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authorCampbell Barton <ideasman42@gmail.com>2018-04-10 17:13:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-10 17:14:29 +0300
commit549d4a55ab0c7a313150ac953cecd873bf5022a7 (patch)
treedd2325ccd84465bf138a3fc48b6ce5ab888b47db
parent5c3857b3051ff9f40e606ae2fc59f68a1747f1d7 (diff)
Fix transform nearest axis check
Was mixing up global/local coords
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 5621eede543..08bd36fe95c 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -979,7 +979,7 @@ static void setNearestAxis3d(TransInfo *t)
* of two 2D points 30 pixels apart (that's the last factor in the formula) after
* projecting them with ED_view3d_win_to_delta and then get the length of that vector.
*/
- zfac = mul_project_m4_v3_zfac(t->persmat, t->center);
+ zfac = mul_project_m4_v3_zfac(t->persmat, t->center_global);
zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f;
for (i = 0; i < 3; i++) {