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author | Campbell Barton <ideasman42@gmail.com> | 2015-05-09 04:00:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-09 04:00:50 +0300 |
commit | eb811538960147e68fd6c2c530ed3ca67fa875e6 (patch) | |
tree | 0a2ce14fa419c94cfd50827fdd0054c13a115d50 | |
parent | 54ac84f2b841f6948c8befca8ded95c101a5a2c4 (diff) |
Cleanup: warning (sequence-point)
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 4285093fde0..5c5a4d3cc56 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -2436,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA m_polygonIndexArray.resize(tot_bt_tris); - for (int p = 0; p < numpolys;) { + for (int p = 0; p < numpolys; p++) { RAS_Polygon *poly = meshobj->GetPolygon(p); if (poly->IsCollider()) { @@ -2467,10 +2467,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA } m_polygonIndexArray[p] = p; if (poly->VertexCount() == 4) { + p++; // if the poly is a quad we transform it in two triangles - m_polygonIndexArray[p + 1] = p++; + m_polygonIndexArray[p] = p; } - p++; } } |