diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-21 01:34:50 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-21 01:34:50 +0400 |
commit | fcdb34f593735f977589e925c4c66883603d2bbc (patch) | |
tree | f5c550dc943a1a03a8f80542c9275a1a319bef2b | |
parent | ac0766c64b62ca74cb29b3d58c40d2ce92ec5b9b (diff) |
BGE #18664: Incorrect behavior for objects when unparented. A parented object is made static in all cases.
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 13aac74edca..bf965f677c6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1571,8 +1571,8 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, } - if (parent && (parent->gameflag & OB_DYNAMIC)) { - + if (parent/* && (parent->gameflag & OB_DYNAMIC)*/) { + // parented object cannot be dynamic KX_GameObject *parentgameobject = converter->FindGameObject(parent); objprop.m_dynamic_parent = parentgameobject; //cannot be dynamic: |