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author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-30 14:06:54 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-30 14:06:54 +0300 |
commit | 98cbde91d2b6dba76875a078f705c77733cbb1e2 (patch) | |
tree | 829f2fd9604f499b6942d975a130164eb3022682 | |
parent | bfe63bbfc470bd2deba0c3fdd793b3f59b682979 (diff) |
Fix compilation of game engine in ubuntu
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index bc2fc0179fd..795a7a9ae87 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter) // get the persistent pose structure bPoseChannel* pchan; bConstraint* pcon; - bConstraintTypeInfo* cti; + const bConstraintTypeInfo* cti; Object* blendtarget; KX_GameObject* gametarget; KX_GameObject* gamesubtarget; |