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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 11:25:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 11:25:54 +0300
commitfe6e751e695dbb32e4dc7ed20726ee3d266d0c7e (patch)
treec280f24066e373ae3c57ff3d29253644710e4883
parent51c38b5d495e406a0c13216470927c5ce0f71e4f (diff)
Workbench: Correct ifndef after recent changes
Usage of matcap image uniform had different ifdef than definition of that uniform. Assuming the usage was correct, and the definition needed an update. Prevents shader from compilation failure and from aborts in debug builds.
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 81b6b2567a9..67a22073a4b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -19,7 +19,7 @@ in vec3 normal_viewport;
#ifdef V3D_SHADING_TEXTURE_COLOR
in vec2 uv_interp;
#endif
-#ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL
+#ifdef V3D_LIGHTING_MATCAP
uniform sampler2D matcapImage;
#endif