diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-28 18:51:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-28 18:51:42 +0400 |
commit | d143627b629027bff625717242fbcaafceffc116 (patch) | |
tree | e61d76348bf279fe1577c205ccfb8a977039bd81 | |
parent | 56e6338d81261c8ad84a7d3ee7b97a331ae381c2 (diff) |
Fix #19468: particle mode crash in transform, when there are
no editable particles.
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 2 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index a49950f15f1..8d709d1b38a 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -4825,7 +4825,7 @@ void special_aftertrans_update(TransInfo *t) // allqueue(REDRAWBUTSEDIT, 0); } - else if(t->scene->basact && (ob = t->scene->basact->object) && ob->mode & OB_MODE_PARTICLE_EDIT) { + else if(t->scene->basact && (ob = t->scene->basact->object) && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, ob)) { ; } else { diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 88469794e5d..6637122ffb8 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -92,6 +92,7 @@ #include "ED_markers.h" #include "ED_mesh.h" #include "ED_retopo.h" +#include "ED_particle.h" #include "ED_screen_types.h" #include "ED_space_api.h" #include "ED_uvedit.h" @@ -346,7 +347,7 @@ void recalcData(TransInfo *t) if (t->obedit) { } - else if(base && base->object->mode & OB_MODE_PARTICLE_EDIT) { + else if(base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(scene, base->object)) { flushTransParticles(t); } if (t->spacetype==SPACE_NODE) { |