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authorClément Foucault <foucault.clem@gmail.com>2019-12-05 02:32:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-05 02:43:37 +0300
commit1b33e1f9ae77ab5faeee96a89f7c040b026e647b (patch)
tree547ca56ec5beda31bc4b7574a99fa282b723eef8
parent4949a62d4d73d3185576a33a893701c0bf02dcfb (diff)
Overlay Engine: Cleanup & enable line AA on in front passes
- Remove pd->view_default, was a leftover from TAA implementation - Sanitize active_view switches. - Sanitize framebuffers switches.
-rw-r--r--source/blender/draw/engines/overlay/overlay_antialiasing.c61
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c10
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_curve.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c9
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c43
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c33
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.c6
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.c8
-rw-r--r--source/blender/draw/engines/overlay/overlay_lattice.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_paint.c8
-rw-r--r--source/blender/draw/engines/overlay/overlay_particle.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h3
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c16
16 files changed, 109 insertions, 107 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c
index 5b633bb0883..54bcd91441c 100644
--- a/source/blender/draw/engines/overlay/overlay_antialiasing.c
+++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c
@@ -71,8 +71,6 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata)
DRW_texture_ensure_2d(&txl->dummy_depth_tx, 1, 1, GPU_DEPTH_COMPONENT24, 0);
if (!DRW_state_is_fbo()) {
- /* Use default view */
- pd->view_default = (DRWView *)DRW_view_default_get();
pd->antialiasing.enabled = false;
return;
}
@@ -81,35 +79,37 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata)
/* TODO Get real userpref option and remove MSAA buffer. */
pd->antialiasing.enabled = (dtxl->multisample_color != NULL) || need_wire_expansion;
- /* Use default view */
- pd->view_default = (DRWView *)DRW_view_default_get();
+ GPUTexture *color_tex = NULL;
+ GPUTexture *line_tex = NULL;
if (pd->antialiasing.enabled) {
DRW_texture_ensure_fullscreen_2d(&txl->overlay_color_tx, GPU_RGBA8, DRW_TEX_FILTER);
DRW_texture_ensure_fullscreen_2d(&txl->overlay_line_tx, GPU_RGBA8, 0);
- GPU_framebuffer_ensure_config(
- &fbl->overlay_color_only_fb,
- {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx)});
- GPU_framebuffer_ensure_config(
- &fbl->overlay_default_fb,
- {GPU_ATTACHMENT_TEXTURE(dtxl->depth), GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx)});
- GPU_framebuffer_ensure_config(&fbl->overlay_line_fb,
- {GPU_ATTACHMENT_TEXTURE(dtxl->depth),
- GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
- GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
+ color_tex = txl->overlay_color_tx;
+ line_tex = txl->overlay_line_tx;
}
else {
/* Just a copy of the defaults framebuffers. */
- GPU_framebuffer_ensure_config(&fbl->overlay_color_only_fb,
- {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(dtxl->color)});
- GPU_framebuffer_ensure_config(
- &fbl->overlay_default_fb,
- {GPU_ATTACHMENT_TEXTURE(dtxl->depth), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
- GPU_framebuffer_ensure_config(
- &fbl->overlay_line_fb,
- {GPU_ATTACHMENT_TEXTURE(dtxl->depth), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
+ color_tex = dtxl->color;
}
+
+ GPU_framebuffer_ensure_config(&fbl->overlay_color_only_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(color_tex),
+ });
+ GPU_framebuffer_ensure_config(&fbl->overlay_default_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(color_tex),
+ });
+ GPU_framebuffer_ensure_config(&fbl->overlay_line_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(color_tex),
+ GPU_ATTACHMENT_TEXTURE(line_tex),
+ });
}
void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata)
@@ -149,11 +149,21 @@ void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata)
GPU_framebuffer_ensure_config(&fbl->overlay_in_front_fb,
{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front),
GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx)});
+
+ GPU_framebuffer_ensure_config(&fbl->overlay_line_in_front_fb,
+ {GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front),
+ GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
+ GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
}
else {
GPU_framebuffer_ensure_config(
&fbl->overlay_in_front_fb,
{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
+
+ GPU_framebuffer_ensure_config(&fbl->overlay_line_in_front_fb,
+ {GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front),
+ GPU_ATTACHMENT_TEXTURE(dtxl->color),
+ GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
}
}
@@ -166,8 +176,13 @@ void OVERLAY_antialiasing_start(OVERLAY_Data *vedata)
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_bind(fbl->overlay_line_fb);
GPU_framebuffer_clear_color(fbl->overlay_line_fb, clear_col);
+ }
- GPU_framebuffer_bind(fbl->overlay_default_fb);
+ /* If we are not in solid shading mode, we clear the depth. */
+ if (DRW_state_is_fbo() && pd->clear_in_front) {
+ /* TODO(fclem) This clear should be done in a global place. */
+ GPU_framebuffer_bind(fbl->overlay_in_front_fb);
+ GPU_framebuffer_clear_depth(fbl->overlay_in_front_fb, 1.0f);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index 23cdfdb89ad..556cab39b30 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -2331,14 +2331,20 @@ void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
void OVERLAY_pose_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
if (psl->armature_bone_select_ps != NULL) {
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
+ }
+
DRW_draw_pass(psl->armature_bone_select_ps);
if (DRW_state_is_fbo()) {
- GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
+ GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
+ GPU_framebuffer_clear_depth(fbl->overlay_line_in_front_fb, 1.0f);
}
+
/* Selection still works because we are drawing only the pose bones in this case. */
DRW_draw_pass(psl->armature_ps[1]);
diff --git a/source/blender/draw/engines/overlay/overlay_edit_curve.c b/source/blender/draw/engines/overlay/overlay_edit_curve.c
index 81253347632..e4b0c1bcecb 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_curve.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_curve.c
@@ -119,6 +119,9 @@ void OVERLAY_edit_surf_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_curve_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
DRW_draw_pass(psl->edit_curve_wire_ps[0]);
DRW_draw_pass(psl->edit_curve_wire_ps[1]);
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index a0ebcacec75..c8f98702e60 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -46,7 +46,6 @@ void OVERLAY_edit_mesh_init(OVERLAY_Data *vedata)
/* Create view with depth offset */
DRWView *default_view = (DRWView *)DRW_view_default_get();
- /* Don't use AA view (pd->view_default) because edit mode already has anti-aliasing. */
pd->view_edit_faces = default_view;
pd->view_edit_faces_cage = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 0.5f);
pd->view_edit_edges = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 1.0f);
@@ -353,8 +352,6 @@ static void overlay_edit_mesh_draw_components(OVERLAY_PassList *psl,
DRW_view_set_active(pd->view_edit_verts);
DRW_draw_pass(psl->edit_mesh_verts_ps[in_front]);
-
- DRW_view_set_active(pd->view_default);
}
void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
@@ -363,6 +360,8 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
OVERLAY_PrivateData *pd = vedata->stl->pd;
OVERLAY_FramebufferList *fbl = vedata->fbl;
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
+
DRW_draw_pass(psl->edit_mesh_weight_ps);
DRW_draw_pass(psl->edit_mesh_analysis_ps);
@@ -378,7 +377,7 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
DRW_view_set_active(pd->view_edit_faces_cage);
DRW_draw_pass(psl->edit_mesh_faces_cage_ps[NOT_IN_FRONT]);
- DRW_view_set_active(pd->view_default);
+ DRW_view_set_active(NULL);
GPU_framebuffer_bind(fbl->overlay_in_front_fb);
GPU_framebuffer_clear_depth(fbl->overlay_in_front_fb, 1.0f);
@@ -389,8 +388,6 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
DRW_view_set_active(pd->view_edit_verts);
DRW_draw_pass(psl->edit_mesh_verts_ps[NOT_IN_FRONT]);
-
- GPU_framebuffer_bind(fbl->overlay_default_fb);
}
else {
const DRWContextState *draw_ctx = DRW_context_state_get();
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.c b/source/blender/draw/engines/overlay/overlay_edit_text.c
index d8edf34168e..b4e439b2c41 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.c
@@ -191,8 +191,10 @@ void OVERLAY_edit_text_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_text_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DRW_view_set_active(NULL);
+ /* Text overlay need final color for color inversion. */
+ GPU_framebuffer_bind(dfbl->default_fb);
DRW_draw_pass(psl->edit_text_wire_ps[0]);
DRW_draw_pass(psl->edit_text_wire_ps[1]);
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 561e146045c..5ad24246238 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -366,46 +366,51 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_antialiasing_start(vedata);
DRW_view_set_active(NULL);
+
OVERLAY_outline_draw(vedata);
- DRW_view_set_active(pd->view_default);
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
+ }
OVERLAY_image_draw(vedata);
OVERLAY_facing_draw(vedata);
+
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_line_fb);
+ }
+
OVERLAY_wireframe_draw(vedata);
OVERLAY_armature_draw(vedata);
OVERLAY_particle_draw(vedata);
OVERLAY_metaball_draw(vedata);
OVERLAY_extra_draw(vedata);
- DRW_view_set_active(NULL);
- OVERLAY_grid_draw(vedata);
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_color_only_fb);
+ }
- DRW_view_set_active(pd->view_default);
+ OVERLAY_grid_draw(vedata);
if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(fbl->overlay_in_front_fb);
-
- /* If we are not in solid shading mode, we clear the depth. */
- if (pd->clear_in_front) {
- /* TODO(fclem) This clear should be done in a global place. */
- GPU_framebuffer_clear_depth(fbl->overlay_in_front_fb, 1.0f);
- }
+ GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
}
OVERLAY_wireframe_in_front_draw(vedata);
OVERLAY_armature_in_front_draw(vedata);
OVERLAY_extra_in_front_draw(vedata);
OVERLAY_metaball_in_front_draw(vedata);
- OVERLAY_image_in_front_draw(vedata);
if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(fbl->overlay_default_fb);
+ GPU_framebuffer_bind(fbl->overlay_color_only_fb);
}
+ OVERLAY_image_in_front_draw(vedata);
OVERLAY_motion_path_draw(vedata);
OVERLAY_extra_centers_draw(vedata);
+ /* Functions after this point can change FBO freely. */
+
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
OVERLAY_edit_mesh_draw(vedata);
@@ -415,26 +420,20 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_edit_curve_draw(vedata);
break;
case CTX_MODE_EDIT_TEXT:
- /* Text overlay need final color for color inversion. */
- OVERLAY_antialiasing_end(vedata);
OVERLAY_edit_text_draw(vedata);
- return; /* WATCH! dont do AA twice. */
+ break;
case CTX_MODE_EDIT_LATTICE:
OVERLAY_edit_lattice_draw(vedata);
break;
case CTX_MODE_POSE:
- /* Pain overlay needs final color because of multiply blend mode. */
- OVERLAY_antialiasing_end(vedata);
OVERLAY_paint_draw(vedata);
OVERLAY_pose_draw(vedata);
- return; /* WATCH! dont do AA twice. */
+ break;
case CTX_MODE_PAINT_WEIGHT:
case CTX_MODE_PAINT_VERTEX:
case CTX_MODE_PAINT_TEXTURE:
- /* Pain overlay need final color because of multiply blend mode. */
- OVERLAY_antialiasing_end(vedata);
OVERLAY_paint_draw(vedata);
- return; /* WATCH! dont do AA twice. */
+ break;
case CTX_MODE_PARTICLE:
OVERLAY_edit_particle_draw(vedata);
break;
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 53a743eb124..20c3464b6d9 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -1600,30 +1600,19 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
}
-void OVERLAY_extra_draw(OVERLAY_Data *vedata)
+void OVERLAY_extra_blend_draw(OVERLAY_Data *vedata)
{
- OVERLAY_FramebufferList *fbl = vedata->fbl;
- OVERLAY_PrivateData *pd = vedata->stl->pd;
- OVERLAY_PassList *psl = vedata->psl;
-
- DRW_draw_pass(psl->extra_blend_ps);
-
- if (pd->antialiasing.enabled) {
- GPU_framebuffer_bind(fbl->overlay_line_fb);
- }
-
- DRW_draw_pass(psl->extra_ps[0]);
+ DRW_draw_pass(vedata->psl->extra_blend_ps);
+}
- if (pd->antialiasing.enabled) {
- GPU_framebuffer_bind(fbl->overlay_default_fb);
- }
+void OVERLAY_extra_draw(OVERLAY_Data *vedata)
+{
+ DRW_draw_pass(vedata->psl->extra_ps[0]);
}
void OVERLAY_extra_in_front_draw(OVERLAY_Data *vedata)
{
- OVERLAY_PassList *psl = vedata->psl;
-
- DRW_draw_pass(psl->extra_ps[1]);
+ DRW_draw_pass(vedata->psl->extra_ps[1]);
OVERLAY_volume_free_smoke_textures(vedata);
}
@@ -1633,14 +1622,6 @@ void OVERLAY_extra_centers_draw(OVERLAY_Data *vedata)
OVERLAY_FramebufferList *fbl = vedata->fbl;
OVERLAY_PassList *psl = vedata->psl;
- if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(fbl->overlay_color_only_fb);
- }
-
DRW_draw_pass(psl->extra_grid_ps);
DRW_draw_pass(psl->extra_centers_ps);
-
- if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(fbl->overlay_default_fb);
- }
}
diff --git a/source/blender/draw/engines/overlay/overlay_facing.c b/source/blender/draw/engines/overlay/overlay_facing.c
index a69d7537637..ea6f088e8e1 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.c
+++ b/source/blender/draw/engines/overlay/overlay_facing.c
@@ -53,12 +53,6 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_facing_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- OVERLAY_PrivateData *pd = vedata->stl->pd;
-
- /* We need to match underlying geometry pass, at the cost of bypassing TAA. */
- DRW_view_set_active(NULL);
DRW_draw_pass(psl->facing_ps);
-
- DRW_view_set_active(pd->view_default);
}
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 7dea6c198d0..36b82933608 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -212,9 +212,6 @@ void OVERLAY_grid_draw(OVERLAY_Data *vedata)
OVERLAY_FramebufferList *fbl = vedata->fbl;
if (psl->grid_ps) {
- GPU_framebuffer_bind(fbl->overlay_color_only_fb);
DRW_draw_pass(psl->grid_ps);
-
- GPU_framebuffer_bind(fbl->overlay_default_fb);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c
index 1984e3283a9..34e382b2e4a 100644
--- a/source/blender/draw/engines/overlay/overlay_image.c
+++ b/source/blender/draw/engines/overlay/overlay_image.c
@@ -43,8 +43,8 @@ void OVERLAY_image_init(OVERLAY_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_PrivateData *pd = vedata->stl->pd;
- pd->view_reference_images = DRW_view_create_with_zoffset(
- pd->view_default, draw_ctx->rv3d, -1.0f);
+ DRWView *default_view = (DRWView *)DRW_view_default_get();
+ pd->view_reference_images = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, -1.0f);
}
void OVERLAY_image_cache_init(OVERLAY_Data *vedata)
@@ -451,7 +451,7 @@ void OVERLAY_image_draw(OVERLAY_Data *vedata)
DRW_draw_pass(psl->image_empties_ps);
DRW_draw_pass(psl->image_empties_blend_ps);
- DRW_view_set_active(pd->view_default);
+ DRW_view_set_active(NULL);
}
void OVERLAY_image_in_front_draw(OVERLAY_Data *vedata)
@@ -464,7 +464,7 @@ void OVERLAY_image_in_front_draw(OVERLAY_Data *vedata)
DRW_draw_pass(psl->image_empties_front_ps);
DRW_draw_pass(psl->image_foreground_ps);
- DRW_view_set_active(pd->view_default);
+ DRW_view_set_active(NULL);
OVERLAY_image_free_movieclips_textures(vedata);
}
diff --git a/source/blender/draw/engines/overlay/overlay_lattice.c b/source/blender/draw/engines/overlay/overlay_lattice.c
index 4e4081ee499..3ccf85b71dc 100644
--- a/source/blender/draw/engines/overlay/overlay_lattice.c
+++ b/source/blender/draw/engines/overlay/overlay_lattice.c
@@ -73,6 +73,9 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
DRW_draw_pass(psl->edit_lattice_ps);
}
diff --git a/source/blender/draw/engines/overlay/overlay_paint.c b/source/blender/draw/engines/overlay/overlay_paint.c
index 4e73770472d..d1eb3291ffd 100644
--- a/source/blender/draw/engines/overlay/overlay_paint.c
+++ b/source/blender/draw/engines/overlay/overlay_paint.c
@@ -202,9 +202,15 @@ void OVERLAY_paint_weight_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_paint_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ if (DRW_state_is_fbo()) {
+ /* Pain overlay needs final color because of multiply blend mode. */
+ GPU_framebuffer_bind(dfbl->default_fb);
+ }
if (psl->paint_color_ps) {
- DRW_view_set_active(NULL);
DRW_draw_pass(psl->paint_color_ps);
}
DRW_draw_pass(psl->paint_overlay_ps);
diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c
index f7b6fa7919b..2983573acb7 100644
--- a/source/blender/draw/engines/overlay/overlay_particle.c
+++ b/source/blender/draw/engines/overlay/overlay_particle.c
@@ -120,6 +120,9 @@ void OVERLAY_edit_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_particle_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
DRW_draw_pass(psl->edit_particle_ps);
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index fb30b9535cd..6982a8053bf 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -34,6 +34,7 @@ typedef struct OVERLAY_FramebufferList {
struct GPUFrameBuffer *overlay_line_fb;
struct GPUFrameBuffer *overlay_color_only_fb;
struct GPUFrameBuffer *overlay_in_front_fb;
+ struct GPUFrameBuffer *overlay_line_in_front_fb;
struct GPUFrameBuffer *outlines_prepass_fb;
struct GPUFrameBuffer *outlines_resolve_fb;
} OVERLAY_FramebufferList;
@@ -44,7 +45,6 @@ typedef struct OVERLAY_TextureList {
struct GPUTexture *outlines_id_tx;
struct GPUTexture *overlay_color_tx;
struct GPUTexture *overlay_line_tx;
- struct GPUTexture *edit_mesh_occlude_wire_tx;
} OVERLAY_TextureList;
#define NOT_IN_FRONT 0
@@ -423,6 +423,7 @@ void OVERLAY_edit_particle_draw(OVERLAY_Data *vedata);
void OVERLAY_extra_cache_init(OVERLAY_Data *vedata);
void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob);
+void OVERLAY_extra_blend_draw(OVERLAY_Data *vedata);
void OVERLAY_extra_draw(OVERLAY_Data *vedata);
void OVERLAY_extra_in_front_draw(OVERLAY_Data *vedata);
void OVERLAY_extra_centers_draw(OVERLAY_Data *vedata);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.c b/source/blender/draw/engines/overlay/overlay_sculpt.c
index 4e7daf1862d..ab3f87e9736 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.c
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.c
@@ -60,6 +60,9 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_sculpt_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
DRW_draw_pass(psl->sculpt_mask_ps);
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 781e1c10afa..b52434fa6c6 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -41,7 +41,8 @@ void OVERLAY_wireframe_init(OVERLAY_Data *vedata)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
- pd->view_wires = DRW_view_create_with_zoffset(pd->view_default, draw_ctx->rv3d, 0.5f);
+ DRWView *default_view = (DRWView *)DRW_view_default_get();
+ pd->view_wires = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 0.5f);
}
void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
@@ -221,22 +222,13 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
void OVERLAY_wireframe_draw(OVERLAY_Data *data)
{
- OVERLAY_FramebufferList *fbl = data->fbl;
OVERLAY_PassList *psl = data->psl;
OVERLAY_PrivateData *pd = data->stl->pd;
- if (pd->antialiasing.enabled) {
- GPU_framebuffer_bind(fbl->overlay_line_fb);
- }
-
DRW_view_set_active(pd->view_wires);
DRW_draw_pass(psl->wireframe_ps);
- DRW_view_set_active(pd->view_default);
-
- if (pd->antialiasing.enabled) {
- GPU_framebuffer_bind(fbl->overlay_default_fb);
- }
+ DRW_view_set_active(NULL);
}
void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *data)
@@ -247,5 +239,5 @@ void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *data)
DRW_view_set_active(pd->view_wires);
DRW_draw_pass(psl->wireframe_xray_ps);
- DRW_view_set_active(pd->view_default);
+ DRW_view_set_active(NULL);
}