diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-08-14 08:37:53 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-08-14 08:37:53 +0400 |
commit | 5e968e36c5e0a18c38b064761a4b96dc282cde69 (patch) | |
tree | a3c852902539978ccf1bac67c0b42b455fcdbf3d | |
parent | fc128c970b0e6617cbc67d504d3f4f07c4ae45fd (diff) |
bugfix:[#25603] bad shadows in stereo mode - patch by Juha Maki-Kanto
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 49f00e39110..3f09eee013e 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -254,8 +254,12 @@ void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_T cam->NodeUpdateGS(0); /* setup rasterizer transformations */ + /* SetViewMatrix may use stereomode which we temporarily disable here */ + RAS_IRasterizer::StereoMode stereomode = ras->GetStereoMode(); + ras->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO); ras->SetProjectionMatrix(projectionmat); ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective); + ras->SetStereoMode(stereomode); } void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras) |