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authorDarshan Kadu <darsh7807@gmail.com>2017-06-23 22:03:33 +0300
committerDarshan Kadu <darsh7807@gmail.com>2017-06-23 22:03:33 +0300
commit444ad728cd4df291bd19b814f390f6977ee3ddb6 (patch)
treefdac4a68c0782ac10079d5f71624ffd3bc61d844
parent39a2294d38b0e740dbef47b423b78141d5a6d5a0 (diff)
added non-occluded mode for the weight painting
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c68
2 files changed, 38 insertions, 31 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index c4085e4867d..b54557250fd 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1759,6 +1759,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
row = col.row()
row.prop(wpaint, "use_normal")
+ row.prop(wpaint, "use_occlude")
col = layout.column()
row = col.row()
row.prop(wpaint, "use_spray")
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 75f7b2745ca..e9384687888 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2673,6 +2673,19 @@ static void get_brush_alpha_data(
(BKE_brush_use_alpha_pressure(scene, brush) ? ss->cache->pressure : 1.0f);
}
+static bool is_non_occluded(StrokeCache *cache, PBVHVertexIter vd, const float radius, const bool do_occlude)
+{
+ if (cache->vc->ar && !do_occlude) {
+ float sco[2];
+ ED_view3d_project_float_v2_m4(cache->vc->ar, vd.co, sco, cache->projection_mat);
+ const float dist_sq = len_squared_v2v2(cache->mouse, sco);
+ if (dist_sq <= radius*radius) {
+ return true;
+ }
+ }
+ return false;
+}
+
static void do_wpaint_brush_blur_task_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
{
@@ -2688,6 +2701,8 @@ static void do_wpaint_brush_blur_task_cb_ex(
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ bool non_occlude;
+ const float radius = BKE_brush_size_get(scene, brush);
SculptBrushTest test;
sculpt_brush_test_init(ss, &test);
@@ -2696,15 +2711,17 @@ static void do_wpaint_brush_blur_task_cb_ex(
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
+ const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq(&test, vd.co) || non_occlude) {
/* For grid based pbvh, take the vert whose loop coopresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
const char v_flag = data->me->mvert[v_index].flag;
/* If the vertex is selected */
- if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
/* Get the average poly weight */
int total_hit_loops = 0;
float weight_final = 0.0f;
@@ -2759,6 +2776,8 @@ static void do_wpaint_brush_smear_task_cb_ex(
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
float brush_dir[3];
+ bool non_occlude;
+ const float radius = BKE_brush_size_get(scene, brush);
sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
if (normalize_v3(brush_dir) != 0.0f) {
@@ -2770,9 +2789,11 @@ static void do_wpaint_brush_smear_task_cb_ex(
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
+ const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_fast(&test, vd.co)) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (sculpt_brush_test_fast(&test, vd.co) || non_occlude) {
+ const float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
if (view_dot > 0.0f) {
bool do_color = false;
@@ -2784,7 +2805,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
const char v_flag = data->me->mvert[v_index].flag;
/* If the vertex is selected */
- if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
/* Minimum dot product between brush direction and current
* to neighbor direction is 0.0, meaning orthogonal. */
float stroke_dot_max = 0.0f;
@@ -2851,6 +2872,8 @@ static void do_wpaint_brush_draw_task_cb_ex(
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ bool non_occlude;
+ const float radius = BKE_brush_size_get(scene, brush);
SculptBrushTest test;
sculpt_brush_test_init(ss, &test);
@@ -2859,8 +2882,10 @@ static void do_wpaint_brush_draw_task_cb_ex(
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
+ const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq(&test, vd.co) || non_occlude) {
/* Note: grids are 1:1 with corners (aka loops).
* For multires, take the vert whose loop cooresponds to the current grid.
* Otherwise, take the current vert. */
@@ -2869,8 +2894,8 @@ static void do_wpaint_brush_draw_task_cb_ex(
const char v_flag = data->me->mvert[v_index].flag;
/* If the vertex is selected */
- if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
+ const float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
if (view_dot > 0.0f) {
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
float final_alpha = view_dot * brush_fade * brush_strength * grid_alpha * brush_alpha_pressure;
@@ -3617,21 +3642,6 @@ static void handle_texture_brush(
rgb_float_to_uchar((unsigned char *)r_color, rgba_br);
}
-static bool is_non_occluded(StrokeCache *cache, PBVHVertexIter vd,
- float *dist, const float radius, const bool do_occlude)
-{
- if (cache->vc->ar && !do_occlude) {
- float sco[2];
- ED_view3d_project_float_v2_m4(cache->vc->ar, vd.co, sco, cache->projection_mat);
- const float dist_sq = len_squared_v2v2(cache->mouse, sco);
- *dist = sqrtf(dist_sq);
- if (dist_sq <= radius*radius) {
- return true;
- }
- }
- return false;
-}
-
static void do_vpaint_brush_draw_task_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
{
@@ -3648,7 +3658,6 @@ static void do_vpaint_brush_draw_task_cb_ex(
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- float dist;
bool non_occlude;
const float radius = BKE_brush_size_get(scene, brush);
@@ -3660,7 +3669,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
- non_occlude = is_non_occluded(cache, vd, &dist, radius, do_occlude);
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region or
* occluded vertex for non-occluded mode. */
if (sculpt_brush_test(&test, vd.co) || non_occlude) {
@@ -3678,9 +3687,8 @@ static void do_vpaint_brush_draw_task_cb_ex(
* (ie splash prevention factor), and only paint front facing verts. */
float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
if (view_dot > 0.0f) {
- const float brush_fade = BKE_brush_curve_strength(brush, dist, radius);
+ const float brush_fade = BKE_brush_curve_strength(brush, test.dist, radius);
unsigned int color_final = data->vpd->paintcol;
- dist = non_occlude ? dist : test.dist;
/* If we're painting with a texture, sample the texture color and alpha. */
float tex_alpha = 1.0;
@@ -3742,7 +3750,6 @@ static void do_vpaint_brush_blur_task_cb_ex(
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- float dist;
bool non_occlude;
const float radius = BKE_brush_size_get(scene, brush);
@@ -3754,7 +3761,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
- non_occlude = is_non_occluded(cache, vd, &dist, radius, do_occlude);
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region or
* occluded vertex for non-occluded mode. */
if (sculpt_brush_test(&test, vd.co) || non_occlude) {
@@ -3846,7 +3853,6 @@ static void do_vpaint_brush_smear_task_cb_ex(
float brush_dir[3];
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- float dist;
bool non_occlude;
const float radius = BKE_brush_size_get(scene, brush);
@@ -3861,7 +3867,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
- non_occlude = is_non_occluded(cache, vd, &dist, radius, do_occlude);
+ non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
/* Test to see if the vertex coordinates are within the spherical brush region or
* occluded vertex for non-occluded mode. */
if (sculpt_brush_test(&test, vd.co) || non_occlude) {