Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2020-07-27 18:12:01 +0300
committerJacques Lucke <jacques@blender.org>2020-07-27 18:12:15 +0300
commit9a53d4a882d3297e5f4f0d94b84ece8078fe50be (patch)
tree752584c83b805dcdd61544e663b1ba6d8bd176ac
parentbd4b29d63de6cccdb524e965b28b8cf68e169cef (diff)
Particles: support Clamp node
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc (renamed from source/blender/nodes/shader/nodes/node_shader_clamp.c)25
3 files changed, 27 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 8ae41a9e19c..2c9d7ae769a 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -523,7 +523,7 @@ simulation_node_categories = [
]),
SimulationNodeCategory("SIM_CONVERTER", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
- not_implemented_node("ShaderNodeClamp"),
+ NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeVectorMath"),
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index bb2aaf35e52..c53e01ac80f 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -160,7 +160,7 @@ set(SRC
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_camera.c
- shader/nodes/node_shader_clamp.c
+ shader/nodes/node_shader_clamp.cc
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
shader/nodes/node_shader_displacement.c
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 808f9686f0a..1077f616a62 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -50,6 +50,30 @@ static int gpu_shader_clamp(GPUMaterial *mat,
GPU_stack_link(mat, node, "clamp_range", in, out);
}
+static void sh_node_clamp_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> minmax_fn{
+ "Clamp (Min Max)",
+ [](float value, float min, float max) { return std::min(std::max(value, min), max); }};
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> range_fn{
+ "Clamp (Range)", [](float value, float a, float b) {
+ if (a < b) {
+ return clamp_f(value, a, b);
+ }
+ else {
+ return clamp_f(value, b, a);
+ }
+ }};
+
+ int clamp_type = builder.bnode().custom1;
+ if (clamp_type == NODE_CLAMP_MINMAX) {
+ builder.set_matching_fn(minmax_fn);
+ }
+ else {
+ builder.set_matching_fn(range_fn);
+ }
+}
+
void register_node_type_sh_clamp(void)
{
static bNodeType ntype;
@@ -58,6 +82,7 @@ void register_node_type_sh_clamp(void)
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
+ ntype.expand_in_mf_network = sh_node_clamp_expand_in_mf_network;
nodeRegisterType(&ntype);
}