotation_units: enum "'Unit to use for displaying/editing rotation values'" +UnitSettings.scale_length -> scale_length: float "'Scale to use when converting between blender units and dimensions'" +UnitSettings.system -> system: enum "'The unit system to use for button display'" +UnitSettings.use_separate -> use_separate: boolean "'Display units in pairs'" +UserPreferences.active_section -> active_section: enum "'Active section of the user preferences shown in the user interface'" +UserPreferences.addons -> addons: collection, "'(read-only)'" +UserPreferences.edit -> edit: pointer, "'(read-only) Settings for interacting with Blender data'" +UserPreferences.filepaths -> filepaths: pointer, "'(read-only) Default paths for external files'" +UserPreferences.inputs -> inputs: pointer, "'(read-only) Settings for input devices'" +UserPreferences.system -> system: pointer, "'(read-only) Graphics driver and operating system settings'" +UserPreferences.themes -> themes: collection, "'(read-only)'" +UserPreferences.uistyles -> uistyles: collection, "'(read-only)'" +UserPreferences.view -> view: pointer, "'(read-only) Preferences related to viewing data'" +UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_available: boolean "'Automatic keyframe insertion in available curves'" +UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_keyingset: boolean "'Automatic keyframe insertion using active Keying Set'" +UserPreferencesEdit.auto_keying_mode -> auto_keying_mode: enum "'Mode of automatic keyframe insertion for Objects and Bones'" +UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean "'Moving things with a mouse drag confirms when releasing the button'" +UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean "'Causes actions to be duplicated with the object'" +UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean "'Causes armature data to be duplicated with the object'" +UserPreferencesEdit.duplicate_curve -> use_duplicate_curve: boolean "'Causes curve data to be duplicated with the object'" +UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve: boolean "'Causes F-curve data to be duplicated with the object'" +UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp: boolean "'Causes lamp data to be duplicated with the object'" +UserPreferencesEdit.duplicate_material -> use_duplicate_material: boolean "'Causes material data to be duplicated with the object'" +UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh: boolean "'Causes mesh data to be duplicated with the object'" +UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball: boolean "'Causes metaball data to be duplicated with the object'" +UserPreferencesEdit.duplicate_particle -> use_duplicate_particle: boolean "'Causes particle systems to be duplicated with the object'" +UserPreferencesEdit.duplicate_surface -> use_duplicate_surface: boolean "'Causes surface data to be duplicated with the object'" +UserPreferencesEdit.duplicate_text -> use_duplicate_text: boolean "'Causes text data to be duplicated with the object'" +UserPreferencesEdit.duplicate_texture -> use_duplicate_texture: boolean "'Causes texture data to be duplicated with the object'" +UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean "'Enter Edit Mode automatically after adding a new object'" +UserPreferencesEdit.global_undo -> use_global_undo: boolean "'Global undo works by keeping a full copy of the file itself in memory, so takes extra memory'" +UserPreferencesEdit.grease_pencil_eraser_radius -> grease_pencil_eraser_radius: int '"Radius of eraser \'brush\'"' +UserPreferencesEdit.grease_pencil_euclidean_distance -> grease_pencil_euclidean_distance: int "'Distance moved by mouse when drawing stroke (in pixels) to include'" +UserPreferencesEdit.grease_pencil_manhattan_distance -> grease_pencil_manhattan_distance: int "'Pixels moved by mouse per axis when drawing stroke'" +UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean "'Simplify the final stroke'" +UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean "'Smooth the final stroke'" +UserPreferencesEdit.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean "'Keyframe insertion only when keyframe needed'" +UserPreferencesEdit.keyframe_new_handle_type -> keyframe_new_handle_type: enum "'NO DESCRIPTION'" +UserPreferencesEdit.keyframe_new_interpolation_type -> keyframe_new_interpolation_type: enum "'NO DESCRIPTION'" +UserPreferencesEdit.material_link -> material_link: enum "'Toggle whether the material is linked to object data or the object block'" +UserPreferencesEdit.object_align -> object_align: enum '"When adding objects from a 3D View menu, either align them to that view\'s direction or the world coordinates"' +UserPreferencesEdit.sculpt_paint_overlay_col -> sculpt_paint_overlay_col: float "'Color of texture overlay'" +UserPreferencesEdit.undo_memory_limit -> undo_memory_limit: int "'Maximum memory usage in megabytes (0 means unlimited)'" +UserPreferencesEdit.undo_steps -> undo_steps: int "'Number of undo steps available (smaller values conserve memory)'" +UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean "'Automatic keyframe insertion for Objects and Bones'" +UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean "'Current frame number can be manually set to a negative value'" +UserPreferencesEdit.use_visual_keying -> use_visual_keying: boolean "'Use Visual keying automatically for constrained objects'" +UserPreferencesFilePaths.animation_player -> animation_player: string "'Path to a custom animation/frame sequence player'" +UserPreferencesFilePaths.animation_player_preset -> animation_player_preset: enum "'Preset configs for external animation players'" +UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean "'Automatic saving of temporary files'" +UserPreferencesFilePaths.auto_save_time -> auto_save_time: int "'The time (in minutes) to wait between automatic temporary saves'" +UserPreferencesFilePaths.compress_file -> use_file_compression: boolean "'Enable file compression when saving .blend files'" +UserPreferencesFilePaths.filter_file_extensions -> use_filter_files: boolean "'Display only files with extensions in the image select window'" +UserPreferencesFilePaths.fonts_directory -> fonts_directory: string "'The default directory to search for loading fonts'" +UserPreferencesFilePaths.hide_dot_files_datablocks -> show_hidden_files_datablocks: boolean "'Hide files/datablocks that start with a dot(.*)'" +UserPreferencesFilePaths.image_editor -> image_editor: string "'Path to an image editor'" +UserPreferencesFilePaths.load_ui -> use_load_ui: boolean "'Load user interface setup when loading .blend files'" +UserPreferencesFilePaths.python_scripts_directory -> python_scripts_directory: string "'The default directory to search for Python scripts (resets python module search path: sys.path)'" +UserPreferencesFilePaths.recent_files -> recent_files: int "'Maximum number of recently opened files to remember'" +UserPreferencesFilePaths.render_output_directory -> render_output_directory: string "'The default directory for rendering output'" +UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean "'Enables automatic saving of preview images in the .blend file'" +UserPreferencesFilePaths.save_version -> save_version: int "'The number of old versions to maintain in the current directory, when manually saving'" +UserPreferencesFilePaths.sequence_plugin_directory -> sequence_plugin_directory: string "'The default directory to search for sequence plugins'" +UserPreferencesFilePaths.sounds_directory -> sounds_directory: string "'The default directory to search for sounds'" +UserPreferencesFilePaths.temporary_directory -> temporary_directory: string "'The directory for storing temporary save files'" +UserPreferencesFilePaths.texture_plugin_directory -> texture_plugin_directory: string "'The default directory to search for texture plugins'" +UserPreferencesFilePaths.textures_directory -> textures_directory: string "'The default directory to search for textures'" +UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean "'Default relative path option for the file selector'" +UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean "'Allow moving the mouse outside the view on some manipulations (transform, ui control drag)'" +UserPreferencesInput.double_click_time -> double_click_time: int "'The time (in ms) for a double click'" +UserPreferencesInput.edited_keymaps -> edited_keymaps: collection, "'(read-only)'" +UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean '"Emulates Middle Mouse with Alt+LeftMouse (doesn\'t work with Left Mouse Select option)"' +UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean "'Causes the 1 to 0 keys to act as the numpad (useful for laptops)'" +UserPreferencesInput.invert_zoom_direction -> invert_mouse_wheel_zoom: boolean "'Invert the axis of mouse movement for zooming'" +UserPreferencesInput.ndof_pan_speed -> ndof_pan_speed: int "'The overall panning speed of an NDOF device, as percent of standard'" +UserPreferencesInput.ndof_rotate_speed -> ndof_rotate_speed: int "'The overall rotation speed of an NDOF device, as percent of standard'" +UserPreferencesInput.select_mouse -> select_mouse: enum "'The mouse button used for selection'" +UserPreferencesInput.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean "'In text window, paste with middle mouse button instead of panning'" +UserPreferencesInput.view_rotation -> view_rotation: enum "'Rotation style in the viewport'" +UserPreferencesInput.wheel_invert_zoom -> wheel_invert_zoom: boolean "'Swap the Mouse Wheel zoom direction'" +UserPreferencesInput.wheel_scroll_lines -> wheel_scroll_lines: int "'The number of lines scrolled at a time with the mouse wheel'" +UserPreferencesInput.zoom_axis -> zoom_axis: enum "'Axis of mouse movement to zoom in or out on'" +UserPreferencesInput.zoom_style -> zoom_style: enum "'Which style to use for viewport scaling'" +UserPreferencesSystem.audio_channels -> audio_channels: enum "'Sets the audio channel count'" +UserPreferencesSystem.audio_device -> audio_device: enum "'Sets the audio output device'" +UserPreferencesSystem.audio_mixing_buffer -> audio_mixing_buffer: enum "'Sets the number of samples used by the audio mixing buffer'" +UserPreferencesSystem.audio_sample_format -> audio_sample_format: enum "'Sets the audio sample format'" +UserPreferencesSystem.audio_sample_rate -> audio_sample_rate: enum "'Sets the audio sample rate'" +UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean "'Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)'" +UserPreferencesSystem.clip_alpha -> clip_alpha: float "'Clip alpha below this threshold in the 3D textured view'" +UserPreferencesSystem.color_picker_type -> color_picker_type: enum "'Different styles of displaying the color picker widget'" +UserPreferencesSystem.dpi -> dpi: int "'Font size and resolution for display'" +UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean "'Enables automatic saving of preview images in the .blend file (Windows only)'" +UserPreferencesSystem.frame_server_port -> frame_server_port: int "'Frameserver Port for Frameserver Rendering'" +UserPreferencesSystem.gl_texture_limit -> gl_texture_limit: enum "'Limit the texture size to save graphics memory'" +UserPreferencesSystem.international_fonts -> use_international_fonts: boolean "'Use international fonts'" +UserPreferencesSystem.language -> language: enum "'Language use for translation'" +UserPreferencesSystem.memory_cache_limit -> memory_cache_limit: int "'Memory cache limit in sequencer (megabytes)'" +UserPreferencesSystem.prefetch_frames -> prefetch_frames: int "'Number of frames to render ahead during playback'" +UserPreferencesSystem.screencast_fps -> screencast_fps: int "'Frame rate for the screencast to be played back'" +UserPreferencesSystem.screencast_wait_time -> screencast_wait_time: int "'Time in milliseconds between each frame recorded for screencast'" +UserPreferencesSystem.scrollback -> scrollback: int "'Maximum number of lines to store for the console buffer'" +UserPreferencesSystem.solid_lights -> solid_lights: collection, "'(read-only) Lights user to display objects in solid draw mode'" +UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean "'Automatically converts all new tabs into spaces for new and loaded text files'" +UserPreferencesSystem.texture_collection_rate -> texture_collection_rate: int "'Number of seconds between each run of the GL texture garbage collector'" +UserPreferencesSystem.texture_time_out -> texture_time_out: int "'Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)'" +UserPreferencesSystem.translate_buttons -> use_translate_buttons: boolean "'Translate button labels'" +UserPreferencesSystem.translate_toolbox -> use_translate_toolbox: boolean "'Translate toolbox menu'" +UserPreferencesSystem.translate_tooltips -> use_translate_tooltips: boolean "'Translate Tooltips'" +UserPreferencesSystem.use_antialiasing -> use_antialiasing: boolean "'Use anti-aliasing for the 3D view (may impact redraw performance)'" +UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean "'Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)'" +UserPreferencesSystem.use_textured_fonts -> use_textured_fonts: boolean "'Use textures for drawing international fonts'" +UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean "'Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering'" +UserPreferencesSystem.use_weight_color_range -> use_weight_color_range: boolean "'Enable color range used for weight visualization in weight painting mode'" +UserPreferencesSystem.weight_color_range -> weight_color_range: pointer, "'(read-only) Color range used for weight visualization in weight painting mode'" +UserPreferencesSystem.window_draw_method -> window_draw_method: enum "'Drawing method used by the window manager'" +UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean "'Use the depth under the mouse to improve view pan/rotate/zoom functionality'" +UserPreferencesView.auto_perspective -> use_auto_perspective: boolean "'Automatically switch between orthographic and perspective when changing from top/front/side views'" +UserPreferencesView.directional_menus -> use_directional_menus: boolean "'Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction'" +UserPreferencesView.display_object_info -> show_object_info: boolean "'Display objects name and frame number in 3D view'" +UserPreferencesView.global_pivot -> use_global_pivot: boolean "'Lock the same rotation/scaling pivot in all 3D Views'" +UserPreferencesView.global_scene -> use_global_scene: boolean "'Forces the current Scene to be displayed in all Screens'" +UserPreferencesView.manipulator_handle_size -> manipulator_handle_size: int "'Size of widget handles as percentage of widget radius'" +UserPreferencesView.manipulator_hotspot -> manipulator_hotspot: int "'Hotspot in pixels for clicking widget handles'" +UserPreferencesView.manipulator_size -> manipulator_size: int "'Diameter of widget, in 10 pixel units'" +UserPreferencesView.mini_axis_brightness -> mini_axis_brightness: int "'The brightness of the icon'" +UserPreferencesView.mini_axis_size -> mini_axis_size: int '"The axis icon\'s size"' +UserPreferencesView.object_origin_size -> object_origin_size: int "'Diameter in Pixels for Object/Lamp origin display'" +UserPreferencesView.open_left_mouse_delay -> open_left_mouse_delay: int "'Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox'" +UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean "'Open menu buttons and pulldowns automatically when the mouse is hovering'" +UserPreferencesView.open_right_mouse_delay -> open_right_mouse_delay: int "'Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox'" +UserPreferencesView.open_sublevel_delay -> open_sublevel_delay: int "'Time delay in 1/10 seconds before automatically opening sub level menus'" +UserPreferencesView.open_toplevel_delay -> open_toplevel_delay: int "'Time delay in 1/10 seconds before automatically opening top level menus'" +UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean "'Use selection as the pivot point'" +UserPreferencesView.rotation_angle -> rotation_angle: int "'The rotation step for numerical pad keys (2 4 6 8)'" +UserPreferencesView.show_mini_axis -> show_mini_axis: boolean "'Show a small rotating 3D axis in the bottom left corner of the 3D View'" +UserPreferencesView.show_playback_fps -> show_playback_fps: boolean "'Show the frames per second screen refresh rate, while animation is played back'" +UserPreferencesView.show_splash -> show_splash: boolean "'Display splash screen on startup'" +UserPreferencesView.show_view_name -> show_view_name: boolean '"Show the name of the view\'s direction in each 3D View"' +UserPreferencesView.smooth_view -> smooth_view: int "'The time to animate the view in milliseconds, zero to disable'" +UserPreferencesView.timecode_style -> timecode_style: enum "'Format of Time Codes displayed when not displaying timing in terms of frames'" +UserPreferencesView.tooltips -> show_tooltips: boolean "'Display tooltips'" +UserPreferencesView.use_column_layout -> show_column_layout: boolean "'Use a column layout for toolbox'" +UserPreferencesView.use_large_cursors -> show_large_cursors: boolean "'Use large mouse cursors when available'" +UserPreferencesView.use_manipulator -> show_manipulator: boolean "'Use 3D transform manipulator'" +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_spacing_min: int "'Minimum number of pixels between each gridline in 2D Viewports'" +UserPreferencesView.zoom_to_mouse -> use_zoom_to_mouse: boolean '"Zoom in towards the mouse pointer\'s position in the 3D view, rather than the 2D window center"' +UserSolidLight.diffuse_color -> diffuse_color: float "'The diffuse color of the OpenGL light'" +UserSolidLight.direction -> direction: float "'The direction that the OpenGL light is shining'" +UserSolidLight.enabled -> use: boolean "'Enable this OpenGL light in solid draw mode'" +UserSolidLight.specular_color -> specular_color: float "'The color of the lights specular highlight'" +ValueNodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +ValueNodeSocket.name -> name: string, "'(read-only) Socket name'" +VectorNodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +VectorNodeSocket.name -> name: string, "'(read-only) Socket name'" +VertexGroup.index -> index: int, "'(read-only) Index number of the vertex group'" +VertexGroup.name -> name: string "'Vertex group name'" +VertexGroupElement.group -> group: int, "'(read-only)'" +VertexGroupElement.weight -> weight: float "'Vertex Weight'" +VoxelData.domain_object -> domain_object: pointer "'Object used as the smoke simulation domain'" +VoxelData.extension -> extension: enum "'Sets how the texture is extrapolated past its original bounds'" +VoxelData.file_format -> file_format: enum "'Format of the source data set to render'" +VoxelData.intensity -> intensity: float "'Multiplier for intensity values'" +VoxelData.interpolation -> interpolation: enum "'Method to interpolate/smooth values between voxel cells'" +VoxelData.resolution -> resolution: int "'Resolution of the voxel grid'" +VoxelData.smoke_data_type -> smoke_data_type: enum "'Simulation value to be used as a texture'" +VoxelData.source_path -> source_path: string "'The external source data file to use'" +VoxelData.still -> use_still_frame: boolean "'Always render a still frame from the voxel data sequence'" +VoxelData.still_frame_number -> still_frame_number: int "'The frame number to always use'" +Window.screen -> screen: pointer "'Active screen showing in the window'" +WorldLighting.adapt_to_speed -> adapt_to_speed: float "'Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)'" +WorldLighting.ao_blend_mode -> ao_blend_type: enum "'Defines how AO mixes with material shading'" +WorldLighting.ao_factor -> ao_factor: float "'Factor for ambient occlusion blending'" +WorldLighting.bias -> bias: float "'Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)'" +WorldLighting.correction -> correction: float "'Ad-hoc correction for over-occlusion due to the approximation (for Approximate)'" +WorldLighting.distance -> distance: float "'Length of rays, defines how far away other faces give occlusion effect'" +WorldLighting.environment_color -> environment_color: enum "'Defines where the color of the environment light comes from'" +WorldLighting.environment_energy -> environment_energy: float "'Defines the strength of environment light'" +WorldLighting.error_tolerance -> error_tolerance: float "'Low values are slower and higher quality (for Approximate)'" +WorldLighting.falloff -> use_falloff: boolean "'NO DESCRIPTION'" +WorldLighting.falloff_strength -> falloff_strength: float '"Distance attenuation factor, the higher, the \'shorter\' the shadows"' +WorldLighting.gather_method -> gather_method: enum "'NO DESCRIPTION'" +WorldLighting.indirect_bounces -> indirect_bounces: int "'Number of indirect diffuse light bounces to use for approximate ambient occlusion'" +WorldLighting.indirect_factor -> indirect_factor: float "'Factor for how much surrounding objects contribute to light'" +WorldLighting.passes -> passes: int "'Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion)'" +WorldLighting.pixel_cache -> use_cache: boolean "'Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)'" +WorldLighting.sample_method -> sample_method: enum "'Method for generating shadow samples (for Raytrace)'" +WorldLighting.samples -> samples: int "'Amount of ray samples. Higher values give smoother results and longer rendering times'" +WorldLighting.threshold -> threshold: float "'Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)'" +WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean "'Use Ambient Occlusion to add shadowing based on distance between objects'" +WorldLighting.use_environment_lighting -> use_environment_lighting: boolean "'Add light coming from the environment'" +WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean "'Add indirect light bouncing of surrounding objects'" +WorldMistSettings.depth -> depth: float "'The distance over which the mist effect fades in'" +WorldMistSettings.falloff -> falloff: enum "'Type of transition used to fade mist'" +WorldMistSettings.height -> height: float "'Control how much mist density decreases with height'" +WorldMistSettings.intensity -> intensity: float "'Intensity of the mist effect'" +WorldMistSettings.start -> start: float "'Starting distance of the mist, measured from the camera'" +WorldMistSettings.use_mist -> use_mist: boolean "'Occlude objects with the environment color as they are further away'" +WorldStarsSettings.average_separation -> average_separation: float "'Average distance between any two stars'" +WorldStarsSettings.color_randomization -> color_randomization: float "'Randomize star colors'" +WorldStarsSettings.min_distance -> distance_min: float "'Minimum distance to the camera for stars'" +WorldStarsSettings.size -> size: float "'Average screen dimension of stars'" +WorldStarsSettings.use_stars -> use_stars: boolean "'Enable starfield generation'" diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h index bd10b4aa6fc..a792b163eea 100644 --- a/source/blender/modifiers/MOD_modifiertypes.h +++ b/source/blender/modifiers/MOD_modifiertypes.h @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation; - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Ben Batt * diff --git a/source/blender/modifiers/Makefile b/source/blender/modifiers/Makefile index 4b2c4b0a036..ddcddb90186 100644 --- a/source/blender/modifiers/Makefile +++ b/source/blender/modifiers/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c index 5050333cd43..4d850e1bd95 100644 --- a/source/blender/modifiers/intern/MOD_cloth.c +++ b/source/blender/modifiers/intern/MOD_cloth.c @@ -30,6 +30,10 @@ * */ +#include "DNA_cloth_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" + #include "BKE_cloth.h" #include "BKE_cdderivedmesh.h" #include "BKE_global.h" diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c index 7f70bd8f709..9e979822d6f 100644 --- a/source/blender/modifiers/intern/MOD_collision.c +++ b/source/blender/modifiers/intern/MOD_collision.c @@ -31,6 +31,8 @@ */ #include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "BLI_math.h" diff --git a/source/blender/modifiers/intern/MOD_none.c b/source/blender/modifiers/intern/MOD_none.c index 3a5dc4dce33..0c749b79f5a 100644 --- a/source/blender/modifiers/intern/MOD_none.c +++ b/source/blender/modifiers/intern/MOD_none.c @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation; - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index 24b907dcfa8..59612d0cdae 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation; - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h index 9592a3ce123..5750e042199 100644 --- a/source/blender/modifiers/intern/MOD_util.h +++ b/source/blender/modifiers/intern/MOD_util.h @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation; - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Ben Batt * diff --git a/source/blender/modifiers/intern/Makefile b/source/blender/modifiers/intern/Makefile index 849bc11662e..94ea068a1bc 100644 --- a/source/blender/modifiers/intern/Makefile +++ b/source/blender/modifiers/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/nodes/Makefile b/source/blender/nodes/Makefile index a173908aeb1..f997e640a17 100644 --- a/source/blender/nodes/Makefile +++ b/source/blender/nodes/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) Blender Foundation. # All rights reserved. diff --git a/source/blender/nodes/intern/CMP_nodes/Makefile b/source/blender/nodes/intern/CMP_nodes/Makefile index 5e8753570af..5e97864fb95 100644 --- a/source/blender/nodes/intern/CMP_nodes/Makefile +++ b/source/blender/nodes/intern/CMP_nodes/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/nodes/intern/Makefile b/source/blender/nodes/intern/Makefile index 08f4b936c76..1ffc09bce2c 100644 --- a/source/blender/nodes/intern/Makefile +++ b/source/blender/nodes/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/nodes/intern/SHD_nodes/Makefile b/source/blender/nodes/intern/SHD_nodes/Makefile index b6b21d5f5f8..666ffd4a7d3 100644 --- a/source/blender/nodes/intern/SHD_nodes/Makefile +++ b/source/blender/nodes/intern/SHD_nodes/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile index f42660bd562..74eabe7932a 100644 --- a/source/blender/nodes/intern/TEX_nodes/Makefile +++ b/source/blender/nodes/intern/TEX_nodes/Makefile @@ -18,7 +18,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/python/Makefile b/source/blender/python/Makefile index 8e2a04b8449..43b6f91369b 100644 --- a/source/blender/python/Makefile +++ b/source/blender/python/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) Blender Foundation. # All rights reserved. diff --git a/source/blender/python/doc/sphinx_doc_gen.py b/source/blender/python/doc/sphinx_doc_gen.py index a74f95a63c4..b9a14f59e2c 100644 --- a/source/blender/python/doc/sphinx_doc_gen.py +++ b/source/blender/python/doc/sphinx_doc_gen.py @@ -45,6 +45,7 @@ import rna_info reload(rna_info) # lame, python wont give some access +ClassMethodDescriptorType = type(dict.__dict__['fromkeys']) MethodDescriptorType = type(dict.get) GetSetDescriptorType = type(int.real) StaticMethodType = type(staticmethod(lambda: None)) @@ -152,10 +153,10 @@ def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier): if type(descr) == GetSetDescriptorType: fw(ident + ".. attribute:: %s\n\n" % identifier) write_indented_lines(ident + " ", fw, doc, False) - elif type(descr) == MethodDescriptorType: # GetSetDescriptorType's are not documented yet + elif type(descr) in (MethodDescriptorType, ClassMethodDescriptorType): write_indented_lines(ident, fw, doc, False) else: - raise TypeError("type was not GetSetDescriptorType or MethodDescriptorType") + raise TypeError("type was not GetSetDescriptorType, MethodDescriptorType or ClassMethodDescriptorType") write_example_ref(ident, fw, module_name + "." + type_name + "." + identifier) fw("\n") @@ -269,7 +270,11 @@ def pymodule2sphinx(BASEPATH, module_name, module, title): descr_items = [(key, descr) for key, descr in sorted(value.__dict__.items()) if not key.startswith("__")] for key, descr in descr_items: - if type(descr) == MethodDescriptorType: # GetSetDescriptorType's are not documented yet + if type(descr) == ClassMethodDescriptorType: + py_descr2sphinx(" ", fw, descr, module_name, type_name, key) + + for key, descr in descr_items: + if type(descr) == MethodDescriptorType: py_descr2sphinx(" ", fw, descr, module_name, type_name, key) for key, descr in descr_items: diff --git a/source/blender/python/generic/Makefile b/source/blender/python/generic/Makefile index dc674478dab..0df98046f63 100644 --- a/source/blender/python/generic/Makefile +++ b/source/blender/python/generic/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/python/generic/mathutils.c b/source/blender/python/generic/mathutils.c index 2bfd9a6d0c6..ada5bac8c2a 100644 --- a/source/blender/python/generic/mathutils.c +++ b/source/blender/python/generic/mathutils.c @@ -46,6 +46,13 @@ * - Vector.toTrackQuat --> Vector.to_track_quat * - Quaternion * Quaternion --> cross product (not dot product) * + * moved into class functions. + * - Mathutils.RotationMatrix -> mathutils.Matrix.Rotation + * - Mathutils.ScaleMatrix -> mathutils.Matrix.Scale + * - Mathutils.ShearMatrix -> mathutils.Matrix.Shear + * - Mathutils.TranslationMatrix -> mathutils.Matrix.Translation + * - Mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection + * * Moved to Geometry module: Intersect, TriangleArea, TriangleNormal, QuadNormal, LineIntersect */ @@ -94,434 +101,7 @@ int mathutils_array_parse(float *array, int array_min, int array_max, PyObject * } //----------------------------------MATRIX FUNCTIONS-------------------- -//----------------------------------mathutils.RotationMatrix() ---------- -//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. -static char M_Mathutils_RotationMatrix_doc[] = -".. function:: RotationMatrix(angle, size, axis)\n" -"\n" -" Create a matrix representing a rotation.\n" -"\n" -" :arg angle: The angle of rotation desired, in radians.\n" -" :type angle: float\n" -" :arg size: The size of the rotation matrix to construct [2, 4].\n" -" :type size: int\n" -" :arg axis: a string in ['X', 'Y', 'Z'] or a 3D Vector Object (optional when size is 2).\n" -" :type axis: string or :class:`Vector`\n" -" :return: A new rotation matrix.\n" -" :rtype: :class:`Matrix`\n"; - -static PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args) -{ - VectorObject *vec= NULL; - char *axis= NULL; - int matSize; - float angle = 0.0f; - float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; - - if(!PyArg_ParseTuple(args, "fi|O", &angle, &matSize, &vec)) { - PyErr_SetString(PyExc_TypeError, "mathutils.RotationMatrix(angle, size, axis): expected float int and a string or vector\n"); - return NULL; - } - - if(vec && !VectorObject_Check(vec)) { - axis= _PyUnicode_AsString((PyObject *)vec); - if(axis==NULL || axis[0]=='\0' || axis[1]!='\0' || axis[0] < 'X' || axis[0] > 'Z') { - PyErr_SetString(PyExc_TypeError, "mathutils.RotationMatrix(): 3rd argument axis value must be a 3D vector or a string in 'X', 'Y', 'Z'\n"); - return NULL; - } - else { - /* use the string */ - vec= NULL; - } - } - - while (angle<-(Py_PI*2)) - angle+=(Py_PI*2); - while (angle>(Py_PI*2)) - angle-=(Py_PI*2); - - if(matSize != 2 && matSize != 3 && matSize != 4) { - PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); - return NULL; - } - if(matSize == 2 && (vec != NULL)) { - PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): cannot create a 2x2 rotation matrix around arbitrary axis\n"); - return NULL; - } - if((matSize == 3 || matSize == 4) && (axis == NULL) && (vec == NULL)) { - PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): please choose an axis of rotation for 3d and 4d matrices\n"); - return NULL; - } - if(vec) { - if(vec->size != 3) { - PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): the vector axis must be a 3D vector\n"); - return NULL; - } - - if(!BaseMath_ReadCallback(vec)) - return NULL; - - } - /* check for valid vector/axis above */ - if(vec) { - axis_angle_to_mat3( (float (*)[3])mat,vec->vec, angle); - } - else if(matSize == 2) { - //2D rotation matrix - mat[0] = (float) cos (angle); - mat[1] = (float) sin (angle); - mat[2] = -((float) sin(angle)); - mat[3] = (float) cos(angle); - } else if(strcmp(axis, "X") == 0) { - //rotation around X - mat[0] = 1.0f; - mat[4] = (float) cos(angle); - mat[5] = (float) sin(angle); - mat[7] = -((float) sin(angle)); - mat[8] = (float) cos(angle); - } else if(strcmp(axis, "Y") == 0) { - //rotation around Y - mat[0] = (float) cos(angle); - mat[2] = -((float) sin(angle)); - mat[4] = 1.0f; - mat[6] = (float) sin(angle); - mat[8] = (float) cos(angle); - } else if(strcmp(axis, "Z") == 0) { - //rotation around Z - mat[0] = (float) cos(angle); - mat[1] = (float) sin(angle); - mat[3] = -((float) sin(angle)); - mat[4] = (float) cos(angle); - mat[8] = 1.0f; - } - else { - /* should never get here */ - PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): unknown error\n"); - return NULL; - } - - if(matSize == 4) { - //resize matrix - mat[10] = mat[8]; - mat[9] = mat[7]; - mat[8] = mat[6]; - mat[7] = 0.0f; - mat[6] = mat[5]; - mat[5] = mat[4]; - mat[4] = mat[3]; - mat[3] = 0.0f; - } - //pass to matrix creation - return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL); -} - -static char M_Mathutils_TranslationMatrix_doc[] = -".. function:: TranslationMatrix(vector)\n" -"\n" -" Create a matrix representing a translation.\n" -"\n" -" :arg vector: The translation vector.\n" -" :type vector: :class:`Vector`\n" -" :return: An identity matrix with a translation.\n" -" :rtype: :class:`Matrix`\n"; - -static PyObject *M_Mathutils_TranslationMatrix(PyObject * self, VectorObject * vec) -{ - float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; - - if(!VectorObject_Check(vec)) { - PyErr_SetString(PyExc_TypeError, "mathutils.TranslationMatrix(): expected vector\n"); - return NULL; - } - if(vec->size != 3 && vec->size != 4) { - PyErr_SetString(PyExc_TypeError, "mathutils.TranslationMatrix(): vector must be 3D or 4D\n"); - return NULL; - } - - if(!BaseMath_ReadCallback(vec)) - return NULL; - - //create a identity matrix and add translation - unit_m4((float(*)[4]) mat); - mat[12] = vec->vec[0]; - mat[13] = vec->vec[1]; - mat[14] = vec->vec[2]; - - return newMatrixObject(mat, 4, 4, Py_NEW, NULL); -} -//----------------------------------mathutils.ScaleMatrix() ------------- -//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. -static char M_Mathutils_ScaleMatrix_doc[] = -".. function:: ScaleMatrix(factor, size, axis)\n" -"\n" -" Create a matrix representing a scaling.\n" -"\n" -" :arg factor: The factor of scaling to apply.\n" -" :type factor: float\n" -" :arg size: The size of the scale matrix to construct [2, 4].\n" -" :type size: int\n" -" :arg axis: Direction to influence scale. (optional).\n" -" :type axis: :class:`Vector`\n" -" :return: A new scale matrix.\n" -" :rtype: :class:`Matrix`\n"; - -static PyObject *M_Mathutils_ScaleMatrix(PyObject * self, PyObject * args) -{ - VectorObject *vec = NULL; - float norm = 0.0f, factor; - int matSize, x; - float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; - - if(!PyArg_ParseTuple(args, "fi|O!", &factor, &matSize, &vector_Type, &vec)) { - PyErr_SetString(PyExc_TypeError, "mathutils.ScaleMatrix(): expected float int and optional vector\n"); - return NULL; - } - if(matSize != 2 && matSize != 3 && matSize != 4) { - PyErr_SetString(PyExc_AttributeError, "mathutils.ScaleMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); - return NULL; - } - if(vec) { - if(vec->size > 2 && matSize == 2) { - PyErr_SetString(PyExc_AttributeError, "mathutils.ScaleMatrix(): please use 2D vectors when scaling in 2D\n"); - return NULL; - } - - if(!BaseMath_ReadCallback(vec)) - return NULL; - - } - if(vec == NULL) { //scaling along axis - if(matSize == 2) { - mat[0] = factor; - mat[3] = factor; - } else { - mat[0] = factor; - mat[4] = factor; - mat[8] = factor; - } - } else { //scaling in arbitrary direction - //normalize arbitrary axis - for(x = 0; x < vec->size; x++) { - norm += vec->vec[x] * vec->vec[x]; - } - norm = (float) sqrt(norm); - for(x = 0; x < vec->size; x++) { - vec->vec[x] /= norm; - } - if(matSize == 2) { - mat[0] = 1 +((factor - 1) *(vec->vec[0] * vec->vec[0])); - mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1])); - mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[1])); - mat[3] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1])); - } else { - mat[0] = 1 + ((factor - 1) *(vec->vec[0] * vec->vec[0])); - mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1])); - mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[2])); - mat[3] =((factor - 1) *(vec->vec[0] * vec->vec[1])); - mat[4] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1])); - mat[5] =((factor - 1) *(vec->vec[1] * vec->vec[2])); - mat[6] =((factor - 1) *(vec->vec[0] * vec->vec[2])); - mat[7] =((factor - 1) *(vec->vec[1] * vec->vec[2])); - mat[8] = 1 + ((factor - 1) *(vec->vec[2] * vec->vec[2])); - } - } - if(matSize == 4) { - //resize matrix - mat[10] = mat[8]; - mat[9] = mat[7]; - mat[8] = mat[6]; - mat[7] = 0.0f; - mat[6] = mat[5]; - mat[5] = mat[4]; - mat[4] = mat[3]; - mat[3] = 0.0f; - } - //pass to matrix creation - return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL); -} -//----------------------------------mathutils.OrthoProjectionMatrix() --- -//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. -static char M_Mathutils_OrthoProjectionMatrix_doc[] = -".. function:: OrthoProjectionMatrix(plane, size, axis)\n" -"\n" -" Create a matrix to represent an orthographic projection.\n" -"\n" -" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ', 'R'], where a single axis is for a 2D matrix and 'R' requires axis is given.\n" -" :type plane: string\n" -" :arg size: The size of the projection matrix to construct [2, 4].\n" -" :type size: int\n" -" :arg axis: Arbitrary perpendicular plane vector (optional).\n" -" :type axis: :class:`Vector`\n" -" :return: A new projection matrix.\n" -" :rtype: :class:`Matrix`\n"; -static PyObject *M_Mathutils_OrthoProjectionMatrix(PyObject * self, PyObject * args) -{ - VectorObject *vec = NULL; - char *plane; - int matSize, x; - float norm = 0.0f; - float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; - - if(!PyArg_ParseTuple(args, "si|O!", &plane, &matSize, &vector_Type, &vec)) { - PyErr_SetString(PyExc_TypeError, "mathutils.OrthoProjectionMatrix(): expected string and int and optional vector\n"); - return NULL; - } - if(matSize != 2 && matSize != 3 && matSize != 4) { - PyErr_SetString(PyExc_AttributeError,"mathutils.OrthoProjectionMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); - return NULL; - } - if(vec) { - if(vec->size > 2 && matSize == 2) { - PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): please use 2D vectors when scaling in 2D\n"); - return NULL; - } - - if(!BaseMath_ReadCallback(vec)) - return NULL; - - } - if(vec == NULL) { //ortho projection onto cardinal plane - if((strcmp(plane, "X") == 0) && matSize == 2) { - mat[0] = 1.0f; - } else if((strcmp(plane, "Y") == 0) && matSize == 2) { - mat[3] = 1.0f; - } else if((strcmp(plane, "XY") == 0) && matSize > 2) { - mat[0] = 1.0f; - mat[4] = 1.0f; - } else if((strcmp(plane, "XZ") == 0) && matSize > 2) { - mat[0] = 1.0f; - mat[8] = 1.0f; - } else if((strcmp(plane, "YZ") == 0) && matSize > 2) { - mat[4] = 1.0f; - mat[8] = 1.0f; - } else { - PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): unknown plane - expected: X, Y, XY, XZ, YZ\n"); - return NULL; - } - } else { //arbitrary plane - //normalize arbitrary axis - for(x = 0; x < vec->size; x++) { - norm += vec->vec[x] * vec->vec[x]; - } - norm = (float) sqrt(norm); - for(x = 0; x < vec->size; x++) { - vec->vec[x] /= norm; - } - if((strcmp(plane, "R") == 0) && matSize == 2) { - mat[0] = 1 - (vec->vec[0] * vec->vec[0]); - mat[1] = -(vec->vec[0] * vec->vec[1]); - mat[2] = -(vec->vec[0] * vec->vec[1]); - mat[3] = 1 - (vec->vec[1] * vec->vec[1]); - } else if((strcmp(plane, "R") == 0) && matSize > 2) { - mat[0] = 1 - (vec->vec[0] * vec->vec[0]); - mat[1] = -(vec->vec[0] * vec->vec[1]); - mat[2] = -(vec->vec[0] * vec->vec[2]); - mat[3] = -(vec->vec[0] * vec->vec[1]); - mat[4] = 1 - (vec->vec[1] * vec->vec[1]); - mat[5] = -(vec->vec[1] * vec->vec[2]); - mat[6] = -(vec->vec[0] * vec->vec[2]); - mat[7] = -(vec->vec[1] * vec->vec[2]); - mat[8] = 1 - (vec->vec[2] * vec->vec[2]); - } else { - PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): unknown plane - expected: 'r' expected for axis designation\n"); - return NULL; - } - } - if(matSize == 4) { - //resize matrix - mat[10] = mat[8]; - mat[9] = mat[7]; - mat[8] = mat[6]; - mat[7] = 0.0f; - mat[6] = mat[5]; - mat[5] = mat[4]; - mat[4] = mat[3]; - mat[3] = 0.0f; - } - //pass to matrix creation - return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL); -} - -static char M_Mathutils_ShearMatrix_doc[] = -".. function:: ShearMatrix(plane, factor, size)\n" -"\n" -" Create a matrix to represent an shear transformation.\n" -"\n" -" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'], where a single axis is for a 2D matrix.\n" -" :type plane: string\n" -" :arg factor: The factor of shear to apply.\n" -" :type factor: float\n" -" :arg size: The size of the shear matrix to construct [2, 4].\n" -" :type size: int\n" -" :return: A new shear matrix.\n" -" :rtype: :class:`Matrix`\n"; - -static PyObject *M_Mathutils_ShearMatrix(PyObject * self, PyObject * args) -{ - int matSize; - char *plane; - float factor; - float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; - - if(!PyArg_ParseTuple(args, "sfi", &plane, &factor, &matSize)) { - PyErr_SetString(PyExc_TypeError,"mathutils.ShearMatrix(): expected string float and int\n"); - return NULL; - } - if(matSize != 2 && matSize != 3 && matSize != 4) { - PyErr_SetString(PyExc_AttributeError,"mathutils.ShearMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); - return NULL; - } - - if((strcmp(plane, "X") == 0) - && matSize == 2) { - mat[0] = 1.0f; - mat[2] = factor; - mat[3] = 1.0f; - } else if((strcmp(plane, "Y") == 0) && matSize == 2) { - mat[0] = 1.0f; - mat[1] = factor; - mat[3] = 1.0f; - } else if((strcmp(plane, "XY") == 0) && matSize > 2) { - mat[0] = 1.0f; - mat[4] = 1.0f; - mat[6] = factor; - mat[7] = factor; - } else if((strcmp(plane, "XZ") == 0) && matSize > 2) { - mat[0] = 1.0f; - mat[3] = factor; - mat[4] = 1.0f; - mat[5] = factor; - mat[8] = 1.0f; - } else if((strcmp(plane, "YZ") == 0) && matSize > 2) { - mat[0] = 1.0f; - mat[1] = factor; - mat[2] = factor; - mat[4] = 1.0f; - mat[8] = 1.0f; - } else { - PyErr_SetString(PyExc_AttributeError, "mathutils.ShearMatrix(): expected: x, y, xy, xz, yz or wrong matrix size for shearing plane\n"); - return NULL; - } - if(matSize == 4) { - //resize matrix - mat[10] = mat[8]; - mat[9] = mat[7]; - mat[8] = mat[6]; - mat[7] = 0.0f; - mat[6] = mat[5]; - mat[5] = mat[4]; - mat[4] = mat[3]; - mat[3] = 0.0f; - } - //pass to matrix creation - return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL); -} /* Utility functions */ @@ -647,11 +227,6 @@ void BaseMathObject_dealloc(BaseMathObject * self) /*----------------------------MODULE INIT-------------------------*/ struct PyMethodDef M_Mathutils_methods[] = { - {"RotationMatrix", (PyCFunction) M_Mathutils_RotationMatrix, METH_VARARGS, M_Mathutils_RotationMatrix_doc}, - {"ScaleMatrix", (PyCFunction) M_Mathutils_ScaleMatrix, METH_VARARGS, M_Mathutils_ScaleMatrix_doc}, - {"ShearMatrix", (PyCFunction) M_Mathutils_ShearMatrix, METH_VARARGS, M_Mathutils_ShearMatrix_doc}, - {"TranslationMatrix", (PyCFunction) M_Mathutils_TranslationMatrix, METH_O, M_Mathutils_TranslationMatrix_doc}, - {"OrthoProjectionMatrix", (PyCFunction) M_Mathutils_OrthoProjectionMatrix, METH_VARARGS, M_Mathutils_OrthoProjectionMatrix_doc}, {NULL, NULL, 0, NULL} }; diff --git a/source/blender/python/generic/mathutils_matrix.c b/source/blender/python/generic/mathutils_matrix.c index 9be50fe6349..1ef834b7a3e 100644 --- a/source/blender/python/generic/mathutils_matrix.c +++ b/source/blender/python/generic/mathutils_matrix.c @@ -181,6 +181,438 @@ static PyObject *Matrix_new(PyTypeObject *type, PyObject *args, PyObject *kwds) return newMatrixObject(matrix, argSize, seqSize, Py_NEW, NULL); } +/*-----------------------CLASS-METHODS----------------------------*/ + +//----------------------------------mathutils.RotationMatrix() ---------- +//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. +static char C_Matrix_Rotation_doc[] = +".. classmethod:: Rotation(angle, size, axis)\n" +"\n" +" Create a matrix representing a rotation.\n" +"\n" +" :arg angle: The angle of rotation desired, in radians.\n" +" :type angle: float\n" +" :arg size: The size of the rotation matrix to construct [2, 4].\n" +" :type size: int\n" +" :arg axis: a string in ['X', 'Y', 'Z'] or a 3D Vector Object (optional when size is 2).\n" +" :type axis: string or :class:`Vector`\n" +" :return: A new rotation matrix.\n" +" :rtype: :class:`Matrix`\n"; + +static PyObject *C_Matrix_Rotation(PyObject *cls, PyObject *args) +{ + VectorObject *vec= NULL; + char *axis= NULL; + int matSize; + float angle = 0.0f; + float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; + + if(!PyArg_ParseTuple(args, "fi|O", &angle, &matSize, &vec)) { + PyErr_SetString(PyExc_TypeError, "mathutils.RotationMatrix(angle, size, axis): expected float int and a string or vector\n"); + return NULL; + } + + if(vec && !VectorObject_Check(vec)) { + axis= _PyUnicode_AsString((PyObject *)vec); + if(axis==NULL || axis[0]=='\0' || axis[1]!='\0' || axis[0] < 'X' || axis[0] > 'Z') { + PyErr_SetString(PyExc_TypeError, "mathutils.RotationMatrix(): 3rd argument axis value must be a 3D vector or a string in 'X', 'Y', 'Z'\n"); + return NULL; + } + else { + /* use the string */ + vec= NULL; + } + } + + while (angle<-(Py_PI*2)) + angle+=(Py_PI*2); + while (angle>(Py_PI*2)) + angle-=(Py_PI*2); + + if(matSize != 2 && matSize != 3 && matSize != 4) { + PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); + return NULL; + } + if(matSize == 2 && (vec != NULL)) { + PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): cannot create a 2x2 rotation matrix around arbitrary axis\n"); + return NULL; + } + if((matSize == 3 || matSize == 4) && (axis == NULL) && (vec == NULL)) { + PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): please choose an axis of rotation for 3d and 4d matrices\n"); + return NULL; + } + if(vec) { + if(vec->size != 3) { + PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): the vector axis must be a 3D vector\n"); + return NULL; + } + + if(!BaseMath_ReadCallback(vec)) + return NULL; + + } + + /* check for valid vector/axis above */ + if(vec) { + axis_angle_to_mat3( (float (*)[3])mat,vec->vec, angle); + } + else if(matSize == 2) { + //2D rotation matrix + mat[0] = (float) cos (angle); + mat[1] = (float) sin (angle); + mat[2] = -((float) sin(angle)); + mat[3] = (float) cos(angle); + } else if(strcmp(axis, "X") == 0) { + //rotation around X + mat[0] = 1.0f; + mat[4] = (float) cos(angle); + mat[5] = (float) sin(angle); + mat[7] = -((float) sin(angle)); + mat[8] = (float) cos(angle); + } else if(strcmp(axis, "Y") == 0) { + //rotation around Y + mat[0] = (float) cos(angle); + mat[2] = -((float) sin(angle)); + mat[4] = 1.0f; + mat[6] = (float) sin(angle); + mat[8] = (float) cos(angle); + } else if(strcmp(axis, "Z") == 0) { + //rotation around Z + mat[0] = (float) cos(angle); + mat[1] = (float) sin(angle); + mat[3] = -((float) sin(angle)); + mat[4] = (float) cos(angle); + mat[8] = 1.0f; + } + else { + /* should never get here */ + PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): unknown error\n"); + return NULL; + } + + if(matSize == 4) { + //resize matrix + mat[10] = mat[8]; + mat[9] = mat[7]; + mat[8] = mat[6]; + mat[7] = 0.0f; + mat[6] = mat[5]; + mat[5] = mat[4]; + mat[4] = mat[3]; + mat[3] = 0.0f; + } + //pass to matrix creation + return newMatrixObject(mat, matSize, matSize, Py_NEW, (PyTypeObject *)cls); +} + + +static char C_Matrix_Translation_doc[] = +".. classmethod:: Translation(vector)\n" +"\n" +" Create a matrix representing a translation.\n" +"\n" +" :arg vector: The translation vector.\n" +" :type vector: :class:`Vector`\n" +" :return: An identity matrix with a translation.\n" +" :rtype: :class:`Matrix`\n"; + +static PyObject *C_Matrix_Translation(PyObject *cls, VectorObject * vec) +{ + float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; + + if(!VectorObject_Check(vec)) { + PyErr_SetString(PyExc_TypeError, "mathutils.TranslationMatrix(): expected vector\n"); + return NULL; + } + if(vec->size != 3 && vec->size != 4) { + PyErr_SetString(PyExc_TypeError, "mathutils.TranslationMatrix(): vector must be 3D or 4D\n"); + return NULL; + } + + if(!BaseMath_ReadCallback(vec)) + return NULL; + + //create a identity matrix and add translation + unit_m4((float(*)[4]) mat); + mat[12] = vec->vec[0]; + mat[13] = vec->vec[1]; + mat[14] = vec->vec[2]; + + return newMatrixObject(mat, 4, 4, Py_NEW, (PyTypeObject *)cls); +} +//----------------------------------mathutils.ScaleMatrix() ------------- +//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. +static char C_Matrix_Scale_doc[] = +".. classmethod:: Scale(factor, size, axis)\n" +"\n" +" Create a matrix representing a scaling.\n" +"\n" +" :arg factor: The factor of scaling to apply.\n" +" :type factor: float\n" +" :arg size: The size of the scale matrix to construct [2, 4].\n" +" :type size: int\n" +" :arg axis: Direction to influence scale. (optional).\n" +" :type axis: :class:`Vector`\n" +" :return: A new scale matrix.\n" +" :rtype: :class:`Matrix`\n"; + +static PyObject *C_Matrix_Scale(PyObject *cls, PyObject *args) +{ + VectorObject *vec = NULL; + float norm = 0.0f, factor; + int matSize, x; + float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; + + if(!PyArg_ParseTuple(args, "fi|O!", &factor, &matSize, &vector_Type, &vec)) { + PyErr_SetString(PyExc_TypeError, "mathutils.ScaleMatrix(): expected float int and optional vector\n"); + return NULL; + } + if(matSize != 2 && matSize != 3 && matSize != 4) { + PyErr_SetString(PyExc_AttributeError, "mathutils.ScaleMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); + return NULL; + } + if(vec) { + if(vec->size > 2 && matSize == 2) { + PyErr_SetString(PyExc_AttributeError, "mathutils.ScaleMatrix(): please use 2D vectors when scaling in 2D\n"); + return NULL; + } + + if(!BaseMath_ReadCallback(vec)) + return NULL; + + } + if(vec == NULL) { //scaling along axis + if(matSize == 2) { + mat[0] = factor; + mat[3] = factor; + } else { + mat[0] = factor; + mat[4] = factor; + mat[8] = factor; + } + } else { //scaling in arbitrary direction + //normalize arbitrary axis + for(x = 0; x < vec->size; x++) { + norm += vec->vec[x] * vec->vec[x]; + } + norm = (float) sqrt(norm); + for(x = 0; x < vec->size; x++) { + vec->vec[x] /= norm; + } + if(matSize == 2) { + mat[0] = 1 +((factor - 1) *(vec->vec[0] * vec->vec[0])); + mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1])); + mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[1])); + mat[3] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1])); + } else { + mat[0] = 1 + ((factor - 1) *(vec->vec[0] * vec->vec[0])); + mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1])); + mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[2])); + mat[3] =((factor - 1) *(vec->vec[0] * vec->vec[1])); + mat[4] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1])); + mat[5] =((factor - 1) *(vec->vec[1] * vec->vec[2])); + mat[6] =((factor - 1) *(vec->vec[0] * vec->vec[2])); + mat[7] =((factor - 1) *(vec->vec[1] * vec->vec[2])); + mat[8] = 1 + ((factor - 1) *(vec->vec[2] * vec->vec[2])); + } + } + if(matSize == 4) { + //resize matrix + mat[10] = mat[8]; + mat[9] = mat[7]; + mat[8] = mat[6]; + mat[7] = 0.0f; + mat[6] = mat[5]; + mat[5] = mat[4]; + mat[4] = mat[3]; + mat[3] = 0.0f; + } + //pass to matrix creation + return newMatrixObject(mat, matSize, matSize, Py_NEW, (PyTypeObject *)cls); +} +//----------------------------------mathutils.OrthoProjectionMatrix() --- +//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc. +static char C_Matrix_OrthoProjection_doc[] = +".. classmethod:: OrthoProjection(plane, size, axis)\n" +"\n" +" Create a matrix to represent an orthographic projection.\n" +"\n" +" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ', 'R'], where a single axis is for a 2D matrix and 'R' requires axis is given.\n" +" :type plane: string\n" +" :arg size: The size of the projection matrix to construct [2, 4].\n" +" :type size: int\n" +" :arg axis: Arbitrary perpendicular plane vector (optional).\n" +" :type axis: :class:`Vector`\n" +" :return: A new projection matrix.\n" +" :rtype: :class:`Matrix`\n"; +static PyObject *C_Matrix_OrthoProjection(PyObject *cls, PyObject *args) +{ + VectorObject *vec = NULL; + char *plane; + int matSize, x; + float norm = 0.0f; + float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; + + if(!PyArg_ParseTuple(args, "si|O!", &plane, &matSize, &vector_Type, &vec)) { + PyErr_SetString(PyExc_TypeError, "mathutils.OrthoProjectionMatrix(): expected string and int and optional vector\n"); + return NULL; + } + if(matSize != 2 && matSize != 3 && matSize != 4) { + PyErr_SetString(PyExc_AttributeError,"mathutils.OrthoProjectionMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); + return NULL; + } + if(vec) { + if(vec->size > 2 && matSize == 2) { + PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): please use 2D vectors when scaling in 2D\n"); + return NULL; + } + + if(!BaseMath_ReadCallback(vec)) + return NULL; + + } + if(vec == NULL) { //ortho projection onto cardinal plane + if((strcmp(plane, "X") == 0) && matSize == 2) { + mat[0] = 1.0f; + } else if((strcmp(plane, "Y") == 0) && matSize == 2) { + mat[3] = 1.0f; + } else if((strcmp(plane, "XY") == 0) && matSize > 2) { + mat[0] = 1.0f; + mat[4] = 1.0f; + } else if((strcmp(plane, "XZ") == 0) && matSize > 2) { + mat[0] = 1.0f; + mat[8] = 1.0f; + } else if((strcmp(plane, "YZ") == 0) && matSize > 2) { + mat[4] = 1.0f; + mat[8] = 1.0f; + } else { + PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): unknown plane - expected: X, Y, XY, XZ, YZ\n"); + return NULL; + } + } else { //arbitrary plane + //normalize arbitrary axis + for(x = 0; x < vec->size; x++) { + norm += vec->vec[x] * vec->vec[x]; + } + norm = (float) sqrt(norm); + for(x = 0; x < vec->size; x++) { + vec->vec[x] /= norm; + } + if((strcmp(plane, "R") == 0) && matSize == 2) { + mat[0] = 1 - (vec->vec[0] * vec->vec[0]); + mat[1] = -(vec->vec[0] * vec->vec[1]); + mat[2] = -(vec->vec[0] * vec->vec[1]); + mat[3] = 1 - (vec->vec[1] * vec->vec[1]); + } else if((strcmp(plane, "R") == 0) && matSize > 2) { + mat[0] = 1 - (vec->vec[0] * vec->vec[0]); + mat[1] = -(vec->vec[0] * vec->vec[1]); + mat[2] = -(vec->vec[0] * vec->vec[2]); + mat[3] = -(vec->vec[0] * vec->vec[1]); + mat[4] = 1 - (vec->vec[1] * vec->vec[1]); + mat[5] = -(vec->vec[1] * vec->vec[2]); + mat[6] = -(vec->vec[0] * vec->vec[2]); + mat[7] = -(vec->vec[1] * vec->vec[2]); + mat[8] = 1 - (vec->vec[2] * vec->vec[2]); + } else { + PyErr_SetString(PyExc_AttributeError, "mathutils.OrthoProjectionMatrix(): unknown plane - expected: 'r' expected for axis designation\n"); + return NULL; + } + } + if(matSize == 4) { + //resize matrix + mat[10] = mat[8]; + mat[9] = mat[7]; + mat[8] = mat[6]; + mat[7] = 0.0f; + mat[6] = mat[5]; + mat[5] = mat[4]; + mat[4] = mat[3]; + mat[3] = 0.0f; + } + //pass to matrix creation + return newMatrixObject(mat, matSize, matSize, Py_NEW, (PyTypeObject *)cls); +} + +static char C_Matrix_Shear_doc[] = +".. classmethod:: Shear(plane, factor, size)\n" +"\n" +" Create a matrix to represent an shear transformation.\n" +"\n" +" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'], where a single axis is for a 2D matrix.\n" +" :type plane: string\n" +" :arg factor: The factor of shear to apply.\n" +" :type factor: float\n" +" :arg size: The size of the shear matrix to construct [2, 4].\n" +" :type size: int\n" +" :return: A new shear matrix.\n" +" :rtype: :class:`Matrix`\n"; + +static PyObject *C_Matrix_Shear(PyObject *cls, PyObject *args) +{ + int matSize; + char *plane; + float factor; + float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; + + if(!PyArg_ParseTuple(args, "sfi", &plane, &factor, &matSize)) { + PyErr_SetString(PyExc_TypeError,"mathutils.ShearMatrix(): expected string float and int\n"); + return NULL; + } + if(matSize != 2 && matSize != 3 && matSize != 4) { + PyErr_SetString(PyExc_AttributeError,"mathutils.ShearMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n"); + return NULL; + } + + if((strcmp(plane, "X") == 0) + && matSize == 2) { + mat[0] = 1.0f; + mat[2] = factor; + mat[3] = 1.0f; + } else if((strcmp(plane, "Y") == 0) && matSize == 2) { + mat[0] = 1.0f; + mat[1] = factor; + mat[3] = 1.0f; + } else if((strcmp(plane, "XY") == 0) && matSize > 2) { + mat[0] = 1.0f; + mat[4] = 1.0f; + mat[6] = factor; + mat[7] = factor; + } else if((strcmp(plane, "XZ") == 0) && matSize > 2) { + mat[0] = 1.0f; + mat[3] = factor; + mat[4] = 1.0f; + mat[5] = factor; + mat[8] = 1.0f; + } else if((strcmp(plane, "YZ") == 0) && matSize > 2) { + mat[0] = 1.0f; + mat[1] = factor; + mat[2] = factor; + mat[4] = 1.0f; + mat[8] = 1.0f; + } else { + PyErr_SetString(PyExc_AttributeError, "mathutils.ShearMatrix(): expected: x, y, xy, xz, yz or wrong matrix size for shearing plane\n"); + return NULL; + } + if(matSize == 4) { + //resize matrix + mat[10] = mat[8]; + mat[9] = mat[7]; + mat[8] = mat[6]; + mat[7] = 0.0f; + mat[6] = mat[5]; + mat[5] = mat[4]; + mat[4] = mat[3]; + mat[3] = 0.0f; + } + //pass to matrix creation + return newMatrixObject(mat, matSize, matSize, Py_NEW, (PyTypeObject *)cls); +} + /* assumes rowsize == colsize is checked and the read callback has run */ static float matrix_determinant(MatrixObject * self) { @@ -1326,6 +1758,13 @@ static struct PyMethodDef Matrix_methods[] = { {"to_quat", (PyCFunction) Matrix_toQuat, METH_NOARGS, Matrix_toQuat_doc}, {"copy", (PyCFunction) Matrix_copy, METH_NOARGS, Matrix_copy_doc}, {"__copy__", (PyCFunction) Matrix_copy, METH_NOARGS, Matrix_copy_doc}, + + /* class methods */ + {"Rotation", (PyCFunction) C_Matrix_Rotation, METH_VARARGS | METH_CLASS, C_Matrix_Rotation_doc}, + {"Scale", (PyCFunction) C_Matrix_Scale, METH_VARARGS | METH_CLASS, C_Matrix_Scale_doc}, + {"Shear", (PyCFunction) C_Matrix_Shear, METH_VARARGS | METH_CLASS, C_Matrix_Shear_doc}, + {"Translation", (PyCFunction) C_Matrix_Translation, METH_O | METH_CLASS, C_Matrix_Translation_doc}, + {"OrthoProjection", (PyCFunction) C_Matrix_OrthoProjection, METH_VARARGS | METH_CLASS, C_Matrix_OrthoProjection_doc}, {NULL, NULL, 0, NULL} }; diff --git a/source/blender/python/generic/noise.c b/source/blender/python/generic/noise.c index 168ee65795d..b07950099a3 100644 --- a/source/blender/python/generic/noise.c +++ b/source/blender/python/generic/noise.c @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/blender/python/intern/Makefile b/source/blender/python/intern/Makefile index 419092cbe21..309ad9a42f1 100644 --- a/source/blender/python/intern/Makefile +++ b/source/blender/python/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index ff273fa098d..5ad8af31a82 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -35,6 +35,7 @@ #include "MEM_guardedalloc.h" #include "BKE_utildefines.h" +#include "BKE_idcode.h" #include "BKE_context.h" #include "BKE_global.h" /* evil G.* */ #include "BKE_report.h" @@ -418,25 +419,50 @@ static PyObject *pyrna_prop_richcmp(PyObject *a, PyObject *b, int op) } /*----------------------repr--------------------------------------------*/ -static PyObject *pyrna_struct_repr( BPy_StructRNA *self ) +static PyObject *pyrna_struct_str( BPy_StructRNA *self ) { - PyObject *pyob; + PyObject *ret; char *name; /* print name if available */ name= RNA_struct_name_get_alloc(&self->ptr, NULL, FALSE); if(name) { - pyob= PyUnicode_FromFormat( "<bpy_struct, %.200s(\"%.200s\")>", RNA_struct_identifier(self->ptr.type), name); + ret= PyUnicode_FromFormat( "<bpy_struct, %.200s(\"%.200s\")>", RNA_struct_identifier(self->ptr.type), name); MEM_freeN(name); - return pyob; + return ret; } return PyUnicode_FromFormat( "<bpy_struct, %.200s at %p>", RNA_struct_identifier(self->ptr.type), self->ptr.data); } -static PyObject *pyrna_prop_repr( BPy_PropertyRNA *self ) +static PyObject *pyrna_struct_repr(BPy_StructRNA *self) +{ + ID *id= self->ptr.id.data; + if(id == NULL) + return pyrna_struct_str(self); /* fallback */ + + if(RNA_struct_is_ID(self->ptr.type)) { + return PyUnicode_FromFormat( "bpy.data.%s[\"%s\"]", BKE_idcode_to_name_plural(GS(id->name)), id->name+2); + } + else { + PyObject *ret; + char *path; + path= RNA_path_from_ID_to_struct(&self->ptr); + if(path) { + ret= PyUnicode_FromFormat( "bpy.data.%s[\"%s\"].%s", BKE_idcode_to_name_plural(GS(id->name)), id->name+2, path); + MEM_freeN(path); + } + else { /* cant find, print something sane */ + ret= PyUnicode_FromFormat( "bpy.data.%s[\"%s\"]...%s", BKE_idcode_to_name_plural(GS(id->name)), id->name+2, RNA_struct_identifier(self->ptr.type)); + } + + return ret; + } +} + +static PyObject *pyrna_prop_str( BPy_PropertyRNA *self ) { - PyObject *pyob; + PyObject *ret; PointerRNA ptr; char *name; const char *type_id= NULL; @@ -470,15 +496,36 @@ static PyObject *pyrna_prop_repr( BPy_PropertyRNA *self ) name= RNA_struct_name_get_alloc(&ptr, NULL, FALSE); if(name) { - pyob= PyUnicode_FromFormat( "<bpy_%.200s, %.200s.%.200s(\"%.200s\")>", type_fmt, RNA_struct_identifier(self->ptr.type), RNA_property_identifier(self->prop), name); + ret= PyUnicode_FromFormat( "<bpy_%.200s, %.200s.%.200s(\"%.200s\")>", type_fmt, RNA_struct_identifier(self->ptr.type), RNA_property_identifier(self->prop), name); MEM_freeN(name); - return pyob; + return ret; } } return PyUnicode_FromFormat( "<bpy_%.200s, %.200s.%.200s>", type_fmt, RNA_struct_identifier(self->ptr.type), RNA_property_identifier(self->prop)); } +static PyObject *pyrna_prop_repr(BPy_PropertyRNA *self) +{ + ID *id= self->ptr.id.data; + PyObject *ret; + char *path; + + if(id == NULL) + return pyrna_prop_str(self); /* fallback */ + + path= RNA_path_from_ID_to_property(&self->ptr, self->prop); + if(path) { + ret= PyUnicode_FromFormat( "bpy.data.%s[\"%s\"].%s", BKE_idcode_to_name_plural(GS(id->name)), id->name+2, path); + MEM_freeN(path); + } + else { /* cant find, print something sane */ + ret= PyUnicode_FromFormat( "bpy.data.%s[\"%s\"]...%s", BKE_idcode_to_name_plural(GS(id->name)), id->name+2, RNA_property_identifier(self->prop)); + } + + return ret; +} + static long pyrna_struct_hash( BPy_StructRNA *self ) { return _Py_HashPointer(self->ptr.data); @@ -3530,7 +3577,7 @@ PyTypeObject pyrna_struct_Type = { ( hashfunc )pyrna_struct_hash, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ + (reprfunc) pyrna_struct_str, /* reprfunc tp_str; */ ( getattrofunc ) pyrna_struct_getattro, /* getattrofunc tp_getattro; */ ( setattrofunc ) pyrna_struct_setattro, /* setattrofunc tp_setattro; */ @@ -3597,7 +3644,7 @@ PyTypeObject pyrna_prop_Type = { NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ - ( reprfunc ) pyrna_prop_repr, /* tp_repr */ + (reprfunc) pyrna_prop_repr, /* tp_repr */ /* Method suites for standard classes */ @@ -3609,7 +3656,7 @@ PyTypeObject pyrna_prop_Type = { ( hashfunc ) pyrna_prop_hash, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ + (reprfunc) pyrna_prop_str, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ NULL, /* getattrofunc tp_getattro; */ diff --git a/source/blender/quicktime/Makefile b/source/blender/quicktime/Makefile index 3d8ab2f0adc..d0055780556 100644 --- a/source/blender/quicktime/Makefile +++ b/source/blender/quicktime/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/quicktime/apple/Makefile b/source/blender/quicktime/apple/Makefile index 88eea6ea002..cdb00ab9ef2 100644 --- a/source/blender/quicktime/apple/Makefile +++ b/source/blender/quicktime/apple/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/readblenfile/Makefile b/source/blender/readblenfile/Makefile index d291cb84315..f0a46d077a8 100644 --- a/source/blender/readblenfile/Makefile +++ b/source/blender/readblenfile/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/readblenfile/intern/Makefile b/source/blender/readblenfile/intern/Makefile index 54316903f23..dc59ca3b9ed 100644 --- a/source/blender/readblenfile/intern/Makefile +++ b/source/blender/readblenfile/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/readblenfile/stub/Makefile b/source/blender/readblenfile/stub/Makefile index a2b0fe88f6a..94a55407418 100644 --- a/source/blender/readblenfile/stub/Makefile +++ b/source/blender/readblenfile/stub/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/readblenfile/test/Makefile b/source/blender/readblenfile/test/Makefile index 50f50f5c54c..cc294ac60b3 100644 --- a/source/blender/readblenfile/test/Makefile +++ b/source/blender/readblenfile/test/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/render/Makefile b/source/blender/render/Makefile index 11ddbad0b94..7be54ac359f 100644 --- a/source/blender/render/Makefile +++ b/source/blender/render/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/render/intern/Makefile b/source/blender/render/intern/Makefile index 4fce37df175..4043902a40f 100644 --- a/source/blender/render/intern/Makefile +++ b/source/blender/render/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/verify/Makefile b/source/blender/verify/Makefile index 88ac835c505..4451d5baf22 100644 --- a/source/blender/verify/Makefile +++ b/source/blender/verify/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/verify/intern/Makefile b/source/blender/verify/intern/Makefile index 5f1cac41e28..009fd1c6e28 100644 --- a/source/blender/verify/intern/Makefile +++ b/source/blender/verify/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/windowmanager/Makefile b/source/blender/windowmanager/Makefile index 90621f66057..1596921b5ee 100644 --- a/source/blender/windowmanager/Makefile +++ b/source/blender/windowmanager/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) Blender Foundation. # All rights reserved. diff --git a/source/blender/windowmanager/intern/Makefile b/source/blender/windowmanager/intern/Makefile index 18085194405..60be5fed4b2 100644 --- a/source/blender/windowmanager/intern/Makefile +++ b/source/blender/windowmanager/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 4c3e88d978e..fef7f737c8a 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -63,6 +63,7 @@ #include "BKE_screen.h" /* BKE_ST_MAXNAME */ #include "BKE_utildefines.h" #include "BKE_brush.h" // JW +#include "BKE_idcode.h" #include "BIF_gl.h" #include "BIF_glutil.h" /* for paint cursor */ @@ -1586,7 +1587,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op) scene_deselect_all(scene); bh = BLO_blendhandle_from_file(libname); - idcode = BLO_idcode_from_name(group); + idcode = BKE_idcode_from_name(group); flag = wm_link_append_flag(op); diff --git a/source/blenderplayer/bad_level_call_stubs/Makefile b/source/blenderplayer/bad_level_call_stubs/Makefile index 1d9f6a27327..49efd08c710 100644 --- a/source/blenderplayer/bad_level_call_stubs/Makefile +++ b/source/blenderplayer/bad_level_call_stubs/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 6400628fb08..1688b6e3d96 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -264,6 +264,13 @@ struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_e void make_editMesh(struct Scene *scene, struct Object *ob){} void load_editMesh(struct Scene *scene, struct Object *ob){} +void make_editLatt(struct Object *obedit){} +void load_editLatt(struct Object *obedit){} + +void load_editNurb (struct Object *obedit){} +void make_editNurb (struct Object *obedit){} + + void uiItemR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon){} struct PointerRNA uiItemFullO(struct uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag){struct PointerRNA a; return a;} diff --git a/source/creator/Makefile b/source/creator/Makefile index bfbb2173cff..08f732ad486 100644 --- a/source/creator/Makefile +++ b/source/creator/Makefile @@ -17,7 +17,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/darwin/Makefile b/source/darwin/Makefile index 7e65d399d44..5c68f43f606 100644 --- a/source/darwin/Makefile +++ b/source/darwin/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile index 4a437aff97d..3d0f5344c74 100644 --- a/source/gameengine/BlenderRoutines/Makefile +++ b/source/gameengine/BlenderRoutines/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 0575c55846b..b4ddc4f9e54 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -100,6 +100,7 @@ extern "C" extern "C" { #include "BKE_context.h" #include "BLO_readfile.h" + #include "BKE_idcode.h" #include "BKE_report.h" #include "DNA_space_types.h" #include "DNA_windowmanager_types.h" /* report api */ @@ -938,7 +939,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(const char *path, char *group, KX_S Main *main_tmp= NULL; /* created only for linking, then freed */ LinkNode *names = NULL; BlendHandle *bpy_openlib = NULL; /* ptr to the open .blend file */ - int idcode= BLO_idcode_from_name(group); + int idcode= BKE_idcode_from_name(group); short flag= 0; /* dont need any special options */ ReportList reports; static char err_local[255]; diff --git a/source/gameengine/Converter/Makefile b/source/gameengine/Converter/Makefile index b6da47930d3..142841b2b36 100644 --- a/source/gameengine/Converter/Makefile +++ b/source/gameengine/Converter/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Expressions/Makefile b/source/gameengine/Expressions/Makefile index 09512c3ae87..892a8c2b246 100644 --- a/source/gameengine/Expressions/Makefile +++ b/source/gameengine/Expressions/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/Makefile b/source/gameengine/GameLogic/Joystick/Makefile index 02def1cec62..5ab297824dd 100644 --- a/source/gameengine/GameLogic/Joystick/Makefile +++ b/source/gameengine/GameLogic/Joystick/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GameLogic/Makefile b/source/gameengine/GameLogic/Makefile index ba1e1c25ee7..9c8bd73cdc0 100644 --- a/source/gameengine/GameLogic/Makefile +++ b/source/gameengine/GameLogic/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GamePlayer/Makefile b/source/gameengine/GamePlayer/Makefile index c4f78f23117..30a13f26503 100644 --- a/source/gameengine/GamePlayer/Makefile +++ b/source/gameengine/GamePlayer/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GamePlayer/common/Makefile b/source/gameengine/GamePlayer/common/Makefile index e1b07a226f6..e28cacb826a 100644 --- a/source/gameengine/GamePlayer/common/Makefile +++ b/source/gameengine/GamePlayer/common/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/Makefile b/source/gameengine/GamePlayer/common/unix/Makefile index c86f61b45d8..db29a087b28 100644 --- a/source/gameengine/GamePlayer/common/unix/Makefile +++ b/source/gameengine/GamePlayer/common/unix/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/Makefile b/source/gameengine/GamePlayer/common/windows/Makefile index 3f1deb05f3a..200f84dd3e6 100644 --- a/source/gameengine/GamePlayer/common/windows/Makefile +++ b/source/gameengine/GamePlayer/common/windows/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/Makefile b/source/gameengine/GamePlayer/ghost/Makefile index a7fcf46b695..b2fcd2ac1ff 100644 --- a/source/gameengine/GamePlayer/ghost/Makefile +++ b/source/gameengine/GamePlayer/ghost/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/Makefile b/source/gameengine/Ketsji/KXNetwork/Makefile index 365ed8fc9c3..aebbd7921cb 100644 --- a/source/gameengine/Ketsji/KXNetwork/Makefile +++ b/source/gameengine/Ketsji/KXNetwork/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 3e63aa61d82..3350a59681b 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -118,7 +118,7 @@ extern "C" { #include "KX_BlenderSceneConverter.h" #include "KX_MeshProxy.h" /* for creating a new library of mesh objects */ extern "C" { - #include "BLO_readfile.h" + #include "BKE_idcode.h" } #include "NG_NetworkScene.h" //Needed for sendMessage() @@ -666,7 +666,7 @@ static PyObject *gLibNew(PyObject*, PyObject* args) return NULL; } - idcode= BLO_idcode_from_name(group); + idcode= BKE_idcode_from_name(group); if(idcode==0) { PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group); return NULL; diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile index 1a7ec415382..79c8626d295 100644 --- a/source/gameengine/Ketsji/Makefile +++ b/source/gameengine/Ketsji/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Makefile b/source/gameengine/Makefile index bcb4b9098e7..0fdac2acce2 100644 --- a/source/gameengine/Makefile +++ b/source/gameengine/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Network/LoopBackNetwork/Makefile b/source/gameengine/Network/LoopBackNetwork/Makefile index 690fd644094..236c28b0f23 100644 --- a/source/gameengine/Network/LoopBackNetwork/Makefile +++ b/source/gameengine/Network/LoopBackNetwork/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Network/Makefile b/source/gameengine/Network/Makefile index c6b22276113..99a047c8b95 100644 --- a/source/gameengine/Network/Makefile +++ b/source/gameengine/Network/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Network/TerraplayNetwork/Makefile b/source/gameengine/Network/TerraplayNetwork/Makefile index d987263d433..d5a4c86740b 100644 --- a/source/gameengine/Network/TerraplayNetwork/Makefile +++ b/source/gameengine/Network/TerraplayNetwork/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Physics/Bullet/Makefile b/source/gameengine/Physics/Bullet/Makefile index 433d1df3d2f..0514565534d 100644 --- a/source/gameengine/Physics/Bullet/Makefile +++ b/source/gameengine/Physics/Bullet/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Physics/Dummy/Makefile b/source/gameengine/Physics/Dummy/Makefile index 0e36266ae09..9a600a0365f 100644 --- a/source/gameengine/Physics/Dummy/Makefile +++ b/source/gameengine/Physics/Dummy/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Physics/Makefile b/source/gameengine/Physics/Makefile index da0d4cafd2e..f5f914c2ac2 100644 --- a/source/gameengine/Physics/Makefile +++ b/source/gameengine/Physics/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Physics/common/Makefile b/source/gameengine/Physics/common/Makefile index f87da383520..369699e1b90 100644 --- a/source/gameengine/Physics/common/Makefile +++ b/source/gameengine/Physics/common/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile index c877e423a71..d800a02b181 100644 --- a/source/gameengine/Rasterizer/Makefile +++ b/source/gameengine/Rasterizer/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile index aedbc2705f0..357bdf9d99b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/SceneGraph/Makefile b/source/gameengine/SceneGraph/Makefile index acec1b729e8..8a797ae5a0e 100644 --- a/source/gameengine/SceneGraph/Makefile +++ b/source/gameengine/SceneGraph/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/gameengine/VideoTexture/Makefile b/source/gameengine/VideoTexture/Makefile index 1cb147860cd..af3417eef02 100644 --- a/source/gameengine/VideoTexture/Makefile +++ b/source/gameengine/VideoTexture/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/icons/Makefile b/source/icons/Makefile index a31ae9a56c7..5832a098592 100644 --- a/source/icons/Makefile +++ b/source/icons/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/kernel/Makefile b/source/kernel/Makefile index b71491b46d1..aa0b3dd3bf1 100644 --- a/source/kernel/Makefile +++ b/source/kernel/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/kernel/gen_messaging/Makefile b/source/kernel/gen_messaging/Makefile index f94f6f082dd..a1d203bcf18 100644 --- a/source/kernel/gen_messaging/Makefile +++ b/source/kernel/gen_messaging/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/kernel/gen_messaging/intern/Makefile b/source/kernel/gen_messaging/intern/Makefile index f88bcd53c6e..7b6b2169540 100644 --- a/source/kernel/gen_messaging/intern/Makefile +++ b/source/kernel/gen_messaging/intern/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. diff --git a/source/kernel/gen_system/Makefile b/source/kernel/gen_system/Makefile index 31535ad2a97..45f491cbeb4 100644 --- a/source/kernel/gen_system/Makefile +++ b/source/kernel/gen_system/Makefile @@ -15,7 +15,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. |