diff options
author | Cody Winchester <CodyWinch> | 2021-05-04 17:30:37 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2021-05-04 17:31:15 +0300 |
commit | 7904899d0222d94dc1b5ea9b32b6c0986e2fedff (patch) | |
tree | d5889b78eeed94c47a21e84a1a9e0da8b5604565 | |
parent | d2311de2185398fb7ff38f9ad941ff7a3bfa4aca (diff) |
Gpencil - Fix stroke normal from D10171
In my previous patch https://developer.blender.org/D10171 some code changing the direction the strokes normal was accidentally included. This patch reverts that back to the original normal calculation.
Reviewed By: #grease_pencil, antoniov
Differential Revision: https://developer.blender.org/D11148
-rw-r--r-- | source/blender/blenkernel/intern/gpencil_geom.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/gpencil_geom.c b/source/blender/blenkernel/intern/gpencil_geom.c index 612bfe65f34..04403e264a4 100644 --- a/source/blender/blenkernel/intern/gpencil_geom.c +++ b/source/blender/blenkernel/intern/gpencil_geom.c @@ -1688,7 +1688,6 @@ void BKE_gpencil_stroke_normal(const bGPDstroke *gps, float r_normal[3]) float vec1[3]; float vec2[3]; - float vec3[3]; /* initial vector (p0 -> p1) */ sub_v3_v3v3(vec1, &pt1->x, &pt0->x); @@ -1697,8 +1696,7 @@ void BKE_gpencil_stroke_normal(const bGPDstroke *gps, float r_normal[3]) sub_v3_v3v3(vec2, &pt3->x, &pt0->x); /* vector orthogonal to polygon plane */ - cross_v3_v3v3(vec3, vec1, vec2); - cross_v3_v3v3(r_normal, vec1, vec3); + cross_v3_v3v3(r_normal, vec1, vec2); /* Normalize vector */ normalize_v3(r_normal); |