Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-10-17 18:40:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-10-17 18:40:30 +0300
commit382e7ce9ecfbdc80853a250a57c0d8f25cf258fa (patch)
tree688653962dd6922aae13375cd51e40a5a64c51e6
parent4142f3993cd8fcafe2c594962487375e87f53ac0 (diff)
Fix T70678 Workbench: Smoke Sim display has incorrect offset
Fix the ray direction computation.
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index c24c335189e..c38d8fe06bc 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -213,14 +213,14 @@ void main()
vec3 vs_ray_dir = (is_persp) ? (vs_ray_end - vs_ray_ori) : vec3(0.0, 0.0, -1.0);
vs_ray_dir /= abs(vs_ray_dir.z);
- /* TODO(fclem) Precompute the matrix/ */
- vec3 ls_ray_dir = mat3(ViewMatrixInverse) * vs_ray_dir * OrcoTexCoFactors[1].xyz * 2.0;
- ls_ray_dir = mat3(ModelMatrixInverse) * ls_ray_dir;
+ vec3 ls_ray_dir = point_view_to_object(vs_ray_ori + vs_ray_dir);
vec3 ls_ray_ori = point_view_to_object(vs_ray_ori);
vec3 ls_ray_end = point_view_to_object(vs_ray_end);
+ ls_ray_dir = (OrcoTexCoFactors[0].xyz + ls_ray_dir * OrcoTexCoFactors[1].xyz) * 2.0 - 1.0;
ls_ray_ori = (OrcoTexCoFactors[0].xyz + ls_ray_ori * OrcoTexCoFactors[1].xyz) * 2.0 - 1.0;
ls_ray_end = (OrcoTexCoFactors[0].xyz + ls_ray_end * OrcoTexCoFactors[1].xyz) * 2.0 - 1.0;
+ ls_ray_dir -= ls_ray_ori;
/* TODO: Align rays to volume center so that it mimics old behaviour of slicing the volume. */