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authorBastien Montagne <montagne29@wanadoo.fr>2018-08-01 15:37:24 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-08-01 15:37:24 +0300
commitcc004fd13cc6d5cf77d8bb1e33594662d63c7b13 (patch)
treedd6d2bcd4fdb0b952351810b69256ac5b1c49b3f
parent9a43ebdd5b5e7c8f4a4202d7eb2bcb3e33a2d76e (diff)
Some more minor typo fixes in comments.
-rw-r--r--source/blender/blenkernel/intern/editmesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index a7f93ca6c49..00e508e4d8f 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -251,10 +251,10 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em)
{
BMesh *bm = em->bm;
- /* We need to create clnors data is none exist yet, otherwise there is no way to edit them. */
+ /* We need to create clnors data if none exist yet, otherwise there is no way to edit them. */
/* Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
* in case we were using autosmooth so far... */
- /* Note: there is a problem here, which is that is someone starts a normal editing operation on previously
+ /* Note: there is a problem here, which is that if someone starts a normal editing operation on previously
* autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
* (and hence autosmooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */