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authorCampbell Barton <ideasman42@gmail.com>2018-12-03 06:58:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-03 06:58:29 +0300
commitff3601b9aed6ed4a711271b71d66629e79eba7db (patch)
treeedf35af0cc0c6d752e38b14396c091d6ee54c5f5
parent085e5765df5a6e5664db4932ca2ade84be4dfc8e (diff)
Fix/workaround T58368: Crash w/ mapped mesh + autosmooth
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index bc3bb0e322e..80d4debcf76 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -72,6 +72,8 @@
#include "draw_cache_impl.h" /* own include */
+// #define USE_BM_MAPPED_LOOPNORMAL
+
static void mesh_batch_cache_clear(Mesh *me);
/* ---------------------------------------------------------------------- */
@@ -490,6 +492,7 @@ static MeshRenderData *mesh_render_data_create_ex(
}
if (types & MR_DATATYPE_LOOP) {
int totloop = bm->totloop;
+#ifdef USE_BM_MAPPED_LOOPNORMAL
if (is_auto_smooth) {
rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * totloop, __func__);
int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
@@ -497,6 +500,7 @@ static MeshRenderData *mesh_render_data_create_ex(
bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL,
cd_loop_clnors_offset, false);
}
+#endif
rdata->loop_len = totloop;
bm_ensure_types |= BM_LOOP;
}
@@ -1787,9 +1791,17 @@ static void add_overlay_tri_mapped(
}
if (vbo_nor) {
+#ifdef USE_BM_MAPPED_LOOPNORMAL
float (*lnors)[3] = rdata->loop_normals;
+#endif
for (uint i = 0; i < 3; i++) {
- const float *nor = (lnors) ? lnors[mlt->tri[i]] : poly_normal;
+ /* We don't have 'l_origindex', so use the polygons normal. */
+#ifdef USE_BM_MAPPED_LOOPNORMAL
+ const int l_orig = l_origindex[mlt->tri[i]];
+ const float *nor = (lnors && (l_orig != ORIGINDEX_NONE)) ? lnors[l_orig] : poly_normal;
+#else
+ const float *nor = poly_normal;
+#endif
GPUPackedNormal lnor = GPU_normal_convert_i10_v3(nor);
GPU_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[mloop[mlt->tri[i]].v].no);