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authorJoerg Mueller <nexyon@gmail.com>2010-06-19 14:50:23 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-06-19 14:50:23 +0400
commit229b7639e72c5290b3be24747fafd14c7aeaf71b (patch)
treef5d7b7c8be775e4fd21aae1786ac6ee395957a63
parent615af47559f7c1bf0aa13011d21ed972f433613c (diff)
Merged revision 29562 from /branches/soc-2010-nexyon.
-rw-r--r--release/scripts/modules/bpy_types.py5
-rw-r--r--source/blender/blenkernel/intern/blender.c5
-rw-r--r--source/blender/blenloader/intern/readfile.c16
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp53
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp4
5 files changed, 46 insertions, 37 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index f6090d76533..b1c5429d4ba 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -531,6 +531,11 @@ class Text(bpy_types.ID):
self.clear()
self.write(string)
+ @property
+ def users_logic(self):
+ """Logic bricks that use this text"""
+ import bpy
+ return tuple(obj for obj in bpy.data.objects if self in [cont.text for cont in obj.game.controllers if cont.type == 'PYTHON'])
import collections
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 046b8de2431..134d49cdf24 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -65,7 +65,6 @@
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
-#include "BKE_ipo.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
@@ -287,10 +286,6 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename)
//setscreen(G.curscreen);
}
- // XXX temporarily here
- if(G.main->versionfile < 250)
- do_versions_ipos_to_animato(G.main); // XXX fixme... complicated versionpatching
-
if(recover && bfd->filename[0] && G.relbase_valid) {
/* in case of autosave or quit.blend, use original filename instead
* use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 3ec253f1003..cff93978eff 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -138,7 +138,7 @@
#include "BKE_sequencer.h"
#include "BKE_texture.h" // for open_plugin_tex
#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
-
+#include "BKE_ipo.h"
#include "BKE_sound.h"
//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
@@ -9734,11 +9734,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
do_versions_gpencil_2_50(main, screen);
}
- /* old Animation System (using IPO's) needs to be converted to the new Animato system
- * (NOTE: conversion code in blenkernel/intern/ipo.c for now)
- */
- //do_versions_ipos_to_animato(main);
-
/* shader, composit and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise.
*/
@@ -10930,6 +10925,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* don't forget to set version number in blender.c! */
}
+static void do_versions_after_linking(FileData *fd, Library *lib, Main *main)
+{
+ /* old Animation System (using IPO's) needs to be converted to the new Animato system
+ */
+ if(main->versionfile < 250)
+ do_versions_ipos_to_animato(main);
+}
+
static void lib_link_all(FileData *fd, Main *main)
{
oldnewmap_sort(fd);
@@ -11076,6 +11079,7 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filename)
blo_join_main(&fd->mainlist);
lib_link_all(fd, bfd->main);
+ do_versions_after_linking(fd, NULL, bfd->main);
lib_verify_nodetree(bfd->main, 1);
fix_relpaths_library(fd->relabase, bfd->main); /* make all relative paths, relative to the open blend file */
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index c916cdeb67c..a83ec7e132f 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -84,6 +84,7 @@ extern "C" {
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "DNA_scene_types.h"
+#include "BKE_ipo.h"
/***/
#include "AUD_C-API.h"
@@ -120,7 +121,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
/* context values */
struct wmWindow *win= CTX_wm_window(C);
- struct Scene *scene= CTX_data_scene(C);
+ struct Scene *startscene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
@@ -133,7 +134,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie1;
- char* startscenename = scene->id.name+2;
+ char* startscenename = startscene->id.name+2;
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
@@ -220,12 +221,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif
//lock frame and camera enabled - storing global values
- int tmp_lay= scene->lay;
- Object *tmp_camera = scene->camera;
+ int tmp_lay= startscene->lay;
+ Object *tmp_camera = startscene->camera;
if (v3d->scenelock==0){
- scene->lay= v3d->lay;
- scene->camera= v3d->camera;
+ startscene->lay= v3d->lay;
+ startscene->camera= v3d->camera;
}
// some blender stuff
@@ -246,7 +247,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
if(rv3d->persp==RV3D_CAMOB) {
- if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
+ if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
}
else {
@@ -317,22 +318,22 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
}
- Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
+ Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
- if (blscene)
+ if (scene)
{
- int startFrame = blscene->r.cfra;
+ int startFrame = scene->r.cfra;
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
- if(blscene->gm.stereoflag == STEREO_ENABLED){
- if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ if(scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
- rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
+ rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
}
- rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
+ rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@@ -361,19 +362,19 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(GPU_glsl_support())
useglslmat = true;
- else if(blscene->gm.matmode == GAME_MAT_GLSL)
+ else if(scene->gm.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
+ if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
+ if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
startscenename,
- blscene,
+ scene,
canvas);
#ifndef DISABLE_PYTHON
@@ -383,13 +384,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif // DISABLE_PYTHON
//initialize Dome Settings
- if(blscene->gm.stereoflag == STEREO_DOME)
- ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
+ if(scene->gm.stereoflag == STEREO_DOME)
+ ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
- AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
- AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
+ AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
+ AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
+ AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
if (sceneconverter)
{
@@ -505,8 +506,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
//lock frame and camera enabled - restoring global values
if (v3d->scenelock==0){
- scene->lay= tmp_lay;
- scene->camera= tmp_camera;
+ startscene->lay= tmp_lay;
+ startscene->camera= tmp_camera;
}
// set the cursor back to normal
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index df071d50aa2..0d0cac3c084 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -467,6 +467,8 @@ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *a
if (!PyVecTo(value, self->m_linear_velocity))
return PY_SET_ATTR_FAIL;
+ self->UpdateFuzzyFlags();
+
return PY_SET_ATTR_SUCCESS;
}
@@ -481,6 +483,8 @@ int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *a
if (!PyVecTo(value, self->m_angular_velocity))
return PY_SET_ATTR_FAIL;
+ self->UpdateFuzzyFlags();
+
return PY_SET_ATTR_SUCCESS;
}