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author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-04-15 14:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-15 15:02:16 +0300 |
commit | 7730391d7425a8581cf16b3a6510acc56108071c (patch) | |
tree | ca08d06f994ea840cdb80b8d9548e88576b8f116 | |
parent | b9ea6fbb301f264110b5b0ab0ace021079434e69 (diff) |
BGE: subclass with more than 1 argument, D1237
In the BGE you can't create a subclass with more than 1 argument like : "player = Player(owner, 10)"
I have modified the py_base_new to check only the first argument of args tuple.
Now we can do :
class Player(types.KX_GameObject):
def __init__(self, gameobj, life):
print("create new player :", self, ", life :", life)
player = Player(own, 50)
-rw-r--r-- | source/gameengine/Expressions/PyObjectPlus.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index a65d61bc98b..d475152f83e 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -148,10 +148,15 @@ PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the ent PyObject *PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObject *kwds) { PyTypeObject *base_type; - PyObjectPlus_Proxy *base = NULL; - if (!PyArg_ParseTuple(args, "O:Base PyObjectPlus", &base)) + /* one or more args is needed */ + if (!PyTuple_GET_SIZE(args)) { + PyErr_SetString(PyExc_TypeError, + "Expected at least one argument"); return NULL; + } + + PyObjectPlus_Proxy *base = (PyObjectPlus_Proxy *)PyTuple_GET_ITEM(args, 0); /* the 'base' PyObject may be subclassed (multiple times even) * we need to find the first C++ defined class to check 'type' |