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authorMai Lavelle <mai.lavelle@gmail.com>2016-07-17 02:42:28 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-07-29 10:36:30 +0300
commitc96ae81160ad1a943fafaca44a7d5e97c2d7a0d7 (patch)
tree83905d5a6bf2583f44d9dcf90410b5a0c024822c
parentf74645578c9dd38c2543d1211b779a019363b04f (diff)
Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are needed for proper attribute interpolation as well as correct Catmull-Clark subdivision. Several changes are made to achieve this: - new primitive `SubdFace` added to `Mesh` - 3 more textures are used to store info on patches from subd meshes - Blender export uses loop interface instead of tessface for subd meshes - `Attribute` class is updated with a simplified way to pass primitive counts around and to support ngons. - extra points for ngons are generated for O(1) attribute interpolation - curves are temporally disabled on subd meshes to avoid various bugs with implementation - old unneeded code is removed from `subd/` - various fixes and improvements Reviewed By: brecht Differential Revision: https://developer.blender.org/D2108
-rw-r--r--intern/cycles/app/cycles_xml.cpp8
-rw-r--r--intern/cycles/blender/blender_mesh.cpp293
-rw-r--r--intern/cycles/blender/blender_util.h7
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/geom/geom.h1
-rw-r--r--intern/cycles/kernel/geom/geom_attribute.h22
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h10
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h262
-rw-r--r--intern/cycles/kernel/kernel_textures.h8
-rw-r--r--intern/cycles/kernel/kernel_types.h9
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp7
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h3
-rw-r--r--intern/cycles/render/CMakeLists.txt1
-rw-r--r--intern/cycles/render/attribute.cpp96
-rw-r--r--intern/cycles/render/attribute.h16
-rw-r--r--intern/cycles/render/mesh.cpp427
-rw-r--r--intern/cycles/render/mesh.h38
-rw-r--r--intern/cycles/render/mesh_subdivision.cpp224
-rw-r--r--intern/cycles/render/scene.h4
-rw-r--r--intern/cycles/subd/CMakeLists.txt2
-rw-r--r--intern/cycles/subd/subd_dice.cpp166
-rw-r--r--intern/cycles/subd/subd_dice.h46
-rw-r--r--intern/cycles/subd/subd_mesh.cpp419
-rw-r--r--intern/cycles/subd/subd_mesh.h78
-rw-r--r--intern/cycles/subd/subd_patch.cpp26
-rw-r--r--intern/cycles/subd/subd_patch.h18
-rw-r--r--intern/cycles/subd/subd_split.cpp199
-rw-r--r--intern/cycles/subd/subd_split.h8
-rw-r--r--intern/cycles/util/util_math.h19
30 files changed, 1229 insertions, 1193 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 3aca46e2dc7..3d3aca33881 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -35,7 +35,6 @@
#include "shader.h"
#include "scene.h"
-#include "subd_mesh.h"
#include "subd_patch.h"
#include "subd_split.h"
@@ -417,6 +416,7 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
xml_read_int_array(verts, node, "verts");
xml_read_int_array(nverts, node, "nverts");
+#if 0
if(xml_equal_string(node, "subdivision", "catmull-clark")) {
/* create subd mesh */
SubdMesh sdmesh;
@@ -460,7 +460,9 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
DiagSplit dsplit(sdparams);
sdmesh.tessellate(&dsplit);
}
- else {
+ else
+#endif
+ {
/* create vertices */
mesh->verts = P;
@@ -568,7 +570,7 @@ static void xml_read_patch(const XMLReadState& state, pugi::xml_node node)
mesh->used_shaders.push_back(state.shader);
/* split */
- SubdParams sdparams(mesh, 0, state.smooth);
+ SubdParams sdparams(mesh);
xml_read_float(&sdparams.dicing_rate, node, "dicing_rate");
DiagSplit dsplit(sdparams);
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index ec11a893b5a..0744bbf1a0a 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -24,7 +24,6 @@
#include "blender_session.h"
#include "blender_util.h"
-#include "subd_mesh.h"
#include "subd_patch.h"
#include "subd_split.h"
@@ -335,44 +334,71 @@ static void attr_create_vertex_color(Scene *scene,
Mesh *mesh,
BL::Mesh& b_mesh,
const vector<int>& nverts,
- const vector<int>& face_flags)
+ const vector<int>& face_flags,
+ bool subdivision)
{
- BL::Mesh::tessface_vertex_colors_iterator l;
- for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l) {
- if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
- continue;
+ if(subdivision) {
+ BL::Mesh::vertex_colors_iterator l;
- Attribute *attr = mesh->attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
+ for(b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) {
+ if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
+ continue;
- BL::MeshColorLayer::data_iterator c;
- uchar4 *cdata = attr->data_uchar4();
- size_t i = 0;
+ Attribute *attr = mesh->subd_attributes.add(ustring(l->name().c_str()),
+ TypeDesc::TypeColor,
+ ATTR_ELEMENT_CORNER_BYTE);
- for(l->data.begin(c); c != l->data.end(); ++c, ++i) {
- int tri_a[3], tri_b[3];
- face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
+ BL::Mesh::polygons_iterator p;
+ uchar4 *cdata = attr->data_uchar4();
- uchar4 colors[4];
- colors[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));
- colors[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));
- colors[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));
- if(nverts[i] == 4) {
- colors[3] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));
+ for(b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
+ int n = p->loop_total();
+ for(int i = 0; i < n; i++) {
+ float3 color = get_float3(l->data[p->loop_start() + i].color());
+ *(cdata++) = color_float_to_byte(color_srgb_to_scene_linear(color));
+ }
}
+ }
+ }
+ else {
+ BL::Mesh::tessface_vertex_colors_iterator l;
+ for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l) {
+ if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
+ continue;
+
+ Attribute *attr = mesh->attributes.add(ustring(l->name().c_str()),
+ TypeDesc::TypeColor,
+ ATTR_ELEMENT_CORNER_BYTE);
+
+ BL::MeshColorLayer::data_iterator c;
+ uchar4 *cdata = attr->data_uchar4();
+ size_t i = 0;
+
+ for(l->data.begin(c); c != l->data.end(); ++c, ++i) {
+ int tri_a[3], tri_b[3];
+ face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
+
+ uchar4 colors[4];
+ colors[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));
+ colors[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));
+ colors[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));
+ if(nverts[i] == 4) {
+ colors[3] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));
+ }
- cdata[0] = colors[tri_a[0]];
- cdata[1] = colors[tri_a[1]];
- cdata[2] = colors[tri_a[2]];
+ cdata[0] = colors[tri_a[0]];
+ cdata[1] = colors[tri_a[1]];
+ cdata[2] = colors[tri_a[2]];
- if(nverts[i] == 4) {
- cdata[3] = colors[tri_b[0]];
- cdata[4] = colors[tri_b[1]];
- cdata[5] = colors[tri_b[2]];
- cdata += 6;
+ if(nverts[i] == 4) {
+ cdata[3] = colors[tri_b[0]];
+ cdata[4] = colors[tri_b[1]];
+ cdata[5] = colors[tri_b[2]];
+ cdata += 6;
+ }
+ else
+ cdata += 3;
}
- else
- cdata += 3;
}
}
}
@@ -382,9 +408,40 @@ static void attr_create_uv_map(Scene *scene,
Mesh *mesh,
BL::Mesh& b_mesh,
const vector<int>& nverts,
- const vector<int>& face_flags)
+ const vector<int>& face_flags,
+ bool subdivision)
{
- if(b_mesh.tessface_uv_textures.length() != 0) {
+ if(subdivision) {
+ BL::Mesh::uv_layers_iterator l;
+ int i = 0;
+
+ for(b_mesh.uv_layers.begin(l); l != b_mesh.uv_layers.end(); ++l, ++i) {
+ bool active_render = b_mesh.uv_textures[i].active_render();
+ AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
+ ustring name = ustring(l->name().c_str());
+
+ /* UV map */
+ if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
+ Attribute *attr;
+
+ if(active_render)
+ attr = mesh->subd_attributes.add(std, name);
+ else
+ attr = mesh->subd_attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
+
+ BL::Mesh::polygons_iterator p;
+ float3 *fdata = attr->data_float3();
+
+ for(b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
+ int n = p->loop_total();
+ for(int j = 0; j < n; j++) {
+ *(fdata++) = get_float3(l->data[p->loop_start() + j].uv());
+ }
+ }
+ }
+ }
+ }
+ else if(b_mesh.tessface_uv_textures.length() != 0) {
BL::Mesh::tessface_uv_textures_iterator l;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) {
@@ -465,11 +522,13 @@ static void attr_create_uv_map(Scene *scene,
/* Create vertex pointiness attributes. */
static void attr_create_pointiness(Scene *scene,
Mesh *mesh,
- BL::Mesh& b_mesh)
+ BL::Mesh& b_mesh,
+ bool subdivision)
{
if(mesh->need_attribute(scene, ATTR_STD_POINTINESS)) {
const int numverts = b_mesh.vertices.length();
- Attribute *attr = mesh->attributes.add(ATTR_STD_POINTINESS);
+ AttributeSet& attributes = (subdivision)? mesh->subd_attributes: mesh->attributes;
+ Attribute *attr = attributes.add(ATTR_STD_POINTINESS);
float *data = attr->data_float();
int *counter = new int[numverts];
float *raw_data = new float[numverts];
@@ -532,30 +591,44 @@ static void attr_create_pointiness(Scene *scene,
static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh& b_mesh,
- const vector<Shader*>& used_shaders)
+ const vector<Shader*>& used_shaders,
+ bool subdivision=false)
{
/* count vertices and faces */
int numverts = b_mesh.vertices.length();
- int numfaces = b_mesh.tessfaces.length();
+ int numfaces = (!subdivision) ? b_mesh.tessfaces.length() : b_mesh.polygons.length();
int numtris = 0;
+ int numcorners = 0;
+ int numngons = 0;
bool use_loop_normals = b_mesh.use_auto_smooth();
BL::Mesh::vertices_iterator v;
BL::Mesh::tessfaces_iterator f;
+ BL::Mesh::polygons_iterator p;
- for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f) {
- int4 vi = get_int4(f->vertices_raw());
- numtris += (vi[3] == 0)? 1: 2;
+ if(!subdivision) {
+ for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f) {
+ int4 vi = get_int4(f->vertices_raw());
+ numtris += (vi[3] == 0)? 1: 2;
+ }
+ }
+ else {
+ for(b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
+ numngons += (p->loop_total() == 4)? 0: 1;
+ numcorners += p->loop_total();
+ }
}
/* allocate memory */
mesh->reserve_mesh(numverts, numtris);
+ mesh->reserve_subd_faces(numfaces, numngons, numcorners);
/* create vertex coordinates and normals */
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
mesh->add_vertex(get_float3(v->co()));
- Attribute *attr_N = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
+ AttributeSet& attributes = (subdivision)? mesh->subd_attributes: mesh->attributes;
+ Attribute *attr_N = attributes.add(ATTR_STD_VERTEX_NORMAL);
float3 *N = attr_N->data_float3();
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++N)
@@ -564,7 +637,7 @@ static void create_mesh(Scene *scene,
/* create generated coordinates from undeformed coordinates */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
- Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
+ Attribute *attr = attributes.add(ATTR_STD_GENERATED);
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
@@ -577,67 +650,103 @@ static void create_mesh(Scene *scene,
}
/* Create needed vertex attributes. */
- attr_create_pointiness(scene, mesh, b_mesh);
+ attr_create_pointiness(scene, mesh, b_mesh, subdivision);
/* create faces */
vector<int> nverts(numfaces);
vector<int> face_flags(numfaces, FACE_FLAG_NONE);
int fi = 0;
- for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f, ++fi) {
- int4 vi = get_int4(f->vertices_raw());
- int n = (vi[3] == 0)? 3: 4;
- int shader = clamp(f->material_index(), 0, used_shaders.size()-1);
- bool smooth = f->use_smooth() || use_loop_normals;
-
- /* split vertices if normal is different
- *
- * note all vertex attributes must have been set here so we can split
- * and copy attributes in split_vertex without remapping later */
- if(use_loop_normals) {
- BL::Array<float, 12> loop_normals = f->split_normals();
-
- for(int i = 0; i < n; i++) {
- float3 loop_N = make_float3(loop_normals[i * 3], loop_normals[i * 3 + 1], loop_normals[i * 3 + 2]);
-
- if(N[vi[i]] != loop_N) {
- int new_vi = mesh->split_vertex(vi[i]);
-
- /* set new normal and vertex index */
- N = attr_N->data_float3();
- N[new_vi] = loop_N;
- vi[i] = new_vi;
+ if(!subdivision) {
+ for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f, ++fi) {
+ int4 vi = get_int4(f->vertices_raw());
+ int n = (vi[3] == 0)? 3: 4;
+ int shader = clamp(f->material_index(), 0, used_shaders.size()-1);
+ bool smooth = f->use_smooth() || use_loop_normals;
+
+ /* split vertices if normal is different
+ *
+ * note all vertex attributes must have been set here so we can split
+ * and copy attributes in split_vertex without remapping later */
+ if(use_loop_normals) {
+ BL::Array<float, 12> loop_normals = f->split_normals();
+
+ for(int i = 0; i < n; i++) {
+ float3 loop_N = make_float3(loop_normals[i * 3], loop_normals[i * 3 + 1], loop_normals[i * 3 + 2]);
+
+ if(N[vi[i]] != loop_N) {
+ int new_vi = mesh->split_vertex(vi[i]);
+
+ /* set new normal and vertex index */
+ N = attr_N->data_float3();
+ N[new_vi] = loop_N;
+ vi[i] = new_vi;
+ }
}
}
- }
- /* create triangles */
- if(n == 4) {
- if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
- is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])))
- {
- // TODO(mai): order here is probably wrong
- mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth, true);
- mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth, true);
- face_flags[fi] |= FACE_FLAG_DIVIDE_24;
+ /* create triangles */
+ if(n == 4) {
+ if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
+ is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])))
+ {
+ mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth);
+ mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth);
+ face_flags[fi] |= FACE_FLAG_DIVIDE_24;
+ }
+ else {
+ mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
+ mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth);
+ face_flags[fi] |= FACE_FLAG_DIVIDE_13;
+ }
}
else {
- mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth, true);
- mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth, true);
- face_flags[fi] |= FACE_FLAG_DIVIDE_13;
+ mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
}
+
+ nverts[fi] = n;
}
- else
- mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth, false);
+ }
+ else {
+ vector<int> vi;
+
+ for(b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
+ int n = p->loop_total();
+ int shader = clamp(p->material_index(), 0, used_shaders.size()-1);
+ bool smooth = p->use_smooth() || use_loop_normals;
- nverts[fi] = n;
+ vi.reserve(n);
+ for(int i = 0; i < n; i++) {
+ vi[i] = b_mesh.loops[p->loop_start() + i].vertex_index();
+
+ /* split vertices if normal is different
+ *
+ * note all vertex attributes must have been set here so we can split
+ * and copy attributes in split_vertex without remapping later */
+ if(use_loop_normals) {
+ float3 loop_N = get_float3(b_mesh.loops[p->loop_start() + i].normal());
+
+ if(N[vi[i]] != loop_N) {
+ int new_vi = mesh->split_vertex(vi[i]);
+
+ /* set new normal and vertex index */
+ N = attr_N->data_float3();
+ N[new_vi] = loop_N;
+ vi[i] = new_vi;
+ }
+ }
+ }
+
+ /* create subd faces */
+ mesh->add_subd_face(&vi[0], n, shader, smooth);
+ }
}
/* Create all needed attributes.
* The calculate functions will check whether they're needed or not.
*/
- attr_create_vertex_color(scene, mesh, b_mesh, nverts, face_flags);
- attr_create_uv_map(scene, mesh, b_mesh, nverts, face_flags);
+ attr_create_vertex_color(scene, mesh, b_mesh, nverts, face_flags, subdivision);
+ attr_create_uv_map(scene, mesh, b_mesh, nverts, face_flags, subdivision);
/* for volume objects, create a matrix to transform from object space to
* mesh texture space. this does not work with deformations but that can
@@ -662,10 +771,9 @@ static void create_subd_mesh(Scene *scene,
float dicing_rate,
int max_subdivisions)
{
- Mesh basemesh;
- create_mesh(scene, &basemesh, b_mesh, used_shaders);
+ create_mesh(scene, mesh, b_mesh, used_shaders, true);
- SubdParams sdparams(mesh, 0, true, false);
+ SubdParams sdparams(mesh);
sdparams.dicing_rate = max(0.1f, RNA_float_get(cmesh, "dicing_rate") * dicing_rate);
sdparams.max_level = max_subdivisions;
@@ -675,7 +783,7 @@ static void create_subd_mesh(Scene *scene,
/* tesselate */
DiagSplit dsplit(sdparams);
- basemesh.tessellate(&dsplit);
+ mesh->tessellate(&dsplit);
}
/* Sync */
@@ -817,20 +925,21 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
b_ob.update_from_editmode();
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
- BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
+ bool subdivision = experimental && cmesh.data && RNA_enum_get(&cmesh, "subdivision_type");
+ BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed, subdivision);
if(b_mesh) {
if(render_layer.use_surfaces && !hide_tris) {
- if(cmesh.data && experimental && RNA_enum_get(&cmesh, "subdivision_type"))
+ if(subdivision)
create_subd_mesh(scene, mesh, b_ob, b_mesh, &cmesh, used_shaders,
dicing_rate, max_subdivisions);
else
- create_mesh(scene, mesh, b_mesh, used_shaders);
+ create_mesh(scene, mesh, b_mesh, used_shaders, false);
create_mesh_volume_attributes(scene, b_ob, mesh, b_scene.frame_current());
}
- if(render_layer.use_hair)
+ if(render_layer.use_hair && !subdivision)
sync_curves(mesh, b_mesh, b_ob, false);
if(can_free_caches) {
@@ -957,7 +1066,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
- b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false);
+ b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false, false);
}
if(!b_mesh) {
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 188d23d0c59..34405c3ea1a 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -45,14 +45,17 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
BL::Scene& scene,
bool apply_modifiers,
bool render,
- bool calc_undeformed)
+ bool calc_undeformed,
+ bool subdivision)
{
BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
if((bool)me) {
if(me.use_auto_smooth()) {
me.calc_normals_split();
}
- me.calc_tessface(true);
+ if(!subdivision) {
+ me.calc_tessface(true);
+ }
}
return me;
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index bd3969b2889..685574eb394 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -161,6 +161,7 @@ set(SRC_GEOM_HEADERS
geom/geom_motion_triangle.h
geom/geom_object.h
geom/geom_primitive.h
+ geom/geom_subd_triangle.h
geom/geom_triangle.h
geom/geom_triangle_intersect.h
geom/geom_volume.h
diff --git a/intern/cycles/kernel/geom/geom.h b/intern/cycles/kernel/geom/geom.h
index d2c7edb11ea..493afdc4f62 100644
--- a/intern/cycles/kernel/geom/geom.h
+++ b/intern/cycles/kernel/geom/geom.h
@@ -18,6 +18,7 @@
#include "geom_attribute.h"
#include "geom_object.h"
#include "geom_triangle.h"
+#include "geom_subd_triangle.h"
#include "geom_triangle_intersect.h"
#include "geom_motion_triangle.h"
#include "geom_motion_curve.h"
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h
index c7364e9edac..5d78cf8f9fc 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -25,6 +25,24 @@ CCL_NAMESPACE_BEGIN
* Lookup of attributes is different between OSL and SVM, as OSL is ustring
* based while for SVM we use integer ids. */
+ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd);
+
+ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd)
+{
+#ifdef __HAIR__
+ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ return ATTR_PRIM_CURVE;
+ }
+ else
+#endif
+ if(subd_triangle_patch(kg, sd) != ~0) {
+ return ATTR_PRIM_SUBD;
+ }
+ else {
+ return ATTR_PRIM_TRIANGLE;
+ }
+}
+
/* Find attribute based on ID */
ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeElement *elem)
@@ -34,9 +52,7 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, ui
/* for SVM, find attribute by unique id */
uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride;
-#ifdef __HAIR__
- attr_offset = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
-#endif
+ attr_offset += attribute_primitive_type(kg, sd);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index b1b1e919e00..44734d1b70d 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -26,7 +26,10 @@ CCL_NAMESPACE_BEGIN
ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
- return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
+ else
+ return subd_triangle_attribute_float(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
@@ -48,7 +51,10 @@ ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *
ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
- return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
+ else
+ return subd_triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
new file mode 100644
index 00000000000..e4597aba56e
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -0,0 +1,262 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Functions for retrieving attributes on triangles produced from subdivision meshes */
+
+CCL_NAMESPACE_BEGIN
+
+/* Patch index for triangle, -1 if not subdivision triangle */
+
+ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd)
+{
+ return kernel_tex_fetch(__tri_patch, ccl_fetch(sd, prim));
+}
+
+/* UV coords of triangle within patch */
+
+ccl_device_inline void subd_triangle_patch_uv(KernelGlobals *kg, const ShaderData *sd, float2 uv[3])
+{
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+
+ uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
+ uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
+ uv[2] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.z);
+}
+
+/* Vertex indices of patch */
+
+ccl_device_inline uint4 subd_triangle_patch_indices(KernelGlobals *kg, int patch)
+{
+ uint4 indices;
+
+ indices.x = kernel_tex_fetch(__patches, patch+0);
+ indices.y = kernel_tex_fetch(__patches, patch+1);
+ indices.z = kernel_tex_fetch(__patches, patch+2);
+ indices.w = kernel_tex_fetch(__patches, patch+3);
+
+ return indices;
+}
+
+/* Originating face for patch */
+
+ccl_device_inline uint subd_triangle_patch_face(KernelGlobals *kg, int patch)
+{
+ return kernel_tex_fetch(__patches, patch+4);
+}
+
+/* Number of corners on originating face */
+
+ccl_device_inline uint subd_triangle_patch_num_corners(KernelGlobals *kg, int patch)
+{
+ return kernel_tex_fetch(__patches, patch+5) & 0xffff;
+}
+
+/* Indices of the four corners that are used by the patch */
+
+ccl_device_inline void subd_triangle_patch_corners(KernelGlobals *kg, int patch, int corners[4])
+{
+ uint4 data;
+
+ data.x = kernel_tex_fetch(__patches, patch+4);
+ data.y = kernel_tex_fetch(__patches, patch+5);
+ data.z = kernel_tex_fetch(__patches, patch+6);
+ data.w = kernel_tex_fetch(__patches, patch+7);
+
+ int num_corners = data.y & 0xffff;
+
+ if(num_corners == 4) {
+ /* quad */
+ corners[0] = data.z;
+ corners[1] = data.z+1;
+ corners[2] = data.z+2;
+ corners[3] = data.z+3;
+ }
+ else {
+ /* ngon */
+ int c = data.y >> 16;
+
+ corners[0] = data.z + c;
+ corners[1] = data.z + mod(c+1, num_corners);
+ corners[2] = data.w;
+ corners[3] = data.z + mod(c-1, num_corners);
+ }
+}
+
+/* Reading attributes on various subdivision triangle elements */
+
+ccl_device float subd_triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+ if(elem == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+
+ return kernel_tex_fetch(__attributes_float, offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float a, b, c;
+
+ float f0 = kernel_tex_fetch(__attributes_float, offset + v.x);
+ float f1 = kernel_tex_fetch(__attributes_float, offset + v.y);
+ float f2 = kernel_tex_fetch(__attributes_float, offset + v.z);
+ float f3 = kernel_tex_fetch(__attributes_float, offset + v.w);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else if(elem == ATTR_ELEMENT_CORNER) {
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float a, b, c;
+
+ float f0 = kernel_tex_fetch(__attributes_float, corners[0] + offset);
+ float f1 = kernel_tex_fetch(__attributes_float, corners[1] + offset);
+ float f2 = kernel_tex_fetch(__attributes_float, corners[2] + offset);
+ float f3 = kernel_tex_fetch(__attributes_float, corners[3] + offset);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else {
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+
+ return 0.0f;
+ }
+}
+
+ccl_device float3 subd_triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+ if(elem == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + subd_triangle_patch_face(kg, patch)));
+ }
+ else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float3 a, b, c;
+
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.x));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.y));
+ float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.z));
+ float3 f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.w));
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else if(elem == ATTR_ELEMENT_CORNER || elem == ATTR_ELEMENT_CORNER_BYTE) {
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float3 a, b, c;
+ float3 f0, f1, f2, f3;
+
+ if(elem == ATTR_ELEMENT_CORNER) {
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + offset));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + offset));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + offset));
+ f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + offset));
+ }
+ else {
+ f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[0] + offset));
+ f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[1] + offset));
+ f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[2] + offset));
+ f3 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[3] + offset));
+ }
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else {
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index 5ba262c1044..7d6fec02331 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -41,11 +41,16 @@ KERNEL_TEX(float4, texture_float4, __objects_vector)
KERNEL_TEX(uint, texture_uint, __tri_shader)
KERNEL_TEX(float4, texture_float4, __tri_vnormal)
KERNEL_TEX(uint4, texture_uint4, __tri_vindex)
+KERNEL_TEX(uint, texture_uint, __tri_patch)
+KERNEL_TEX(float2, texture_float2, __tri_patch_uv)
/* curves */
KERNEL_TEX(float4, texture_float4, __curves)
KERNEL_TEX(float4, texture_float4, __curve_keys)
+/* patches */
+KERNEL_TEX(uint, texture_uint, __patches)
+
/* attributes */
KERNEL_TEX(uint4, texture_uint4, __attributes_map)
KERNEL_TEX(float, texture_float, __attributes_float)
@@ -173,9 +178,6 @@ KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_086)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_087)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_088)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_089)
-KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_090)
-KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_091)
-KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_byte4_092)
# else
/* bindless textures */
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index a9be2ae717a..b7021dbf7f1 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -573,8 +573,13 @@ typedef enum PrimitiveType {
/* Attributes */
-#define ATTR_PRIM_TYPES 2
-#define ATTR_PRIM_CURVE 1
+typedef enum AttributePrimitive {
+ ATTR_PRIM_TRIANGLE = 0,
+ ATTR_PRIM_CURVE,
+ ATTR_PRIM_SUBD,
+
+ ATTR_PRIM_TYPES
+} AttributePrimitive;
typedef enum AttributeElement {
ATTR_ELEMENT_NONE,
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 2bb2be5e6b3..caae24405f1 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -787,7 +787,7 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
TypeDesc type, ustring name, void *val)
{
KernelGlobals *kg = sd->osl_globals;
- bool is_curve;
+ int prim_type = 0;
int object;
/* lookup of attribute on another object */
@@ -798,18 +798,17 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
return false;
object = it->second;
- is_curve = false;
}
else {
object = sd->object;
- is_curve = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
+ prim_type = attribute_primitive_type(kg, sd);
if(object == OBJECT_NONE)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
/* find attribute on object */
- object = object*ATTR_PRIM_TYPES + (is_curve == true);
+ object = object*ATTR_PRIM_TYPES + prim_type;
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 63bbb27d873..6c557684099 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -28,9 +28,7 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
/* find attribute by unique id */
uint id = node.y;
uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride;
-#ifdef __HAIR__
- attr_offset = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
-#endif
+ attr_offset += attribute_primitive_type(kg, sd);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 44732734c31..b6b90dfff81 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -271,9 +271,6 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
case 87: r = kernel_tex_image_interp(__tex_image_byte4_087, x, y); break;
case 88: r = kernel_tex_image_interp(__tex_image_byte4_088, x, y); break;
case 89: r = kernel_tex_image_interp(__tex_image_byte4_089, x, y); break;
- case 90: r = kernel_tex_image_interp(__tex_image_byte4_090, x, y); break;
- case 91: r = kernel_tex_image_interp(__tex_image_byte4_091, x, y); break;
- case 92: r = kernel_tex_image_interp(__tex_image_byte4_092, x, y); break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index a632ddc0598..8eaa9de3874 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -30,6 +30,7 @@ set(SRC
light.cpp
mesh.cpp
mesh_displace.cpp
+ mesh_subdivision.cpp
nodes.cpp
object.cpp
osl.cpp
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 71a3cba6811..e8ff81fe08e 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -51,13 +51,13 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix);
}
-void Attribute::resize(int numverts, int numtris, int numsteps, int numcurves, int numkeys, bool reserve_only)
+void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only)
{
if(reserve_only) {
- buffer.reserve(buffer_size(numverts, numtris, numsteps, numcurves, numkeys));
+ buffer.reserve(buffer_size(mesh, prim));
}
else {
- buffer.resize(buffer_size(numverts, numtris, numsteps, numcurves, numkeys), 0);
+ buffer.resize(buffer_size(mesh, prim), 0);
}
}
@@ -118,6 +118,8 @@ size_t Attribute::data_sizeof() const
{
if(element == ATTR_ELEMENT_VOXEL)
return sizeof(VoxelAttribute);
+ else if(element == ATTR_ELEMENT_CORNER_BYTE)
+ return sizeof(uchar4);
else if(type == TypeDesc::TypeFloat)
return sizeof(float);
else if(type == TypeDesc::TypeMatrix)
@@ -126,10 +128,10 @@ size_t Attribute::data_sizeof() const
return sizeof(float3);
}
-size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
+size_t Attribute::element_size(Mesh *mesh, AttributePrimitive prim) const
{
size_t size;
-
+
switch(element) {
case ATTR_ELEMENT_OBJECT:
case ATTR_ELEMENT_MESH:
@@ -137,38 +139,54 @@ size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numc
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
- size = numverts;
+ size = mesh->verts.size() + mesh->num_ngons;
+ if(prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts;
+ }
break;
case ATTR_ELEMENT_VERTEX_MOTION:
- size = numverts * (numsteps - 1);
+ size = (mesh->verts.size() + mesh->num_ngons) * (mesh->motion_steps - 1);
+ if(prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts * (mesh->motion_steps - 1);
+ }
break;
case ATTR_ELEMENT_FACE:
- size = numtris;
+ if(prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles();
+ }
+ else {
+ size = mesh->subd_faces.size() + mesh->num_ngons;
+ }
break;
case ATTR_ELEMENT_CORNER:
case ATTR_ELEMENT_CORNER_BYTE:
- size = numtris*3;
+ if(prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles()*3;
+ }
+ else {
+ size = mesh->subd_face_corners.size() + mesh->num_ngons;
+ }
break;
case ATTR_ELEMENT_CURVE:
- size = numcurves;
+ size = mesh->num_curves();
break;
case ATTR_ELEMENT_CURVE_KEY:
- size = numkeys;
+ size = mesh->curve_keys.size();
break;
case ATTR_ELEMENT_CURVE_KEY_MOTION:
- size = numkeys * (numsteps - 1);
+ size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
break;
default:
size = 0;
break;
}
-
+
return size;
}
-size_t Attribute::buffer_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
+size_t Attribute::buffer_size(Mesh *mesh, AttributePrimitive prim) const
{
- return element_size(numverts, numtris, numsteps, numcurves, numkeys)*data_sizeof();
+ return element_size(mesh, prim)*data_sizeof();
}
bool Attribute::same_storage(TypeDesc a, TypeDesc b)
@@ -188,6 +206,29 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
return false;
}
+void Attribute::zero_data(void* dst)
+{
+ memset(dst, 0, data_sizeof());
+}
+
+void Attribute::add_with_weight(void* dst, void* src, float weight)
+{
+ if(element == ATTR_ELEMENT_CORNER_BYTE) {
+ for(int i = 0; i < 4; i++) {
+ ((uchar*)dst)[i] += uchar(((uchar*)src)[i] * weight);
+ }
+ }
+ else if(same_storage(type, TypeDesc::TypeFloat)) {
+ *((float*)dst) += *((float*)src) * weight;
+ }
+ else if(same_storage(type, TypeDesc::TypeVector)) {
+ *((float4*)dst) += *((float4*)src) * weight;
+ }
+ else {
+ assert(!"not implemented for this type");
+ }
+}
+
const char *Attribute::standard_name(AttributeStandard std)
{
switch(std) {
@@ -257,6 +298,7 @@ AttributeSet::AttributeSet()
{
triangle_mesh = NULL;
curve_mesh = NULL;
+ subd_mesh = NULL;
}
AttributeSet::~AttributeSet()
@@ -291,10 +333,12 @@ Attribute *AttributeSet::add(ustring name, TypeDesc type, AttributeElement eleme
/* this is weak .. */
if(triangle_mesh)
- attr->resize(triangle_mesh->verts.size(), triangle_mesh->num_triangles(), triangle_mesh->motion_steps, 0, 0, false);
+ attr->resize(triangle_mesh, ATTR_PRIM_TRIANGLE, false);
if(curve_mesh)
- attr->resize(0, 0, curve_mesh->motion_steps, curve_mesh->num_curves(), curve_mesh->curve_keys.size(), false);
-
+ attr->resize(curve_mesh, ATTR_PRIM_CURVE, false);
+ if(subd_mesh)
+ attr->resize(subd_mesh, ATTR_PRIM_SUBD, false);
+
return attr;
}
@@ -330,7 +374,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
if(name == ustring())
name = Attribute::standard_name(std);
- if(triangle_mesh) {
+ if(triangle_mesh || subd_mesh) {
switch(std) {
case ATTR_STD_VERTEX_NORMAL:
attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
@@ -452,9 +496,11 @@ void AttributeSet::resize(bool reserve_only)
{
foreach(Attribute& attr, attributes) {
if(triangle_mesh)
- attr.resize(triangle_mesh->verts.size(), triangle_mesh->num_triangles(), triangle_mesh->motion_steps, 0, 0, reserve_only);
+ attr.resize(triangle_mesh, ATTR_PRIM_TRIANGLE, reserve_only);
if(curve_mesh)
- attr.resize(0, 0, 0, curve_mesh->num_curves(), curve_mesh->curve_keys.size(), reserve_only);
+ attr.resize(curve_mesh, ATTR_PRIM_CURVE, reserve_only);
+ if(subd_mesh)
+ attr.resize(subd_mesh, ATTR_PRIM_SUBD, reserve_only);
}
}
@@ -477,6 +523,10 @@ AttributeRequest::AttributeRequest(ustring name_)
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
+
+ subd_type = TypeDesc::TypeFloat;
+ subd_element = ATTR_ELEMENT_NONE;
+ subd_offset = 0;
}
AttributeRequest::AttributeRequest(AttributeStandard std_)
@@ -491,6 +541,10 @@ AttributeRequest::AttributeRequest(AttributeStandard std_)
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
+
+ subd_type = TypeDesc::TypeFloat;
+ subd_element = ATTR_ELEMENT_NONE;
+ subd_offset = 0;
}
/* AttributeRequestSet */
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index 41b3626afd3..e51bdf28d66 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -58,11 +58,11 @@ public:
Attribute() {}
~Attribute();
void set(ustring name, TypeDesc type, AttributeElement element);
- void resize(int numverts, int numfaces, int numsteps, int numcurves, int numkeys, bool reserve_only);
+ void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only);
size_t data_sizeof() const;
- size_t element_size(int numverts, int numfaces, int numsteps, int numcurves, int numkeys) const;
- size_t buffer_size(int numverts, int numfaces, int numsteps, int numcurves, int numkeys) const;
+ size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
+ size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
char *data() { return (buffer.size())? &buffer[0]: NULL; };
float3 *data_float3() { return (float3*)data(); }
@@ -79,6 +79,9 @@ public:
const Transform *data_transform() const { return (const Transform*)data(); }
const VoxelAttribute *data_voxel() const { return (const VoxelAttribute*)data(); }
+ void zero_data(void* dst);
+ void add_with_weight(void* dst, void* src, float weight);
+
void add(const float& f);
void add(const float3& f);
void add(const uchar4& f);
@@ -99,6 +102,7 @@ class AttributeSet {
public:
Mesh *triangle_mesh;
Mesh *curve_mesh;
+ Mesh *subd_mesh;
list<Attribute> attributes;
AttributeSet();
@@ -130,9 +134,9 @@ public:
AttributeStandard std;
/* temporary variables used by MeshManager */
- TypeDesc triangle_type, curve_type;
- AttributeElement triangle_element, curve_element;
- int triangle_offset, curve_offset;
+ TypeDesc triangle_type, curve_type, subd_type;
+ AttributeElement triangle_element, curve_element, subd_element;
+ int triangle_offset, curve_offset, subd_offset;
explicit AttributeRequest(ustring name_);
explicit AttributeRequest(AttributeStandard std);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 8b0ed9f77b2..8d7c8fa9adb 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -35,9 +35,6 @@
#include "util_progress.h"
#include "util_set.h"
-#include "subd_split.h"
-#include "subd_patch.h"
-
CCL_NAMESPACE_BEGIN
/* Triangle */
@@ -104,6 +101,18 @@ void Mesh::Curve::bounds_grow(const int k,
bounds.grow(upper, mr);
}
+/* SubdFace */
+
+float3 Mesh::SubdFace::normal(const Mesh *mesh) const
+{
+ float3 v0 = mesh->verts[mesh->subd_face_corners[start_corner+0]];
+ float3 v1 = mesh->verts[mesh->subd_face_corners[start_corner+1]];
+ float3 v2 = mesh->verts[mesh->subd_face_corners[start_corner+2]];
+
+ return safe_normalize(cross(v1 - v0, v2 - v0));
+}
+
+
/* Mesh */
NODE_DEFINE(Mesh)
@@ -150,13 +159,22 @@ Mesh::Mesh()
curve_offset = 0;
curvekey_offset = 0;
+ patch_offset = 0;
+ face_offset = 0;
+ corner_offset = 0;
+
+ num_subd_verts = 0;
+
attributes.triangle_mesh = this;
curve_attributes.curve_mesh = this;
+ subd_attributes.subd_mesh = this;
geometry_flags = GEOMETRY_NONE;
has_volume = false;
has_surface_bssrdf = false;
+
+ num_ngons = 0;
}
Mesh::~Mesh()
@@ -171,7 +189,10 @@ void Mesh::resize_mesh(int numverts, int numtris)
shader.resize(numtris);
smooth.resize(numtris);
- forms_quad.resize(numtris);
+ if(subd_faces.size()) {
+ triangle_patch.resize(numtris);
+ vert_patch_uv.resize(numverts);
+ }
attributes.resize();
}
@@ -184,7 +205,10 @@ void Mesh::reserve_mesh(int numverts, int numtris)
shader.reserve(numtris);
smooth.reserve(numtris);
- forms_quad.reserve(numtris);
+ if(subd_faces.size()) {
+ triangle_patch.reserve(numtris);
+ vert_patch_uv.reserve(numverts);
+ }
attributes.resize(true);
}
@@ -209,6 +233,24 @@ void Mesh::reserve_curves(int numcurves, int numkeys)
curve_attributes.resize(true);
}
+void Mesh::resize_subd_faces(int numfaces, int num_ngons_, int numcorners)
+{
+ subd_faces.resize(numfaces);
+ subd_face_corners.resize(numcorners);
+ num_ngons = num_ngons_;
+
+ subd_attributes.resize();
+}
+
+void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners)
+{
+ subd_faces.reserve(numfaces);
+ subd_face_corners.reserve(numcorners);
+ num_ngons = num_ngons_;
+
+ subd_attributes.resize(true);
+}
+
void Mesh::clear()
{
/* clear all verts and triangles */
@@ -217,15 +259,22 @@ void Mesh::clear()
shader.clear();
smooth.clear();
- forms_quad.clear();
+ triangle_patch.clear();
+ vert_patch_uv.clear();
curve_keys.clear();
curve_radius.clear();
curve_first_key.clear();
curve_shader.clear();
+ subd_faces.clear();
+ subd_face_corners.clear();
+
+ num_subd_verts = 0;
+
attributes.clear();
curve_attributes.clear();
+ subd_attributes.clear();
used_shaders.clear();
transform_applied = false;
@@ -247,27 +296,46 @@ int Mesh::split_vertex(int vertex)
}
}
+ foreach(Attribute& attr, subd_attributes.attributes) {
+ if(attr.element == ATTR_ELEMENT_VERTEX) {
+ vector<char> tmp(attr.data_sizeof());
+ memcpy(&tmp[0], attr.data() + tmp.size()*vertex, tmp.size());
+ attr.add(&tmp[0]);
+ }
+ }
+
return verts.size() - 1;
}
void Mesh::add_vertex(float3 P)
{
verts.push_back_reserved(P);
+
+ if(subd_faces.size()) {
+ vert_patch_uv.push_back_reserved(make_float2(0.0f, 0.0f));
+ }
}
void Mesh::add_vertex_slow(float3 P)
{
verts.push_back_slow(P);
+
+ if(subd_faces.size()) {
+ vert_patch_uv.push_back_slow(make_float2(0.0f, 0.0f));
+ }
}
-void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_, bool forms_quad_)
+void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
{
triangles.push_back_reserved(v0);
triangles.push_back_reserved(v1);
triangles.push_back_reserved(v2);
shader.push_back_reserved(shader_);
smooth.push_back_reserved(smooth_);
- forms_quad.push_back_reserved(forms_quad_);
+
+ if(subd_faces.size()) {
+ triangle_patch.push_back_reserved(-1);
+ }
}
void Mesh::add_curve_key(float3 co, float radius)
@@ -282,6 +350,25 @@ void Mesh::add_curve(int first_key, int shader)
curve_shader.push_back_reserved(shader);
}
+void Mesh::add_subd_face(int* corners, int num_corners, int shader_, bool smooth_)
+{
+ size_t start_corner = subd_face_corners.size();
+
+ for(int i = 0; i < num_corners; i++) {
+ subd_face_corners.push_back_reserved(corners[i]);
+ }
+
+ int ptex_offset = 0;
+
+ if(subd_faces.size()) {
+ SubdFace& s = subd_faces[subd_faces.size()-1];
+ ptex_offset = s.ptex_offset + s.num_ptex_faces();
+ }
+
+ SubdFace face = {start_corner, num_corners, shader_, smooth_, ptex_offset};
+ subd_faces.push_back_reserved(face);
+}
+
void Mesh::compute_bounds()
{
BoundBox bnds = BoundBox::empty;
@@ -505,10 +592,23 @@ void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal)
void Mesh::pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
+ uint *tri_patch,
+ float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset)
{
- const size_t triangles_size = num_triangles();
+ size_t verts_size = verts.size();
+
+ if(verts_size && subd_faces.size()) {
+ float2 *vert_patch_uv_ptr = &vert_patch_uv[0];
+
+ for(size_t i = 0; i < verts_size; i++) {
+ tri_patch_uv[i] = vert_patch_uv_ptr[i];
+ }
+ }
+
+ size_t triangles_size = num_triangles();
+
if(triangles_size) {
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = get_triangle(i);
@@ -516,6 +616,8 @@ void Mesh::pack_verts(const vector<uint>& tri_prim_index,
t.v[1] + vert_offset,
t.v[2] + vert_offset,
tri_prim_index[i + tri_offset]);
+
+ tri_patch[i] = (!subd_faces.size()) ? -1 : (triangle_patch[i]*8 + patch_offset);
}
}
}
@@ -553,6 +655,55 @@ void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, s
}
}
+void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset)
+{
+ size_t num_faces = subd_faces.size();
+ int ngons = 0;
+
+ if(num_faces) {
+ for(size_t f = 0; f < num_faces; f++) {
+ SubdFace face = subd_faces[f];
+
+ if(face.is_quad()) {
+ int c[4];
+ memcpy(c, &subd_face_corners[face.start_corner], sizeof(int)*4);
+
+ *(patch_data++) = c[0] + vert_offset;
+ *(patch_data++) = c[1] + vert_offset;
+ *(patch_data++) = c[2] + vert_offset;
+ *(patch_data++) = c[3] + vert_offset;
+
+ *(patch_data++) = f+face_offset;
+ *(patch_data++) = face.num_corners;
+ *(patch_data++) = face.start_corner + corner_offset;
+ *(patch_data++) = 0;
+ }
+ else {
+ for(int i = 0; i < face.num_corners; i++) {
+ int c[4];
+ c[0] = subd_face_corners[face.start_corner + mod(i + 0, face.num_corners)];
+ c[1] = subd_face_corners[face.start_corner + mod(i + 1, face.num_corners)];
+ c[2] = verts.size() - num_subd_verts + ngons;
+ c[3] = subd_face_corners[face.start_corner + mod(i - 1, face.num_corners)];
+
+ *(patch_data++) = c[0] + vert_offset;
+ *(patch_data++) = c[1] + vert_offset;
+ *(patch_data++) = c[2] + vert_offset;
+ *(patch_data++) = c[3] + vert_offset;
+
+ *(patch_data++) = f+face_offset;
+ *(patch_data++) = face.num_corners | (i << 16);
+ *(patch_data++) = face.start_corner + corner_offset;
+ *(patch_data++) = subd_face_corners.size() + ngons + corner_offset;
+ }
+
+ ngons++;
+ }
+ }
+ }
+}
+
+
void Mesh::compute_bvh(DeviceScene *dscene,
SceneParams *params,
Progress *progress,
@@ -682,8 +833,9 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
osl_attr.value = attr;
osl_attr.offset = 0;
- og->attribute_map[i*ATTR_PRIM_TYPES][attr.name()] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][attr.name()] = osl_attr;
og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][attr.name()] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][attr.name()] = osl_attr;
}
/* find mesh attributes */
@@ -713,11 +865,11 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
if(req.std != ATTR_STD_NONE) {
/* if standard attribute, add lookup by geom: name convention */
ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i*ATTR_PRIM_TYPES][stdname] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][stdname] = osl_attr;
}
else if(req.name != ustring()) {
/* add lookup by mesh attribute name */
- og->attribute_map[i*ATTR_PRIM_TYPES][req.name] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][req.name] = osl_attr;
}
}
@@ -742,6 +894,28 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][req.name] = osl_attr;
}
}
+
+ if(req.subd_element != ATTR_ELEMENT_NONE) {
+ osl_attr.elem = req.subd_element;
+ osl_attr.offset = req.subd_offset;
+
+ if(req.subd_type == TypeDesc::TypeFloat)
+ osl_attr.type = TypeDesc::TypeFloat;
+ else if(req.subd_type == TypeDesc::TypeMatrix)
+ osl_attr.type = TypeDesc::TypeMatrix;
+ else
+ osl_attr.type = TypeDesc::TypeColor;
+
+ if(req.std != ATTR_STD_NONE) {
+ /* if standard attribute, add lookup by geom: name convention */
+ ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][stdname] = osl_attr;
+ }
+ else if(req.name != ustring()) {
+ /* add lookup by mesh attribute name */
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][req.name] = osl_attr;
+ }
+ }
}
}
#else
@@ -822,22 +996,32 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
}
index++;
- }
- /* terminator */
- attr_map[index].x = ATTR_STD_NONE;
- attr_map[index].y = 0;
- attr_map[index].z = 0;
- attr_map[index].w = 0;
+ if(mesh->subd_faces.size()) {
+ attr_map[index].x = id;
+ attr_map[index].y = req.subd_element;
+ attr_map[index].z = as_uint(req.subd_offset);
- index++;
+ if(req.subd_type == TypeDesc::TypeFloat)
+ attr_map[index].w = NODE_ATTR_FLOAT;
+ else if(req.subd_type == TypeDesc::TypeMatrix)
+ attr_map[index].w = NODE_ATTR_MATRIX;
+ else
+ attr_map[index].w = NODE_ATTR_FLOAT3;
+ }
- attr_map[index].x = ATTR_STD_NONE;
- attr_map[index].y = 0;
- attr_map[index].z = 0;
- attr_map[index].w = 0;
+ index++;
+ }
- index++;
+ /* terminator */
+ for(int i = 0; i < ATTR_PRIM_TYPES; i++) {
+ attr_map[index].x = ATTR_STD_NONE;
+ attr_map[index].y = 0;
+ attr_map[index].z = 0;
+ attr_map[index].w = 0;
+
+ index++;
+ }
}
/* copy to device */
@@ -847,17 +1031,13 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
static void update_attribute_element_size(Mesh *mesh,
Attribute *mattr,
+ AttributePrimitive prim,
size_t *attr_float_size,
size_t *attr_float3_size,
size_t *attr_uchar4_size)
{
if(mattr) {
- size_t size = mattr->element_size(
- mesh->verts.size(),
- mesh->num_triangles(),
- mesh->motion_steps,
- mesh->num_curves(),
- mesh->curve_keys.size());
+ size_t size = mattr->element_size(mesh, prim);
if(mattr->element == ATTR_ELEMENT_VOXEL) {
/* pass */
@@ -885,6 +1065,7 @@ static void update_attribute_element_offset(Mesh *mesh,
vector<uchar4>& attr_uchar4,
size_t& attr_uchar4_offset,
Attribute *mattr,
+ AttributePrimitive prim,
TypeDesc& type,
int& offset,
AttributeElement& element)
@@ -895,12 +1076,7 @@ static void update_attribute_element_offset(Mesh *mesh,
type = mattr->type;
/* store attribute data in arrays */
- size_t size = mattr->element_size(
- mesh->verts.size(),
- mesh->num_triangles(),
- mesh->motion_steps,
- mesh->num_curves(),
- mesh->curve_keys.size());
+ size_t size = mattr->element_size(mesh, prim);
if(mattr->element == ATTR_ELEMENT_VOXEL) {
/* store slot in offset value */
@@ -954,10 +1130,18 @@ static void update_attribute_element_offset(Mesh *mesh,
offset -= mesh->vert_offset;
else if(element == ATTR_ELEMENT_VERTEX_MOTION)
offset -= mesh->vert_offset;
- else if(element == ATTR_ELEMENT_FACE)
- offset -= mesh->tri_offset;
- else if(element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE)
- offset -= 3*mesh->tri_offset;
+ else if(element == ATTR_ELEMENT_FACE) {
+ if(prim == ATTR_PRIM_TRIANGLE)
+ offset -= mesh->tri_offset;
+ else
+ offset -= mesh->face_offset;
+ }
+ else if(element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE) {
+ if(prim == ATTR_PRIM_TRIANGLE)
+ offset -= 3*mesh->tri_offset;
+ else
+ offset -= mesh->corner_offset;
+ }
else if(element == ATTR_ELEMENT_CURVE)
offset -= mesh->curve_offset;
else if(element == ATTR_ELEMENT_CURVE_KEY)
@@ -1007,23 +1191,23 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
foreach(AttributeRequest& req, attributes.requests) {
Attribute *triangle_mattr = mesh->attributes.find(req);
Attribute *curve_mattr = mesh->curve_attributes.find(req);
-
- /* todo: get rid of this exception, it's only here for giving some
- * working texture coordinate for subdivision as we can't preserve
- * any attributes yet */
- if(!triangle_mattr && req.std == ATTR_STD_GENERATED) {
- triangle_mattr = mesh->attributes.add(ATTR_STD_GENERATED);
- if(mesh->verts.size())
- memcpy(triangle_mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
- }
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
update_attribute_element_size(mesh,
triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
&attr_float_size,
&attr_float3_size,
&attr_uchar4_size);
update_attribute_element_size(mesh,
curve_mattr,
+ ATTR_PRIM_CURVE,
+ &attr_float_size,
+ &attr_float3_size,
+ &attr_uchar4_size);
+ update_attribute_element_size(mesh,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
&attr_float_size,
&attr_float3_size,
&attr_uchar4_size);
@@ -1048,12 +1232,14 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
foreach(AttributeRequest& req, attributes.requests) {
Attribute *triangle_mattr = mesh->attributes.find(req);
Attribute *curve_mattr = mesh->curve_attributes.find(req);
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
update_attribute_element_offset(mesh,
attr_float, attr_float_offset,
attr_float3, attr_float3_offset,
attr_uchar4, attr_uchar4_offset,
triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
req.triangle_type,
req.triangle_offset,
req.triangle_element);
@@ -1063,10 +1249,21 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
attr_float3, attr_float3_offset,
attr_uchar4, attr_uchar4_offset,
curve_mattr,
+ ATTR_PRIM_CURVE,
req.curve_type,
req.curve_offset,
req.curve_element);
+ update_attribute_element_offset(mesh,
+ attr_float, attr_float_offset,
+ attr_float3, attr_float3_offset,
+ attr_uchar4, attr_uchar4_offset,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
+ req.subd_type,
+ req.subd_offset,
+ req.subd_element);
+
if(progress.get_cancel()) return;
}
}
@@ -1100,19 +1297,37 @@ void MeshManager::mesh_calc_offset(Scene *scene)
{
size_t vert_size = 0;
size_t tri_size = 0;
+
size_t curve_key_size = 0;
size_t curve_size = 0;
+ size_t patch_size = 0;
+ size_t face_size = 0;
+ size_t corner_size = 0;
+
foreach(Mesh *mesh, scene->meshes) {
mesh->vert_offset = vert_size;
mesh->tri_offset = tri_size;
+
mesh->curvekey_offset = curve_key_size;
mesh->curve_offset = curve_size;
+ mesh->patch_offset = patch_size;
+ mesh->face_offset = face_size;
+ mesh->corner_offset = corner_size;
+
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
+
curve_key_size += mesh->curve_keys.size();
curve_size += mesh->num_curves();
+
+ if(mesh->subd_faces.size()) {
+ Mesh::SubdFace& last = mesh->subd_faces[mesh->subd_faces.size()-1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+ }
+ face_size += mesh->subd_faces.size();
+ corner_size += mesh->subd_face_corners.size();
}
}
@@ -1125,14 +1340,25 @@ void MeshManager::device_update_mesh(Device *device,
/* Count. */
size_t vert_size = 0;
size_t tri_size = 0;
+
size_t curve_key_size = 0;
size_t curve_size = 0;
+
+ size_t patch_size = 0;
+
foreach(Mesh *mesh, scene->meshes) {
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
+
curve_key_size += mesh->curve_keys.size();
curve_size += mesh->num_curves();
+
+ if(mesh->subd_faces.size()) {
+ Mesh::SubdFace& last = mesh->subd_faces[mesh->subd_faces.size()-1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+ }
}
+
/* Create mapping from triangle to primitive triangle array. */
vector<uint> tri_prim_index(tri_size);
if(for_displacement) {
@@ -1155,6 +1381,7 @@ void MeshManager::device_update_mesh(Device *device,
}
}
}
+
/* Fill in all the arrays. */
if(tri_size != 0) {
/* normals */
@@ -1163,6 +1390,8 @@ void MeshManager::device_update_mesh(Device *device,
uint *tri_shader = dscene->tri_shader.resize(tri_size);
float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
uint4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
+ uint *tri_patch = dscene->tri_patch.resize(tri_size);
+ float2 *tri_patch_uv = dscene->tri_patch_uv.resize(vert_size);
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_normals(scene,
@@ -1170,6 +1399,8 @@ void MeshManager::device_update_mesh(Device *device,
&vnormal[mesh->vert_offset]);
mesh->pack_verts(tri_prim_index,
&tri_vindex[mesh->tri_offset],
+ &tri_patch[mesh->tri_offset],
+ &tri_patch_uv[mesh->vert_offset],
mesh->vert_offset,
mesh->tri_offset);
if(progress.get_cancel()) return;
@@ -1181,7 +1412,10 @@ void MeshManager::device_update_mesh(Device *device,
device->tex_alloc("__tri_shader", dscene->tri_shader);
device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
device->tex_alloc("__tri_vindex", dscene->tri_vindex);
+ device->tex_alloc("__tri_patch", dscene->tri_patch);
+ device->tex_alloc("__tri_patch_uv", dscene->tri_patch_uv);
}
+
if(curve_size != 0) {
progress.set_status("Updating Mesh", "Copying Strands to device");
@@ -1196,6 +1430,20 @@ void MeshManager::device_update_mesh(Device *device,
device->tex_alloc("__curve_keys", dscene->curve_keys);
device->tex_alloc("__curves", dscene->curves);
}
+
+ if(patch_size != 0) {
+ progress.set_status("Updating Mesh", "Copying Patches to device");
+
+ uint *patch_data = dscene->patches.resize(patch_size);
+
+ foreach(Mesh *mesh, scene->meshes) {
+ mesh->pack_patches(&patch_data[mesh->patch_offset], mesh->vert_offset, mesh->face_offset, mesh->corner_offset);
+ if(progress.get_cancel()) return;
+ }
+
+ device->tex_alloc("__patches", dscene->patches);
+ }
+
if(for_displacement) {
float4 *prim_tri_verts = dscene->prim_tri_verts.resize(tri_size * 3);
foreach(Mesh *mesh, scene->meshes) {
@@ -1433,7 +1681,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
num_bvh++;
}
}
+
TaskPool pool;
+
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
pool.push(function_bind(&Mesh::compute_bvh,
@@ -1448,6 +1698,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
}
}
}
+
TaskPool::Summary summary;
pool.wait_work(&summary);
VLOG(2) << "Objects BVH build pool statistics:\n"
@@ -1505,8 +1756,11 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->tri_shader);
device->tex_free(dscene->tri_vnormal);
device->tex_free(dscene->tri_vindex);
+ device->tex_free(dscene->tri_patch);
+ device->tex_free(dscene->tri_patch_uv);
device->tex_free(dscene->curves);
device->tex_free(dscene->curve_keys);
+ device->tex_free(dscene->patches);
device->tex_free(dscene->attributes_map);
device->tex_free(dscene->attributes_float);
device->tex_free(dscene->attributes_float3);
@@ -1523,8 +1777,11 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->tri_shader.clear();
dscene->tri_vnormal.clear();
dscene->tri_vindex.clear();
+ dscene->tri_patch.clear();
+ dscene->tri_patch_uv.clear();
dscene->curves.clear();
dscene->curve_keys.clear();
+ dscene->patches.clear();
dscene->attributes_map.clear();
dscene->attributes_float.clear();
dscene->attributes_float3.clear();
@@ -1574,77 +1831,5 @@ bool Mesh::need_attribute(Scene * /*scene*/, ustring name)
return false;
}
-void Mesh::tessellate(DiagSplit *split)
-{
- int num_faces = num_triangles();
-
- add_face_normals();
- add_vertex_normals();
-
- Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
- float3 *fN = attr_fN->data_float3();
-
- Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *vN = attr_vN->data_float3();
-
- for(int f = 0; f < num_faces; f++) {
- if(!forms_quad[f]) {
- /* triangle */
- LinearTrianglePatch patch;
- Triangle triangle = get_triangle(f);
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
-
- for(int i = 0; i < 3; i++) {
- hull[i] = verts[triangle.v[i]];
- }
-
- if(smooth[f]) {
- for(int i = 0; i < 3; i++) {
- normals[i] = vN[triangle.v[i]];
- }
- }
- else {
- for(int i = 0; i < 3; i++) {
- normals[i] = fN[f];
- }
- }
-
- split->split_triangle(&patch);
- }
- else {
- /* quad */
- LinearQuadPatch patch;
- Triangle triangle0 = get_triangle(f);
- Triangle triangle1 = get_triangle(f+1);
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
-
- hull[0] = verts[triangle0.v[0]];
- hull[1] = verts[triangle0.v[1]];
- hull[3] = verts[triangle0.v[2]];
- hull[2] = verts[triangle1.v[2]];
-
- if(smooth[f]) {
- normals[0] = vN[triangle0.v[0]];
- normals[1] = vN[triangle0.v[1]];
- normals[3] = vN[triangle0.v[2]];
- normals[2] = vN[triangle1.v[2]];
- }
- else {
- for(int i = 0; i < 4; i++) {
- normals[i] = fN[f];
- }
- }
-
- split->split_quad(&patch);
-
- // consume second triangle in quad
- f++;
- }
-
- }
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 0aea55544f2..adb639201ce 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -97,6 +97,19 @@ public:
return curve_first_key.size();
}
+ /* Mesh SubdFace */
+ struct SubdFace {
+ int start_corner;
+ int num_corners;
+ int shader;
+ bool smooth;
+ int ptex_offset;
+
+ bool is_quad() { return num_corners == 4; }
+ float3 normal(const Mesh *mesh) const;
+ int num_ptex_faces() const { return num_corners == 4 ? 1 : num_corners; }
+ };
+
/* Displacement */
enum DisplacementMethod {
DISPLACE_BUMP = 0,
@@ -119,7 +132,10 @@ public:
array<float3> verts;
array<int> shader;
array<bool> smooth;
- array<bool> forms_quad; /* used to tell if triangle is part of a quad patch */
+
+ /* used for storing patch info for subd triangles, only allocated if there are patches */
+ array<int> triangle_patch; /* must be < 0 for non subd triangles */
+ array<float2> vert_patch_uv;
bool has_volume; /* Set in the device_update_flags(). */
bool has_surface_bssrdf; /* Set in the device_update_flags(). */
@@ -129,9 +145,14 @@ public:
array<int> curve_first_key;
array<int> curve_shader;
+ array<SubdFace> subd_faces;
+ array<int> subd_face_corners;
+ int num_ngons;
+
vector<Shader*> used_shaders;
AttributeSet attributes;
AttributeSet curve_attributes;
+ AttributeSet subd_attributes;
BoundBox bounds;
bool transform_applied;
@@ -154,6 +175,12 @@ public:
size_t curve_offset;
size_t curvekey_offset;
+ size_t patch_offset;
+ size_t face_offset;
+ size_t corner_offset;
+
+ size_t num_subd_verts;
+
/* Functions */
Mesh();
~Mesh();
@@ -162,12 +189,15 @@ public:
void reserve_mesh(int numverts, int numfaces);
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
+ void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
+ void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
void clear();
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
- void add_triangle(int v0, int v1, int v2, int shader, bool smooth, bool forms_quad = false);
+ void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_curve_key(float3 loc, float radius);
void add_curve(int first_key, int shader);
+ void add_subd_face(int* corners, int num_corners, int shader_, bool smooth_);
int split_vertex(int vertex);
void compute_bounds();
@@ -177,9 +207,13 @@ public:
void pack_normals(Scene *scene, uint *shader, float4 *vnormal);
void pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
+ uint *tri_patch,
+ float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset);
void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
+ void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
+
void compute_bvh(DeviceScene *dscene,
SceneParams *params,
Progress *progress,
diff --git a/intern/cycles/render/mesh_subdivision.cpp b/intern/cycles/render/mesh_subdivision.cpp
new file mode 100644
index 00000000000..fe8e41e8d35
--- /dev/null
+++ b/intern/cycles/render/mesh_subdivision.cpp
@@ -0,0 +1,224 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mesh.h"
+#include "attribute.h"
+
+#include "subd_split.h"
+#include "subd_patch.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+void Mesh::tessellate(DiagSplit *split)
+{
+ int num_faces = subd_faces.size();
+
+ Attribute *attr_vN = subd_attributes.find(ATTR_STD_VERTEX_NORMAL);
+ float3* vN = attr_vN->data_float3();
+
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(face.is_quad()) {
+ /* quad */
+ LinearQuadPatch patch;
+ float3 *hull = patch.hull;
+ float3 *normals = patch.normals;
+
+ patch.patch_index = face.ptex_offset;
+ patch.shader = face.shader;
+
+ for(int i = 0; i < 4; i++) {
+ hull[i] = verts[subd_face_corners[face.start_corner+i]];
+ }
+
+ if(face.smooth) {
+ for(int i = 0; i < 4; i++) {
+ normals[i] = vN[subd_face_corners[face.start_corner+i]];
+ }
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
+ }
+
+ swap(hull[2], hull[3]);
+ swap(normals[2], normals[3]);
+
+ /* Quad faces need to be split at least once to line up with split ngons, we do this
+ * here in this manner because if we do it later edge factors may end up slightly off.
+ */
+ QuadDice::SubPatch subpatch;
+ subpatch.patch = &patch;
+
+ subpatch.P00 = make_float2(0.0f, 0.0f);
+ subpatch.P10 = make_float2(0.5f, 0.0f);
+ subpatch.P01 = make_float2(0.0f, 0.5f);
+ subpatch.P11 = make_float2(0.5f, 0.5f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.5f, 0.0f);
+ subpatch.P10 = make_float2(1.0f, 0.0f);
+ subpatch.P01 = make_float2(0.5f, 0.5f);
+ subpatch.P11 = make_float2(1.0f, 0.5f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.0f, 0.5f);
+ subpatch.P10 = make_float2(0.5f, 0.5f);
+ subpatch.P01 = make_float2(0.0f, 1.0f);
+ subpatch.P11 = make_float2(0.5f, 1.0f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.5f, 0.5f);
+ subpatch.P10 = make_float2(1.0f, 0.5f);
+ subpatch.P01 = make_float2(0.5f, 1.0f);
+ subpatch.P11 = make_float2(1.0f, 1.0f);
+ split->split_quad(&patch, &subpatch);
+ }
+ else {
+ /* ngon */
+ float3 center_vert = make_float3(0.0f, 0.0f, 0.0f);
+ float3 center_normal = make_float3(0.0f, 0.0f, 0.0f);
+
+ float inv_num_corners = 1.0f/float(face.num_corners);
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ center_vert += verts[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ center_normal += vN[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ }
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ LinearQuadPatch patch;
+ float3 *hull = patch.hull;
+ float3 *normals = patch.normals;
+
+ patch.patch_index = face.ptex_offset + corner;
+
+ patch.shader = face.shader;
+
+ hull[0] = verts[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ hull[1] = verts[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ hull[2] = verts[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ hull[3] = center_vert;
+
+ hull[1] = (hull[1] + hull[0]) * 0.5;
+ hull[2] = (hull[2] + hull[0]) * 0.5;
+
+ if(face.smooth) {
+ normals[0] = vN[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ normals[1] = vN[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ normals[2] = vN[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ normals[3] = center_normal;
+
+ normals[1] = (normals[1] + normals[0]) * 0.5;
+ normals[2] = (normals[2] + normals[0]) * 0.5;
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
+ }
+
+ split->split_quad(&patch);
+ }
+ }
+ }
+
+ /* interpolate center points for attributes */
+ foreach(Attribute& attr, subd_attributes.attributes) {
+ char* data = attr.data();
+ size_t stride = attr.data_sizeof();
+ int ngons = 0;
+
+ switch(attr.element) {
+ case ATTR_ELEMENT_VERTEX: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ char* center = data + (verts.size() - num_subd_verts + ngons) * stride;
+ attr.zero_data(center);
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ attr.add_with_weight(center,
+ data + subd_face_corners[face.start_corner + corner] * stride,
+ inv_num_corners);
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ case ATTR_ELEMENT_VERTEX_MOTION: {
+ // TODO(mai): implement
+ } break;
+ case ATTR_ELEMENT_CORNER: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ char* center = data + (subd_face_corners.size() + ngons) * stride;
+ attr.zero_data(center);
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ attr.add_with_weight(center,
+ data + (face.start_corner + corner) * stride,
+ inv_num_corners);
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ case ATTR_ELEMENT_CORNER_BYTE: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ uchar* center = (uchar*)data + (subd_face_corners.size() + ngons) * stride;
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+ float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ for(int i = 0; i < 4; i++) {
+ val[i] += float(*(data + (face.start_corner + corner) * stride + i)) * inv_num_corners;
+ }
+ }
+
+ for(int i = 0; i < 4; i++) {
+ center[i] = uchar(min(max(val[i], 0.0f), 255.0f));
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ default: break;
+ }
+ }
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 05e807ff60c..9e72f197cce 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -74,10 +74,14 @@ public:
device_vector<uint> tri_shader;
device_vector<float4> tri_vnormal;
device_vector<uint4> tri_vindex;
+ device_vector<uint> tri_patch;
+ device_vector<float2> tri_patch_uv;
device_vector<float4> curves;
device_vector<float4> curve_keys;
+ device_vector<uint> patches;
+
/* objects */
device_vector<float4> objects;
device_vector<float4> objects_vector;
diff --git a/intern/cycles/subd/CMakeLists.txt b/intern/cycles/subd/CMakeLists.txt
index d1708868fd0..db497013693 100644
--- a/intern/cycles/subd/CMakeLists.txt
+++ b/intern/cycles/subd/CMakeLists.txt
@@ -14,14 +14,12 @@ set(INC_SYS
set(SRC
subd_dice.cpp
- subd_mesh.cpp
subd_patch.cpp
subd_split.cpp
)
set(SRC_HEADERS
subd_dice.h
- subd_mesh.h
subd_patch.h
subd_split.h
)
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index 7c74f21950e..36981a20f3c 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -48,6 +48,11 @@ void EdgeDice::reserve(int num_verts)
vert_offset = mesh->verts.size();
tri_offset = mesh->num_triangles();
+ /* todo: optimize so we can reserve in advance, this is like push_back_slow() */
+ if(vert_offset + num_verts > mesh->verts.capacity()) {
+ mesh->reserve_mesh(size_t((vert_offset + num_verts) * 1.2), mesh->num_triangles());
+ }
+
mesh->resize_mesh(vert_offset + num_verts, tri_offset);
Attribute *attr_vN = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
@@ -66,6 +71,7 @@ int EdgeDice::add_vert(Patch *patch, float2 uv)
mesh_P[vert_offset] = P;
mesh_N[vert_offset] = N;
+ params.mesh->vert_patch_uv[vert_offset] = make_float2(uv.x, uv.y);
if(params.ptex) {
Attribute *attr_ptex_uv = params.mesh->attributes.add(ATTR_STD_PTEX_UV);
@@ -75,6 +81,8 @@ int EdgeDice::add_vert(Patch *patch, float2 uv)
ptex_uv[vert_offset] = make_float3(uv.x, uv.y, 0.0f);
}
+ params.mesh->num_subd_verts++;
+
return vert_offset++;
}
@@ -86,7 +94,8 @@ void EdgeDice::add_triangle(Patch *patch, int v0, int v1, int v2)
if(mesh->triangles.size() == mesh->triangles.capacity())
mesh->reserve_mesh(mesh->verts.size(), size_t(max(mesh->num_triangles() + 1, 1) * 1.2));
- mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, false);
+ mesh->add_triangle(v0, v1, v2, patch->shader, true);
+ params.mesh->triangle_patch[params.mesh->num_triangles()-1] = patch->patch_index;
if(params.ptex) {
Attribute *attr_ptex_face_id = params.mesh->attributes.add(ATTR_STD_PTEX_FACE_ID);
@@ -340,160 +349,5 @@ void QuadDice::dice(SubPatch& sub, EdgeFactors& ef)
assert(vert_offset == params.mesh->verts.size());
}
-/* TriangleDice */
-
-TriangleDice::TriangleDice(const SubdParams& params_)
-: EdgeDice(params_)
-{
-}
-
-void TriangleDice::reserve(EdgeFactors& ef, int M)
-{
- int num_verts = ef.tu + ef.tv + ef.tw;
-
- for(int m = M-2; m > 0; m -= 2)
- num_verts += 3 + (m-1)*3;
-
- if(!(M & 1))
- num_verts++;
-
- EdgeDice::reserve(num_verts);
-}
-
-float2 TriangleDice::map_uv(SubPatch& sub, float2 uv)
-{
- /* map UV from subpatch to patch parametric coordinates */
- return uv.x*sub.Pu + uv.y*sub.Pv + (1.0f - uv.x - uv.y)*sub.Pw;
-}
-
-int TriangleDice::add_vert(SubPatch& sub, float2 uv)
-{
- return EdgeDice::add_vert(sub.patch, map_uv(sub, uv));
-}
-
-void TriangleDice::add_grid(SubPatch& sub, EdgeFactors& ef, int M)
-{
- // XXX normals are flipped, why?
-
- /* grid is constructed starting from the outside edges, and adding
- * progressively smaller inner triangles that connected to the outer
- * one, until M = 1 or 2, the we fill up the last part. */
- vector<int> outer_u, outer_v, outer_w;
- int m;
-
- /* add outer corners vertices */
- {
- float2 p_u = make_float2(1.0f, 0.0f);
- float2 p_v = make_float2(0.0f, 1.0f);
- float2 p_w = make_float2(0.0f, 0.0f);
-
- int corner_u = add_vert(sub, p_u);
- int corner_v = add_vert(sub, p_v);
- int corner_w = add_vert(sub, p_w);
-
- outer_u.push_back(corner_v);
- outer_v.push_back(corner_w);
- outer_w.push_back(corner_u);
-
- for(int i = 1; i < ef.tu; i++)
- outer_u.push_back(add_vert(sub, interp(p_v, p_w, i/(float)ef.tu)));
- for(int i = 1; i < ef.tv; i++)
- outer_v.push_back(add_vert(sub, interp(p_w, p_u, i/(float)ef.tv)));
- for(int i = 1; i < ef.tw; i++)
- outer_w.push_back(add_vert(sub, interp(p_u, p_v, i/(float)ef.tw)));
-
- outer_u.push_back(corner_w);
- outer_v.push_back(corner_u);
- outer_w.push_back(corner_v);
- }
-
- for(m = M-2; m > 0; m -= 2) {
- vector<int> inner_u, inner_v, inner_w;
-
- const float t0 = m / (float)M;
- float2 center = make_float2(1.0f/3.0f, 1.0f/3.0f);
-
- /* 3 corner vertices */
- float2 p_u = interp(center, make_float2(1.0f, 0.0f), t0);
- float2 p_v = interp(center, make_float2(0.0f, 1.0f), t0);
- float2 p_w = interp(center, make_float2(0.0f, 0.0f), t0);
-
- int corner_u = add_vert(sub, p_u);
- int corner_v = add_vert(sub, p_v);
- int corner_w = add_vert(sub, p_w);
-
- /* construct array of vertex indices for each side */
- inner_u.push_back(corner_v);
- inner_v.push_back(corner_w);
- inner_w.push_back(corner_u);
-
- for(int i = 1; i < m; i++) {
- /* add vertices between corners */
- const float t1 = i / (float)m;
-
- inner_u.push_back(add_vert(sub, interp(p_v, p_w, t1)));
- inner_v.push_back(add_vert(sub, interp(p_w, p_u, t1)));
- inner_w.push_back(add_vert(sub, interp(p_u, p_v, t1)));
- }
-
- inner_u.push_back(corner_w);
- inner_v.push_back(corner_u);
- inner_w.push_back(corner_v);
-
- /* stitch together inner/outer with triangles */
- stitch_triangles(sub.patch, outer_u, inner_u);
- stitch_triangles(sub.patch, outer_v, inner_v);
- stitch_triangles(sub.patch, outer_w, inner_w);
-
- outer_u = inner_u;
- outer_v = inner_v;
- outer_w = inner_w;
- }
-
- /* fill up last part */
- if(m == -1) {
- /* single triangle */
- add_triangle(sub.patch, outer_w[0], outer_u[0], outer_v[0]);
- }
- else {
- /* center vertex + up to 6 triangles */
- int center = add_vert(sub, make_float2(1.0f/3.0f, 1.0f/3.0f));
-
- add_triangle(sub.patch, outer_w[0], outer_w[1], center);
- /* if this is false then there is only one triangle on this side */
- if(outer_w.size() > 2)
- add_triangle(sub.patch, outer_w[1], outer_w[2], center);
-
- add_triangle(sub.patch, outer_u[0], outer_u[1], center);
- if(outer_u.size() > 2)
- add_triangle(sub.patch, outer_u[1], outer_u[2], center);
-
- add_triangle(sub.patch, outer_v[0], outer_v[1], center);
- if(outer_v.size() > 2)
- add_triangle(sub.patch, outer_v[1], outer_v[2], center);
- }
-}
-
-void TriangleDice::dice(SubPatch& sub, EdgeFactors& ef)
-{
- /* todo: handle 2 1 1 resolution */
- int M = max(ef.tu, max(ef.tv, ef.tw));
-
- /* Due to the "slant" of the edges of a triangle compared to a quad, the internal
- * triangles end up smaller, causing over-tessellation. This is to correct for this
- * difference in area. Technically its only correct for equilateral triangles, but
- * its better than how it was.
- *
- * (2*cos(radians(30))/3)**0.5
- */
- float S = 0.7598356856515927f;
- M = max((int)ceil(S*M), 1);
-
- reserve(ef, M);
- add_grid(sub, ef, M);
-
- assert(vert_offset == params.mesh->verts.size());
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/subd/subd_dice.h b/intern/cycles/subd/subd_dice.h
index 85bd0ea28f0..3002ec780e8 100644
--- a/intern/cycles/subd/subd_dice.h
+++ b/intern/cycles/subd/subd_dice.h
@@ -33,8 +33,6 @@ class Patch;
struct SubdParams {
Mesh *mesh;
- int shader;
- bool smooth;
bool ptex;
int test_steps;
@@ -44,11 +42,9 @@ struct SubdParams {
Camera *camera;
Transform objecttoworld;
- SubdParams(Mesh *mesh_, int shader_, bool smooth_ = true, bool ptex_ = false)
+ SubdParams(Mesh *mesh_, bool ptex_ = false)
{
mesh = mesh_;
- shader = shader_;
- smooth = smooth_;
ptex = ptex_;
test_steps = 3;
@@ -136,46 +132,6 @@ public:
void dice(SubPatch& sub, EdgeFactors& ef);
};
-/* Triangle EdgeDice
- *
- * Edge tessellation factors and subpatch coordinates are as follows:
- *
- * Pw
- * /\
- * tv / \ tu
- * / \
- * / \
- * Pu -------- Pv
- * tw
- */
-
-class TriangleDice : public EdgeDice {
-public:
- struct SubPatch {
- Patch *patch;
-
- float2 Pu;
- float2 Pv;
- float2 Pw;
- };
-
- struct EdgeFactors {
- int tu;
- int tv;
- int tw;
- };
-
- explicit TriangleDice(const SubdParams& params);
-
- void reserve(EdgeFactors& ef, int M);
-
- float2 map_uv(SubPatch& sub, float2 uv);
- int add_vert(SubPatch& sub, float2 uv);
-
- void add_grid(SubPatch& sub, EdgeFactors& ef, int M);
- void dice(SubPatch& sub, EdgeFactors& ef);
-};
-
CCL_NAMESPACE_END
#endif /* __SUBD_DICE_H__ */
diff --git a/intern/cycles/subd/subd_mesh.cpp b/intern/cycles/subd/subd_mesh.cpp
deleted file mode 100644
index 56d7d2b2303..00000000000
--- a/intern/cycles/subd/subd_mesh.cpp
+++ /dev/null
@@ -1,419 +0,0 @@
-/*
- * Original code in the public domain -- castanyo@yahoo.es
- *
- * Modifications copyright (c) 2011, Blender Foundation.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include <stdio.h>
-
-#include "subd_mesh.h"
-#include "subd_patch.h"
-#include "subd_split.h"
-
-#include "util_debug.h"
-#include "util_foreach.h"
-
-#ifdef WITH_OPENSUBDIV
-
-#include <osd/vertex.h>
-#include <osd/mesh.h>
-#include <osd/cpuComputeController.h>
-#include <osd/cpuVertexBuffer.h>
-#include <osd/cpuEvalLimitController.h>
-#include <osd/evalLimitContext.h>
-
-CCL_NAMESPACE_BEGIN
-
-/* typedefs */
-typedef OpenSubdiv::OsdVertex OsdVertex;
-typedef OpenSubdiv::FarMesh<OsdVertex> OsdFarMesh;
-typedef OpenSubdiv::FarMeshFactory<OsdVertex> OsdFarMeshFactory;
-typedef OpenSubdiv::HbrCatmarkSubdivision<OsdVertex> OsdHbrCatmarkSubdivision;
-typedef OpenSubdiv::HbrFace<OsdVertex> OsdHbrFace;
-typedef OpenSubdiv::HbrHalfedge<OsdVertex> OsdHbrHalfEdge;
-typedef OpenSubdiv::HbrMesh<OsdVertex> OsdHbrMesh;
-typedef OpenSubdiv::HbrVertex<OsdVertex> OsdHbrVertex;
-typedef OpenSubdiv::OsdCpuComputeContext OsdCpuComputeContext;
-typedef OpenSubdiv::OsdCpuComputeController OsdCpuComputeController;
-typedef OpenSubdiv::OsdCpuEvalLimitContext OsdCpuEvalLimitContext;
-typedef OpenSubdiv::OsdCpuEvalLimitController OsdCpuEvalLimitController;
-typedef OpenSubdiv::OsdCpuVertexBuffer OsdCpuVertexBuffer;
-typedef OpenSubdiv::OsdEvalCoords OsdEvalCoords;
-typedef OpenSubdiv::OsdVertexBufferDescriptor OsdVertexBufferDescriptor;
-
-/* OpenSubdiv Patch */
-
-class OpenSubdPatch : public Patch {
-public:
- int face_id;
-
- OpenSubdPatch(OsdFarMesh *farmesh, OsdCpuVertexBuffer *vbuf_base)
- {
- face_id = 0;
-
- /* create buffers for evaluation */
- vbuf_P = OsdCpuVertexBuffer::Create(3, 1);
- vbuf_dPdu = OsdCpuVertexBuffer::Create(3, 1);
- vbuf_dPdv = OsdCpuVertexBuffer::Create(3, 1);
-
- P = vbuf_P->BindCpuBuffer();
- dPdu = vbuf_dPdu->BindCpuBuffer();
- dPdv = vbuf_dPdv->BindCpuBuffer();
-
- /* setup evaluation context */
- OsdVertexBufferDescriptor in_desc(0, 3, 3), out_desc(0, 3, 3); /* offset, length, stride */
-
- evalctx = OsdCpuEvalLimitContext::Create(farmesh, false);
- evalctx->GetVertexData().Bind(in_desc, vbuf_base, out_desc, vbuf_P, vbuf_dPdu, vbuf_dPdv);
- }
-
- ~OpenSubdPatch()
- {
- evalctx->GetVertexData().Unbind();
-
- delete evalctx;
- delete vbuf_P;
- delete vbuf_dPdu;
- delete vbuf_dPdv;
- }
-
- void eval(float3 *P_, float3 *dPdu_, float3 *dPdv_, float u, float v)
- {
- OsdEvalCoords coords;
- coords.u = u;
- coords.v = v;
- coords.face = face_id;
-
- evalctrl.EvalLimitSample<OsdCpuVertexBuffer,OsdCpuVertexBuffer>(coords, evalctx, 0);
-
- *P_ = make_float3(P[0], P[1], P[2]);
- if(dPdu_) *dPdu_ = make_float3(dPdv[0], dPdv[1], dPdv[2]);
- if(dPdv_) *dPdv_ = make_float3(dPdu[0], dPdu[1], dPdu[2]);
-
- /* optimize: skip evaluating derivatives when not needed */
- /* todo: swapped derivatives, different winding convention? */
- }
-
- BoundBox bound()
- {
- /* not implemented */
- BoundBox bbox = BoundBox::empty;
- return bbox;
- }
-
- int ptex_face_id()
- {
- return face_id;
- }
-
-protected:
- OsdCpuEvalLimitController evalctrl;
- OsdCpuEvalLimitContext *evalctx;
- OsdCpuVertexBuffer *vbuf_P;
- OsdCpuVertexBuffer *vbuf_dPdu;
- OsdCpuVertexBuffer *vbuf_dPdv;
- float *P;
- float *dPdu;
- float *dPdv;
-};
-
-/* OpenSubdiv Mesh */
-
-OpenSubdMesh::OpenSubdMesh()
-{
- /* create osd mesh */
- static OsdHbrCatmarkSubdivision catmark;
- OsdHbrMesh *hbrmesh = new OsdHbrMesh(&catmark);
-
- /* initialize class */
- num_verts = 0;
- num_ptex_faces = 0;
- _hbrmesh = (void*)hbrmesh;
-}
-
-OpenSubdMesh::~OpenSubdMesh()
-{
- OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
-
- if(hbrmesh)
- delete hbrmesh;
-}
-
-void OpenSubdMesh::add_vert(const float3& co)
-{
- OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
-
- OsdVertex v;
- positions.push_back(co.x);
- positions.push_back(co.y);
- positions.push_back(co.z);
- hbrmesh->NewVertex(num_verts++, v);
-}
-
-void OpenSubdMesh::add_face(int v0, int v1, int v2)
-{
- int index[3] = {v0, v1, v2};
- return add_face(index, 3);
-}
-
-void OpenSubdMesh::add_face(int v0, int v1, int v2, int v3)
-{
- int index[4] = {v0, v1, v2, v3};
- add_face(index, 4);
-}
-
-void OpenSubdMesh::add_face(int *index, int num)
-{
- OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
-
-#ifndef NDEBUG
- /* sanity checks */
- for(int j = 0; j < num; j++) {
- OsdHbrVertex *origin = hbrmesh->GetVertex(index[j]);
- OsdHbrVertex *destination = hbrmesh->GetVertex(index[(j+1)%num]);
- OsdHbrHalfEdge *opposite = destination->GetEdge(origin);
-
- if(origin==NULL || destination==NULL)
- assert(!"An edge was specified that connected a nonexistent vertex\n");
-
- if(origin == destination)
- assert(!"An edge was specified that connected a vertex to itself\n");
-
- if(opposite && opposite->GetOpposite())
- assert(!"A non-manifold edge incident to more than 2 faces was found\n");
-
- if(origin->GetEdge(destination)) {
- assert(!"An edge connecting two vertices was specified more than once."
- "It's likely that an incident face was flipped\n");
- }
- }
-#endif
-
- OsdHbrFace *face = hbrmesh->NewFace(num, index, 0);
-
- /* this is required for limit eval patch table? */
- face->SetPtexIndex(num_ptex_faces);
-
- if(num == 4)
- num_ptex_faces++;
- else
- num_ptex_faces += num;
-}
-
-bool OpenSubdMesh::finish()
-{
- OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
-
- /* finish hbr mesh construction */
- hbrmesh->SetInterpolateBoundaryMethod(OsdHbrMesh::k_InterpolateBoundaryEdgeOnly);
- hbrmesh->Finish();
-
- return true;
-}
-
-void OpenSubdMesh::tessellate(DiagSplit *split)
-{
- if(num_ptex_faces == 0)
- return;
-
- const int level = 3;
- const bool requirefvar = false;
-
- /* convert HRB to FAR mesh */
- OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
-
- OsdFarMeshFactory meshFactory(hbrmesh, level, true);
- OsdFarMesh *farmesh = meshFactory.Create(requirefvar);
- int num_hbr_verts = hbrmesh->GetNumVertices();
-
- delete hbrmesh;
- hbrmesh = NULL;
- _hbrmesh = NULL;
-
- /* refine HBR mesh with vertex coordinates */
- OsdCpuComputeController *compute_controller = new OsdCpuComputeController();
- OsdCpuComputeContext *compute_context = OsdCpuComputeContext::Create(farmesh);
-
- OsdCpuVertexBuffer *vbuf_base = OsdCpuVertexBuffer::Create(3, num_hbr_verts);
- vbuf_base->UpdateData(&positions[0], 0, num_verts);
-
- compute_controller->Refine(compute_context, farmesh->GetKernelBatches(), vbuf_base);
- compute_controller->Synchronize();
-
- /* split & dice patches */
- OpenSubdPatch patch(farmesh, vbuf_base);
-
- for(int f = 0; f < num_ptex_faces; f++) {
- patch.face_id = f;
- split->split_quad(&patch);
- }
-
- /* clean up */
- delete farmesh;
- delete compute_controller;
- delete compute_context;
- delete vbuf_base;
-}
-
-CCL_NAMESPACE_END
-
-#else /* WITH_OPENSUBDIV */
-
-CCL_NAMESPACE_BEGIN
-
-/* Subd Vertex */
-
-class SubdVert
-{
-public:
- int id;
- float3 co;
-
- explicit SubdVert(int id_)
- {
- id = id_;
- co = make_float3(0.0f, 0.0f, 0.0f);
- }
-};
-
-/* Subd Face */
-
-class SubdFace
-{
-public:
- int id;
- int numverts;
- int verts[4];
-
- explicit SubdFace(int id_)
- {
- id = id_;
- numverts = 0;
- }
-};
-
-/* Subd Mesh */
-
-SubdMesh::SubdMesh()
-{
-}
-
-SubdMesh::~SubdMesh()
-{
- foreach(SubdVert *vertex, verts)
- delete vertex;
- foreach(SubdFace *face, faces)
- delete face;
-
- verts.clear();
- faces.clear();
-}
-
-SubdVert *SubdMesh::add_vert(const float3& co)
-{
- SubdVert *v = new SubdVert(verts.size());
- v->co = co;
- verts.push_back(v);
-
- return v;
-}
-
-SubdFace *SubdMesh::add_face(int v0, int v1, int v2)
-{
- int index[3] = {v0, v1, v2};
- return add_face(index, 3);
-}
-
-SubdFace *SubdMesh::add_face(int v0, int v1, int v2, int v3)
-{
- int index[4] = {v0, v1, v2, v3};
- return add_face(index, 4);
-}
-
-SubdFace *SubdMesh::add_face(int *index, int num)
-{
- /* skip ngons */
- if(num < 3 || num > 4)
- return NULL;
-
- SubdFace *f = new SubdFace(faces.size());
-
- for(int i = 0; i < num; i++)
- f->verts[i] = index[i];
-
- f->numverts = num;
- faces.push_back(f);
-
- return f;
-}
-
-bool SubdMesh::finish()
-{
- return true;
-}
-
-void SubdMesh::tessellate(DiagSplit *split)
-{
- int num_faces = faces.size();
-
- for(int f = 0; f < num_faces; f++) {
- SubdFace *face = faces[f];
- Patch *patch;
- float3 *hull;
-
- if(face->numverts == 3) {
- LinearTrianglePatch *lpatch = new LinearTrianglePatch();
- hull = lpatch->hull;
- patch = lpatch;
- }
- else if(face->numverts == 4) {
- LinearQuadPatch *lpatch = new LinearQuadPatch();
- hull = lpatch->hull;
- patch = lpatch;
- }
- else {
- assert(0); /* n-gons should have been split already */
- continue;
- }
-
- for(int i = 0; i < face->numverts; i++)
- hull[i] = verts[face->verts[i]]->co;
-
- if(face->numverts == 4)
- swap(hull[2], hull[3]);
-
- if(patch->is_triangle())
- split->split_triangle(patch);
- else
- split->split_quad(patch);
-
- delete patch;
- }
-}
-
-CCL_NAMESPACE_END
-
-#endif /* WITH_OPENSUBDIV */
-
diff --git a/intern/cycles/subd/subd_mesh.h b/intern/cycles/subd/subd_mesh.h
deleted file mode 100644
index f6aefc20318..00000000000
--- a/intern/cycles/subd/subd_mesh.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Original code in the public domain -- castanyo@yahoo.es
- *
- * Modifications copyright (c) 2011, Blender Foundation.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __SUBD_MESH_H__
-#define __SUBD_MESH_H__
-
-#include "util_map.h"
-#include "util_types.h"
-#include "util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-#ifndef WITH_OPENSUBDIV
-class SubdVert;
-class SubdFace;
-#endif
-
-class DiagSplit;
-class Mesh;
-
-/* Subd Mesh with simple linear subdivision */
-
-class SubdMesh
-{
-public:
- SubdMesh();
- ~SubdMesh();
-
- SubdVert *add_vert(const float3& co);
-
- SubdFace *add_face(int v0, int v1, int v2);
- SubdFace *add_face(int v0, int v1, int v2, int v3);
- SubdFace *add_face(int *index, int num);
-
- bool finish();
- void tessellate(DiagSplit *split);
-
-protected:
-#ifdef WITH_OPENSUBDIV
- void *_hbrmesh;
- vector<float> positions;
- int num_verts, num_ptex_faces;
-#else
- vector<SubdVert*> verts;
- vector<SubdFace*> faces;
-#endif
-
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __SUBD_MESH_H__ */
-
diff --git a/intern/cycles/subd/subd_patch.cpp b/intern/cycles/subd/subd_patch.cpp
index 60a78016054..d3319c5ccf5 100644
--- a/intern/cycles/subd/subd_patch.cpp
+++ b/intern/cycles/subd/subd_patch.cpp
@@ -84,32 +84,6 @@ BoundBox LinearQuadPatch::bound()
return bbox;
}
-/* Linear Triangle Patch */
-
-void LinearTrianglePatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
-{
- *P = u*hull[0] + v*hull[1] + (1.0f - u - v)*hull[2];
-
- if(dPdu && dPdv) {
- *dPdu = hull[0] - hull[2];
- *dPdv = hull[1] - hull[2];
- }
-
- if(N) {
- *N = normalize(u*normals[0] + v*normals[1] + (1.0f - u - v)*normals[2]);
- }
-}
-
-BoundBox LinearTrianglePatch::bound()
-{
- BoundBox bbox = BoundBox::empty;
-
- for(int i = 0; i < 3; i++)
- bbox.grow(hull[i]);
-
- return bbox;
-}
-
/* Bicubic Patch */
void BicubicPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
diff --git a/intern/cycles/subd/subd_patch.h b/intern/cycles/subd/subd_patch.h
index bfa04412c66..360c1abf27b 100644
--- a/intern/cycles/subd/subd_patch.h
+++ b/intern/cycles/subd/subd_patch.h
@@ -26,9 +26,11 @@ class Patch {
public:
virtual ~Patch() {}
virtual void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v) = 0;
- virtual bool is_triangle() { return false; }
virtual BoundBox bound() = 0;
virtual int ptex_face_id() { return -1; }
+
+ int patch_index;
+ int shader;
};
/* Linear Quad Patch */
@@ -39,19 +41,6 @@ public:
float3 normals[4];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return false; }
- BoundBox bound();
-};
-
-/* Linear Triangle Patch */
-
-class LinearTrianglePatch : public Patch {
-public:
- float3 hull[3];
- float3 normals[3];
-
- void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return true; }
BoundBox bound();
};
@@ -62,7 +51,6 @@ public:
float3 hull[16];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return false; }
BoundBox bound();
};
diff --git a/intern/cycles/subd/subd_split.cpp b/intern/cycles/subd/subd_split.cpp
index c4af8cc8c43..3c91ad8ab0d 100644
--- a/intern/cycles/subd/subd_split.cpp
+++ b/intern/cycles/subd/subd_split.cpp
@@ -40,12 +40,6 @@ void DiagSplit::dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef)
edgefactors_quad.push_back(ef);
}
-void DiagSplit::dispatch(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef)
-{
- subpatches_triangle.push_back(sub);
- edgefactors_triangle.push_back(ef);
-}
-
float3 DiagSplit::to_world(Patch *patch, float2 uv)
{
float3 P;
@@ -112,34 +106,6 @@ void DiagSplit::partition_edge(Patch *patch, float2 *P, int *t0, int *t1, float2
}
}
-static float2 right_to_equilateral(float2 P)
-{
- static const float2 A = make_float2(1.0f, 0.5f);
- static const float2 B = make_float2(0.0f, sinf(M_PI_F/3.0f));
- return make_float2(dot(P, A), dot(P, B));
-}
-
-static void limit_edge_factors(const TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int max_t)
-{
- float2 Pu = sub.Pu;
- float2 Pv = sub.Pv;
- float2 Pw = sub.Pw;
-
- if(sub.patch->is_triangle()) {
- Pu = right_to_equilateral(Pu);
- Pv = right_to_equilateral(Pv);
- Pw = right_to_equilateral(Pw);
- }
-
- int tu = int(max_t * len(Pw - Pv));
- int tv = int(max_t * len(Pw - Pu));
- int tw = int(max_t * len(Pv - Pu));
-
- ef.tu = tu <= 1 ? 1 : min(ef.tu, tu);
- ef.tv = tv <= 1 ? 1 : min(ef.tv, tv);
- ef.tw = tw <= 1 ? 1 : min(ef.tw, tw);
-}
-
static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int max_t)
{
float2 P00 = sub.P00;
@@ -147,13 +113,6 @@ static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFact
float2 P10 = sub.P10;
float2 P11 = sub.P11;
- if(sub.patch->is_triangle()) {
- P00 = right_to_equilateral(P00);
- P01 = right_to_equilateral(P01);
- P10 = right_to_equilateral(P10);
- P11 = right_to_equilateral(P11);
- }
-
int tu0 = int(max_t * len(P10 - P00));
int tu1 = int(max_t * len(P11 - P01));
int tv0 = int(max_t * len(P01 - P00));
@@ -165,84 +124,6 @@ static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFact
ef.tv1 = tv1 <= 1 ? 1 : min(ef.tv1, tv1);
}
-void DiagSplit::split(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int depth)
-{
- if(depth > 32) {
- /* We should never get here, but just in case end recursion safely. */
- ef.tu = 1;
- ef.tv = 1;
- ef.tw = 1;
-
- dispatch(sub, ef);
- return;
- }
-
- assert(ef.tu == T(sub.patch, sub.Pv, sub.Pw));
- assert(ef.tv == T(sub.patch, sub.Pw, sub.Pu));
- assert(ef.tw == T(sub.patch, sub.Pu, sub.Pv));
-
- int non_uniform_count = int(ef.tu == DSPLIT_NON_UNIFORM) +
- int(ef.tv == DSPLIT_NON_UNIFORM) +
- int(ef.tw == DSPLIT_NON_UNIFORM);
-
- switch(non_uniform_count) {
- case 1: {
- /* TODO(mai): one edge is non-uniform, split into two triangles */
- // fallthru
- }
- case 2: {
- /* TODO(mai): two edges are non-uniform, split into triangle and quad */
- // fallthru
- }
- case 3: {
- /* all three edges are non-uniform, split into three quads */
-
- /* partition edges */
- QuadDice::EdgeFactors ef0, ef1, ef2;
- float2 Pu, Pv, Pw, Pcenter;
-
- partition_edge(sub.patch, &Pu, &ef1.tv0, &ef2.tu0, sub.Pw, sub.Pv, ef.tu);
- partition_edge(sub.patch, &Pv, &ef0.tv0, &ef1.tu0, sub.Pu, sub.Pw, ef.tv);
- partition_edge(sub.patch, &Pw, &ef2.tv0, &ef0.tu0, sub.Pv, sub.Pu, ef.tw);
- Pcenter = (Pu + Pv + Pw) * (1.0f / 3.0f);
-
- /* split */
- int tsplit01 = T(sub.patch, Pv, Pcenter);
- int tsplit12 = T(sub.patch, Pu, Pcenter);
- int tsplit20 = T(sub.patch, Pw, Pcenter);
-
- ef0.tu1 = tsplit01;
- ef0.tv1 = tsplit20;
-
- ef1.tu1 = tsplit12;
- ef1.tv1 = tsplit01;
-
- ef2.tu1 = tsplit20;
- ef2.tv1 = tsplit12;
-
- /* create subpatches */
- QuadDice::SubPatch sub0 = {sub.patch, sub.Pu, Pw, Pv, Pcenter};
- QuadDice::SubPatch sub1 = {sub.patch, sub.Pw, Pv, Pu, Pcenter};
- QuadDice::SubPatch sub2 = {sub.patch, sub.Pv, Pu, Pw, Pcenter};
-
- limit_edge_factors(sub0, ef0, 1 << params.max_level);
- limit_edge_factors(sub1, ef1, 1 << params.max_level);
- limit_edge_factors(sub2, ef2, 1 << params.max_level);
-
- split(sub0, ef0, depth+1);
- split(sub1, ef1, depth+1);
- split(sub2, ef2, depth+1);
-
- break;
- }
- default: {
- /* all edges uniform, no splitting needed */
- dispatch(sub, ef);
- break;
- }
- }
-}
-
void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth)
{
if(depth > 32) {
@@ -259,6 +140,16 @@ void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int de
bool split_u = (ef.tu0 == DSPLIT_NON_UNIFORM || ef.tu1 == DSPLIT_NON_UNIFORM);
bool split_v = (ef.tv0 == DSPLIT_NON_UNIFORM || ef.tv1 == DSPLIT_NON_UNIFORM);
+ /* Split subpatches such that the ratio of T for opposite edges doesn't
+ * exceed 1.5, this reduces over tessellation for some patches
+ */
+ bool tmp_split_v = split_v;
+ if(!split_u && min(ef.tu0, ef.tu1) > 8 && min(ef.tu0, ef.tu1)*1.5f < max(ef.tu0, ef.tu1))
+ split_v = true;
+ if(!tmp_split_v && min(ef.tu0, ef.tu1) > 8 && min(ef.tv0, ef.tv1)*1.5f < max(ef.tv0, ef.tv1))
+ split_u = true;
+
+ /* alternate axis */
if(split_u && split_v) {
split_u = depth % 2;
}
@@ -324,69 +215,21 @@ void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int de
}
}
-void DiagSplit::split_triangle(Patch *patch)
-{
- TriangleDice::SubPatch sub_split;
- TriangleDice::EdgeFactors ef_split;
-
- sub_split.patch = patch;
- sub_split.Pu = make_float2(1.0f, 0.0f);
- sub_split.Pv = make_float2(0.0f, 1.0f);
- sub_split.Pw = make_float2(0.0f, 0.0f);
-
- ef_split.tu = T(patch, sub_split.Pv, sub_split.Pw);
- ef_split.tv = T(patch, sub_split.Pw, sub_split.Pu);
- ef_split.tw = T(patch, sub_split.Pu, sub_split.Pv);
-
- limit_edge_factors(sub_split, ef_split, 1 << params.max_level);
-
- split(sub_split, ef_split);
-
- TriangleDice dice(params);
-
- for(size_t i = 0; i < subpatches_triangle.size(); i++) {
- TriangleDice::SubPatch& sub = subpatches_triangle[i];
- TriangleDice::EdgeFactors& ef = edgefactors_triangle[i];
-
- ef.tu = max(ef.tu, 1);
- ef.tv = max(ef.tv, 1);
- ef.tw = max(ef.tw, 1);
-
- dice.dice(sub, ef);
- }
-
- subpatches_triangle.clear();
- edgefactors_triangle.clear();
-
- /* triangle might be split into quads so dice quad subpatches as well */
- QuadDice qdice(params);
-
- for(size_t i = 0; i < subpatches_quad.size(); i++) {
- QuadDice::SubPatch& sub = subpatches_quad[i];
- QuadDice::EdgeFactors& ef = edgefactors_quad[i];
-
- ef.tu0 = max(ef.tu0, 1);
- ef.tu1 = max(ef.tu1, 1);
- ef.tv0 = max(ef.tv0, 1);
- ef.tv1 = max(ef.tv1, 1);
-
- qdice.dice(sub, ef);
- }
-
- subpatches_quad.clear();
- edgefactors_quad.clear();
-}
-
-void DiagSplit::split_quad(Patch *patch)
+void DiagSplit::split_quad(Patch *patch, QuadDice::SubPatch *subpatch)
{
QuadDice::SubPatch sub_split;
QuadDice::EdgeFactors ef_split;
- sub_split.patch = patch;
- sub_split.P00 = make_float2(0.0f, 0.0f);
- sub_split.P10 = make_float2(1.0f, 0.0f);
- sub_split.P01 = make_float2(0.0f, 1.0f);
- sub_split.P11 = make_float2(1.0f, 1.0f);
+ if(subpatch) {
+ sub_split = *subpatch;
+ }
+ else {
+ sub_split.patch = patch;
+ sub_split.P00 = make_float2(0.0f, 0.0f);
+ sub_split.P10 = make_float2(1.0f, 0.0f);
+ sub_split.P01 = make_float2(0.0f, 1.0f);
+ sub_split.P11 = make_float2(1.0f, 1.0f);
+ }
ef_split.tu0 = T(patch, sub_split.P00, sub_split.P10);
ef_split.tu1 = T(patch, sub_split.P01, sub_split.P11);
diff --git a/intern/cycles/subd/subd_split.h b/intern/cycles/subd/subd_split.h
index bbe921f739c..a2f76dd2e03 100644
--- a/intern/cycles/subd/subd_split.h
+++ b/intern/cycles/subd/subd_split.h
@@ -38,8 +38,6 @@ class DiagSplit {
public:
vector<QuadDice::SubPatch> subpatches_quad;
vector<QuadDice::EdgeFactors> edgefactors_quad;
- vector<TriangleDice::SubPatch> subpatches_triangle;
- vector<TriangleDice::EdgeFactors> edgefactors_triangle;
SubdParams params;
@@ -53,11 +51,7 @@ public:
void dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef);
void split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth=0);
- void dispatch(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef);
- void split(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int depth=0);
-
- void split_triangle(Patch *patch);
- void split_quad(Patch *patch);
+ void split_quad(Patch *patch, QuadDice::SubPatch *subpatch=NULL);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index cfe6fa65143..e070b51ae32 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -174,6 +174,11 @@ ccl_device_inline float clamp(float a, float mn, float mx)
return min(max(a, mn), mx);
}
+ccl_device_inline float mix(float a, float b, float t)
+{
+ return a + t*(b - a);
+}
+
#endif
#ifndef __KERNEL_CUDA__
@@ -219,6 +224,11 @@ ccl_device_inline float smoothstepf(float f)
return (3.0f*ff - 2.0f*ff*f);
}
+ccl_device_inline int mod(int x, int m)
+{
+ return (x % m + m) % m;
+}
+
/* Float2 Vector */
#ifndef __KERNEL_OPENCL__
@@ -652,6 +662,15 @@ ccl_device_inline float3 interp(float3 a, float3 b, float t)
return a + t*(b - a);
}
+#ifndef __KERNEL_OPENCL__
+
+ccl_device_inline float3 mix(float3 a, float3 b, float t)
+{
+ return a + t*(b - a);
+}
+
+#endif
+
ccl_device_inline bool is_zero(const float3 a)
{
#ifdef __KERNEL_SSE__