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authorGeorge Vogiatzis <Gvgeo>2019-05-01 16:44:26 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-01 18:17:22 +0300
commitdf712d74a25b70446e2efccf47d23cbbde299a9a (patch)
tree54553a7191e7d77eafc630699370f3b0628b75f6
parent89826e0a0d8ac55881569e021c487ac5541c6612 (diff)
UI: improve readability of Normals menu in edit mode
Also rename operators to match names in the menu. Differential Revision: https://developer.blender.org/D4659
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py32
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c6
-rw-r--r--source/blender/editors/transform/transform_ops.c2
3 files changed, 18 insertions, 22 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 461f6575d5d..9bf2df58b07 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3751,32 +3751,28 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.separator()
- layout.operator("mesh.flip_normals")
+ layout.operator("mesh.flip_normals", text="Flip")
layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
-
- layout.operator("transform.rotate_normal", text="Rotate Normal")
- layout.operator("mesh.point_normals", text="Point normals to target")
-
+ layout.operator("transform.rotate_normal", text="Rotate")
+ layout.operator("mesh.point_normals", text="Point to Target")
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")
+ layout.operator("mesh.average_normals", text="Average")
- layout.operator("mesh.average_normals", text="Average Normals")
-
- layout.label(text="Normal Vector")
-
- layout.operator("mesh.normals_tools", text="Copy").mode = 'COPY'
- layout.operator("mesh.normals_tools", text="Paste").mode = 'PASTE'
+ layout.separator()
- layout.operator("mesh.normals_tools", text="Multiply").mode = 'MULTIPLY'
- layout.operator("mesh.normals_tools", text="Add").mode = 'ADD'
+ layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
+ layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
+ layout.operator("mesh.normals_tools", text="Add Vectors").mode = 'ADD'
+ layout.operator("mesh.normals_tools", text="Multiply Vectors").mode = 'MULTIPLY'
- layout.operator("mesh.normals_tools", text="Reset").mode = 'RESET'
+ layout.operator("mesh.smoothen_normals", text="Smoothen Vectors")
+ layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
- layout.operator("mesh.smoothen_normals", text="Smoothen")
+ layout.separator()
- layout.label(text="Face Strength")
- layout.operator("mesh.mod_weighted_strength", text="Face Select", icon='FACESEL').set = False
- layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon='ADD').set = True
+ layout.operator("mesh.mod_weighted_strength", text="Get Face Strength").set = False
+ layout.operator("mesh.mod_weighted_strength", text="Set Face Strength").set = True
class VIEW3D_MT_edit_mesh_shading(Menu):
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 2d6be5a063f..7d9bb4230c9 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -2209,7 +2209,7 @@ static int edbm_normals_make_consistent_exec(bContext *C, wmOperator *op)
void MESH_OT_normals_make_consistent(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Make Normals Consistent";
+ ot->name = "Recalculate Normals";
ot->description = "Make face and vertex normals point either outside or inside the mesh";
ot->idname = "MESH_OT_normals_make_consistent";
@@ -8927,7 +8927,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
void MESH_OT_smoothen_normals(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Smoothen Normals";
+ ot->name = "Smooth Normals Vectors";
ot->description = "Smoothen custom normals based on adjacent vertex normals";
ot->idname = "MESH_OT_smoothen_normals";
@@ -9004,7 +9004,7 @@ static int edbm_mod_weighted_strength_exec(bContext *C, wmOperator *op)
void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Face Strength";
+ ot->name = "Face Normals Strength";
ot->description = "Set/Get strength of face (used in Weighted Normal modifier)";
ot->idname = "MESH_OT_mod_weighted_strength";
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 1b912f25a46..8606cd19c96 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -1160,7 +1160,7 @@ static void TRANSFORM_OT_seq_slide(struct wmOperatorType *ot)
static void TRANSFORM_OT_rotate_normal(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Normal Rotate";
+ ot->name = "Rotate Normals";
ot->description = "Rotate split normal of selected items";
ot->idname = OP_NORMAL_ROTATION;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;