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authorCampbell Barton <ideasman42@gmail.com>2019-11-15 19:32:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-15 19:32:23 +0300
commiteba4a4bd73ba7918fb98e21acf5fbfb4aa748a18 (patch)
treede52e5b3fd54470ef63658c8f9302988851d178f
parentb266b1034f95b9007433cb8f0544aee900ddd208 (diff)
Fix active bone flip not activating the wpaint vertex group
-rw-r--r--source/blender/editors/armature/pose_select.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index a60b9c56dc6..0c359b2a757 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -1170,8 +1170,8 @@ static int pose_select_mirror_exec(bContext *C, wmOperator *op)
/* In weightpaint we select the associated vertex group too. */
if (is_weight_paint) {
- ED_vgroup_select_by_name(ob, pchan_mirror_act->name);
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ ED_vgroup_select_by_name(ob_active, pchan_mirror_act->name);
+ DEG_id_tag_update(&ob_active->id, ID_RECALC_GEOMETRY);
}
}