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authorJuho Vepsalainen <bebraw@gmail.com>2007-06-09 09:41:55 +0400
committerJuho Vepsalainen <bebraw@gmail.com>2007-06-09 09:41:55 +0400
commit9168c16ddabf9fe85d7ddb918f998e6abfe7a9b0 (patch)
treeb5750b0333e4f873c7869a5246d52b78cc5b2821
parent3db1a55b2ddadaa6a0f14db338a3840927878e2e (diff)
Fixed following issues:
*if a vertex group was renamed in the outliner, the name was not updated correctly in visible buttons window *certain buttons in Render panel didn't update other buttons windows in case their value was changed *same goes for Logic context of the Buttons Window *also cleaned up unnecessary code from Logic context and made Timer field to work correctly when pressed with left mouse button
-rw-r--r--source/blender/src/editscreen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index c0fee24ba8a..7149332c1b2 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -1403,7 +1403,7 @@ void screenmain(void)
if(sc == NULL)
sc= G.main->screen.first;
- setscreen(sc);
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
g_activearea= NULL;
towin= 0;
}
@@ -1416,7 +1416,7 @@ void screenmain(void)
if(sc == NULL)
sc= G.main->screen.last;
- setscreen(sc);
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
g_activearea= NULL;
towin= 0;
}