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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-01 11:50:51 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-01 11:50:51 +0400
commit5e02acf8872996e90815606425862aeabe2012b8 (patch)
tree3fc409d50e475983b079b0bf8f775b3fb374224a
parent4e0e9eb994da96c19262ec2f2a2c33ed9b53852d (diff)
Fix #34819: Background image gets pixelated when zooming in
Was a regression in glaDrawPixelsTex changes related on zoom filter. For background image linear interpolation was used.
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 66047b6e8f4..b6d46f82e6a 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1831,7 +1831,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
* glaDrawPixelsSafe in some cases, which will end up in misssing
* alpha transparency for the background image (sergey)
*/
- glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect);
+ glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect);
glPixelZoom(1.0, 1.0);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);