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author | Sybren A. Stüvel <sybren@blender.org> | 2020-05-15 13:58:48 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-05-15 13:58:48 +0300 |
commit | 0ae64a9945db9f3d00ba7ef3780e25e16fabf664 (patch) | |
tree | 0d29c7e5e23e422c96d8c23f8e652ff43a463816 | |
parent | 7049d2dc584d1aada54848fbaa7be6d599972fb8 (diff) |
Fix T76695: Not exporting normals properly in Alembic format
When auto-smooth enabled, but no custom normals layer present, the Alembic
exporter would incorrectly assume the mesh was shaded smooth. This is now
corrected, and normals are always written when auto-smooth is enabled.
-rw-r--r-- | source/blender/io/alembic/intern/abc_writer_mesh.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/io/alembic/intern/abc_writer_mesh.cc b/source/blender/io/alembic/intern/abc_writer_mesh.cc index f7b575e7b23..6093068463c 100644 --- a/source/blender/io/alembic/intern/abc_writer_mesh.cc +++ b/source/blender/io/alembic/intern/abc_writer_mesh.cc @@ -139,7 +139,8 @@ static void get_loop_normals(struct Mesh *mesh, /* If all polygons are smooth shaded, and there are no custom normals, we don't need to export * normals at all. This is also done by other software, see T71246. */ - if (!has_flat_shaded_poly && !CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL)) { + if (!has_flat_shaded_poly && !CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL) && + (mesh->flag & ME_AUTOSMOOTH) == 0) { return; } |