diff options
author | Peter Schlaile <peter@schlaile.de> | 2009-05-23 23:36:11 +0400 |
---|---|---|
committer | Peter Schlaile <peter@schlaile.de> | 2009-05-23 23:36:11 +0400 |
commit | 2de8f6e328e90ac5287187cee16e159411075956 (patch) | |
tree | 647f7dadee06685c1478035e094c992702f957dd | |
parent | 5441323dca30c169d1ecb726d26e8cb4c5f4994d (diff) |
== Sequencer ==
Fix for the fix: SDL_PauseAudio() doesn't really wait for callback to finish
which can lead to random segfaults if we set audio_scene to 0 afterwards.
So we don't do that.
-rw-r--r-- | source/blender/src/seqaudio.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c index 92264605380..fd70cbe1f08 100644 --- a/source/blender/src/seqaudio.c +++ b/source/blender/src/seqaudio.c @@ -715,7 +715,6 @@ void audiostream_stop(void) #ifndef DISABLE_SDL SDL_PauseAudio(1); audio_playing=0; - audio_scene=0; #endif } |